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diff --git a/libs/assimp/code/AssetLib/X3D/X3DImporter_Texturing.cpp b/libs/assimp/code/AssetLib/X3D/X3DImporter_Texturing.cpp
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Texturing.cpp
+/// \brief Parsing data from nodes of "Texturing" set of X3D.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+#include "X3DXmlHelper.h"
+
+namespace Assimp {
+
+// <ImageTexture
+// DEF="" ID
+// USE="" IDREF
+// repeatS="true" SFBool
+// repeatT="true" SFBool
+// url="" MFString
+// />
+// When the url field contains no values ([]), texturing is disabled.
+void X3DImporter::readImageTexture(XmlNode &node) {
+ std::string use, def;
+ bool repeatS = true;
+ bool repeatT = true;
+ std::list<std::string> url;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getBoolAttribute(node, "repeatS", repeatS);
+ XmlParser::getBoolAttribute(node, "repeatT", repeatT);
+ X3DXmlHelper::getStringListAttribute(node, "url", url);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ImageTexture, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementImageTexture(mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ ((X3DNodeElementImageTexture *)ne)->RepeatS = repeatS;
+ ((X3DNodeElementImageTexture *)ne)->RepeatT = repeatT;
+ // Attribute "url" can contain list of strings. But we need only one - first.
+ if (!url.empty())
+ ((X3DNodeElementImageTexture *)ne)->URL = url.front();
+ else
+ ((X3DNodeElementImageTexture *)ne)->URL = "";
+
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "ImageTexture");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <TextureCoordinate
+// DEF="" ID
+// USE="" IDREF
+// point="" MFVec3f [inputOutput]
+// />
+void X3DImporter::readTextureCoordinate(XmlNode &node) {
+ std::string use, def;
+ std::list<aiVector2D> point;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector2DListAttribute(node, "point", point);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureCoordinate, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementTextureCoordinate(mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ ((X3DNodeElementTextureCoordinate *)ne)->Value = point;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "TextureCoordinate");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <TextureTransform
+// DEF="" ID
+// USE="" IDREF
+// center="0 0" SFVec2f [inputOutput]
+// rotation="0" SFFloat [inputOutput]
+// scale="1 1" SFVec2f [inputOutput]
+// translation="0 0" SFVec2f [inputOutput]
+// />
+void X3DImporter::readTextureTransform(XmlNode &node) {
+ std::string use, def;
+ aiVector2D center(0, 0);
+ float rotation = 0;
+ aiVector2D scale(1, 1);
+ aiVector2D translation(0, 0);
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector2DAttribute(node, "center", center);
+ XmlParser::getFloatAttribute(node, "rotation", rotation);
+ X3DXmlHelper::getVector2DAttribute(node, "scale", scale);
+ X3DXmlHelper::getVector2DAttribute(node, "translation", translation);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureTransform, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementTextureTransform(mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ ((X3DNodeElementTextureTransform *)ne)->Center = center;
+ ((X3DNodeElementTextureTransform *)ne)->Rotation = rotation;
+ ((X3DNodeElementTextureTransform *)ne)->Scale = scale;
+ ((X3DNodeElementTextureTransform *)ne)->Translation = translation;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "TextureTransform");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+} // namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER