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-rw-r--r--libs/assimp/code/AssetLib/X3D/X3DXmlHelper.cpp294
1 files changed, 0 insertions, 294 deletions
diff --git a/libs/assimp/code/AssetLib/X3D/X3DXmlHelper.cpp b/libs/assimp/code/AssetLib/X3D/X3DXmlHelper.cpp
deleted file mode 100644
index ff24b74..0000000
--- a/libs/assimp/code/AssetLib/X3D/X3DXmlHelper.cpp
+++ /dev/null
@@ -1,294 +0,0 @@
-#include "X3DXmlHelper.h"
-#include "X3DImporter.hpp"
-
-#include <assimp/ParsingUtils.h>
-
-namespace Assimp {
-
-bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() != 3) {
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- return false;
- }
- auto it = values.begin();
- color.r = stof(*it++);
- color.g = stof(*it++);
- color.b = stof(*it);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &color) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() != 2) {
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- return false;
- }
- auto it = values.begin();
- color.x = stof(*it++);
- color.y = stof(*it);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &color) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() != 3) {
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- return false;
- }
- auto it = values.begin();
- color.x = stof(*it++);
- color.y = stof(*it++);
- color.z = stof(*it);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- boolArray.push_back(s[0] == 't' || s[0] == '1');
- else
- Throw_ConvertFail_Str2ArrB(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- doubleArray.push_back(atof(s.c_str()));
- else
- Throw_ConvertFail_Str2ArrD(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- floatArray.push_back((float)atof(s.c_str()));
- else
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- intArray.push_back((int32_t)atof(s.c_str()));
- else
- Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- std::string currentConcat = "";
- bool inQuotes = false;
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty()) {
- if (inQuotes) {
- if (*(s.rbegin()) == '"') {
- stringList.push_back(currentConcat + s.substr(0, s.length() - 1));
- currentConcat = "";
- inQuotes = false;
- } else {
- currentConcat += " " + s;
- }
- } else {
- if (s[0] == '"') {
- currentConcat = s.substr(1);
- inQuotes = true;
- } else {
- stringList.push_back(s);
- }
- }
- } else if (!inQuotes)
- Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
- }
- if (inQuotes) Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray) {
- std::list<std::string> tlist;
-
- if (getStringListAttribute(node, attributeName, tlist)) {
- if (!tlist.empty()) {
- stringArray.reserve(tlist.size());
- for (std::list<std::string>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- stringArray.push_back(*it);
- }
- return true;
- }
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 2) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiVector2D tvec;
-
- tvec.x = (float)atof((*it++).c_str());
- tvec.y = (float)atof((*it++).c_str());
- vectorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray) {
- std::list<aiVector2D> tlist;
-
- if (getVector2DListAttribute(node, attributeName, tlist)) {
- if (!tlist.empty()) {
- vectorArray.reserve(tlist.size());
- for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- vectorArray.push_back(*it);
- }
- return true;
- }
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiVector3D tvec;
-
- tvec.x = (float)atof((*it++).c_str());
- tvec.y = (float)atof((*it++).c_str());
- tvec.z = (float)atof((*it++).c_str());
- vectorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray) {
- std::list<aiVector3D> tlist;
-
- if (getVector3DListAttribute(node, attributeName, tlist)) {
- if (!tlist.empty()) {
- vectorArray.reserve(tlist.size());
- for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- vectorArray.push_back(*it);
- }
- return true;
- }
- }
- return false;
-}
-
-bool X3DXmlHelper::getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiColor3D tvec;
-
- tvec.r = (float)atof((*it++).c_str());
- tvec.g = (float)atof((*it++).c_str());
- tvec.b = (float)atof((*it++).c_str());
- colorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 4 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiColor4D tvec;
-
- tvec.r = (float)atof((*it++).c_str());
- tvec.g = (float)atof((*it++).c_str());
- tvec.b = (float)atof((*it++).c_str());
- tvec.a = (float)atof((*it++).c_str());
- colorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-} // namespace Assimp