diff options
Diffstat (limited to 'libs/assimp/code/AssetLib/glTF2')
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2Asset.h | 1242 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2Asset.inl | 2069 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.h | 101 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.inl | 1015 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2Exporter.cpp | 1542 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2Exporter.h | 147 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2Importer.cpp | 1637 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/glTF2/glTF2Importer.h | 91 |
8 files changed, 7844 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2Asset.h b/libs/assimp/code/AssetLib/glTF2/glTF2Asset.h new file mode 100644 index 0000000..c597fc9 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2Asset.h @@ -0,0 +1,1242 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file glTFAsset.h + * Declares a glTF class to handle gltf/glb files + * + * glTF Extensions Support: + * KHR_materials_pbrSpecularGlossiness full + * KHR_materials_unlit full + * KHR_lights_punctual full + * KHR_materials_sheen full + * KHR_materials_clearcoat full + * KHR_materials_transmission full + * KHR_materials_volume full + * KHR_materials_ior full + */ +#ifndef GLTF2ASSET_H_INC +#define GLTF2ASSET_H_INC + +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) + +#include <assimp/Exceptional.h> + +#include <algorithm> +#include <list> +#include <map> +#include <set> +#include <stdexcept> +#include <string> +#include <vector> + +// clang-format off +#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wclass-memaccess" +#endif + +#include <rapidjson/document.h> +#include <rapidjson/error/en.h> +#include <rapidjson/rapidjson.h> +#include <rapidjson/schema.h> + +#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) +# pragma GCC diagnostic pop +#endif + +#ifdef ASSIMP_API +# include <assimp/ByteSwapper.h> +# include <assimp/DefaultIOSystem.h> +# include <memory> +#else +# include <memory> +# define AI_SWAP4(p) +# define ai_assert +#endif + +#if _MSC_VER > 1500 || (defined __GNUC___) +# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP +#else +# define gltf_unordered_map map +# define gltf_unordered_set set +#endif + +#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP +# include <unordered_map> +# include <unordered_set> +# if defined(_MSC_VER) && _MSC_VER <= 1600 +# define gltf_unordered_map tr1::unordered_map +# define gltf_unordered_set tr1::unordered_set +# else +# define gltf_unordered_map unordered_map +# define gltf_unordered_set unordered_set +# endif +#endif +// clang-format on + +#include <assimp/StringUtils.h> +#include <assimp/material.h> +#include <assimp/GltfMaterial.h> + +#include "AssetLib/glTF/glTFCommon.h" + +namespace glTF2 { + +using glTFCommon::Nullable; +using glTFCommon::Ref; +using glTFCommon::IOStream; +using glTFCommon::IOSystem; +using glTFCommon::shared_ptr; + +using rapidjson::Document; +using rapidjson::Value; + +class Asset; +class AssetWriter; + +struct BufferView; // here due to cross-reference +struct Texture; +struct Skin; + +using glTFCommon::mat4; +using glTFCommon::vec3; +using glTFCommon::vec4; + +//! Magic number for GLB files +#define AI_GLB_MAGIC_NUMBER "glTF" + +#ifdef ASSIMP_API +#include <assimp/Compiler/pushpack1.h> +#endif + +//! For binary .glb files +//! 12-byte header (+ the JSON + a "body" data section) +struct GLB_Header { + uint8_t magic[4]; //!< Magic number: "glTF" + uint32_t version; //!< Version number (always 2 as of the last update) + uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes +} PACK_STRUCT; + +struct GLB_Chunk { + uint32_t chunkLength; + uint32_t chunkType; +} PACK_STRUCT; + +#ifdef ASSIMP_API +#include <assimp/Compiler/poppack1.h> +#endif + +//! Values for the GLB_Chunk::chunkType field +enum ChunkType { + ChunkType_JSON = 0x4E4F534A, + ChunkType_BIN = 0x004E4942 +}; + +//! Values for the mesh primitive modes +enum PrimitiveMode { + PrimitiveMode_POINTS = 0, + PrimitiveMode_LINES = 1, + PrimitiveMode_LINE_LOOP = 2, + PrimitiveMode_LINE_STRIP = 3, + PrimitiveMode_TRIANGLES = 4, + PrimitiveMode_TRIANGLE_STRIP = 5, + PrimitiveMode_TRIANGLE_FAN = 6 +}; + +//! Values for the Accessor::componentType field +enum ComponentType { + ComponentType_BYTE = 5120, + ComponentType_UNSIGNED_BYTE = 5121, + ComponentType_SHORT = 5122, + ComponentType_UNSIGNED_SHORT = 5123, + ComponentType_UNSIGNED_INT = 5125, + ComponentType_FLOAT = 5126 +}; + +inline unsigned int ComponentTypeSize(ComponentType t) { + switch (t) { + case ComponentType_SHORT: + case ComponentType_UNSIGNED_SHORT: + return 2; + + case ComponentType_UNSIGNED_INT: + case ComponentType_FLOAT: + return 4; + + case ComponentType_BYTE: + case ComponentType_UNSIGNED_BYTE: + return 1; + default: + throw DeadlyImportError("GLTF: Unsupported Component Type ", ai_to_string(t)); + } +} + +//! Values for the BufferView::target field +enum BufferViewTarget { + BufferViewTarget_NONE = 0, + BufferViewTarget_ARRAY_BUFFER = 34962, + BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 +}; + +//! Values for the Sampler::magFilter field +enum class SamplerMagFilter : unsigned int { + UNSET = 0, + SamplerMagFilter_Nearest = 9728, + SamplerMagFilter_Linear = 9729 +}; + +//! Values for the Sampler::minFilter field +enum class SamplerMinFilter : unsigned int { + UNSET = 0, + SamplerMinFilter_Nearest = 9728, + SamplerMinFilter_Linear = 9729, + SamplerMinFilter_Nearest_Mipmap_Nearest = 9984, + SamplerMinFilter_Linear_Mipmap_Nearest = 9985, + SamplerMinFilter_Nearest_Mipmap_Linear = 9986, + SamplerMinFilter_Linear_Mipmap_Linear = 9987 +}; + +//! Values for the Sampler::wrapS and Sampler::wrapT field +enum class SamplerWrap : unsigned int { + UNSET = 0, + Clamp_To_Edge = 33071, + Mirrored_Repeat = 33648, + Repeat = 10497 +}; + +//! Values for the Texture::format and Texture::internalFormat fields +enum TextureFormat { + TextureFormat_ALPHA = 6406, + TextureFormat_RGB = 6407, + TextureFormat_RGBA = 6408, + TextureFormat_LUMINANCE = 6409, + TextureFormat_LUMINANCE_ALPHA = 6410 +}; + +//! Values for the Texture::target field +enum TextureTarget { + TextureTarget_TEXTURE_2D = 3553 +}; + +//! Values for the Texture::type field +enum TextureType { + TextureType_UNSIGNED_BYTE = 5121, + TextureType_UNSIGNED_SHORT_5_6_5 = 33635, + TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819, + TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820 +}; + +//! Values for the Animation::Target::path field +enum AnimationPath { + AnimationPath_TRANSLATION, + AnimationPath_ROTATION, + AnimationPath_SCALE, + AnimationPath_WEIGHTS, +}; + +//! Values for the Animation::Sampler::interpolation field +enum Interpolation { + Interpolation_LINEAR, + Interpolation_STEP, + Interpolation_CUBICSPLINE, +}; + +//! Values for the Accessor::type field (helper class) +class AttribType { +public: + enum Value { SCALAR, + VEC2, + VEC3, + VEC4, + MAT2, + MAT3, + MAT4 }; + +private: + static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1; + + struct Info { + const char *name; + unsigned int numComponents; + }; + + template <int N> + struct data { static const Info infos[NUM_VALUES]; }; + +public: + inline static Value FromString(const char *str) { + for (size_t i = 0; i < NUM_VALUES; ++i) { + if (strcmp(data<0>::infos[i].name, str) == 0) { + return static_cast<Value>(i); + } + } + return SCALAR; + } + + inline static const char *ToString(Value type) { + return data<0>::infos[static_cast<size_t>(type)].name; + } + + inline static unsigned int GetNumComponents(Value type) { + return data<0>::infos[static_cast<size_t>(type)].numComponents; + } +}; + +// must match the order of the AttribTypeTraits::Value enum! +template <int N> +const AttribType::Info + AttribType::data<N>::infos[AttribType::NUM_VALUES] = { + { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 } + }; + + +struct CustomExtension { + + // + // A struct containing custom extension data added to a glTF2 file + // Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum + // String, Double, Uint64, and Int64 are stored in the Nullables + // Object and Array are stored in the std::vector + // + std::string name; + + Nullable<std::string> mStringValue; + Nullable<double> mDoubleValue; + Nullable<uint64_t> mUint64Value; + Nullable<int64_t> mInt64Value; + Nullable<bool> mBoolValue; + + // std::vector<CustomExtension> handles both Object and Array + Nullable<std::vector<CustomExtension>> mValues; + + operator bool() const { + return Size() != 0; + } + + size_t Size() const { + if (mValues.isPresent) { + return mValues.value.size(); + } else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) { + return 1; + } + return 0; + } + + CustomExtension() = default; + + ~CustomExtension() = default; + + CustomExtension(const CustomExtension &other) : + name(other.name), + mStringValue(other.mStringValue), + mDoubleValue(other.mDoubleValue), + mUint64Value(other.mUint64Value), + mInt64Value(other.mInt64Value), + mBoolValue(other.mBoolValue), + mValues(other.mValues) { + // empty + } +}; + +//! Base class for all glTF top-level objects +struct Object { + int index; //!< The index of this object within its property container + int oIndex; //!< The original index of this object defined in the JSON + std::string id; //!< The globally unique ID used to reference this object + std::string name; //!< The user-defined name of this object + + CustomExtension customExtensions; + CustomExtension extras; + + //! Objects marked as special are not exported (used to emulate the binary body buffer) + virtual bool IsSpecial() const { return false; } + + virtual ~Object() {} + + //! Maps special IDs to another ID, where needed. Subclasses may override it (statically) + static const char *TranslateId(Asset & /*r*/, const char *id) { return id; } + + inline Value *FindString(Value &val, const char *id); + inline Value *FindNumber(Value &val, const char *id); + inline Value *FindUInt(Value &val, const char *id); + inline Value *FindArray(Value &val, const char *id); + inline Value *FindObject(Value &val, const char *id); + inline Value *FindExtension(Value &val, const char *extensionId); + + inline void ReadExtensions(Value &val); + inline void ReadExtras(Value &val); +}; + +// +// Classes for each glTF top-level object type +// + +//! A buffer points to binary geometry, animation, or skins. +struct Buffer : public Object { + /********************* Types *********************/ +public: + enum Type { + Type_arraybuffer, + Type_text + }; + + /// \struct SEncodedRegion + /// Descriptor of encoded region in "bufferView". + struct SEncodedRegion { + const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes. + const size_t EncodedData_Length; ///< Size of encoded region, in bytes. + uint8_t *const DecodedData; ///< Cached encoded data. + const size_t DecodedData_Length; ///< Size of decoded region, in bytes. + const std::string ID; ///< ID of the region. + + /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID) + /// Constructor. + /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. + /// \param [in] pEncodedData_Length - size of encoded region, in bytes. + /// \param [in] pDecodedData - pointer to decoded data array. + /// \param [in] pDecodedData_Length - size of encoded region, in bytes. + /// \param [in] pID - ID of the region. + SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) : + Offset(pOffset), + EncodedData_Length(pEncodedData_Length), + DecodedData(pDecodedData), + DecodedData_Length(pDecodedData_Length), + ID(pID) {} + + /// \fn ~SEncodedRegion() + /// Destructor. + ~SEncodedRegion() { delete[] DecodedData; } + }; + + /******************* Variables *******************/ + + //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required) + size_t byteLength; //!< The length of the buffer in bytes. (default: 0) + //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer") + size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0) + + Type type; + + /// \var EncodedRegion_Current + /// Pointer to currently active encoded region. + /// Why not decoding all regions at once and not to set one buffer with decoded data? + /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded + /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But + /// offset is counted for another regions is encoded. + /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data: + /// M1_E0, M1_E1, M2_E0, M2_E1. + /// After decoding you'll get: + /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3. + /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like + /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4} + /// but in real life you'll get: + /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4} + /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded. + /// And when before you start to read data of current mesh (with encoded data of course) you must decode region of "bufferView", after read finished + /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data. + /// + /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in + /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory. + SEncodedRegion *EncodedRegion_Current; + +private: + shared_ptr<uint8_t> mData; //!< Pointer to the data + bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer) + + /// \var EncodedRegion_List + /// List of encoded regions. + std::list<SEncodedRegion *> EncodedRegion_List; + + /******************* Functions *******************/ + +public: + Buffer(); + ~Buffer(); + + void Read(Value &obj, Asset &r); + + bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0); + + /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID) + /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data. + /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. + /// \param [in] pEncodedData_Length - size of encoded region, in bytes. + /// \param [in] pDecodedData - pointer to decoded data array. + /// \param [in] pDecodedData_Length - size of encoded region, in bytes. + /// \param [in] pID - ID of the region. + void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID); + + /// \fn void EncodedRegion_SetCurrent(const std::string& pID) + /// Select current encoded region by ID. \sa EncodedRegion_Current. + /// \param [in] pID - ID of the region. + void EncodedRegion_SetCurrent(const std::string &pID); + + /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count) + /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions. + /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed. + /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced. + /// \param [in] pReplace_Data - pointer to array with new data for buffer. + /// \param [in] pReplace_Count - count of bytes in new data. + /// \return true - if successfully replaced, false if input arguments is out of range. + bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count); + bool ReplaceData_joint(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count); + + size_t AppendData(uint8_t *data, size_t length); + void Grow(size_t amount); + + uint8_t *GetPointer() { return mData.get(); } + + void MarkAsSpecial() { mIsSpecial = true; } + + bool IsSpecial() const override { return mIsSpecial; } + + std::string GetURI() { return std::string(this->id) + ".bin"; } + + static const char *TranslateId(Asset &r, const char *id); +}; + +//! A view into a buffer generally representing a subset of the buffer. +struct BufferView : public Object { + Ref<Buffer> buffer; //! The ID of the buffer. (required) + size_t byteOffset; //! The offset into the buffer in bytes. (required) + size_t byteLength; //! The length of the bufferView in bytes. (default: 0) + unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0) + + BufferViewTarget target; //! The target that the WebGL buffer should be bound to. + + void Read(Value &obj, Asset &r); + uint8_t *GetPointer(size_t accOffset); +}; + +//! A typed view into a BufferView. A BufferView contains raw binary data. +//! An accessor provides a typed view into a BufferView or a subset of a BufferView +//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. +struct Accessor : public Object { + struct Sparse; + + Ref<BufferView> bufferView; //!< The ID of the bufferView. (required) + size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) + ComponentType componentType; //!< The datatype of components in the attribute. (required) + size_t count; //!< The number of attributes referenced by this accessor. (required) + AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) + std::vector<double> max; //!< Maximum value of each component in this attribute. + std::vector<double> min; //!< Minimum value of each component in this attribute. + std::unique_ptr<Sparse> sparse; + std::unique_ptr<Buffer> decodedBuffer; // Packed decoded data, returned instead of original bufferView if present + + unsigned int GetNumComponents(); + unsigned int GetBytesPerComponent(); + unsigned int GetElementSize(); + + inline uint8_t *GetPointer(); + inline size_t GetStride(); + inline size_t GetMaxByteSize(); + + template <class T> + void ExtractData(T *&outData); + + void WriteData(size_t count, const void *src_buffer, size_t src_stride); + void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride); + void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride); + + //! Helper class to iterate the data + class Indexer { + friend struct Accessor; + + // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: + // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field] + protected: + Accessor &accessor; + + private: + uint8_t *data; + size_t elemSize, stride; + + Indexer(Accessor &acc); + + public: + //! Accesses the i-th value as defined by the accessor + template <class T> + T GetValue(int i); + + //! Accesses the i-th value as defined by the accessor + inline unsigned int GetUInt(int i) { + return GetValue<unsigned int>(i); + } + + inline bool IsValid() const { + return data != nullptr; + } + }; + + inline Indexer GetIndexer() { + return Indexer(*this); + } + + Accessor() {} + void Read(Value &obj, Asset &r); + + //sparse + struct Sparse { + size_t count; + ComponentType indicesType; + Ref<BufferView> indices; + size_t indicesByteOffset; + Ref<BufferView> values; + size_t valuesByteOffset; + + std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it. + + void PopulateData(size_t numBytes, uint8_t *bytes); + void PatchData(unsigned int elementSize); + }; +}; + +struct Camera : public Object { + enum Type { + Perspective, + Orthographic + }; + + Type type; + + union { + struct { + float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one) + float yfov; //!<The floating - point vertical field of view in radians. (required) + float zfar; //!<The floating - point distance to the far clipping plane. (required) + float znear; //!< The floating - point distance to the near clipping plane. (required) + } perspective; + + struct { + float xmag; //! The floating-point horizontal magnification of the view. (required) + float ymag; //! The floating-point vertical magnification of the view. (required) + float zfar; //! The floating-point distance to the far clipping plane. (required) + float znear; //! The floating-point distance to the near clipping plane. (required) + } ortographic; + } cameraProperties; + + Camera() : + type(Perspective), + cameraProperties() { + // empty + } + void Read(Value &obj, Asset &r); +}; + +//! A light (from KHR_lights_punctual extension) +struct Light : public Object { + enum Type { + Directional, + Point, + Spot + }; + + Type type; + + vec3 color; + float intensity; + Nullable<float> range; + + float innerConeAngle; + float outerConeAngle; + + Light() {} + void Read(Value &obj, Asset &r); +}; + +//! Image data used to create a texture. +struct Image : public Object { + std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required) + + Ref<BufferView> bufferView; + + std::string mimeType; + + int width, height; + +private: + std::unique_ptr<uint8_t[]> mData; + size_t mDataLength; + +public: + Image(); + void Read(Value &obj, Asset &r); + + inline bool HasData() const { return mDataLength > 0; } + + inline size_t GetDataLength() const { return mDataLength; } + + inline const uint8_t *GetData() const { return mData.get(); } + + inline uint8_t *StealData(); + + inline void SetData(uint8_t *data, size_t length, Asset &r); +}; + +const vec4 defaultBaseColor = { 1, 1, 1, 1 }; +const vec3 defaultEmissiveFactor = { 0, 0, 0 }; +const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 }; +const vec3 defaultSpecularFactor = { 1, 1, 1 }; +const vec3 defaultSheenFactor = { 0, 0, 0 }; +const vec3 defaultAttenuationColor = { 1, 1, 1 }; + +struct TextureInfo { + Ref<Texture> texture; + unsigned int index; + unsigned int texCoord = 0; + + bool textureTransformSupported = false; + struct TextureTransformExt { + float offset[2]; + float rotation; + float scale[2]; + } TextureTransformExt_t; +}; + +struct NormalTextureInfo : TextureInfo { + float scale = 1; +}; + +struct OcclusionTextureInfo : TextureInfo { + float strength = 1; +}; + +struct PbrMetallicRoughness { + vec4 baseColorFactor; + TextureInfo baseColorTexture; + TextureInfo metallicRoughnessTexture; + float metallicFactor; + float roughnessFactor; +}; + +struct PbrSpecularGlossiness { + vec4 diffuseFactor; + vec3 specularFactor; + float glossinessFactor; + TextureInfo diffuseTexture; + TextureInfo specularGlossinessTexture; + + PbrSpecularGlossiness() { SetDefaults(); } + void SetDefaults(); +}; + +struct MaterialSheen { + vec3 sheenColorFactor; + float sheenRoughnessFactor; + TextureInfo sheenColorTexture; + TextureInfo sheenRoughnessTexture; + + MaterialSheen() { SetDefaults(); } + void SetDefaults(); +}; + +struct MaterialClearcoat { + float clearcoatFactor = 0.f; + float clearcoatRoughnessFactor = 0.f; + TextureInfo clearcoatTexture; + TextureInfo clearcoatRoughnessTexture; + NormalTextureInfo clearcoatNormalTexture; +}; + +struct MaterialTransmission { + TextureInfo transmissionTexture; + float transmissionFactor = 0.f; +}; + +struct MaterialVolume { + float thicknessFactor = 0.f; + TextureInfo thicknessTexture; + float attenuationDistance = 0.f; + vec3 attenuationColor; + + MaterialVolume() { SetDefaults(); } + void SetDefaults(); +}; + +struct MaterialIOR { + float ior = 0.f; + + MaterialIOR() { SetDefaults(); } + void SetDefaults(); +}; + +//! The material appearance of a primitive. +struct Material : public Object { + //PBR metallic roughness properties + PbrMetallicRoughness pbrMetallicRoughness; + + //other basic material properties + NormalTextureInfo normalTexture; + OcclusionTextureInfo occlusionTexture; + TextureInfo emissiveTexture; + vec3 emissiveFactor; + std::string alphaMode; + float alphaCutoff; + bool doubleSided; + + //extension: KHR_materials_pbrSpecularGlossiness + Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness; + + //extension: KHR_materials_sheen + Nullable<MaterialSheen> materialSheen; + + //extension: KHR_materials_clearcoat + Nullable<MaterialClearcoat> materialClearcoat; + + //extension: KHR_materials_transmission + Nullable<MaterialTransmission> materialTransmission; + + //extension: KHR_materials_volume + Nullable<MaterialVolume> materialVolume; + + //extension: KHR_materials_ior + Nullable<MaterialIOR> materialIOR; + + //extension: KHR_materials_unlit + bool unlit; + + Material() { SetDefaults(); } + void Read(Value &obj, Asset &r); + void SetDefaults(); + + inline void SetTextureProperties(Asset &r, Value *prop, TextureInfo &out); + inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, TextureInfo &out); + inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, NormalTextureInfo &out); + inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, OcclusionTextureInfo &out); +}; + +//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. +struct Mesh : public Object { + using AccessorList = std::vector<Ref<Accessor>>; + + struct Primitive { + PrimitiveMode mode; + + struct Attributes { + AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight; + } attributes; + + Ref<Accessor> indices; + + Ref<Material> material; + + struct Target { + AccessorList position, normal, tangent; + }; + std::vector<Target> targets; + + // extension: FB_ngon_encoding + bool ngonEncoded; + + Primitive(): ngonEncoded(false) {} + }; + + std::vector<Primitive> primitives; + + std::vector<float> weights; + std::vector<std::string> targetNames; + + Mesh() {} + + /// Get mesh data from JSON-object and place them to root asset. + /// \param [in] pJSON_Object - reference to pJSON-object from which data are read. + /// \param [out] pAsset_Root - reference to root asset where data will be stored. + void Read(Value &pJSON_Object, Asset &pAsset_Root); +}; + +struct Node : public Object { + std::vector<Ref<Node>> children; + std::vector<Ref<Mesh>> meshes; + + Nullable<mat4> matrix; + Nullable<vec3> translation; + Nullable<vec4> rotation; + Nullable<vec3> scale; + + Ref<Camera> camera; + Ref<Light> light; + + std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. + Ref<Skin> skin; //!< The ID of the skin referenced by this node. + std::string jointName; //!< Name used when this node is a joint in a skin. + + Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper. + + Node() {} + void Read(Value &obj, Asset &r); +}; + +struct Program : public Object { + Program() {} + void Read(Value &obj, Asset &r); +}; + +struct Sampler : public Object { + SamplerMagFilter magFilter; //!< The texture magnification filter. + SamplerMinFilter minFilter; //!< The texture minification filter. + SamplerWrap wrapS; //!< The texture wrapping in the S direction. + SamplerWrap wrapT; //!< The texture wrapping in the T direction. + + Sampler() { SetDefaults(); } + void Read(Value &obj, Asset &r); + void SetDefaults(); +}; + +struct Scene : public Object { + std::string name; + std::vector<Ref<Node>> nodes; + + Scene() {} + void Read(Value &obj, Asset &r); +}; + +struct Shader : public Object { + Shader() {} + void Read(Value &obj, Asset &r); +}; + +struct Skin : public Object { + Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order. + Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. + std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin. + std::string name; //!< The user-defined name of this object. + + Skin() {} + void Read(Value &obj, Asset &r); +}; + +//! A texture and its sampler. +struct Texture : public Object { + Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required) + Ref<Image> source; //!< The ID of the image used by this texture. (required) + + //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA) + //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA) + + //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D) + //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE) + + Texture() {} + void Read(Value &obj, Asset &r); +}; + +struct Animation : public Object { + struct Sampler { + Sampler() : + interpolation(Interpolation_LINEAR) {} + + Ref<Accessor> input; //!< Accessor reference to the buffer storing the key-frame times. + Ref<Accessor> output; //!< Accessor reference to the buffer storing the key-frame values. + Interpolation interpolation; //!< Type of interpolation algorithm to use between key-frames. + }; + + struct Target { + Target() : + path(AnimationPath_TRANSLATION) {} + + Ref<Node> node; //!< The node to animate. + AnimationPath path; //!< The property of the node to animate. + }; + + struct Channel { + Channel() : + sampler(-1) {} + + int sampler; //!< The sampler index containing the animation data. + Target target; //!< The node and property to animate. + }; + + std::vector<Sampler> samplers; //!< All the key-frame data for this animation. + std::vector<Channel> channels; //!< Data to connect nodes to key-frames. + + Animation() {} + void Read(Value &obj, Asset &r); +}; + +//! Base class for LazyDict that acts as an interface +class LazyDictBase { +public: + virtual ~LazyDictBase() {} + + virtual void AttachToDocument(Document &doc) = 0; + virtual void DetachFromDocument() = 0; + +#if !defined(ASSIMP_BUILD_NO_EXPORT) + virtual void WriteObjects(AssetWriter &writer) = 0; +#endif +}; + +template <class T> +class LazyDict; + +//! (Implemented in glTFAssetWriter.h) +template <class T> +void WriteLazyDict(LazyDict<T> &d, AssetWriter &w); + +//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID +//! It is the owner the loaded objects, so when it is destroyed it also deletes them +template <class T> +class LazyDict : public LazyDictBase { + friend class Asset; + friend class AssetWriter; + + using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>; + using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>; + + std::vector<T *> mObjs; //! The read objects + Dict mObjsByOIndex; //! The read objects accessible by original index + IdDict mObjsById; //! The read objects accessible by id + const char *mDictId; //! ID of the dictionary object + const char *mExtId; //! ID of the extension defining the dictionary + Value *mDict; //! JSON dictionary object + Asset &mAsset; //! The asset instance + + std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups + + void AttachToDocument(Document &doc); + void DetachFromDocument(); + +#if !defined(ASSIMP_BUILD_NO_EXPORT) + void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); } +#endif + + Ref<T> Add(T *obj); + +public: + LazyDict(Asset &asset, const char *dictId, const char *extId = 0); + ~LazyDict(); + + Ref<T> Retrieve(unsigned int i); + + Ref<T> Get(unsigned int i); + Ref<T> Get(const char *id); + + Ref<T> Create(const char *id); + Ref<T> Create(const std::string &id) { return Create(id.c_str()); } + + unsigned int Remove(const char *id); + + inline unsigned int Size() const { return unsigned(mObjs.size()); } + + inline T &operator[](size_t i) { return *mObjs[i]; } +}; + +struct AssetMetadata { + std::string copyright; //!< A copyright message suitable for display to credit the content creator. + std::string generator; //!< Tool that generated this glTF model.Useful for debugging. + + struct { + std::string api; //!< Specifies the target rendering API (default: "WebGL") + std::string version; //!< Specifies the target rendering API (default: "1.0.3") + } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {}) + + std::string version; //!< The glTF format version + + void Read(Document &doc); + + AssetMetadata() : + version() {} +}; + +// +// glTF Asset class +// + +//! Root object for a glTF asset +class Asset { + using IdMap = std::gltf_unordered_map<std::string, int>; + + template <class T> + friend class LazyDict; + friend struct Buffer; // To access OpenFile + friend class AssetWriter; + + std::vector<LazyDictBase *> mDicts; + +public: + //! Keeps info about the enabled extensions + struct Extensions { + bool KHR_materials_pbrSpecularGlossiness; + bool KHR_materials_unlit; + bool KHR_lights_punctual; + bool KHR_texture_transform; + bool KHR_materials_sheen; + bool KHR_materials_clearcoat; + bool KHR_materials_transmission; + bool KHR_materials_volume; + bool KHR_materials_ior; + bool KHR_draco_mesh_compression; + bool FB_ngon_encoding; + bool KHR_texture_basisu; + + Extensions() : + KHR_materials_pbrSpecularGlossiness(false), + KHR_materials_unlit(false), + KHR_lights_punctual(false), + KHR_texture_transform(false), + KHR_materials_sheen(false), + KHR_materials_clearcoat(false), + KHR_materials_transmission(false), + KHR_materials_volume(false), + KHR_materials_ior(false), + KHR_draco_mesh_compression(false), + FB_ngon_encoding(false), + KHR_texture_basisu(false) { + // empty + } + } extensionsUsed; + + //! Keeps info about the required extensions + struct RequiredExtensions { + bool KHR_draco_mesh_compression; + bool KHR_texture_basisu; + + RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) { + // empty + } + } extensionsRequired; + + AssetMetadata asset; + Value *extras; + + // Dictionaries for each type of object + + LazyDict<Accessor> accessors; + LazyDict<Animation> animations; + LazyDict<Buffer> buffers; + LazyDict<BufferView> bufferViews; + LazyDict<Camera> cameras; + LazyDict<Light> lights; + LazyDict<Image> images; + LazyDict<Material> materials; + LazyDict<Mesh> meshes; + LazyDict<Node> nodes; + LazyDict<Sampler> samplers; + LazyDict<Scene> scenes; + LazyDict<Skin> skins; + LazyDict<Texture> textures; + + Ref<Scene> scene; + +public: + Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) : + mDicts(), + extensionsUsed(), + extensionsRequired(), + asset(), + extras(nullptr), + accessors(*this, "accessors"), + animations(*this, "animations"), + buffers(*this, "buffers"), + bufferViews(*this, "bufferViews"), + cameras(*this, "cameras"), + lights(*this, "lights", "KHR_lights_punctual"), + images(*this, "images"), + materials(*this, "materials"), + meshes(*this, "meshes"), + nodes(*this, "nodes"), + samplers(*this, "samplers"), + scenes(*this, "scenes"), + skins(*this, "skins"), + textures(*this, "textures") , + mIOSystem(io), + mSchemaDocumentProvider(schemaDocumentProvider) { + // empty + } + + //! Main function + void Load(const std::string &file, bool isBinary = false); + + //! Parse the AssetMetadata and check that the version is 2. + bool CanRead(const std::string &pFile, bool isBinary = false); + + //! Enables binary encoding on the asset + void SetAsBinary(); + + //! Search for an available name, starting from the given strings + std::string FindUniqueID(const std::string &str, const char *suffix); + + Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; } + + Asset(Asset &) = delete; + Asset &operator=(const Asset &) = delete; + +private: + void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData); + + /// Obtain a JSON document from the stream. + /// \param second argument is a buffer used by the document. It must be kept + /// alive while the document is in use. + Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData); + + void ReadExtensionsUsed(Document &doc); + void ReadExtensionsRequired(Document &doc); + + IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false); + +private: + IOSystem *mIOSystem; + rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider; + std::string mCurrentAssetDir; + size_t mSceneLength; + size_t mBodyOffset; + size_t mBodyLength; + IdMap mUsedIds; + Ref<Buffer> mBodyBuffer; +}; + +inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) { + std::string context = id; + if (!name.empty()) { + context += " (\"" + name + "\")"; + } + return context; +} + +} // namespace glTF2 + +// Include the implementation of the methods +#include "glTF2Asset.inl" + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // GLTF2ASSET_H_INC diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2Asset.inl b/libs/assimp/code/AssetLib/glTF2/glTF2Asset.inl new file mode 100644 index 0000000..ec481a7 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2Asset.inl @@ -0,0 +1,2069 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#include "AssetLib/glTF/glTFCommon.h" + +#include <assimp/MemoryIOWrapper.h> +#include <assimp/StringUtils.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/Base64.hpp> + +// clang-format off +#ifdef ASSIMP_ENABLE_DRACO + +// Google draco library headers spew many warnings. Bad Google, no cookie +# if _MSC_VER +# pragma warning(push) +# pragma warning(disable : 4018) // Signed/unsigned mismatch +# pragma warning(disable : 4804) // Unsafe use of type 'bool' +# elif defined(__clang__) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wsign-compare" +# elif defined(__GNUC__) +# pragma GCC diagnostic push +# if (__GNUC__ > 4) +# pragma GCC diagnostic ignored "-Wbool-compare" +# endif +# pragma GCC diagnostic ignored "-Wsign-compare" +#endif + +#include "draco/compression/decode.h" +#include "draco/core/decoder_buffer.h" + +#if _MSC_VER +# pragma warning(pop) +#elif defined(__clang__) +# pragma clang diagnostic pop +#elif defined(__GNUC__) +# pragma GCC diagnostic pop +#endif +#ifndef DRACO_MESH_COMPRESSION_SUPPORTED +# error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED +#endif +#endif +// clang-format on + +using namespace Assimp; +using namespace glTFCommon; + +namespace glTF2 { + +namespace { + +// +// JSON Value reading helpers +// +inline CustomExtension ReadExtensions(const char *name, Value &obj) { + CustomExtension ret; + ret.name = name; + if (obj.IsObject()) { + ret.mValues.isPresent = true; + for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) { + auto &val = it->value; + ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val)); + } + } else if (obj.IsArray()) { + ret.mValues.value.reserve(obj.Size()); + ret.mValues.isPresent = true; + for (unsigned int i = 0; i < obj.Size(); ++i) { + ret.mValues.value.push_back(ReadExtensions(name, obj[i])); + } + } else if (obj.IsNumber()) { + if (obj.IsUint64()) { + ret.mUint64Value.value = obj.GetUint64(); + ret.mUint64Value.isPresent = true; + } else if (obj.IsInt64()) { + ret.mInt64Value.value = obj.GetInt64(); + ret.mInt64Value.isPresent = true; + } else if (obj.IsDouble()) { + ret.mDoubleValue.value = obj.GetDouble(); + ret.mDoubleValue.isPresent = true; + } + } else if (obj.IsString()) { + ReadValue(obj, ret.mStringValue); + ret.mStringValue.isPresent = true; + } else if (obj.IsBool()) { + ret.mBoolValue.value = obj.GetBool(); + ret.mBoolValue.isPresent = true; + } + return ret; +} + +inline void CopyData(size_t count, const uint8_t *src, size_t src_stride, + uint8_t *dst, size_t dst_stride) { + if (src_stride == dst_stride) { + memcpy(dst, src, count * src_stride); + return; + } + + size_t sz = std::min(src_stride, dst_stride); + for (size_t i = 0; i < count; ++i) { + memcpy(dst, src, sz); + if (sz < dst_stride) { + memset(dst + sz, 0, dst_stride - sz); + } + src += src_stride; + dst += dst_stride; + } +} + +void SetVector(vec4 &v, const float (&in)[4]) { + v[0] = in[0]; + v[1] = in[1]; + v[2] = in[2]; + v[3] = in[3]; +} + +void SetVector(vec3 &v, const float (&in)[3]) { + v[0] = in[0]; + v[1] = in[1]; + v[2] = in[2]; +} + +template <int N> +inline int Compare(const char *attr, const char (&str)[N]) { + return (strncmp(attr, str, N - 1) == 0) ? N - 1 : 0; +} + +#if _MSC_VER +#pragma warning(push) +#pragma warning(disable : 4706) +#endif // _MSC_VER + +inline bool GetAttribVector(Mesh::Primitive &p, const char *attr, Mesh::AccessorList *&v, int &pos) { + if ((pos = Compare(attr, "POSITION"))) { + v = &(p.attributes.position); + } else if ((pos = Compare(attr, "NORMAL"))) { + v = &(p.attributes.normal); + } else if ((pos = Compare(attr, "TANGENT"))) { + v = &(p.attributes.tangent); + } else if ((pos = Compare(attr, "TEXCOORD"))) { + v = &(p.attributes.texcoord); + } else if ((pos = Compare(attr, "COLOR"))) { + v = &(p.attributes.color); + } else if ((pos = Compare(attr, "JOINT"))) { + v = &(p.attributes.joint); + } else if ((pos = Compare(attr, "JOINTMATRIX"))) { + v = &(p.attributes.jointmatrix); + } else if ((pos = Compare(attr, "WEIGHT"))) { + v = &(p.attributes.weight); + } else + return false; + return true; +} + +inline bool GetAttribTargetVector(Mesh::Primitive &p, const int targetIndex, const char *attr, Mesh::AccessorList *&v, int &pos) { + if ((pos = Compare(attr, "POSITION"))) { + v = &(p.targets[targetIndex].position); + } else if ((pos = Compare(attr, "NORMAL"))) { + v = &(p.targets[targetIndex].normal); + } else if ((pos = Compare(attr, "TANGENT"))) { + v = &(p.targets[targetIndex].tangent); + } else + return false; + return true; +} + +} // namespace + +inline Value *Object::FindString(Value &val, const char *memberId) { + return FindStringInContext(val, memberId, id.c_str(), name.c_str()); +} + +inline Value *Object::FindNumber(Value &val, const char *memberId) { + return FindNumberInContext(val, memberId, id.c_str(), name.c_str()); +} + +inline Value *Object::FindUInt(Value &val, const char *memberId) { + return FindUIntInContext(val, memberId, id.c_str(), name.c_str()); +} + +inline Value *Object::FindArray(Value &val, const char *memberId) { + return FindArrayInContext(val, memberId, id.c_str(), name.c_str()); +} + +inline Value *Object::FindObject(Value &val, const char *memberId) { + return FindObjectInContext(val, memberId, id.c_str(), name.c_str()); +} + +inline Value *Object::FindExtension(Value &val, const char *extensionId) { + return FindExtensionInContext(val, extensionId, id.c_str(), name.c_str()); +} + +inline void Object::ReadExtensions(Value &val) { + if (Value *curExtensions = FindObject(val, "extensions")) { + this->customExtensions = glTF2::ReadExtensions("extensions", *curExtensions); + } +} + +inline void Object::ReadExtras(Value &val) { + if (Value *curExtras = FindObject(val, "extras")) { + this->extras = glTF2::ReadExtensions("extras", *curExtras); + } +} + +#ifdef ASSIMP_ENABLE_DRACO + +template <typename T> +inline void CopyFaceIndex_Draco(Buffer &decodedIndexBuffer, const draco::Mesh &draco_mesh) { + const size_t faceStride = sizeof(T) * 3; + for (draco::FaceIndex f(0); f < draco_mesh.num_faces(); ++f) { + const draco::Mesh::Face &face = draco_mesh.face(f); + T indices[3] = { static_cast<T>(face[0].value()), static_cast<T>(face[1].value()), static_cast<T>(face[2].value()) }; + memcpy(decodedIndexBuffer.GetPointer() + (f.value() * faceStride), &indices[0], faceStride); + } +} + +inline void SetDecodedIndexBuffer_Draco(const draco::Mesh &dracoMesh, Mesh::Primitive &prim) { + if (!prim.indices || dracoMesh.num_faces() == 0) + return; + + // Create a decoded Index buffer (if there is one) + size_t componentBytes = prim.indices->GetBytesPerComponent(); + + std::unique_ptr<Buffer> decodedIndexBuffer(new Buffer()); + decodedIndexBuffer->Grow(dracoMesh.num_faces() * 3 * componentBytes); + + // If accessor uses the same size as draco implementation, copy the draco buffer directly + + // Usually uint32_t but shouldn't assume + if (sizeof(dracoMesh.face(draco::FaceIndex(0))[0]) == componentBytes) { + memcpy(decodedIndexBuffer->GetPointer(), &dracoMesh.face(draco::FaceIndex(0))[0], decodedIndexBuffer->byteLength); + return; + } + + // Not same size, convert + switch (componentBytes) { + case sizeof(uint32_t): + CopyFaceIndex_Draco<uint32_t>(*decodedIndexBuffer, dracoMesh); + break; + case sizeof(uint16_t): + CopyFaceIndex_Draco<uint16_t>(*decodedIndexBuffer, dracoMesh); + break; + case sizeof(uint8_t): + CopyFaceIndex_Draco<uint8_t>(*decodedIndexBuffer, dracoMesh); + break; + default: + ai_assert(false); + break; + } + + // Assign this alternate data buffer to the accessor + prim.indices->decodedBuffer.swap(decodedIndexBuffer); +} + +template <typename T> +static bool GetAttributeForAllPoints_Draco(const draco::Mesh &dracoMesh, + const draco::PointAttribute &dracoAttribute, + Buffer &outBuffer) { + size_t byteOffset = 0; + T values[4] = { 0, 0, 0, 0 }; + for (draco::PointIndex i(0); i < dracoMesh.num_points(); ++i) { + const draco::AttributeValueIndex val_index = dracoAttribute.mapped_index(i); + if (!dracoAttribute.ConvertValue<T>(val_index, dracoAttribute.num_components(), values)) { + return false; + } + + memcpy(outBuffer.GetPointer() + byteOffset, &values[0], sizeof(T) * dracoAttribute.num_components()); + byteOffset += sizeof(T) * dracoAttribute.num_components(); + } + + return true; +} + +inline void SetDecodedAttributeBuffer_Draco(const draco::Mesh &dracoMesh, uint32_t dracoAttribId, Accessor &accessor) { + // Create decoded buffer + const draco::PointAttribute *pDracoAttribute = dracoMesh.GetAttributeByUniqueId(dracoAttribId); + if (pDracoAttribute == nullptr) { + throw DeadlyImportError("GLTF: Invalid draco attribute id: ", dracoAttribId); + } + + size_t componentBytes = accessor.GetBytesPerComponent(); + + std::unique_ptr<Buffer> decodedAttribBuffer(new Buffer()); + decodedAttribBuffer->Grow(dracoMesh.num_points() * pDracoAttribute->num_components() * componentBytes); + + switch (accessor.componentType) { + case ComponentType_BYTE: + GetAttributeForAllPoints_Draco<int8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); + break; + case ComponentType_UNSIGNED_BYTE: + GetAttributeForAllPoints_Draco<uint8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); + break; + case ComponentType_SHORT: + GetAttributeForAllPoints_Draco<int16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); + break; + case ComponentType_UNSIGNED_SHORT: + GetAttributeForAllPoints_Draco<uint16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); + break; + case ComponentType_UNSIGNED_INT: + GetAttributeForAllPoints_Draco<uint32_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); + break; + case ComponentType_FLOAT: + GetAttributeForAllPoints_Draco<float>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer); + break; + default: + ai_assert(false); + break; + } + + // Assign this alternate data buffer to the accessor + accessor.decodedBuffer.swap(decodedAttribBuffer); +} + +#endif // ASSIMP_ENABLE_DRACO + +// +// LazyDict methods +// + +template <class T> +inline LazyDict<T>::LazyDict(Asset &asset, const char *dictId, const char *extId) : + mDictId(dictId), + mExtId(extId), + mDict(0), + mAsset(asset) { + asset.mDicts.push_back(this); // register to the list of dictionaries +} + +template <class T> +inline LazyDict<T>::~LazyDict() { + for (size_t i = 0; i < mObjs.size(); ++i) { + delete mObjs[i]; + } +} + +template <class T> +inline void LazyDict<T>::AttachToDocument(Document &doc) { + Value *container = nullptr; + const char *context = nullptr; + + if (mExtId) { + if (Value *exts = FindObject(doc, "extensions")) { + container = FindObjectInContext(*exts, mExtId, "extensions"); + context = mExtId; + } + } else { + container = &doc; + context = "the document"; + } + + if (container) { + mDict = FindArrayInContext(*container, mDictId, context); + } +} + +template <class T> +inline void LazyDict<T>::DetachFromDocument() { + mDict = nullptr; +} + +template <class T> +unsigned int LazyDict<T>::Remove(const char *id) { + id = T::TranslateId(mAsset, id); + + typename IdDict::iterator objIt = mObjsById.find(id); + + if (objIt == mObjsById.end()) { + throw DeadlyExportError("GLTF: Object with id \"" + std::string(id) + "\" is not found"); + } + + const unsigned int index = objIt->second; + + mAsset.mUsedIds[id] = false; + mObjsById.erase(id); + mObjsByOIndex.erase(index); + delete mObjs[index]; + mObjs.erase(mObjs.begin() + index); + + //update index of object in mObjs; + for (unsigned int i = index; i < mObjs.size(); ++i) { + T *obj = mObjs[i]; + + obj->index = i; + } + + for (IdDict::iterator it = mObjsById.begin(); it != mObjsById.end(); ++it) { + if (it->second <= index) { + continue; + } + + mObjsById[it->first] = it->second - 1; + } + + for (Dict::iterator it = mObjsByOIndex.begin(); it != mObjsByOIndex.end(); ++it) { + if (it->second <= index) { + continue; + } + + mObjsByOIndex[it->first] = it->second - 1; + } + + return index; +} + +template <class T> +Ref<T> LazyDict<T>::Retrieve(unsigned int i) { + + typename Dict::iterator it = mObjsByOIndex.find(i); + if (it != mObjsByOIndex.end()) { // already created? + return Ref<T>(mObjs, it->second); + } + + // read it from the JSON object + if (!mDict) { + throw DeadlyImportError("GLTF: Missing section \"", mDictId, "\""); + } + + if (!mDict->IsArray()) { + throw DeadlyImportError("GLTF: Field \"", mDictId, "\" is not an array"); + } + + if (i >= mDict->Size()) { + throw DeadlyImportError("GLTF: Array index ", i, " is out of bounds (", mDict->Size(), ") for \"", mDictId, "\""); + } + + Value &obj = (*mDict)[i]; + + if (!obj.IsObject()) { + throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" is not a JSON object"); + } + + if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) { + throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" has recursive reference to itself"); + } + mRecursiveReferenceCheck.insert(i); + + // Unique ptr prevents memory leak in case of Read throws an exception + auto inst = std::unique_ptr<T>(new T()); + // Try to make this human readable so it can be used in error messages. + inst->id = std::string(mDictId) + "[" + ai_to_string(i) + "]"; + inst->oIndex = i; + ReadMember(obj, "name", inst->name); + inst->Read(obj, mAsset); + inst->ReadExtensions(obj); + inst->ReadExtras(obj); + + Ref<T> result = Add(inst.release()); + mRecursiveReferenceCheck.erase(i); + return result; +} + +template <class T> +Ref<T> LazyDict<T>::Get(unsigned int i) { + return Ref<T>(mObjs, i); +} + +template <class T> +Ref<T> LazyDict<T>::Get(const char *id) { + id = T::TranslateId(mAsset, id); + + typename IdDict::iterator it = mObjsById.find(id); + if (it != mObjsById.end()) { // already created? + return Ref<T>(mObjs, it->second); + } + + return Ref<T>(); +} + +template <class T> +Ref<T> LazyDict<T>::Add(T *obj) { + unsigned int idx = unsigned(mObjs.size()); + mObjs.push_back(obj); + mObjsByOIndex[obj->oIndex] = idx; + mObjsById[obj->id] = idx; + mAsset.mUsedIds[obj->id] = true; + return Ref<T>(mObjs, idx); +} + +template <class T> +Ref<T> LazyDict<T>::Create(const char *id) { + Asset::IdMap::iterator it = mAsset.mUsedIds.find(id); + if (it != mAsset.mUsedIds.end()) { + throw DeadlyImportError("GLTF: two objects with the same ID exist"); + } + T *inst = new T(); + unsigned int idx = unsigned(mObjs.size()); + inst->id = id; + inst->index = idx; + inst->oIndex = idx; + return Add(inst); +} + +// +// glTF dictionary objects methods +// +inline Buffer::Buffer() : + byteLength(0), + type(Type_arraybuffer), + EncodedRegion_Current(nullptr), + mIsSpecial(false) {} + +inline Buffer::~Buffer() { + for (SEncodedRegion *reg : EncodedRegion_List) + delete reg; +} + +inline const char *Buffer::TranslateId(Asset & /*r*/, const char *id) { + return id; +} + +inline void Buffer::Read(Value &obj, Asset &r) { + size_t statedLength = MemberOrDefault<size_t>(obj, "byteLength", 0); + byteLength = statedLength; + + Value *it = FindString(obj, "uri"); + if (!it) { + if (statedLength > 0) { + throw DeadlyImportError("GLTF: buffer with non-zero length missing the \"uri\" attribute"); + } + return; + } + + const char *uri = it->GetString(); + + glTFCommon::Util::DataURI dataURI; + if (ParseDataURI(uri, it->GetStringLength(), dataURI)) { + if (dataURI.base64) { + uint8_t *data = nullptr; + this->byteLength = Base64::Decode(dataURI.data, dataURI.dataLength, data); + this->mData.reset(data, std::default_delete<uint8_t[]>()); + + if (statedLength > 0 && this->byteLength != statedLength) { + throw DeadlyImportError("GLTF: buffer \"", id, "\", expected ", ai_to_string(statedLength), + " bytes, but found ", ai_to_string(dataURI.dataLength)); + } + } else { // assume raw data + if (statedLength != dataURI.dataLength) { + throw DeadlyImportError("GLTF: buffer \"", id, "\", expected ", ai_to_string(statedLength), + " bytes, but found ", ai_to_string(dataURI.dataLength)); + } + + this->mData.reset(new uint8_t[dataURI.dataLength], std::default_delete<uint8_t[]>()); + memcpy(this->mData.get(), dataURI.data, dataURI.dataLength); + } + } else { // Local file + if (byteLength > 0) { + std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir.back() == '/' ? r.mCurrentAssetDir : r.mCurrentAssetDir + '/') : ""; + + IOStream *file = r.OpenFile(dir + uri, "rb"); + if (file) { + bool ok = LoadFromStream(*file, byteLength); + delete file; + + if (!ok) + throw DeadlyImportError("GLTF: error while reading referenced file \"", uri, "\""); + } else { + throw DeadlyImportError("GLTF: could not open referenced file \"", uri, "\""); + } + } + } +} + +inline bool Buffer::LoadFromStream(IOStream &stream, size_t length, size_t baseOffset) { + byteLength = length ? length : stream.FileSize(); + + if (byteLength > stream.FileSize()) { + throw DeadlyImportError("GLTF: Invalid byteLength exceeds size of actual data."); + } + + if (baseOffset) { + stream.Seek(baseOffset, aiOrigin_SET); + } + + mData.reset(new uint8_t[byteLength], std::default_delete<uint8_t[]>()); + + if (stream.Read(mData.get(), byteLength, 1) != 1) { + return false; + } + return true; +} + +inline void Buffer::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) { + // Check pointer to data + if (pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided."); + + // Check offset + if (pOffset > byteLength) { + const uint8_t val_size = 32; + + char val[val_size]; + + ai_snprintf(val, val_size, AI_SIZEFMT, pOffset); + throw DeadlyImportError("GLTF: incorrect offset value (", val, ") for marking encoded region."); + } + + // Check length + if ((pOffset + pEncodedData_Length) > byteLength) { + const uint8_t val_size = 64; + + char val[val_size]; + + ai_snprintf(val, val_size, AI_SIZEFMT "/" AI_SIZEFMT, pOffset, pEncodedData_Length); + throw DeadlyImportError("GLTF: encoded region with offset/length (", val, ") is out of range."); + } + + // Add new region + EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID)); + // And set new value for "byteLength" + byteLength += (pDecodedData_Length - pEncodedData_Length); +} + +inline void Buffer::EncodedRegion_SetCurrent(const std::string &pID) { + if ((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) { + return; + } + + for (SEncodedRegion *reg : EncodedRegion_List) { + if (reg->ID == pID) { + EncodedRegion_Current = reg; + return; + } + } + + throw DeadlyImportError("GLTF: EncodedRegion with ID: \"", pID, "\" not found."); +} + +inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count) { + + if ((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) { + return false; + } + + const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count; + uint8_t *new_data = new uint8_t[new_data_size]; + // Copy data which place before replacing part. + ::memcpy(new_data, mData.get(), pBufferData_Offset); + // Copy new data. + ::memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count); + // Copy data which place after replacing part. + ::memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset); + // Apply new data + mData.reset(new_data, std::default_delete<uint8_t[]>()); + byteLength = new_data_size; + + return true; +} + +inline bool Buffer::ReplaceData_joint(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count) { + if ((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) { + return false; + } + + const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count; + uint8_t *new_data = new uint8_t[new_data_size]; + // Copy data which place before replacing part. + memcpy(new_data, mData.get(), pBufferData_Offset); + // Copy new data. + memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count); + // Copy data which place after replacing part. + memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], new_data_size - (pBufferData_Offset + pReplace_Count)); + // Apply new data + mData.reset(new_data, std::default_delete<uint8_t[]>()); + byteLength = new_data_size; + + return true; +} + +inline size_t Buffer::AppendData(uint8_t *data, size_t length) { + const size_t offset = this->byteLength; + + // Force alignment to 4 bits + const size_t paddedLength = (length + 3) & ~3; + Grow(paddedLength); + memcpy(mData.get() + offset, data, length); + memset(mData.get() + offset + length, 0, paddedLength - length); + return offset; +} + +inline void Buffer::Grow(size_t amount) { + if (amount <= 0) { + return; + } + + // Capacity is big enough + if (capacity >= byteLength + amount) { + byteLength += amount; + return; + } + + // Just allocate data which we need + capacity = byteLength + amount; + + uint8_t *b = new uint8_t[capacity]; + if (nullptr != mData) { + memcpy(b, mData.get(), byteLength); + } + mData.reset(b, std::default_delete<uint8_t[]>()); + byteLength += amount; +} + +// +// struct BufferView +// +inline void BufferView::Read(Value &obj, Asset &r) { + if (Value *bufferVal = FindUInt(obj, "buffer")) { + buffer = r.buffers.Retrieve(bufferVal->GetUint()); + } + + if (!buffer) { + throw DeadlyImportError("GLTF: Buffer view without valid buffer."); + } + + byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0)); + byteLength = MemberOrDefault(obj, "byteLength", size_t(0)); + byteStride = MemberOrDefault(obj, "byteStride", 0u); + + // Check length + if ((byteOffset + byteLength) > buffer->byteLength) { + throw DeadlyImportError("GLTF: Buffer view with offset/length (", byteOffset, "/", byteLength, ") is out of range."); + } +} + +inline uint8_t *BufferView::GetPointer(size_t accOffset) { + if (!buffer) { + return nullptr; + } + uint8_t *basePtr = buffer->GetPointer(); + if (!basePtr) { + return nullptr; + } + + size_t offset = accOffset + byteOffset; + if (buffer->EncodedRegion_Current != nullptr) { + const size_t begin = buffer->EncodedRegion_Current->Offset; + const size_t end = begin + buffer->EncodedRegion_Current->DecodedData_Length; + if ((offset >= begin) && (offset < end)) { + return &buffer->EncodedRegion_Current->DecodedData[offset - begin]; + } + } + + return basePtr + offset; +} + +// +// struct Accessor +// +inline void Accessor::Sparse::PopulateData(size_t numBytes, uint8_t *bytes) { + if (bytes) { + data.assign(bytes, bytes + numBytes); + } else { + data.resize(numBytes, 0x00); + } +} + +inline void Accessor::Sparse::PatchData(unsigned int elementSize) { + uint8_t *pIndices = indices->GetPointer(indicesByteOffset); + const unsigned int indexSize = int(ComponentTypeSize(indicesType)); + uint8_t *indicesEnd = pIndices + count * indexSize; + + uint8_t *pValues = values->GetPointer(valuesByteOffset); + while (pIndices != indicesEnd) { + size_t offset; + switch (indicesType) { + case ComponentType_UNSIGNED_BYTE: + offset = *pIndices; + break; + case ComponentType_UNSIGNED_SHORT: + offset = *reinterpret_cast<uint16_t *>(pIndices); + break; + case ComponentType_UNSIGNED_INT: + offset = *reinterpret_cast<uint32_t *>(pIndices); + break; + default: + // have fun with float and negative values from signed types as indices. + throw DeadlyImportError("Unsupported component type in index."); + } + + offset *= elementSize; + + if (offset + elementSize > data.size()) { + throw DeadlyImportError("Invalid sparse accessor. Byte offset for patching points outside allocated memory."); + } + + std::memcpy(data.data() + offset, pValues, elementSize); + + pValues += elementSize; + pIndices += indexSize; + } +} + +inline void Accessor::Read(Value &obj, Asset &r) { + if (Value *bufferViewVal = FindUInt(obj, "bufferView")) { + bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint()); + } + + byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0)); + componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE); + { + const Value *countValue = FindUInt(obj, "count"); + if (!countValue) { + throw DeadlyImportError("A count value is required, when reading ", id.c_str(), name.empty() ? "" : " (" + name + ")"); + } + count = countValue->GetUint(); + } + + const char *typestr; + type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR; + + if (bufferView) { + // Check length + unsigned long long byteLength = (unsigned long long)GetBytesPerComponent() * (unsigned long long)count; + + // handle integer overflow + if (byteLength < count) { + throw DeadlyImportError("GLTF: Accessor with offset/count (", byteOffset, "/", count, ") is out of range."); + } + + if ((byteOffset + byteLength) > bufferView->byteLength || (bufferView->byteOffset + byteOffset + byteLength) > bufferView->buffer->byteLength) { + throw DeadlyImportError("GLTF: Accessor with offset/length (", byteOffset, "/", byteLength, ") is out of range."); + } + } + + if (Value *sparseValue = FindObject(obj, "sparse")) { + sparse.reset(new Sparse); + // count + ReadMember(*sparseValue, "count", sparse->count); + + // indices + if (Value *indicesValue = FindObject(*sparseValue, "indices")) { + //indices bufferView + Value *indiceViewID = FindUInt(*indicesValue, "bufferView"); + sparse->indices = r.bufferViews.Retrieve(indiceViewID->GetUint()); + //indices byteOffset + sparse->indicesByteOffset = MemberOrDefault(*indicesValue, "byteOffset", size_t(0)); + //indices componentType + sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE); + //sparse->indices->Read(*indicesValue, r); + } else { + // indicesType + sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT); + } + + // value + if (Value *valuesValue = FindObject(*sparseValue, "values")) { + //value bufferView + Value *valueViewID = FindUInt(*valuesValue, "bufferView"); + sparse->values = r.bufferViews.Retrieve(valueViewID->GetUint()); + //value byteOffset + sparse->valuesByteOffset = MemberOrDefault(*valuesValue, "byteOffset", size_t(0)); + //sparse->values->Read(*valuesValue, r); + } + + + const unsigned int elementSize = GetElementSize(); + const size_t dataSize = count * elementSize; + sparse->PopulateData(dataSize, bufferView ? bufferView->GetPointer(byteOffset) : 0); + sparse->PatchData(elementSize); + } +} + +inline unsigned int Accessor::GetNumComponents() { + return AttribType::GetNumComponents(type); +} + +inline unsigned int Accessor::GetBytesPerComponent() { + return int(ComponentTypeSize(componentType)); +} + +inline unsigned int Accessor::GetElementSize() { + return GetNumComponents() * GetBytesPerComponent(); +} + +inline uint8_t *Accessor::GetPointer() { + if (decodedBuffer) + return decodedBuffer->GetPointer(); + + if (sparse) + return sparse->data.data(); + + if (!bufferView || !bufferView->buffer) return nullptr; + uint8_t *basePtr = bufferView->buffer->GetPointer(); + if (!basePtr) return nullptr; + + size_t offset = byteOffset + bufferView->byteOffset; + + // Check if region is encoded. + if (bufferView->buffer->EncodedRegion_Current != nullptr) { + const size_t begin = bufferView->buffer->EncodedRegion_Current->Offset; + const size_t end = begin + bufferView->buffer->EncodedRegion_Current->DecodedData_Length; + + if ((offset >= begin) && (offset < end)) + return &bufferView->buffer->EncodedRegion_Current->DecodedData[offset - begin]; + } + + return basePtr + offset; +} + +inline size_t Accessor::GetStride() { + // Decoded buffer is always packed + if (decodedBuffer) + return GetElementSize(); + + // Sparse and normal bufferView + return (bufferView && bufferView->byteStride ? bufferView->byteStride : GetElementSize()); +} + +inline size_t Accessor::GetMaxByteSize() { + if (decodedBuffer) + return decodedBuffer->byteLength; + + return (bufferView ? bufferView->byteLength : sparse->data.size()); +} + +template <class T> +void Accessor::ExtractData(T *&outData) { + uint8_t *data = GetPointer(); + if (!data) { + throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name)); + } + + const size_t elemSize = GetElementSize(); + const size_t totalSize = elemSize * count; + + const size_t stride = GetStride(); + + const size_t targetElemSize = sizeof(T); + + if (elemSize > targetElemSize) { + throw DeadlyImportError("GLTF: elemSize ", elemSize, " > targetElemSize ", targetElemSize, " in ", getContextForErrorMessages(id, name)); + } + + const size_t maxSize = GetMaxByteSize(); + if (count * stride > maxSize) { + throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name)); + } + + outData = new T[count]; + if (stride == elemSize && targetElemSize == elemSize) { + memcpy(outData, data, totalSize); + } else { + for (size_t i = 0; i < count; ++i) { + memcpy(outData + i, data + i * stride, elemSize); + } + } +} + +inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) { + uint8_t *buffer_ptr = bufferView->buffer->GetPointer(); + size_t offset = byteOffset + bufferView->byteOffset; + + size_t dst_stride = GetNumComponents() * GetBytesPerComponent(); + + const uint8_t *src = reinterpret_cast<const uint8_t *>(src_buffer); + uint8_t *dst = reinterpret_cast<uint8_t *>(buffer_ptr + offset); + + ai_assert(dst + _count * dst_stride <= buffer_ptr + bufferView->buffer->byteLength); + CopyData(_count, src, src_stride, dst, dst_stride); +} + +inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) { + if (!sparse) + return; + + // values + uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer(); + size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset; + size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent(); + const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data); + uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset); + ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength); + CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride); +} + +inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) { + if (!sparse) + return; + + // indices + uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer(); + size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset; + size_t indices_dst_stride = 1 * sizeof(unsigned short); + const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx); + uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset); + ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength); + CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride); +} + +inline Accessor::Indexer::Indexer(Accessor &acc) : + accessor(acc), + data(acc.GetPointer()), + elemSize(acc.GetElementSize()), + stride(acc.GetStride()) { +} + +//! Accesses the i-th value as defined by the accessor +template <class T> +T Accessor::Indexer::GetValue(int i) { + ai_assert(data); + if (i * stride >= accessor.GetMaxByteSize()) { + throw DeadlyImportError("GLTF: Invalid index ", i, ", count out of range for buffer with stride ", stride, " and size ", accessor.GetMaxByteSize(), "."); + } + // Ensure that the memcpy doesn't overwrite the local. + const size_t sizeToCopy = std::min(elemSize, sizeof(T)); + T value = T(); + // Assume platform endianness matches GLTF binary data (which is little-endian). + memcpy(&value, data + i * stride, sizeToCopy); + return value; +} + +inline Image::Image() : + width(0), + height(0), + mDataLength(0) { +} + +inline void Image::Read(Value &obj, Asset &r) { + //basisu: no need to handle .ktx2, .basis, load as is + if (!mDataLength) { + Value *curUri = FindString(obj, "uri"); + if (nullptr != curUri) { + const char *uristr = curUri->GetString(); + + glTFCommon::Util::DataURI dataURI; + if (ParseDataURI(uristr, curUri->GetStringLength(), dataURI)) { + mimeType = dataURI.mediaType; + if (dataURI.base64) { + uint8_t *ptr = nullptr; + mDataLength = Base64::Decode(dataURI.data, dataURI.dataLength, ptr); + mData.reset(ptr); + } + } else { + this->uri = uristr; + } + } else if (Value *bufferViewVal = FindUInt(obj, "bufferView")) { + this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint()); + if (Value *mtype = FindString(obj, "mimeType")) { + this->mimeType = mtype->GetString(); + } + if (!this->bufferView || this->mimeType.empty()) { + throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " does not have a URI, so it must have a valid bufferView and mimetype"); + } + + Ref<Buffer> buffer = this->bufferView->buffer; + + this->mDataLength = this->bufferView->byteLength; + // maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction. + + this->mData.reset(new uint8_t[this->mDataLength]); + memcpy(this->mData.get(), buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength); + } else { + throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " should have either a URI of a bufferView and mimetype"); + } + } +} + +inline uint8_t *Image::StealData() { + mDataLength = 0; + return mData.release(); +} + +// Never take over the ownership of data whenever binary or not +inline void Image::SetData(uint8_t *data, size_t length, Asset &r) { + Ref<Buffer> b = r.GetBodyBuffer(); + if (b) { // binary file: append to body + std::string bvId = r.FindUniqueID(this->id, "imgdata"); + bufferView = r.bufferViews.Create(bvId); + + bufferView->buffer = b; + bufferView->byteLength = length; + bufferView->byteOffset = b->AppendData(data, length); + } else { // text file: will be stored as a data uri + uint8_t *temp = new uint8_t[length]; + memcpy(temp, data, length); + this->mData.reset(temp); + this->mDataLength = length; + } +} + +inline void Sampler::Read(Value &obj, Asset & /*r*/) { + SetDefaults(); + + ReadMember(obj, "name", name); + ReadMember(obj, "magFilter", magFilter); + ReadMember(obj, "minFilter", minFilter); + ReadMember(obj, "wrapS", wrapS); + ReadMember(obj, "wrapT", wrapT); +} + +inline void Sampler::SetDefaults() { + //only wrapping modes have defaults + wrapS = SamplerWrap::Repeat; + wrapT = SamplerWrap::Repeat; + magFilter = SamplerMagFilter::UNSET; + minFilter = SamplerMinFilter::UNSET; +} + +inline void Texture::Read(Value &obj, Asset &r) { + if (Value *sourceVal = FindUInt(obj, "source")) { + source = r.images.Retrieve(sourceVal->GetUint()); + } + + if (Value *samplerVal = FindUInt(obj, "sampler")) { + sampler = r.samplers.Retrieve(samplerVal->GetUint()); + } +} + +void Material::SetTextureProperties(Asset &r, Value *prop, TextureInfo &out) { + if (r.extensionsUsed.KHR_texture_transform) { + if (Value *pKHR_texture_transform = FindExtension(*prop, "KHR_texture_transform")) { + out.textureTransformSupported = true; + if (Value *array = FindArray(*pKHR_texture_transform, "offset")) { + out.TextureTransformExt_t.offset[0] = (*array)[0].GetFloat(); + out.TextureTransformExt_t.offset[1] = (*array)[1].GetFloat(); + } else { + out.TextureTransformExt_t.offset[0] = 0; + out.TextureTransformExt_t.offset[1] = 0; + } + + if (!ReadMember(*pKHR_texture_transform, "rotation", out.TextureTransformExt_t.rotation)) { + out.TextureTransformExt_t.rotation = 0; + } + + if (Value *array = FindArray(*pKHR_texture_transform, "scale")) { + out.TextureTransformExt_t.scale[0] = (*array)[0].GetFloat(); + out.TextureTransformExt_t.scale[1] = (*array)[1].GetFloat(); + } else { + out.TextureTransformExt_t.scale[0] = 1; + out.TextureTransformExt_t.scale[1] = 1; + } + } + } + + if (Value *indexProp = FindUInt(*prop, "index")) { + out.texture = r.textures.Retrieve(indexProp->GetUint()); + } + + if (Value *texcoord = FindUInt(*prop, "texCoord")) { + out.texCoord = texcoord->GetUint(); + } +} + +inline void Material::ReadTextureProperty(Asset &r, Value &vals, const char *propName, TextureInfo &out) { + if (Value *prop = FindMember(vals, propName)) { + SetTextureProperties(r, prop, out); + } +} + +inline void Material::ReadTextureProperty(Asset &r, Value &vals, const char *propName, NormalTextureInfo &out) { + if (Value *prop = FindMember(vals, propName)) { + SetTextureProperties(r, prop, out); + + if (Value *scale = FindNumber(*prop, "scale")) { + out.scale = static_cast<float>(scale->GetDouble()); + } + } +} + +inline void Material::ReadTextureProperty(Asset &r, Value &vals, const char *propName, OcclusionTextureInfo &out) { + if (Value *prop = FindMember(vals, propName)) { + SetTextureProperties(r, prop, out); + + if (Value *strength = FindNumber(*prop, "strength")) { + out.strength = static_cast<float>(strength->GetDouble()); + } + } +} + +inline void Material::Read(Value &material, Asset &r) { + SetDefaults(); + + if (Value *curPbrMetallicRoughness = FindObject(material, "pbrMetallicRoughness")) { + ReadMember(*curPbrMetallicRoughness, "baseColorFactor", this->pbrMetallicRoughness.baseColorFactor); + ReadTextureProperty(r, *curPbrMetallicRoughness, "baseColorTexture", this->pbrMetallicRoughness.baseColorTexture); + ReadTextureProperty(r, *curPbrMetallicRoughness, "metallicRoughnessTexture", this->pbrMetallicRoughness.metallicRoughnessTexture); + ReadMember(*curPbrMetallicRoughness, "metallicFactor", this->pbrMetallicRoughness.metallicFactor); + ReadMember(*curPbrMetallicRoughness, "roughnessFactor", this->pbrMetallicRoughness.roughnessFactor); + } + + ReadTextureProperty(r, material, "normalTexture", this->normalTexture); + ReadTextureProperty(r, material, "occlusionTexture", this->occlusionTexture); + ReadTextureProperty(r, material, "emissiveTexture", this->emissiveTexture); + ReadMember(material, "emissiveFactor", this->emissiveFactor); + + ReadMember(material, "doubleSided", this->doubleSided); + ReadMember(material, "alphaMode", this->alphaMode); + ReadMember(material, "alphaCutoff", this->alphaCutoff); + + if (Value *extensions = FindObject(material, "extensions")) { + if (r.extensionsUsed.KHR_materials_pbrSpecularGlossiness) { + if (Value *curPbrSpecularGlossiness = FindObject(*extensions, "KHR_materials_pbrSpecularGlossiness")) { + PbrSpecularGlossiness pbrSG; + + ReadMember(*curPbrSpecularGlossiness, "diffuseFactor", pbrSG.diffuseFactor); + ReadTextureProperty(r, *curPbrSpecularGlossiness, "diffuseTexture", pbrSG.diffuseTexture); + ReadTextureProperty(r, *curPbrSpecularGlossiness, "specularGlossinessTexture", pbrSG.specularGlossinessTexture); + ReadMember(*curPbrSpecularGlossiness, "specularFactor", pbrSG.specularFactor); + ReadMember(*curPbrSpecularGlossiness, "glossinessFactor", pbrSG.glossinessFactor); + + this->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG); + } + } + + // Extension KHR_texture_transform is handled in ReadTextureProperty + + if (r.extensionsUsed.KHR_materials_sheen) { + if (Value *curMaterialSheen = FindObject(*extensions, "KHR_materials_sheen")) { + MaterialSheen sheen; + + ReadMember(*curMaterialSheen, "sheenColorFactor", sheen.sheenColorFactor); + ReadTextureProperty(r, *curMaterialSheen, "sheenColorTexture", sheen.sheenColorTexture); + ReadMember(*curMaterialSheen, "sheenRoughnessFactor", sheen.sheenRoughnessFactor); + ReadTextureProperty(r, *curMaterialSheen, "sheenRoughnessTexture", sheen.sheenRoughnessTexture); + + this->materialSheen = Nullable<MaterialSheen>(sheen); + } + } + + if (r.extensionsUsed.KHR_materials_clearcoat) { + if (Value *curMaterialClearcoat = FindObject(*extensions, "KHR_materials_clearcoat")) { + MaterialClearcoat clearcoat; + + ReadMember(*curMaterialClearcoat, "clearcoatFactor", clearcoat.clearcoatFactor); + ReadTextureProperty(r, *curMaterialClearcoat, "clearcoatTexture", clearcoat.clearcoatTexture); + ReadMember(*curMaterialClearcoat, "clearcoatRoughnessFactor", clearcoat.clearcoatRoughnessFactor); + ReadTextureProperty(r, *curMaterialClearcoat, "clearcoatRoughnessTexture", clearcoat.clearcoatRoughnessTexture); + ReadTextureProperty(r, *curMaterialClearcoat, "clearcoatNormalTexture", clearcoat.clearcoatNormalTexture); + + this->materialClearcoat = Nullable<MaterialClearcoat>(clearcoat); + } + } + + if (r.extensionsUsed.KHR_materials_transmission) { + if (Value *curMaterialTransmission = FindObject(*extensions, "KHR_materials_transmission")) { + MaterialTransmission transmission; + + ReadMember(*curMaterialTransmission, "transmissionFactor", transmission.transmissionFactor); + ReadTextureProperty(r, *curMaterialTransmission, "transmissionTexture", transmission.transmissionTexture); + + this->materialTransmission = Nullable<MaterialTransmission>(transmission); + } + } + + if (r.extensionsUsed.KHR_materials_volume) { + if (Value *curMaterialVolume = FindObject(*extensions, "KHR_materials_volume")) { + MaterialVolume volume; + + ReadMember(*curMaterialVolume, "thicknessFactor", volume.thicknessFactor); + ReadTextureProperty(r, *curMaterialVolume, "thicknessTexture", volume.thicknessTexture); + ReadMember(*curMaterialVolume, "attenuationDistance", volume.attenuationDistance); + ReadMember(*curMaterialVolume, "attenuationColor", volume.attenuationColor); + + this->materialVolume = Nullable<MaterialVolume>(volume); + } + } + + if (r.extensionsUsed.KHR_materials_ior) { + if (Value *curMaterialIOR = FindObject(*extensions, "KHR_materials_ior")) { + MaterialIOR ior; + + ReadMember(*curMaterialIOR, "ior", ior.ior); + + this->materialIOR = Nullable<MaterialIOR>(ior); + } + } + + unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit"); + } +} + +inline void Material::SetDefaults() { + //pbr materials + SetVector(pbrMetallicRoughness.baseColorFactor, defaultBaseColor); + pbrMetallicRoughness.metallicFactor = 1.0f; + pbrMetallicRoughness.roughnessFactor = 1.0f; + + SetVector(emissiveFactor, defaultEmissiveFactor); + alphaMode = "OPAQUE"; + alphaCutoff = 0.5f; + doubleSided = false; + unlit = false; +} + +inline void PbrSpecularGlossiness::SetDefaults() { + //pbrSpecularGlossiness properties + SetVector(diffuseFactor, defaultDiffuseFactor); + SetVector(specularFactor, defaultSpecularFactor); + glossinessFactor = 1.0f; +} + +inline void MaterialSheen::SetDefaults() { + //KHR_materials_sheen properties + SetVector(sheenColorFactor, defaultSheenFactor); + sheenRoughnessFactor = 0.f; +} + +inline void MaterialVolume::SetDefaults() { + //KHR_materials_volume properties + thicknessFactor = 0.f; + attenuationDistance = INFINITY; + SetVector(attenuationColor, defaultAttenuationColor); +} + +inline void MaterialIOR::SetDefaults() { + //KHR_materials_ior properties + ior = 1.5f; +} + +inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) { + Value *curName = FindMember(pJSON_Object, "name"); + if (nullptr != curName && curName->IsString()) { + name = curName->GetString(); + } + + /****************** Mesh primitives ******************/ + Value *curPrimitives = FindArray(pJSON_Object, "primitives"); + if (nullptr != curPrimitives) { + this->primitives.resize(curPrimitives->Size()); + for (unsigned int i = 0; i < curPrimitives->Size(); ++i) { + Value &primitive = (*curPrimitives)[i]; + + Primitive &prim = this->primitives[i]; + prim.mode = MemberOrDefault(primitive, "mode", PrimitiveMode_TRIANGLES); + + if (Value *indices = FindUInt(primitive, "indices")) { + prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint()); + } + + if (Value *material = FindUInt(primitive, "material")) { + prim.material = pAsset_Root.materials.Retrieve(material->GetUint()); + } + + if (Value *attrs = FindObject(primitive, "attributes")) { + for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) { + if (!it->value.IsUint()) continue; + const char *attr = it->name.GetString(); + // Valid attribute semantics include POSITION, NORMAL, TANGENT, TEXCOORD, COLOR, JOINT, JOINTMATRIX, + // and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc. + + int undPos = 0; + Mesh::AccessorList *vec = nullptr; + if (GetAttribVector(prim, attr, vec, undPos)) { + size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0; + if ((*vec).size() != idx) { + throw DeadlyImportError("GLTF: Invalid attribute in mesh: ", name, " primitive: ", i, "attrib: ", attr, + ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc."); + } + (*vec).resize(idx + 1); + (*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint()); + } + } + } + +#ifdef ASSIMP_ENABLE_DRACO + // KHR_draco_mesh_compression spec: Draco can only be used for glTF Triangles or Triangle Strips + if (pAsset_Root.extensionsUsed.KHR_draco_mesh_compression && (prim.mode == PrimitiveMode_TRIANGLES || prim.mode == PrimitiveMode_TRIANGLE_STRIP)) { + // Look for draco mesh compression extension and bufferView + // Skip if any missing + if (Value *dracoExt = FindExtension(primitive, "KHR_draco_mesh_compression")) { + if (Value *bufView = FindUInt(*dracoExt, "bufferView")) { + // Attempt to load indices and attributes using draco compression + auto bufferView = pAsset_Root.bufferViews.Retrieve(bufView->GetUint()); + // Attempt to perform the draco decode on the buffer data + const char *bufferViewData = reinterpret_cast<const char *>(bufferView->buffer->GetPointer() + bufferView->byteOffset); + draco::DecoderBuffer decoderBuffer; + decoderBuffer.Init(bufferViewData, bufferView->byteLength); + draco::Decoder decoder; + auto decodeResult = decoder.DecodeMeshFromBuffer(&decoderBuffer); + if (!decodeResult.ok()) { + // A corrupt Draco isn't actually fatal if the primitive data is also provided in a standard buffer, but does anyone do that? + throw DeadlyImportError("GLTF: Invalid Draco mesh compression in mesh: ", name, " primitive: ", i, ": ", decodeResult.status().error_msg_string()); + } + + // Now we have a draco mesh + const std::unique_ptr<draco::Mesh> &pDracoMesh = decodeResult.value(); + + // Redirect the accessors to the decoded data + + // Indices + SetDecodedIndexBuffer_Draco(*pDracoMesh, prim); + + // Vertex attributes + if (Value *attrs = FindObject(*dracoExt, "attributes")) { + for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) { + if (!it->value.IsUint()) continue; + const char *attr = it->name.GetString(); + + int undPos = 0; + Mesh::AccessorList *vec = nullptr; + if (GetAttribVector(prim, attr, vec, undPos)) { + size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0; + if (idx >= (*vec).size()) { + throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr, + ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc."); + } + + if (!(*vec)[idx]) { + throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr, + ". All draco-encoded attributes must also define an accessor."); + } + + Accessor &attribAccessor = *(*vec)[idx]; + if (attribAccessor.count == 0) + throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr); + + // Redirect this accessor to the appropriate Draco vertex attribute data + const uint32_t dracoAttribId = it->value.GetUint(); + SetDecodedAttributeBuffer_Draco(*pDracoMesh, dracoAttribId, attribAccessor); + } + } + } + } + } + } +#endif + + Value *targetsArray = FindArray(primitive, "targets"); + if (nullptr != targetsArray) { + prim.targets.resize(targetsArray->Size()); + for (unsigned int j = 0; j < targetsArray->Size(); ++j) { + Value &target = (*targetsArray)[j]; + if (!target.IsObject()) { + continue; + } + for (Value::MemberIterator it = target.MemberBegin(); it != target.MemberEnd(); ++it) { + if (!it->value.IsUint()) { + continue; + } + const char *attr = it->name.GetString(); + // Valid attribute semantics include POSITION, NORMAL, TANGENT + int undPos = 0; + Mesh::AccessorList *vec = nullptr; + if (GetAttribTargetVector(prim, j, attr, vec, undPos)) { + size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0; + if ((*vec).size() <= idx) { + (*vec).resize(idx + 1); + } + (*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint()); + } + } + } + } + } + } + + Value *curWeights = FindArray(pJSON_Object, "weights"); + if (nullptr != curWeights) { + this->weights.resize(curWeights->Size()); + for (unsigned int i = 0; i < curWeights->Size(); ++i) { + Value &weightValue = (*curWeights)[i]; + if (weightValue.IsNumber()) { + this->weights[i] = weightValue.GetFloat(); + } + } + } + + Value *curExtras = FindObject(pJSON_Object, "extras"); + if (nullptr != curExtras) { + if (Value *curTargetNames = FindArray(*curExtras, "targetNames")) { + this->targetNames.resize(curTargetNames->Size()); + for (unsigned int i = 0; i < curTargetNames->Size(); ++i) { + Value &targetNameValue = (*curTargetNames)[i]; + if (targetNameValue.IsString()) { + this->targetNames[i] = targetNameValue.GetString(); + } + } + } + } +} + +inline void Camera::Read(Value &obj, Asset & /*r*/) { + std::string type_string = std::string(MemberOrDefault(obj, "type", "perspective")); + if (type_string == "orthographic") { + type = Camera::Orthographic; + } else { + type = Camera::Perspective; + } + + const char *subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective"; + + Value *it = FindObject(obj, subobjId); + if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters"); + + if (type == Camera::Perspective) { + cameraProperties.perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f); + cameraProperties.perspective.yfov = MemberOrDefault(*it, "yfov", 3.1415f / 2.f); + cameraProperties.perspective.zfar = MemberOrDefault(*it, "zfar", 100.f); + cameraProperties.perspective.znear = MemberOrDefault(*it, "znear", 0.01f); + } else { + cameraProperties.ortographic.xmag = MemberOrDefault(*it, "xmag", 1.f); + cameraProperties.ortographic.ymag = MemberOrDefault(*it, "ymag", 1.f); + cameraProperties.ortographic.zfar = MemberOrDefault(*it, "zfar", 100.f); + cameraProperties.ortographic.znear = MemberOrDefault(*it, "znear", 0.01f); + } +} + +inline void Light::Read(Value &obj, Asset & /*r*/) { +#ifndef M_PI + const float M_PI = 3.14159265358979323846f; +#endif + + std::string type_string; + ReadMember(obj, "type", type_string); + if (type_string == "directional") + type = Light::Directional; + else if (type_string == "point") + type = Light::Point; + else + type = Light::Spot; + + name = MemberOrDefault(obj, "name", ""); + + SetVector(color, vec3{ 1.0f, 1.0f, 1.0f }); + ReadMember(obj, "color", color); + + intensity = MemberOrDefault(obj, "intensity", 1.0f); + + ReadMember(obj, "range", range); + + if (type == Light::Spot) { + Value *spot = FindObject(obj, "spot"); + if (!spot) throw DeadlyImportError("GLTF: Light missing its spot parameters"); + innerConeAngle = MemberOrDefault(*spot, "innerConeAngle", 0.0f); + outerConeAngle = MemberOrDefault(*spot, "outerConeAngle", static_cast<float>(M_PI / 4.0f)); + } +} + +inline void Node::Read(Value &obj, Asset &r) { + if (name.empty()) { + name = id; + } + + Value *curChildren = FindArray(obj, "children"); + if (nullptr != curChildren) { + this->children.reserve(curChildren->Size()); + for (unsigned int i = 0; i < curChildren->Size(); ++i) { + Value &child = (*curChildren)[i]; + if (child.IsUint()) { + // get/create the child node + Ref<Node> chn = r.nodes.Retrieve(child.GetUint()); + if (chn) { + this->children.push_back(chn); + } + } + } + } + + Value *curMatrix = FindArray(obj, "matrix"); + if (nullptr != curMatrix) { + ReadValue(*curMatrix, this->matrix); + } else { + ReadMember(obj, "translation", translation); + ReadMember(obj, "scale", scale); + ReadMember(obj, "rotation", rotation); + } + + Value *curMesh = FindUInt(obj, "mesh"); + if (nullptr != curMesh) { + unsigned int numMeshes = 1; + this->meshes.reserve(numMeshes); + Ref<Mesh> meshRef = r.meshes.Retrieve((*curMesh).GetUint()); + if (meshRef) { + this->meshes.push_back(meshRef); + } + } + + // Do not retrieve a skin here, just take a reference, to avoid infinite recursion + // Skins will be properly loaded later + Value *curSkin = FindUInt(obj, "skin"); + if (nullptr != curSkin) { + this->skin = r.skins.Get(curSkin->GetUint()); + } + + Value *curCamera = FindUInt(obj, "camera"); + if (nullptr != curCamera) { + this->camera = r.cameras.Retrieve(curCamera->GetUint()); + if (this->camera) { + this->camera->id = this->id; + } + } + + Value *curExtensions = FindObject(obj, "extensions"); + if (nullptr != curExtensions) { + if (r.extensionsUsed.KHR_lights_punctual) { + if (Value *ext = FindObject(*curExtensions, "KHR_lights_punctual")) { + Value *curLight = FindUInt(*ext, "light"); + if (nullptr != curLight) { + this->light = r.lights.Retrieve(curLight->GetUint()); + if (this->light) { + this->light->id = this->id; + } + } + } + } + } +} + +inline void Scene::Read(Value &obj, Asset &r) { + if (Value *scene_name = FindString(obj, "name")) { + if (scene_name->IsString()) { + this->name = scene_name->GetString(); + } + } + if (Value *array = FindArray(obj, "nodes")) { + for (unsigned int i = 0; i < array->Size(); ++i) { + if (!(*array)[i].IsUint()) continue; + Ref<Node> node = r.nodes.Retrieve((*array)[i].GetUint()); + if (node) + this->nodes.push_back(node); + } + } +} + +inline void Skin::Read(Value &obj, Asset &r) { + if (Value *matrices = FindUInt(obj, "inverseBindMatrices")) { + inverseBindMatrices = r.accessors.Retrieve(matrices->GetUint()); + } + + if (Value *joints = FindArray(obj, "joints")) { + for (unsigned i = 0; i < joints->Size(); ++i) { + if (!(*joints)[i].IsUint()) continue; + Ref<Node> node = r.nodes.Retrieve((*joints)[i].GetUint()); + if (node) { + this->jointNames.push_back(node); + } + } + } +} + +inline void Animation::Read(Value &obj, Asset &r) { + Value *curSamplers = FindArray(obj, "samplers"); + if (nullptr != curSamplers) { + for (unsigned i = 0; i < curSamplers->Size(); ++i) { + Value &sampler = (*curSamplers)[i]; + + Sampler s; + if (Value *input = FindUInt(sampler, "input")) { + s.input = r.accessors.Retrieve(input->GetUint()); + } + if (Value *output = FindUInt(sampler, "output")) { + s.output = r.accessors.Retrieve(output->GetUint()); + } + s.interpolation = Interpolation_LINEAR; + if (Value *interpolation = FindString(sampler, "interpolation")) { + const std::string interp = interpolation->GetString(); + if (interp == "LINEAR") { + s.interpolation = Interpolation_LINEAR; + } else if (interp == "STEP") { + s.interpolation = Interpolation_STEP; + } else if (interp == "CUBICSPLINE") { + s.interpolation = Interpolation_CUBICSPLINE; + } + } + this->samplers.push_back(s); + } + } + + Value *curChannels = FindArray(obj, "channels"); + if (nullptr != curChannels) { + for (unsigned i = 0; i < curChannels->Size(); ++i) { + Value &channel = (*curChannels)[i]; + + Channel c; + Value *curSampler = FindUInt(channel, "sampler"); + if (nullptr != curSampler) { + c.sampler = curSampler->GetUint(); + } + + if (Value *target = FindObject(channel, "target")) { + if (Value *node = FindUInt(*target, "node")) { + c.target.node = r.nodes.Retrieve(node->GetUint()); + } + if (Value *path = FindString(*target, "path")) { + const std::string p = path->GetString(); + if (p == "translation") { + c.target.path = AnimationPath_TRANSLATION; + } else if (p == "rotation") { + c.target.path = AnimationPath_ROTATION; + } else if (p == "scale") { + c.target.path = AnimationPath_SCALE; + } else if (p == "weights") { + c.target.path = AnimationPath_WEIGHTS; + } + } + } + this->channels.push_back(c); + } + } +} + +inline void AssetMetadata::Read(Document &doc) { + if (Value *obj = FindObject(doc, "asset")) { + ReadMember(*obj, "copyright", copyright); + ReadMember(*obj, "generator", generator); + + if (Value *versionString = FindStringInContext(*obj, "version", "\"asset\"")) { + version = versionString->GetString(); + } + Value *curProfile = FindObjectInContext(*obj, "profile", "\"asset\""); + if (nullptr != curProfile) { + ReadMember(*curProfile, "api", this->profile.api); + ReadMember(*curProfile, "version", this->profile.version); + } + } + + if (version.empty() || version[0] != '2') { + throw DeadlyImportError("GLTF: Unsupported glTF version: ", version); + } +} + +// +// Asset methods implementation +// + +inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData) { + ASSIMP_LOG_DEBUG("Reading GLTF2 binary"); + GLB_Header header; + if (stream.Read(&header, sizeof(header), 1) != 1) { + throw DeadlyImportError("GLTF: Unable to read the file header"); + } + + if (strncmp((char *)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) { + throw DeadlyImportError("GLTF: Invalid binary glTF file"); + } + + AI_SWAP4(header.version); + asset.version = ai_to_string(header.version); + if (header.version != 2) { + throw DeadlyImportError("GLTF: Unsupported binary glTF version"); + } + + GLB_Chunk chunk; + if (stream.Read(&chunk, sizeof(chunk), 1) != 1) { + throw DeadlyImportError("GLTF: Unable to read JSON chunk"); + } + + AI_SWAP4(chunk.chunkLength); + AI_SWAP4(chunk.chunkType); + + if (chunk.chunkType != ChunkType_JSON) { + throw DeadlyImportError("GLTF: JSON chunk missing"); + } + + // read the scene data, ensure null termination + static_assert(std::numeric_limits<uint32_t>::max() <= std::numeric_limits<size_t>::max(), "size_t must be at least 32bits"); + mSceneLength = chunk.chunkLength; // Can't be larger than 4GB (max. uint32_t) + sceneData.resize(mSceneLength + 1); + sceneData[mSceneLength] = '\0'; + + if (stream.Read(&sceneData[0], 1, mSceneLength) != mSceneLength) { + throw DeadlyImportError("GLTF: Could not read the file contents"); + } + + uint32_t padding = ((chunk.chunkLength + 3) & ~3) - chunk.chunkLength; + if (padding > 0) { + stream.Seek(padding, aiOrigin_CUR); + } + + AI_SWAP4(header.length); + mBodyOffset = 12 + 8 + chunk.chunkLength + padding + 8; + if (header.length >= mBodyOffset) { + if (stream.Read(&chunk, sizeof(chunk), 1) != 1) { + throw DeadlyImportError("GLTF: Unable to read BIN chunk"); + } + + AI_SWAP4(chunk.chunkLength); + AI_SWAP4(chunk.chunkType); + + if (chunk.chunkType != ChunkType_BIN) { + throw DeadlyImportError("GLTF: BIN chunk missing"); + } + + mBodyLength = chunk.chunkLength; + } else { + mBodyOffset = mBodyLength = 0; + } +} + +inline rapidjson::Document Asset::ReadDocument(IOStream &stream, bool isBinary, std::vector<char> &sceneData) { + ASSIMP_LOG_DEBUG("Loading GLTF2 asset"); + + // is binary? then read the header + if (isBinary) { + SetAsBinary(); // also creates the body buffer + ReadBinaryHeader(stream, sceneData); + } else { + mSceneLength = stream.FileSize(); + mBodyLength = 0; + + // Binary format only supports up to 4GB of JSON, use that as a maximum + if (mSceneLength >= std::numeric_limits<uint32_t>::max()) { + throw DeadlyImportError("GLTF: JSON size greater than 4GB"); + } + + // read the scene data, ensure null termination + sceneData.resize(mSceneLength + 1); + sceneData[mSceneLength] = '\0'; + + if (stream.Read(&sceneData[0], 1, mSceneLength) != mSceneLength) { + throw DeadlyImportError("GLTF: Could not read the file contents"); + } + } + + // Smallest legal JSON file is "{}" Smallest loadable glTF file is larger than that but catch it later + if (mSceneLength < 2) { + throw DeadlyImportError("GLTF: No JSON file contents"); + } + + // parse the JSON document + ASSIMP_LOG_DEBUG("Parsing GLTF2 JSON"); + Document doc; + doc.ParseInsitu(&sceneData[0]); + + if (doc.HasParseError()) { + char buffer[32]; + ai_snprintf(buffer, 32, "%d", static_cast<int>(doc.GetErrorOffset())); + throw DeadlyImportError("GLTF: JSON parse error, offset ", buffer, ": ", GetParseError_En(doc.GetParseError())); + } + + if (!doc.IsObject()) { + throw DeadlyImportError("GLTF: JSON document root must be a JSON object"); + } + + return doc; +} + +inline void Asset::Load(const std::string &pFile, bool isBinary) +{ + mCurrentAssetDir.clear(); + if (0 != strncmp(pFile.c_str(), AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH)) { + mCurrentAssetDir = glTFCommon::getCurrentAssetDir(pFile); + } + + shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true)); + if (!stream) { + throw DeadlyImportError("GLTF: Could not open file for reading"); + } + + std::vector<char> sceneData; + rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData); + + // If a schemaDocumentProvider is available, see if the glTF schema is present. + // If so, use it to validate the document. + if (mSchemaDocumentProvider) { + if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) { + // The schemas are found here: https://github.com/KhronosGroup/glTF/tree/main/specification/2.0/schema + rapidjson::SchemaValidator validator(*gltfSchema); + if (!doc.Accept(validator)) { + rapidjson::StringBuffer pathBuffer; + validator.GetInvalidSchemaPointer().StringifyUriFragment(pathBuffer); + rapidjson::StringBuffer argumentBuffer; + validator.GetInvalidDocumentPointer().StringifyUriFragment(argumentBuffer); + throw DeadlyImportError("GLTF: The JSON document did not satisfy the glTF2 schema. Schema keyword: ", validator.GetInvalidSchemaKeyword(), ", document path: ", pathBuffer.GetString(), ", argument: ", argumentBuffer.GetString()); + } + } + } + + // Fill the buffer instance for the current file embedded contents + if (mBodyLength > 0) { + if (!mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset)) { + throw DeadlyImportError("GLTF: Unable to read gltf file"); + } + } + + // Load the metadata + asset.Read(doc); + ReadExtensionsUsed(doc); + ReadExtensionsRequired(doc); + +#ifndef ASSIMP_ENABLE_DRACO + // Is Draco required? + if (extensionsRequired.KHR_draco_mesh_compression) { + throw DeadlyImportError("GLTF: Draco mesh compression not supported."); + } +#endif + + // Prepare the dictionaries + for (size_t i = 0; i < mDicts.size(); ++i) { + mDicts[i]->AttachToDocument(doc); + } + + // Read the "scene" property, which specifies which scene to load + // and recursively load everything referenced by it + unsigned int sceneIndex = 0; + Value *curScene = FindUInt(doc, "scene"); + if (nullptr != curScene) { + sceneIndex = curScene->GetUint(); + } + + if (Value *scenesArray = FindArray(doc, "scenes")) { + if (sceneIndex < scenesArray->Size()) { + this->scene = scenes.Retrieve(sceneIndex); + } + } + + if (Value *skinsArray = FindArray(doc, "skins")) { + for (unsigned int i = 0; i < skinsArray->Size(); ++i) { + skins.Retrieve(i); + } + } + + if (Value *animsArray = FindArray(doc, "animations")) { + for (unsigned int i = 0; i < animsArray->Size(); ++i) { + animations.Retrieve(i); + } + } + + // Clean up + for (size_t i = 0; i < mDicts.size(); ++i) { + mDicts[i]->DetachFromDocument(); + } +} + +inline bool Asset::CanRead(const std::string &pFile, bool isBinary) { + try { + shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true)); + if (!stream) { + return false; + } + std::vector<char> sceneData; + rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData); + asset.Read(doc); + } catch (...) { + return false; + } + return true; +} + +inline void Asset::SetAsBinary() { + if (!mBodyBuffer) { + mBodyBuffer = buffers.Create("binary_glTF"); + mBodyBuffer->MarkAsSpecial(); + } +} + +// As required extensions are only a concept in glTF 2.0, this is here +// instead of glTFCommon.h +#define CHECK_REQUIRED_EXT(EXT) \ + if (exts.find(#EXT) != exts.end()) extensionsRequired.EXT = true; + +inline void Asset::ReadExtensionsRequired(Document &doc) { + Value *extsRequired = FindArray(doc, "extensionsRequired"); + if (nullptr == extsRequired) { + return; + } + + std::gltf_unordered_map<std::string, bool> exts; + for (unsigned int i = 0; i < extsRequired->Size(); ++i) { + if ((*extsRequired)[i].IsString()) { + exts[(*extsRequired)[i].GetString()] = true; + } + } + + CHECK_REQUIRED_EXT(KHR_draco_mesh_compression); + +#undef CHECK_REQUIRED_EXT +} + +inline void Asset::ReadExtensionsUsed(Document &doc) { + Value *extsUsed = FindArray(doc, "extensionsUsed"); + if (!extsUsed) return; + + std::gltf_unordered_map<std::string, bool> exts; + + for (unsigned int i = 0; i < extsUsed->Size(); ++i) { + if ((*extsUsed)[i].IsString()) { + exts[(*extsUsed)[i].GetString()] = true; + } + } + + CHECK_EXT(KHR_materials_pbrSpecularGlossiness); + CHECK_EXT(KHR_materials_unlit); + CHECK_EXT(KHR_lights_punctual); + CHECK_EXT(KHR_texture_transform); + CHECK_EXT(KHR_materials_sheen); + CHECK_EXT(KHR_materials_clearcoat); + CHECK_EXT(KHR_materials_transmission); + CHECK_EXT(KHR_materials_volume); + CHECK_EXT(KHR_materials_ior); + CHECK_EXT(KHR_draco_mesh_compression); + CHECK_EXT(KHR_texture_basisu); + +#undef CHECK_EXT +} + +inline IOStream *Asset::OpenFile(const std::string &path, const char *mode, bool /*absolute*/) { +#ifdef ASSIMP_API + return mIOSystem->Open(path, mode); +#else + if (path.size() < 2) return nullptr; + if (!absolute && path[1] != ':' && path[0] != '/') { // relative? + path = mCurrentAssetDir + path; + } + FILE *f = fopen(path.c_str(), mode); + return f ? new IOStream(f) : nullptr; +#endif +} + +inline std::string Asset::FindUniqueID(const std::string &str, const char *suffix) { + std::string id = str; + + if (!id.empty()) { + if (mUsedIds.find(id) == mUsedIds.end()) + return id; + + id += "_"; + } + + id += suffix; + + Asset::IdMap::iterator it = mUsedIds.find(id); + if (it == mUsedIds.end()) { + return id; + } + + std::vector<char> buffer; + buffer.resize(id.size() + 16); + int offset = ai_snprintf(buffer.data(), buffer.size(), "%s_", id.c_str()); + for (int i = 0; it != mUsedIds.end(); ++i) { + ai_snprintf(buffer.data() + offset, buffer.size() - offset, "%d", i); + id = buffer.data(); + it = mUsedIds.find(id); + } + + return id; +} + +#if _MSC_VER +# pragma warning(pop) +#endif // _MSC_VER + +} // namespace glTF2 diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.h b/libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.h new file mode 100644 index 0000000..089a158 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.h @@ -0,0 +1,101 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file glTFWriter.h + * Declares a class to write gltf/glb files + * + * glTF Extensions Support: + * KHR_materials_pbrSpecularGlossiness: full + * KHR_materials_unlit: full + * KHR_materials_sheen: full + * KHR_materials_clearcoat: full + * KHR_materials_transmission: full + * KHR_materials_volume: full + * KHR_materials_ior: full + */ +#ifndef GLTF2ASSETWRITER_H_INC +#define GLTF2ASSETWRITER_H_INC + +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) + +#include "glTF2Asset.h" + +namespace glTF2 +{ + +using rapidjson::MemoryPoolAllocator; + +class AssetWriter +{ + template<class T> + friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w); + +private: + + void WriteBinaryData(IOStream* outfile, size_t sceneLength); + + void WriteMetadata(); + void WriteExtensionsUsed(); + + template<class T> + void WriteObjects(LazyDict<T>& d); + +public: + Document mDoc; + Asset& mAsset; + + MemoryPoolAllocator<>& mAl; + + AssetWriter(Asset& asset); + + void WriteFile(const char* path); + void WriteGLBFile(const char* path); +}; + +} + +// Include the implementation of the methods +#include "glTF2AssetWriter.inl" + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // GLTF2ASSETWRITER_H_INC diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.inl b/libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.inl new file mode 100644 index 0000000..0be1395 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2AssetWriter.inl @@ -0,0 +1,1015 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#include <assimp/Base64.hpp> +#include <rapidjson/stringbuffer.h> +#include <rapidjson/writer.h> +#include <rapidjson/prettywriter.h> + +namespace glTF2 { + + using rapidjson::StringBuffer; + using rapidjson::PrettyWriter; + using rapidjson::Writer; + using rapidjson::StringRef; + using rapidjson::StringRef; + + namespace { + + template<typename T, size_t N> + inline Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) { + val.SetArray(); + val.Reserve(N, al); + for (decltype(N) i = 0; i < N; ++i) { + val.PushBack(r[i], al); + } + return val; + } + + template<typename T> + inline Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) { + val.SetArray(); + val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al); + for (unsigned int i = 0; i < r.size(); ++i) { + val.PushBack(r[i], al); + } + return val; + } + + template<typename C, typename T> + inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) { + val.SetArray(); + val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al); + for (unsigned int i = 0; i < r.size(); ++i) { + val.PushBack(static_cast<C>(r[i]), al); + } + return val; + } + + template<typename T> + inline Value& MakeValue(Value& val, T r, MemoryPoolAllocator<>& /*al*/) { + val.Set(r); + + return val; + } + + template<class T> + inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) { + if (v.empty()) return; + Value lst; + lst.SetArray(); + lst.Reserve(unsigned(v.size()), al); + for (size_t i = 0; i < v.size(); ++i) { + lst.PushBack(v[i]->index, al); + } + obj.AddMember(StringRef(fieldId), lst, al); + } + + + } + + inline void Write(Value& obj, Accessor& a, AssetWriter& w) + { + if (a.bufferView) { + obj.AddMember("bufferView", a.bufferView->index, w.mAl); + obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl); + } + obj.AddMember("componentType", int(a.componentType), w.mAl); + obj.AddMember("count", (unsigned int)a.count, w.mAl); + obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl); + Value vTmpMax, vTmpMin; + if (a.componentType == ComponentType_FLOAT) { + obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl); + obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl); + } else { + obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl); + obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl); + } + + if (a.sparse) { + Value sparseValue; + sparseValue.SetObject(); + + //count + sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl); + + //indices + Value indices; + indices.SetObject(); + indices.AddMember("bufferView", a.sparse->indices->index, w.mAl); + indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl); + indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl); + sparseValue.AddMember("indices", indices, w.mAl); + + //values + Value values; + values.SetObject(); + values.AddMember("bufferView", a.sparse->values->index, w.mAl); + values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl); + sparseValue.AddMember("values", values, w.mAl); + + obj.AddMember("sparse", sparseValue, w.mAl); + } + } + + inline void Write(Value& obj, Animation& a, AssetWriter& w) + { + /****************** Channels *******************/ + Value channels; + channels.SetArray(); + channels.Reserve(unsigned(a.channels.size()), w.mAl); + + for (size_t i = 0; i < unsigned(a.channels.size()); ++i) { + Animation::Channel& c = a.channels[i]; + Value valChannel; + valChannel.SetObject(); + { + valChannel.AddMember("sampler", c.sampler, w.mAl); + + Value valTarget; + valTarget.SetObject(); + { + valTarget.AddMember("node", c.target.node->index, w.mAl); + switch (c.target.path) { + case AnimationPath_TRANSLATION: + valTarget.AddMember("path", "translation", w.mAl); + break; + case AnimationPath_ROTATION: + valTarget.AddMember("path", "rotation", w.mAl); + break; + case AnimationPath_SCALE: + valTarget.AddMember("path", "scale", w.mAl); + break; + case AnimationPath_WEIGHTS: + valTarget.AddMember("path", "weights", w.mAl); + break; + } + } + valChannel.AddMember("target", valTarget, w.mAl); + } + channels.PushBack(valChannel, w.mAl); + } + obj.AddMember("channels", channels, w.mAl); + + /****************** Samplers *******************/ + Value valSamplers; + valSamplers.SetArray(); + + for (size_t i = 0; i < unsigned(a.samplers.size()); ++i) { + Animation::Sampler& s = a.samplers[i]; + Value valSampler; + valSampler.SetObject(); + { + valSampler.AddMember("input", s.input->index, w.mAl); + switch (s.interpolation) { + case Interpolation_LINEAR: + valSampler.AddMember("interpolation", "LINEAR", w.mAl); + break; + case Interpolation_STEP: + valSampler.AddMember("interpolation", "STEP", w.mAl); + break; + case Interpolation_CUBICSPLINE: + valSampler.AddMember("interpolation", "CUBICSPLINE", w.mAl); + break; + } + valSampler.AddMember("output", s.output->index, w.mAl); + } + valSamplers.PushBack(valSampler, w.mAl); + } + obj.AddMember("samplers", valSamplers, w.mAl); + } + + inline void Write(Value& obj, Buffer& b, AssetWriter& w) + { + obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl); + + const auto uri = b.GetURI(); + const auto relativeUri = uri.substr(uri.find_last_of("/\\") + 1u); + obj.AddMember("uri", Value(relativeUri, w.mAl).Move(), w.mAl); + } + + inline void Write(Value& obj, BufferView& bv, AssetWriter& w) + { + obj.AddMember("buffer", bv.buffer->index, w.mAl); + obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl); + obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl); + if (bv.byteStride != 0) { + obj.AddMember("byteStride", bv.byteStride, w.mAl); + } + if (bv.target != BufferViewTarget_NONE) { + obj.AddMember("target", int(bv.target), w.mAl); + } + } + + inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& obj, Image& img, AssetWriter& w) + { + //basisu: no need to handle .ktx2, .basis, write as is + if (img.bufferView) { + obj.AddMember("bufferView", img.bufferView->index, w.mAl); + obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl); + } + else { + std::string uri; + if (img.HasData()) { + uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType); + uri += ";base64,"; + Base64::Encode(img.GetData(), img.GetDataLength(), uri); + } + else { + uri = img.uri; + } + + obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl); + } + } + + namespace { + inline void SetTexBasic(TextureInfo t, Value& tex, MemoryPoolAllocator<>& al) + { + tex.SetObject(); + tex.AddMember("index", t.texture->index, al); + + if (t.texCoord != 0) { + tex.AddMember("texCoord", t.texCoord, al); + } + } + + inline void WriteTex(Value& obj, TextureInfo t, const char* propName, MemoryPoolAllocator<>& al) + { + + if (t.texture) { + Value tex; + + SetTexBasic(t, tex, al); + + obj.AddMember(StringRef(propName), tex, al); + } + } + + inline void WriteTex(Value& obj, NormalTextureInfo t, const char* propName, MemoryPoolAllocator<>& al) + { + + if (t.texture) { + Value tex; + + SetTexBasic(t, tex, al); + + if (t.scale != 1) { + tex.AddMember("scale", t.scale, al); + } + + obj.AddMember(StringRef(propName), tex, al); + } + } + + inline void WriteTex(Value& obj, OcclusionTextureInfo t, const char* propName, MemoryPoolAllocator<>& al) + { + + if (t.texture) { + Value tex; + + SetTexBasic(t, tex, al); + + if (t.strength != 1) { + tex.AddMember("strength", t.strength, al); + } + + obj.AddMember(StringRef(propName), tex, al); + } + } + + template<size_t N> + inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, MemoryPoolAllocator<>& al) + { + Value arr; + obj.AddMember(StringRef(propName), MakeValue(arr, prop, al), al); + } + + template<size_t N> + inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, const float(&defaultVal)[N], MemoryPoolAllocator<>& al) + { + if (!std::equal(std::begin(prop), std::end(prop), std::begin(defaultVal))) { + WriteVec(obj, prop, propName, al); + } + } + + inline void WriteFloat(Value& obj, float prop, const char* propName, MemoryPoolAllocator<>& al) + { + Value num; + obj.AddMember(StringRef(propName), MakeValue(num, prop, al), al); + } + } + + inline void Write(Value& obj, Material& m, AssetWriter& w) + { + Value pbrMetallicRoughness; + pbrMetallicRoughness.SetObject(); + { + WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorTexture, "baseColorTexture", w.mAl); + WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicRoughnessTexture, "metallicRoughnessTexture", w.mAl); + WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultBaseColor, w.mAl); + + if (m.pbrMetallicRoughness.metallicFactor != 1) { + WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicFactor, "metallicFactor", w.mAl); + } + + if (m.pbrMetallicRoughness.roughnessFactor != 1) { + WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.roughnessFactor, "roughnessFactor", w.mAl); + } + } + + if (!pbrMetallicRoughness.ObjectEmpty()) { + obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl); + } + + WriteTex(obj, m.normalTexture, "normalTexture", w.mAl); + WriteTex(obj, m.emissiveTexture, "emissiveTexture", w.mAl); + WriteTex(obj, m.occlusionTexture, "occlusionTexture", w.mAl); + WriteVec(obj, m.emissiveFactor, "emissiveFactor", defaultEmissiveFactor, w.mAl); + + if (m.alphaCutoff != 0.5) { + WriteFloat(obj, m.alphaCutoff, "alphaCutoff", w.mAl); + } + + if (m.alphaMode != "OPAQUE") { + obj.AddMember("alphaMode", Value(m.alphaMode, w.mAl).Move(), w.mAl); + } + + if (m.doubleSided) { + obj.AddMember("doubleSided", m.doubleSided, w.mAl); + } + + Value exts; + exts.SetObject(); + + if (m.pbrSpecularGlossiness.isPresent) { + Value pbrSpecularGlossiness; + pbrSpecularGlossiness.SetObject(); + + PbrSpecularGlossiness &pbrSG = m.pbrSpecularGlossiness.value; + + //pbrSpecularGlossiness + WriteVec(pbrSpecularGlossiness, pbrSG.diffuseFactor, "diffuseFactor", defaultDiffuseFactor, w.mAl); + WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl); + + if (pbrSG.glossinessFactor != 1) { + WriteFloat(pbrSpecularGlossiness, pbrSG.glossinessFactor, "glossinessFactor", w.mAl); + } + + WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl); + WriteTex(pbrSpecularGlossiness, pbrSG.specularGlossinessTexture, "specularGlossinessTexture", w.mAl); + + if (!pbrSpecularGlossiness.ObjectEmpty()) { + exts.AddMember("KHR_materials_pbrSpecularGlossiness", pbrSpecularGlossiness, w.mAl); + } + } + + if (m.unlit) { + Value unlit; + unlit.SetObject(); + exts.AddMember("KHR_materials_unlit", unlit, w.mAl); + } + + if (m.materialSheen.isPresent) { + Value materialSheen(rapidjson::Type::kObjectType); + + MaterialSheen &sheen = m.materialSheen.value; + + WriteVec(materialSheen, sheen.sheenColorFactor, "sheenColorFactor", defaultSheenFactor, w.mAl); + + if (sheen.sheenRoughnessFactor != 0.f) { + WriteFloat(materialSheen, sheen.sheenRoughnessFactor, "sheenRoughnessFactor", w.mAl); + } + + WriteTex(materialSheen, sheen.sheenColorTexture, "sheenColorTexture", w.mAl); + WriteTex(materialSheen, sheen.sheenRoughnessTexture, "sheenRoughnessTexture", w.mAl); + + if (!materialSheen.ObjectEmpty()) { + exts.AddMember("KHR_materials_sheen", materialSheen, w.mAl); + } + } + + if (m.materialClearcoat.isPresent) { + Value materialClearcoat(rapidjson::Type::kObjectType); + + MaterialClearcoat &clearcoat = m.materialClearcoat.value; + + if (clearcoat.clearcoatFactor != 0.f) { + WriteFloat(materialClearcoat, clearcoat.clearcoatFactor, "clearcoatFactor", w.mAl); + } + + if (clearcoat.clearcoatRoughnessFactor != 0.f) { + WriteFloat(materialClearcoat, clearcoat.clearcoatRoughnessFactor, "clearcoatRoughnessFactor", w.mAl); + } + + WriteTex(materialClearcoat, clearcoat.clearcoatTexture, "clearcoatTexture", w.mAl); + WriteTex(materialClearcoat, clearcoat.clearcoatRoughnessTexture, "clearcoatRoughnessTexture", w.mAl); + WriteTex(materialClearcoat, clearcoat.clearcoatNormalTexture, "clearcoatNormalTexture", w.mAl); + + if (!materialClearcoat.ObjectEmpty()) { + exts.AddMember("KHR_materials_clearcoat", materialClearcoat, w.mAl); + } + } + + if (m.materialTransmission.isPresent) { + Value materialTransmission(rapidjson::Type::kObjectType); + + MaterialTransmission &transmission = m.materialTransmission.value; + + if (transmission.transmissionFactor != 0.f) { + WriteFloat(materialTransmission, transmission.transmissionFactor, "transmissionFactor", w.mAl); + } + + WriteTex(materialTransmission, transmission.transmissionTexture, "transmissionTexture", w.mAl); + + if (!materialTransmission.ObjectEmpty()) { + exts.AddMember("KHR_materials_transmission", materialTransmission, w.mAl); + } + } + + if (m.materialVolume.isPresent) { + Value materialVolume(rapidjson::Type::kObjectType); + + MaterialVolume &volume = m.materialVolume.value; + + if (volume.thicknessFactor != 0.f) { + WriteFloat(materialVolume, volume.thicknessFactor, "thicknessFactor", w.mAl); + } + + WriteTex(materialVolume, volume.thicknessTexture, "thicknessTexture", w.mAl); + + if (volume.attenuationDistance != INFINITY) { + WriteFloat(materialVolume, volume.attenuationDistance, "attenuationDistance", w.mAl); + } + + WriteVec(materialVolume, volume.attenuationColor, "attenuationColor", defaultAttenuationColor, w.mAl); + + if (!materialVolume.ObjectEmpty()) { + exts.AddMember("KHR_materials_volume", materialVolume, w.mAl); + } + } + + if (m.materialIOR.isPresent) { + Value materialIOR(rapidjson::Type::kObjectType); + + MaterialIOR &ior = m.materialIOR.value; + + if (ior.ior != 1.5f) { + WriteFloat(materialIOR, ior.ior, "ior", w.mAl); + } + + if (!materialIOR.ObjectEmpty()) { + exts.AddMember("KHR_materials_ior", materialIOR, w.mAl); + } + } + + if (!exts.ObjectEmpty()) { + obj.AddMember("extensions", exts, w.mAl); + } + } + + namespace { + inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst, + const char* semantic, bool forceNumber = false) + { + if (lst.empty()) return; + if (lst.size() == 1 && !forceNumber) { + attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl); + } + else { + for (size_t i = 0; i < lst.size(); ++i) { + char buffer[32]; + ai_snprintf(buffer, 32, "%s_%d", semantic, int(i)); + attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl); + } + } + } + } + + inline void Write(Value& obj, Mesh& m, AssetWriter& w) + { + /****************** Primitives *******************/ + Value primitives; + primitives.SetArray(); + primitives.Reserve(unsigned(m.primitives.size()), w.mAl); + + for (size_t i = 0; i < m.primitives.size(); ++i) { + Mesh::Primitive& p = m.primitives[i]; + Value prim; + prim.SetObject(); + + // Extensions + if (p.ngonEncoded) + { + Value exts; + exts.SetObject(); + + Value FB_ngon_encoding; + FB_ngon_encoding.SetObject(); + + exts.AddMember(StringRef("FB_ngon_encoding"), FB_ngon_encoding, w.mAl); + prim.AddMember("extensions", exts, w.mAl); + } + + { + prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl); + + if (p.material) + prim.AddMember("material", p.material->index, w.mAl); + + if (p.indices) + prim.AddMember("indices", p.indices->index, w.mAl); + + Value attrs; + attrs.SetObject(); + { + WriteAttrs(w, attrs, p.attributes.position, "POSITION"); + WriteAttrs(w, attrs, p.attributes.normal, "NORMAL"); + WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true); + WriteAttrs(w, attrs, p.attributes.color, "COLOR", true); + WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true); + WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true); + } + prim.AddMember("attributes", attrs, w.mAl); + + // targets for blendshapes + if (p.targets.size() > 0) { + Value tjs; + tjs.SetArray(); + tjs.Reserve(unsigned(p.targets.size()), w.mAl); + for (unsigned int t = 0; t < p.targets.size(); ++t) { + Value tj; + tj.SetObject(); + { + WriteAttrs(w, tj, p.targets[t].position, "POSITION"); + WriteAttrs(w, tj, p.targets[t].normal, "NORMAL"); + WriteAttrs(w, tj, p.targets[t].tangent, "TANGENT"); + } + tjs.PushBack(tj, w.mAl); + } + prim.AddMember("targets", tjs, w.mAl); + } + } + primitives.PushBack(prim, w.mAl); + } + + obj.AddMember("primitives", primitives, w.mAl); + // targetNames + if (m.targetNames.size() > 0) { + Value extras; + extras.SetObject(); + Value targetNames; + targetNames.SetArray(); + targetNames.Reserve(unsigned(m.targetNames.size()), w.mAl); + for (unsigned int n = 0; n < m.targetNames.size(); ++n) { + std::string name = m.targetNames[n]; + Value tname; + tname.SetString(name.c_str(), w.mAl); + targetNames.PushBack(tname, w.mAl); + } + extras.AddMember("targetNames", targetNames, w.mAl); + obj.AddMember("extras", extras, w.mAl); + } + } + + inline void Write(Value& obj, Node& n, AssetWriter& w) + { + if (n.matrix.isPresent) { + Value val; + obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl); + } + + if (n.translation.isPresent) { + Value val; + obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl); + } + + if (n.scale.isPresent) { + Value val; + obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl); + } + if (n.rotation.isPresent) { + Value val; + obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl); + } + + AddRefsVector(obj, "children", n.children, w.mAl); + + if (!n.meshes.empty()) { + obj.AddMember("mesh", n.meshes[0]->index, w.mAl); + } + + if (n.skin) { + obj.AddMember("skin", n.skin->index, w.mAl); + } + + //gltf2 spec does not support "skeletons" under node + if(n.skeletons.size()) { + AddRefsVector(obj, "skeletons", n.skeletons, w.mAl); + } + } + + inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& obj, Sampler& b, AssetWriter& w) + { + if (!b.name.empty()) { + obj.AddMember("name", b.name, w.mAl); + } + + if (b.wrapS != SamplerWrap::UNSET && b.wrapS != SamplerWrap::Repeat) { + obj.AddMember("wrapS", static_cast<unsigned int>(b.wrapS), w.mAl); + } + + if (b.wrapT != SamplerWrap::UNSET && b.wrapT != SamplerWrap::Repeat) { + obj.AddMember("wrapT", static_cast<unsigned int>(b.wrapT), w.mAl); + } + + if (b.magFilter != SamplerMagFilter::UNSET) { + obj.AddMember("magFilter", static_cast<unsigned int>(b.magFilter), w.mAl); + } + + if (b.minFilter != SamplerMinFilter::UNSET) { + obj.AddMember("minFilter", static_cast<unsigned int>(b.minFilter), w.mAl); + } + } + + inline void Write(Value& scene, Scene& s, AssetWriter& w) + { + AddRefsVector(scene, "nodes", s.nodes, w.mAl); + } + + inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& obj, Skin& b, AssetWriter& w) + { + /****************** jointNames *******************/ + Value vJointNames; + vJointNames.SetArray(); + vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl); + + for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) { + vJointNames.PushBack(b.jointNames[i]->index, w.mAl); + } + obj.AddMember("joints", vJointNames, w.mAl); + + if (b.bindShapeMatrix.isPresent) { + Value val; + obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl); + } + + if (b.inverseBindMatrices) { + obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl); + } + + } + + inline void Write(Value& obj, Texture& tex, AssetWriter& w) + { + if (tex.source) { + obj.AddMember("source", tex.source->index, w.mAl); + } + if (tex.sampler) { + obj.AddMember("sampler", tex.sampler->index, w.mAl); + } + } + + + inline AssetWriter::AssetWriter(Asset& a) + : mDoc() + , mAsset(a) + , mAl(mDoc.GetAllocator()) + { + mDoc.SetObject(); + + WriteMetadata(); + WriteExtensionsUsed(); + + // Dump the contents of the dictionaries + for (size_t i = 0; i < a.mDicts.size(); ++i) { + a.mDicts[i]->WriteObjects(*this); + } + + // Add the target scene field + if (mAsset.scene) { + mDoc.AddMember("scene", mAsset.scene->index, mAl); + } + + if(mAsset.extras) { + mDoc.AddMember("extras", *mAsset.extras, mAl); + } + } + + inline void AssetWriter::WriteFile(const char* path) + { + std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true)); + + if (jsonOutFile == 0) { + throw DeadlyExportError("Could not open output file: " + std::string(path)); + } + + StringBuffer docBuffer; + + PrettyWriter<StringBuffer> writer(docBuffer); + if (!mDoc.Accept(writer)) { + throw DeadlyExportError("Failed to write scene data!"); + } + + if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) { + throw DeadlyExportError("Failed to write scene data!"); + } + + // Write buffer data to separate .bin files + for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) { + Ref<Buffer> b = mAsset.buffers.Get(i); + + std::string binPath = b->GetURI(); + + std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true)); + + if (binOutFile == 0) { + throw DeadlyExportError("Could not open output file: " + binPath); + } + + if (b->byteLength > 0) { + if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) { + throw DeadlyExportError("Failed to write binary file: " + binPath); + } + } + } + } + + inline void AssetWriter::WriteGLBFile(const char* path) + { + std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true)); + + if (outfile == 0) { + throw DeadlyExportError("Could not open output file: " + std::string(path)); + } + + Ref<Buffer> bodyBuffer = mAsset.GetBodyBuffer(); + if (bodyBuffer->byteLength > 0) { + rapidjson::Value glbBodyBuffer; + glbBodyBuffer.SetObject(); + glbBodyBuffer.AddMember("byteLength", static_cast<uint64_t>(bodyBuffer->byteLength), mAl); + mDoc["buffers"].PushBack(glbBodyBuffer, mAl); + } + + // Padding with spaces as required by the spec + uint32_t padding = 0x20202020; + + // + // JSON chunk + // + + StringBuffer docBuffer; + Writer<StringBuffer> writer(docBuffer); + if (!mDoc.Accept(writer)) { + throw DeadlyExportError("Failed to write scene data!"); + } + + uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4 + auto paddingLength = jsonChunkLength - docBuffer.GetSize(); + + GLB_Chunk jsonChunk; + jsonChunk.chunkLength = jsonChunkLength; + jsonChunk.chunkType = ChunkType_JSON; + AI_SWAP4(jsonChunk.chunkLength); + + outfile->Seek(sizeof(GLB_Header), aiOrigin_SET); + if (outfile->Write(&jsonChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) { + throw DeadlyExportError("Failed to write scene data header!"); + } + if (outfile->Write(docBuffer.GetString(), 1, docBuffer.GetSize()) != docBuffer.GetSize()) { + throw DeadlyExportError("Failed to write scene data!"); + } + if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) { + throw DeadlyExportError("Failed to write scene data padding!"); + } + + // + // Binary chunk + // + + int GLB_Chunk_count = 1; + uint32_t binaryChunkLength = 0; + if (bodyBuffer->byteLength > 0) { + binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4 + + auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength; + ++GLB_Chunk_count; + + GLB_Chunk binaryChunk; + binaryChunk.chunkLength = binaryChunkLength; + binaryChunk.chunkType = ChunkType_BIN; + AI_SWAP4(binaryChunk.chunkLength); + + size_t bodyOffset = sizeof(GLB_Header) + sizeof(GLB_Chunk) + jsonChunk.chunkLength; + outfile->Seek(bodyOffset, aiOrigin_SET); + if (outfile->Write(&binaryChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) { + throw DeadlyExportError("Failed to write body data header!"); + } + if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) { + throw DeadlyExportError("Failed to write body data!"); + } + if (curPaddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) { + throw DeadlyExportError("Failed to write body data padding!"); + } + } + + // + // Header + // + + GLB_Header header; + memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)); + + header.version = 2; + AI_SWAP4(header.version); + + header.length = uint32_t(sizeof(GLB_Header) + GLB_Chunk_count * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength); + AI_SWAP4(header.length); + + outfile->Seek(0, aiOrigin_SET); + if (outfile->Write(&header, 1, sizeof(GLB_Header)) != sizeof(GLB_Header)) { + throw DeadlyExportError("Failed to write the header!"); + } + } + + inline void AssetWriter::WriteMetadata() + { + Value asset; + asset.SetObject(); + asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl); + asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl); + if (!mAsset.asset.copyright.empty()) + asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl); + mDoc.AddMember("asset", asset, mAl); + } + + inline void AssetWriter::WriteExtensionsUsed() + { + Value exts; + exts.SetArray(); + { + // This is used to export pbrSpecularGlossiness materials with GLTF 2. + if (this->mAsset.extensionsUsed.KHR_materials_pbrSpecularGlossiness) { + exts.PushBack(StringRef("KHR_materials_pbrSpecularGlossiness"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_materials_unlit) { + exts.PushBack(StringRef("KHR_materials_unlit"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_materials_sheen) { + exts.PushBack(StringRef("KHR_materials_sheen"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_materials_clearcoat) { + exts.PushBack(StringRef("KHR_materials_clearcoat"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_materials_transmission) { + exts.PushBack(StringRef("KHR_materials_transmission"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_materials_volume) { + exts.PushBack(StringRef("KHR_materials_volume"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_materials_ior) { + exts.PushBack(StringRef("KHR_materials_ior"), mAl); + } + + if (this->mAsset.extensionsUsed.FB_ngon_encoding) { + exts.PushBack(StringRef("FB_ngon_encoding"), mAl); + } + + if (this->mAsset.extensionsUsed.KHR_texture_basisu) { + exts.PushBack(StringRef("KHR_texture_basisu"), mAl); + } + } + + if (!exts.Empty()) + mDoc.AddMember("extensionsUsed", exts, mAl); + + //basisu extensionRequired + Value extsReq; + extsReq.SetArray(); + if (this->mAsset.extensionsUsed.KHR_texture_basisu) { + extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl); + mDoc.AddMember("extensionsRequired", extsReq, mAl); + } + } + + template<class T> + void AssetWriter::WriteObjects(LazyDict<T>& d) + { + if (d.mObjs.empty()) return; + + Value* container = &mDoc; + const char* context = "Document"; + + if (d.mExtId) { + Value* exts = FindObject(mDoc, "extensions"); + if (nullptr != exts) { + mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator()); + exts = FindObject(mDoc, "extensions"); + } + + container = FindObjectInContext(*exts, d.mExtId, "extensions"); + if (nullptr != container) { + exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator()); + container = FindObjectInContext(*exts, d.mExtId, "extensions"); + context = d.mExtId; + } + } + + Value *dict = FindArrayInContext(*container, d.mDictId, context); + if (nullptr == dict) { + container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator()); + dict = FindArrayInContext(*container, d.mDictId, context); + if (nullptr == dict) { + return; + } + } + + for (size_t i = 0; i < d.mObjs.size(); ++i) { + if (d.mObjs[i]->IsSpecial()) { + continue; + } + + Value obj; + obj.SetObject(); + + if (!d.mObjs[i]->name.empty()) { + obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl); + } + + Write(obj, *d.mObjs[i], *this); + + dict->PushBack(obj, mAl); + } + } + + template<class T> + void WriteLazyDict(LazyDict<T>& d, AssetWriter& w) + { + w.WriteObjects(d); + } + +} diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2Exporter.cpp b/libs/assimp/code/AssetLib/glTF2/glTF2Exporter.cpp new file mode 100644 index 0000000..ffd8d22 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2Exporter.cpp @@ -0,0 +1,1542 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef ASSIMP_BUILD_NO_EXPORT +#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER + +#include "AssetLib/glTF2/glTF2Exporter.h" +#include "AssetLib/glTF2/glTF2AssetWriter.h" +#include "PostProcessing/SplitLargeMeshes.h" + +#include <assimp/ByteSwapper.h> +#include <assimp/Exceptional.h> +#include <assimp/SceneCombiner.h> +#include <assimp/StringComparison.h> +#include <assimp/commonMetaData.h> +#include <assimp/material.h> +#include <assimp/scene.h> +#include <assimp/version.h> +#include <assimp/Exporter.hpp> +#include <assimp/IOSystem.hpp> + +// Header files, standard library. +#include <cinttypes> +#include <limits> +#include <memory> + +using namespace rapidjson; + +using namespace Assimp; +using namespace glTF2; + +namespace Assimp { + +// ------------------------------------------------------------------------------------------------ +// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp +void ExportSceneGLTF2(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) { + // invoke the exporter + glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, false); +} + +// ------------------------------------------------------------------------------------------------ +// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp +void ExportSceneGLB2(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) { + // invoke the exporter + glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, true); +} + +} // end of namespace Assimp + +glTF2Exporter::glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, + const ExportProperties *pProperties, bool isBinary) : + mFilename(filename), mIOSystem(pIOSystem), mScene(pScene), mProperties(pProperties), mAsset(new Asset(pIOSystem)) { + // Always on as our triangulation process is aware of this type of encoding + mAsset->extensionsUsed.FB_ngon_encoding = true; + + if (isBinary) { + mAsset->SetAsBinary(); + } + + ExportMetadata(); + + ExportMaterials(); + + if (mScene->mRootNode) { + ExportNodeHierarchy(mScene->mRootNode); + } + + ExportMeshes(); + MergeMeshes(); + + ExportScene(); + + ExportAnimations(); + + // export extras + if (mProperties->HasPropertyCallback("extras")) { + std::function<void *(void *)> ExportExtras = mProperties->GetPropertyCallback("extras"); + mAsset->extras = (rapidjson::Value *)ExportExtras(0); + } + + AssetWriter writer(*mAsset); + + if (isBinary) { + writer.WriteGLBFile(filename); + } else { + writer.WriteFile(filename); + } +} + +glTF2Exporter::~glTF2Exporter() { + // empty +} + +/* + * Copy a 4x4 matrix from struct aiMatrix to typedef mat4. + * Also converts from row-major to column-major storage. + */ +static void CopyValue(const aiMatrix4x4 &v, mat4 &o) { + o[0] = v.a1; + o[1] = v.b1; + o[2] = v.c1; + o[3] = v.d1; + o[4] = v.a2; + o[5] = v.b2; + o[6] = v.c2; + o[7] = v.d2; + o[8] = v.a3; + o[9] = v.b3; + o[10] = v.c3; + o[11] = v.d3; + o[12] = v.a4; + o[13] = v.b4; + o[14] = v.c4; + o[15] = v.d4; +} + +static void CopyValue(const aiMatrix4x4 &v, aiMatrix4x4 &o) { + memcpy(&o, &v, sizeof(aiMatrix4x4)); +} + +static void IdentityMatrix4(mat4 &o) { + o[0] = 1; + o[1] = 0; + o[2] = 0; + o[3] = 0; + o[4] = 0; + o[5] = 1; + o[6] = 0; + o[7] = 0; + o[8] = 0; + o[9] = 0; + o[10] = 1; + o[11] = 0; + o[12] = 0; + o[13] = 0; + o[14] = 0; + o[15] = 1; +} + +static bool IsBoneWeightFitted(vec4 &weight) { + return weight[0] + weight[1] + weight[2] + weight[3] >= 1.f; +} + +static int FitBoneWeight(vec4 &weight, float value) { + int i = 0; + for (; i < 4; ++i) { + if (weight[i] < value) { + weight[i] = value; + return i; + } + } + + return -1; +} + +template <typename T> +void SetAccessorRange(Ref<Accessor> acc, void *data, size_t count, + unsigned int numCompsIn, unsigned int numCompsOut) { + ai_assert(numCompsOut <= numCompsIn); + + // Allocate and initialize with large values. + for (unsigned int i = 0; i < numCompsOut; i++) { + acc->min.push_back(std::numeric_limits<double>::max()); + acc->max.push_back(-std::numeric_limits<double>::max()); + } + + size_t totalComps = count * numCompsIn; + T *buffer_ptr = static_cast<T *>(data); + T *buffer_end = buffer_ptr + totalComps; + + // Search and set extreme values. + for (; buffer_ptr < buffer_end; buffer_ptr += numCompsIn) { + for (unsigned int j = 0; j < numCompsOut; j++) { + double valueTmp = buffer_ptr[j]; + + // Gracefully tolerate rogue NaN's in buffer data + // Any NaNs/Infs introduced in accessor bounds will end up in + // document and prevent rapidjson from writing out valid JSON + if (!std::isfinite(valueTmp)) { + continue; + } + + if (valueTmp < acc->min[j]) { + acc->min[j] = valueTmp; + } + if (valueTmp > acc->max[j]) { + acc->max[j] = valueTmp; + } + } + } +} + +inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void *data, + size_t count, unsigned int numCompsIn, unsigned int numCompsOut) { + switch (compType) { + case ComponentType_SHORT: + SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut); + return; + case ComponentType_UNSIGNED_SHORT: + SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut); + return; + case ComponentType_UNSIGNED_INT: + SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut); + return; + case ComponentType_FLOAT: + SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut); + return; + case ComponentType_BYTE: + SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut); + return; + case ComponentType_UNSIGNED_BYTE: + SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut); + return; + } +} + +// compute the (data-dataBase), store the non-zero data items +template <typename T> +size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) { + std::vector<T> vNZDiff; + std::vector<unsigned short> vNZIdx; + size_t totalComps = count * numCompsIn; + T *bufferData_ptr = static_cast<T *>(data); + T *bufferData_end = bufferData_ptr + totalComps; + T *bufferBase_ptr = static_cast<T *>(dataBase); + + // Search and set extreme values. + for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) { + bool bNonZero = false; + + //for the data, check any component Non Zero + for (unsigned int j = 0; j < numCompsOut; j++) { + double valueData = bufferData_ptr[j]; + double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0; + if ((valueData - valueBase) != 0) { + bNonZero = true; + break; + } + } + + //all zeros, continue + if (!bNonZero) + continue; + + //non zero, store the data + for (unsigned int j = 0; j < numCompsOut; j++) { + T valueData = bufferData_ptr[j]; + T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0; + vNZDiff.push_back(valueData - valueBase); + } + vNZIdx.push_back(idx); + } + + //avoid all-0, put 1 item + if (vNZDiff.size() == 0) { + for (unsigned int j = 0; j < numCompsOut; j++) + vNZDiff.push_back(0); + vNZIdx.push_back(0); + } + + //process data + outputNZDiff = new T[vNZDiff.size()]; + memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T)); + + outputNZIdx = new unsigned short[vNZIdx.size()]; + memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short)); + return vNZIdx.size(); +} + +inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) { + switch (compType) { + case ComponentType_SHORT: + return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + case ComponentType_UNSIGNED_SHORT: + return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + case ComponentType_UNSIGNED_INT: + return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + case ComponentType_FLOAT: + return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + case ComponentType_BYTE: + return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + case ComponentType_UNSIGNED_BYTE: + return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + } + return 0; +} + +inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer, + size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) { + if (!count || !data) { + return Ref<Accessor>(); + } + + unsigned int numCompsIn = AttribType::GetNumComponents(typeIn); + unsigned int numCompsOut = AttribType::GetNumComponents(typeOut); + unsigned int bytesPerComp = ComponentTypeSize(compType); + + // accessor + Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor")); + + // if there is a basic data vector + if (dataBase) { + size_t base_offset = buffer->byteLength; + size_t base_padding = base_offset % bytesPerComp; + base_offset += base_padding; + size_t base_length = count * numCompsOut * bytesPerComp; + buffer->Grow(base_length + base_padding); + + Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view")); + bv->buffer = buffer; + bv->byteOffset = base_offset; + bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to. + bv->byteStride = 0; + bv->target = target; + acc->bufferView = bv; + acc->WriteData(count, dataBase, numCompsIn * bytesPerComp); + } + acc->byteOffset = 0; + acc->componentType = compType; + acc->count = count; + acc->type = typeOut; + + if (data) { + void *nzDiff = 0, *nzIdx = 0; + size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx); + acc->sparse.reset(new Accessor::Sparse); + acc->sparse->count = nzCount; + + //indices + unsigned int bytesPerIdx = sizeof(unsigned short); + size_t indices_offset = buffer->byteLength; + size_t indices_padding = indices_offset % bytesPerIdx; + indices_offset += indices_padding; + size_t indices_length = nzCount * 1 * bytesPerIdx; + buffer->Grow(indices_length + indices_padding); + + Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view")); + indicesBV->buffer = buffer; + indicesBV->byteOffset = indices_offset; + indicesBV->byteLength = indices_length; + indicesBV->byteStride = 0; + acc->sparse->indices = indicesBV; + acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT; + acc->sparse->indicesByteOffset = 0; + acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx); + + //values + size_t values_offset = buffer->byteLength; + size_t values_padding = values_offset % bytesPerComp; + values_offset += values_padding; + size_t values_length = nzCount * numCompsOut * bytesPerComp; + buffer->Grow(values_length + values_padding); + + Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view")); + valuesBV->buffer = buffer; + valuesBV->byteOffset = values_offset; + valuesBV->byteLength = values_length; + valuesBV->byteStride = 0; + acc->sparse->values = valuesBV; + acc->sparse->valuesByteOffset = 0; + acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp); + + //clear + delete[](char *) nzDiff; + delete[](char *) nzIdx; + } + return acc; +} +inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &buffer, + size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) { + if (!count || !data) { + return Ref<Accessor>(); + } + + unsigned int numCompsIn = AttribType::GetNumComponents(typeIn); + unsigned int numCompsOut = AttribType::GetNumComponents(typeOut); + unsigned int bytesPerComp = ComponentTypeSize(compType); + + size_t offset = buffer->byteLength; + // make sure offset is correctly byte-aligned, as required by spec + size_t padding = offset % bytesPerComp; + offset += padding; + size_t length = count * numCompsOut * bytesPerComp; + buffer->Grow(length + padding); + + // bufferView + Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view")); + bv->buffer = buffer; + bv->byteOffset = offset; + bv->byteLength = length; //! The target that the WebGL buffer should be bound to. + bv->byteStride = 0; + bv->target = target; + + // accessor + Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor")); + acc->bufferView = bv; + acc->byteOffset = 0; + acc->componentType = compType; + acc->count = count; + acc->type = typeOut; + + // calculate min and max values + SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut); + + // copy the data + acc->WriteData(count, data, numCompsIn * bytesPerComp); + + return acc; +} + +inline void SetSamplerWrap(SamplerWrap &wrap, aiTextureMapMode map) { + switch (map) { + case aiTextureMapMode_Clamp: + wrap = SamplerWrap::Clamp_To_Edge; + break; + case aiTextureMapMode_Mirror: + wrap = SamplerWrap::Mirrored_Repeat; + break; + case aiTextureMapMode_Wrap: + case aiTextureMapMode_Decal: + default: + wrap = SamplerWrap::Repeat; + break; + }; +} + +void glTF2Exporter::GetTexSampler(const aiMaterial &mat, Ref<Texture> texture, aiTextureType tt, unsigned int slot) { + aiString aId; + std::string id; + if (aiGetMaterialString(&mat, AI_MATKEY_GLTF_MAPPINGID(tt, slot), &aId) == AI_SUCCESS) { + id = aId.C_Str(); + } + + if (Ref<Sampler> ref = mAsset->samplers.Get(id.c_str())) { + texture->sampler = ref; + } else { + id = mAsset->FindUniqueID(id, "sampler"); + + texture->sampler = mAsset->samplers.Create(id.c_str()); + + aiTextureMapMode mapU, mapV; + SamplerMagFilter filterMag; + SamplerMinFilter filterMin; + + if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_U(tt, slot), (int *)&mapU) == AI_SUCCESS) { + SetSamplerWrap(texture->sampler->wrapS, mapU); + } + + if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_V(tt, slot), (int *)&mapV) == AI_SUCCESS) { + SetSamplerWrap(texture->sampler->wrapT, mapV); + } + + if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(tt, slot), (int *)&filterMag) == AI_SUCCESS) { + texture->sampler->magFilter = filterMag; + } + + if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MIN(tt, slot), (int *)&filterMin) == AI_SUCCESS) { + texture->sampler->minFilter = filterMin; + } + + aiString name; + if (aiGetMaterialString(&mat, AI_MATKEY_GLTF_MAPPINGNAME(tt, slot), &name) == AI_SUCCESS) { + texture->sampler->name = name.C_Str(); + } + } +} + +void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int slot) { + std::string textureKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + propName; + + mat.Get(textureKey.c_str(), tt, slot, prop); +} + +void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int slot) { + std::string textureKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + propName; + + mat.Get(textureKey.c_str(), tt, slot, prop); +} + +void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0) { + if (mat.GetTextureCount(tt) == 0) { + return; + } + + aiString tex; + + // Read texcoord (UV map index) + mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord); + + if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) { + std::string path = tex.C_Str(); + + if (path.size() > 0) { + std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path); + if (it != mTexturesByPath.end()) { + texture = mAsset->textures.Get(it->second); + } + + bool useBasisUniversal = false; + if (!texture) { + std::string texId = mAsset->FindUniqueID("", "texture"); + texture = mAsset->textures.Create(texId); + mTexturesByPath[path] = texture.GetIndex(); + + std::string imgId = mAsset->FindUniqueID("", "image"); + texture->source = mAsset->images.Create(imgId); + + const aiTexture *curTex = mScene->GetEmbeddedTexture(path.c_str()); + if (curTex != nullptr) { // embedded + texture->source->name = curTex->mFilename.C_Str(); + + //basisu: embedded ktx2, bu + if (curTex->achFormatHint[0]) { + std::string mimeType = "image/"; + if (memcmp(curTex->achFormatHint, "jpg", 3) == 0) + mimeType += "jpeg"; + else if (memcmp(curTex->achFormatHint, "ktx", 3) == 0) { + useBasisUniversal = true; + mimeType += "ktx"; + } else if (memcmp(curTex->achFormatHint, "kx2", 3) == 0) { + useBasisUniversal = true; + mimeType += "ktx2"; + } else if (memcmp(curTex->achFormatHint, "bu", 2) == 0) { + useBasisUniversal = true; + mimeType += "basis"; + } else + mimeType += curTex->achFormatHint; + texture->source->mimeType = mimeType; + } + + // The asset has its own buffer, see Image::SetData + //basisu: "image/ktx2", "image/basis" as is + texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset); + } else { + texture->source->uri = path; + if (texture->source->uri.find(".ktx") != std::string::npos || + texture->source->uri.find(".basis") != std::string::npos) { + useBasisUniversal = true; + } + } + + //basisu + if (useBasisUniversal) { + mAsset->extensionsUsed.KHR_texture_basisu = true; + mAsset->extensionsRequired.KHR_texture_basisu = true; + } + + GetTexSampler(mat, texture, tt, slot); + } + } + } +} + +void glTF2Exporter::GetMatTex(const aiMaterial &mat, TextureInfo &prop, aiTextureType tt, unsigned int slot = 0) { + Ref<Texture> &texture = prop.texture; + GetMatTex(mat, texture, prop.texCoord, tt, slot); +} + +void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) { + Ref<Texture> &texture = prop.texture; + + GetMatTex(mat, texture, prop.texCoord, tt, slot); + + if (texture) { + //GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot); + GetMatTexProp(mat, prop.scale, "scale", tt, slot); + } +} + +void glTF2Exporter::GetMatTex(const aiMaterial &mat, OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) { + Ref<Texture> &texture = prop.texture; + + GetMatTex(mat, texture, prop.texCoord, tt, slot); + + if (texture) { + //GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot); + GetMatTexProp(mat, prop.strength, "strength", tt, slot); + } +} + +aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec4 &prop, const char *propName, int type, int idx) const { + aiColor4D col; + aiReturn result = mat.Get(propName, type, idx, col); + + if (result == AI_SUCCESS) { + prop[0] = col.r; + prop[1] = col.g; + prop[2] = col.b; + prop[3] = col.a; + } + + return result; +} + +aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const char *propName, int type, int idx) const { + aiColor3D col; + aiReturn result = mat.Get(propName, type, idx, col); + + if (result == AI_SUCCESS) { + prop[0] = col.r; + prop[1] = col.g; + prop[2] = col.b; + } + + return result; +} + +bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) { + bool result = false; + // If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension + // NOTE: This extension is being considered for deprecation (Dec 2020), may be replaced by KHR_material_specular + + if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) { + result = true; + } else { + // Don't have explicit glossiness, convert from pbr roughness or legacy shininess + float shininess; + if (mat.Get(AI_MATKEY_ROUGHNESS_FACTOR, shininess) == AI_SUCCESS) { + pbrSG.glossinessFactor = 1.0f - shininess; // Extension defines this way + } else if (mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) { + pbrSG.glossinessFactor = shininess / 1000; + } + } + + if (GetMatColor(mat, pbrSG.specularFactor, AI_MATKEY_COLOR_SPECULAR) == AI_SUCCESS) { + result = true; + } + // Add any appropriate textures + GetMatTex(mat, pbrSG.specularGlossinessTexture, aiTextureType_SPECULAR); + + result = result || pbrSG.specularGlossinessTexture.texture; + + if (result) { + // Likely to always have diffuse + GetMatTex(mat, pbrSG.diffuseTexture, aiTextureType_DIFFUSE); + GetMatColor(mat, pbrSG.diffuseFactor, AI_MATKEY_COLOR_DIFFUSE); + } + + return result; +} + +bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) { + // Return true if got any valid Sheen properties or textures + if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) { + return false; + } + + // Default Sheen color factor {0,0,0} disables Sheen, so do not export + if (sheen.sheenColorFactor == defaultSheenFactor) { + return false; + } + + mat.Get(AI_MATKEY_SHEEN_ROUGHNESS_FACTOR, sheen.sheenRoughnessFactor); + + GetMatTex(mat, sheen.sheenColorTexture, AI_MATKEY_SHEEN_COLOR_TEXTURE); + GetMatTex(mat, sheen.sheenRoughnessTexture, AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE); + + return true; +} + +bool glTF2Exporter::GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat) { + if (mat.Get(AI_MATKEY_CLEARCOAT_FACTOR, clearcoat.clearcoatFactor) != aiReturn_SUCCESS) { + return false; + } + + // Clearcoat factor of zero disables Clearcoat, so do not export + if (clearcoat.clearcoatFactor == 0.0f) + return false; + + mat.Get(AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR, clearcoat.clearcoatRoughnessFactor); + + GetMatTex(mat, clearcoat.clearcoatTexture, AI_MATKEY_CLEARCOAT_TEXTURE); + GetMatTex(mat, clearcoat.clearcoatRoughnessTexture, AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE); + GetMatTex(mat, clearcoat.clearcoatNormalTexture, AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE); + + return true; +} + +bool glTF2Exporter::GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission) { + bool result = mat.Get(AI_MATKEY_TRANSMISSION_FACTOR, transmission.transmissionFactor) == aiReturn_SUCCESS; + GetMatTex(mat, transmission.transmissionTexture, AI_MATKEY_TRANSMISSION_TEXTURE); + return result || transmission.transmissionTexture.texture; +} + +bool glTF2Exporter::GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume) { + bool result = mat.Get(AI_MATKEY_VOLUME_THICKNESS_FACTOR, volume.thicknessFactor) != aiReturn_SUCCESS; + + GetMatTex(mat, volume.thicknessTexture, AI_MATKEY_VOLUME_THICKNESS_TEXTURE); + + result = result || mat.Get(AI_MATKEY_VOLUME_ATTENUATION_DISTANCE, volume.attenuationDistance); + result = result || GetMatColor(mat, volume.attenuationColor, AI_MATKEY_VOLUME_ATTENUATION_COLOR) != aiReturn_SUCCESS; + + // Valid if any of these properties are available + return result || volume.thicknessTexture.texture; +} + +bool glTF2Exporter::GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior) { + return mat.Get(AI_MATKEY_REFRACTI, ior.ior) == aiReturn_SUCCESS; +} + +void glTF2Exporter::ExportMaterials() { + aiString aiName; + for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) { + ai_assert(mScene->mMaterials[i] != nullptr); + + const aiMaterial &mat = *(mScene->mMaterials[i]); + + std::string id = "material_" + ai_to_string(i); + + Ref<Material> m = mAsset->materials.Create(id); + + std::string name; + if (mat.Get(AI_MATKEY_NAME, aiName) == AI_SUCCESS) { + name = aiName.C_Str(); + } + name = mAsset->FindUniqueID(name, "material"); + + m->name = name; + + GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_BASE_COLOR); + + if (!m->pbrMetallicRoughness.baseColorTexture.texture) { + //if there wasn't a baseColorTexture defined in the source, fallback to any diffuse texture + GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE); + } + + GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE); + + if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) { + // if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material. + //a fallback to any diffuse color should be used instead + GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE); + } + + if (mat.Get(AI_MATKEY_METALLIC_FACTOR, m->pbrMetallicRoughness.metallicFactor) != AI_SUCCESS) { + //if metallicFactor wasn't defined, then the source is likely not a PBR file, and the metallicFactor should be 0 + m->pbrMetallicRoughness.metallicFactor = 0; + } + + // get roughness if source is gltf2 file + if (mat.Get(AI_MATKEY_ROUGHNESS_FACTOR, m->pbrMetallicRoughness.roughnessFactor) != AI_SUCCESS) { + // otherwise, try to derive and convert from specular + shininess values + aiColor4D specularColor; + ai_real shininess; + + if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) { + // convert specular color to luminance + float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f; + //normalize shininess (assuming max is 1000) with an inverse exponentional curve + float normalizedShininess = std::sqrt(shininess / 1000); + + //clamp the shininess value between 0 and 1 + normalizedShininess = std::min(std::max(normalizedShininess, 0.0f), 1.0f); + // low specular intensity values should produce a rough material even if shininess is high. + normalizedShininess = normalizedShininess * specularIntensity; + + m->pbrMetallicRoughness.roughnessFactor = 1 - normalizedShininess; + } + } + + GetMatTex(mat, m->normalTexture, aiTextureType_NORMALS); + GetMatTex(mat, m->occlusionTexture, aiTextureType_LIGHTMAP); + GetMatTex(mat, m->emissiveTexture, aiTextureType_EMISSIVE); + GetMatColor(mat, m->emissiveFactor, AI_MATKEY_COLOR_EMISSIVE); + + mat.Get(AI_MATKEY_TWOSIDED, m->doubleSided); + mat.Get(AI_MATKEY_GLTF_ALPHACUTOFF, m->alphaCutoff); + + float opacity; + aiString alphaMode; + + if (mat.Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) { + if (opacity < 1) { + m->alphaMode = "BLEND"; + m->pbrMetallicRoughness.baseColorFactor[3] *= opacity; + } + } + if (mat.Get(AI_MATKEY_GLTF_ALPHAMODE, alphaMode) == AI_SUCCESS) { + m->alphaMode = alphaMode.C_Str(); + } + + { + // KHR_materials_pbrSpecularGlossiness extension + // NOTE: This extension is being considered for deprecation (Dec 2020) + PbrSpecularGlossiness pbrSG; + if (GetMatSpecGloss(mat, pbrSG)) { + mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true; + m->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG); + } + } + + // glTFv2 is either PBR or Unlit + aiShadingMode shadingMode = aiShadingMode_PBR_BRDF; + mat.Get(AI_MATKEY_SHADING_MODEL, shadingMode); + if (shadingMode == aiShadingMode_Unlit) { + mAsset->extensionsUsed.KHR_materials_unlit = true; + m->unlit = true; + } else { + // These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness + if (!m->pbrSpecularGlossiness.isPresent) { + // Sheen + MaterialSheen sheen; + if (GetMatSheen(mat, sheen)) { + mAsset->extensionsUsed.KHR_materials_sheen = true; + m->materialSheen = Nullable<MaterialSheen>(sheen); + } + + MaterialClearcoat clearcoat; + if (GetMatClearcoat(mat, clearcoat)) { + mAsset->extensionsUsed.KHR_materials_clearcoat = true; + m->materialClearcoat = Nullable<MaterialClearcoat>(clearcoat); + } + + MaterialTransmission transmission; + if (GetMatTransmission(mat, transmission)) { + mAsset->extensionsUsed.KHR_materials_transmission = true; + m->materialTransmission = Nullable<MaterialTransmission>(transmission); + } + + MaterialVolume volume; + if (GetMatVolume(mat, volume)) { + mAsset->extensionsUsed.KHR_materials_volume = true; + m->materialVolume = Nullable<MaterialVolume>(volume); + } + + MaterialIOR ior; + if (GetMatIOR(mat, ior)) { + mAsset->extensionsUsed.KHR_materials_ior = true; + m->materialIOR = Nullable<MaterialIOR>(ior); + } + } + } + } +} + +/* + * Search through node hierarchy and find the node containing the given meshID. + * Returns true on success, and false otherwise. + */ +bool FindMeshNode(Ref<Node> &nodeIn, Ref<Node> &meshNode, const std::string &meshID) { + for (unsigned int i = 0; i < nodeIn->meshes.size(); ++i) { + if (meshID.compare(nodeIn->meshes[i]->id) == 0) { + meshNode = nodeIn; + return true; + } + } + + for (unsigned int i = 0; i < nodeIn->children.size(); ++i) { + if (FindMeshNode(nodeIn->children[i], meshNode, meshID)) { + return true; + } + } + + return false; +} + +/* + * Find the root joint of the skeleton. + * Starts will any joint node and traces up the tree, + * until a parent is found that does not have a jointName. + * Returns the first parent Ref<Node> found that does not have a jointName. + */ +Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) { + Ref<Node> startNodeRef; + Ref<Node> parentNodeRef; + + // Arbitrarily use the first joint to start the search. + startNodeRef = skinRef->jointNames[0]; + parentNodeRef = skinRef->jointNames[0]; + + do { + startNodeRef = parentNodeRef; + parentNodeRef = startNodeRef->parent; + } while (!parentNodeRef->jointName.empty()); + + return parentNodeRef; +} + +void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef, + std::vector<aiMatrix4x4> &inverseBindMatricesData) { + if (aimesh->mNumBones < 1) { + return; + } + + // Store the vertex joint and weight data. + const size_t NumVerts(aimesh->mNumVertices); + vec4 *vertexJointData = new vec4[NumVerts]; + vec4 *vertexWeightData = new vec4[NumVerts]; + int *jointsPerVertex = new int[NumVerts]; + for (size_t i = 0; i < NumVerts; ++i) { + jointsPerVertex[i] = 0; + for (size_t j = 0; j < 4; ++j) { + vertexJointData[i][j] = 0; + vertexWeightData[i][j] = 0; + } + } + + for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) { + const aiBone *aib = aimesh->mBones[idx_bone]; + + // aib->mName =====> skinRef->jointNames + // Find the node with id = mName. + Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str()); + nodeRef->jointName = nodeRef->name; + + unsigned int jointNamesIndex = 0; + bool addJointToJointNames = true; + for (unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) { + if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) { + addJointToJointNames = false; + jointNamesIndex = idx_joint; + } + } + + if (addJointToJointNames) { + skinRef->jointNames.push_back(nodeRef); + + // aib->mOffsetMatrix =====> skinRef->inverseBindMatrices + aiMatrix4x4 tmpMatrix4; + CopyValue(aib->mOffsetMatrix, tmpMatrix4); + inverseBindMatricesData.push_back(tmpMatrix4); + jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1); + } + + // aib->mWeights =====> vertexWeightData + for (unsigned int idx_weights = 0; idx_weights < aib->mNumWeights; ++idx_weights) { + unsigned int vertexId = aib->mWeights[idx_weights].mVertexId; + float vertWeight = aib->mWeights[idx_weights].mWeight; + + // A vertex can only have at most four joint weights, which ideally sum up to 1 + if (IsBoneWeightFitted(vertexWeightData[vertexId])) { + continue; + } + if (jointsPerVertex[vertexId] > 3) { + int boneIndexFitted = FitBoneWeight(vertexWeightData[vertexId], vertWeight); + if (boneIndexFitted != -1) { + vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex); + } + }else { + vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex); + vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight; + + jointsPerVertex[vertexId] += 1; + } + } + + } // End: for-loop mNumMeshes + + Mesh::Primitive &p = meshRef->primitives.back(); + Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, + vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); + if (vertexJointAccessor) { + size_t offset = vertexJointAccessor->bufferView->byteOffset; + size_t bytesLen = vertexJointAccessor->bufferView->byteLength; + unsigned int s_bytesPerComp = ComponentTypeSize(ComponentType_UNSIGNED_SHORT); + unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType); + size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp; + Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer; + uint8_t *arrys = new uint8_t[bytesLen]; + unsigned int i = 0; + for (unsigned int j = 0; j < bytesLen; j += bytesPerComp) { + size_t len_p = offset + j; + float f_value = *(float *)&buf->GetPointer()[len_p]; + unsigned short c = static_cast<unsigned short>(f_value); + memcpy(&arrys[i * s_bytesPerComp], &c, s_bytesPerComp); + ++i; + } + buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen); + vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT; + vertexJointAccessor->bufferView->byteLength = s_bytesLen; + + p.attributes.joint.push_back(vertexJointAccessor); + delete[] arrys; + } + + Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, + vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); + if (vertexWeightAccessor) { + p.attributes.weight.push_back(vertexWeightAccessor); + } + delete[] jointsPerVertex; + delete[] vertexWeightData; + delete[] vertexJointData; +} + +void glTF2Exporter::ExportMeshes() { + typedef decltype(aiFace::mNumIndices) IndicesType; + + std::string fname = std::string(mFilename); + std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf")); + std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str()); + + Ref<Buffer> b = mAsset->GetBodyBuffer(); + if (!b) { + b = mAsset->buffers.Create(bufferId); + } + + //---------------------------------------- + // Initialize variables for the skin + bool createSkin = false; + for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) { + const aiMesh *aim = mScene->mMeshes[idx_mesh]; + if (aim->HasBones()) { + createSkin = true; + break; + } + } + + Ref<Skin> skinRef; + std::string skinName = mAsset->FindUniqueID("skin", "skin"); + std::vector<aiMatrix4x4> inverseBindMatricesData; + if (createSkin) { + skinRef = mAsset->skins.Create(skinName); + skinRef->name = skinName; + } + //---------------------------------------- + + for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) { + const aiMesh *aim = mScene->mMeshes[idx_mesh]; + + std::string name = aim->mName.C_Str(); + + std::string meshId = mAsset->FindUniqueID(name, "mesh"); + Ref<Mesh> m = mAsset->meshes.Create(meshId); + m->primitives.resize(1); + Mesh::Primitive &p = m->primitives.back(); + + m->name = name; + + p.material = mAsset->materials.Get(aim->mMaterialIndex); + p.ngonEncoded = (aim->mPrimitiveTypes & aiPrimitiveType_NGONEncodingFlag) != 0; + + /******************* Vertices ********************/ + Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, + AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER); + if (v) { + p.attributes.position.push_back(v); + } + + /******************** Normals ********************/ + // Normalize all normals as the validator can emit a warning otherwise + if (nullptr != aim->mNormals) { + for (auto i = 0u; i < aim->mNumVertices; ++i) { + aim->mNormals[i].NormalizeSafe(); + } + } + + Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, + AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER); + if (n) { + p.attributes.normal.push_back(n); + } + + /************** Texture coordinates **************/ + for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { + if (!aim->HasTextureCoords(i)) { + continue; + } + + // Flip UV y coords + if (aim->mNumUVComponents[i] > 1) { + for (unsigned int j = 0; j < aim->mNumVertices; ++j) { + aim->mTextureCoords[i][j].y = 1 - aim->mTextureCoords[i][j].y; + } + } + + if (aim->mNumUVComponents[i] > 0) { + AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3; + + Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], + AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER); + if (tc) { + p.attributes.texcoord.push_back(tc); + } + } + } + + /*************** Vertex colors ****************/ + for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) { + Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], + AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER); + if (c) { + p.attributes.color.push_back(c); + } + } + + /*************** Vertices indices ****************/ + if (aim->mNumFaces > 0) { + std::vector<IndicesType> indices; + unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices; + indices.resize(aim->mNumFaces * nIndicesPerFace); + for (size_t i = 0; i < aim->mNumFaces; ++i) { + for (size_t j = 0; j < nIndicesPerFace; ++j) { + indices[i * nIndicesPerFace + j] = IndicesType(aim->mFaces[i].mIndices[j]); + } + } + + p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, + ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER); + } + + switch (aim->mPrimitiveTypes) { + case aiPrimitiveType_POLYGON: + p.mode = PrimitiveMode_TRIANGLES; + break; // TODO implement this + case aiPrimitiveType_LINE: + p.mode = PrimitiveMode_LINES; + break; + case aiPrimitiveType_POINT: + p.mode = PrimitiveMode_POINTS; + break; + default: // aiPrimitiveType_TRIANGLE + p.mode = PrimitiveMode_TRIANGLES; + break; + } + + /*************** Skins ****************/ + if (aim->HasBones()) { + ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData); + } + + /*************** Targets for blendshapes ****************/ + if (aim->mNumAnimMeshes > 0) { + bool bUseSparse = this->mProperties->HasPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP") && + this->mProperties->GetPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP"); + bool bIncludeNormal = this->mProperties->HasPropertyBool("GLTF2_TARGET_NORMAL_EXP") && + this->mProperties->GetPropertyBool("GLTF2_TARGET_NORMAL_EXP"); + bool bExportTargetNames = this->mProperties->HasPropertyBool("GLTF2_TARGETNAMES_EXP") && + this->mProperties->GetPropertyBool("GLTF2_TARGETNAMES_EXP"); + + p.targets.resize(aim->mNumAnimMeshes); + for (unsigned int am = 0; am < aim->mNumAnimMeshes; ++am) { + aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am]; + if (bExportTargetNames) { + m->targetNames.emplace_back(pAnimMesh->mName.data); + } + // position + if (pAnimMesh->HasPositions()) { + // NOTE: in gltf it is the diff stored + aiVector3D *pPositionDiff = new aiVector3D[pAnimMesh->mNumVertices]; + for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) { + pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt]; + } + Ref<Accessor> vec; + if (bUseSparse) { + vec = ExportDataSparse(*mAsset, meshId, b, + pAnimMesh->mNumVertices, pPositionDiff, + AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); + } else { + vec = ExportData(*mAsset, meshId, b, + pAnimMesh->mNumVertices, pPositionDiff, + AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); + } + if (vec) { + p.targets[am].position.push_back(vec); + } + delete[] pPositionDiff; + } + + // normal + if (pAnimMesh->HasNormals() && bIncludeNormal) { + aiVector3D *pNormalDiff = new aiVector3D[pAnimMesh->mNumVertices]; + for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) { + pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt]; + } + Ref<Accessor> vec; + if (bUseSparse) { + vec = ExportDataSparse(*mAsset, meshId, b, + pAnimMesh->mNumVertices, pNormalDiff, + AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); + } else { + vec = ExportData(*mAsset, meshId, b, + pAnimMesh->mNumVertices, pNormalDiff, + AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); + } + if (vec) { + p.targets[am].normal.push_back(vec); + } + delete[] pNormalDiff; + } + + // tangent? + } + } + } + + //---------------------------------------- + // Finish the skin + // Create the Accessor for skinRef->inverseBindMatrices + bool bAddCustomizedProperty = this->mProperties->HasPropertyBool("GLTF2_CUSTOMIZE_PROPERTY"); + if (createSkin) { + mat4 *invBindMatrixData = new mat4[inverseBindMatricesData.size()]; + for (unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) { + CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]); + } + + Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, + static_cast<unsigned int>(inverseBindMatricesData.size()), + invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); + if (invBindMatrixAccessor) { + skinRef->inverseBindMatrices = invBindMatrixAccessor; + } + + // Identity Matrix =====> skinRef->bindShapeMatrix + // Temporary. Hard-coded identity matrix here + skinRef->bindShapeMatrix.isPresent = bAddCustomizedProperty; + IdentityMatrix4(skinRef->bindShapeMatrix.value); + + // Find nodes that contain a mesh with bones and add "skeletons" and "skin" attributes to those nodes. + Ref<Node> rootNode = mAsset->nodes.Get(unsigned(0)); + Ref<Node> meshNode; + for (unsigned int meshIndex = 0; meshIndex < mAsset->meshes.Size(); ++meshIndex) { + Ref<Mesh> mesh = mAsset->meshes.Get(meshIndex); + bool hasBones = false; + for (unsigned int i = 0; i < mesh->primitives.size(); ++i) { + if (!mesh->primitives[i].attributes.weight.empty()) { + hasBones = true; + break; + } + } + if (!hasBones) { + continue; + } + std::string meshID = mesh->id; + FindMeshNode(rootNode, meshNode, meshID); + Ref<Node> rootJoint = FindSkeletonRootJoint(skinRef); + if (bAddCustomizedProperty) + meshNode->skeletons.push_back(rootJoint); + meshNode->skin = skinRef; + } + delete[] invBindMatrixData; + } +} + +// Merges a node's multiple meshes (with one primitive each) into one mesh with multiple primitives +void glTF2Exporter::MergeMeshes() { + for (unsigned int n = 0; n < mAsset->nodes.Size(); ++n) { + Ref<Node> node = mAsset->nodes.Get(n); + + unsigned int nMeshes = static_cast<unsigned int>(node->meshes.size()); + + //skip if it's 1 or less meshes per node + if (nMeshes > 1) { + Ref<Mesh> firstMesh = node->meshes.at(0); + + //loop backwards to allow easy removal of a mesh from a node once it's merged + for (unsigned int m = nMeshes - 1; m >= 1; --m) { + Ref<Mesh> mesh = node->meshes.at(m); + + //append this mesh's primitives to the first mesh's primitives + firstMesh->primitives.insert( + firstMesh->primitives.end(), + mesh->primitives.begin(), + mesh->primitives.end()); + + //remove the mesh from the list of meshes + unsigned int removedIndex = mAsset->meshes.Remove(mesh->id.c_str()); + + //find the presence of the removed mesh in other nodes + for (unsigned int nn = 0; nn < mAsset->nodes.Size(); ++nn) { + Ref<Node> curNode = mAsset->nodes.Get(nn); + + for (unsigned int mm = 0; mm < curNode->meshes.size(); ++mm) { + Ref<Mesh> &meshRef = curNode->meshes.at(mm); + unsigned int meshIndex = meshRef.GetIndex(); + + if (meshIndex == removedIndex) { + curNode->meshes.erase(curNode->meshes.begin() + mm); + } else if (meshIndex > removedIndex) { + Ref<Mesh> newMeshRef = mAsset->meshes.Get(meshIndex - 1); + + meshRef = newMeshRef; + } + } + } + } + + //since we were looping backwards, reverse the order of merged primitives to their original order + std::reverse(firstMesh->primitives.begin() + 1, firstMesh->primitives.end()); + } + } +} + +/* + * Export the root node of the node hierarchy. + * Calls ExportNode for all children. + */ +unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) { + Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node")); + + node->name = n->mName.C_Str(); + + if (!n->mTransformation.IsIdentity()) { + node->matrix.isPresent = true; + CopyValue(n->mTransformation, node->matrix.value); + } + + for (unsigned int i = 0; i < n->mNumMeshes; ++i) { + node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i])); + } + + for (unsigned int i = 0; i < n->mNumChildren; ++i) { + unsigned int idx = ExportNode(n->mChildren[i], node); + node->children.emplace_back(mAsset->nodes.Get(idx)); + } + + return node.GetIndex(); +} + +/* + * Export node and recursively calls ExportNode for all children. + * Since these nodes are not the root node, we also export the parent Ref<Node> + */ +unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) { + std::string name = mAsset->FindUniqueID(n->mName.C_Str(), "node"); + Ref<Node> node = mAsset->nodes.Create(name); + + node->parent = parent; + node->name = name; + + if (!n->mTransformation.IsIdentity()) { + if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) { + aiQuaternion quaternion; + n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value)); + + aiVector3D vector(static_cast<ai_real>(1.0f), static_cast<ai_real>(1.0f), static_cast<ai_real>(1.0f)); + if (!reinterpret_cast<aiVector3D *>(&node->scale.value)->Equal(vector)) { + node->scale.isPresent = true; + } + if (!reinterpret_cast<aiVector3D *>(&node->translation.value)->Equal(vector)) { + node->translation.isPresent = true; + } + node->rotation.isPresent = true; + node->rotation.value[0] = quaternion.x; + node->rotation.value[1] = quaternion.y; + node->rotation.value[2] = quaternion.z; + node->rotation.value[3] = quaternion.w; + node->matrix.isPresent = false; + } else { + node->matrix.isPresent = true; + CopyValue(n->mTransformation, node->matrix.value); + } + } + + for (unsigned int i = 0; i < n->mNumMeshes; ++i) { + node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i])); + } + + for (unsigned int i = 0; i < n->mNumChildren; ++i) { + unsigned int idx = ExportNode(n->mChildren[i], node); + node->children.emplace_back(mAsset->nodes.Get(idx)); + } + + return node.GetIndex(); +} + +void glTF2Exporter::ExportScene() { + // Use the name of the scene if specified + const std::string sceneName = (mScene->mName.length > 0) ? mScene->mName.C_Str() : "defaultScene"; + + // Ensure unique + Ref<Scene> scene = mAsset->scenes.Create(mAsset->FindUniqueID(sceneName, "")); + + // root node will be the first one exported (idx 0) + if (mAsset->nodes.Size() > 0) { + scene->nodes.emplace_back(mAsset->nodes.Get(0u)); + } + + // set as the default scene + mAsset->scene = scene; +} + +void glTF2Exporter::ExportMetadata() { + AssetMetadata &asset = mAsset->asset; + asset.version = "2.0"; + + char buffer[256]; + ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%x)", + aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision()); + + asset.generator = buffer; + + // Copyright + aiString copyright_str; + if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) { + asset.copyright = copyright_str.C_Str(); + } +} + +inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> ×) { + return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); +} + +inline void ExtractTranslationSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) { + const unsigned int numKeyframes = nodeChannel->mNumPositionKeys; + + std::vector<ai_real> times(numKeyframes); + std::vector<ai_real> values(numKeyframes * 3); + for (unsigned int i = 0; i < numKeyframes; ++i) { + const aiVectorKey &key = nodeChannel->mPositionKeys[i]; + // mTime is measured in ticks, but GLTF time is measured in seconds, so convert. + times[i] = static_cast<float>(key.mTime / ticksPerSecond); + values[(i * 3) + 0] = (ai_real) key.mValue.x; + values[(i * 3) + 1] = (ai_real) key.mValue.y; + values[(i * 3) + 2] = (ai_real) key.mValue.z; + } + + sampler.input = GetSamplerInputRef(asset, animId, buffer, times); + sampler.output = ExportData(asset, animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); + sampler.interpolation = Interpolation_LINEAR; +} + +inline void ExtractScaleSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) { + const unsigned int numKeyframes = nodeChannel->mNumScalingKeys; + + std::vector<ai_real> times(numKeyframes); + std::vector<ai_real> values(numKeyframes * 3); + for (unsigned int i = 0; i < numKeyframes; ++i) { + const aiVectorKey &key = nodeChannel->mScalingKeys[i]; + // mTime is measured in ticks, but GLTF time is measured in seconds, so convert. + times[i] = static_cast<float>(key.mTime / ticksPerSecond); + values[(i * 3) + 0] = (ai_real) key.mValue.x; + values[(i * 3) + 1] = (ai_real) key.mValue.y; + values[(i * 3) + 2] = (ai_real) key.mValue.z; + } + + sampler.input = GetSamplerInputRef(asset, animId, buffer, times); + sampler.output = ExportData(asset, animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); + sampler.interpolation = Interpolation_LINEAR; +} + +inline void ExtractRotationSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) { + const unsigned int numKeyframes = nodeChannel->mNumRotationKeys; + + std::vector<ai_real> times(numKeyframes); + std::vector<ai_real> values(numKeyframes * 4); + for (unsigned int i = 0; i < numKeyframes; ++i) { + const aiQuatKey &key = nodeChannel->mRotationKeys[i]; + // mTime is measured in ticks, but GLTF time is measured in seconds, so convert. + times[i] = static_cast<float>(key.mTime / ticksPerSecond); + values[(i * 4) + 0] = (ai_real) key.mValue.x; + values[(i * 4) + 1] = (ai_real) key.mValue.y; + values[(i * 4) + 2] = (ai_real) key.mValue.z; + values[(i * 4) + 3] = (ai_real) key.mValue.w; + } + + sampler.input = GetSamplerInputRef(asset, animId, buffer, times); + sampler.output = ExportData(asset, animId, buffer, numKeyframes, &values[0], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); + sampler.interpolation = Interpolation_LINEAR; +} + +static void AddSampler(Ref<Animation> &animRef, Ref<Node> &nodeRef, Animation::Sampler &sampler, AnimationPath path) { + Animation::Channel channel; + channel.sampler = static_cast<int>(animRef->samplers.size()); + channel.target.path = path; + channel.target.node = nodeRef; + animRef->channels.push_back(channel); + animRef->samplers.push_back(sampler); +} + +void glTF2Exporter::ExportAnimations() { + Ref<Buffer> bufferRef = mAsset->buffers.Get(unsigned(0)); + + for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) { + const aiAnimation *anim = mScene->mAnimations[i]; + const float ticksPerSecond = static_cast<float>(anim->mTicksPerSecond); + + std::string nameAnim = "anim"; + if (anim->mName.length > 0) { + nameAnim = anim->mName.C_Str(); + } + Ref<Animation> animRef = mAsset->animations.Create(nameAnim); + animRef->name = nameAnim; + + for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) { + const aiNodeAnim *nodeChannel = anim->mChannels[channelIndex]; + + std::string name = nameAnim + "_" + ai_to_string(channelIndex); + name = mAsset->FindUniqueID(name, "animation"); + + Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str()); + + if (nodeChannel->mNumPositionKeys > 0) { + Animation::Sampler translationSampler; + ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler); + AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION); + } + + if (nodeChannel->mNumRotationKeys > 0) { + Animation::Sampler rotationSampler; + ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler); + AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION); + } + + if (nodeChannel->mNumScalingKeys > 0) { + Animation::Sampler scaleSampler; + ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler); + AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE); + } + } + } // End: for-loop mNumAnimations +} + +#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER +#endif // ASSIMP_BUILD_NO_EXPORT diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2Exporter.h b/libs/assimp/code/AssetLib/glTF2/glTF2Exporter.h new file mode 100644 index 0000000..9942522 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2Exporter.h @@ -0,0 +1,147 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file GltfExporter.h +* Declares the exporter class to write a scene to a gltf/glb file +*/ +#ifndef AI_GLTF2EXPORTER_H_INC +#define AI_GLTF2EXPORTER_H_INC + +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) + +#include <assimp/material.h> +#include <assimp/types.h> + +#include <map> +#include <memory> +#include <sstream> +#include <vector> + +struct aiScene; +struct aiNode; +struct aiMaterial; + +namespace glTFCommon { +template <class T> +class Ref; + +} + +namespace glTF2 { + +class Asset; + +struct TexProperty; +struct TextureInfo; +struct NormalTextureInfo; +struct OcclusionTextureInfo; +struct Node; +struct Texture; +struct PbrSpecularGlossiness; +struct MaterialSheen; +struct MaterialClearcoat; +struct MaterialTransmission; +struct MaterialVolume; +struct MaterialIOR; + +// Vec/matrix types, as raw float arrays +typedef float(vec2)[2]; +typedef float(vec3)[3]; +typedef float(vec4)[4]; + +} // namespace glTF2 + +namespace Assimp { +class IOSystem; +class IOStream; +class ExportProperties; + +// ------------------------------------------------------------------------------------------------ +/** Helper class to export a given scene to an glTF file. */ +// ------------------------------------------------------------------------------------------------ +class glTF2Exporter { +public: + /// Constructor for a specific scene to export + glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, + const ExportProperties *pProperties, bool binary); + ~glTF2Exporter(); + +protected: + void WriteBinaryData(IOStream *outfile, std::size_t sceneLength); + void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot); + void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx); + void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx); + void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot); + aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const; + aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const; + bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG); + bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen); + bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat); + bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission); + bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume); + bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior); + void ExportMetadata(); + void ExportMaterials(); + void ExportMeshes(); + void MergeMeshes(); + unsigned int ExportNodeHierarchy(const aiNode *n); + unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent); + void ExportScene(); + void ExportAnimations(); + +private: + const char *mFilename; + IOSystem *mIOSystem; + const aiScene *mScene; + const ExportProperties *mProperties; + std::map<std::string, unsigned int> mTexturesByPath; + std::shared_ptr<glTF2::Asset> mAsset; + std::vector<unsigned char> mBodyData; +}; + +} // namespace Assimp + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // AI_GLTF2EXPORTER_H_INC diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2Importer.cpp b/libs/assimp/code/AssetLib/glTF2/glTF2Importer.cpp new file mode 100644 index 0000000..1f4cafd --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2Importer.cpp @@ -0,0 +1,1637 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) + +#include "AssetLib/glTF2/glTF2Importer.h" +#include "PostProcessing/MakeVerboseFormat.h" +#include "AssetLib/glTF2/glTF2Asset.h" + +#if !defined(ASSIMP_BUILD_NO_EXPORT) +#include "AssetLib/glTF2/glTF2AssetWriter.h" +#endif + +#include <assimp/CreateAnimMesh.h> +#include <assimp/StringComparison.h> +#include <assimp/StringUtils.h> +#include <assimp/ai_assert.h> +#include <assimp/importerdesc.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/Importer.hpp> +#include <assimp/commonMetaData.h> +#include <assimp/DefaultIOSystem.h> + +#include <memory> +#include <unordered_map> + +#include <rapidjson/document.h> +#include <rapidjson/rapidjson.h> + +using namespace Assimp; +using namespace glTF2; +using namespace glTFCommon; + +namespace { +// generate bi-tangents from normals and tangents according to spec +struct Tangent { + aiVector3D xyz; + ai_real w; +}; +} // namespace + +// +// glTF2Importer +// + +static const aiImporterDesc desc = { + "glTF2 Importer", + "", + "", + "", + aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental, + 0, + 0, + 0, + 0, + "gltf glb" +}; + +glTF2Importer::glTF2Importer() : + BaseImporter(), + meshOffsets(), + mEmbeddedTexIdxs(), + mScene(nullptr) { + // empty +} + +glTF2Importer::~glTF2Importer() { + // empty +} + +const aiImporterDesc *glTF2Importer::GetInfo() const { + return &desc; +} + +bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig ) const { + const std::string extension = GetExtension(filename); + if (!checkSig && (extension != "gltf") && (extension != "glb")) { + return false; + } + + if (pIOHandler) { + glTF2::Asset asset(pIOHandler); + return asset.CanRead(filename, extension == "glb"); + } + + return false; +} + +static inline aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) { + switch (gltfWrapMode) { + case SamplerWrap::Mirrored_Repeat: + return aiTextureMapMode_Mirror; + + case SamplerWrap::Clamp_To_Edge: + return aiTextureMapMode_Clamp; + + case SamplerWrap::UNSET: + case SamplerWrap::Repeat: + default: + return aiTextureMapMode_Wrap; + } +} + +static inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, + const char *pKey, unsigned int type, unsigned int idx) { + aiColor4D col; + CopyValue(prop, col); + mat->AddProperty(&col, 1, pKey, type, idx); +} + +static inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat, + const char *pKey, unsigned int type, unsigned int idx) { + aiColor4D col; + glTFCommon::CopyValue(prop, col); + mat->AddProperty(&col, 1, pKey, type, idx); +} + +static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, + glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, + unsigned int texSlot = 0) { + if (prop.texture && prop.texture->source) { + aiString uri(prop.texture->source->uri); + + int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()]; + if (texIdx != -1) { // embedded + // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture) + uri.data[0] = '*'; + uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx); + } + + mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot)); + const int uvIndex = static_cast<int>(prop.texCoord); + mat->AddProperty(&uvIndex, 1, AI_MATKEY_UVWSRC(texType, texSlot)); + + if (prop.textureTransformSupported) { + aiUVTransform transform; + transform.mScaling.x = prop.TextureTransformExt_t.scale[0]; + transform.mScaling.y = prop.TextureTransformExt_t.scale[1]; + transform.mRotation = -prop.TextureTransformExt_t.rotation; // must be negated + + // A change of coordinates is required to map glTF UV transformations into the space used by + // Assimp. In glTF all UV origins are at 0,1 (top left of texture) in Assimp space. In Assimp + // rotation occurs around the image center (0.5,0.5) where as in glTF rotation is around the + // texture origin. All three can be corrected for solely by a change of the translation since + // the transformations available are shape preserving. Note the importer already flips the V + // coordinate of the actual meshes during import. + const ai_real rcos(cos(-transform.mRotation)); + const ai_real rsin(sin(-transform.mRotation)); + transform.mTranslation.x = (static_cast<ai_real>( 0.5 ) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0]; + transform.mTranslation.y = ((static_cast<ai_real>( 0.5 ) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];; + + mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot); + } + + if (prop.texture->sampler) { + Ref<Sampler> sampler = prop.texture->sampler; + + aiString name(sampler->name); + aiString id(sampler->id); + + mat->AddProperty(&name, AI_MATKEY_GLTF_MAPPINGNAME(texType, texSlot)); + mat->AddProperty(&id, AI_MATKEY_GLTF_MAPPINGID(texType, texSlot)); + + aiTextureMapMode wrapS = ConvertWrappingMode(sampler->wrapS); + aiTextureMapMode wrapT = ConvertWrappingMode(sampler->wrapT); + mat->AddProperty(&wrapS, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot)); + mat->AddProperty(&wrapT, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot)); + + if (sampler->magFilter != SamplerMagFilter::UNSET) { + mat->AddProperty(&sampler->magFilter, 1, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(texType, texSlot)); + } + + if (sampler->minFilter != SamplerMinFilter::UNSET) { + mat->AddProperty(&sampler->minFilter, 1, AI_MATKEY_GLTF_MAPPINGFILTER_MIN(texType, texSlot)); + } + } else { + // Use glTFv2 default sampler + const aiTextureMapMode default_wrap = aiTextureMapMode_Wrap; + mat->AddProperty(&default_wrap, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot)); + mat->AddProperty(&default_wrap, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot)); + } + } +} + +inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, + NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType, + unsigned int texSlot = 0) { + SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot); + + if (prop.texture && prop.texture->source) { + mat->AddProperty(&prop.scale, 1, AI_MATKEY_GLTF_TEXTURE_SCALE(texType, texSlot)); + } +} + +inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, + OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType, + unsigned int texSlot = 0) { + SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot); + + if (prop.texture && prop.texture->source) { + mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot)); + } +} + +static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, Material &mat) { + aiMaterial *aimat = new aiMaterial(); + + try { + if (!mat.name.empty()) { + aiString str(mat.name); + + aimat->AddProperty(&str, AI_MATKEY_NAME); + } + + // Set Assimp DIFFUSE and BASE COLOR to the pbrMetallicRoughness base color and texture for backwards compatibility + // Technically should not load any pbrMetallicRoughness if extensionsRequired contains KHR_materials_pbrSpecularGlossiness + SetMaterialColorProperty(r, mat.pbrMetallicRoughness.baseColorFactor, aimat, AI_MATKEY_COLOR_DIFFUSE); + SetMaterialColorProperty(r, mat.pbrMetallicRoughness.baseColorFactor, aimat, AI_MATKEY_BASE_COLOR); + + SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_DIFFUSE); + SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_BASE_COLOR); + + SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.metallicRoughnessTexture, aimat, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE); + + aimat->AddProperty(&mat.pbrMetallicRoughness.metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR); + aimat->AddProperty(&mat.pbrMetallicRoughness.roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR); + + float roughnessAsShininess = 1 - mat.pbrMetallicRoughness.roughnessFactor; + roughnessAsShininess *= roughnessAsShininess * 1000; + aimat->AddProperty(&roughnessAsShininess, 1, AI_MATKEY_SHININESS); + + SetMaterialTextureProperty(embeddedTexIdxs, r, mat.normalTexture, aimat, aiTextureType_NORMALS); + SetMaterialTextureProperty(embeddedTexIdxs, r, mat.occlusionTexture, aimat, aiTextureType_LIGHTMAP); + SetMaterialTextureProperty(embeddedTexIdxs, r, mat.emissiveTexture, aimat, aiTextureType_EMISSIVE); + SetMaterialColorProperty(r, mat.emissiveFactor, aimat, AI_MATKEY_COLOR_EMISSIVE); + + aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED); + aimat->AddProperty(&mat.pbrMetallicRoughness.baseColorFactor[3], 1, AI_MATKEY_OPACITY); + + aiString alphaMode(mat.alphaMode); + aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE); + aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF); + + //pbrSpecularGlossiness + if (mat.pbrSpecularGlossiness.isPresent) { + PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value; + + SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE); + SetMaterialColorProperty(r, pbrSG.specularFactor, aimat, AI_MATKEY_COLOR_SPECULAR); + + float glossinessAsShininess = pbrSG.glossinessFactor * 1000.0f; + aimat->AddProperty(&glossinessAsShininess, 1, AI_MATKEY_SHININESS); + aimat->AddProperty(&pbrSG.glossinessFactor, 1, AI_MATKEY_GLOSSINESS_FACTOR); + + SetMaterialTextureProperty(embeddedTexIdxs, r, pbrSG.diffuseTexture, aimat, aiTextureType_DIFFUSE); + + SetMaterialTextureProperty(embeddedTexIdxs, r, pbrSG.specularGlossinessTexture, aimat, aiTextureType_SPECULAR); + } + + // glTFv2 is either PBR or Unlit + aiShadingMode shadingMode = aiShadingMode_PBR_BRDF; + if (mat.unlit) { + aimat->AddProperty(&mat.unlit, 1, "$mat.gltf.unlit", 0, 0); // TODO: Remove this property, it is kept for backwards compatibility with assimp 5.0.1 + shadingMode = aiShadingMode_Unlit; + } + + aimat->AddProperty(&shadingMode, 1, AI_MATKEY_SHADING_MODEL); + + + // KHR_materials_sheen + if (mat.materialSheen.isPresent) { + MaterialSheen &sheen = mat.materialSheen.value; + // Default value {0,0,0} disables Sheen + if (std::memcmp(sheen.sheenColorFactor, defaultSheenFactor, sizeof(glTFCommon::vec3)) != 0) { + SetMaterialColorProperty(r, sheen.sheenColorFactor, aimat, AI_MATKEY_SHEEN_COLOR_FACTOR); + aimat->AddProperty(&sheen.sheenRoughnessFactor, 1, AI_MATKEY_SHEEN_ROUGHNESS_FACTOR); + SetMaterialTextureProperty(embeddedTexIdxs, r, sheen.sheenColorTexture, aimat, AI_MATKEY_SHEEN_COLOR_TEXTURE); + SetMaterialTextureProperty(embeddedTexIdxs, r, sheen.sheenRoughnessTexture, aimat, AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE); + } + } + + // KHR_materials_clearcoat + if (mat.materialClearcoat.isPresent) { + MaterialClearcoat &clearcoat = mat.materialClearcoat.value; + // Default value 0.0 disables clearcoat + if (clearcoat.clearcoatFactor != 0.0f) { + aimat->AddProperty(&clearcoat.clearcoatFactor, 1, AI_MATKEY_CLEARCOAT_FACTOR); + aimat->AddProperty(&clearcoat.clearcoatRoughnessFactor, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR); + SetMaterialTextureProperty(embeddedTexIdxs, r, clearcoat.clearcoatTexture, aimat, AI_MATKEY_CLEARCOAT_TEXTURE); + SetMaterialTextureProperty(embeddedTexIdxs, r, clearcoat.clearcoatRoughnessTexture, aimat, AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE); + SetMaterialTextureProperty(embeddedTexIdxs, r, clearcoat.clearcoatNormalTexture, aimat, AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE); + } + } + + // KHR_materials_transmission + if (mat.materialTransmission.isPresent) { + MaterialTransmission &transmission = mat.materialTransmission.value; + + aimat->AddProperty(&transmission.transmissionFactor, 1, AI_MATKEY_TRANSMISSION_FACTOR); + SetMaterialTextureProperty(embeddedTexIdxs, r, transmission.transmissionTexture, aimat, AI_MATKEY_TRANSMISSION_TEXTURE); + } + + // KHR_materials_volume + if (mat.materialVolume.isPresent) { + MaterialVolume &volume = mat.materialVolume.value; + + aimat->AddProperty(&volume.thicknessFactor, 1, AI_MATKEY_VOLUME_THICKNESS_FACTOR); + SetMaterialTextureProperty(embeddedTexIdxs, r, volume.thicknessTexture, aimat, AI_MATKEY_VOLUME_THICKNESS_TEXTURE); + aimat->AddProperty(&volume.attenuationDistance, 1, AI_MATKEY_VOLUME_ATTENUATION_DISTANCE); + SetMaterialColorProperty(r, volume.attenuationColor, aimat, AI_MATKEY_VOLUME_ATTENUATION_COLOR); + } + + // KHR_materials_ior + if (mat.materialIOR.isPresent) { + MaterialIOR &ior = mat.materialIOR.value; + + aimat->AddProperty(&ior.ior, 1, AI_MATKEY_REFRACTI); + } + + return aimat; + } catch (...) { + delete aimat; + throw; + } +} + +void glTF2Importer::ImportMaterials(Asset &r) { + const unsigned int numImportedMaterials = unsigned(r.materials.Size()); + ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials"); + Material defaultMaterial; + + mScene->mNumMaterials = numImportedMaterials + 1; + mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials]; + std::fill(mScene->mMaterials, mScene->mMaterials + mScene->mNumMaterials, nullptr); + mScene->mMaterials[numImportedMaterials] = ImportMaterial(mEmbeddedTexIdxs, r, defaultMaterial); + + for (unsigned int i = 0; i < numImportedMaterials; ++i) { + mScene->mMaterials[i] = ImportMaterial(mEmbeddedTexIdxs, r, r.materials[i]); + } +} + +static inline void SetFaceAndAdvance1(aiFace*& face, unsigned int numVertices, unsigned int a) { + if (a >= numVertices) { + return; + } + face->mNumIndices = 1; + face->mIndices = new unsigned int[1]; + face->mIndices[0] = a; + ++face; +} + +static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices, + unsigned int a, unsigned int b) { + if ((a >= numVertices) || (b >= numVertices)) { + return; + } + face->mNumIndices = 2; + face->mIndices = new unsigned int[2]; + face->mIndices[0] = a; + face->mIndices[1] = b; + ++face; +} + +static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a, + unsigned int b, unsigned int c) { + if ((a >= numVertices) || (b >= numVertices) || (c >= numVertices)) { + return; + } + face->mNumIndices = 3; + face->mIndices = new unsigned int[3]; + face->mIndices[0] = a; + face->mIndices[1] = b; + face->mIndices[2] = c; + ++face; +} + +#ifdef ASSIMP_BUILD_DEBUG +static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) { + for (unsigned i = 0; i < nFaces; ++i) { + for (unsigned j = 0; j < faces[i].mNumIndices; ++j) { + unsigned idx = faces[i].mIndices[j]; + if (idx >= nVerts) { + return false; + } + } + } + return true; +} +#endif // ASSIMP_BUILD_DEBUG + +template<typename T> +aiColor4D* GetVertexColorsForType(Ref<Accessor> input) { + constexpr float max = std::numeric_limits<T>::max(); + aiColor4t<T>* colors; + input->ExtractData(colors); + auto output = new aiColor4D[input->count]; + for (size_t i = 0; i < input->count; i++) { + output[i] = aiColor4D( + colors[i].r / max, colors[i].g / max, + colors[i].b / max, colors[i].a / max + ); + } + delete[] colors; + return output; +} + +void glTF2Importer::ImportMeshes(glTF2::Asset &r) { + ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes"); + std::vector<std::unique_ptr<aiMesh>> meshes; + + unsigned int k = 0; + meshOffsets.clear(); + + for (unsigned int m = 0; m < r.meshes.Size(); ++m) { + Mesh &mesh = r.meshes[m]; + + meshOffsets.push_back(k); + k += unsigned(mesh.primitives.size()); + + for (unsigned int p = 0; p < mesh.primitives.size(); ++p) { + Mesh::Primitive &prim = mesh.primitives[p]; + + aiMesh *aim = new aiMesh(); + meshes.push_back(std::unique_ptr<aiMesh>(aim)); + + aim->mName = mesh.name.empty() ? mesh.id : mesh.name; + + if (mesh.primitives.size() > 1) { + ai_uint32 &len = aim->mName.length; + aim->mName.data[len] = '-'; + len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p); + } + + switch (prim.mode) { + case PrimitiveMode_POINTS: + aim->mPrimitiveTypes |= aiPrimitiveType_POINT; + break; + + case PrimitiveMode_LINES: + case PrimitiveMode_LINE_LOOP: + case PrimitiveMode_LINE_STRIP: + aim->mPrimitiveTypes |= aiPrimitiveType_LINE; + break; + + case PrimitiveMode_TRIANGLES: + case PrimitiveMode_TRIANGLE_STRIP: + case PrimitiveMode_TRIANGLE_FAN: + aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; + break; + } + + Mesh::Primitive::Attributes &attr = prim.attributes; + + if (!attr.position.empty() && attr.position[0]) { + aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count); + attr.position[0]->ExtractData(aim->mVertices); + } + + if (!attr.normal.empty() && attr.normal[0]) { + if (attr.normal[0]->count != aim->mNumVertices) { + DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored."); + } else { + attr.normal[0]->ExtractData(aim->mNormals); + + // only extract tangents if normals are present + if (!attr.tangent.empty() && attr.tangent[0]) { + if (attr.tangent[0]->count != aim->mNumVertices) { + DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored."); + } else { + // generate bitangents from normals and tangents according to spec + Tangent *tangents = nullptr; + + attr.tangent[0]->ExtractData(tangents); + + aim->mTangents = new aiVector3D[aim->mNumVertices]; + aim->mBitangents = new aiVector3D[aim->mNumVertices]; + + for (unsigned int i = 0; i < aim->mNumVertices; ++i) { + aim->mTangents[i] = tangents[i].xyz; + aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w; + } + + delete[] tangents; + } + } + } + } + + for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) { + if (attr.color[c]->count != aim->mNumVertices) { + DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name, + "\" does not match the vertex count"); + continue; + } + + auto componentType = attr.color[c]->componentType; + if (componentType == glTF2::ComponentType_FLOAT) { + attr.color[c]->ExtractData(aim->mColors[c]); + } else { + if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) { + aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]); + } else if (componentType == glTF2::ComponentType_UNSIGNED_SHORT) { + aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c]); + } + } + } + for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) { + if (!attr.texcoord[tc]) { + DefaultLogger::get()->warn("Texture coordinate accessor not found or non-contiguous texture coordinate sets."); + continue; + } + + if (attr.texcoord[tc]->count != aim->mNumVertices) { + DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name, + "\" does not match the vertex count"); + continue; + } + + attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]); + aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents(); + + aiVector3D *values = aim->mTextureCoords[tc]; + for (unsigned int i = 0; i < aim->mNumVertices; ++i) { + values[i].y = 1 - values[i].y; // Flip Y coords + } + } + + std::vector<Mesh::Primitive::Target> &targets = prim.targets; + if (!targets.empty()) { + aim->mNumAnimMeshes = (unsigned int)targets.size(); + aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes]; + std::fill(aim->mAnimMeshes, aim->mAnimMeshes + aim->mNumAnimMeshes, nullptr); + for (size_t i = 0; i < targets.size(); i++) { + bool needPositions = targets[i].position.size() > 0; + bool needNormals = (targets[i].normal.size() > 0) && aim->HasNormals(); + bool needTangents = (targets[i].tangent.size() > 0) && aim->HasTangentsAndBitangents(); + // GLTF morph does not support colors and texCoords + aim->mAnimMeshes[i] = aiCreateAnimMesh(aim, + needPositions, needNormals, needTangents, false, false); + aiAnimMesh &aiAnimMesh = *(aim->mAnimMeshes[i]); + Mesh::Primitive::Target &target = targets[i]; + + if (needPositions) { + if (target.position[0]->count != aim->mNumVertices) { + ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count"); + } else { + aiVector3D *positionDiff = nullptr; + target.position[0]->ExtractData(positionDiff); + for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) { + aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId]; + } + delete[] positionDiff; + } + } + if (needNormals) { + if (target.normal[0]->count != aim->mNumVertices) { + ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count"); + } else { + aiVector3D *normalDiff = nullptr; + target.normal[0]->ExtractData(normalDiff); + for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) { + aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId]; + } + delete[] normalDiff; + } + } + if (needTangents) { + if (target.tangent[0]->count != aim->mNumVertices) { + ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count"); + } else { + Tangent *tangent = nullptr; + attr.tangent[0]->ExtractData(tangent); + + aiVector3D *tangentDiff = nullptr; + target.tangent[0]->ExtractData(tangentDiff); + + for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) { + tangent[vertexId].xyz += tangentDiff[vertexId]; + aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz; + aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w; + } + delete[] tangent; + delete[] tangentDiff; + } + } + if (mesh.weights.size() > i) { + aiAnimMesh.mWeight = mesh.weights[i]; + } + if (mesh.targetNames.size() > i) { + aiAnimMesh.mName = mesh.targetNames[i]; + } + } + } + + aiFace *faces = nullptr; + aiFace *facePtr = nullptr; + size_t nFaces = 0; + + if (prim.indices) { + size_t count = prim.indices->count; + + Accessor::Indexer data = prim.indices->GetIndexer(); + if (!data.IsValid()) { + throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name)); + } + + switch (prim.mode) { + case PrimitiveMode_POINTS: { + nFaces = count; + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; ++i) { + SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i)); + } + break; + } + + case PrimitiveMode_LINES: { + nFaces = count / 2; + if (nFaces * 2 != count) { + ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped."); + count = nFaces * 2; + } + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; i += 2) { + SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1)); + } + break; + } + + case PrimitiveMode_LINE_LOOP: + case PrimitiveMode_LINE_STRIP: { + nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); + facePtr = faces = new aiFace[nFaces]; + SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1)); + for (unsigned int i = 2; i < count; ++i) { + SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i)); + } + if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop + SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]); + } + break; + } + + case PrimitiveMode_TRIANGLES: { + nFaces = count / 3; + if (nFaces * 3 != count) { + ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped."); + count = nFaces * 3; + } + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; i += 3) { + SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); + } + break; + } + case PrimitiveMode_TRIANGLE_STRIP: { + nFaces = count - 2; + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < nFaces; ++i) { + //The ordering is to ensure that the triangles are all drawn with the same orientation + if ((i + 1) % 2 == 0) { + //For even n, vertices n + 1, n, and n + 2 define triangle n + SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2)); + } else { + //For odd n, vertices n, n+1, and n+2 define triangle n + SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); + } + } + break; + } + case PrimitiveMode_TRIANGLE_FAN: + nFaces = count - 2; + facePtr = faces = new aiFace[nFaces]; + SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); + for (unsigned int i = 1; i < nFaces; ++i) { + SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2)); + } + break; + } + } else { // no indices provided so directly generate from counts + + // use the already determined count as it includes checks + unsigned int count = aim->mNumVertices; + + switch (prim.mode) { + case PrimitiveMode_POINTS: { + nFaces = count; + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; ++i) { + SetFaceAndAdvance1(facePtr, aim->mNumVertices, i); + } + break; + } + + case PrimitiveMode_LINES: { + nFaces = count / 2; + if (nFaces * 2 != count) { + ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped."); + count = (unsigned int)nFaces * 2; + } + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; i += 2) { + SetFaceAndAdvance2(facePtr, aim->mNumVertices, i, i + 1); + } + break; + } + + case PrimitiveMode_LINE_LOOP: + case PrimitiveMode_LINE_STRIP: { + nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); + facePtr = faces = new aiFace[nFaces]; + SetFaceAndAdvance2(facePtr, aim->mNumVertices, 0, 1); + for (unsigned int i = 2; i < count; ++i) { + SetFaceAndAdvance2(facePtr, aim->mNumVertices, i - 1, i); + } + if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop + SetFaceAndAdvance2(facePtr, aim->mNumVertices, count - 1, 0); + } + break; + } + + case PrimitiveMode_TRIANGLES: { + nFaces = count / 3; + if (nFaces * 3 != count) { + ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped."); + count = (unsigned int)nFaces * 3; + } + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; i += 3) { + SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2); + } + break; + } + case PrimitiveMode_TRIANGLE_STRIP: { + nFaces = count - 2; + facePtr = faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < nFaces; ++i) { + //The ordering is to ensure that the triangles are all drawn with the same orientation + if ((i + 1) % 2 == 0) { + //For even n, vertices n + 1, n, and n + 2 define triangle n + SetFaceAndAdvance3(facePtr, aim->mNumVertices, i + 1, i, i + 2); + } else { + //For odd n, vertices n, n+1, and n+2 define triangle n + SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2); + } + } + break; + } + case PrimitiveMode_TRIANGLE_FAN: + nFaces = count - 2; + facePtr = faces = new aiFace[nFaces]; + SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, 1, 2); + for (unsigned int i = 1; i < nFaces; ++i) { + SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, i + 1, i + 2); + } + break; + } + } + + if (faces) { + aim->mFaces = faces; + const unsigned int actualNumFaces = static_cast<unsigned int>(facePtr - faces); + if (actualNumFaces < nFaces) { + ASSIMP_LOG_WARN("Some faces had out-of-range indices. Those faces were dropped."); + } + if (actualNumFaces == 0) { + throw DeadlyImportError("Mesh \"", aim->mName.C_Str(), "\" has no faces"); + } + aim->mNumFaces = actualNumFaces; + ai_assert(CheckValidFacesIndices(faces, actualNumFaces, aim->mNumVertices)); + } + + if (prim.material) { + aim->mMaterialIndex = prim.material.GetIndex(); + } else { + aim->mMaterialIndex = mScene->mNumMaterials - 1; + } + } + } + + meshOffsets.push_back(k); + + CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes); +} + +void glTF2Importer::ImportCameras(glTF2::Asset &r) { + if (!r.cameras.Size()) { + return; + } + + const unsigned int numCameras = r.cameras.Size(); + ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras"); + mScene->mNumCameras = numCameras; + mScene->mCameras = new aiCamera *[numCameras]; + std::fill(mScene->mCameras, mScene->mCameras + numCameras, nullptr); + + for (size_t i = 0; i < numCameras; ++i) { + Camera &cam = r.cameras[i]; + + aiCamera *aicam = mScene->mCameras[i] = new aiCamera(); + + // cameras point in -Z by default, rest is specified in node transform + aicam->mLookAt = aiVector3D(0.f, 0.f, -1.f); + + if (cam.type == Camera::Perspective) { + aicam->mAspect = cam.cameraProperties.perspective.aspectRatio; + aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect); + aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar; + aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear; + } else { + aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar; + aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear; + aicam->mHorizontalFOV = 0.0; + aicam->mOrthographicWidth = cam.cameraProperties.ortographic.xmag; + aicam->mAspect = 1.0f; + if (0.f != cam.cameraProperties.ortographic.ymag) { + aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag; + } + } + } +} + +void glTF2Importer::ImportLights(glTF2::Asset &r) { + if (!r.lights.Size()) { + return; + } + + const unsigned int numLights = r.lights.Size(); + ASSIMP_LOG_DEBUG("Importing ", numLights, " lights"); + mScene->mNumLights = numLights; + mScene->mLights = new aiLight *[numLights]; + std::fill(mScene->mLights, mScene->mLights + numLights, nullptr); + + for (size_t i = 0; i < numLights; ++i) { + Light &light = r.lights[i]; + + aiLight *ail = mScene->mLights[i] = new aiLight(); + + switch (light.type) { + case Light::Directional: + ail->mType = aiLightSource_DIRECTIONAL; + break; + case Light::Point: + ail->mType = aiLightSource_POINT; + break; + case Light::Spot: + ail->mType = aiLightSource_SPOT; + break; + } + + if (ail->mType != aiLightSource_POINT) { + ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f); + ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f); + } + + vec3 colorWithIntensity = { light.color[0] * light.intensity, light.color[1] * light.intensity, light.color[2] * light.intensity }; + CopyValue(colorWithIntensity, ail->mColorAmbient); + CopyValue(colorWithIntensity, ail->mColorDiffuse); + CopyValue(colorWithIntensity, ail->mColorSpecular); + + if (ail->mType == aiLightSource_DIRECTIONAL) { + ail->mAttenuationConstant = 1.0; + ail->mAttenuationLinear = 0.0; + ail->mAttenuationQuadratic = 0.0; + } else { + //in PBR attenuation is calculated using inverse square law which can be expressed + //using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters + //this is correct equation for the case when range (see + //https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual) + //is not present. When range is not present it is assumed that it is infinite and so numerator is 1. + //When range is present then numerator might be any value in range [0,1] and then assimps equation + //will not suffice. In this case range is added into metadata in ImportNode function + //and its up to implementation to read it when it wants to + ail->mAttenuationConstant = 0.0; + ail->mAttenuationLinear = 0.0; + ail->mAttenuationQuadratic = 1.0; + } + + if (ail->mType == aiLightSource_SPOT) { + ail->mAngleInnerCone = light.innerConeAngle; + ail->mAngleOuterCone = light.outerConeAngle; + } + } +} + +static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) { + if (node.matrix.isPresent) { + CopyValue(node.matrix.value, matrix); + return; + } + + if (node.translation.isPresent) { + aiVector3D trans; + CopyValue(node.translation.value, trans); + aiMatrix4x4 t; + aiMatrix4x4::Translation(trans, t); + matrix = matrix * t; + } + + if (node.rotation.isPresent) { + aiQuaternion rot; + CopyValue(node.rotation.value, rot); + matrix = matrix * aiMatrix4x4(rot.GetMatrix()); + } + + if (node.scale.isPresent) { + aiVector3D scal(1.f); + CopyValue(node.scale.value, scal); + aiMatrix4x4 s; + aiMatrix4x4::Scaling(scal, s); + matrix = matrix * s; + } +} + +static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) { + Mesh::Primitive::Attributes &attr = primitive.attributes; + if (attr.weight.empty() || attr.joint.empty()) { + return; + } + if (attr.weight[0]->count != attr.joint[0]->count) { + return; + } + + size_t num_vertices = attr.weight[0]->count; + + struct Weights { + float values[4]; + }; + Weights *weights = nullptr; + attr.weight[0]->ExtractData(weights); + + struct Indices8 { + uint8_t values[4]; + }; + struct Indices16 { + uint16_t values[4]; + }; + Indices8 *indices8 = nullptr; + Indices16 *indices16 = nullptr; + if (attr.joint[0]->GetElementSize() == 4) { + attr.joint[0]->ExtractData(indices8); + } else { + attr.joint[0]->ExtractData(indices16); + } + // + if (nullptr == indices8 && nullptr == indices16) { + // Something went completely wrong! + ai_assert(false); + return; + } + + for (size_t i = 0; i < num_vertices; ++i) { + for (int j = 0; j < 4; ++j) { + const unsigned int bone = (indices8 != nullptr) ? indices8[i].values[j] : indices16[i].values[j]; + const float weight = weights[i].values[j]; + if (weight > 0 && bone < map.size()) { + map[bone].reserve(8); + map[bone].emplace_back(static_cast<unsigned int>(i), weight); + } + } + } + + delete[] weights; + delete[] indices8; + delete[] indices16; +} + +static std::string GetNodeName(const Node &node) { + return node.name.empty() ? node.id : node.name; +} + +void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) { + if (extension.mStringValue.isPresent) { + metadata->Add(extension.name, aiString(extension.mStringValue.value)); + } else if (extension.mDoubleValue.isPresent) { + metadata->Add(extension.name, extension.mDoubleValue.value); + } else if (extension.mUint64Value.isPresent) { + metadata->Add(extension.name, extension.mUint64Value.value); + } else if (extension.mInt64Value.isPresent) { + metadata->Add(extension.name, static_cast<int32_t>(extension.mInt64Value.value)); + } else if (extension.mBoolValue.isPresent) { + metadata->Add(extension.name, extension.mBoolValue.value); + } else if (extension.mValues.isPresent) { + aiMetadata val; + for (auto const & subExtension : extension.mValues.value) { + ParseExtensions(&val, subExtension); + } + metadata->Add(extension.name, val); + } +} + +void ParseExtras(aiMetadata *metadata, const CustomExtension &extension) { + if (extension.mValues.isPresent) { + for (auto const & subExtension : extension.mValues.value) { + ParseExtensions(metadata, subExtension); + } + } +} + +aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) { + Node &node = *ptr; + + aiNode *ainode = new aiNode(GetNodeName(node)); + + try { + if (!node.children.empty()) { + ainode->mNumChildren = unsigned(node.children.size()); + ainode->mChildren = new aiNode *[ainode->mNumChildren]; + std::fill(ainode->mChildren, ainode->mChildren + ainode->mNumChildren, nullptr); + + for (unsigned int i = 0; i < ainode->mNumChildren; ++i) { + aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]); + child->mParent = ainode; + ainode->mChildren[i] = child; + } + } + + if (node.customExtensions || node.extras) { + ainode->mMetaData = new aiMetadata; + if (node.customExtensions) { + ParseExtensions(ainode->mMetaData, node.customExtensions); + } + if (node.extras) { + ParseExtras(ainode->mMetaData, node.extras); + } + } + + GetNodeTransform(ainode->mTransformation, node); + + if (!node.meshes.empty()) { + // GLTF files contain at most 1 mesh per node. + if (node.meshes.size() > 1) + { + throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(), + " meshes in ", getContextForErrorMessages(node.id, node.name), + ", but only 1 mesh per node allowed."); + } + int mesh_idx = node.meshes[0].GetIndex(); + int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx]; + + ainode->mNumMeshes = count; + ainode->mMeshes = new unsigned int[count]; + + if (node.skin) { + for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) { + aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo]; + unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size()); + + std::vector<std::vector<aiVertexWeight>> weighting(numBones); + BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting); + + mesh->mNumBones = static_cast<unsigned int>(numBones); + mesh->mBones = new aiBone *[mesh->mNumBones]; + std::fill(mesh->mBones, mesh->mBones + mesh->mNumBones, nullptr); + + // GLTF and Assimp choose to store bone weights differently. + // GLTF has each vertex specify which bones influence the vertex. + // Assimp has each bone specify which vertices it has influence over. + // To convert this data, we first read over the vertex data and pull + // out the bone-to-vertex mapping. Then, when creating the aiBones, + // we copy the bone-to-vertex mapping into the bone. This is unfortunate + // both because it's somewhat slow and because, for many applications, + // we then need to reconvert the data back into the vertex-to-bone + // mapping which makes things doubly-slow. + + mat4 *pbindMatrices = nullptr; + node.skin->inverseBindMatrices->ExtractData(pbindMatrices); + + for (uint32_t i = 0; i < numBones; ++i) { + const std::vector<aiVertexWeight> &weights = weighting[i]; + aiBone *bone = new aiBone(); + + Ref<Node> joint = node.skin->jointNames[i]; + if (!joint->name.empty()) { + bone->mName = joint->name; + } else { + // Assimp expects each bone to have a unique name. + static const std::string kDefaultName = "bone_"; + char postfix[10] = { 0 }; + ASSIMP_itoa10(postfix, i); + bone->mName = (kDefaultName + postfix); + } + GetNodeTransform(bone->mOffsetMatrix, *joint); + CopyValue(pbindMatrices[i], bone->mOffsetMatrix); + bone->mNumWeights = static_cast<uint32_t>(weights.size()); + + if (bone->mNumWeights > 0) { + bone->mWeights = new aiVertexWeight[bone->mNumWeights]; + memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight)); + } else { + // Assimp expects all bones to have at least 1 weight. + bone->mWeights = new aiVertexWeight[1]; + bone->mNumWeights = 1; + bone->mWeights->mVertexId = 0; + bone->mWeights->mWeight = 0.f; + } + mesh->mBones[i] = bone; + } + + if (pbindMatrices) { + delete[] pbindMatrices; + } + } + } + + int k = 0; + for (unsigned int j = meshOffsets[mesh_idx]; j < meshOffsets[mesh_idx + 1]; ++j, ++k) { + ainode->mMeshes[k] = j; + } + } + + if (node.camera) { + pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName; + if (node.translation.isPresent) { + aiVector3D trans; + CopyValue(node.translation.value, trans); + pScene->mCameras[node.camera.GetIndex()]->mPosition = trans; + } + } + + if (node.light) { + pScene->mLights[node.light.GetIndex()]->mName = ainode->mName; + + //range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual + //it is added to meta data of parent node, because there is no other place to put it + if (node.light->range.isPresent) { + if (!ainode->mMetaData) { + ainode->mMetaData = aiMetadata::Alloc(1); + ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value); + } else { + ainode->mMetaData->Add("PBR_LightRange", node.light->range.value); + } + } + } + + return ainode; + } catch (...) { + delete ainode; + throw; + } +} + +void glTF2Importer::ImportNodes(glTF2::Asset &r) { + if (!r.scene) { + throw DeadlyImportError("GLTF: No scene"); + } + ASSIMP_LOG_DEBUG("Importing nodes"); + + std::vector<Ref<Node>> rootNodes = r.scene->nodes; + + // The root nodes + unsigned int numRootNodes = unsigned(rootNodes.size()); + if (numRootNodes == 1) { // a single root node: use it + mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]); + } else if (numRootNodes > 1) { // more than one root node: create a fake root + aiNode *root = mScene->mRootNode = new aiNode("ROOT"); + + root->mChildren = new aiNode *[numRootNodes]; + std::fill(root->mChildren, root->mChildren + numRootNodes, nullptr); + + for (unsigned int i = 0; i < numRootNodes; ++i) { + aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]); + node->mParent = root; + root->mChildren[root->mNumChildren++] = node; + } + } else { + mScene->mRootNode = new aiNode("ROOT"); + } +} + +struct AnimationSamplers { + AnimationSamplers() : + translation(nullptr), + rotation(nullptr), + scale(nullptr), + weight(nullptr) { + // empty + } + + Animation::Sampler *translation; + Animation::Sampler *rotation; + Animation::Sampler *scale; + Animation::Sampler *weight; +}; + +aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) { + aiNodeAnim *anim = new aiNodeAnim(); + + try { + anim->mNodeName = GetNodeName(node); + + static const float kMillisecondsFromSeconds = 1000.f; + + if (samplers.translation && samplers.translation->input && samplers.translation->output) { + float *times = nullptr; + samplers.translation->input->ExtractData(times); + aiVector3D *values = nullptr; + samplers.translation->output->ExtractData(values); + anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count); + anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys]; + unsigned int ii = (samplers.translation->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0; + for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) { + anim->mPositionKeys[i].mTime = times[i] * kMillisecondsFromSeconds; + anim->mPositionKeys[i].mValue = values[ii]; + ii += (samplers.translation->interpolation == Interpolation_CUBICSPLINE) ? 3 : 1; + } + delete[] times; + delete[] values; + } else if (node.translation.isPresent) { + anim->mNumPositionKeys = 1; + anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys]; + anim->mPositionKeys->mTime = 0.f; + anim->mPositionKeys->mValue.x = node.translation.value[0]; + anim->mPositionKeys->mValue.y = node.translation.value[1]; + anim->mPositionKeys->mValue.z = node.translation.value[2]; + } + + if (samplers.rotation && samplers.rotation->input && samplers.rotation->output) { + float *times = nullptr; + samplers.rotation->input->ExtractData(times); + aiQuaternion *values = nullptr; + samplers.rotation->output->ExtractData(values); + anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count); + anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys]; + unsigned int ii = (samplers.rotation->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0; + for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) { + anim->mRotationKeys[i].mTime = times[i] * kMillisecondsFromSeconds; + anim->mRotationKeys[i].mValue.x = values[ii].w; + anim->mRotationKeys[i].mValue.y = values[ii].x; + anim->mRotationKeys[i].mValue.z = values[ii].y; + anim->mRotationKeys[i].mValue.w = values[ii].z; + ii += (samplers.rotation->interpolation == Interpolation_CUBICSPLINE) ? 3 : 1; + } + delete[] times; + delete[] values; + } else if (node.rotation.isPresent) { + anim->mNumRotationKeys = 1; + anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys]; + anim->mRotationKeys->mTime = 0.f; + anim->mRotationKeys->mValue.x = node.rotation.value[0]; + anim->mRotationKeys->mValue.y = node.rotation.value[1]; + anim->mRotationKeys->mValue.z = node.rotation.value[2]; + anim->mRotationKeys->mValue.w = node.rotation.value[3]; + } + + if (samplers.scale && samplers.scale->input && samplers.scale->output) { + float *times = nullptr; + samplers.scale->input->ExtractData(times); + aiVector3D *values = nullptr; + samplers.scale->output->ExtractData(values); + anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count); + anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys]; + unsigned int ii = (samplers.scale->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0; + for (unsigned int i = 0; i < anim->mNumScalingKeys; ++i) { + anim->mScalingKeys[i].mTime = times[i] * kMillisecondsFromSeconds; + anim->mScalingKeys[i].mValue = values[ii]; + ii += (samplers.scale->interpolation == Interpolation_CUBICSPLINE) ? 3 : 1; + } + delete[] times; + delete[] values; + } else if (node.scale.isPresent) { + anim->mNumScalingKeys = 1; + anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys]; + anim->mScalingKeys->mTime = 0.f; + anim->mScalingKeys->mValue.x = node.scale.value[0]; + anim->mScalingKeys->mValue.y = node.scale.value[1]; + anim->mScalingKeys->mValue.z = node.scale.value[2]; + } + + return anim; + } catch (...) { + delete anim; + throw; + } +} + +aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) { + auto *anim = new aiMeshMorphAnim(); + + try { + anim->mName = GetNodeName(node); + + static const float kMillisecondsFromSeconds = 1000.f; + + if (samplers.weight && samplers.weight->input && samplers.weight->output) { + float *times = nullptr; + samplers.weight->input->ExtractData(times); + float *values = nullptr; + samplers.weight->output->ExtractData(values); + anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count); + + // for Interpolation_CUBICSPLINE can have more outputs + const unsigned int weightStride = (unsigned int)samplers.weight->output->count / anim->mNumKeys; + const unsigned int numMorphs = (samplers.weight->interpolation == Interpolation_CUBICSPLINE) ? weightStride - 2 : weightStride; + + anim->mKeys = new aiMeshMorphKey[anim->mNumKeys]; + unsigned int ii = (samplers.weight->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0; + for (unsigned int i = 0u; i < anim->mNumKeys; ++i) { + unsigned int k = weightStride * i + ii; + anim->mKeys[i].mTime = times[i] * kMillisecondsFromSeconds; + anim->mKeys[i].mNumValuesAndWeights = numMorphs; + anim->mKeys[i].mValues = new unsigned int[numMorphs]; + anim->mKeys[i].mWeights = new double[numMorphs]; + + for (unsigned int j = 0u; j < numMorphs; ++j, ++k) { + anim->mKeys[i].mValues[j] = j; + anim->mKeys[i].mWeights[j] = (0.f > values[k]) ? 0.f : values[k]; + } + } + + delete[] times; + delete[] values; + } + + return anim; + } catch (...) { + delete anim; + throw; + } +} + +std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &anim) { + std::unordered_map<unsigned int, AnimationSamplers> samplers; + for (unsigned int c = 0; c < anim.channels.size(); ++c) { + Animation::Channel &channel = anim.channels[c]; + if (channel.sampler < 0 || channel.sampler >= static_cast<int>(anim.samplers.size())) { + continue; + } + + auto& animsampler = anim.samplers[channel.sampler]; + + if (!animsampler.input) { + ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler input. Skipping."); + continue; + } + + if (!animsampler.output) { + ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler output. Skipping."); + continue; + } + + if (animsampler.input->count > animsampler.output->count) { + ASSIMP_LOG_WARN("Animation ", anim.name, ": Number of keyframes in sampler input ", animsampler.input->count, " exceeds number of keyframes in sampler output ", animsampler.output->count); + continue; + } + + const unsigned int node_index = channel.target.node.GetIndex(); + + AnimationSamplers &sampler = samplers[node_index]; + if (channel.target.path == AnimationPath_TRANSLATION) { + sampler.translation = &anim.samplers[channel.sampler]; + } else if (channel.target.path == AnimationPath_ROTATION) { + sampler.rotation = &anim.samplers[channel.sampler]; + } else if (channel.target.path == AnimationPath_SCALE) { + sampler.scale = &anim.samplers[channel.sampler]; + } else if (channel.target.path == AnimationPath_WEIGHTS) { + sampler.weight = &anim.samplers[channel.sampler]; + } + } + + return samplers; +} + +void glTF2Importer::ImportAnimations(glTF2::Asset &r) { + if (!r.scene) return; + + const unsigned numAnimations = r.animations.Size(); + ASSIMP_LOG_DEBUG("Importing ", numAnimations, " animations"); + mScene->mNumAnimations = numAnimations; + if (mScene->mNumAnimations == 0) { + return; + } + + mScene->mAnimations = new aiAnimation *[numAnimations]; + std::fill(mScene->mAnimations, mScene->mAnimations + numAnimations, nullptr); + + for (unsigned int i = 0; i < numAnimations; ++i) { + aiAnimation *ai_anim = mScene->mAnimations[i] = new aiAnimation(); + + Animation &anim = r.animations[i]; + + ai_anim->mName = anim.name; + ai_anim->mDuration = 0; + ai_anim->mTicksPerSecond = 0; + + std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim); + + uint32_t numChannels = 0u; + uint32_t numMorphMeshChannels = 0u; + + for (auto &iter : samplers) { + if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) { + ++numChannels; + } + if (nullptr != iter.second.weight) { + ++numMorphMeshChannels; + } + } + + ai_anim->mNumChannels = numChannels; + if (ai_anim->mNumChannels > 0) { + ai_anim->mChannels = new aiNodeAnim *[ai_anim->mNumChannels]; + std::fill(ai_anim->mChannels, ai_anim->mChannels + ai_anim->mNumChannels, nullptr); + int j = 0; + for (auto &iter : samplers) { + if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) { + ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second); + ++j; + } + } + } + + ai_anim->mNumMorphMeshChannels = numMorphMeshChannels; + if (ai_anim->mNumMorphMeshChannels > 0) { + ai_anim->mMorphMeshChannels = new aiMeshMorphAnim *[ai_anim->mNumMorphMeshChannels]; + std::fill(ai_anim->mMorphMeshChannels, ai_anim->mMorphMeshChannels + ai_anim->mNumMorphMeshChannels, nullptr); + int j = 0; + for (auto &iter : samplers) { + if (nullptr != iter.second.weight) { + ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second); + ++j; + } + } + } + + // Use the latest key-frame for the duration of the animation + double maxDuration = 0; + unsigned int maxNumberOfKeys = 0; + for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) { + auto chan = ai_anim->mChannels[j]; + if (chan->mNumPositionKeys) { + auto lastPosKey = chan->mPositionKeys[chan->mNumPositionKeys - 1]; + if (lastPosKey.mTime > maxDuration) { + maxDuration = lastPosKey.mTime; + } + maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumPositionKeys); + } + if (chan->mNumRotationKeys) { + auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1]; + if (lastRotKey.mTime > maxDuration) { + maxDuration = lastRotKey.mTime; + } + maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumRotationKeys); + } + if (chan->mNumScalingKeys) { + auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1]; + if (lastScaleKey.mTime > maxDuration) { + maxDuration = lastScaleKey.mTime; + } + maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys); + } + } + + for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) { + const auto *const chan = ai_anim->mMorphMeshChannels[j]; + + if (0u != chan->mNumKeys) { + const auto &lastKey = chan->mKeys[chan->mNumKeys - 1u]; + if (lastKey.mTime > maxDuration) { + maxDuration = lastKey.mTime; + } + maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumKeys); + } + } + + ai_anim->mDuration = maxDuration; + ai_anim->mTicksPerSecond = 1000.0; + } +} + +static unsigned int countEmbeddedTextures(glTF2::Asset &r) { + unsigned int numEmbeddedTexs = 0; + for (size_t i = 0; i < r.images.Size(); ++i) { + if (r.images[i].HasData()) { + numEmbeddedTexs += 1; + } + } + + return numEmbeddedTexs; +} + +void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) { + mEmbeddedTexIdxs.resize(r.images.Size(), -1); + const unsigned int numEmbeddedTexs = countEmbeddedTextures(r); + if (numEmbeddedTexs == 0) { + return; + } + + ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures"); + + mScene->mTextures = new aiTexture *[numEmbeddedTexs]; + std::fill(mScene->mTextures, mScene->mTextures + numEmbeddedTexs, nullptr); + + // Add the embedded textures + for (size_t i = 0; i < r.images.Size(); ++i) { + Image &img = r.images[i]; + if (!img.HasData()) { + continue; + } + + int idx = mScene->mNumTextures++; + mEmbeddedTexIdxs[i] = idx; + + aiTexture *tex = mScene->mTextures[idx] = new aiTexture(); + + size_t length = img.GetDataLength(); + void *data = img.StealData(); + + tex->mFilename = img.name; + tex->mWidth = static_cast<unsigned int>(length); + tex->mHeight = 0; + tex->pcData = reinterpret_cast<aiTexel *>(data); + + if (!img.mimeType.empty()) { + const char *ext = strchr(img.mimeType.c_str(), '/') + 1; + if (ext) { + if (strcmp(ext, "jpeg") == 0) { + ext = "jpg"; + } else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains + ext = "kx2"; + } else if(strcmp(ext, "basis") == 0) { //basisu + ext = "bu"; + } + + size_t len = strlen(ext); + if (len <= 3) { + strcpy(tex->achFormatHint, ext); + } + } + } + } +} + +void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) { + ASSIMP_LOG_DEBUG("Importing metadata"); + ai_assert(mScene->mMetaData == nullptr); + const bool hasVersion = !a.asset.version.empty(); + const bool hasGenerator = !a.asset.generator.empty(); + const bool hasCopyright = !a.asset.copyright.empty(); + const bool hasSceneMetadata = a.scene->customExtensions; + if (hasVersion || hasGenerator || hasCopyright || hasSceneMetadata) { + mScene->mMetaData = new aiMetadata; + if (hasVersion) { + mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version)); + } + if (hasGenerator) { + mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator)); + } + if (hasCopyright) { + mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright)); + } + if (hasSceneMetadata) { + ParseExtensions(mScene->mMetaData, a.scene->customExtensions); + } + } +} + +void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { + ASSIMP_LOG_DEBUG("Reading GLTF2 file"); + + // clean all member arrays + meshOffsets.clear(); + mEmbeddedTexIdxs.clear(); + + this->mScene = pScene; + + // read the asset file + glTF2::Asset asset(pIOHandler, static_cast<rapidjson::IRemoteSchemaDocumentProvider*>(mSchemaDocumentProvider)); + asset.Load(pFile, GetExtension(pFile) == "glb"); + if (asset.scene) { + pScene->mName = asset.scene->name; + } + + // Copy the data out + ImportEmbeddedTextures(asset); + ImportMaterials(asset); + + ImportMeshes(asset); + + ImportCameras(asset); + ImportLights(asset); + + ImportNodes(asset); + + ImportAnimations(asset); + + ImportCommonMetadata(asset); + + if (pScene->mNumMeshes == 0) { + pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; + } +} + +void glTF2Importer::SetupProperties(const Importer *pImp) { + mSchemaDocumentProvider = static_cast<rapidjson::IRemoteSchemaDocumentProvider*>(pImp->GetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER)); +} + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER diff --git a/libs/assimp/code/AssetLib/glTF2/glTF2Importer.h b/libs/assimp/code/AssetLib/glTF2/glTF2Importer.h new file mode 100644 index 0000000..831bcd7 --- /dev/null +++ b/libs/assimp/code/AssetLib/glTF2/glTF2Importer.h @@ -0,0 +1,91 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef AI_GLTF2IMPORTER_H_INC +#define AI_GLTF2IMPORTER_H_INC + +#include <assimp/BaseImporter.h> + +struct aiNode; + +namespace glTF2 { + class Asset; +} + +namespace Assimp { + +/** + * Load the glTF2 format. + * https://github.com/KhronosGroup/glTF/tree/master/specification + */ +class glTF2Importer : public BaseImporter { +public: + glTF2Importer(); + ~glTF2Importer() override; + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; + +protected: + const aiImporterDesc *GetInfo() const override; + void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; + virtual void SetupProperties(const Importer *pImp) override; + +private: + void ImportEmbeddedTextures(glTF2::Asset &a); + void ImportMaterials(glTF2::Asset &a); + void ImportMeshes(glTF2::Asset &a); + void ImportCameras(glTF2::Asset &a); + void ImportLights(glTF2::Asset &a); + void ImportNodes(glTF2::Asset &a); + void ImportAnimations(glTF2::Asset &a); + void ImportCommonMetadata(glTF2::Asset &a); + +private: + std::vector<unsigned int> meshOffsets; + std::vector<int> mEmbeddedTexIdxs; + aiScene *mScene; + + /// An instance of rapidjson::IRemoteSchemaDocumentProvider + void *mSchemaDocumentProvider = nullptr; +}; + +} // namespace Assimp + +#endif // AI_GLTF2IMPORTER_H_INC |