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-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFAsset.h1017
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFAsset.inl1316
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFAssetWriter.h96
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFAssetWriter.inl716
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFCommon.cpp117
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFCommon.h520
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFExporter.cpp1065
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFExporter.h118
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFImporter.cpp725
-rw-r--r--libs/assimp/code/AssetLib/glTF/glTFImporter.h89
10 files changed, 0 insertions, 5779 deletions
diff --git a/libs/assimp/code/AssetLib/glTF/glTFAsset.h b/libs/assimp/code/AssetLib/glTF/glTFAsset.h
deleted file mode 100644
index 1a42e90..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFAsset.h
+++ /dev/null
@@ -1,1017 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file glTFAsset.h
- * Declares a glTF class to handle gltf/glb files
- *
- * glTF Extensions Support:
- * KHR_binary_glTF: full
- * KHR_materials_common: full
- */
-#ifndef GLTFASSET_H_INC
-#define GLTFASSET_H_INC
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
-
-#include "glTFCommon.h"
-#include <assimp/Exceptional.h>
-#include <algorithm>
-#include <list>
-#include <map>
-#include <stdexcept>
-#include <string>
-#include <vector>
-
-// clang-format off
-
-#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wclass-memaccess"
-#endif
-
-#include <rapidjson/rapidjson.h>
-#include <rapidjson/document.h>
-#include <rapidjson/error/en.h>
-
-#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
-#pragma GCC diagnostic pop
-#endif
-
-#ifdef ASSIMP_API
-# include <memory>
-# include <assimp/DefaultIOSystem.h>
-# include <assimp/ByteSwapper.h>
-#else
-# include <memory>
-# define AI_SWAP4(p)
-# define ai_assert
-#endif
-
-
-#if _MSC_VER > 1500 || (defined __GNUC___)
-# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-# else
-# define gltf_unordered_map map
-#endif
-
-#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-# include <unordered_map>
-# if defined(_MSC_VER) && _MSC_VER <= 1600
-# define gltf_unordered_map tr1::unordered_map
-# else
-# define gltf_unordered_map unordered_map
-# endif
-#endif
-
-// clang-format on
-
-#include "AssetLib/glTF/glTFCommon.h"
-
-namespace glTF {
-
-using glTFCommon::IOStream;
-using glTFCommon::IOSystem;
-using glTFCommon::Nullable;
-using glTFCommon::Ref;
-using glTFCommon::shared_ptr;
-
-using rapidjson::Document;
-using rapidjson::Value;
-
-class Asset;
-class AssetWriter;
-
-struct BufferView; // here due to cross-reference
-struct Texture;
-struct Light;
-struct Skin;
-
-using glTFCommon::mat4;
-using glTFCommon::vec3;
-using glTFCommon::vec4;
-
-//! Magic number for GLB files
-#define AI_GLB_MAGIC_NUMBER "glTF"
-
-// clang-format off
-#ifdef ASSIMP_API
-# include <assimp/Compiler/pushpack1.h>
-#endif
-// clang-format on
-
-//! For the KHR_binary_glTF extension (binary .glb file)
-//! 20-byte header (+ the JSON + a "body" data section)
-struct GLB_Header {
- uint8_t magic[4]; //!< Magic number: "glTF"
- uint32_t version; //!< Version number (always 1 as of the last update)
- uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
- uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
- uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
-} PACK_STRUCT;
-
-// clang-format off
-#ifdef ASSIMP_API
-# include <assimp/Compiler/poppack1.h>
-#endif
-// clang-format on
-
-//! Values for the GLB_Header::sceneFormat field
-enum SceneFormat {
- SceneFormat_JSON = 0
-};
-
-//! Values for the mesh primitive modes
-enum PrimitiveMode {
- PrimitiveMode_POINTS = 0,
- PrimitiveMode_LINES = 1,
- PrimitiveMode_LINE_LOOP = 2,
- PrimitiveMode_LINE_STRIP = 3,
- PrimitiveMode_TRIANGLES = 4,
- PrimitiveMode_TRIANGLE_STRIP = 5,
- PrimitiveMode_TRIANGLE_FAN = 6
-};
-
-//! Values for the Accessor::componentType field
-enum ComponentType {
- ComponentType_BYTE = 5120,
- ComponentType_UNSIGNED_BYTE = 5121,
- ComponentType_SHORT = 5122,
- ComponentType_UNSIGNED_SHORT = 5123,
- ComponentType_UNSIGNED_INT = 5125,
- ComponentType_FLOAT = 5126
-};
-
-inline unsigned int ComponentTypeSize(ComponentType t) {
- switch (t) {
- case ComponentType_SHORT:
- case ComponentType_UNSIGNED_SHORT:
- return 2;
-
- case ComponentType_UNSIGNED_INT:
- case ComponentType_FLOAT:
- return 4;
-
- case ComponentType_BYTE:
- case ComponentType_UNSIGNED_BYTE:
- return 1;
- default:
- std::string err = "GLTF: Unsupported Component Type ";
- err += std::to_string(t);
- throw DeadlyImportError(err);
- }
-}
-
-//! Values for the BufferView::target field
-enum BufferViewTarget {
- BufferViewTarget_NONE = 0,
- BufferViewTarget_ARRAY_BUFFER = 34962,
- BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
-};
-
-//! Values for the Sampler::magFilter field
-enum SamplerMagFilter {
- SamplerMagFilter_Nearest = 9728,
- SamplerMagFilter_Linear = 9729
-};
-
-//! Values for the Sampler::minFilter field
-enum SamplerMinFilter {
- SamplerMinFilter_Nearest = 9728,
- SamplerMinFilter_Linear = 9729,
- SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
- SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
- SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
- SamplerMinFilter_Linear_Mipmap_Linear = 9987
-};
-
-//! Values for the Sampler::wrapS and Sampler::wrapT field
-enum SamplerWrap {
- SamplerWrap_Clamp_To_Edge = 33071,
- SamplerWrap_Mirrored_Repeat = 33648,
- SamplerWrap_Repeat = 10497
-};
-
-//! Values for the Texture::format and Texture::internalFormat fields
-enum TextureFormat {
- TextureFormat_ALPHA = 6406,
- TextureFormat_RGB = 6407,
- TextureFormat_RGBA = 6408,
- TextureFormat_LUMINANCE = 6409,
- TextureFormat_LUMINANCE_ALPHA = 6410
-};
-
-//! Values for the Texture::target field
-enum TextureTarget {
- TextureTarget_TEXTURE_2D = 3553
-};
-
-//! Values for the Texture::type field
-enum TextureType {
- TextureType_UNSIGNED_BYTE = 5121,
- TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
- TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
- TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
-};
-
-//! Values for the Accessor::type field (helper class)
-class AttribType {
-public:
- enum Value { SCALAR,
- VEC2,
- VEC3,
- VEC4,
- MAT2,
- MAT3,
- MAT4
- };
-
- inline static Value FromString(const char *str) {
- for (size_t i = 0; i < NUM_VALUES; ++i) {
- if (strcmp(data<0>::infos[i].name, str) == 0) {
- return static_cast<Value>(i);
- }
- }
- return SCALAR;
- }
-
- inline static const char *ToString(Value type) {
- return data<0>::infos[static_cast<size_t>(type)].name;
- }
-
- inline static unsigned int GetNumComponents(Value type) {
- return data<0>::infos[static_cast<size_t>(type)].numComponents;
- }
-
-private:
- static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
- struct Info {
- const char *name;
- unsigned int numComponents;
- };
-
- template <int N>
- struct data {
- static const Info infos[NUM_VALUES];
- };
-};
-
-// must match the order of the AttribTypeTraits::Value enum!
-template <int N>
-const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
- { "SCALAR", 1 },
- { "VEC2", 2 },
- { "VEC3", 3 },
- { "VEC4", 4 },
- { "MAT2", 4 },
- { "MAT3", 9 },
- { "MAT4", 16 }
-};
-
-//! Base class for all glTF top-level objects
-struct Object {
- std::string id; //!< The globally unique ID used to reference this object
- std::string name; //!< The user-defined name of this object
-
- //! Objects marked as special are not exported (used to emulate the binary body buffer)
- virtual bool IsSpecial() const { return false; }
-
- Object() = default;
- virtual ~Object() {}
-
- //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
- static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
-};
-
-//
-// Classes for each glTF top-level object type
-//
-
-//! A typed view into a BufferView. A BufferView contains raw binary data.
-//! An accessor provides a typed view into a BufferView or a subset of a BufferView
-//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
-struct Accessor : public Object {
- Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
- unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
- unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
- ComponentType componentType; //!< The datatype of components in the attribute. (required)
- unsigned int count; //!< The number of attributes referenced by this accessor. (required)
- AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
- std::vector<double> max; //!< Maximum value of each component in this attribute.
- std::vector<double> min; //!< Minimum value of each component in this attribute.
-
- unsigned int GetNumComponents();
- unsigned int GetBytesPerComponent();
- unsigned int GetElementSize();
-
- inline uint8_t *GetPointer();
-
- template <class T>
- bool ExtractData(T *&outData);
-
- void WriteData(size_t count, const void *src_buffer, size_t src_stride);
-
- //! Helper class to iterate the data
- class Indexer {
- friend struct Accessor;
-
- // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
- // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
- protected:
- Accessor &accessor;
-
- private:
- uint8_t *data;
- size_t elemSize, stride;
-
- Indexer(Accessor &acc);
-
- public:
- //! Accesses the i-th value as defined by the accessor
- template <class T>
- T GetValue(int i);
-
- //! Accesses the i-th value as defined by the accessor
- inline unsigned int GetUInt(int i) {
- return GetValue<unsigned int>(i);
- }
-
- inline bool IsValid() const {
- return data != 0;
- }
- };
-
- inline Indexer GetIndexer() {
- return Indexer(*this);
- }
-
- Accessor() = default;
- void Read(Value &obj, Asset &r);
-};
-
-//! A buffer points to binary geometry, animation, or skins.
-struct Buffer : public Object {
- /********************* Types *********************/
- enum Type {
- Type_arraybuffer,
- Type_text
- };
-
- /// @brief Descriptor of encoded region in "bufferView".
- struct SEncodedRegion {
- const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
- const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
- uint8_t *const DecodedData; ///< Cached encoded data.
- const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
- const std::string ID; ///< ID of the region.
-
- /// @brief Constructor.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) :
- Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {}
-
- /// Destructor.
- ~SEncodedRegion() { delete[] DecodedData; }
- };
-
- /******************* Variables *******************/
-
- size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
-
- Type type;
-
- /// \var EncodedRegion_Current
- /// Pointer to currently active encoded region.
- /// Why not decoding all regions at once and not to set one buffer with decoded data?
- /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
- /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
- /// offset is counted for another regions is encoded.
- /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
- /// M1_E0, M1_E1, M2_E0, M2_E1.
- /// After decoding you'll get:
- /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
- /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
- /// but in real life you'll get:
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
- /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
- /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
- /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
- ///
- /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
- /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
- SEncodedRegion *EncodedRegion_Current;
-
-private:
- shared_ptr<uint8_t> mData; //!< Pointer to the data
- bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
- size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
- /// \var EncodedRegion_List
- /// List of encoded regions.
- std::list<SEncodedRegion *> EncodedRegion_List;
-
- /******************* Functions *******************/
-
-public:
- Buffer();
- ~Buffer();
-
- void Read(Value &obj, Asset &r);
-
- bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
-
- /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
-
- /// Select current encoded region by ID. \sa EncodedRegion_Current.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_SetCurrent(const std::string &pID);
-
- /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
- /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
- /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
- /// \param [in] pReplace_Data - pointer to array with new data for buffer.
- /// \param [in] pReplace_Count - count of bytes in new data.
- /// \return true - if successfully replaced, false if input arguments is out of range.
- bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count);
-
- size_t AppendData(uint8_t *data, size_t length);
- void Grow(size_t amount);
-
- uint8_t *GetPointer() { return mData.get(); }
-
- void MarkAsSpecial() { mIsSpecial = true; }
-
- bool IsSpecial() const { return mIsSpecial; }
-
- std::string GetURI() { return std::string(this->id) + ".bin"; }
-
- static const char *TranslateId(Asset &r, const char *id);
-};
-
-//! A view into a buffer generally representing a subset of the buffer.
-struct BufferView : public Object {
- Ref<Buffer> buffer; //! The ID of the buffer. (required)
- size_t byteOffset; //! The offset into the buffer in bytes. (required)
- size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
-
- BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
-
- void Read(Value &obj, Asset &r);
-};
-
-struct Camera : public Object {
- enum Type {
- Perspective,
- Orthographic
- };
-
- Type type;
-
- union {
- struct {
- float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
- float yfov; //!<The floating - point vertical field of view in radians. (required)
- float zfar; //!<The floating - point distance to the far clipping plane. (required)
- float znear; //!< The floating - point distance to the near clipping plane. (required)
- } perspective;
-
- struct {
- float xmag; //! The floating-point horizontal magnification of the view. (required)
- float ymag; //! The floating-point vertical magnification of the view. (required)
- float zfar; //! The floating-point distance to the far clipping plane. (required)
- float znear; //! The floating-point distance to the near clipping plane. (required)
- } ortographic;
- };
-
- Camera() = default;
- void Read(Value &obj, Asset &r);
-};
-
-//! Image data used to create a texture.
-struct Image : public Object {
- std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
- Ref<BufferView> bufferView;
- std::string mimeType;
- int width, height;
-
-public:
- Image();
- void Read(Value &obj, Asset &r);
- inline bool HasData() const { return mDataLength > 0; }
- inline size_t GetDataLength() const { return mDataLength; }
- inline const uint8_t *GetData() const { return mData.get(); }
- inline uint8_t *StealData();
- inline void SetData(uint8_t *data, size_t length, Asset &r);
-
-private:
- std::unique_ptr<uint8_t[]> mData;
- size_t mDataLength;
-};
-
-//! Holds a material property that can be a texture or a color
-struct TexProperty {
- Ref<Texture> texture;
- vec4 color;
-};
-
-//! The material appearance of a primitive.
-struct Material : public Object {
- //Ref<Sampler> source; //!< The ID of the technique.
- //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
-
- //! Techniques defined by KHR_materials_common
- enum Technique {
- Technique_undefined = 0,
- Technique_BLINN,
- Technique_PHONG,
- Technique_LAMBERT,
- Technique_CONSTANT
- };
-
- TexProperty ambient;
- TexProperty diffuse;
- TexProperty specular;
- TexProperty emission;
-
- bool doubleSided;
- bool transparent;
- float transparency;
- float shininess;
-
- Technique technique;
-
- Material() { SetDefaults(); }
- void Read(Value &obj, Asset &r);
- void SetDefaults();
-};
-
-//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
-struct Mesh : public Object {
- typedef std::vector<Ref<Accessor>> AccessorList;
-
- struct Primitive {
- PrimitiveMode mode;
-
- struct Attributes {
- AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
- } attributes;
-
- Ref<Accessor> indices;
-
- Ref<Material> material;
- };
-
- /// \struct SExtension
- /// Extension used for mesh.
- struct SExtension {
- /// \enum EType
- /// Type of extension.
- enum EType {
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- Compression_Open3DGC, ///< Compression of mesh data using Open3DGC algorithm.
-#endif
-
- Unknown
- };
-
- EType Type; ///< Type of extension.
-
- /// \fn SExtension
- /// Constructor.
- /// \param [in] pType - type of extension.
- SExtension(const EType pType) :
- Type(pType) {}
-
- virtual ~SExtension() {
- // empty
- }
- };
-
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
-
- /// \struct SCompression_Open3DGC
- /// Compression of mesh data using Open3DGC algorithm.
- struct SCompression_Open3DGC : public SExtension {
- using SExtension::Type;
-
- std::string Buffer; ///< ID of "buffer" used for storing compressed data.
- size_t Offset; ///< Offset in "bufferView" where compressed data are stored.
- size_t Count; ///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
- bool Binary; ///< If true then "binary" mode is used for coding, if false - "ascii" mode.
- size_t IndicesCount; ///< Count of indices in mesh.
- size_t VerticesCount; ///< Count of vertices in mesh.
- // AttribType::Value Type;///< Is always "SCALAR".
- // ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121).
-
- /// \fn SCompression_Open3DGC
- /// Constructor.
- SCompression_Open3DGC() :
- SExtension(Compression_Open3DGC) {
- // empty
- }
-
- virtual ~SCompression_Open3DGC() {
- // empty
- }
- };
-#endif
-
- std::vector<Primitive> primitives;
- std::list<SExtension *> Extension; ///< List of extensions used in mesh.
-
- Mesh() {}
-
- /// Destructor.
- ~Mesh() {
- for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) {
- delete *it;
- };
- }
-
- /// @brief Get mesh data from JSON-object and place them to root asset.
- /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
- /// \param [out] pAsset_Root - reference to root asset where data will be stored.
- void Read(Value &pJSON_Object, Asset &pAsset_Root);
-
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- /// @brief Decode part of "buffer" which encoded with Open3DGC algorithm.
- /// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
- /// \param [out] pAsset_Root - reference to root assed where data will be stored.
- void Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root);
-#endif
-};
-
-struct Node : public Object {
- std::vector<Ref<Node>> children;
- std::vector<Ref<Mesh>> meshes;
-
- Nullable<mat4> matrix;
- Nullable<vec3> translation;
- Nullable<vec4> rotation;
- Nullable<vec3> scale;
-
- Ref<Camera> camera;
- Ref<Light> light;
-
- std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
- Ref<Skin> skin; //!< The ID of the skin referenced by this node.
- std::string jointName; //!< Name used when this node is a joint in a skin.
-
- Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
-
- Node() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Program : public Object {
- Program() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Sampler : public Object {
- SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
- SamplerMinFilter minFilter; //!< The texture minification filter. (required)
- SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
- SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
-
- Sampler() = default;
- void Read(Value &obj, Asset &r);
- void SetDefaults();
-};
-
-struct Scene : public Object {
- std::vector<Ref<Node>> nodes;
-
- Scene() = default;
- void Read(Value &obj, Asset &r);
-};
-
-struct Shader : public Object {
- Shader() = default;
- void Read(Value &obj, Asset &r);
-};
-
-struct Skin : public Object {
- Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
- Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
- std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
- std::string name; //!< The user-defined name of this object.
-
- Skin() = default;
- void Read(Value &obj, Asset &r);
-};
-
-struct Technique : public Object {
- struct Parameters {
- };
-
- struct States {
- };
-
- struct Functions {
- };
-
- Technique() = default;
- void Read(Value &obj, Asset &r);
-};
-
-//! A texture and its sampler.
-struct Texture : public Object {
- Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
- Ref<Image> source; //!< The ID of the image used by this texture. (required)
-
- Texture() = default;
- void Read(Value &obj, Asset &r);
-};
-
-//! A light (from KHR_materials_common extension)
-struct Light : public Object {
- enum Type {
- Type_undefined,
- Type_ambient,
- Type_directional,
- Type_point,
- Type_spot
- };
-
- Type type;
- vec4 color;
- float distance;
- float constantAttenuation;
- float linearAttenuation;
- float quadraticAttenuation;
- float falloffAngle;
- float falloffExponent;
-
- Light() = default;
- void Read(Value &obj, Asset &r);
- void SetDefaults();
-};
-
-struct Animation : public Object {
- struct AnimSampler {
- std::string id; //!< The ID of this sampler.
- std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
- std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
- std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
- };
-
- struct AnimChannel {
- std::string sampler; //!< The ID of one sampler present in the containing animation's samplers property.
-
- struct AnimTarget {
- Ref<Node> id; //!< The ID of the node to animate.
- std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
- } target;
- };
-
- struct AnimParameters {
- Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
- Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
- Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
- Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
- };
-
- std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
- AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
- std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
-
- Animation() = default;
- void Read(Value &obj, Asset &r);
-};
-
-//! Base class for LazyDict that acts as an interface
-class LazyDictBase {
-public:
- virtual ~LazyDictBase() {}
-
- virtual void AttachToDocument(Document &doc) = 0;
- virtual void DetachFromDocument() = 0;
-
-#if !defined(ASSIMP_BUILD_NO_EXPORT)
- virtual void WriteObjects(AssetWriter &writer) = 0;
-#endif
-};
-
-template <class T>
-class LazyDict;
-
-//! (Implemented in glTFAssetWriter.h)
-template <class T>
-void WriteLazyDict(LazyDict<T> &d, AssetWriter &w);
-
-//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
-//! It is the owner the loaded objects, so when it is destroyed it also deletes them
-template <class T>
-class LazyDict : public LazyDictBase {
- friend class Asset;
- friend class AssetWriter;
-
- typedef typename std::gltf_unordered_map<std::string, unsigned int> Dict;
-
- std::vector<T *> mObjs; //! The read objects
- Dict mObjsById; //! The read objects accessible by id
- const char *mDictId; //! ID of the dictionary object
- const char *mExtId; //! ID of the extension defining the dictionary
- Value *mDict; //! JSON dictionary object
- Asset &mAsset; //! The asset instance
-
- void AttachToDocument(Document &doc);
- void DetachFromDocument();
-
-#if !defined(ASSIMP_BUILD_NO_EXPORT)
- void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
-#endif
-
- Ref<T> Add(T *obj);
-
-public:
- LazyDict(Asset &asset, const char *dictId, const char *extId = 0);
- ~LazyDict();
-
- Ref<T> Get(const char *id);
- Ref<T> Get(unsigned int i);
- Ref<T> Get(const std::string &pID) { return Get(pID.c_str()); }
-
- Ref<T> Create(const char *id);
- Ref<T> Create(const std::string &id) { return Create(id.c_str()); }
-
- inline unsigned int Size() const { return unsigned(mObjs.size()); }
-
- inline T &operator[](size_t i) { return *mObjs[i]; }
-};
-
-struct AssetMetadata {
- std::string copyright; //!< A copyright message suitable for display to credit the content creator.
- std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
- bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
-
- struct {
- std::string api; //!< Specifies the target rendering API (default: "WebGL")
- std::string version; //!< Specifies the target rendering API (default: "1.0.3")
- } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
-
- std::string version; //!< The glTF format version (should be 1.0)
-
- void Read(Document &doc);
-
- AssetMetadata() :
- premultipliedAlpha(false), version() {
- }
-};
-
-//
-// glTF Asset class
-//
-
-//! Root object for a glTF asset
-class Asset {
- using IdMap = std::gltf_unordered_map<std::string, int>;
-
- template <class T>
- friend class LazyDict;
- friend struct Buffer; // To access OpenFile
- friend class AssetWriter;
-
-private:
- IOSystem *mIOSystem;
-
- std::string mCurrentAssetDir;
-
- size_t mSceneLength;
- size_t mBodyOffset, mBodyLength;
-
- std::vector<LazyDictBase *> mDicts;
-
- IdMap mUsedIds;
-
- Ref<Buffer> mBodyBuffer;
-
- Asset(Asset &);
- Asset &operator=(const Asset &);
-
-public:
- //! Keeps info about the enabled extensions
- struct Extensions {
- bool KHR_binary_glTF;
- bool KHR_materials_common;
-
- } extensionsUsed;
-
- AssetMetadata asset;
-
- // Dictionaries for each type of object
-
- LazyDict<Accessor> accessors;
- LazyDict<Animation> animations;
- LazyDict<Buffer> buffers;
- LazyDict<BufferView> bufferViews;
- LazyDict<Camera> cameras;
- LazyDict<Image> images;
- LazyDict<Material> materials;
- LazyDict<Mesh> meshes;
- LazyDict<Node> nodes;
- LazyDict<Sampler> samplers;
- LazyDict<Scene> scenes;
- LazyDict<Skin> skins;
- LazyDict<Texture> textures;
-
- LazyDict<Light> lights; // KHR_materials_common ext
-
- Ref<Scene> scene;
-
-public:
- Asset(IOSystem *io = 0) :
- mIOSystem(io),
- asset(),
- accessors(*this, "accessors"),
- animations(*this, "animations"),
- buffers(*this, "buffers"),
- bufferViews(*this, "bufferViews"),
- cameras(*this, "cameras"),
- images(*this, "images"),
- materials(*this, "materials"),
- meshes(*this, "meshes"),
- nodes(*this, "nodes"),
- samplers(*this, "samplers"),
- scenes(*this, "scenes"),
- skins(*this, "skins"),
- textures(*this, "textures"),
- lights(*this, "lights", "KHR_materials_common") {
- memset(&extensionsUsed, 0, sizeof(extensionsUsed));
- }
-
- //! Main function
- void Load(const std::string &file, bool isBinary = false);
-
- //! Enables the "KHR_binary_glTF" extension on the asset
- void SetAsBinary();
-
- //! Search for an available name, starting from the given strings
- std::string FindUniqueID(const std::string &str, const char *suffix);
-
- Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
-
-private:
- void ReadBinaryHeader(IOStream &stream);
-
- void ReadExtensionsUsed(Document &doc);
-
- IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
-};
-
-} // namespace glTF
-
-// Include the implementation of the methods
-#include "glTFAsset.inl"
-
-#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#endif // GLTFASSET_H_INC
diff --git a/libs/assimp/code/AssetLib/glTF/glTFAsset.inl b/libs/assimp/code/AssetLib/glTF/glTFAsset.inl
deleted file mode 100644
index 2b76a30..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFAsset.inl
+++ /dev/null
@@ -1,1316 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#include <assimp/MemoryIOWrapper.h>
-#include <assimp/StringUtils.h>
-#include <iomanip>
-
-// Header files, Assimp
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/Base64.hpp>
-
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
-// Header files, Open3DGC.
-#include <Open3DGC/o3dgcSC3DMCDecoder.h>
-#endif
-
-using namespace Assimp;
-using namespace glTFCommon;
-
-namespace glTF {
-
-#if _MSC_VER
-#pragma warning(push)
-#pragma warning(disable : 4706)
-#endif // _MSC_VER
-
-//
-// LazyDict methods
-//
-
-template <class T>
-inline LazyDict<T>::LazyDict(Asset &asset, const char *dictId, const char *extId) :
- mDictId(dictId), mExtId(extId), mDict(0), mAsset(asset) {
- asset.mDicts.push_back(this); // register to the list of dictionaries
-}
-
-template <class T>
-inline LazyDict<T>::~LazyDict() {
- for (size_t i = 0; i < mObjs.size(); ++i) {
- delete mObjs[i];
- }
-}
-
-template <class T>
-inline void LazyDict<T>::AttachToDocument(Document &doc) {
- Value *container = 0;
-
- if (mExtId) {
- if (Value *exts = FindObject(doc, "extensions")) {
- container = FindObject(*exts, mExtId);
- }
- } else {
- container = &doc;
- }
-
- if (container) {
- mDict = FindObject(*container, mDictId);
- }
-}
-
-template <class T>
-inline void LazyDict<T>::DetachFromDocument() {
- mDict = 0;
-}
-
-template <class T>
-Ref<T> LazyDict<T>::Get(unsigned int i) {
- return Ref<T>(mObjs, i);
-}
-
-template <class T>
-Ref<T> LazyDict<T>::Get(const char *id) {
- id = T::TranslateId(mAsset, id);
-
- typename Dict::iterator it = mObjsById.find(id);
- if (it != mObjsById.end()) { // already created?
- return Ref<T>(mObjs, it->second);
- }
-
- // read it from the JSON object
- if (!mDict) {
- throw DeadlyImportError("GLTF: Missing section \"", mDictId, "\"");
- }
-
- Value::MemberIterator obj = mDict->FindMember(id);
- if (obj == mDict->MemberEnd()) {
- throw DeadlyImportError("GLTF: Missing object with id \"", id, "\" in \"", mDictId, "\"");
- }
- if (!obj->value.IsObject()) {
- throw DeadlyImportError("GLTF: Object with id \"", id, "\" is not a JSON object");
- }
-
- // create an instance of the given type
- T *inst = new T();
- inst->id = id;
- ReadMember(obj->value, "name", inst->name);
- inst->Read(obj->value, mAsset);
- return Add(inst);
-}
-
-template <class T>
-Ref<T> LazyDict<T>::Add(T *obj) {
- unsigned int idx = unsigned(mObjs.size());
- mObjs.push_back(obj);
- mObjsById[obj->id] = idx;
- mAsset.mUsedIds[obj->id] = true;
- return Ref<T>(mObjs, idx);
-}
-
-template <class T>
-Ref<T> LazyDict<T>::Create(const char *id) {
- Asset::IdMap::iterator it = mAsset.mUsedIds.find(id);
- if (it != mAsset.mUsedIds.end()) {
- throw DeadlyImportError("GLTF: two objects with the same ID exist");
- }
- T *inst = new T();
- inst->id = id;
- return Add(inst);
-}
-
-//
-// glTF dictionary objects methods
-//
-
-inline Buffer::Buffer() :
- byteLength(0), type(Type_arraybuffer), EncodedRegion_Current(nullptr), mIsSpecial(false) {}
-
-inline Buffer::~Buffer() {
- for (SEncodedRegion *reg : EncodedRegion_List)
- delete reg;
-}
-
-inline const char *Buffer::TranslateId(Asset &r, const char *id) {
- // Compatibility with old spec
- if (r.extensionsUsed.KHR_binary_glTF && strcmp(id, "KHR_binary_glTF") == 0) {
- return "binary_glTF";
- }
-
- return id;
-}
-
-inline void Buffer::Read(Value &obj, Asset &r) {
- size_t statedLength = MemberOrDefault<size_t>(obj, "byteLength", 0);
- byteLength = statedLength;
-
- Value *it = FindString(obj, "uri");
- if (!it) {
- if (statedLength > 0) {
- throw DeadlyImportError("GLTF: buffer with non-zero length missing the \"uri\" attribute");
- }
- return;
- }
-
- const char *uri = it->GetString();
-
- glTFCommon::Util::DataURI dataURI;
- if (ParseDataURI(uri, it->GetStringLength(), dataURI)) {
- if (dataURI.base64) {
- uint8_t *data = 0;
- this->byteLength = Base64::Decode(dataURI.data, dataURI.dataLength, data);
- this->mData.reset(data, std::default_delete<uint8_t[]>());
-
- if (statedLength > 0 && this->byteLength != statedLength) {
- throw DeadlyImportError("GLTF: buffer \"", id, "\", expected ", ai_to_string(statedLength),
- " bytes, but found ", ai_to_string(dataURI.dataLength));
- }
- } else { // assume raw data
- if (statedLength != dataURI.dataLength) {
- throw DeadlyImportError("GLTF: buffer \"", id, "\", expected ", ai_to_string(statedLength),
- " bytes, but found ", ai_to_string(dataURI.dataLength));
- }
-
- this->mData.reset(new uint8_t[dataURI.dataLength], std::default_delete<uint8_t[]>());
- memcpy(this->mData.get(), dataURI.data, dataURI.dataLength);
- }
- } else { // Local file
- if (byteLength > 0) {
- std::string dir = !r.mCurrentAssetDir.empty() ? (
- r.mCurrentAssetDir.back() == '/' ?
- r.mCurrentAssetDir :
- r.mCurrentAssetDir + '/') :
- "";
-
- IOStream *file = r.OpenFile(dir + uri, "rb");
- if (file) {
- bool ok = LoadFromStream(*file, byteLength);
- delete file;
-
- if (!ok)
- throw DeadlyImportError("GLTF: error while reading referenced file \"", uri, "\"");
- } else {
- throw DeadlyImportError("GLTF: could not open referenced file \"", uri, "\"");
- }
- }
- }
-}
-
-inline bool Buffer::LoadFromStream(IOStream &stream, size_t length, size_t baseOffset) {
- byteLength = length ? length : stream.FileSize();
-
- if (baseOffset) {
- stream.Seek(baseOffset, aiOrigin_SET);
- }
-
- mData.reset(new uint8_t[byteLength], std::default_delete<uint8_t[]>());
-
- if (stream.Read(mData.get(), byteLength, 1) != 1) {
- return false;
- }
- return true;
-}
-
-inline void Buffer::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) {
- // Check pointer to data
- if (pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
-
- // Check offset
- if (pOffset > byteLength) {
- const uint8_t val_size = 32;
-
- char val[val_size];
-
- ai_snprintf(val, val_size, AI_SIZEFMT, pOffset);
- throw DeadlyImportError("GLTF: incorrect offset value (", val, ") for marking encoded region.");
- }
-
- // Check length
- if ((pOffset + pEncodedData_Length) > byteLength) {
- const uint8_t val_size = 64;
-
- char val[val_size];
-
- ai_snprintf(val, val_size, AI_SIZEFMT "/" AI_SIZEFMT, pOffset, pEncodedData_Length);
- throw DeadlyImportError("GLTF: encoded region with offset/length (", val, ") is out of range.");
- }
-
- // Add new region
- EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
- // And set new value for "byteLength"
- byteLength += (pDecodedData_Length - pEncodedData_Length);
-}
-
-inline void Buffer::EncodedRegion_SetCurrent(const std::string &pID) {
- if ((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
-
- for (SEncodedRegion *reg : EncodedRegion_List) {
- if (reg->ID == pID) {
- EncodedRegion_Current = reg;
-
- return;
- }
- }
-
- throw DeadlyImportError("GLTF: EncodedRegion with ID: \"", pID, "\" not found.");
-}
-
-inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count) {
- const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
-
- uint8_t *new_data;
-
- if ((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) return false;
-
- new_data = new uint8_t[new_data_size];
- // Copy data which place before replacing part.
- memcpy(new_data, mData.get(), pBufferData_Offset);
- // Copy new data.
- memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count);
- // Copy data which place after replacing part.
- memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset);
- // Apply new data
- mData.reset(new_data, std::default_delete<uint8_t[]>());
- byteLength = new_data_size;
-
- return true;
-}
-
-inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
- size_t offset = this->byteLength;
- Grow(length);
- memcpy(mData.get() + offset, data, length);
- return offset;
-}
-
-inline void Buffer::Grow(size_t amount) {
- if (amount <= 0) return;
- if (capacity >= byteLength + amount) {
- byteLength += amount;
- return;
- }
-
- // Shift operation is standard way to divide integer by 2, it doesn't cast it to float back and forth, also works for odd numbers,
- // originally it would look like: static_cast<size_t>(capacity * 1.5f)
- capacity = std::max(capacity + (capacity >> 1), byteLength + amount);
-
- uint8_t *b = new uint8_t[capacity];
- if (mData) memcpy(b, mData.get(), byteLength);
- mData.reset(b, std::default_delete<uint8_t[]>());
- byteLength += amount;
-}
-
-//
-// struct BufferView
-//
-
-inline void BufferView::Read(Value &obj, Asset &r) {
- const char *bufferId = MemberOrDefault<const char *>(obj, "buffer", 0);
- if (bufferId) {
- buffer = r.buffers.Get(bufferId);
- }
-
- byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
- byteLength = MemberOrDefault(obj, "byteLength", 0u);
-}
-
-//
-// struct Accessor
-//
-
-inline void Accessor::Read(Value &obj, Asset &r) {
- const char *bufferViewId = MemberOrDefault<const char *>(obj, "bufferView", 0);
- if (bufferViewId) {
- bufferView = r.bufferViews.Get(bufferViewId);
- }
-
- byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
- byteStride = MemberOrDefault(obj, "byteStride", 0u);
- componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
- count = MemberOrDefault(obj, "count", 0u);
-
- const char *typestr;
- type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
-}
-
-inline unsigned int Accessor::GetNumComponents() {
- return AttribType::GetNumComponents(type);
-}
-
-inline unsigned int Accessor::GetBytesPerComponent() {
- return int(ComponentTypeSize(componentType));
-}
-
-inline unsigned int Accessor::GetElementSize() {
- return GetNumComponents() * GetBytesPerComponent();
-}
-
-inline uint8_t *Accessor::GetPointer() {
- if (!bufferView || !bufferView->buffer) return 0;
- uint8_t *basePtr = bufferView->buffer->GetPointer();
- if (!basePtr) return 0;
-
- size_t offset = byteOffset + bufferView->byteOffset;
-
- // Check if region is encoded.
- if (bufferView->buffer->EncodedRegion_Current != nullptr) {
- const size_t begin = bufferView->buffer->EncodedRegion_Current->Offset;
- const size_t end = begin + bufferView->buffer->EncodedRegion_Current->DecodedData_Length;
-
- if ((offset >= begin) && (offset < end))
- return &bufferView->buffer->EncodedRegion_Current->DecodedData[offset - begin];
- }
-
- return basePtr + offset;
-}
-
-namespace {
-inline void CopyData(size_t count,
- const uint8_t *src, size_t src_stride,
- uint8_t *dst, size_t dst_stride) {
- if (src_stride == dst_stride) {
- memcpy(dst, src, count * src_stride);
- } else {
- size_t sz = std::min(src_stride, dst_stride);
- for (size_t i = 0; i < count; ++i) {
- memcpy(dst, src, sz);
- if (sz < dst_stride) {
- memset(dst + sz, 0, dst_stride - sz);
- }
- src += src_stride;
- dst += dst_stride;
- }
- }
-}
-} // namespace
-
-template <class T>
-bool Accessor::ExtractData(T *&outData) {
- uint8_t *data = GetPointer();
- if (!data) return false;
-
- const size_t elemSize = GetElementSize();
- const size_t totalSize = elemSize * count;
-
- const size_t stride = byteStride ? byteStride : elemSize;
-
- const size_t targetElemSize = sizeof(T);
- ai_assert(elemSize <= targetElemSize);
-
- ai_assert(count * stride <= bufferView->byteLength);
-
- outData = new T[count];
- if (stride == elemSize && targetElemSize == elemSize) {
- memcpy(outData, data, totalSize);
- } else {
- for (size_t i = 0; i < count; ++i) {
- memcpy(outData + i, data + i * stride, elemSize);
- }
- }
-
- return true;
-}
-
-inline void Accessor::WriteData(size_t cnt, const void *src_buffer, size_t src_stride) {
- uint8_t *buffer_ptr = bufferView->buffer->GetPointer();
- size_t offset = byteOffset + bufferView->byteOffset;
-
- size_t dst_stride = GetNumComponents() * GetBytesPerComponent();
-
- const uint8_t *src = reinterpret_cast<const uint8_t *>(src_buffer);
- uint8_t *dst = reinterpret_cast<uint8_t *>(buffer_ptr + offset);
-
- ai_assert(dst + count * dst_stride <= buffer_ptr + bufferView->buffer->byteLength);
- CopyData(cnt, src, src_stride, dst, dst_stride);
-}
-
-inline Accessor::Indexer::Indexer(Accessor &acc) :
- accessor(acc), data(acc.GetPointer()), elemSize(acc.GetElementSize()), stride(acc.byteStride ? acc.byteStride : elemSize) {
-}
-
-//! Accesses the i-th value as defined by the accessor
-template <class T>
-T Accessor::Indexer::GetValue(int i) {
- ai_assert(data);
- ai_assert(i * stride < accessor.bufferView->byteLength);
- T value = T();
- memcpy(&value, data + i * stride, elemSize);
- //value >>= 8 * (sizeof(T) - elemSize);
- return value;
-}
-
-inline Image::Image() :
- width(0), height(0), mDataLength(0) {
-}
-
-inline void Image::Read(Value &obj, Asset &r) {
- // Check for extensions first (to detect binary embedded data)
- if (Value *extensions = FindObject(obj, "extensions")) {
- if (r.extensionsUsed.KHR_binary_glTF) {
- if (Value *ext = FindObject(*extensions, "KHR_binary_glTF")) {
-
- width = MemberOrDefault(*ext, "width", 0);
- height = MemberOrDefault(*ext, "height", 0);
-
- ReadMember(*ext, "mimeType", mimeType);
-
- const char *bufferViewId;
- if (ReadMember(*ext, "bufferView", bufferViewId)) {
- Ref<BufferView> bv = r.bufferViews.Get(bufferViewId);
- if (bv) {
- mDataLength = bv->byteLength;
- mData.reset(new uint8_t[mDataLength]);
- memcpy(mData.get(), bv->buffer->GetPointer() + bv->byteOffset, mDataLength);
- }
- }
- }
- }
- }
-
- if (!mDataLength) {
- Value *curUri = FindString(obj, "uri");
- if (nullptr != curUri) {
- const char *uristr = curUri->GetString();
-
- glTFCommon::Util::DataURI dataURI;
- if (ParseDataURI(uristr, curUri->GetStringLength(), dataURI)) {
- mimeType = dataURI.mediaType;
- if (dataURI.base64) {
- uint8_t *ptr = nullptr;
- mDataLength = Base64::Decode(dataURI.data, dataURI.dataLength, ptr);
- mData.reset(ptr);
- }
- } else {
- this->uri = uristr;
- }
- }
- }
-}
-
-inline uint8_t *Image::StealData() {
- mDataLength = 0;
- return mData.release();
-}
-
-inline void Image::SetData(uint8_t *data, size_t length, Asset &r) {
- Ref<Buffer> b = r.GetBodyBuffer();
- if (b) { // binary file: append to body
- std::string bvId = r.FindUniqueID(this->id, "imgdata");
- bufferView = r.bufferViews.Create(bvId);
-
- bufferView->buffer = b;
- bufferView->byteLength = length;
- bufferView->byteOffset = b->AppendData(data, length);
- } else { // text file: will be stored as a data uri
- uint8_t *temp = new uint8_t[length];
- memcpy(temp, data, length);
- this->mData.reset(temp);
- this->mDataLength = length;
- }
-}
-
-inline void Sampler::Read(Value &obj, Asset & /*r*/) {
- SetDefaults();
-
- ReadMember(obj, "magFilter", magFilter);
- ReadMember(obj, "minFilter", minFilter);
- ReadMember(obj, "wrapS", wrapS);
- ReadMember(obj, "wrapT", wrapT);
-}
-
-inline void Sampler::SetDefaults() {
- magFilter = SamplerMagFilter_Linear;
- minFilter = SamplerMinFilter_Linear;
- wrapS = SamplerWrap_Repeat;
- wrapT = SamplerWrap_Repeat;
-}
-
-inline void Texture::Read(Value &obj, Asset &r) {
- const char *sourcestr;
- if (ReadMember(obj, "source", sourcestr)) {
- source = r.images.Get(sourcestr);
- }
-
- const char *samplerstr;
- if (ReadMember(obj, "sampler", samplerstr)) {
- sampler = r.samplers.Get(samplerstr);
- }
-}
-
-namespace {
-inline void ReadMaterialProperty(Asset &r, Value &vals, const char *propName, TexProperty &out) {
- if (Value *prop = FindMember(vals, propName)) {
- if (prop->IsString()) {
- out.texture = r.textures.Get(prop->GetString());
- } else {
- ReadValue(*prop, out.color);
- }
- }
-}
-} // namespace
-
-inline void Material::Read(Value &material, Asset &r) {
- SetDefaults();
-
- if (Value *values = FindObject(material, "values")) {
- ReadMaterialProperty(r, *values, "ambient", this->ambient);
- ReadMaterialProperty(r, *values, "diffuse", this->diffuse);
- ReadMaterialProperty(r, *values, "specular", this->specular);
-
- ReadMember(*values, "transparency", transparency);
- ReadMember(*values, "shininess", shininess);
- }
-
- if (Value *extensions = FindObject(material, "extensions")) {
- if (r.extensionsUsed.KHR_materials_common) {
- if (Value *ext = FindObject(*extensions, "KHR_materials_common")) {
- if (Value *tnq = FindString(*ext, "technique")) {
- const char *t = tnq->GetString();
- if (strcmp(t, "BLINN") == 0)
- technique = Technique_BLINN;
- else if (strcmp(t, "PHONG") == 0)
- technique = Technique_PHONG;
- else if (strcmp(t, "LAMBERT") == 0)
- technique = Technique_LAMBERT;
- else if (strcmp(t, "CONSTANT") == 0)
- technique = Technique_CONSTANT;
- }
-
- if (Value *values = FindObject(*ext, "values")) {
- ReadMaterialProperty(r, *values, "ambient", this->ambient);
- ReadMaterialProperty(r, *values, "diffuse", this->diffuse);
- ReadMaterialProperty(r, *values, "specular", this->specular);
-
- ReadMember(*values, "doubleSided", doubleSided);
- ReadMember(*values, "transparent", transparent);
- ReadMember(*values, "transparency", transparency);
- ReadMember(*values, "shininess", shininess);
- }
- }
- }
- }
-}
-
-namespace {
-void SetVector(vec4 &v, float x, float y, float z, float w) {
- v[0] = x;
- v[1] = y;
- v[2] = z;
- v[3] = w;
-}
-} // namespace
-
-inline void Material::SetDefaults() {
- SetVector(ambient.color, 0, 0, 0, 1);
- SetVector(diffuse.color, 0, 0, 0, 1);
- SetVector(specular.color, 0, 0, 0, 1);
- SetVector(emission.color, 0, 0, 0, 1);
-
- doubleSided = false;
- transparent = false;
- transparency = 1.0;
- shininess = 0.0;
-
- technique = Technique_undefined;
-}
-
-namespace {
-
-template <int N>
-inline int Compare(const char *attr, const char (&str)[N]) {
- return (strncmp(attr, str, N - 1) == 0) ? N - 1 : 0;
-}
-
-inline bool GetAttribVector(Mesh::Primitive &p, const char *attr, Mesh::AccessorList *&v, int &pos) {
- if ((pos = Compare(attr, "POSITION"))) {
- v = &(p.attributes.position);
- } else if ((pos = Compare(attr, "NORMAL"))) {
- v = &(p.attributes.normal);
- } else if ((pos = Compare(attr, "TEXCOORD"))) {
- v = &(p.attributes.texcoord);
- } else if ((pos = Compare(attr, "COLOR"))) {
- v = &(p.attributes.color);
- } else if ((pos = Compare(attr, "JOINT"))) {
- v = &(p.attributes.joint);
- } else if ((pos = Compare(attr, "JOINTMATRIX"))) {
- v = &(p.attributes.jointmatrix);
- } else if ((pos = Compare(attr, "WEIGHT"))) {
- v = &(p.attributes.weight);
- } else
- return false;
- return true;
-}
-} // namespace
-
-inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
- /****************** Mesh primitives ******************/
- Value *curPrimitives = FindArray(pJSON_Object, "primitives");
- if (nullptr != curPrimitives) {
- this->primitives.resize(curPrimitives->Size());
- for (unsigned int i = 0; i < curPrimitives->Size(); ++i) {
- Value &primitive = (*curPrimitives)[i];
-
- Primitive &prim = this->primitives[i];
- prim.mode = MemberOrDefault(primitive, "mode", PrimitiveMode_TRIANGLES);
-
- if (Value *attrs = FindObject(primitive, "attributes")) {
- for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
- if (!it->value.IsString()) continue;
- const char *attr = it->name.GetString();
- // Valid attribute semantics include POSITION, NORMAL, TEXCOORD, COLOR, JOINT, JOINTMATRIX,
- // and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
-
- int undPos = 0;
- Mesh::AccessorList *vec = 0;
- if (GetAttribVector(prim, attr, vec, undPos)) {
- size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
- if ((*vec).size() <= idx) (*vec).resize(idx + 1);
- (*vec)[idx] = pAsset_Root.accessors.Get(it->value.GetString());
- }
- }
- }
-
- if (Value *indices = FindString(primitive, "indices")) {
- prim.indices = pAsset_Root.accessors.Get(indices->GetString());
- }
-
- if (Value *material = FindString(primitive, "material")) {
- prim.material = pAsset_Root.materials.Get(material->GetString());
- }
- }
- }
-
- /****************** Mesh extensions ******************/
- Value *json_extensions = FindObject(pJSON_Object, "extensions");
-
- if (json_extensions == nullptr) goto mr_skip_extensions;
-
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- for (Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); it_memb++) {
- if (it_memb->name.GetString() == std::string("Open3DGC-compression")) {
- // Search for compressed data.
- // Compressed data contain description of part of "buffer" which is encoded. This part must be decoded and
- // new data will replace old encoded part by request. In fact \"compressedData\" is kind of "accessor" structure.
- Value *comp_data = FindObject(it_memb->value, "compressedData");
-
- if (comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
-
- ASSIMP_LOG_INFO("GLTF: Decompressing Open3DGC data.");
-
-/************** Read data from JSON-document **************/
-#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
- if (!ReadMember(*comp_data, pFieldName, pOut)) { \
- throw DeadlyImportError("GLTF: \"compressedData\" must has \"", pFieldName, "\"."); \
- }
-
- const char *mode_str;
- const char *type_str;
- ComponentType component_type;
- SCompression_Open3DGC *ext_o3dgc = new SCompression_Open3DGC;
-
- MESH_READ_COMPRESSEDDATA_MEMBER("buffer", ext_o3dgc->Buffer);
- MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", ext_o3dgc->Offset);
- MESH_READ_COMPRESSEDDATA_MEMBER("componentType", component_type);
- MESH_READ_COMPRESSEDDATA_MEMBER("type", type_str);
- MESH_READ_COMPRESSEDDATA_MEMBER("count", ext_o3dgc->Count);
- MESH_READ_COMPRESSEDDATA_MEMBER("mode", mode_str);
- MESH_READ_COMPRESSEDDATA_MEMBER("indicesCount", ext_o3dgc->IndicesCount);
- MESH_READ_COMPRESSEDDATA_MEMBER("verticesCount", ext_o3dgc->VerticesCount);
-
-#undef MESH_READ_COMPRESSEDDATA_MEMBER
-
- // Check some values
- if (strcmp(type_str, "SCALAR")) throw DeadlyImportError("GLTF: only \"SCALAR\" type is supported for compressed data.");
- if (component_type != ComponentType_UNSIGNED_BYTE) throw DeadlyImportError("GLTF: only \"UNSIGNED_BYTE\" component type is supported for compressed data.");
-
- // Set read/write data mode.
- if (strcmp(mode_str, "binary") == 0)
- ext_o3dgc->Binary = true;
- else if (strcmp(mode_str, "ascii") == 0)
- ext_o3dgc->Binary = false;
- else
- throw DeadlyImportError("GLTF: for compressed data supported modes is: \"ascii\", \"binary\". Not the: \"", mode_str, "\".");
-
- /************************ Decoding ************************/
- Decode_O3DGC(*ext_o3dgc, pAsset_Root);
- Extension.push_back(ext_o3dgc); // store info in mesh extensions list.
- } // if(it_memb->name.GetString() == "Open3DGC-compression")
- else {
- throw DeadlyImportError("GLTF: Unknown mesh extension: \"", it_memb->name.GetString(), "\".");
- }
- } // for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); json_extensions++)
-#endif
-
-mr_skip_extensions:
-
- return; // After label some operators must be present.
-}
-
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
-inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root) {
- typedef unsigned short IndicesType; ///< \sa glTFExporter::ExportMeshes.
-
- o3dgc::SC3DMCDecoder<IndicesType> decoder;
- o3dgc::IndexedFaceSet<IndicesType> ifs;
- o3dgc::BinaryStream bstream;
- uint8_t *decoded_data;
- size_t decoded_data_size = 0;
- Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
-
- // Read data from buffer and place it in BinaryStream for decoder.
- // Just "Count" because always is used type equivalent to uint8_t.
- bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], static_cast<unsigned long>(pCompression_Open3DGC.Count));
-
- // After decoding header we can get size of primitives.
- if (decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header.");
-
- /****************** Get sizes of arrays and check sizes ******************/
- // Note. See "Limitations for meshes when using Open3DGC-compression".
-
- // Indices
- size_t size_coordindex = ifs.GetNCoordIndex() * 3; // See float attributes note.
-
- if (primitives[0].indices->count != size_coordindex)
- throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (", ai_to_string(size_coordindex),
- ") not equal to uncompressed (", ai_to_string(primitives[0].indices->count), ").");
-
- size_coordindex *= sizeof(IndicesType);
- // Coordinates
- size_t size_coord = ifs.GetNCoord(); // See float attributes note.
-
- if (primitives[0].attributes.position[0]->count != size_coord)
- throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (", ai_to_string(size_coord),
- ") not equal to uncompressed (", ai_to_string(primitives[0].attributes.position[0]->count), ").");
-
- size_coord *= 3 * sizeof(float);
- // Normals
- size_t size_normal = ifs.GetNNormal(); // See float attributes note.
-
- if (primitives[0].attributes.normal[0]->count != size_normal)
- throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (", ai_to_string(size_normal),
- ") not equal to uncompressed (", ai_to_string(primitives[0].attributes.normal[0]->count), ").");
-
- size_normal *= 3 * sizeof(float);
- // Additional attributes.
- std::vector<size_t> size_floatattr;
- std::vector<size_t> size_intattr;
-
- size_floatattr.resize(ifs.GetNumFloatAttributes());
- size_intattr.resize(ifs.GetNumIntAttributes());
-
- decoded_data_size = size_coordindex + size_coord + size_normal;
- for (size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++) {
- // size = number_of_elements * components_per_element * size_of_component.
- // Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects...
- size_t tval = ifs.GetNFloatAttribute(static_cast<unsigned long>(idx));
-
- switch (ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))) {
- case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
- // Check situation when encoded data contain texture coordinates but primitive not.
- if (idx_texcoord < primitives[0].attributes.texcoord.size()) {
- if (primitives[0].attributes.texcoord[idx]->count != tval)
- throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (", ai_to_string(tval),
- ") not equal to uncompressed (", ai_to_string(primitives[0].attributes.texcoord[idx]->count), ").");
-
- idx_texcoord++;
- } else {
- ifs.SetNFloatAttribute(static_cast<unsigned long>(idx), 0ul); // Disable decoding this attribute.
- }
-
- break;
- default:
- throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: ", ai_to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
- }
-
- tval *= ifs.GetFloatAttributeDim(static_cast<unsigned long>(idx)) * sizeof(o3dgc::Real); // After checking count of objects we can get size of array.
- size_floatattr[idx] = tval;
- decoded_data_size += tval;
- }
-
- for (size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) {
- // size = number_of_elements * components_per_element * size_of_component. See float attributes note.
- size_t tval = ifs.GetNIntAttribute(static_cast<unsigned long>(idx));
- switch (ifs.GetIntAttributeType(static_cast<unsigned long>(idx))) {
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
- break;
-
- default:
- throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: ", ai_to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
- }
-
- tval *= ifs.GetIntAttributeDim(static_cast<unsigned long>(idx)) * sizeof(long); // See float attributes note.
- size_intattr[idx] = tval;
- decoded_data_size += tval;
- }
-
- // Create array for decoded data.
- decoded_data = new uint8_t[decoded_data_size];
-
- /****************** Set right array regions for decoder ******************/
-
- auto get_buf_offset = [](Ref<Accessor> &pAccessor) -> size_t { return pAccessor->byteOffset + pAccessor->bufferView->byteOffset; };
-
- // Indices
- ifs.SetCoordIndex((IndicesType *const)(decoded_data + get_buf_offset(primitives[0].indices)));
- // Coordinates
- ifs.SetCoord((o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
- // Normals
- if (size_normal) {
- ifs.SetNormal((o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
- }
-
- for (size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++) {
- switch (ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))) {
- case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
- if (idx_texcoord < primitives[0].attributes.texcoord.size()) {
- // See above about absent attributes.
- ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
- idx_texcoord++;
- }
-
- break;
- default:
- throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: ", ai_to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
- }
- }
-
- for (size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) {
- switch (ifs.GetIntAttributeType(static_cast<unsigned int>(idx))) {
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
- case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
- break;
-
- // ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
- default:
- throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: ", ai_to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
- }
- }
-
- //
- // Decode data
- //
- if (decoder.DecodePayload(ifs, bstream) != o3dgc::O3DGC_OK) {
- throw DeadlyImportError("GLTF: can not decode Open3DGC data.");
- }
-
- // Set encoded region for "buffer".
- buf->EncodedRegion_Mark(pCompression_Open3DGC.Offset, pCompression_Open3DGC.Count, decoded_data, decoded_data_size, id);
- // No. Do not delete "output_data". After calling "EncodedRegion_Mark" bufferView is owner of "output_data".
- // "delete [] output_data;"
-}
-#endif
-
-inline void Camera::Read(Value &obj, Asset & /*r*/) {
- type = MemberOrDefault(obj, "type", Camera::Perspective);
-
- const char *subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective";
-
- Value *it = FindObject(obj, subobjId);
- if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
-
- if (type == Camera::Perspective) {
- perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
- perspective.yfov = MemberOrDefault(*it, "yfov", 3.1415f / 2.f);
- perspective.zfar = MemberOrDefault(*it, "zfar", 100.f);
- perspective.znear = MemberOrDefault(*it, "znear", 0.01f);
- } else {
- ortographic.xmag = MemberOrDefault(*it, "xmag", 1.f);
- ortographic.ymag = MemberOrDefault(*it, "ymag", 1.f);
- ortographic.zfar = MemberOrDefault(*it, "zfar", 100.f);
- ortographic.znear = MemberOrDefault(*it, "znear", 0.01f);
- }
-}
-
-inline void Light::Read(Value &obj, Asset & /*r*/) {
- SetDefaults();
-
- Value *curType = FindString(obj, "type");
- if (nullptr != curType) {
- const char *t = curType->GetString();
- if (strcmp(t, "ambient") == 0)
- this->type = Type_ambient;
- else if (strcmp(t, "directional") == 0)
- this->type = Type_directional;
- else if (strcmp(t, "point") == 0)
- this->type = Type_point;
- else if (strcmp(t, "spot") == 0)
- this->type = Type_spot;
-
- if (this->type != Type_undefined) {
- if (Value *vals = FindString(obj, t)) {
- ReadMember(*vals, "color", color);
-
- ReadMember(*vals, "constantAttenuation", constantAttenuation);
- ReadMember(*vals, "linearAttenuation", linearAttenuation);
- ReadMember(*vals, "quadraticAttenuation", quadraticAttenuation);
- ReadMember(*vals, "distance", distance);
-
- ReadMember(*vals, "falloffAngle", falloffAngle);
- ReadMember(*vals, "falloffExponent", falloffExponent);
- }
- }
- }
-}
-
-inline void Light::SetDefaults() {
-#ifndef M_PI
- const float M_PI = 3.14159265358979323846f;
-#endif
-
- type = Type_undefined;
-
- SetVector(color, 0.f, 0.f, 0.f, 1.f);
-
- constantAttenuation = 0.f;
- linearAttenuation = 1.f;
- quadraticAttenuation = 1.f;
- distance = 0.f;
-
- falloffAngle = static_cast<float>(M_PI / 2.f);
- falloffExponent = 0.f;
-}
-
-inline void Node::Read(Value &obj, Asset &r) {
- if (name.empty()) {
- name = id;
- }
-
- Value *curChildren = FindArray(obj, "children");
- if (nullptr != curChildren) {
- this->children.reserve(curChildren->Size());
- for (unsigned int i = 0; i < curChildren->Size(); ++i) {
- Value &child = (*curChildren)[i];
- if (child.IsString()) {
- // get/create the child node
- Ref<Node> chn = r.nodes.Get(child.GetString());
- if (chn) this->children.push_back(chn);
- }
- }
- }
-
- Value *curMatrix = FindArray(obj, "matrix");
- if (nullptr != curMatrix) {
- ReadValue(*curMatrix, this->matrix);
- } else {
- ReadMember(obj, "translation", translation);
- ReadMember(obj, "scale", scale);
- ReadMember(obj, "rotation", rotation);
- }
-
- Value *curMeshes = FindArray(obj, "meshes");
- if (nullptr != curMeshes) {
- unsigned int numMeshes = (unsigned int)curMeshes->Size();
-
- std::vector<unsigned int> meshList;
-
- this->meshes.reserve(numMeshes);
- for (unsigned i = 0; i < numMeshes; ++i) {
- if ((*curMeshes)[i].IsString()) {
- Ref<Mesh> mesh = r.meshes.Get((*curMeshes)[i].GetString());
- if (mesh) {
- this->meshes.push_back(mesh);
- }
- }
- }
- }
-
- Value *curCamera = FindString(obj, "camera");
- if (nullptr != curCamera) {
- this->camera = r.cameras.Get(curCamera->GetString());
- if (this->camera) {
- this->camera->id = this->id;
- }
- }
-
- // TODO load "skeletons", "skin", "jointName"
-
- if (Value *extensions = FindObject(obj, "extensions")) {
- if (r.extensionsUsed.KHR_materials_common) {
-
- if (Value *ext = FindObject(*extensions, "KHR_materials_common")) {
- Value *curLight = FindString(*ext, "light");
- if (nullptr != curLight) {
- this->light = r.lights.Get(curLight->GetString());
- }
- }
- }
- }
-}
-
-inline void Scene::Read(Value &obj, Asset &r) {
- if (Value *array = FindArray(obj, "nodes")) {
- for (unsigned int i = 0; i < array->Size(); ++i) {
- if (!(*array)[i].IsString()) continue;
- Ref<Node> node = r.nodes.Get((*array)[i].GetString());
- if (node)
- this->nodes.push_back(node);
- }
- }
-}
-
-inline void AssetMetadata::Read(Document &doc) {
- // read the version, etc.
- if (Value *obj = FindObject(doc, "asset")) {
- ReadMember(*obj, "copyright", copyright);
- ReadMember(*obj, "generator", generator);
-
- premultipliedAlpha = MemberOrDefault(*obj, "premultipliedAlpha", false);
-
- if (Value *versionString = FindString(*obj, "version")) {
- version = versionString->GetString();
- } else if (Value *versionNumber = FindNumber(*obj, "version")) {
- char buf[4];
-
- ai_snprintf(buf, 4, "%.1f", versionNumber->GetDouble());
-
- version = buf;
- }
-
- Value *curProfile = FindObject(*obj, "profile");
- if (nullptr != curProfile) {
- ReadMember(*curProfile, "api", this->profile.api);
- ReadMember(*curProfile, "version", this->profile.version);
- }
- }
-
- if (version.empty() || version[0] != '1') {
- throw DeadlyImportError("GLTF: Unsupported glTF version: ", version);
- }
-}
-
-//
-// Asset methods implementation
-//
-
-inline void Asset::ReadBinaryHeader(IOStream &stream) {
- GLB_Header header;
- if (stream.Read(&header, sizeof(header), 1) != 1) {
- throw DeadlyImportError("GLTF: Unable to read the file header");
- }
-
- if (strncmp((char *)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) {
- throw DeadlyImportError("GLTF: Invalid binary glTF file");
- }
-
- AI_SWAP4(header.version);
- asset.version = ai_to_string(header.version);
- if (header.version != 1) {
- throw DeadlyImportError("GLTF: Unsupported binary glTF version");
- }
-
- AI_SWAP4(header.sceneFormat);
- if (header.sceneFormat != SceneFormat_JSON) {
- throw DeadlyImportError("GLTF: Unsupported binary glTF scene format");
- }
-
- AI_SWAP4(header.length);
- AI_SWAP4(header.sceneLength);
-
- static_assert(std::numeric_limits<uint32_t>::max() <= std::numeric_limits<size_t>::max(), "size_t must be at least 32bits");
- mSceneLength = static_cast<size_t>(header.sceneLength); // Can't be larger than 4GB (max. uint32_t)
-
- mBodyOffset = sizeof(header) + mSceneLength;
- mBodyOffset = (mBodyOffset + 3) & ~3; // Round up to next multiple of 4
-
- mBodyLength = header.length - mBodyOffset;
-}
-
-inline void Asset::Load(const std::string &pFile, bool isBinary) {
- mCurrentAssetDir.clear();
-
- /*int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
- if (pos != int(std::string::npos)) mCurrentAssetDir = pFile.substr(0, pos + 1);*/
- if (0 != strncmp(pFile.c_str(), AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH)) {
- mCurrentAssetDir = getCurrentAssetDir(pFile);
- }
-
- shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true));
- if (!stream) {
- throw DeadlyImportError("GLTF: Could not open file for reading");
- }
-
- // is binary? then read the header
- if (isBinary) {
- SetAsBinary(); // also creates the body buffer
- ReadBinaryHeader(*stream);
- } else {
- mSceneLength = stream->FileSize();
- mBodyLength = 0;
- }
-
- // Smallest legal JSON file is "{}" Smallest loadable glTF file is larger than that but catch it later
- if (mSceneLength < 2) {
- throw DeadlyImportError("GLTF: No JSON file contents");
- }
-
- // Binary format only supports up to 4GB of JSON so limit it there to avoid extreme memory allocation
- if (mSceneLength >= std::numeric_limits<uint32_t>::max()) {
- throw DeadlyImportError("GLTF: JSON size greater than 4GB");
- }
-
- // read the scene data, ensure null termination
- std::vector<char> sceneData(mSceneLength + 1);
- sceneData[mSceneLength] = '\0';
-
- if (stream->Read(&sceneData[0], 1, mSceneLength) != mSceneLength) {
- throw DeadlyImportError("GLTF: Could not read the file contents");
- }
-
- // parse the JSON document
-
- Document doc;
- doc.ParseInsitu(&sceneData[0]);
-
- if (doc.HasParseError()) {
- char buffer[32];
- ai_snprintf(buffer, 32, "%d", static_cast<int>(doc.GetErrorOffset()));
- throw DeadlyImportError("GLTF: JSON parse error, offset ", buffer, ": ", GetParseError_En(doc.GetParseError()));
- }
-
- if (!doc.IsObject()) {
- throw DeadlyImportError("GLTF: JSON document root must be a JSON object");
- }
-
- // Fill the buffer instance for the current file embedded contents
- if (mBodyLength > 0) {
- if (!mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset)) {
- throw DeadlyImportError("GLTF: Unable to read gltf file");
- }
- }
-
- // Load the metadata
- asset.Read(doc);
- ReadExtensionsUsed(doc);
-
- // Prepare the dictionaries
- for (size_t i = 0; i < mDicts.size(); ++i) {
- mDicts[i]->AttachToDocument(doc);
- }
-
- // Read the "scene" property, which specifies which scene to load
- // and recursively load everything referenced by it
- Value *curScene = FindString(doc, "scene");
- if (nullptr != curScene) {
- this->scene = scenes.Get(curScene->GetString());
- }
-
- // Clean up
- for (size_t i = 0; i < mDicts.size(); ++i) {
- mDicts[i]->DetachFromDocument();
- }
-}
-
-inline void Asset::SetAsBinary() {
- if (!extensionsUsed.KHR_binary_glTF) {
- extensionsUsed.KHR_binary_glTF = true;
- mBodyBuffer = buffers.Create("binary_glTF");
- mBodyBuffer->MarkAsSpecial();
- }
-}
-
-inline void Asset::ReadExtensionsUsed(Document &doc) {
- Value *extsUsed = FindArray(doc, "extensionsUsed");
- if (!extsUsed) return;
-
- std::gltf_unordered_map<std::string, bool> exts;
-
- for (unsigned int i = 0; i < extsUsed->Size(); ++i) {
- if ((*extsUsed)[i].IsString()) {
- exts[(*extsUsed)[i].GetString()] = true;
- }
- }
-
- CHECK_EXT(KHR_binary_glTF);
- CHECK_EXT(KHR_materials_common);
-
-#undef CHECK_EXT
-}
-
-inline IOStream *Asset::OpenFile(const std::string &path, const char *mode, bool absolute) {
-#ifdef ASSIMP_API
- (void)absolute;
- return mIOSystem->Open(path, mode);
-#else
- if (path.size() < 2) return 0;
- if (!absolute && path[1] != ':' && path[0] != '/') { // relative?
- path = mCurrentAssetDir + path;
- }
- FILE *f = fopen(path.c_str(), mode);
- return f ? new IOStream(f) : 0;
-#endif
-}
-
-inline std::string Asset::FindUniqueID(const std::string &str, const char *suffix) {
- std::string id = str;
-
- if (!id.empty()) {
- if (mUsedIds.find(id) == mUsedIds.end())
- return id;
-
- id += "_";
- }
-
- id += suffix;
-
- Asset::IdMap::iterator it = mUsedIds.find(id);
- if (it == mUsedIds.end())
- return id;
-
- char buffer[1024];
- int offset = ai_snprintf(buffer, sizeof(buffer), "%s_", id.c_str());
- for (int i = 0; it != mUsedIds.end(); ++i) {
- ai_snprintf(buffer + offset, sizeof(buffer) - offset, "%d", i);
- id = buffer;
- it = mUsedIds.find(id);
- }
-
- return id;
-}
-
-#if _MSC_VER
-#pragma warning(pop)
-#endif // _MSC_VER
-
-} // namespace glTF
diff --git a/libs/assimp/code/AssetLib/glTF/glTFAssetWriter.h b/libs/assimp/code/AssetLib/glTF/glTFAssetWriter.h
deleted file mode 100644
index 6dbc424..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFAssetWriter.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file glTFWriter.h
- * Declares a class to write gltf/glb files
- *
- * glTF Extensions Support:
- * KHR_binary_glTF: full
- * KHR_materials_common: full
- */
-#ifndef GLTFASSETWRITER_H_INC
-#define GLTFASSETWRITER_H_INC
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
-
-#include "glTFAsset.h"
-
-namespace glTF
-{
-
-using rapidjson::MemoryPoolAllocator;
-
-class AssetWriter
-{
- template<class T>
- friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
-
-private:
-
- void WriteBinaryData(IOStream* outfile, size_t sceneLength);
-
- void WriteMetadata();
- void WriteExtensionsUsed();
-
- template<class T>
- void WriteObjects(LazyDict<T>& d);
-
-public:
- Document mDoc;
- Asset& mAsset;
-
- MemoryPoolAllocator<>& mAl;
-
- AssetWriter(Asset& asset);
-
- void WriteFile(const char* path);
- void WriteGLBFile(const char* path);
-};
-
-}
-
-// Include the implementation of the methods
-#include "glTFAssetWriter.inl"
-
-#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#endif // GLTFASSETWRITER_H_INC
diff --git a/libs/assimp/code/AssetLib/glTF/glTFAssetWriter.inl b/libs/assimp/code/AssetLib/glTF/glTFAssetWriter.inl
deleted file mode 100644
index a1265fb..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFAssetWriter.inl
+++ /dev/null
@@ -1,716 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#include <assimp/Base64.hpp>
-
-#include <rapidjson/stringbuffer.h>
-#include <rapidjson/writer.h>
-#include <rapidjson/prettywriter.h>
-
-#if _MSC_VER
-# pragma warning(push)
-# pragma warning( disable : 4706)
-#endif // _MSC_VER
-
-namespace glTF {
-
- using rapidjson::StringBuffer;
- using rapidjson::PrettyWriter;
- using rapidjson::Writer;
- using rapidjson::StringRef;
- using rapidjson::StringRef;
-
- namespace {
-
- template<typename T, size_t N>
- inline
- Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
- val.SetArray();
- val.Reserve(N, al);
- for (decltype(N) i = 0; i < N; ++i) {
- val.PushBack(r[i], al);
- }
- return val;
- }
-
- template<typename T>
- inline
- Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
- val.SetArray();
- val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
- for (unsigned int i = 0; i < r.size(); ++i) {
- val.PushBack(r[i], al);
- }
- return val;
- }
-
- template<typename C, typename T>
- inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
- val.SetArray();
- val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
- for (unsigned int i = 0; i < r.size(); ++i) {
- val.PushBack(static_cast<C>(r[i]), al);
- }
- return val;
- }
-
- template<class T>
- inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
- if (v.empty()) return;
- Value lst;
- lst.SetArray();
- lst.Reserve(unsigned(v.size()), al);
- for (size_t i = 0; i < v.size(); ++i) {
- lst.PushBack(StringRef(v[i]->id), al);
- }
- obj.AddMember(StringRef(fieldId), lst, al);
- }
-
-
- }
-
- inline void Write(Value& obj, Accessor& a, AssetWriter& w)
- {
- obj.AddMember("bufferView", Value(a.bufferView->id, w.mAl).Move(), w.mAl);
- obj.AddMember("byteOffset", a.byteOffset, w.mAl);
- obj.AddMember("byteStride", a.byteStride, w.mAl);
- obj.AddMember("componentType", int(a.componentType), w.mAl);
- obj.AddMember("count", a.count, w.mAl);
- obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
-
- Value vTmpMax, vTmpMin;
- if (a.componentType == ComponentType_FLOAT) {
- obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
- obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
- } else {
- obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
- obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
- }
- }
-
- inline void Write(Value& obj, Animation& a, AssetWriter& w)
- {
- /****************** Channels *******************/
- Value channels;
- channels.SetArray();
- channels.Reserve(unsigned(a.Channels.size()), w.mAl);
-
- for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
- Animation::AnimChannel& c = a.Channels[i];
- Value valChannel;
- valChannel.SetObject();
- {
- valChannel.AddMember("sampler", c.sampler, w.mAl);
-
- Value valTarget;
- valTarget.SetObject();
- {
- valTarget.AddMember("id", StringRef(c.target.id->id), w.mAl);
- valTarget.AddMember("path", c.target.path, w.mAl);
- }
- valChannel.AddMember("target", valTarget, w.mAl);
- }
- channels.PushBack(valChannel, w.mAl);
- }
- obj.AddMember("channels", channels, w.mAl);
-
- /****************** Parameters *******************/
- Value valParameters;
- valParameters.SetObject();
- {
- if (a.Parameters.TIME) {
- valParameters.AddMember("TIME", StringRef(a.Parameters.TIME->id), w.mAl);
- }
- if (a.Parameters.rotation) {
- valParameters.AddMember("rotation", StringRef(a.Parameters.rotation->id), w.mAl);
- }
- if (a.Parameters.scale) {
- valParameters.AddMember("scale", StringRef(a.Parameters.scale->id), w.mAl);
- }
- if (a.Parameters.translation) {
- valParameters.AddMember("translation", StringRef(a.Parameters.translation->id), w.mAl);
- }
- }
- obj.AddMember("parameters", valParameters, w.mAl);
-
- /****************** Samplers *******************/
- Value valSamplers;
- valSamplers.SetObject();
-
- for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
- Animation::AnimSampler& s = a.Samplers[i];
- Value valSampler;
- valSampler.SetObject();
- {
- valSampler.AddMember("input", s.input, w.mAl);
- valSampler.AddMember("interpolation", s.interpolation, w.mAl);
- valSampler.AddMember("output", s.output, w.mAl);
- }
- valSamplers.AddMember(StringRef(s.id), valSampler, w.mAl);
- }
- obj.AddMember("samplers", valSamplers, w.mAl);
- }
-
- inline void Write(Value& obj, Buffer& b, AssetWriter& w)
- {
- const char* type;
- switch (b.type) {
- case Buffer::Type_text:
- type = "text"; break;
- default:
- type = "arraybuffer";
- }
-
- obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
- obj.AddMember("type", StringRef(type), w.mAl);
- obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
- }
-
- inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
- {
- obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
- obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
- obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
- if (bv.target != BufferViewTarget_NONE) {
- obj.AddMember("target", int(bv.target), w.mAl);
- }
- }
-
- inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
- {
-
- }
-
- inline void Write(Value& obj, Image& img, AssetWriter& w)
- {
- std::string uri;
- if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
- Value exts, ext;
- exts.SetObject();
- ext.SetObject();
-
- ext.AddMember("bufferView", StringRef(img.bufferView->id), w.mAl);
-
- if (!img.mimeType.empty())
- ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
-
- exts.AddMember("KHR_binary_glTF", ext, w.mAl);
- obj.AddMember("extensions", exts, w.mAl);
- return;
- }
- else if (img.HasData()) {
- uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
- uri += ";base64,";
- Base64::Encode(img.GetData(), img.GetDataLength(), uri);
- }
- else {
- uri = img.uri;
- }
-
- obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
- }
-
- namespace {
- inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
- {
- if (prop.texture)
- obj.AddMember(StringRef(propName), Value(prop.texture->id, al).Move(), al);
- else {
- Value col;
- obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
- }
- }
- }
-
- inline void Write(Value& obj, Material& m, AssetWriter& w)
- {
- Value v;
- v.SetObject();
- {
- WriteColorOrTex(v, m.ambient, "ambient", w.mAl);
- WriteColorOrTex(v, m.diffuse, "diffuse", w.mAl);
- WriteColorOrTex(v, m.specular, "specular", w.mAl);
- WriteColorOrTex(v, m.emission, "emission", w.mAl);
-
- if (m.transparent)
- v.AddMember("transparency", m.transparency, w.mAl);
-
- v.AddMember("shininess", m.shininess, w.mAl);
- }
- obj.AddMember("values", v, w.mAl);
- }
-
- namespace {
- inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
- const char* semantic, bool forceNumber = false)
- {
- if (lst.empty()) return;
- if (lst.size() == 1 && !forceNumber) {
- attrs.AddMember(StringRef(semantic), Value(lst[0]->id, w.mAl).Move(), w.mAl);
- }
- else {
- for (size_t i = 0; i < lst.size(); ++i) {
- char buffer[32];
- ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
- attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
- }
- }
- }
- }
-
- inline void Write(Value& obj, Mesh& m, AssetWriter& w)
- {
- /********************* Name **********************/
- obj.AddMember("name", m.name, w.mAl);
-
- /**************** Mesh extensions ****************/
- if(m.Extension.size() > 0)
- {
- Value json_extensions;
-
- json_extensions.SetObject();
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- for(Mesh::SExtension* ptr_ext : m.Extension)
- {
- switch(ptr_ext->Type)
- {
- case Mesh::SExtension::EType::Compression_Open3DGC:
- {
- Value json_comp_data;
- Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
-
- // filling object "compressedData"
- json_comp_data.SetObject();
- json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
- json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
- json_comp_data.AddMember("componentType", 5121, w.mAl);
- json_comp_data.AddMember("type", "SCALAR", w.mAl);
- json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
- if(ptr_ext_comp->Binary)
- json_comp_data.AddMember("mode", "binary", w.mAl);
- else
- json_comp_data.AddMember("mode", "ascii", w.mAl);
-
- json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
- json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
- // filling object "Open3DGC-compression"
- Value json_o3dgc;
-
- json_o3dgc.SetObject();
- json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
- // add member to object "extensions"
- json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
- }
-
- break;
- default:
- throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
- }// switch(ptr_ext->Type)
- }// for(Mesh::SExtension* ptr_ext : m.Extension)
-#endif
-
- // Add extensions to mesh
- obj.AddMember("extensions", json_extensions, w.mAl);
- }// if(m.Extension.size() > 0)
-
- /****************** Primitives *******************/
- Value primitives;
- primitives.SetArray();
- primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
-
- for (size_t i = 0; i < m.primitives.size(); ++i) {
- Mesh::Primitive& p = m.primitives[i];
- Value prim;
- prim.SetObject();
- {
- prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
-
- if (p.material)
- prim.AddMember("material", p.material->id, w.mAl);
-
- if (p.indices)
- prim.AddMember("indices", Value(p.indices->id, w.mAl).Move(), w.mAl);
-
- Value attrs;
- attrs.SetObject();
- {
- WriteAttrs(w, attrs, p.attributes.position, "POSITION");
- WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
- WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
- WriteAttrs(w, attrs, p.attributes.color, "COLOR");
- WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
- WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
- WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
- }
- prim.AddMember("attributes", attrs, w.mAl);
- }
- primitives.PushBack(prim, w.mAl);
- }
-
- obj.AddMember("primitives", primitives, w.mAl);
- }
-
- inline void Write(Value& obj, Node& n, AssetWriter& w)
- {
-
- if (n.matrix.isPresent) {
- Value val;
- obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
- }
-
- if (n.translation.isPresent) {
- Value val;
- obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
- }
-
- if (n.scale.isPresent) {
- Value val;
- obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
- }
- if (n.rotation.isPresent) {
- Value val;
- obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
- }
-
- AddRefsVector(obj, "children", n.children, w.mAl);
-
- AddRefsVector(obj, "meshes", n.meshes, w.mAl);
-
- AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
-
- if (n.skin) {
- obj.AddMember("skin", Value(n.skin->id, w.mAl).Move(), w.mAl);
- }
-
- if (!n.jointName.empty()) {
- obj.AddMember("jointName", n.jointName, w.mAl);
- }
- }
-
- inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
- {
-
- }
-
- inline void Write(Value& obj, Sampler& b, AssetWriter& w)
- {
- if (b.wrapS) {
- obj.AddMember("wrapS", b.wrapS, w.mAl);
- }
- if (b.wrapT) {
- obj.AddMember("wrapT", b.wrapT, w.mAl);
- }
- if (b.magFilter) {
- obj.AddMember("magFilter", b.magFilter, w.mAl);
- }
- if (b.minFilter) {
- obj.AddMember("minFilter", b.minFilter, w.mAl);
- }
- }
-
- inline void Write(Value& scene, Scene& s, AssetWriter& w)
- {
- AddRefsVector(scene, "nodes", s.nodes, w.mAl);
- }
-
- inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
- {
-
- }
-
- inline void Write(Value& obj, Skin& b, AssetWriter& w)
- {
- /****************** jointNames *******************/
- Value vJointNames;
- vJointNames.SetArray();
- vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
-
- for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
- vJointNames.PushBack(StringRef(b.jointNames[i]->jointName), w.mAl);
- }
- obj.AddMember("jointNames", vJointNames, w.mAl);
-
- if (b.bindShapeMatrix.isPresent) {
- Value val;
- obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
- }
-
- if (b.inverseBindMatrices) {
- obj.AddMember("inverseBindMatrices", Value(b.inverseBindMatrices->id, w.mAl).Move(), w.mAl);
- }
-
- }
-
- inline void Write(Value& /*obj*/, Technique& /*b*/, AssetWriter& /*w*/)
- {
-
- }
-
- inline void Write(Value& obj, Texture& tex, AssetWriter& w)
- {
- if (tex.source) {
- obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
- }
- if (tex.sampler) {
- obj.AddMember("sampler", Value(tex.sampler->id, w.mAl).Move(), w.mAl);
- }
- }
-
- inline void Write(Value& /*obj*/, Light& /*b*/, AssetWriter& /*w*/)
- {
-
- }
-
-
- inline AssetWriter::AssetWriter(Asset& a)
- : mDoc()
- , mAsset(a)
- , mAl(mDoc.GetAllocator())
- {
- mDoc.SetObject();
-
- WriteMetadata();
- WriteExtensionsUsed();
-
- // Dump the contents of the dictionaries
- for (size_t i = 0; i < a.mDicts.size(); ++i) {
- a.mDicts[i]->WriteObjects(*this);
- }
-
- // Add the target scene field
- if (mAsset.scene) {
- mDoc.AddMember("scene", StringRef(mAsset.scene->id), mAl);
- }
- }
-
- inline void AssetWriter::WriteFile(const char* path)
- {
- std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
-
- if (jsonOutFile == 0) {
- throw DeadlyExportError("Could not open output file: " + std::string(path));
- }
-
- StringBuffer docBuffer;
-
- PrettyWriter<StringBuffer> writer(docBuffer);
- if (!mDoc.Accept(writer)) {
- throw DeadlyExportError("Failed to write scene data!");
- }
-
- if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
- throw DeadlyExportError("Failed to write scene data!");
- }
-
- // Write buffer data to separate .bin files
- for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
- Ref<Buffer> b = mAsset.buffers.Get(i);
-
- std::string binPath = b->GetURI();
-
- std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
-
- if (binOutFile == 0) {
- throw DeadlyExportError("Could not open output file: " + binPath);
- }
-
- if (b->byteLength > 0) {
- if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
- throw DeadlyExportError("Failed to write binary file: " + binPath);
- }
- }
- }
- }
-
- inline void AssetWriter::WriteGLBFile(const char* path)
- {
- std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
-
- if (outfile == 0) {
- throw DeadlyExportError("Could not open output file: " + std::string(path));
- }
-
- // we will write the header later, skip its size
- outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
-
- StringBuffer docBuffer;
- Writer<StringBuffer> writer(docBuffer);
- if (!mDoc.Accept(writer)) {
- throw DeadlyExportError("Failed to write scene data!");
- }
-
- if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
- throw DeadlyExportError("Failed to write scene data!");
- }
-
- WriteBinaryData(outfile.get(), docBuffer.GetSize());
- }
-
- inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
- {
- //
- // write the body data
- //
-
- size_t bodyLength = 0;
- if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
- bodyLength = b->byteLength;
-
- if (bodyLength > 0) {
- size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
- bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
-
- outfile->Seek(bodyOffset, aiOrigin_SET);
-
- if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
- throw DeadlyExportError("Failed to write body data!");
- }
- }
- }
-
- //
- // write the header
- //
-
- GLB_Header header;
- memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
-
- header.version = 1;
- AI_SWAP4(header.version);
-
- header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
- AI_SWAP4(header.length);
-
- header.sceneLength = uint32_t(sceneLength);
- AI_SWAP4(header.sceneLength);
-
- header.sceneFormat = SceneFormat_JSON;
- AI_SWAP4(header.sceneFormat);
-
- outfile->Seek(0, aiOrigin_SET);
-
- if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
- throw DeadlyExportError("Failed to write the header!");
- }
- }
-
-
- inline void AssetWriter::WriteMetadata()
- {
- Value asset;
- asset.SetObject();
- asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
- asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
- if (!mAsset.asset.copyright.empty())
- asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl);
-
- mDoc.AddMember("asset", asset, mAl);
- }
-
- inline void AssetWriter::WriteExtensionsUsed()
- {
- Value exts;
- exts.SetArray();
- {
- if (false)
- exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
-
- if (false)
- exts.PushBack(StringRef("KHR_materials_common"), mAl);
- }
-
- if (!exts.Empty())
- mDoc.AddMember("extensionsUsed", exts, mAl);
- }
-
- template<class T>
- void AssetWriter::WriteObjects(LazyDict<T>& d)
- {
- if (d.mObjs.empty()) return;
-
- Value* container = &mDoc;
-
- if (d.mExtId) {
- Value* exts = FindObject(mDoc, "extensions");
- if (!exts) {
- mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
- exts = FindObject(mDoc, "extensions");
- }
-
- if (!(container = FindObject(*exts, d.mExtId))) {
- exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
- container = FindObject(*exts, d.mExtId);
- }
- }
-
- Value* dict;
- if (!(dict = FindObject(*container, d.mDictId))) {
- container->AddMember(StringRef(d.mDictId), Value().SetObject().Move(), mDoc.GetAllocator());
- dict = FindObject(*container, d.mDictId);
- }
-
- for (size_t i = 0; i < d.mObjs.size(); ++i) {
- if (d.mObjs[i]->IsSpecial()) continue;
-
- Value obj;
- obj.SetObject();
-
- if (!d.mObjs[i]->name.empty()) {
- obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
- }
-
- Write(obj, *d.mObjs[i], *this);
-
- dict->AddMember(StringRef(d.mObjs[i]->id), obj, mAl);
- }
- }
-
- template<class T>
- void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
- {
- w.WriteObjects(d);
- }
-
-#if _MSC_VER
-# pragma warning(pop)
-#endif // _WIN32
-
-}
diff --git a/libs/assimp/code/AssetLib/glTF/glTFCommon.cpp b/libs/assimp/code/AssetLib/glTF/glTFCommon.cpp
deleted file mode 100644
index fea680c..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFCommon.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#include "AssetLib/glTF/glTFCommon.h"
-
-namespace glTFCommon {
-
-using namespace glTFCommon::Util;
-
-namespace Util {
-
-bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out) {
- if (nullptr == const_uri) {
- return false;
- }
-
- if (const_uri[0] != 0x10) { // we already parsed this uri?
- if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
- return false;
- }
-
- // set defaults
- out.mediaType = "text/plain";
- out.charset = "US-ASCII";
- out.base64 = false;
-
- char *uri = const_cast<char *>(const_uri);
- if (uri[0] != 0x10) {
- uri[0] = 0x10;
- uri[1] = uri[2] = uri[3] = uri[4] = 0;
-
- size_t i = 5, j;
- if (uri[i] != ';' && uri[i] != ',') { // has media type?
- uri[1] = char(i);
- for (;i < uriLen && uri[i] != ';' && uri[i] != ','; ++i) {
- // nothing to do!
- }
- }
- while (i < uriLen && uri[i] == ';') {
- uri[i++] = '\0';
- for (j = i; i < uriLen && uri[i] != ';' && uri[i] != ','; ++i) {
- // nothing to do!
- }
-
- if (strncmp(uri + j, "charset=", 8) == 0) {
- uri[2] = char(j + 8);
- } else if (strncmp(uri + j, "base64", 6) == 0) {
- uri[3] = char(j);
- }
- }
- if (i < uriLen) {
- uri[i++] = '\0';
- uri[4] = char(i);
- } else {
- uri[1] = uri[2] = uri[3] = 0;
- uri[4] = 5;
- }
- }
-
- if (uri[1] != 0) {
- out.mediaType = uri + uri[1];
- }
- if (uri[2] != 0) {
- out.charset = uri + uri[2];
- }
- if (uri[3] != 0) {
- out.base64 = true;
- }
- out.data = uri + uri[4];
- out.dataLength = (uri + uriLen) - out.data;
-
- return true;
-}
-
-} // namespace Util
-} // namespace glTFCommon
-
-#endif
diff --git a/libs/assimp/code/AssetLib/glTF/glTFCommon.h b/libs/assimp/code/AssetLib/glTF/glTFCommon.h
deleted file mode 100644
index edc3c7e..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFCommon.h
+++ /dev/null
@@ -1,520 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef AI_GLFTCOMMON_H_INC
-#define AI_GLFTCOMMON_H_INC
-
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#include <assimp/Exceptional.h>
-
-#include <algorithm>
-#include <list>
-#include <map>
-#include <stdexcept>
-#include <string>
-#include <vector>
-
-#include <rapidjson/document.h>
-#include <rapidjson/error/en.h>
-#include <rapidjson/rapidjson.h>
-
-// clang-format off
-
-#ifdef ASSIMP_API
-# include <assimp/ByteSwapper.h>
-# include <assimp/DefaultIOSystem.h>
-# include <memory>
-#else
-# include <memory>
-# define AI_SWAP4(p)
-# define ai_assert
-#endif
-
-#if _MSC_VER > 1500 || (defined __GNUC___)
-# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-#else
-# define gltf_unordered_map map
-#endif
-
-#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-# include <unordered_map>
-# if defined(_MSC_VER) && _MSC_VER <= 1600
-# define gltf_unordered_map tr1::unordered_map
-# else
-# define gltf_unordered_map unordered_map
-# endif
-#endif
-// clang-format on
-
-
-namespace glTFCommon {
-
-using rapidjson::Document;
-using rapidjson::Value;
-
-#ifdef ASSIMP_API
-using Assimp::IOStream;
-using Assimp::IOSystem;
-using std::shared_ptr;
-#else
-using std::shared_ptr;
-
-typedef std::runtime_error DeadlyImportError;
-typedef std::runtime_error DeadlyExportError;
-
-enum aiOrigin {
- aiOrigin_SET = 0,
- aiOrigin_CUR = 1,
- aiOrigin_END = 2
-};
-
-class IOSystem;
-
-class IOStream {
-public:
- IOStream(FILE *file) :
- f(file) {}
- ~IOStream() {
- fclose(f);
- }
-
- size_t Read(void *b, size_t sz, size_t n) { return fread(b, sz, n, f); }
- size_t Write(const void *b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
- int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
- size_t Tell() const { return ftell(f); }
-
- size_t FileSize() {
- long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
- return size_t((Seek(p, aiOrigin_SET), len));
- }
-
-private:
- FILE *f;
-};
-#endif
-
-// Vec/matrix types, as raw float arrays
-typedef float(vec3)[3];
-typedef float(vec4)[4];
-typedef float(mat4)[16];
-
-inline void CopyValue(const glTFCommon::vec3 &v, aiColor4D &out) {
- out.r = v[0];
- out.g = v[1];
- out.b = v[2];
- out.a = 1.0;
-}
-
-inline void CopyValue(const glTFCommon::vec4 &v, aiColor4D &out) {
- out.r = v[0];
- out.g = v[1];
- out.b = v[2];
- out.a = v[3];
-}
-
-inline void CopyValue(const glTFCommon::vec4 &v, aiColor3D &out) {
- out.r = v[0];
- out.g = v[1];
- out.b = v[2];
-}
-
-inline void CopyValue(const glTFCommon::vec3 &v, aiColor3D &out) {
- out.r = v[0];
- out.g = v[1];
- out.b = v[2];
-}
-
-inline void CopyValue(const glTFCommon::vec3 &v, aiVector3D &out) {
- out.x = v[0];
- out.y = v[1];
- out.z = v[2];
-}
-
-inline void CopyValue(const glTFCommon::vec4 &v, aiQuaternion &out) {
- out.x = v[0];
- out.y = v[1];
- out.z = v[2];
- out.w = v[3];
-}
-
-inline void CopyValue(const glTFCommon::mat4 &v, aiMatrix4x4 &o) {
- o.a1 = v[0];
- o.b1 = v[1];
- o.c1 = v[2];
- o.d1 = v[3];
- o.a2 = v[4];
- o.b2 = v[5];
- o.c2 = v[6];
- o.d2 = v[7];
- o.a3 = v[8];
- o.b3 = v[9];
- o.c3 = v[10];
- o.d3 = v[11];
- o.a4 = v[12];
- o.b4 = v[13];
- o.c4 = v[14];
- o.d4 = v[15];
-}
-
-#if _MSC_VER
-# pragma warning(push)
-# pragma warning(disable : 4310)
-#endif // _MSC_VER
-
-inline std::string getCurrentAssetDir(const std::string &pFile) {
- int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
- if (pos == int(std::string::npos)) {
- return std::string();
- }
-
- return pFile.substr(0, pos + 1);
-}
-#if _MSC_VER
-# pragma warning(pop)
-#endif // _MSC_VER
-
-namespace Util {
-
-void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
-
-size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out);
-
-inline size_t DecodeBase64(const char *in, uint8_t *&out) {
- return DecodeBase64(in, strlen(in), out);
-}
-
-struct DataURI {
- const char *mediaType;
- const char *charset;
- bool base64;
- const char *data;
- size_t dataLength;
-};
-
-//! Check if a uri is a data URI
-bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out);
-
-} // namespace Util
-
-#define CHECK_EXT(EXT) \
- if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
-
-//! Helper struct to represent values that might not be present
-template <class T>
-struct Nullable {
- T value;
- bool isPresent;
-
- Nullable() :
- isPresent(false) {}
- Nullable(T &val) :
- value(val),
- isPresent(true) {}
-};
-
-//! A reference to one top-level object, which is valid
-//! until the Asset instance is destroyed
-template <class T>
-class Ref {
- std::vector<T *> *vector;
- unsigned int index;
-
-public:
- Ref() :
- vector(0),
- index(0) {}
- Ref(std::vector<T *> &vec, unsigned int idx) :
- vector(&vec),
- index(idx) {}
-
- inline unsigned int GetIndex() const { return index; }
-
- operator bool() const { return vector != nullptr && index < vector->size(); }
-
- T *operator->() { return (*vector)[index]; }
-
- T &operator*() { return *((*vector)[index]); }
-};
-
-//
-// JSON Value reading helpers
-//
-
-template <class T>
-struct ReadHelper {
- static bool Read(Value &val, T &out) {
- return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
- }
-};
-
-template <>
-struct ReadHelper<bool> {
- static bool Read(Value &val, bool &out) {
- return val.IsBool() ? out = val.GetBool(), true : false;
- }
-};
-
-template <>
-struct ReadHelper<float> {
- static bool Read(Value &val, float &out) {
- return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
- }
-};
-
-template <unsigned int N>
-struct ReadHelper<float[N]> {
- static bool Read(Value &val, float (&out)[N]) {
- if (!val.IsArray() || val.Size() != N) return false;
- for (unsigned int i = 0; i < N; ++i) {
- if (val[i].IsNumber())
- out[i] = static_cast<float>(val[i].GetDouble());
- }
- return true;
- }
-};
-
-template <>
-struct ReadHelper<const char *> {
- static bool Read(Value &val, const char *&out) {
- return val.IsString() ? (out = val.GetString(), true) : false;
- }
-};
-
-template <>
-struct ReadHelper<std::string> {
- static bool Read(Value &val, std::string &out) {
- return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
- }
-};
-
-template <class T>
-struct ReadHelper<Nullable<T>> {
- static bool Read(Value &val, Nullable<T> &out) {
- return out.isPresent = ReadHelper<T>::Read(val, out.value);
- }
-};
-
-template <>
-struct ReadHelper<uint64_t> {
- static bool Read(Value &val, uint64_t &out) {
- return val.IsUint64() ? out = val.GetUint64(), true : false;
- }
-};
-
-template <>
-struct ReadHelper<int64_t> {
- static bool Read(Value &val, int64_t &out) {
- return val.IsInt64() ? out = val.GetInt64(), true : false;
- }
-};
-
-template <class T>
-inline static bool ReadValue(Value &val, T &out) {
- return ReadHelper<T>::Read(val, out);
-}
-
-template <class T>
-inline static bool ReadMember(Value &obj, const char *id, T &out) {
- if (!obj.IsObject()) {
- return false;
- }
- Value::MemberIterator it = obj.FindMember(id);
- if (it != obj.MemberEnd()) {
- return ReadHelper<T>::Read(it->value, out);
- }
- return false;
-}
-
-template <class T>
-inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
- T out;
- return ReadMember(obj, id, out) ? out : defaultValue;
-}
-
-inline Value *FindMember(Value &val, const char *id) {
- if (!val.IsObject()) {
- return nullptr;
- }
- Value::MemberIterator it = val.FindMember(id);
- return (it != val.MemberEnd()) ? &it->value : nullptr;
-}
-
-template <int N>
-inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char *memberId, const char *context, const char *extraContext) {
- std::string fullContext = context;
- if (extraContext && (strlen(extraContext) > 0)) {
- fullContext = fullContext + " (" + extraContext + ")";
- }
- throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
-}
-
-// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
-
-inline Value *FindStringInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
- if (!val.IsObject()) {
- return nullptr;
- }
- Value::MemberIterator it = val.FindMember(memberId);
- if (it == val.MemberEnd()) {
- return nullptr;
- }
- if (!it->value.IsString()) {
- throwUnexpectedTypeError("string", memberId, context, extraContext);
- }
- return &it->value;
-}
-
-inline Value *FindNumberInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
- if (!val.IsObject()) {
- return nullptr;
- }
- Value::MemberIterator it = val.FindMember(memberId);
- if (it == val.MemberEnd()) {
- return nullptr;
- }
- if (!it->value.IsNumber()) {
- throwUnexpectedTypeError("number", memberId, context, extraContext);
- }
- return &it->value;
-}
-
-inline Value *FindUIntInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
- if (!val.IsObject()) {
- return nullptr;
- }
- Value::MemberIterator it = val.FindMember(memberId);
- if (it == val.MemberEnd()) {
- return nullptr;
- }
- if (!it->value.IsUint()) {
- throwUnexpectedTypeError("uint", memberId, context, extraContext);
- }
- return &it->value;
-}
-
-inline Value *FindArrayInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
- if (!val.IsObject()) {
- return nullptr;
- }
- Value::MemberIterator it = val.FindMember(memberId);
- if (it == val.MemberEnd()) {
- return nullptr;
- }
- if (!it->value.IsArray()) {
- throwUnexpectedTypeError("array", memberId, context, extraContext);
- }
- return &it->value;
-}
-
-inline Value *FindObjectInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
- if (!val.IsObject()) {
- return nullptr;
- }
- Value::MemberIterator it = val.FindMember(memberId);
- if (it == val.MemberEnd()) {
- return nullptr;
- }
- if (!it->value.IsObject()) {
- throwUnexpectedTypeError("object", memberId, context, extraContext);
- }
- return &it->value;
-}
-
-inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char *context, const char *extraContext = nullptr) {
- if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
- if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
- return extension;
- }
- }
- return nullptr;
-}
-
-// Overloads when the value is the document.
-
-inline Value *FindString(Document &doc, const char *memberId) {
- return FindStringInContext(doc, memberId, "the document");
-}
-
-inline Value *FindNumber(Document &doc, const char *memberId) {
- return FindNumberInContext(doc, memberId, "the document");
-}
-
-inline Value *FindUInt(Document &doc, const char *memberId) {
- return FindUIntInContext(doc, memberId, "the document");
-}
-
-inline Value *FindArray(Document &val, const char *memberId) {
- return FindArrayInContext(val, memberId, "the document");
-}
-
-inline Value *FindObject(Document &doc, const char *memberId) {
- return FindObjectInContext(doc, memberId, "the document");
-}
-
-inline Value *FindExtension(Value &val, const char *extensionId) {
- return FindExtensionInContext(val, extensionId, "the document");
-}
-
-inline Value *FindString(Value &val, const char *id) {
- Value::MemberIterator it = val.FindMember(id);
- return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
-}
-
-inline Value *FindObject(Value &val, const char *id) {
- Value::MemberIterator it = val.FindMember(id);
- return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
-}
-
-inline Value *FindArray(Value &val, const char *id) {
- Value::MemberIterator it = val.FindMember(id);
- return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
-}
-
-inline Value *FindNumber(Value &val, const char *id) {
- Value::MemberIterator it = val.FindMember(id);
- return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
-}
-
-} // namespace glTFCommon
-
-#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#endif // AI_GLFTCOMMON_H_INC
diff --git a/libs/assimp/code/AssetLib/glTF/glTFExporter.cpp b/libs/assimp/code/AssetLib/glTF/glTFExporter.cpp
deleted file mode 100644
index afcfb12..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFExporter.cpp
+++ /dev/null
@@ -1,1065 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef ASSIMP_BUILD_NO_EXPORT
-#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
-
-#include "AssetLib/glTF/glTFExporter.h"
-#include "AssetLib/glTF/glTFAssetWriter.h"
-#include "PostProcessing/SplitLargeMeshes.h"
-
-#include <assimp/commonMetaData.h>
-#include <assimp/Exceptional.h>
-#include <assimp/StringComparison.h>
-#include <assimp/ByteSwapper.h>
-#include <assimp/SceneCombiner.h>
-#include <assimp/version.h>
-#include <assimp/IOSystem.hpp>
-#include <assimp/Exporter.hpp>
-#include <assimp/material.h>
-#include <assimp/scene.h>
-
-// Header files, standard library.
-#include <memory>
-#include <limits>
-#include <inttypes.h>
-
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- // Header files, Open3DGC.
-# include <Open3DGC/o3dgcSC3DMCEncoder.h>
-#endif
-
-using namespace rapidjson;
-
-using namespace Assimp;
-using namespace glTF;
-
-namespace Assimp {
-
- // ------------------------------------------------------------------------------------------------
- // Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
- void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
- {
- // invoke the exporter
- glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
- }
-
- // ------------------------------------------------------------------------------------------------
- // Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
- void ExportSceneGLB(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
- {
- // invoke the exporter
- glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, true);
- }
-
-} // end of namespace Assimp
-
-glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
- const ExportProperties* pProperties, bool isBinary)
- : mFilename(filename)
- , mIOSystem(pIOSystem)
- , mProperties(pProperties)
-{
- aiScene* sceneCopy_tmp;
- SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
-
- SplitLargeMeshesProcess_Triangle tri_splitter;
- tri_splitter.SetLimit(0xffff);
- tri_splitter.Execute(sceneCopy_tmp);
-
- SplitLargeMeshesProcess_Vertex vert_splitter;
- vert_splitter.SetLimit(0xffff);
- vert_splitter.Execute(sceneCopy_tmp);
-
- mScene.reset(sceneCopy_tmp);
-
- mAsset.reset( new glTF::Asset( pIOSystem ) );
-
- if (isBinary) {
- mAsset->SetAsBinary();
- }
-
- ExportMetadata();
-
- //for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {}
-
- //for (unsigned int i = 0; i < pScene->mNumLights; ++i) {}
-
- ExportMaterials();
-
- if (mScene->mRootNode) {
- ExportNodeHierarchy(mScene->mRootNode);
- }
-
- ExportMeshes();
-
- //for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {}
-
- ExportScene();
-
- ExportAnimations();
-
- glTF::AssetWriter writer(*mAsset);
-
- if (isBinary) {
- writer.WriteGLBFile(filename);
- } else {
- writer.WriteFile(filename);
- }
-}
-
-/*
- * Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
- * Also converts from row-major to column-major storage.
- */
-static void CopyValue(const aiMatrix4x4& v, glTF::mat4& o)
-{
- o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
- o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
- o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
- o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
-}
-
-static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o)
-{
- memcpy(&o, &v, sizeof(aiMatrix4x4));
-}
-
-static void IdentityMatrix4(glTF::mat4& o)
-{
- o[ 0] = 1; o[ 1] = 0; o[ 2] = 0; o[ 3] = 0;
- o[ 4] = 0; o[ 5] = 1; o[ 6] = 0; o[ 7] = 0;
- o[ 8] = 0; o[ 9] = 0; o[10] = 1; o[11] = 0;
- o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
-}
-
-template<typename T>
-void SetAccessorRange(Ref<Accessor> acc, void* data, unsigned int count,
- unsigned int numCompsIn, unsigned int numCompsOut)
-{
- ai_assert(numCompsOut <= numCompsIn);
-
- // Allocate and initialize with large values.
- for (unsigned int i = 0 ; i < numCompsOut ; i++) {
- acc->min.push_back( std::numeric_limits<double>::max());
- acc->max.push_back(-std::numeric_limits<double>::max());
- }
-
- size_t totalComps = count * numCompsIn;
- T* buffer_ptr = static_cast<T*>(data);
- T* buffer_end = buffer_ptr + totalComps;
-
- // Search and set extreme values.
- for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
- for (unsigned int j = 0 ; j < numCompsOut ; j++) {
- double valueTmp = buffer_ptr[j];
-
- if (valueTmp < acc->min[j]) {
- acc->min[j] = valueTmp;
- }
- if (valueTmp > acc->max[j]) {
- acc->max[j] = valueTmp;
- }
- }
- }
-}
-
-inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
- unsigned int count, unsigned int numCompsIn, unsigned int numCompsOut)
-{
- switch (compType) {
- case ComponentType_SHORT:
- SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
- return;
- case ComponentType_UNSIGNED_SHORT:
- SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
- return;
- case ComponentType_UNSIGNED_INT:
- SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
- return;
- case ComponentType_FLOAT:
- SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
- return;
- case ComponentType_BYTE:
- SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
- return;
- case ComponentType_UNSIGNED_BYTE:
- SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
- return;
- }
-}
-
-inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
- unsigned int count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) {
- if (!count || !data) return Ref<Accessor>();
-
- unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
- unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
- unsigned int bytesPerComp = ComponentTypeSize(compType);
-
- size_t offset = buffer->byteLength;
- // make sure offset is correctly byte-aligned, as required by spec
- size_t padding = offset % bytesPerComp;
- offset += padding;
- size_t length = count * numCompsOut * bytesPerComp;
- buffer->Grow(length + padding);
-
- // bufferView
- Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
- bv->buffer = buffer;
- bv->byteOffset = unsigned(offset);
- bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
- bv->target = target;
-
- // accessor
- Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
- acc->bufferView = bv;
- acc->byteOffset = 0;
- acc->byteStride = 0;
- acc->componentType = compType;
- acc->count = count;
- acc->type = typeOut;
-
- // calculate min and max values
- SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
-
- // copy the data
- acc->WriteData(count, data, numCompsIn*bytesPerComp);
-
- return acc;
-}
-
-namespace {
- void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
- ai_assert( nullptr != mat );
- if ( nullptr != mat ) {
- mat->Get(propName, type, idx, val);
- }
- }
-}
-
-void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
-{
- std::string samplerId = mAsset->FindUniqueID("", "sampler");
- prop.texture->sampler = mAsset->samplers.Create(samplerId);
-
- aiTextureMapMode mapU, mapV;
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0),(int*)&mapU);
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0),(int*)&mapV);
-
- switch (mapU) {
- case aiTextureMapMode_Wrap:
- prop.texture->sampler->wrapS = SamplerWrap_Repeat;
- break;
- case aiTextureMapMode_Clamp:
- prop.texture->sampler->wrapS = SamplerWrap_Clamp_To_Edge;
- break;
- case aiTextureMapMode_Mirror:
- prop.texture->sampler->wrapS = SamplerWrap_Mirrored_Repeat;
- break;
- case aiTextureMapMode_Decal:
- default:
- prop.texture->sampler->wrapS = SamplerWrap_Repeat;
- break;
- };
-
- switch (mapV) {
- case aiTextureMapMode_Wrap:
- prop.texture->sampler->wrapT = SamplerWrap_Repeat;
- break;
- case aiTextureMapMode_Clamp:
- prop.texture->sampler->wrapT = SamplerWrap_Clamp_To_Edge;
- break;
- case aiTextureMapMode_Mirror:
- prop.texture->sampler->wrapT = SamplerWrap_Mirrored_Repeat;
- break;
- case aiTextureMapMode_Decal:
- default:
- prop.texture->sampler->wrapT = SamplerWrap_Repeat;
- break;
- };
-
- // Hard coded Texture filtering options because I do not know where to find them in the aiMaterial.
- prop.texture->sampler->magFilter = SamplerMagFilter_Linear;
- prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
-}
-
-void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
- const char* propName, int type, int idx, aiTextureType tt) {
- aiString tex;
- aiColor4D col;
- if (mat->GetTextureCount(tt) > 0) {
- if (mat->Get(AI_MATKEY_TEXTURE(tt, 0), tex) == AI_SUCCESS) {
- std::string path = tex.C_Str();
-
- if (path.size() > 0) {
- if (path[0] != '*') {
- std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
- if (it != mTexturesByPath.end()) {
- prop.texture = mAsset->textures.Get(it->second);
- }
- }
-
- if (!prop.texture) {
- std::string texId = mAsset->FindUniqueID("", "texture");
- prop.texture = mAsset->textures.Create(texId);
- mTexturesByPath[path] = prop.texture.GetIndex();
-
- std::string imgId = mAsset->FindUniqueID("", "image");
- prop.texture->source = mAsset->images.Create(imgId);
-
- if (path[0] == '*') { // embedded
- aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
-
- prop.texture->source->name = curTex->mFilename.C_Str();
-
- uint8_t *data = reinterpret_cast<uint8_t *>(curTex->pcData);
- prop.texture->source->SetData(data, curTex->mWidth, *mAsset);
-
- if (curTex->achFormatHint[0]) {
- std::string mimeType = "image/";
- mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
- prop.texture->source->mimeType = mimeType;
- }
- } else {
- prop.texture->source->uri = path;
- }
-
- GetTexSampler(mat, prop);
- }
- }
- }
- }
-
- if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
- prop.color[0] = col.r;
- prop.color[1] = col.g;
- prop.color[2] = col.b;
- prop.color[3] = col.a;
- }
-}
-
-
-void glTFExporter::ExportMaterials()
-{
- aiString aiName;
- for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
- const aiMaterial* mat = mScene->mMaterials[i];
-
-
- std::string name;
- if (mat->Get(AI_MATKEY_NAME, aiName) == AI_SUCCESS) {
- name = aiName.C_Str();
- }
- name = mAsset->FindUniqueID(name, "material");
-
- Ref<Material> m = mAsset->materials.Create(name);
-
- GetMatColorOrTex(mat, m->ambient, AI_MATKEY_COLOR_AMBIENT, aiTextureType_AMBIENT);
- GetMatColorOrTex(mat, m->diffuse, AI_MATKEY_COLOR_DIFFUSE, aiTextureType_DIFFUSE);
- GetMatColorOrTex(mat, m->specular, AI_MATKEY_COLOR_SPECULAR, aiTextureType_SPECULAR);
- GetMatColorOrTex(mat, m->emission, AI_MATKEY_COLOR_EMISSIVE, aiTextureType_EMISSIVE);
-
- m->transparent = mat->Get(AI_MATKEY_OPACITY, m->transparency) == aiReturn_SUCCESS && m->transparency != 1.0;
-
- GetMatScalar(mat, m->shininess, AI_MATKEY_SHININESS);
- }
-}
-
-/*
- * Search through node hierarchy and find the node containing the given meshID.
- * Returns true on success, and false otherwise.
- */
-bool FindMeshNode(Ref<Node> &nodeIn, Ref<Node> &meshNode, const std::string &meshID) {
- for (unsigned int i = 0; i < nodeIn->meshes.size(); ++i) {
- if (meshID.compare(nodeIn->meshes[i]->id) == 0) {
- meshNode = nodeIn;
- return true;
- }
- }
-
- for (unsigned int i = 0; i < nodeIn->children.size(); ++i) {
- if(FindMeshNode(nodeIn->children[i], meshNode, meshID)) {
- return true;
- }
- }
-
- return false;
-}
-
-/*
- * Find the root joint of the skeleton.
- * Starts will any joint node and traces up the tree,
- * until a parent is found that does not have a jointName.
- * Returns the first parent Ref<Node> found that does not have a jointName.
- */
-Ref<Node> FindSkeletonRootJoint(Ref<Skin>& skinRef)
-{
- Ref<Node> startNodeRef;
- Ref<Node> parentNodeRef;
-
- // Arbitrarily use the first joint to start the search.
- startNodeRef = skinRef->jointNames[0];
- parentNodeRef = skinRef->jointNames[0];
-
- do {
- startNodeRef = parentNodeRef;
- parentNodeRef = startNodeRef->parent;
- } while (!parentNodeRef->jointName.empty());
-
- return parentNodeRef;
-}
-
-void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buffer>& bufferRef, Ref<Skin>& skinRef, std::vector<aiMatrix4x4>& inverseBindMatricesData)
-{
- if (aimesh->mNumBones < 1) {
- return;
- }
-
- // Store the vertex joint and weight data.
- const size_t NumVerts( aimesh->mNumVertices );
- vec4* vertexJointData = new vec4[ NumVerts ];
- vec4* vertexWeightData = new vec4[ NumVerts ];
- int* jointsPerVertex = new int[ NumVerts ];
- for (size_t i = 0; i < NumVerts; ++i) {
- jointsPerVertex[i] = 0;
- for (size_t j = 0; j < 4; ++j) {
- vertexJointData[i][j] = 0;
- vertexWeightData[i][j] = 0;
- }
- }
-
- for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) {
- const aiBone* aib = aimesh->mBones[idx_bone];
-
- // aib->mName =====> skinRef->jointNames
- // Find the node with id = mName.
- Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str());
- nodeRef->jointName = nodeRef->id;
-
- unsigned int jointNamesIndex = 0;
- bool addJointToJointNames = true;
- for ( unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
- if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
- addJointToJointNames = false;
- jointNamesIndex = idx_joint;
- }
- }
-
- if (addJointToJointNames) {
- skinRef->jointNames.push_back(nodeRef);
-
- // aib->mOffsetMatrix =====> skinRef->inverseBindMatrices
- aiMatrix4x4 tmpMatrix4;
- CopyValue(aib->mOffsetMatrix, tmpMatrix4);
- inverseBindMatricesData.push_back(tmpMatrix4);
- jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1);
- }
-
- // aib->mWeights =====> vertexWeightData
- for (unsigned int idx_weights = 0; idx_weights < aib->mNumWeights; ++idx_weights) {
- unsigned int vertexId = aib->mWeights[idx_weights].mVertexId;
- float vertWeight = aib->mWeights[idx_weights].mWeight;
-
- // A vertex can only have at most four joint weights. Ignore all others.
- if (jointsPerVertex[vertexId] > 3) {
- continue;
- }
-
- vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
- vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
-
- jointsPerVertex[vertexId] += 1;
- }
-
- } // End: for-loop mNumMeshes
-
- Mesh::Primitive& p = meshRef->primitives.back();
- Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
- if ( vertexJointAccessor ) {
- p.attributes.joint.push_back( vertexJointAccessor );
- }
-
- Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
- if ( vertexWeightAccessor ) {
- p.attributes.weight.push_back( vertexWeightAccessor );
- }
- delete[] jointsPerVertex;
- delete[] vertexWeightData;
- delete[] vertexJointData;
-}
-
-#if defined(__has_warning)
-#if __has_warning("-Wunused-but-set-variable")
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
-#endif
-#endif
-
-void glTFExporter::ExportMeshes()
-{
- // Not for
- // using IndicesType = decltype(aiFace::mNumIndices);
- // But yes for
- // using IndicesType = unsigned short;
- // because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
- typedef unsigned short IndicesType;
-
- // Variables needed for compression. BEGIN.
- // Indices, not pointers - because pointer to buffer is changing while writing to it.
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- size_t idx_srcdata_begin = 0; // Index of buffer before writing mesh data. Also, index of begin of coordinates array in buffer.
- size_t idx_srcdata_normal = SIZE_MAX;// Index of begin of normals array in buffer. SIZE_MAX - mean that mesh has no normals.
- size_t idx_srcdata_ind;// Index of begin of coordinates indices array in buffer.
-#endif
- std::vector<size_t> idx_srcdata_tc;// Array of indices. Every index point to begin of texture coordinates array in buffer.
- bool comp_allow;// Point that data of current mesh can be compressed.
- // Variables needed for compression. END.
-
- std::string fname = std::string(mFilename);
- std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
- std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
-
- Ref<Buffer> b = mAsset->GetBodyBuffer();
- if (!b) {
- b = mAsset->buffers.Create(bufferId);
- }
-
- //----------------------------------------
- // Initialize variables for the skin
- bool createSkin = false;
- for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
- const aiMesh* aim = mScene->mMeshes[idx_mesh];
- if(aim->HasBones()) {
- createSkin = true;
- break;
- }
- }
-
- Ref<Skin> skinRef;
- std::string skinName = mAsset->FindUniqueID("skin", "skin");
- std::vector<aiMatrix4x4> inverseBindMatricesData;
- if(createSkin) {
- skinRef = mAsset->skins.Create(skinName);
- skinRef->name = skinName;
- }
- //----------------------------------------
-
- for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
- const aiMesh* aim = mScene->mMeshes[idx_mesh];
-
- // Check if compressing requested and mesh can be encoded.
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- comp_allow = mProperties->GetPropertyBool("extensions.Open3DGC.use", false);
-#else
- comp_allow = false;
-#endif
-
- if(comp_allow && (aim->mPrimitiveTypes == aiPrimitiveType_TRIANGLE) && (aim->mNumVertices > 0) && (aim->mNumFaces > 0))
- {
- idx_srcdata_tc.clear();
- idx_srcdata_tc.reserve(AI_MAX_NUMBER_OF_TEXTURECOORDS);
- }
- else
- {
- std::string msg;
-
- if(aim->mPrimitiveTypes != aiPrimitiveType_TRIANGLE)
- msg = "all primitives of the mesh must be a triangles.";
- else
- msg = "mesh must has vertices and faces.";
-
- ASSIMP_LOG_WARN("GLTF: can not use Open3DGC-compression: ", msg);
- comp_allow = false;
- }
-
- std::string meshId = mAsset->FindUniqueID(aim->mName.C_Str(), "mesh");
- Ref<Mesh> m = mAsset->meshes.Create(meshId);
- m->primitives.resize(1);
- Mesh::Primitive& p = m->primitives.back();
-
- p.material = mAsset->materials.Get(aim->mMaterialIndex);
-
- /******************* Vertices ********************/
- // If compression is used then you need parameters of uncompressed region: begin and size. At this step "begin" is stored.
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- if(comp_allow) idx_srcdata_begin = b->byteLength;
-#endif
-
- Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
- if (v) p.attributes.position.push_back(v);
-
- /******************** Normals ********************/
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
-#endif
-
- Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
- if (n) p.attributes.normal.push_back(n);
-
- /************** Texture coordinates **************/
- for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
- // Flip UV y coords
- if (aim -> mNumUVComponents[i] > 1) {
- for (unsigned int j = 0; j < aim->mNumVertices; ++j) {
- aim->mTextureCoords[i][j].y = 1 - aim->mTextureCoords[i][j].y;
- }
- }
-
- if (aim->mNumUVComponents[i] > 0) {
- AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
-
- if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
-
- Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
- if (tc) p.attributes.texcoord.push_back(tc);
- }
- }
-
- /*************** Vertices indices ****************/
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- idx_srcdata_ind = b->byteLength;// Store index of indices array.
-#endif
-
- if (aim->mNumFaces > 0) {
- std::vector<IndicesType> indices;
- unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
- indices.resize(aim->mNumFaces * nIndicesPerFace);
- for (size_t i = 0; i < aim->mNumFaces; ++i) {
- for (size_t j = 0; j < nIndicesPerFace; ++j) {
- indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
- }
- }
-
- p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
- }
-
- switch (aim->mPrimitiveTypes) {
- case aiPrimitiveType_POLYGON:
- p.mode = PrimitiveMode_TRIANGLES; break; // TODO implement this
- case aiPrimitiveType_LINE:
- p.mode = PrimitiveMode_LINES; break;
- case aiPrimitiveType_POINT:
- p.mode = PrimitiveMode_POINTS; break;
- default: // aiPrimitiveType_TRIANGLE
- p.mode = PrimitiveMode_TRIANGLES;
- }
-
- /*************** Skins ****************/
- if(aim->HasBones()) {
- ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
- }
-
- /****************** Compression ******************/
- ///TODO: animation: weights, joints.
- if(comp_allow)
- {
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- // Only one type of compression supported at now - Open3DGC.
- //
- o3dgc::BinaryStream bs;
- o3dgc::SC3DMCEncoder<IndicesType> encoder;
- o3dgc::IndexedFaceSet<IndicesType> comp_o3dgc_ifs;
- o3dgc::SC3DMCEncodeParams comp_o3dgc_params;
-
- //
- // Fill data for encoder.
- //
- // Quantization
- unsigned quant_coord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.POSITION", 12);
- unsigned quant_normal = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.NORMAL", 10);
- unsigned quant_texcoord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.TEXCOORD", 10);
-
- // Prediction
- o3dgc::O3DGCSC3DMCPredictionMode prediction_position = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
- o3dgc::O3DGCSC3DMCPredictionMode prediction_normal = o3dgc::O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;
- o3dgc::O3DGCSC3DMCPredictionMode prediction_texcoord = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
-
- // IndexedFacesSet: "Crease angle", "solid", "convex" are set to default.
- comp_o3dgc_ifs.SetCCW(true);
- comp_o3dgc_ifs.SetIsTriangularMesh(true);
- comp_o3dgc_ifs.SetNumFloatAttributes(0);
- // Coordinates
- comp_o3dgc_params.SetCoordQuantBits(quant_coord);
- comp_o3dgc_params.SetCoordPredMode(prediction_position);
- comp_o3dgc_ifs.SetNCoord(aim->mNumVertices);
- comp_o3dgc_ifs.SetCoord((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_begin]);
- // Normals
- if(idx_srcdata_normal != SIZE_MAX)
- {
- comp_o3dgc_params.SetNormalQuantBits(quant_normal);
- comp_o3dgc_params.SetNormalPredMode(prediction_normal);
- comp_o3dgc_ifs.SetNNormal(aim->mNumVertices);
- comp_o3dgc_ifs.SetNormal((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_normal]);
- }
-
- // Texture coordinates
- for(size_t num_tc = 0; num_tc < idx_srcdata_tc.size(); num_tc++)
- {
- size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
-
- comp_o3dgc_params.SetFloatAttributeQuantBits(static_cast<unsigned long>(num), quant_texcoord);
- comp_o3dgc_params.SetFloatAttributePredMode(static_cast<unsigned long>(num), prediction_texcoord);
- comp_o3dgc_ifs.SetNFloatAttribute(static_cast<unsigned long>(num), aim->mNumVertices);// number of elements.
- comp_o3dgc_ifs.SetFloatAttributeDim(static_cast<unsigned long>(num), aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
- comp_o3dgc_ifs.SetFloatAttributeType(static_cast<unsigned long>(num), o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
- comp_o3dgc_ifs.SetFloatAttribute(static_cast<unsigned long>(num), (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
- comp_o3dgc_ifs.SetNumFloatAttributes(static_cast<unsigned long>(num + 1));
- }
-
- // Coordinates indices
- comp_o3dgc_ifs.SetNCoordIndex(aim->mNumFaces);
- comp_o3dgc_ifs.SetCoordIndex((IndicesType* const)&b->GetPointer()[idx_srcdata_ind]);
- // Prepare to encoding
- comp_o3dgc_params.SetNumFloatAttributes(comp_o3dgc_ifs.GetNumFloatAttributes());
- if(mProperties->GetPropertyBool("extensions.Open3DGC.binary", true))
- comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_BINARY);
- else
- comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_ASCII);
-
- comp_o3dgc_ifs.ComputeMinMax(o3dgc::O3DGC_SC3DMC_MAX_ALL_DIMS);
- //
- // Encoding
- //
- encoder.Encode(comp_o3dgc_params, comp_o3dgc_ifs, bs);
- // Replace data in buffer.
- b->ReplaceData(idx_srcdata_begin, b->byteLength - idx_srcdata_begin, bs.GetBuffer(), bs.GetSize());
- //
- // Add information about extension to mesh.
- //
- // Create extension structure.
- Mesh::SCompression_Open3DGC* ext = new Mesh::SCompression_Open3DGC;
-
- // Fill it.
- ext->Buffer = b->id;
- ext->Offset = idx_srcdata_begin;
- ext->Count = b->byteLength - idx_srcdata_begin;
- ext->Binary = mProperties->GetPropertyBool("extensions.Open3DGC.binary");
- ext->IndicesCount = comp_o3dgc_ifs.GetNCoordIndex() * 3;
- ext->VerticesCount = comp_o3dgc_ifs.GetNCoord();
- // And assign to mesh.
- m->Extension.push_back(ext);
-#endif
- }// if(comp_allow)
- }// for (unsigned int i = 0; i < mScene->mNumMeshes; ++i)
-
- //----------------------------------------
- // Finish the skin
- // Create the Accessor for skinRef->inverseBindMatrices
- if (createSkin) {
- mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
- for ( unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
- CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
- }
-
- Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, static_cast<unsigned int>(inverseBindMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
- if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor;
-
- // Identity Matrix =====> skinRef->bindShapeMatrix
- // Temporary. Hard-coded identity matrix here
- skinRef->bindShapeMatrix.isPresent = true;
- IdentityMatrix4(skinRef->bindShapeMatrix.value);
-
- // Find node that contains this mesh and add "skeletons" and "skin" attributes to that node.
- Ref<Node> rootNode = mAsset->nodes.Get(unsigned(0));
- Ref<Node> meshNode;
- std::string meshID = mAsset->meshes.Get(unsigned(0))->id;
- FindMeshNode(rootNode, meshNode, meshID);
-
- Ref<Node> rootJoint = FindSkeletonRootJoint(skinRef);
- meshNode->skeletons.push_back(rootJoint);
- meshNode->skin = skinRef;
- }
-}
-
-#if defined(__has_warning)
-#if __has_warning("-Wunused-but-set-variable")
-#pragma GCC diagnostic pop
-#endif
-#endif
-
-/*
- * Export the root node of the node hierarchy.
- * Calls ExportNode for all children.
- */
-unsigned int glTFExporter::ExportNodeHierarchy(const aiNode* n)
-{
- Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
-
- if (!n->mTransformation.IsIdentity()) {
- node->matrix.isPresent = true;
- CopyValue(n->mTransformation, node->matrix.value);
- }
-
- for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
- node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
- }
-
- for (unsigned int i = 0; i < n->mNumChildren; ++i) {
- unsigned int idx = ExportNode(n->mChildren[i], node);
- node->children.push_back(mAsset->nodes.Get(idx));
- }
-
- return node.GetIndex();
-}
-
-/*
- * Export node and recursively calls ExportNode for all children.
- * Since these nodes are not the root node, we also export the parent Ref<Node>
- */
-unsigned int glTFExporter::ExportNode(const aiNode* n, Ref<Node>& parent)
-{
- Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
-
- node->parent = parent;
-
- if (!n->mTransformation.IsIdentity()) {
- node->matrix.isPresent = true;
- CopyValue(n->mTransformation, node->matrix.value);
- }
-
- for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
- node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
- }
-
- for (unsigned int i = 0; i < n->mNumChildren; ++i) {
- unsigned int idx = ExportNode(n->mChildren[i], node);
- node->children.push_back(mAsset->nodes.Get(idx));
- }
-
- return node.GetIndex();
-}
-
-
-void glTFExporter::ExportScene()
-{
- const char* sceneName = "defaultScene";
- Ref<Scene> scene = mAsset->scenes.Create(sceneName);
-
- // root node will be the first one exported (idx 0)
- if (mAsset->nodes.Size() > 0) {
- scene->nodes.push_back(mAsset->nodes.Get(0u));
- }
-
- // set as the default scene
- mAsset->scene = scene;
-}
-
-void glTFExporter::ExportMetadata()
-{
- glTF::AssetMetadata& asset = mAsset->asset;
- asset.version = "1.0";
-
- char buffer[256];
- ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%x)",
- aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
-
- asset.generator = buffer;
-
- // Copyright
- aiString copyright_str;
- if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
- asset.copyright = copyright_str.C_Str();
- }
-}
-
-inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animation>& animRef, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond)
-{
- // Loop over the data and check to see if it exactly matches an existing buffer.
- // If yes, then reference the existing corresponding accessor.
- // Otherwise, add to the buffer and create a new accessor.
-
- size_t counts[3] = {
- nodeChannel->mNumPositionKeys,
- nodeChannel->mNumScalingKeys,
- nodeChannel->mNumRotationKeys,
- };
- size_t numKeyframes = 1;
- for (int i = 0; i < 3; ++i) {
- if (counts[i] > numKeyframes) {
- numKeyframes = counts[i];
- }
- }
-
- //-------------------------------------------------------
- // Extract TIME parameter data.
- // Check if the timeStamps are the same for mPositionKeys, mRotationKeys, and mScalingKeys.
- if(nodeChannel->mNumPositionKeys > 0) {
- typedef float TimeType;
- std::vector<TimeType> timeData;
- timeData.resize(numKeyframes);
- for (size_t i = 0; i < numKeyframes; ++i) {
- size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
- // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
- // Check if we have to cast type here. e.g. uint16_t()
- timeData[i] = static_cast<float>(nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond);
- }
-
- Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
- if (timeAccessor) animRef->Parameters.TIME = timeAccessor;
- }
-
- //-------------------------------------------------------
- // Extract translation parameter data
- if(nodeChannel->mNumPositionKeys > 0) {
- C_STRUCT aiVector3D* translationData = new aiVector3D[numKeyframes];
- for (size_t i = 0; i < numKeyframes; ++i) {
- size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
- translationData[i] = nodeChannel->mPositionKeys[frameIndex].mValue;
- }
-
- Ref<Accessor> tranAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
- if ( tranAccessor ) {
- animRef->Parameters.translation = tranAccessor;
- }
- delete[] translationData;
- }
-
- //-------------------------------------------------------
- // Extract scale parameter data
- if(nodeChannel->mNumScalingKeys > 0) {
- C_STRUCT aiVector3D* scaleData = new aiVector3D[numKeyframes];
- for (size_t i = 0; i < numKeyframes; ++i) {
- size_t frameIndex = i * nodeChannel->mNumScalingKeys / numKeyframes;
- scaleData[i] = nodeChannel->mScalingKeys[frameIndex].mValue;
- }
-
- Ref<Accessor> scaleAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
- if ( scaleAccessor ) {
- animRef->Parameters.scale = scaleAccessor;
- }
- delete[] scaleData;
- }
-
- //-------------------------------------------------------
- // Extract rotation parameter data
- if(nodeChannel->mNumRotationKeys > 0) {
- vec4* rotationData = new vec4[numKeyframes];
- for (size_t i = 0; i < numKeyframes; ++i) {
- size_t frameIndex = i * nodeChannel->mNumRotationKeys / numKeyframes;
- rotationData[i][0] = nodeChannel->mRotationKeys[frameIndex].mValue.x;
- rotationData[i][1] = nodeChannel->mRotationKeys[frameIndex].mValue.y;
- rotationData[i][2] = nodeChannel->mRotationKeys[frameIndex].mValue.z;
- rotationData[i][3] = nodeChannel->mRotationKeys[frameIndex].mValue.w;
- }
-
- Ref<Accessor> rotAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), rotationData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
- if ( rotAccessor ) {
- animRef->Parameters.rotation = rotAccessor;
- }
- delete[] rotationData;
- }
-}
-
-void glTFExporter::ExportAnimations()
-{
- Ref<Buffer> bufferRef = mAsset->buffers.Get(unsigned (0));
-
- for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) {
- const aiAnimation* anim = mScene->mAnimations[i];
-
- std::string nameAnim = "anim";
- if (anim->mName.length > 0) {
- nameAnim = anim->mName.C_Str();
- }
-
- for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
- const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
-
- // It appears that assimp stores this type of animation as multiple animations.
- // where each aiNodeAnim in mChannels animates a specific node.
- std::string name = nameAnim + "_" + ai_to_string(channelIndex);
- name = mAsset->FindUniqueID(name, "animation");
- Ref<Animation> animRef = mAsset->animations.Create(name);
-
- /******************* Parameters ********************/
- ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, static_cast<float>(anim->mTicksPerSecond));
-
- for (unsigned int j = 0; j < 3; ++j) {
- std::string channelType;
- int channelSize=0;
- switch (j) {
- case 0:
- channelType = "rotation";
- channelSize = nodeChannel->mNumRotationKeys;
- break;
- case 1:
- channelType = "scale";
- channelSize = nodeChannel->mNumScalingKeys;
- break;
- case 2:
- channelType = "translation";
- channelSize = nodeChannel->mNumPositionKeys;
- break;
- }
-
- if (channelSize < 1) { continue; }
-
- Animation::AnimChannel tmpAnimChannel;
- Animation::AnimSampler tmpAnimSampler;
-
- tmpAnimChannel.sampler = name + "_" + channelType;
- tmpAnimChannel.target.path = channelType;
- tmpAnimSampler.output = channelType;
- tmpAnimSampler.id = name + "_" + channelType;
-
- tmpAnimChannel.target.id = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
-
- tmpAnimSampler.input = "TIME";
- tmpAnimSampler.interpolation = "LINEAR";
-
- animRef->Channels.push_back(tmpAnimChannel);
- animRef->Samplers.push_back(tmpAnimSampler);
- }
-
- }
-
- // Assimp documentation staes this is not used (not implemented)
- // for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
- // const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
- // }
-
- } // End: for-loop mNumAnimations
-}
-
-
-#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
-#endif // ASSIMP_BUILD_NO_EXPORT
diff --git a/libs/assimp/code/AssetLib/glTF/glTFExporter.h b/libs/assimp/code/AssetLib/glTF/glTFExporter.h
deleted file mode 100644
index a526954..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFExporter.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file GltfExporter.h
- * Declares the exporter class to write a scene to a gltf/glb file
- */
-#pragma once
-#ifndef AI_GLTFEXPORTER_H_INC
-#define AI_GLTFEXPORTER_H_INC
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
-
-#include <assimp/material.h>
-#include <assimp/types.h>
-
-#include <map>
-#include <memory>
-#include <sstream>
-#include <vector>
-
-struct aiScene;
-struct aiNode;
-
-namespace glTFCommon {
-template <class T>
-class Ref;
-
-}
-
-namespace glTF {
-class Asset;
-struct TexProperty;
-struct Node;
-
-} // namespace glTF
-
-namespace Assimp {
-class IOSystem;
-class IOStream;
-class ExportProperties;
-
-// ------------------------------------------------------------------------------------------------
-/** Helper class to export a given scene to an glTF file. */
-// ------------------------------------------------------------------------------------------------
-class glTFExporter {
-public:
- /// Constructor for a specific scene to export
- glTFExporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
- const ExportProperties *pProperties, bool binary);
-
-private:
- const char *mFilename;
- IOSystem *mIOSystem;
- std::shared_ptr<const aiScene> mScene;
- const ExportProperties *mProperties;
-
- std::map<std::string, unsigned int> mTexturesByPath;
-
- std::shared_ptr<glTF::Asset> mAsset;
-
- std::vector<unsigned char> mBodyData;
-
- void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
-
- void GetTexSampler(const aiMaterial *mat, glTF::TexProperty &prop);
- void GetMatColorOrTex(const aiMaterial *mat, glTF::TexProperty &prop, const char *propName, int type, int idx, aiTextureType tt);
- void ExportMetadata();
- void ExportMaterials();
- void ExportMeshes();
- unsigned int ExportNodeHierarchy(const aiNode *n);
- unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF::Node> & parent);
- void ExportScene();
- void ExportAnimations();
-};
-
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
-
-#endif // AI_GLTFEXPORTER_H_INC
diff --git a/libs/assimp/code/AssetLib/glTF/glTFImporter.cpp b/libs/assimp/code/AssetLib/glTF/glTFImporter.cpp
deleted file mode 100644
index 81db12e..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFImporter.cpp
+++ /dev/null
@@ -1,725 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
-
-#include "AssetLib/glTF/glTFImporter.h"
-#include "AssetLib/glTF/glTFAsset.h"
-#if !defined(ASSIMP_BUILD_NO_EXPORT)
-#include "AssetLib/glTF/glTFAssetWriter.h"
-#endif
-#include "PostProcessing/MakeVerboseFormat.h"
-
-#include <assimp/StringComparison.h>
-#include <assimp/StringUtils.h>
-#include <assimp/ai_assert.h>
-#include <assimp/commonMetaData.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/Importer.hpp>
-
-#include <memory>
-
-using namespace Assimp;
-using namespace glTF;
-
-//
-// glTFImporter
-//
-
-static const aiImporterDesc desc = {
- "glTF Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
- 0,
- 0,
- 0,
- 0,
- "gltf glb"
-};
-
-glTFImporter::glTFImporter() :
- BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
- // empty
-}
-
-glTFImporter::~glTFImporter() {
- // empty
-}
-
-const aiImporterDesc *glTFImporter::GetInfo() const {
- return &desc;
-}
-
-bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
- glTF::Asset asset(pIOHandler);
- try {
- asset.Load(pFile, GetExtension(pFile) == "glb");
- std::string version = asset.asset.version;
- return !version.empty() && version[0] == '1';
- } catch (...) {
- return false;
- }
-}
-
-inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat,
- aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
- if (prop.texture) {
- if (prop.texture->source) {
- aiString uri(prop.texture->source->uri);
-
- int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()];
- if (texIdx != -1) { // embedded
- // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
- uri.data[0] = '*';
- uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
- }
-
- mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
- }
- } else {
- aiColor4D col;
- CopyValue(prop.color, col);
- mat->AddProperty(&col, 1, pKey, type, idx);
- }
-}
-
-void glTFImporter::ImportMaterials(glTF::Asset &r) {
- mScene->mNumMaterials = unsigned(r.materials.Size());
- mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
-
- for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
- aiMaterial *aimat = mScene->mMaterials[i] = new aiMaterial();
-
- Material &mat = r.materials[i];
-
- /*if (!mat.name.empty())*/ {
- aiString str(mat.id /*mat.name*/);
- aimat->AddProperty(&str, AI_MATKEY_NAME);
- }
-
- SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
- SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
- SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
- SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
-
- aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
-
- if (mat.transparent && (mat.transparency != 1.0f)) {
- aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
- }
-
- if (mat.shininess > 0.f) {
- aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);
- }
- }
-
- if (mScene->mNumMaterials == 0) {
- mScene->mNumMaterials = 1;
- // Delete the array of length zero created above.
- delete[] mScene->mMaterials;
- mScene->mMaterials = new aiMaterial *[1];
- mScene->mMaterials[0] = new aiMaterial();
- }
-}
-
-static inline void SetFace(aiFace &face, int a) {
- face.mNumIndices = 1;
- face.mIndices = new unsigned int[1];
- face.mIndices[0] = a;
-}
-
-static inline void SetFace(aiFace &face, int a, int b) {
- face.mNumIndices = 2;
- face.mIndices = new unsigned int[2];
- face.mIndices[0] = a;
- face.mIndices[1] = b;
-}
-
-static inline void SetFace(aiFace &face, int a, int b, int c) {
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- face.mIndices[0] = a;
- face.mIndices[1] = b;
- face.mIndices[2] = c;
-}
-
-static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
- for (unsigned i = 0; i < nFaces; ++i) {
- for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
- unsigned idx = faces[i].mIndices[j];
- if (idx >= nVerts)
- return false;
- }
- }
- return true;
-}
-
-void glTFImporter::ImportMeshes(glTF::Asset &r) {
- std::vector<aiMesh *> meshes;
-
- unsigned int k = 0;
- meshOffsets.clear();
-
- for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
- Mesh &mesh = r.meshes[m];
-
- // Check if mesh extensions is used
- if (mesh.Extension.size() > 0) {
-#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- for (Mesh::SExtension *cur_ext : mesh.Extension) {
- if (cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) {
- // Limitations for meshes when using Open3DGC-compression.
- // It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
- // Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
- // point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression"
- // is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives.
- // Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem.
- // Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor
- // of primitive must point to one continuous region of the buffer.
- if (mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed.");
-
- Mesh::SCompression_Open3DGC *o3dgc_ext = (Mesh::SCompression_Open3DGC *)cur_ext;
- Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
-
- buf->EncodedRegion_SetCurrent(mesh.id);
- } else
- {
- throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"", ai_to_string(cur_ext->Type),
- "\"), only Open3DGC is supported.");
- }
- }
-#endif
- } // if(mesh.Extension.size() > 0)
-
- meshOffsets.push_back(k);
- k += unsigned(mesh.primitives.size());
-
- for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
- Mesh::Primitive &prim = mesh.primitives[p];
-
- aiMesh *aim = new aiMesh();
- meshes.push_back(aim);
-
- aim->mName = mesh.id;
- if (mesh.primitives.size() > 1) {
- ai_uint32 &len = aim->mName.length;
- aim->mName.data[len] = '-';
- len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
- }
-
- switch (prim.mode) {
- case PrimitiveMode_POINTS:
- aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
- break;
-
- case PrimitiveMode_LINES:
- case PrimitiveMode_LINE_LOOP:
- case PrimitiveMode_LINE_STRIP:
- aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
- break;
-
- case PrimitiveMode_TRIANGLES:
- case PrimitiveMode_TRIANGLE_STRIP:
- case PrimitiveMode_TRIANGLE_FAN:
- aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
- break;
- }
-
- Mesh::Primitive::Attributes &attr = prim.attributes;
-
- if (attr.position.size() > 0 && attr.position[0]) {
- aim->mNumVertices = attr.position[0]->count;
- attr.position[0]->ExtractData(aim->mVertices);
- }
-
- if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals);
-
- for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
- attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
- aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
-
- aiVector3D *values = aim->mTextureCoords[tc];
- for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
- values[i].y = 1 - values[i].y; // Flip Y coords
- }
- }
-
- aiFace *faces = 0;
- unsigned int nFaces = 0;
-
- if (prim.indices) {
- unsigned int count = prim.indices->count;
-
- Accessor::Indexer data = prim.indices->GetIndexer();
- ai_assert(data.IsValid());
-
- switch (prim.mode) {
- case PrimitiveMode_POINTS: {
- nFaces = count;
- faces = new aiFace[nFaces];
- for (unsigned int i = 0; i < count; ++i) {
- SetFace(faces[i], data.GetUInt(i));
- }
- break;
- }
-
- case PrimitiveMode_LINES: {
- nFaces = count / 2;
- if (nFaces * 2 != count) {
- ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
- count = nFaces * 2;
- }
- faces = new aiFace[nFaces];
- for (unsigned int i = 0; i < count; i += 2) {
- SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
- }
- break;
- }
-
- case PrimitiveMode_LINE_LOOP:
- case PrimitiveMode_LINE_STRIP: {
- nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
- faces = new aiFace[nFaces];
- SetFace(faces[0], data.GetUInt(0), data.GetUInt(1));
- for (unsigned int i = 2; i < count; ++i) {
- SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i));
- }
- if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
- SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
- }
- break;
- }
-
- case PrimitiveMode_TRIANGLES: {
- nFaces = count / 3;
- if (nFaces * 3 != count) {
- ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
- count = nFaces * 3;
- }
- faces = new aiFace[nFaces];
- for (unsigned int i = 0; i < count; i += 3) {
- SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
- }
- break;
- }
- case PrimitiveMode_TRIANGLE_STRIP: {
- nFaces = count - 2;
- faces = new aiFace[nFaces];
- SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
- for (unsigned int i = 3; i < count; ++i) {
- SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i));
- }
- break;
- }
- case PrimitiveMode_TRIANGLE_FAN:
- nFaces = count - 2;
- faces = new aiFace[nFaces];
- SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
- for (unsigned int i = 3; i < count; ++i) {
- SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i));
- }
- break;
- }
- } else { // no indices provided so directly generate from counts
-
- // use the already determined count as it includes checks
- unsigned int count = aim->mNumVertices;
-
- switch (prim.mode) {
- case PrimitiveMode_POINTS: {
- nFaces = count;
- faces = new aiFace[nFaces];
- for (unsigned int i = 0; i < count; ++i) {
- SetFace(faces[i], i);
- }
- break;
- }
-
- case PrimitiveMode_LINES: {
- nFaces = count / 2;
- if (nFaces * 2 != count) {
- ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
- count = nFaces * 2;
- }
- faces = new aiFace[nFaces];
- for (unsigned int i = 0; i < count; i += 2) {
- SetFace(faces[i / 2], i, i + 1);
- }
- break;
- }
-
- case PrimitiveMode_LINE_LOOP:
- case PrimitiveMode_LINE_STRIP: {
- nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
- faces = new aiFace[nFaces];
- SetFace(faces[0], 0, 1);
- for (unsigned int i = 2; i < count; ++i) {
- SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
- }
- if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
- SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
- }
- break;
- }
-
- case PrimitiveMode_TRIANGLES: {
- nFaces = count / 3;
- if (nFaces * 3 != count) {
- ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
- count = nFaces * 3;
- }
- faces = new aiFace[nFaces];
- for (unsigned int i = 0; i < count; i += 3) {
- SetFace(faces[i / 3], i, i + 1, i + 2);
- }
- break;
- }
- case PrimitiveMode_TRIANGLE_STRIP: {
- nFaces = count - 2;
- faces = new aiFace[nFaces];
- SetFace(faces[0], 0, 1, 2);
- for (unsigned int i = 3; i < count; ++i) {
- SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i);
- }
- break;
- }
- case PrimitiveMode_TRIANGLE_FAN:
- nFaces = count - 2;
- faces = new aiFace[nFaces];
- SetFace(faces[0], 0, 1, 2);
- for (unsigned int i = 3; i < count; ++i) {
- SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i);
- }
- break;
- }
- }
-
- if (faces) {
- aim->mFaces = faces;
- aim->mNumFaces = nFaces;
- const bool validRes = CheckValidFacesIndices(faces, nFaces, aim->mNumVertices);
- if (!validRes) {
- ai_assert(validRes);
- ASSIMP_LOG_WARN("Invalid number of faces detected.");
- }
- }
-
- if (prim.material) {
- aim->mMaterialIndex = prim.material.GetIndex();
- }
- }
- }
-
- meshOffsets.push_back(k);
-
- CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
-}
-
-void glTFImporter::ImportCameras(glTF::Asset &r) {
- if (!r.cameras.Size()) {
- return;
- }
-
- mScene->mNumCameras = r.cameras.Size();
- mScene->mCameras = new aiCamera *[r.cameras.Size()];
- for (size_t i = 0; i < r.cameras.Size(); ++i) {
- Camera &cam = r.cameras[i];
-
- aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
-
- if (cam.type == Camera::Perspective) {
- aicam->mAspect = cam.perspective.aspectRatio;
- aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
- aicam->mClipPlaneFar = cam.perspective.zfar;
- aicam->mClipPlaneNear = cam.perspective.znear;
- } else {
- aicam->mClipPlaneFar = cam.ortographic.zfar;
- aicam->mClipPlaneNear = cam.ortographic.znear;
- aicam->mHorizontalFOV = 0.0;
- aicam->mAspect = 1.0f;
- if (0.f != cam.ortographic.ymag) {
- aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
- }
- }
- }
-}
-
-void glTFImporter::ImportLights(glTF::Asset &r) {
- if (!r.lights.Size()) return;
-
- mScene->mNumLights = r.lights.Size();
- mScene->mLights = new aiLight *[r.lights.Size()];
-
- for (size_t i = 0; i < r.lights.Size(); ++i) {
- Light &l = r.lights[i];
-
- aiLight *ail = mScene->mLights[i] = new aiLight();
-
- switch (l.type) {
- case Light::Type_directional:
- ail->mType = aiLightSource_DIRECTIONAL;
- break;
-
- case Light::Type_spot:
- ail->mType = aiLightSource_SPOT;
- break;
-
- case Light::Type_ambient:
- ail->mType = aiLightSource_AMBIENT;
- break;
-
- default: // Light::Type_point
- ail->mType = aiLightSource_POINT;
- break;
- }
-
- CopyValue(l.color, ail->mColorAmbient);
- CopyValue(l.color, ail->mColorDiffuse);
- CopyValue(l.color, ail->mColorSpecular);
-
- ail->mAngleOuterCone = l.falloffAngle;
- ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all
-
- ail->mAttenuationConstant = l.constantAttenuation;
- ail->mAttenuationLinear = l.linearAttenuation;
- ail->mAttenuationQuadratic = l.quadraticAttenuation;
- }
-}
-
-aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &meshOffsets, glTF::Ref<glTF::Node> &ptr) {
- Node &node = *ptr;
-
- aiNode *ainode = new aiNode(node.id);
-
- if (!node.children.empty()) {
- ainode->mNumChildren = unsigned(node.children.size());
- ainode->mChildren = new aiNode *[ainode->mNumChildren];
-
- for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
- aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
- child->mParent = ainode;
- ainode->mChildren[i] = child;
- }
- }
-
- aiMatrix4x4 &matrix = ainode->mTransformation;
- if (node.matrix.isPresent) {
- CopyValue(node.matrix.value, matrix);
- } else {
- if (node.translation.isPresent) {
- aiVector3D trans;
- CopyValue(node.translation.value, trans);
- aiMatrix4x4 t;
- aiMatrix4x4::Translation(trans, t);
- matrix = t * matrix;
- }
-
- if (node.scale.isPresent) {
- aiVector3D scal(1.f);
- CopyValue(node.scale.value, scal);
- aiMatrix4x4 s;
- aiMatrix4x4::Scaling(scal, s);
- matrix = s * matrix;
- }
-
- if (node.rotation.isPresent) {
- aiQuaternion rot;
- CopyValue(node.rotation.value, rot);
- matrix = aiMatrix4x4(rot.GetMatrix()) * matrix;
- }
- }
-
- if (!node.meshes.empty()) {
- int count = 0;
- for (size_t i = 0; i < node.meshes.size(); ++i) {
- int idx = node.meshes[i].GetIndex();
- count += meshOffsets[idx + 1] - meshOffsets[idx];
- }
-
- ainode->mNumMeshes = count;
- ainode->mMeshes = new unsigned int[count];
-
- int k = 0;
- for (size_t i = 0; i < node.meshes.size(); ++i) {
- int idx = node.meshes[i].GetIndex();
- for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
- ainode->mMeshes[k] = j;
- }
- }
- }
-
- if (node.camera) {
- pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
- }
-
- if (node.light) {
- pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
- }
-
- return ainode;
-}
-
-void glTFImporter::ImportNodes(glTF::Asset &r) {
- if (!r.scene) return;
-
- std::vector<Ref<Node>> rootNodes = r.scene->nodes;
-
- // The root nodes
- unsigned int numRootNodes = unsigned(rootNodes.size());
- if (numRootNodes == 1) { // a single root node: use it
- mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
- } else if (numRootNodes > 1) { // more than one root node: create a fake root
- aiNode *root = new aiNode("ROOT");
- root->mChildren = new aiNode *[numRootNodes];
- for (unsigned int i = 0; i < numRootNodes; ++i) {
- aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
- node->mParent = root;
- root->mChildren[root->mNumChildren++] = node;
- }
- mScene->mRootNode = root;
- }
-
- //if (!mScene->mRootNode) {
- // mScene->mRootNode = new aiNode("EMPTY");
- //}
-}
-
-void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) {
- embeddedTexIdxs.resize(r.images.Size(), -1);
-
- int numEmbeddedTexs = 0;
- for (size_t i = 0; i < r.images.Size(); ++i) {
- if (r.images[i].HasData())
- numEmbeddedTexs += 1;
- }
-
- if (numEmbeddedTexs == 0)
- return;
-
- mScene->mTextures = new aiTexture *[numEmbeddedTexs];
-
- // Add the embedded textures
- for (size_t i = 0; i < r.images.Size(); ++i) {
- Image &img = r.images[i];
- if (!img.HasData()) continue;
-
- int idx = mScene->mNumTextures++;
- embeddedTexIdxs[i] = idx;
-
- aiTexture *tex = mScene->mTextures[idx] = new aiTexture();
-
- size_t length = img.GetDataLength();
- void *data = img.StealData();
-
- tex->mFilename = img.name;
- tex->mWidth = static_cast<unsigned int>(length);
- tex->mHeight = 0;
- tex->pcData = reinterpret_cast<aiTexel *>(data);
-
- if (!img.mimeType.empty()) {
- const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
- if (ext) {
- if (strcmp(ext, "jpeg") == 0) ext = "jpg";
-
- size_t len = strlen(ext);
- if (len <= 3) {
- strcpy(tex->achFormatHint, ext);
- }
- }
- }
- }
-}
-
-void glTFImporter::ImportCommonMetadata(glTF::Asset &a) {
- ai_assert(mScene->mMetaData == nullptr);
- const bool hasVersion = !a.asset.version.empty();
- const bool hasGenerator = !a.asset.generator.empty();
- const bool hasCopyright = !a.asset.copyright.empty();
- if (hasVersion || hasGenerator || hasCopyright) {
- mScene->mMetaData = new aiMetadata;
- if (hasVersion) {
- mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
- }
- if (hasGenerator) {
- mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
- }
- if (hasCopyright) {
- mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
- }
- }
-}
-
-void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- // clean all member arrays
- meshOffsets.clear();
- embeddedTexIdxs.clear();
-
- this->mScene = pScene;
-
- // read the asset file
- glTF::Asset asset(pIOHandler);
- asset.Load(pFile, GetExtension(pFile) == "glb");
-
- //
- // Copy the data out
- //
-
- ImportEmbeddedTextures(asset);
- ImportMaterials(asset);
-
- ImportMeshes(asset);
-
- ImportCameras(asset);
- ImportLights(asset);
-
- ImportNodes(asset);
- ImportCommonMetadata(asset);
-
- if (pScene->mNumMeshes == 0) {
- pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
- }
-}
-
-#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
diff --git a/libs/assimp/code/AssetLib/glTF/glTFImporter.h b/libs/assimp/code/AssetLib/glTF/glTFImporter.h
deleted file mode 100644
index 529da53..0000000
--- a/libs/assimp/code/AssetLib/glTF/glTFImporter.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#pragma once
-#ifndef AI_GLTFIMPORTER_H_INC
-#define AI_GLTFIMPORTER_H_INC
-
-#include <assimp/BaseImporter.h>
-#include <assimp/DefaultIOSystem.h>
-
-struct aiNode;
-
-namespace glTF {
- class Asset;
-
-}
-
-namespace Assimp {
-
-/**
- * Load the glTF format.
- * https://github.com/KhronosGroup/glTF/tree/master/specification
- */
-class glTFImporter : public BaseImporter {
-public:
- glTFImporter();
- ~glTFImporter() override;
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
-
-protected:
- const aiImporterDesc *GetInfo() const override;
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
-
-private:
- void ImportEmbeddedTextures(glTF::Asset &a);
- void ImportMaterials(glTF::Asset &a);
- void ImportMeshes(glTF::Asset &a);
- void ImportCameras(glTF::Asset &a);
- void ImportLights(glTF::Asset &a);
- void ImportNodes(glTF::Asset &a);
- void ImportCommonMetadata(glTF::Asset &a);
-
-private:
- std::vector<unsigned int> meshOffsets;
- std::vector<int> embeddedTexIdxs;
- aiScene *mScene;
-};
-
-} // namespace Assimp
-
-#endif // AI_GLTFIMPORTER_H_INC