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Diffstat (limited to 'libs/assimp/code/Common/ScenePreprocessor.h')
-rw-r--r-- | libs/assimp/code/Common/ScenePreprocessor.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/libs/assimp/code/Common/ScenePreprocessor.h b/libs/assimp/code/Common/ScenePreprocessor.h deleted file mode 100644 index 49e06ed..0000000 --- a/libs/assimp/code/Common/ScenePreprocessor.h +++ /dev/null @@ -1,118 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a post processing step to search all meshes for - degenerated faces */ -#ifndef AI_SCENE_PREPROCESSOR_H_INC -#define AI_SCENE_PREPROCESSOR_H_INC - -#include <assimp/defs.h> -#include <stddef.h> - -struct aiScene; -struct aiAnimation; -struct aiMesh; - -class ScenePreprocessorTest; -namespace Assimp { - -// ---------------------------------------------------------------------------------- -/** ScenePreprocessor: Preprocess a scene before any post-processing - * steps are executed. - * - * The step computes data that needn't necessarily be provided by the - * importer, such as aiMesh::mPrimitiveTypes. -*/ -// ---------------------------------------------------------------------------------- -class ASSIMP_API ScenePreprocessor { - // Make ourselves a friend of the corresponding test unit. - friend class ::ScenePreprocessorTest; - -public: - // ---------------------------------------------------------------- - /** Default c'tpr. Use SetScene() to assign a scene to the object. - */ - ScenePreprocessor() : - scene(nullptr) {} - - /** Constructs the object and assigns a specific scene to it - */ - ScenePreprocessor(aiScene *_scene) : - scene(_scene) {} - - // ---------------------------------------------------------------- - /** Assign a (new) scene to the object. - * - * One 'SceneProcessor' can be used for multiple scenes. - * Call ProcessScene to have the scene preprocessed. - * @param sc Scene to be processed. - */ - void SetScene(aiScene *sc) { - scene = sc; - } - - // ---------------------------------------------------------------- - /** Preprocess the current scene - */ - void ProcessScene(); - -protected: - // ---------------------------------------------------------------- - /** Preprocess an animation in the scene - * @param anim Anim to be preprocessed. - */ - void ProcessAnimation(aiAnimation *anim); - - // ---------------------------------------------------------------- - /** Preprocess a mesh in the scene - * @param mesh Mesh to be preprocessed. - */ - void ProcessMesh(aiMesh *mesh); - -protected: - //! Scene we're currently working on - aiScene *scene; -}; - -} // namespace Assimp - -#endif // include guard |