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-rw-r--r--libs/assimp/code/Common/scene.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/libs/assimp/code/Common/scene.cpp b/libs/assimp/code/Common/scene.cpp
deleted file mode 100644
index b0e8821..0000000
--- a/libs/assimp/code/Common/scene.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#include <assimp/scene.h>
-
-aiNode::aiNode() :
- mName(""),
- mParent(nullptr),
- mNumChildren(0),
- mChildren(nullptr),
- mNumMeshes(0),
- mMeshes(nullptr),
- mMetaData(nullptr) {
- // empty
-}
-
-aiNode::aiNode(const std::string &name) :
- mName(name),
- mParent(nullptr),
- mNumChildren(0),
- mChildren(nullptr),
- mNumMeshes(0),
- mMeshes(nullptr),
- mMetaData(nullptr) {
- // empty
-}
-
-/** Destructor */
-aiNode::~aiNode() {
- // delete all children recursively
- // to make sure we won't crash if the data is invalid ...
- if (mNumChildren && mChildren) {
- for (unsigned int a = 0; a < mNumChildren; a++)
- delete mChildren[a];
- }
- delete[] mChildren;
- delete[] mMeshes;
- delete mMetaData;
-}
-
-const aiNode *aiNode::FindNode(const char *name) const {
- if (nullptr == name) {
- return nullptr;
- }
- if (!::strcmp(mName.data, name)) {
- return this;
- }
- for (unsigned int i = 0; i < mNumChildren; ++i) {
- const aiNode *const p = mChildren[i]->FindNode(name);
- if (p) {
- return p;
- }
- }
- // there is definitely no sub-node with this name
- return nullptr;
-}
-
-aiNode *aiNode::FindNode(const char *name) {
- if (!::strcmp(mName.data, name)) return this;
- for (unsigned int i = 0; i < mNumChildren; ++i) {
- aiNode *const p = mChildren[i]->FindNode(name);
- if (p) {
- return p;
- }
- }
- // there is definitely no sub-node with this name
- return nullptr;
-}
-
-void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
- if (nullptr == children || 0 == numChildren) {
- return;
- }
-
- for (unsigned int i = 0; i < numChildren; i++) {
- aiNode *child = children[i];
- if (nullptr != child) {
- child->mParent = this;
- }
- }
-
- if (mNumChildren > 0) {
- aiNode **tmp = new aiNode *[mNumChildren];
- ::memcpy(tmp, mChildren, sizeof(aiNode *) * mNumChildren);
- delete[] mChildren;
- mChildren = new aiNode *[mNumChildren + numChildren];
- ::memcpy(mChildren, tmp, sizeof(aiNode *) * mNumChildren);
- ::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode *) * numChildren);
- mNumChildren += numChildren;
- delete[] tmp;
- } else {
- mChildren = new aiNode *[numChildren];
- for (unsigned int i = 0; i < numChildren; i++) {
- mChildren[i] = children[i];
- }
- mNumChildren = numChildren;
- }
-}