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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_PROCESS_HELPER_H_INCLUDED
-#define AI_PROCESS_HELPER_H_INCLUDED
-
-#include <assimp/anim.h>
-#include <assimp/material.h>
-#include <assimp/mesh.h>
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-
-#include "Common/BaseProcess.h"
-#include <assimp/ParsingUtils.h>
-#include <assimp/SpatialSort.h>
-
-#include <list>
-
-// -------------------------------------------------------------------------------
-// Some extensions to std namespace. Mainly std::min and std::max for all
-// flat data types in the aiScene. They're used to quickly determine the
-// min/max bounds of data arrays.
-#ifdef __cplusplus
-namespace std {
-
-// std::min for aiVector3D
-template <typename TReal>
-inline ::aiVector3t<TReal> min(const ::aiVector3t<TReal> &a, const ::aiVector3t<TReal> &b) {
- return ::aiVector3t<TReal>(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
-}
-
-// std::max for aiVector3t<TReal>
-template <typename TReal>
-inline ::aiVector3t<TReal> max(const ::aiVector3t<TReal> &a, const ::aiVector3t<TReal> &b) {
- return ::aiVector3t<TReal>(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
-}
-
-// std::min for aiVector2t<TReal>
-template <typename TReal>
-inline ::aiVector2t<TReal> min(const ::aiVector2t<TReal> &a, const ::aiVector2t<TReal> &b) {
- return ::aiVector2t<TReal>(min(a.x, b.x), min(a.y, b.y));
-}
-
-// std::max for aiVector2t<TReal>
-template <typename TReal>
-inline ::aiVector2t<TReal> max(const ::aiVector2t<TReal> &a, const ::aiVector2t<TReal> &b) {
- return ::aiVector2t<TReal>(max(a.x, b.x), max(a.y, b.y));
-}
-
-// std::min for aiColor4D
-template <typename TReal>
-inline ::aiColor4t<TReal> min(const ::aiColor4t<TReal> &a, const ::aiColor4t<TReal> &b) {
- return ::aiColor4t<TReal>(min(a.r, b.r), min(a.g, b.g), min(a.b, b.b), min(a.a, b.a));
-}
-
-// std::max for aiColor4D
-template <typename TReal>
-inline ::aiColor4t<TReal> max(const ::aiColor4t<TReal> &a, const ::aiColor4t<TReal> &b) {
- return ::aiColor4t<TReal>(max(a.r, b.r), max(a.g, b.g), max(a.b, b.b), max(a.a, b.a));
-}
-
-// std::min for aiQuaterniont<TReal>
-template <typename TReal>
-inline ::aiQuaterniont<TReal> min(const ::aiQuaterniont<TReal> &a, const ::aiQuaterniont<TReal> &b) {
- return ::aiQuaterniont<TReal>(min(a.w, b.w), min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
-}
-
-// std::max for aiQuaterniont<TReal>
-template <typename TReal>
-inline ::aiQuaterniont<TReal> max(const ::aiQuaterniont<TReal> &a, const ::aiQuaterniont<TReal> &b) {
- return ::aiQuaterniont<TReal>(max(a.w, b.w), max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
-}
-
-// std::min for aiVectorKey
-inline ::aiVectorKey min(const ::aiVectorKey &a, const ::aiVectorKey &b) {
- return ::aiVectorKey(min(a.mTime, b.mTime), min(a.mValue, b.mValue));
-}
-
-// std::max for aiVectorKey
-inline ::aiVectorKey max(const ::aiVectorKey &a, const ::aiVectorKey &b) {
- return ::aiVectorKey(max(a.mTime, b.mTime), max(a.mValue, b.mValue));
-}
-
-// std::min for aiQuatKey
-inline ::aiQuatKey min(const ::aiQuatKey &a, const ::aiQuatKey &b) {
- return ::aiQuatKey(min(a.mTime, b.mTime), min(a.mValue, b.mValue));
-}
-
-// std::max for aiQuatKey
-inline ::aiQuatKey max(const ::aiQuatKey &a, const ::aiQuatKey &b) {
- return ::aiQuatKey(max(a.mTime, b.mTime), max(a.mValue, b.mValue));
-}
-
-// std::min for aiVertexWeight
-inline ::aiVertexWeight min(const ::aiVertexWeight &a, const ::aiVertexWeight &b) {
- return ::aiVertexWeight(min(a.mVertexId, b.mVertexId),static_cast<ai_real>(min(a.mWeight, b.mWeight)));
-}
-
-// std::max for aiVertexWeight
-inline ::aiVertexWeight max(const ::aiVertexWeight &a, const ::aiVertexWeight &b) {
- return ::aiVertexWeight(max(a.mVertexId, b.mVertexId), static_cast<ai_real>(max(a.mWeight, b.mWeight)));
-}
-
-} // end namespace std
-#endif // !! C++
-
-namespace Assimp {
-
-// -------------------------------------------------------------------------------
-// Start points for ArrayBounds<T> for all supported Ts
-template <typename T>
-struct MinMaxChooser;
-
-template <>
-struct MinMaxChooser<float> {
- void operator()(float &min, float &max) {
- max = -1e10f;
- min = 1e10f;
- }
-};
-template <>
-struct MinMaxChooser<double> {
- void operator()(double &min, double &max) {
- max = -1e10;
- min = 1e10;
- }
-};
-template <>
-struct MinMaxChooser<unsigned int> {
- void operator()(unsigned int &min, unsigned int &max) {
- max = 0;
- min = (1u << (sizeof(unsigned int) * 8 - 1));
- }
-};
-
-template <typename T>
-struct MinMaxChooser<aiVector3t<T>> {
- void operator()(aiVector3t<T> &min, aiVector3t<T> &max) {
- max = aiVector3t<T>(-1e10f, -1e10f, -1e10f);
- min = aiVector3t<T>(1e10f, 1e10f, 1e10f);
- }
-};
-template <typename T>
-struct MinMaxChooser<aiVector2t<T>> {
- void operator()(aiVector2t<T> &min, aiVector2t<T> &max) {
- max = aiVector2t<T>(-1e10f, -1e10f);
- min = aiVector2t<T>(1e10f, 1e10f);
- }
-};
-template <typename T>
-struct MinMaxChooser<aiColor4t<T>> {
- void operator()(aiColor4t<T> &min, aiColor4t<T> &max) {
- max = aiColor4t<T>(-1e10f, -1e10f, -1e10f, -1e10f);
- min = aiColor4t<T>(1e10f, 1e10f, 1e10f, 1e10f);
- }
-};
-
-template <typename T>
-struct MinMaxChooser<aiQuaterniont<T>> {
- void operator()(aiQuaterniont<T> &min, aiQuaterniont<T> &max) {
- max = aiQuaterniont<T>(-1e10f, -1e10f, -1e10f, -1e10f);
- min = aiQuaterniont<T>(1e10f, 1e10f, 1e10f, 1e10f);
- }
-};
-
-template <>
-struct MinMaxChooser<aiVectorKey> {
- void operator()(aiVectorKey &min, aiVectorKey &max) {
- MinMaxChooser<double>()(min.mTime, max.mTime);
- MinMaxChooser<aiVector3D>()(min.mValue, max.mValue);
- }
-};
-template <>
-struct MinMaxChooser<aiQuatKey> {
- void operator()(aiQuatKey &min, aiQuatKey &max) {
- MinMaxChooser<double>()(min.mTime, max.mTime);
- MinMaxChooser<aiQuaternion>()(min.mValue, max.mValue);
- }
-};
-
-template <>
-struct MinMaxChooser<aiVertexWeight> {
- void operator()(aiVertexWeight &min, aiVertexWeight &max) {
- MinMaxChooser<unsigned int>()(min.mVertexId, max.mVertexId);
- MinMaxChooser<ai_real>()(min.mWeight, max.mWeight);
- }
-};
-
-// -------------------------------------------------------------------------------
-/** @brief Find the min/max values of an array of Ts
- * @param in Input array
- * @param size Number of elements to process
- * @param[out] min minimum value
- * @param[out] max maximum value
- */
-template <typename T>
-inline void ArrayBounds(const T *in, unsigned int size, T &min, T &max) {
- MinMaxChooser<T>()(min, max);
- for (unsigned int i = 0; i < size; ++i) {
- min = std::min(in[i], min);
- max = std::max(in[i], max);
- }
-}
-
-// -------------------------------------------------------------------------------
-/** Little helper function to calculate the quadratic difference
- * of two colors.
- * @param pColor1 First color
- * @param pColor2 second color
- * @return Quadratic color difference */
-inline ai_real GetColorDifference(const aiColor4D &pColor1, const aiColor4D &pColor2) {
- const aiColor4D c(pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
- return c.r * c.r + c.g * c.g + c.b * c.b + c.a * c.a;
-}
-
-// -------------------------------------------------------------------------------
-/** @brief Extract single strings from a list of identifiers
- * @param in Input string list.
- * @param out Receives a list of clean output strings
- * @sdee #AI_CONFIG_PP_OG_EXCLUDE_LIST */
-void ConvertListToStrings(const std::string &in, std::list<std::string> &out);
-
-// -------------------------------------------------------------------------------
-/** @brief Compute the AABB of a mesh after applying a given transform
- * @param mesh Input mesh
- * @param[out] min Receives minimum transformed vertex
- * @param[out] max Receives maximum transformed vertex
- * @param m Transformation matrix to be applied */
-void FindAABBTransformed(const aiMesh *mesh, aiVector3D &min, aiVector3D &max, const aiMatrix4x4 &m);
-
-// -------------------------------------------------------------------------------
-/** @brief Helper function to determine the 'real' center of a mesh
- *
- * That is the center of its axis-aligned bounding box.
- * @param mesh Input mesh
- * @param[out] min Minimum vertex of the mesh
- * @param[out] max maximum vertex of the mesh
- * @param[out] out Center point */
-void FindMeshCenter(aiMesh *mesh, aiVector3D &out, aiVector3D &min, aiVector3D &max);
-
-// -------------------------------------------------------------------------------
-/** @brief Helper function to determine the 'real' center of a scene
- *
- * That is the center of its axis-aligned bounding box.
- * @param scene Input scene
- * @param[out] min Minimum vertex of the scene
- * @param[out] max maximum vertex of the scene
- * @param[out] out Center point */
-void FindSceneCenter(aiScene *scene, aiVector3D &out, aiVector3D &min, aiVector3D &max);
-
-// -------------------------------------------------------------------------------
-// Helper function to determine the 'real' center of a mesh after applying a given transform
-void FindMeshCenterTransformed(aiMesh *mesh, aiVector3D &out, aiVector3D &min, aiVector3D &max, const aiMatrix4x4 &m);
-
-// -------------------------------------------------------------------------------
-// Helper function to determine the 'real' center of a mesh
-void FindMeshCenter(aiMesh *mesh, aiVector3D &out);
-
-// -------------------------------------------------------------------------------
-// Helper function to determine the 'real' center of a mesh after applying a given transform
-void FindMeshCenterTransformed(aiMesh *mesh, aiVector3D &out, const aiMatrix4x4 &m);
-
-// -------------------------------------------------------------------------------
-// Compute a good epsilon value for position comparisons on a mesh
-ai_real ComputePositionEpsilon(const aiMesh *pMesh);
-
-// -------------------------------------------------------------------------------
-// Compute a good epsilon value for position comparisons on a array of meshes
-ai_real ComputePositionEpsilon(const aiMesh *const *pMeshes, size_t num);
-
-// -------------------------------------------------------------------------------
-// Compute an unique value for the vertex format of a mesh
-unsigned int GetMeshVFormatUnique(const aiMesh *pcMesh);
-
-// defs for ComputeVertexBoneWeightTable()
-using PerVertexWeight = std::pair<unsigned int, float>;
-using VertexWeightTable = std::vector<PerVertexWeight>;
-
-// -------------------------------------------------------------------------------
-// Compute a per-vertex bone weight table
-VertexWeightTable *ComputeVertexBoneWeightTable(const aiMesh *pMesh);
-
-// -------------------------------------------------------------------------------
-// Get a string for a given aiTextureMapping
-const char *MappingTypeToString(aiTextureMapping in);
-
-// flags for MakeSubmesh()
-#define AI_SUBMESH_FLAGS_SANS_BONES 0x1
-
-// -------------------------------------------------------------------------------
-// Split a mesh given a list of faces to be contained in the sub mesh
-aiMesh *MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigned int subFlags);
-
-// -------------------------------------------------------------------------------
-// Utility post-process step to share the spatial sort tree between
-// all steps which use it to speedup its computations.
-class ComputeSpatialSortProcess : public BaseProcess {
- bool IsActive(unsigned int pFlags) const {
- return nullptr != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
- aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
- }
-
- void Execute(aiScene *pScene) {
- typedef std::pair<SpatialSort, ai_real> _Type;
- ASSIMP_LOG_DEBUG("Generate spatially-sorted vertex cache");
-
- std::vector<_Type> *p = new std::vector<_Type>(pScene->mNumMeshes);
- std::vector<_Type>::iterator it = p->begin();
-
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it) {
- aiMesh *mesh = pScene->mMeshes[i];
- _Type &blubb = *it;
- blubb.first.Fill(mesh->mVertices, mesh->mNumVertices, sizeof(aiVector3D));
- blubb.second = ComputePositionEpsilon(mesh);
- }
-
- shared->AddProperty(AI_SPP_SPATIAL_SORT, p);
- }
-};
-
-// -------------------------------------------------------------------------------
-// ... and the same again to cleanup the whole stuff
-class DestroySpatialSortProcess : public BaseProcess {
- bool IsActive(unsigned int pFlags) const {
- return nullptr != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
- aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
- }
-
- void Execute(aiScene * /*pScene*/) {
- shared->RemoveProperty(AI_SPP_SPATIAL_SORT);
- }
-};
-
-} // namespace Assimp
-
-#endif // !! AI_PROCESS_HELPER_H_INCLUDED