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Diffstat (limited to 'libs/assimp/code/PostProcessing/SplitByBoneCountProcess.h')
-rw-r--r-- | libs/assimp/code/PostProcessing/SplitByBoneCountProcess.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/libs/assimp/code/PostProcessing/SplitByBoneCountProcess.h b/libs/assimp/code/PostProcessing/SplitByBoneCountProcess.h new file mode 100644 index 0000000..938b00c --- /dev/null +++ b/libs/assimp/code/PostProcessing/SplitByBoneCountProcess.h @@ -0,0 +1,111 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/// @file SplitByBoneCountProcess.h +/// Defines a post processing step to split meshes with many bones into submeshes +#ifndef AI_SPLITBYBONECOUNTPROCESS_H_INC +#define AI_SPLITBYBONECOUNTPROCESS_H_INC + +#include <vector> +#include "Common/BaseProcess.h" + +#include <assimp/mesh.h> +#include <assimp/scene.h> + +namespace Assimp +{ + + +/** Postprocessing filter to split meshes with many bones into submeshes + * so that each submesh has a certain max bone count. + * + * Applied BEFORE the JoinVertices-Step occurs. + * Returns NON-UNIQUE vertices, splits by bone count. +*/ +class SplitByBoneCountProcess : public BaseProcess +{ +public: + + SplitByBoneCountProcess(); + ~SplitByBoneCountProcess(); + +public: + /** Returns whether the processing step is present in the given flag. + * @param pFlags The processing flags the importer was called with. A + * bitwise combination of #aiPostProcessSteps. + * @return true if the process is present in this flag fields, + * false if not. + */ + bool IsActive( unsigned int pFlags) const; + + /** Called prior to ExecuteOnScene(). + * The function is a request to the process to update its configuration + * basing on the Importer's configuration property list. + */ + virtual void SetupProperties(const Importer* pImp); + +protected: + /** Executes the post processing step on the given imported data. + * At the moment a process is not supposed to fail. + * @param pScene The imported data to work at. + */ + void Execute( aiScene* pScene); + + /// Splits the given mesh by bone count. + /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. + /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. + void SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const; + + /// Recursively updates the node's mesh list to account for the changed mesh list + void UpdateNode( aiNode* pNode) const; + +public: + /// Max bone count. Splitting occurs if a mesh has more than that number of bones. + size_t mMaxBoneCount; + + /// Per mesh index: Array of indices of the new submeshes. + std::vector< std::vector<unsigned int> > mSubMeshIndices; +}; + +} // end of namespace Assimp + +#endif // !!AI_SPLITBYBONECOUNTPROCESS_H_INC |