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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to triangulate all faces
+ with more than three vertices.
+ */
+#ifndef AI_TRIANGULATEPROCESS_H_INC
+#define AI_TRIANGULATEPROCESS_H_INC
+
+#include "Common/BaseProcess.h"
+
+struct aiMesh;
+
+class TriangulateProcessTest;
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** The TriangulateProcess splits up all faces with more than three indices
+ * into triangles. You usually want this to happen because the graphics cards
+ * need their data as triangles.
+ */
+class ASSIMP_API TriangulateProcess : public BaseProcess {
+public:
+ TriangulateProcess();
+ ~TriangulateProcess();
+
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ /** Triangulates the given mesh.
+ * @param pMesh The mesh to triangulate.
+ */
+ bool TriangulateMesh( aiMesh* pMesh);
+};
+
+} // end of namespace Assimp
+
+#endif // AI_TRIANGULATEPROCESS_H_INC