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-rw-r--r--libs/assimp/contrib/draco/cmake/draco_emscripten.cmake185
1 files changed, 0 insertions, 185 deletions
diff --git a/libs/assimp/contrib/draco/cmake/draco_emscripten.cmake b/libs/assimp/contrib/draco/cmake/draco_emscripten.cmake
deleted file mode 100644
index 10c9350..0000000
--- a/libs/assimp/contrib/draco/cmake/draco_emscripten.cmake
+++ /dev/null
@@ -1,185 +0,0 @@
-if(DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_)
- return()
-endif() # DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_
-
-# Checks environment for Emscripten prerequisites.
-macro(draco_check_emscripten_environment)
- if(NOT PYTHONINTERP_FOUND)
- message(
- FATAL_ERROR
- "Python required for Emscripten builds, but cmake cannot find it.")
- endif()
- if(NOT EXISTS "$ENV{EMSCRIPTEN}")
- message(
- FATAL_ERROR
- "The EMSCRIPTEN environment variable must be set. See README.md.")
- endif()
-endmacro()
-
-# Obtains the required Emscripten flags for Draco targets.
-macro(draco_get_required_emscripten_flags)
- set(em_FLAG_LIST_VAR)
- set(em_flags)
- set(em_single_arg_opts FLAG_LIST_VAR)
- set(em_multi_arg_opts)
- cmake_parse_arguments(em "${em_flags}" "${em_single_arg_opts}"
- "${em_multi_arg_opts}" ${ARGN})
- if(NOT em_FLAG_LIST_VAR)
- message(FATAL "draco_get_required_emscripten_flags: FLAG_LIST_VAR required")
- endif()
-
- if(DRACO_JS_GLUE)
- unset(required_flags)
- list(APPEND ${em_FLAG_LIST_VAR} "-sALLOW_MEMORY_GROWTH=1")
- list(APPEND ${em_FLAG_LIST_VAR} "-Wno-almost-asm")
- list(APPEND ${em_FLAG_LIST_VAR} "--memory-init-file" "0")
- list(APPEND ${em_FLAG_LIST_VAR} "-fno-omit-frame-pointer")
- list(APPEND ${em_FLAG_LIST_VAR} "-sMODULARIZE=1")
- list(APPEND ${em_FLAG_LIST_VAR} "-sNO_FILESYSTEM=1")
- list(APPEND ${em_FLAG_LIST_VAR} "-sEXPORTED_RUNTIME_METHODS=[]")
- list(APPEND ${em_FLAG_LIST_VAR} "-sPRECISE_F32=1")
- list(APPEND ${em_FLAG_LIST_VAR} "-sNODEJS_CATCH_EXIT=0")
- list(APPEND ${em_FLAG_LIST_VAR} "-sNODEJS_CATCH_REJECTION=0")
-
- if(DRACO_FAST)
- list(APPEND ${em_FLAG_LIST_VAR} "--llvm-lto" "1")
- endif()
- if(DRACO_WASM)
- list(APPEND ${em_FLAG_LIST_VAR} "-sWASM=1")
- else()
- list(APPEND ${em_FLAG_LIST_VAR} "-sWASM=0")
- endif()
- if(DRACO_IE_COMPATIBLE)
- list(APPEND ${em_FLAG_LIST_VAR} "-sLEGACY_VM_SUPPORT=1")
- endif()
- endif()
-endmacro()
-
-# Macro for generating C++ glue code from IDL for Emscripten targets. Executes
-# python to generate the C++ binding, and establishes dendency: $OUTPUT_PATH.cpp
-# on $INPUT_IDL.
-macro(draco_generate_emscripten_glue)
- set(glue_flags)
- set(glue_single_arg_opts INPUT_IDL OUTPUT_PATH)
- set(glue_multi_arg_opts)
- cmake_parse_arguments(glue "${glue_flags}" "${glue_single_arg_opts}"
- "${glue_multi_arg_opts}" ${ARGN})
-
- if(DRACO_VERBOSE GREATER 1)
- message("--------- draco_generate_emscripten_glue -----------\n"
- "glue_INPUT_IDL=${glue_INPUT_IDL}\n"
- "glue_OUTPUT_PATH=${glue_OUTPUT_PATH}\n" ]
- "----------------------------------------------------\n")
- endif()
-
- if(NOT glue_INPUT_IDL OR NOT glue_OUTPUT_PATH)
- message(
- FATAL_ERROR
- "draco_generate_emscripten_glue: INPUT_IDL and OUTPUT_PATH required.")
- endif()
-
- # Generate the glue source.
- execute_process(COMMAND ${PYTHON_EXECUTABLE}
- $ENV{EMSCRIPTEN}/tools/webidl_binder.py
- ${glue_INPUT_IDL} ${glue_OUTPUT_PATH})
- if(NOT EXISTS "${glue_OUTPUT_PATH}.cpp")
- message(FATAL_ERROR "JS glue generation failed for ${glue_INPUT_IDL}.")
- endif()
-
- # Create a dependency so that it regenerated on edits.
- add_custom_command(OUTPUT "${glue_OUTPUT_PATH}.cpp"
- COMMAND ${PYTHON_EXECUTABLE}
- $ENV{EMSCRIPTEN}/tools/webidl_binder.py
- ${glue_INPUT_IDL} ${glue_OUTPUT_PATH}
- DEPENDS ${draco_js_dec_idl}
- COMMENT "Generating ${glue_OUTPUT_PATH}.cpp."
- WORKING_DIRECTORY ${draco_build}
- VERBATIM)
-endmacro()
-
-# Wrapper for draco_add_executable() that handles the extra work necessary for
-# emscripten targets when generating JS glue:
-#
-# ~~~
-# - Set source level dependency on the C++ binding.
-# - Pre/Post link emscripten magic.
-#
-# Required args:
-# - GLUE_PATH: Base path for glue file. Used to generate .cpp and .js files.
-# - PRE_LINK_JS_SOURCES: em_link_pre_js() source files.
-# - POST_LINK_JS_SOURCES: em_link_post_js() source files.
-# Optional args:
-# - FEATURES:
-# ~~~
-macro(draco_add_emscripten_executable)
- unset(emexe_NAME)
- unset(emexe_FEATURES)
- unset(emexe_SOURCES)
- unset(emexe_DEFINES)
- unset(emexe_INCLUDES)
- unset(emexe_LINK_FLAGS)
- set(optional_args)
- set(single_value_args NAME GLUE_PATH)
- set(multi_value_args SOURCES DEFINES FEATURES INCLUDES LINK_FLAGS
- PRE_LINK_JS_SOURCES POST_LINK_JS_SOURCES)
-
- cmake_parse_arguments(emexe "${optional_args}" "${single_value_args}"
- "${multi_value_args}" ${ARGN})
-
- if(NOT
- (emexe_GLUE_PATH
- AND emexe_POST_LINK_JS_SOURCES
- AND emexe_PRE_LINK_JS_SOURCES))
- message(FATAL
- "draco_add_emscripten_executable: GLUE_PATH PRE_LINK_JS_SOURCES "
- "POST_LINK_JS_SOURCES args required.")
- endif()
-
- if(DRACO_VERBOSE GREATER 1)
- message("--------- draco_add_emscripten_executable ---------\n"
- "emexe_NAME=${emexe_NAME}\n"
- "emexe_SOURCES=${emexe_SOURCES}\n"
- "emexe_DEFINES=${emexe_DEFINES}\n"
- "emexe_INCLUDES=${emexe_INCLUDES}\n"
- "emexe_LINK_FLAGS=${emexe_LINK_FLAGS}\n"
- "emexe_GLUE_PATH=${emexe_GLUE_PATH}\n"
- "emexe_FEATURES=${emexe_FEATURES}\n"
- "emexe_PRE_LINK_JS_SOURCES=${emexe_PRE_LINK_JS_SOURCES}\n"
- "emexe_POST_LINK_JS_SOURCES=${emexe_POST_LINK_JS_SOURCES}\n"
- "----------------------------------------------------\n")
- endif()
-
- # The Emscripten linker needs the C++ flags in addition to whatever has been
- # passed in with the target.
- list(APPEND emexe_LINK_FLAGS ${DRACO_CXX_FLAGS})
-
- if(DRACO_GLTF)
- draco_add_executable(NAME
- ${emexe_NAME}
- OUTPUT_NAME
- ${emexe_NAME}_gltf
- SOURCES
- ${emexe_SOURCES}
- DEFINES
- ${emexe_DEFINES}
- INCLUDES
- ${emexe_INCLUDES}
- LINK_FLAGS
- ${emexe_LINK_FLAGS})
- else()
- draco_add_executable(NAME ${emexe_NAME} SOURCES ${emexe_SOURCES} DEFINES
- ${emexe_DEFINES} INCLUDES ${emexe_INCLUDES} LINK_FLAGS
- ${emexe_LINK_FLAGS})
- endif()
-
- foreach(feature ${emexe_FEATURES})
- draco_enable_feature(FEATURE ${feature} TARGETS ${emexe_NAME})
- endforeach()
-
- set_property(SOURCE ${emexe_SOURCES}
- APPEND
- PROPERTY OBJECT_DEPENDS "${emexe_GLUE_PATH}.cpp")
- em_link_pre_js(${emexe_NAME} ${emexe_PRE_LINK_JS_SOURCES})
- em_link_post_js(${emexe_NAME} "${emexe_GLUE_PATH}.js"
- ${emexe_POST_LINK_JS_SOURCES})
-endmacro()