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Diffstat (limited to 'libs/assimp/include/assimp/texture.h')
-rw-r--r-- | libs/assimp/include/assimp/texture.h | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/libs/assimp/include/assimp/texture.h b/libs/assimp/include/assimp/texture.h new file mode 100644 index 0000000..576fa77 --- /dev/null +++ b/libs/assimp/include/assimp/texture.h @@ -0,0 +1,222 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file texture.h + * @brief Defines texture helper structures for the library + * + * Used for file formats which embed their textures into the model file. + * Supported are both normal textures, which are stored as uncompressed + * pixels, and "compressed" textures, which are stored in a file format + * such as PNG or TGA. + */ +#pragma once +#ifndef AI_TEXTURE_H_INC +#define AI_TEXTURE_H_INC + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// -------------------------------------------------------------------------------- + +/** \def AI_EMBEDDED_TEXNAME_PREFIX + * \ref AI_MAKE_EMBEDDED_TEXNAME + */ +#ifndef AI_EMBEDDED_TEXNAME_PREFIX +# define AI_EMBEDDED_TEXNAME_PREFIX "*" +#endif + +/** @def AI_MAKE_EMBEDDED_TEXNAME + * Used to build the reserved path name used by the material system to + * reference textures that are embedded into their corresponding + * model files. The parameter specifies the index of the texture + * (zero-based, in the aiScene::mTextures array) + */ +#if (!defined AI_MAKE_EMBEDDED_TEXNAME) +# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_ +#endif + +#include "./Compiler/pushpack1.h" + +// -------------------------------------------------------------------------------- +/** @brief Helper structure to represent a texel in a ARGB8888 format +* +* Used by aiTexture. +*/ +struct aiTexel { + unsigned char b,g,r,a; + +#ifdef __cplusplus + //! Comparison operator + bool operator== (const aiTexel& other) const { + return b == other.b && r == other.r && + g == other.g && a == other.a; + } + + //! Inverse comparison operator + bool operator!= (const aiTexel& other) const { + return b != other.b || r != other.r || + g != other.g || a != other.a; + } + + //! Conversion to a floating-point 4d color + operator aiColor4D() const { + return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f); + } +#endif // __cplusplus + +} PACK_STRUCT; + +#include "./Compiler/poppack1.h" + +#define HINTMAXTEXTURELEN 9 + +// -------------------------------------------------------------------------------- +/** Helper structure to describe an embedded texture + * + * Normally textures are contained in external files but some file formats embed + * them directly in the model file. There are two types of embedded textures: + * 1. Uncompressed textures. The color data is given in an uncompressed format. + * 2. Compressed textures stored in a file format like png or jpg. The raw file + * bytes are given so the application must utilize an image decoder (e.g. DevIL) to + * get access to the actual color data. + * + * Embedded textures are referenced from materials using strings like "*0", "*1", etc. + * as the texture paths (a single asterisk character followed by the + * zero-based index of the texture in the aiScene::mTextures array). + */ +struct aiTexture { + /** Width of the texture, in pixels + * + * If mHeight is zero the texture is compressed in a format + * like JPEG. In this case mWidth specifies the size of the + * memory area pcData is pointing to, in bytes. + */ + unsigned int mWidth; + + /** Height of the texture, in pixels + * + * If this value is zero, pcData points to an compressed texture + * in any format (e.g. JPEG). + */ + unsigned int mHeight; + + /** A hint from the loader to make it easier for applications + * to determine the type of embedded textures. + * + * If mHeight != 0 this member is show how data is packed. Hint will consist of + * two parts: channel order and channel bitness (count of the bits for every + * color channel). For simple parsing by the viewer it's better to not omit + * absent color channel and just use 0 for bitness. For example: + * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888"; + * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888"; + * 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650"; + * 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010"; + * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional + * information about the texture file format used OR the + * file extension of the format without a trailing dot. If there + * are multiple file extensions for a format, the shortest + * extension is chosen (JPEG maps to 'jpg', not to 'jpeg'). + * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case. + * The fourth character will always be '\\0'. + */ + char achFormatHint[ HINTMAXTEXTURELEN ];// 8 for string + 1 for terminator. + + /** Data of the texture. + * + * Points to an array of mWidth * mHeight aiTexel's. + * The format of the texture data is always ARGB8888 to + * make the implementation for user of the library as easy + * as possible. If mHeight = 0 this is a pointer to a memory + * buffer of size mWidth containing the compressed texture + * data. Good luck, have fun! + */ + C_STRUCT aiTexel* pcData; + + /** Texture original filename + * + * Used to get the texture reference + */ + C_STRUCT aiString mFilename; + +#ifdef __cplusplus + + //! For compressed textures (mHeight == 0): compare the + //! format hint against a given string. + //! @param s Input string. 3 characters are maximally processed. + //! Example values: "jpg", "png" + //! @return true if the given string matches the format hint + bool CheckFormat(const char* s) const { + if (nullptr == s) { + return false; + } + + return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint))); + } + + // Construction + aiTexture() AI_NO_EXCEPT : + mWidth(0), + mHeight(0), + pcData(nullptr), + mFilename() { + memset(achFormatHint, 0, sizeof(achFormatHint)); + } + + // Destruction + ~aiTexture () { + delete[] pcData; + } +#endif +}; + + +#ifdef __cplusplus +} +#endif + +#endif // AI_TEXTURE_H_INC |