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Diffstat (limited to 'libs/assimp/include/assimp/texture.h')
-rw-r--r-- | libs/assimp/include/assimp/texture.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/libs/assimp/include/assimp/texture.h b/libs/assimp/include/assimp/texture.h deleted file mode 100644 index 576fa77..0000000 --- a/libs/assimp/include/assimp/texture.h +++ /dev/null @@ -1,222 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file texture.h - * @brief Defines texture helper structures for the library - * - * Used for file formats which embed their textures into the model file. - * Supported are both normal textures, which are stored as uncompressed - * pixels, and "compressed" textures, which are stored in a file format - * such as PNG or TGA. - */ -#pragma once -#ifndef AI_TEXTURE_H_INC -#define AI_TEXTURE_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// -------------------------------------------------------------------------------- - -/** \def AI_EMBEDDED_TEXNAME_PREFIX - * \ref AI_MAKE_EMBEDDED_TEXNAME - */ -#ifndef AI_EMBEDDED_TEXNAME_PREFIX -# define AI_EMBEDDED_TEXNAME_PREFIX "*" -#endif - -/** @def AI_MAKE_EMBEDDED_TEXNAME - * Used to build the reserved path name used by the material system to - * reference textures that are embedded into their corresponding - * model files. The parameter specifies the index of the texture - * (zero-based, in the aiScene::mTextures array) - */ -#if (!defined AI_MAKE_EMBEDDED_TEXNAME) -# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_ -#endif - -#include "./Compiler/pushpack1.h" - -// -------------------------------------------------------------------------------- -/** @brief Helper structure to represent a texel in a ARGB8888 format -* -* Used by aiTexture. -*/ -struct aiTexel { - unsigned char b,g,r,a; - -#ifdef __cplusplus - //! Comparison operator - bool operator== (const aiTexel& other) const { - return b == other.b && r == other.r && - g == other.g && a == other.a; - } - - //! Inverse comparison operator - bool operator!= (const aiTexel& other) const { - return b != other.b || r != other.r || - g != other.g || a != other.a; - } - - //! Conversion to a floating-point 4d color - operator aiColor4D() const { - return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f); - } -#endif // __cplusplus - -} PACK_STRUCT; - -#include "./Compiler/poppack1.h" - -#define HINTMAXTEXTURELEN 9 - -// -------------------------------------------------------------------------------- -/** Helper structure to describe an embedded texture - * - * Normally textures are contained in external files but some file formats embed - * them directly in the model file. There are two types of embedded textures: - * 1. Uncompressed textures. The color data is given in an uncompressed format. - * 2. Compressed textures stored in a file format like png or jpg. The raw file - * bytes are given so the application must utilize an image decoder (e.g. DevIL) to - * get access to the actual color data. - * - * Embedded textures are referenced from materials using strings like "*0", "*1", etc. - * as the texture paths (a single asterisk character followed by the - * zero-based index of the texture in the aiScene::mTextures array). - */ -struct aiTexture { - /** Width of the texture, in pixels - * - * If mHeight is zero the texture is compressed in a format - * like JPEG. In this case mWidth specifies the size of the - * memory area pcData is pointing to, in bytes. - */ - unsigned int mWidth; - - /** Height of the texture, in pixels - * - * If this value is zero, pcData points to an compressed texture - * in any format (e.g. JPEG). - */ - unsigned int mHeight; - - /** A hint from the loader to make it easier for applications - * to determine the type of embedded textures. - * - * If mHeight != 0 this member is show how data is packed. Hint will consist of - * two parts: channel order and channel bitness (count of the bits for every - * color channel). For simple parsing by the viewer it's better to not omit - * absent color channel and just use 0 for bitness. For example: - * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888"; - * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888"; - * 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650"; - * 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010"; - * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional - * information about the texture file format used OR the - * file extension of the format without a trailing dot. If there - * are multiple file extensions for a format, the shortest - * extension is chosen (JPEG maps to 'jpg', not to 'jpeg'). - * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case. - * The fourth character will always be '\\0'. - */ - char achFormatHint[ HINTMAXTEXTURELEN ];// 8 for string + 1 for terminator. - - /** Data of the texture. - * - * Points to an array of mWidth * mHeight aiTexel's. - * The format of the texture data is always ARGB8888 to - * make the implementation for user of the library as easy - * as possible. If mHeight = 0 this is a pointer to a memory - * buffer of size mWidth containing the compressed texture - * data. Good luck, have fun! - */ - C_STRUCT aiTexel* pcData; - - /** Texture original filename - * - * Used to get the texture reference - */ - C_STRUCT aiString mFilename; - -#ifdef __cplusplus - - //! For compressed textures (mHeight == 0): compare the - //! format hint against a given string. - //! @param s Input string. 3 characters are maximally processed. - //! Example values: "jpg", "png" - //! @return true if the given string matches the format hint - bool CheckFormat(const char* s) const { - if (nullptr == s) { - return false; - } - - return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint))); - } - - // Construction - aiTexture() AI_NO_EXCEPT : - mWidth(0), - mHeight(0), - pcData(nullptr), - mFilename() { - memset(achFormatHint, 0, sizeof(achFormatHint)); - } - - // Destruction - ~aiTexture () { - delete[] pcData; - } -#endif -}; - - -#ifdef __cplusplus -} -#endif - -#endif // AI_TEXTURE_H_INC |