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diff --git a/libs/assimp/port/PyAssimp/pyassimp/material.py b/libs/assimp/port/PyAssimp/pyassimp/material.py
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-# Dummy value.
-#
-# No texture, but the value to be used as 'texture semantic'
-# (#aiMaterialProperty::mSemantic) for all material properties
-# # not* related to textures.
-#
-aiTextureType_NONE = 0x0
-
-# The texture is combined with the result of the diffuse
-# lighting equation.
-#
-aiTextureType_DIFFUSE = 0x1
-
-# The texture is combined with the result of the specular
-# lighting equation.
-#
-aiTextureType_SPECULAR = 0x2
-
-# The texture is combined with the result of the ambient
-# lighting equation.
-#
-aiTextureType_AMBIENT = 0x3
-
-# The texture is added to the result of the lighting
-# calculation. It isn't influenced by incoming light.
-#
-aiTextureType_EMISSIVE = 0x4
-
-# The texture is a height map.
-#
-# By convention, higher gray-scale values stand for
-# higher elevations from the base height.
-#
-aiTextureType_HEIGHT = 0x5
-
-# The texture is a (tangent space) normal-map.
-#
-# Again, there are several conventions for tangent-space
-# normal maps. Assimp does (intentionally) not
-# distinguish here.
-#
-aiTextureType_NORMALS = 0x6
-
-# The texture defines the glossiness of the material.
-#
-# The glossiness is in fact the exponent of the specular
-# (phong) lighting equation. Usually there is a conversion
-# function defined to map the linear color values in the
-# texture to a suitable exponent. Have fun.
-#
-aiTextureType_SHININESS = 0x7
-
-# The texture defines per-pixel opacity.
-#
-# Usually 'white' means opaque and 'black' means
-# 'transparency'. Or quite the opposite. Have fun.
-#
-aiTextureType_OPACITY = 0x8
-
-# Displacement texture
-#
-# The exact purpose and format is application-dependent.
-# Higher color values stand for higher vertex displacements.
-#
-aiTextureType_DISPLACEMENT = 0x9
-
-# Lightmap texture (aka Ambient Occlusion)
-#
-# Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
-# covered by this material property. The texture contains a
-# scaling value for the final color value of a pixel. Its
-# intensity is not affected by incoming light.
-#
-aiTextureType_LIGHTMAP = 0xA
-
-# Reflection texture
-#
-# Contains the color of a perfect mirror reflection.
-# Rarely used, almost never for real-time applications.
-#
-aiTextureType_REFLECTION = 0xB
-
-# Unknown texture
-#
-# A texture reference that does not match any of the definitions
-# above is considered to be 'unknown'. It is still imported
-# but is excluded from any further postprocessing.
-#
-aiTextureType_UNKNOWN = 0xC