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-rw-r--r--libs/assimp/port/jassimp/README56
-rw-r--r--libs/assimp/port/jassimp/build.xml54
-rw-r--r--libs/assimp/port/jassimp/jassimp-native/Android.mk13
-rw-r--r--libs/assimp/port/jassimp/jassimp-native/src/jassimp.cpp1995
-rw-r--r--libs/assimp/port/jassimp/jassimp-native/src/jassimp.h47
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java112
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimation.java175
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiBlendMode.java117
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiBone.java136
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java88
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java84
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiCamera.java303
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java153
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiColor.java160
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfig.java15
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java663
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOStream.java80
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOSystem.java79
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java127
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiLight.java387
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiLightType.java123
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiMaterial.java1199
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java133
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiMesh.java1421
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java49
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java118
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiNode.java246
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java501
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java571
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java113
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java46
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiQuaternion.java165
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiScene.java251
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java151
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiShadingMode.java168
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java224
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java113
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java78
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureOp.java137
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureType.java218
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiVector.java195
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java149
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/JaiDebug.java209
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/Jassimp.java402
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpConfig.java66
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java65
-rw-r--r--libs/assimp/port/jassimp/jassimp/src/jassimp/package-info.java45
47 files changed, 0 insertions, 12000 deletions
diff --git a/libs/assimp/port/jassimp/README b/libs/assimp/port/jassimp/README
deleted file mode 100644
index a642f75..0000000
--- a/libs/assimp/port/jassimp/README
+++ /dev/null
@@ -1,56 +0,0 @@
-jassimp
--------
-
-Java binding for assimp.
-
-The class model used by jassimp is not a one-to-one mapping of assimps class/
-structure model (due to performance considerations). Please read the javadoc
-descriptions of AiMesh and AiWrapperProvider.
-
-The jassimp.lwjgl package contains a LWJGL specific wrapper provider and some
-application examples using this wrapper
-
-
-
-How To Build
-------------
-
- I) native library, for example by issuing this command in jassimp-native/src:
-
- $ gcc jassimp.cpp -I/usr/lib/jvm/default/include/ \
- -I/usr/lib/jvm/default/include/linux -lassimp -shared -fPIC -o libjassimp.so
-
- libjassimp.so is required at runtime and must be located in java.library.path.
-
-II) Java binding
- The java library is built using ant. Executing "ant" in the port/jassimp
- directory should be sufficient to build the library including docs. You
- still need to build the native library separately, see above
-
- The java build is configured to create java 1.6 classes
-
-
-
-Limitations
------------
-
-Not all data imports have been tested yet, especially the countless texture
-parameters. If you find bugs please report them.
-
-jassimp supports most of assimps features. Current limitations are
-* only importing scenes is supported. There are some methods that allow a
- modification of the returned objects, but these should be considered as
- work in progress. Full blown export support is planned for a future release
-* no support for mesh animations
-* no support for embedded textures
-* no support for importer configurations
-* some texture related material properties are not exposed via the API but only
- accessible by traversing the list of properties. However this limitation is
- also present in the c-API ...
-
-
-License
--------
-
-The license for jassimp is the same as the main Assimp license.
-
diff --git a/libs/assimp/port/jassimp/build.xml b/libs/assimp/port/jassimp/build.xml
deleted file mode 100644
index 1352e3f..0000000
--- a/libs/assimp/port/jassimp/build.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-<project name="jassimp" basedir="." default="all">
- <property name="native-src.dir" value="jassimp-native/src" />
- <property name="src.dir" value="jassimp/src" />
- <property name="jassimp.lwjgl-src.dir" value="jassimp.lwjgl/src" />
- <property name="build.dir" value="jassimp/bin" />
- <property name="dist.dir" value="dist" />
- <property name="doc.dir" value="doc" />
- <property environment="env"/>
- <property name="ndk.dir" value="${env.NDK_HOME}" />
- <property name="my.dir" value="${env.PWD}" />
-
- <path id="classpath">
- </path>
-
- <target name="compile">
- <delete dir="${build.dir}" />
- <mkdir dir="${build.dir}" />
- <javac classpathref="classpath" destdir="${build.dir}" srcdir="${src.dir}"
- source="1.6" target="1.6" includeantruntime="false">
- </javac>
- </target>
-
- <target name="jni_header">
- <mkdir dir="${native-src.dir}" />
- <javah outputfile="${native-src.dir}/jassimp.h" force="yes">
- <classpath>
- <pathelement path="${build.dir}" />
- </classpath>
- <class name="jassimp.Jassimp" />
- </javah>
- </target>
-
- <target name="ndk-jni" depends="package">
- <exec executable="${ndk.dir}/ndk-build">
- <arg line="all NDK_PROJECT_PATH=${my.dir}/workspaces/Android-NDK"/>
- </exec>
- </target>
-
- <target name="package" depends="compile">
- <jar destfile="${dist.dir}/jassimp.jar" basedir="${build.dir}">
- </jar>
- </target>
-
-
- <target name="doc">
- <delete dir="${doc.dir}" />
- <javadoc access="public" author="false" destdir="${doc.dir}"
- sourcepath="${src.dir}">
- </javadoc>
- </target>
-
- <target name="all" depends="package, doc">
- </target>
-</project>
diff --git a/libs/assimp/port/jassimp/jassimp-native/Android.mk b/libs/assimp/port/jassimp/jassimp-native/Android.mk
deleted file mode 100644
index 94b233b..0000000
--- a/libs/assimp/port/jassimp/jassimp-native/Android.mk
+++ /dev/null
@@ -1,13 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-include $(CLEAR_VARS)
-LOCAL_MODULE := jassimp
-LOCAL_SRC_FILES := src/jassimp.cpp
-
-LOCAL_CFLAGS += -DJNI_LOG
-
-#LOCAL_STATIC_LIBRARIES := assimp_static
-LOCAL_SHARED_LIBRARIES := assimp
-LOCAL_LDLIBS := -llog
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/libs/assimp/port/jassimp/jassimp-native/src/jassimp.cpp b/libs/assimp/port/jassimp/jassimp-native/src/jassimp.cpp
deleted file mode 100644
index 6661ce9..0000000
--- a/libs/assimp/port/jassimp/jassimp-native/src/jassimp.cpp
+++ /dev/null
@@ -1,1995 +0,0 @@
-#include "jassimp.h"
-
-#include <assimp/Importer.hpp>
-#include <assimp/ProgressHandler.hpp>
-#include <assimp/scene.h>
-#include <assimp/IOStream.hpp>
-#include <assimp/IOSystem.hpp>
-
-
-#ifdef JNI_LOG
-#ifdef ANDROID
-#include <android/log.h>
-#define lprintf(...) __android_log_print(ANDROID_LOG_VERBOSE, __func__, __VA_ARGS__)
-#else
-#define lprintf(...) printf (__VA_ARGS__)
-#endif /* ANDROID */
-#else
-#define lprintf
-#endif
-
-static std::string gLastErrorString;
-
-// Automatically deletes a local ref when it goes out of scope
-class SmartLocalRef {
-private:
- JNIEnv* mJniEnv;
- jobject& mJavaObj;
- SmartLocalRef(const SmartLocalRef&); // non construction-copyable
- SmartLocalRef& operator=(const SmartLocalRef&); // non copyable
-
-public:
- template<class T> SmartLocalRef(JNIEnv* env, T& object)
- : mJniEnv(env)
- , mJavaObj((jobject&)object)
- {
- };
-
- ~SmartLocalRef() {
- if (mJavaObj != NULL) {
- mJniEnv->DeleteLocalRef(mJavaObj);
- }
- }
-};
-
-static bool createInstance(JNIEnv *env, const char* className, jobject& newInstance)
-{
- jclass clazz = env->FindClass(className);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", className);
- return false;
- }
-
- jmethodID ctr_id = env->GetMethodID(clazz, "<init>", "()V");
-
- if (NULL == ctr_id)
- {
- lprintf("could not find no-arg constructor for class %s\n", className);
- return false;
- }
-
- newInstance = env->NewObject(clazz, ctr_id);
-
- if (NULL == newInstance)
- {
- lprintf("error calling no-arg constructor for class %s\n", className);
- return false;
- }
-
- return true;
-}
-
-
-static bool createInstance(JNIEnv *env, const char* className, const char* signature,/* const*/ jvalue* params, jobject& newInstance)
-{
- jclass clazz = env->FindClass(className);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", className);
- return false;
- }
-
- jmethodID ctr_id = env->GetMethodID(clazz, "<init>", signature);
-
- if (NULL == ctr_id)
- {
- lprintf("could not find no-arg constructor for class %s\n", className);
- return false;
- }
-
- newInstance = env->NewObjectA(clazz, ctr_id, params);
-
- if (NULL == newInstance)
- {
- lprintf("error calling constructor for class %s, signature %s\n", className, signature);
- return false;
- }
-
- return true;
-}
-
-
-static bool getField(JNIEnv *env, jobject object, const char* fieldName, const char* signature, jobject& field)
-{
- jclass clazz = env->GetObjectClass(object);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not get class for object\n");
- return false;
- }
-
- jfieldID fieldId = env->GetFieldID(clazz, fieldName, signature);
-
- if (NULL == fieldId)
- {
- lprintf("could not get field %s with signature %s\n", fieldName, signature);
- return false;
- }
-
- field = env->GetObjectField(object, fieldId);
-
- return true;
-}
-
-
-static bool setIntField(JNIEnv *env, jobject object, const char* fieldName, jint value)
-{
- jclass clazz = env->GetObjectClass(object);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not get class for object\n");
- return false;
- }
-
- jfieldID fieldId = env->GetFieldID(clazz, fieldName, "I");
-
- if (NULL == fieldId)
- {
- lprintf("could not get field %s with signature I\n", fieldName);
- return false;
- }
-
- env->SetIntField(object, fieldId, value);
-
- return true;
-}
-
-
-static bool setFloatField(JNIEnv *env, jobject object, const char* fieldName, jfloat value)
-{
- jclass clazz = env->GetObjectClass(object);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not get class for object\n");
- return false;
- }
-
- jfieldID fieldId = env->GetFieldID(clazz, fieldName, "F");
-
- if (NULL == fieldId)
- {
- lprintf("could not get field %s with signature F\n", fieldName);
- return false;
- }
-
- env->SetFloatField(object, fieldId, value);
-
- return true;
-}
-
-
-static bool setObjectField(JNIEnv *env, jobject object, const char* fieldName, const char* signature, jobject value)
-{
- jclass clazz = env->GetObjectClass(object);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not get class for object\n");
- return false;
- }
-
- jfieldID fieldId = env->GetFieldID(clazz, fieldName, signature);
-
- if (NULL == fieldId)
- {
- lprintf("could not get field %s with signature %s\n", fieldName, signature);
- return false;
- }
-
- env->SetObjectField(object, fieldId, value);
-
- return true;
-}
-
-
-static bool getStaticField(JNIEnv *env, const char* className, const char* fieldName, const char* signature, jobject& field)
-{
- jclass clazz = env->FindClass(className);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", className);
- return false;
- }
-
- jfieldID fieldId = env->GetStaticFieldID(clazz, fieldName, signature);
-
- if (NULL == fieldId)
- {
- lprintf("could not get field %s with signature %s\n", fieldName, signature);
- return false;
- }
-
- field = env->GetStaticObjectField(clazz, fieldId);
-
- return true;
-}
-
-
-static bool call(JNIEnv *env, jobject object, const char* typeName, const char* methodName,
- const char* signature,/* const*/ jvalue* params)
-{
- jclass clazz = env->FindClass(typeName);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", typeName);
- return false;
- }
-
- jmethodID mid = env->GetMethodID(clazz, methodName, signature);
-
- if (NULL == mid)
- {
- lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName);
- return false;
- }
-
- jboolean jReturnValue = env->CallBooleanMethodA(object, mid, params);
-
- return (bool)jReturnValue;
-}
-static bool callv(JNIEnv *env, jobject object, const char* typeName,
- const char* methodName, const char* signature,/* const*/ jvalue* params) {
- jclass clazz = env->FindClass(typeName);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz) {
- lprintf("could not find class %s\n", typeName);
- return false;
- }
-
- jmethodID mid = env->GetMethodID(clazz, methodName, signature);
-
- if (NULL == mid) {
- lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName);
- return false;
- }
-
- env->CallVoidMethodA(object, mid, params);
-
- return true;
-}
-
-static jobject callo(JNIEnv *env, jobject object, const char* typeName, const char* methodName,
- const char* signature,/* const*/ jvalue* params)
-{
- jclass clazz = env->FindClass(typeName);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", typeName);
- return NULL;
- }
-
- jmethodID mid = env->GetMethodID(clazz, methodName, signature);
-
- if (NULL == mid)
- {
- lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName);
- return NULL;
- }
-
- jobject jReturnValue = env->CallObjectMethodA(object, mid, params);
-
- return jReturnValue;
-}
-
-static int calli(JNIEnv *env, jobject object, const char* typeName, const char* methodName,
- const char* signature)
-{
- jclass clazz = env->FindClass(typeName);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", typeName);
- return false;
- }
-
- jmethodID mid = env->GetMethodID(clazz, methodName, signature);
-
- if (NULL == mid)
- {
- lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName);
- return false;
- }
-
- jint jReturnValue = env->CallIntMethod(object, mid);
-
- return (int) jReturnValue;
-}
-
-static int callc(JNIEnv *env, jobject object, const char* typeName, const char* methodName,
- const char* signature)
-{
- jclass clazz = env->FindClass(typeName);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", typeName);
- return false;
- }
-
- jmethodID mid = env->GetMethodID(clazz, methodName, signature);
-
- if (NULL == mid)
- {
- lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName);
- return false;
- }
-
- jint jReturnValue = env->CallCharMethod(object, mid);
-
- return (int) jReturnValue;
-}
-
-
-static bool callStaticObject(JNIEnv *env, const char* typeName, const char* methodName,
- const char* signature,/* const*/ jvalue* params, jobject& returnValue)
-{
- jclass clazz = env->FindClass(typeName);
- SmartLocalRef clazzRef(env, clazz);
-
- if (NULL == clazz)
- {
- lprintf("could not find class %s\n", typeName);
- return false;
- }
-
- jmethodID mid = env->GetStaticMethodID(clazz, methodName, signature);
-
- if (NULL == mid)
- {
- lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName);
- return false;
- }
-
- returnValue = env->CallStaticObjectMethodA(clazz, mid, params);
-
- return true;
-}
-
-
-static bool copyBuffer(JNIEnv *env, jobject jMesh, const char* jBufferName, void* cData, size_t size)
-{
- jobject jBuffer = NULL;
- SmartLocalRef bufferRef(env, jBuffer);
-
- if (!getField(env, jMesh, jBufferName, "Ljava/nio/ByteBuffer;", jBuffer))
- {
- return false;
- }
-
- if (env->GetDirectBufferCapacity(jBuffer) != size)
- {
- lprintf("invalid direct buffer, expected %u, got %llu\n", size, env->GetDirectBufferCapacity(jBuffer));
- return false;
- }
-
- void* jBufferPtr = env->GetDirectBufferAddress(jBuffer);
-
- if (NULL == jBufferPtr)
- {
- lprintf("could not access direct buffer\n");
- return false;
- }
-
- memcpy(jBufferPtr, cData, size);
-
- return true;
-}
-
-
-static bool copyBufferArray(JNIEnv *env, jobject jMesh, const char* jBufferName, int index, void* cData, size_t size)
-{
- jobject jBufferArray = NULL;
- SmartLocalRef bufferArrayRef(env, jBufferArray);
-
- if (!getField(env, jMesh, jBufferName, "[Ljava/nio/ByteBuffer;", jBufferArray))
- {
- return false;
- }
-
- jobject jBuffer = env->GetObjectArrayElement((jobjectArray) jBufferArray, index);
- SmartLocalRef bufferRef(env, jBuffer);
-
- if (env->GetDirectBufferCapacity(jBuffer) != size)
- {
- lprintf("invalid direct buffer, expected %u, got %llu\n", size, env->GetDirectBufferCapacity(jBuffer));
- return false;
- }
-
- void* jBufferPtr = env->GetDirectBufferAddress(jBuffer);
-
- if (NULL == jBufferPtr)
- {
- lprintf("could not access direct buffer\n");
- return false;
- }
-
- memcpy(jBufferPtr, cData, size);
-
- return true;
-}
-
-class JavaIOStream : public Assimp::IOStream
-{
-private:
- size_t pos;
- size_t size;
- char* buffer;
- jobject jIOStream;
-
-
-public:
- JavaIOStream(size_t size, char* buffer, jobject jIOStream) :
- pos(0),
- size(size),
- buffer(buffer),
- jIOStream(jIOStream)
- {};
-
-
- ~JavaIOStream(void)
- {
- free(buffer);
- };
-
- size_t Read(void* pvBuffer, size_t pSize, size_t pCount)
- {
- const size_t cnt = std::min(pCount,(size - pos)/pSize);
- const size_t ofs = pSize*cnt;
-
- memcpy(pvBuffer, buffer + pos, ofs);
- pos += ofs;
-
- return cnt;
- };
- size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
- {
- return 0;
- };
-
- aiReturn Seek(size_t pOffset, aiOrigin pOrigin)
- {
- if (aiOrigin_SET == pOrigin) {
- if (pOffset >= size) {
- return AI_FAILURE;
- }
- pos = pOffset;
- }
- else if (aiOrigin_END == pOrigin) {
- if (pOffset >= size) {
- return AI_FAILURE;
- }
- pos = size-pOffset;
- }
- else {
- if (pOffset + pos >= size) {
- return AI_FAILURE;
- }
- pos += pOffset;
- }
- return AI_SUCCESS;
- };
-
- size_t Tell(void) const
- {
- return pos;
- };
-
- size_t FileSize() const
- {
- return size;
- };
-
- void Flush() {};
-
-
- jobject javaObject()
- {
- return jIOStream;
- };
-
-
-};
-
-
-class JavaIOSystem : public Assimp::IOSystem {
- private:
- JNIEnv* mJniEnv;
- jobject& mJavaIOSystem;
-
- public:
- JavaIOSystem(JNIEnv* env, jobject& javaIOSystem) :
- mJniEnv(env),
- mJavaIOSystem(javaIOSystem)
- {};
-
- bool Exists( const char* pFile) const
- {
- jvalue params[1];
- params[0].l = mJniEnv->NewStringUTF(pFile);
- return call(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "exists", "(Ljava/lang/String;)Z", params);
-
- };
- char getOsSeparator() const
- {
- return (char) callc(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "getOsSeparator", "()C");
- };
-
- Assimp::IOStream* Open(const char* pFile,const char* pMode = "rb")
- {
- jvalue params[2];
- params[0].l = mJniEnv->NewStringUTF(pFile);
- params[1].l = mJniEnv->NewStringUTF(pMode);
-
-
- jobject jStream = callo(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "open", "(Ljava/lang/String;Ljava/lang/String;)Ljassimp/AiIOStream;", params);
- if(NULL == jStream)
- {
- lprintf("NULL object from AiIOSystem.open\n");
- return NULL;
- }
-
- size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I");
- lprintf("Model file size is %d\n", size);
-
- char* buffer = (char*)malloc(size);
- jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size);
-
- jvalue readParams[1];
- readParams[0].l = javaBuffer;
- if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams))
- {
- return new JavaIOStream(size, buffer, jStream);
- }
- else
- {
- lprintf("Read failure on AiIOStream.read");
- free(buffer);
- return NULL;
- }
-
- };
- void Close( Assimp::IOStream* pFile)
- {
-
- jvalue params[1];
- params[0].l = ((JavaIOStream*) pFile)->javaObject();
- callv(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "close", "(Ljassimp/AiIOStream;)V", params);
- delete pFile;
- };
-
-
-
-};
-
-class JavaProgressHandler : public Assimp::ProgressHandler {
- private:
- JNIEnv* mJniEnv;
- jobject& mJavaProgressHandler;
-
- public:
- JavaProgressHandler(JNIEnv* env, jobject& javaProgressHandler) :
- mJniEnv(env),
- mJavaProgressHandler(javaProgressHandler)
- {};
-
- bool Update(float percentage)
- {
- jvalue params[1];
- params[0].f = percentage;
- return call(mJniEnv, mJavaProgressHandler, "jassimp/AiProgressHandler", "update", "(F)Z", params);
- }
-};
-
-static bool loadMeshes(JNIEnv *env, const aiScene* cScene, jobject& jScene)
-{
- for (unsigned int meshNr = 0; meshNr < cScene->mNumMeshes; meshNr++)
- {
- const aiMesh *cMesh = cScene->mMeshes[meshNr];
-
- lprintf("converting mesh %s ...\n", cMesh->mName.C_Str());
-
- /* create mesh */
- jobject jMesh = NULL;
- SmartLocalRef refMesh(env, jMesh);
-
- if (!createInstance(env, "jassimp/AiMesh", jMesh))
- {
- return false;
- }
-
-
- /* add mesh to m_meshes java.util.List */
- jobject jMeshes = NULL;
- SmartLocalRef refMeshes(env, jMeshes);
-
- if (!getField(env, jScene, "m_meshes", "Ljava/util/List;", jMeshes))
- {
- return false;
- }
-
- jvalue addParams[1];
- addParams[0].l = jMesh;
- if (!call(env, jMeshes, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams))
- {
- return false;
- }
-
-
- /* set general mesh data in java */
- jvalue setTypesParams[1];
- setTypesParams[0].i = cMesh->mPrimitiveTypes;
- if (!callv(env, jMesh, "jassimp/AiMesh", "setPrimitiveTypes", "(I)V", setTypesParams))
- {
- return false;
- }
-
-
- if (!setIntField(env, jMesh, "m_materialIndex", cMesh->mMaterialIndex))
- {
- return false;
- }
-
- jstring nameString = env->NewStringUTF(cMesh->mName.C_Str());
- SmartLocalRef refNameString(env, nameString);
- if (!setObjectField(env, jMesh, "m_name", "Ljava/lang/String;", nameString))
- {
- return false;
- }
-
-
- /* determine face buffer size */
- bool isPureTriangle = cMesh->mPrimitiveTypes == aiPrimitiveType_TRIANGLE;
- size_t faceBufferSize;
- if (isPureTriangle)
- {
- faceBufferSize = cMesh->mNumFaces * 3 * sizeof(unsigned int);
- }
- else
- {
- int numVertexReferences = 0;
- for (unsigned int face = 0; face < cMesh->mNumFaces; face++)
- {
- numVertexReferences += cMesh->mFaces[face].mNumIndices;
- }
-
- faceBufferSize = numVertexReferences * sizeof(unsigned int);
- }
-
-
- /* allocate buffers - we do this from java so they can be garbage collected */
- jvalue allocateBuffersParams[4];
- allocateBuffersParams[0].i = cMesh->mNumVertices;
- allocateBuffersParams[1].i = cMesh->mNumFaces;
- allocateBuffersParams[2].z = isPureTriangle;
- allocateBuffersParams[3].i = (jint) faceBufferSize;
- if (!callv(env, jMesh, "jassimp/AiMesh", "allocateBuffers", "(IIZI)V", allocateBuffersParams))
- {
- return false;
- }
-
-
- if (cMesh->mNumVertices > 0)
- {
- /* push vertex data to java */
- if (!copyBuffer(env, jMesh, "m_vertices", cMesh->mVertices, cMesh->mNumVertices * sizeof(aiVector3D)))
- {
- lprintf("could not copy vertex data\n");
- return false;
- }
-
- lprintf(" with %u vertices\n", cMesh->mNumVertices);
- }
-
-
- /* push face data to java */
- if (cMesh->mNumFaces > 0)
- {
- if (isPureTriangle)
- {
- char* faceBuffer = (char*) malloc(faceBufferSize);
-
- size_t faceDataSize = 3 * sizeof(unsigned int);
- for (unsigned int face = 0; face < cMesh->mNumFaces; face++)
- {
- memcpy(faceBuffer + face * faceDataSize, cMesh->mFaces[face].mIndices, faceDataSize);
- }
-
- bool res = copyBuffer(env, jMesh, "m_faces", faceBuffer, faceBufferSize);
-
- free(faceBuffer);
-
- if (!res)
- {
- lprintf("could not copy face data\n");
- return false;
- }
- }
- else
- {
- char* faceBuffer = (char*) malloc(faceBufferSize);
- char* offsetBuffer = (char*) malloc(cMesh->mNumFaces * sizeof(unsigned int));
-
- size_t faceBufferPos = 0;
- for (unsigned int face = 0; face < cMesh->mNumFaces; face++)
- {
- size_t faceBufferOffset = faceBufferPos / sizeof(unsigned int);
- memcpy(offsetBuffer + face * sizeof(unsigned int), &faceBufferOffset, sizeof(unsigned int));
-
- size_t faceDataSize = cMesh->mFaces[face].mNumIndices * sizeof(unsigned int);
- memcpy(faceBuffer + faceBufferPos, cMesh->mFaces[face].mIndices, faceDataSize);
- faceBufferPos += faceDataSize;
- }
-
- if (faceBufferPos != faceBufferSize)
- {
- /* this should really not happen */
- lprintf("faceBufferPos %u, faceBufferSize %u\n", faceBufferPos, faceBufferSize);
- env->FatalError("error copying face data");
- exit(-1);
- }
-
-
- bool res = copyBuffer(env, jMesh, "m_faces", faceBuffer, faceBufferSize);
- res &= copyBuffer(env, jMesh, "m_faceOffsets", offsetBuffer, cMesh->mNumFaces * sizeof(unsigned int));
-
- free(faceBuffer);
- free(offsetBuffer);
-
- if (!res)
- {
- lprintf("could not copy face data\n");
- return false;
- }
- }
-
- lprintf(" with %u faces\n", cMesh->mNumFaces);
- }
-
-
- /* push normals to java */
- if (cMesh->HasNormals())
- {
- jvalue allocateDataChannelParams[2];
- allocateDataChannelParams[0].i = 0;
- allocateDataChannelParams[1].i = 0;
- if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams))
- {
- lprintf("could not allocate normal data channel\n");
- return false;
- }
- if (!copyBuffer(env, jMesh, "m_normals", cMesh->mNormals, cMesh->mNumVertices * 3 * sizeof(float)))
- {
- lprintf("could not copy normal data\n");
- return false;
- }
-
- lprintf(" with normals\n");
- }
-
-
- /* push tangents to java */
- if (cMesh->mTangents != NULL)
- {
- jvalue allocateDataChannelParams[2];
- allocateDataChannelParams[0].i = 1;
- allocateDataChannelParams[1].i = 0;
- if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams))
- {
- lprintf("could not allocate tangents data channel\n");
- return false;
- }
- if (!copyBuffer(env, jMesh, "m_tangents", cMesh->mTangents, cMesh->mNumVertices * 3 * sizeof(float)))
- {
- lprintf("could not copy tangents data\n");
- return false;
- }
-
- lprintf(" with tangents\n");
- }
-
-
- /* push bitangents to java */
- if (cMesh->mBitangents != NULL)
- {
- jvalue allocateDataChannelParams[2];
- allocateDataChannelParams[0].i = 2;
- allocateDataChannelParams[1].i = 0;
- if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams))
- {
- lprintf("could not allocate bitangents data channel\n");
- return false;
- }
- if (!copyBuffer(env, jMesh, "m_bitangents", cMesh->mBitangents, cMesh->mNumVertices * 3 * sizeof(float)))
- {
- lprintf("could not copy bitangents data\n");
- return false;
- }
-
- lprintf(" with bitangents\n");
- }
-
-
- /* push color sets to java */
- for (int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; c++)
- {
- if (cMesh->mColors[c] != NULL)
- {
- jvalue allocateDataChannelParams[2];
- allocateDataChannelParams[0].i = 3;
- allocateDataChannelParams[1].i = c;
- if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams))
- {
- lprintf("could not allocate colorset data channel\n");
- return false;
- }
- if (!copyBufferArray(env, jMesh, "m_colorsets", c, cMesh->mColors[c], cMesh->mNumVertices * 4 * sizeof(float)))
- {
- lprintf("could not copy colorset data\n");
- return false;
- }
-
- lprintf(" with colorset[%d]\n", c);
- }
- }
-
-
- /* push tex coords to java */
- for (int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; c++)
- {
- if (cMesh->mTextureCoords[c] != NULL)
- {
- jvalue allocateDataChannelParams[2];
-
- switch (cMesh->mNumUVComponents[c])
- {
- case 1:
- allocateDataChannelParams[0].i = 4;
- break;
- case 2:
- allocateDataChannelParams[0].i = 5;
- break;
- case 3:
- allocateDataChannelParams[0].i = 6;
- break;
- default:
- return false;
- }
-
- allocateDataChannelParams[1].i = c;
- if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams))
- {
- lprintf("could not allocate texture coordinates data channel\n");
- return false;
- }
-
- /* gather data */
- size_t coordBufferSize = cMesh->mNumVertices * cMesh->mNumUVComponents[c] * sizeof(float);
- char* coordBuffer = (char*) malloc(coordBufferSize);
- size_t coordBufferOffset = 0;
-
- for (unsigned int v = 0; v < cMesh->mNumVertices; v++)
- {
- memcpy(coordBuffer + coordBufferOffset, &cMesh->mTextureCoords[c][v], cMesh->mNumUVComponents[c] * sizeof(float));
- coordBufferOffset += cMesh->mNumUVComponents[c] * sizeof(float);
- }
-
- if (coordBufferOffset != coordBufferSize)
- {
- /* this should really not happen */
- lprintf("coordBufferPos %u, coordBufferSize %u\n", coordBufferOffset, coordBufferSize);
- env->FatalError("error copying coord data");
- exit(-1);
- }
-
- bool res = copyBufferArray(env, jMesh, "m_texcoords", c, coordBuffer, coordBufferSize);
-
- free(coordBuffer);
-
- if (!res)
- {
- lprintf("could not copy texture coordinates data\n");
- return false;
- }
-
- lprintf(" with %uD texcoord[%d]\n", cMesh->mNumUVComponents[c], c);
- }
- }
-
-
- for (unsigned int b = 0; b < cMesh->mNumBones; b++)
- {
- aiBone *cBone = cMesh->mBones[b];
-
- jobject jBone;
- SmartLocalRef refBone(env, jBone);
- if (!createInstance(env, "jassimp/AiBone", jBone))
- {
- return false;
- }
-
- /* add bone to bone list */
- jobject jBones = NULL;
- SmartLocalRef refBones(env, jBones);
- if (!getField(env, jMesh, "m_bones", "Ljava/util/List;", jBones))
- {
- return false;
- }
-
- jvalue addParams[1];
- addParams[0].l = jBone;
- if (!call(env, jBones, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams))
- {
- return false;
- }
-
- /* set bone data */
- jstring boneNameString = env->NewStringUTF(cBone->mName.C_Str());
- SmartLocalRef refNameString(env, boneNameString);
- if (!setObjectField(env, jBone, "m_name", "Ljava/lang/String;", boneNameString))
- {
- return false;
- }
-
- /* add bone weights */
- for (unsigned int w = 0; w < cBone->mNumWeights; w++)
- {
- jobject jBoneWeight;
- SmartLocalRef refBoneWeight(env, jBoneWeight);
- if (!createInstance(env, "jassimp/AiBoneWeight", jBoneWeight))
- {
- return false;
- }
-
- /* add boneweight to bone list */
- jobject jBoneWeights = NULL;
- SmartLocalRef refBoneWeights(env, jBoneWeights);
- if (!getField(env, jBone, "m_boneWeights", "Ljava/util/List;", jBoneWeights))
- {
- return false;
- }
-
- /* copy offset matrix */
- jfloatArray jMatrixArr = env->NewFloatArray(16);
- SmartLocalRef refMatrixArr(env, jMatrixArr);
- env->SetFloatArrayRegion(jMatrixArr, 0, 16, (jfloat*) &cBone->mOffsetMatrix);
-
- jvalue wrapParams[1];
- wrapParams[0].l = jMatrixArr;
- jobject jMatrix;
- SmartLocalRef refMatrix(env, jMatrix);
-
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapMatrix", "([F)Ljava/lang/Object;", wrapParams, jMatrix))
- {
- return false;
- }
-
- if (!setObjectField(env, jBone, "m_offsetMatrix", "Ljava/lang/Object;", jMatrix))
- {
- return false;
- }
-
-
- jvalue addBwParams[1];
- addBwParams[0].l = jBoneWeight;
- if (!call(env, jBoneWeights, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addBwParams))
- {
- return false;
- }
-
-
- if (!setIntField(env, jBoneWeight, "m_vertexId", cBone->mWeights[w].mVertexId))
- {
- return false;
- }
-
- if (!setFloatField(env, jBoneWeight, "m_weight", cBone->mWeights[w].mWeight))
- {
- return false;
- }
- }
- }
- }
-
- return true;
-}
-
-static bool loadMetadata(JNIEnv *env, const aiNode* cNode, jobject& jNode)
-{
- aiMetadata *cMetadata = cNode->mMetaData;
-
- for(unsigned i = 0; i<cMetadata->mNumProperties; i++) {
-
- aiString& metaDataKey = cMetadata->mKeys[i];
- void* cData = cMetadata->mValues[i].mData;
- aiMetadataType cMetadataType = cMetadata->mValues[i].mType;
-
- jobject jAiMetadataEntry = NULL;
- SmartLocalRef refMetadataEntry(env, jAiMetadataEntry);
-
- if(!createInstance(env, "jassimp/AiMetadataEntry", jAiMetadataEntry)) {
- return false;
- }
-
- jobject jAiMetadataTypeEnumValue = NULL;
- SmartLocalRef refMetadataTypeEnumValue(env, jAiMetadataTypeEnumValue);
-
- jobject jMetadataData = NULL;
- SmartLocalRef refMetadataData(env, jMetadataData);
-
- bool getMetadataTypeSuccess = false;
- bool getMetadataDataSuccess = false;
-
- jvalue boxingMethodArgument[1];
-
- jboolean exceptionThrown;
-
- switch (cMetadataType) {
-
- case AI_BOOL: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_BOOL", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue);
- boxingMethodArgument[0].z = (jboolean) *static_cast<bool*>(cData);
- getMetadataDataSuccess = callStaticObject(env, "java/lang/Boolean", "valueOf", "(Z)Ljava/lang/Boolean;", boxingMethodArgument, jMetadataData);
- break;
- }
- case AI_INT32: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_INT32", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue);
- boxingMethodArgument[0].i = (jint) *static_cast<int32_t*>(cData);
- getMetadataDataSuccess = callStaticObject(env, "java/lang/Integer", "valueOf", "(I)Ljava/lang/Integer;", boxingMethodArgument, jMetadataData);
- break;
- }
- case AI_UINT64: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_UINT64", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue);
- boxingMethodArgument[0].j = (jlong) *static_cast<uint64_t*>(cData);
- getMetadataDataSuccess = callStaticObject(env, "java/lang/Long", "valueOf", "(J)Ljava/lang/Long;", boxingMethodArgument, jMetadataData);
- break;
- }
- case AI_FLOAT: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_FLOAT", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue);
- boxingMethodArgument[0].f = (jfloat) *static_cast<float*>(cData);
- getMetadataDataSuccess = callStaticObject(env, "java/lang/Float", "valueOf", "(F)Ljava/lang/Float;", boxingMethodArgument, jMetadataData);
- break;
- }
- case AI_DOUBLE: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_DOUBLE", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue);
- boxingMethodArgument[0].d = (jdouble) *static_cast<double*>(cData);
- getMetadataDataSuccess = callStaticObject(env, "java/lang/Double", "valueOf", "(D)Ljava/lang/Double;", boxingMethodArgument, jMetadataData);
- break;
- }
- case AI_AISTRING: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_AISTRING", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue);
- jMetadataData = env->NewStringUTF(static_cast<aiString*>(cData)->C_Str());
- getMetadataDataSuccess = (jMetadataData != NULL);
- break;
- }
- case AI_AIVECTOR3D: {
- getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_AIVECTOR3D",
- "Ljassimp/AiMetadataEntry$AiMetadataType;",
- jAiMetadataTypeEnumValue);
- jvalue wrapVec3Args[3];
- aiVector3D *vector3D = static_cast<aiVector3D *>(cData);
- wrapVec3Args[0].f = vector3D->x;
- wrapVec3Args[1].f = vector3D->y;
- wrapVec3Args[2].f = vector3D->z;
- getMetadataDataSuccess = callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;",
- wrapVec3Args, jMetadataData);
- break;
- }
- default: {
- getMetadataTypeSuccess = false;
- getMetadataDataSuccess = false;
- break;
- }
- }
-
- exceptionThrown = env->ExceptionCheck();
-
- if(!getMetadataTypeSuccess || !getMetadataDataSuccess) {
- if(exceptionThrown)
- {
- env->ExceptionDescribe();
- }
-
- return false;
- }
-
- if(!setObjectField(env, jAiMetadataEntry, "mType", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue)) {
- exceptionThrown = env->ExceptionCheck();
-
- if(exceptionThrown)
- {
- env->ExceptionDescribe();
- }
-
- return false;
- }
-
- if(!setObjectField(env, jAiMetadataEntry, "mData", "Ljava/lang/Object;", jMetadataData)) {
- exceptionThrown = env->ExceptionCheck();
-
- if(exceptionThrown)
- {
- env->ExceptionDescribe();
- }
-
- return false;
- }
-
- jobject jNodeMetadata = NULL;
- SmartLocalRef refMetadata(env, jNodeMetadata);
-
- if(!getField(env, jNode, "m_metaData", "Ljava/util/Map;", jNodeMetadata)) {
- exceptionThrown = env->ExceptionCheck();
-
- if(exceptionThrown)
- {
- env->ExceptionDescribe();
- }
-
- return false;
- }
-
- jclass hashMapClass = env->FindClass("java/util/HashMap");
- jmethodID jHashMapPutMethod = env->GetMethodID(hashMapClass, "put", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
-
- jstring jKey = env->NewStringUTF(metaDataKey.C_Str());
- SmartLocalRef keyRef(env, jKey);
-
- // Only check exception instead of result here because maps will return
- // null on success if they did not overwrite an existing mapping for the given key.
- env->CallObjectMethod(jNodeMetadata, jHashMapPutMethod, jKey, jAiMetadataEntry);
-
- exceptionThrown = env->ExceptionCheck();
-
- if(exceptionThrown) {
- env->ExceptionDescribe();
- return false;
- }
-
- }
-
- return true;
-}
-
-static bool loadSceneNode(JNIEnv *env, const aiNode *cNode, jobject parent, jobject* loadedNode = NULL)
-{
- lprintf(" converting node %s ...\n", cNode->mName.C_Str());
-
- /* wrap matrix */
- jfloatArray jMatrixArr = env->NewFloatArray(16);
- SmartLocalRef refMatrixArr(env, jMatrixArr);
- env->SetFloatArrayRegion(jMatrixArr, 0, 16, (jfloat*) &cNode->mTransformation);
-
- jvalue wrapMatParams[1];
- wrapMatParams[0].l = jMatrixArr;
- jobject jMatrix;
- SmartLocalRef refMatrix(env, jMatrix);
-
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapMatrix", "([F)Ljava/lang/Object;", wrapMatParams, jMatrix))
- {
- return false;
- }
-
-
- /* create mesh references array */
- jintArray jMeshrefArr = env->NewIntArray(cNode->mNumMeshes);
- SmartLocalRef refMeshrefArr(env, jMeshrefArr);
-
- jint *temp = (jint*) malloc(sizeof(jint) * cNode->mNumMeshes);
-
- for (unsigned int i = 0; i < cNode->mNumMeshes; i++)
- {
- temp[i] = cNode->mMeshes[i];
- }
- env->SetIntArrayRegion(jMeshrefArr, 0, cNode->mNumMeshes, (jint*) temp);
-
- free(temp);
-
-
- /* convert name */
- jstring jNodeName = env->NewStringUTF(cNode->mName.C_Str());
- SmartLocalRef refNodeName(env, jNodeName);
-
- /* wrap scene node */
- jvalue wrapNodeParams[4];
- wrapNodeParams[0].l = parent;
- wrapNodeParams[1].l = jMatrix;
- wrapNodeParams[2].l = jMeshrefArr;
- wrapNodeParams[3].l = jNodeName;
- jobject jNode;
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapSceneNode",
- "(Ljava/lang/Object;Ljava/lang/Object;[ILjava/lang/String;)Ljava/lang/Object;", wrapNodeParams, jNode))
- {
- return false;
- }
-
-
- /* and recurse */
- for (unsigned int c = 0; c < cNode->mNumChildren; c++)
- {
- if (!loadSceneNode(env, cNode->mChildren[c], jNode))
- {
- return false;
- }
- }
-
- if (NULL != loadedNode)
- {
- if(cNode->mMetaData) {
- if(!loadMetadata(env, cNode, jNode))
- {
- return false;
- }
- }
-
- *loadedNode = jNode;
- } else {
- env->DeleteLocalRef(jNode);
- }
-
- return true;
-}
-
-
-static bool loadSceneGraph(JNIEnv *env, const aiScene* cScene, jobject& jScene)
-{
- lprintf("converting scene graph ...\n");
-
- if (NULL != cScene->mRootNode)
- {
- jobject jRoot;
- SmartLocalRef refRoot(env, jRoot);
-
- if (!loadSceneNode(env, cScene->mRootNode, NULL, &jRoot))
- {
- return false;
- }
-
- if (!setObjectField(env, jScene, "m_sceneRoot", "Ljava/lang/Object;", jRoot))
- {
- return false;
- }
- }
-
- lprintf("converting scene graph finished\n");
-
- return true;
-}
-
-
-static bool loadMaterials(JNIEnv *env, const aiScene* cScene, jobject& jScene)
-{
- for (unsigned int m = 0; m < cScene->mNumMaterials; m++)
- {
- const aiMaterial* cMaterial = cScene->mMaterials[m];
-
- lprintf("converting material %d ...\n", m);
-
- jobject jMaterial = NULL;
- SmartLocalRef refMaterial(env, jMaterial);
-
- if (!createInstance(env, "jassimp/AiMaterial", jMaterial))
- {
- return false;
- }
-
- /* add material to m_materials java.util.List */
- jobject jMaterials = NULL;
- SmartLocalRef refMaterials(env, jMaterials);
-
- if (!getField(env, jScene, "m_materials", "Ljava/util/List;", jMaterials))
- {
- return false;
- }
-
- jvalue addMatParams[1];
- addMatParams[0].l = jMaterial;
- if (!call(env, jMaterials, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addMatParams))
- {
- return false;
- }
-
- /* set texture numbers */
- for (int ttInd = aiTextureType_DIFFUSE; ttInd < aiTextureType_UNKNOWN; ttInd++)
- {
- aiTextureType tt = static_cast<aiTextureType>(ttInd);
-
- unsigned int num = cMaterial->GetTextureCount(tt);
-
- lprintf(" found %d textures of type %d ...\n", num, ttInd);
-
- jvalue setNumberParams[2];
- setNumberParams[0].i = ttInd;
- setNumberParams[1].i = num;
-
- if (!callv(env, jMaterial, "jassimp/AiMaterial", "setTextureNumber", "(II)V", setNumberParams))
- {
- return false;
- }
- }
-
-
- for (unsigned int p = 0; p < cMaterial->mNumProperties; p++)
- {
- //printf("%s - %u - %u\n", cScene->mMaterials[m]->mProperties[p]->mKey.C_Str(),
- // cScene->mMaterials[m]->mProperties[p]->mSemantic,
- // cScene->mMaterials[m]->mProperties[p]->mDataLength);
-
- const aiMaterialProperty* cProperty = cMaterial->mProperties[p];
-
- lprintf(" converting property %s ...\n", cProperty->mKey.C_Str());
-
- jobject jProperty = NULL;
- SmartLocalRef refProperty(env, jProperty);
-
- jvalue constructorParams[5];
- jstring keyString = env->NewStringUTF(cProperty->mKey.C_Str());
- SmartLocalRef refKeyString(env, keyString);
- constructorParams[0].l = keyString;
- constructorParams[1].i = cProperty->mSemantic;
- constructorParams[2].i = cProperty->mIndex;
- constructorParams[3].i = cProperty->mType;
-
-
- /* special case conversion for color3 */
- if (NULL != strstr(cProperty->mKey.C_Str(), "clr") &&
- cProperty->mType == aiPTI_Float &&
- cProperty->mDataLength == 3 * sizeof(float))
- {
- jobject jData = NULL;
- SmartLocalRef refData(env, jData);
-
- /* wrap color */
- jvalue wrapColorParams[3];
- wrapColorParams[0].f = ((float*) cProperty->mData)[0];
- wrapColorParams[1].f = ((float*) cProperty->mData)[1];
- wrapColorParams[2].f = ((float*) cProperty->mData)[2];
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jData))
- {
- return false;
- }
-
- constructorParams[4].l = jData;
- if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V",
- constructorParams, jProperty))
- {
- return false;
- }
- }
- /* special case conversion for color4 */
- else if (NULL != strstr(cProperty->mKey.C_Str(), "clr") &&
- cProperty->mType == aiPTI_Float &&
- cProperty->mDataLength == 4 * sizeof(float))
- {
- jobject jData = NULL;
- SmartLocalRef refData(env, jData);
-
- /* wrap color */
- jvalue wrapColorParams[4];
- wrapColorParams[0].f = ((float*) cProperty->mData)[0];
- wrapColorParams[1].f = ((float*) cProperty->mData)[1];
- wrapColorParams[2].f = ((float*) cProperty->mData)[2];
- wrapColorParams[3].f = ((float*) cProperty->mData)[3];
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor4", "(FFFF)Ljava/lang/Object;", wrapColorParams, jData))
- {
- return false;
- }
-
- constructorParams[4].l = jData;
- if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V",
- constructorParams, jProperty))
- {
- return false;
- }
- }
- else if (cProperty->mType == aiPTI_Float && cProperty->mDataLength == sizeof(float))
- {
- jobject jData = NULL;
- SmartLocalRef refData(env, jData);
-
- jvalue newFloatParams[1];
- newFloatParams[0].f = ((float*) cProperty->mData)[0];
- if (!createInstance(env, "java/lang/Float", "(F)V", newFloatParams, jData))
- {
- return false;
- }
-
- constructorParams[4].l = jData;
- if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V",
- constructorParams, jProperty))
- {
- return false;
- }
- }
- else if (cProperty->mType == aiPTI_Integer && cProperty->mDataLength == sizeof(int))
- {
- jobject jData = NULL;
- SmartLocalRef refData(env, jData);
-
- jvalue newIntParams[1];
- newIntParams[0].i = ((int*) cProperty->mData)[0];
- if (!createInstance(env, "java/lang/Integer", "(I)V", newIntParams, jData))
- {
- return false;
- }
-
- constructorParams[4].l = jData;
- if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V",
- constructorParams, jProperty))
- {
- return false;
- }
- }
- else if (cProperty->mType == aiPTI_String)
- {
- /* skip length prefix */
- jobject jData = env->NewStringUTF(cProperty->mData + 4);
- SmartLocalRef refData(env, jData);
-
- constructorParams[4].l = jData;
- if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V",
- constructorParams, jProperty))
- {
- return false;
- }
- }
- else
- {
- constructorParams[4].i = cProperty->mDataLength;
-
- /* generic copy code, uses dump ByteBuffer on java side */
- if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIII)V", constructorParams, jProperty))
- {
- return false;
- }
-
- jobject jBuffer = NULL;
- SmartLocalRef refBuffer(env, jBuffer);
- if (!getField(env, jProperty, "m_data", "Ljava/lang/Object;", jBuffer))
- {
- return false;
- }
-
- if (env->GetDirectBufferCapacity(jBuffer) != cProperty->mDataLength)
- {
- lprintf("invalid direct buffer\n");
- return false;
- }
-
- void* jBufferPtr = env->GetDirectBufferAddress(jBuffer);
-
- if (NULL == jBufferPtr)
- {
- lprintf("could not access direct buffer\n");
- return false;
- }
-
- memcpy(jBufferPtr, cProperty->mData, cProperty->mDataLength);
- }
-
-
- /* add property */
- jobject jProperties = NULL;
- SmartLocalRef refProperties(env, jProperties);
- if (!getField(env, jMaterial, "m_properties", "Ljava/util/List;", jProperties))
- {
- return false;
- }
-
- jvalue addPropParams[1];
- addPropParams[0].l = jProperty;
- if (!call(env, jProperties, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addPropParams))
- {
- return false;
- }
- }
- }
-
- lprintf("materials finished\n");
-
- return true;
-}
-
-
-static bool loadAnimations(JNIEnv *env, const aiScene* cScene, jobject& jScene)
-{
- lprintf("converting %d animations ...\n", cScene->mNumAnimations);
-
- for (unsigned int a = 0; a < cScene->mNumAnimations; a++)
- {
- const aiAnimation *cAnimation = cScene->mAnimations[a];
-
- lprintf(" converting animation %s ...\n", cAnimation->mName.C_Str());
-
- jobject jAnimation;
- SmartLocalRef refAnimation(env, jAnimation);
-
- jvalue newAnimParams[3];
- jstring nameString = env->NewStringUTF(cAnimation->mName.C_Str());
- SmartLocalRef refNameString(env, nameString);
- newAnimParams[0].l = nameString;
- newAnimParams[1].d = cAnimation->mDuration;
- newAnimParams[2].d = cAnimation->mTicksPerSecond;
-
- if (!createInstance(env, "jassimp/AiAnimation", "(Ljava/lang/String;DD)V", newAnimParams, jAnimation))
- {
- return false;
- }
-
- /* add animation to m_animations java.util.List */
- jobject jAnimations = NULL;
- SmartLocalRef refAnimations(env, jAnimations);
-
- if (!getField(env, jScene, "m_animations", "Ljava/util/List;", jAnimations))
- {
- return false;
- }
-
- jvalue addParams[1];
- addParams[0].l = jAnimation;
- if (!call(env, jAnimations, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams))
- {
- return false;
- }
-
-
- for (unsigned int c = 0; c < cAnimation->mNumChannels; c++)
- {
- const aiNodeAnim *cNodeAnim = cAnimation->mChannels[c];
-
- jobject jNodeAnim;
- SmartLocalRef refNodeAnim(env, jNodeAnim);
-
- jvalue newNodeAnimParams[6];
- jstring animationName = env->NewStringUTF(cNodeAnim->mNodeName.C_Str());
- SmartLocalRef refAnimationName(env, animationName);
- newNodeAnimParams[0].l = animationName;
- newNodeAnimParams[1].i = cNodeAnim->mNumPositionKeys;
- newNodeAnimParams[2].i = cNodeAnim->mNumRotationKeys;
- newNodeAnimParams[3].i = cNodeAnim->mNumScalingKeys;
- newNodeAnimParams[4].i = cNodeAnim->mPreState;
- newNodeAnimParams[5].i = cNodeAnim->mPostState;
-
- if (!createInstance(env, "jassimp/AiNodeAnim", "(Ljava/lang/String;IIIII)V", newNodeAnimParams, jNodeAnim))
- {
- return false;
- }
-
-
- /* add nodeanim to m_animations java.util.List */
- jobject jNodeAnims = NULL;
- SmartLocalRef refNodeAnims(env, jNodeAnims);
-
- if (!getField(env, jAnimation, "m_nodeAnims", "Ljava/util/List;", jNodeAnims))
- {
- return false;
- }
-
- jvalue addParams[1];
- addParams[0].l = jNodeAnim;
- if (!call(env, jNodeAnims, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams))
- {
- return false;
- }
-
- /* copy keys */
- if (!copyBuffer(env, jNodeAnim, "m_posKeys", cNodeAnim->mPositionKeys,
- cNodeAnim->mNumPositionKeys * sizeof(aiVectorKey)))
- {
- return false;
- }
-
- if (!copyBuffer(env, jNodeAnim, "m_rotKeys", cNodeAnim->mRotationKeys,
- cNodeAnim->mNumRotationKeys * sizeof(aiQuatKey)))
- {
- return false;
- }
-
- if (!copyBuffer(env, jNodeAnim, "m_scaleKeys", cNodeAnim->mScalingKeys,
- cNodeAnim->mNumScalingKeys * sizeof(aiVectorKey)))
- {
- return false;
- }
- }
- }
-
- lprintf("converting animations finished\n");
-
- return true;
-}
-
-
-static bool loadLights(JNIEnv *env, const aiScene* cScene, jobject& jScene)
-{
- lprintf("converting %d lights ...\n", cScene->mNumLights);
-
- for (unsigned int l = 0; l < cScene->mNumLights; l++)
- {
- const aiLight *cLight = cScene->mLights[l];
-
- lprintf("converting light %s ...\n", cLight->mName.C_Str());
-
- /* wrap color nodes */
- jvalue wrapColorParams[3];
- wrapColorParams[0].f = cLight->mColorDiffuse.r;
- wrapColorParams[1].f = cLight->mColorDiffuse.g;
- wrapColorParams[2].f = cLight->mColorDiffuse.b;
- jobject jDiffuse;
- SmartLocalRef refDiffuse(env, jDiffuse);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jDiffuse))
- {
- return false;
- }
-
- wrapColorParams[0].f = cLight->mColorSpecular.r;
- wrapColorParams[1].f = cLight->mColorSpecular.g;
- wrapColorParams[2].f = cLight->mColorSpecular.b;
- jobject jSpecular;
- SmartLocalRef refSpecular(env, jSpecular);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jSpecular))
- {
- return false;
- }
-
- wrapColorParams[0].f = cLight->mColorAmbient.r;
- wrapColorParams[1].f = cLight->mColorAmbient.g;
- wrapColorParams[2].f = cLight->mColorAmbient.b;
- jobject jAmbient;
- SmartLocalRef refAmbient(env, jAmbient);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jAmbient))
- {
- return false;
- }
-
-
- /* wrap vec3 nodes */
- jvalue wrapVec3Params[3];
- wrapVec3Params[0].f = cLight->mPosition.x;
- wrapVec3Params[1].f = cLight->mPosition.y;
- wrapVec3Params[2].f = cLight->mPosition.z;
- jobject jPosition;
- SmartLocalRef refPosition(env, jPosition);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapVec3Params, jPosition))
- {
- return false;
- }
-
- wrapVec3Params[0].f = cLight->mPosition.x;
- wrapVec3Params[1].f = cLight->mPosition.y;
- wrapVec3Params[2].f = cLight->mPosition.z;
- jobject jDirection;
- SmartLocalRef refDirection(env, jDirection);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapVec3Params, jDirection))
- {
- return false;
- }
-
-
- jobject jLight;
- SmartLocalRef refLight(env, jLight);
- jvalue params[12];
- jstring lightName = env->NewStringUTF(cLight->mName.C_Str());
- SmartLocalRef refLightName(env, lightName);
- params[0].l = lightName;
- params[1].i = cLight->mType;
- params[2].l = jPosition;
- params[3].l = jDirection;
- params[4].f = cLight->mAttenuationConstant;
- params[5].f = cLight->mAttenuationLinear;
- params[6].f = cLight->mAttenuationQuadratic;
- params[7].l = jDiffuse;
- params[8].l = jSpecular;
- params[9].l = jAmbient;
- params[10].f = cLight->mAngleInnerCone;
- params[11].f = cLight->mAngleOuterCone;
-
- if (!createInstance(env, "jassimp/AiLight", "(Ljava/lang/String;ILjava/lang/Object;Ljava/lang/Object;FFFLjava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;FF)V",
- params, jLight))
- {
- return false;
- }
-
- /* add light to m_lights java.util.List */
- jobject jLights = NULL;
- SmartLocalRef refLights(env, jLights);
-
- if (!getField(env, jScene, "m_lights", "Ljava/util/List;", jLights))
- {
- return false;
- }
-
- jvalue addParams[1];
- addParams[0].l = jLight;
- if (!call(env, jLights, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams))
- {
- return false;
- }
- }
-
- lprintf("converting lights finished ...\n");
-
- return true;
-}
-
-
-static bool loadCameras(JNIEnv *env, const aiScene* cScene, jobject& jScene)
-{
- lprintf("converting %d cameras ...\n", cScene->mNumCameras);
-
- for (unsigned int c = 0; c < cScene->mNumCameras; c++)
- {
- const aiCamera *cCamera = cScene->mCameras[c];
-
- lprintf("converting camera %s ...\n", cCamera->mName.C_Str());
-
- /* wrap color nodes */
- jvalue wrapPositionParams[3];
- wrapPositionParams[0].f = cCamera->mPosition.x;
- wrapPositionParams[1].f = cCamera->mPosition.y;
- wrapPositionParams[2].f = cCamera->mPosition.z;
- jobject jPosition;
- SmartLocalRef refPosition(env, jPosition);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapPositionParams, jPosition))
- {
- return false;
- }
-
- wrapPositionParams[0].f = cCamera->mUp.x;
- wrapPositionParams[1].f = cCamera->mUp.y;
- wrapPositionParams[2].f = cCamera->mUp.z;
- jobject jUp;
- SmartLocalRef refUp(env, jUp);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapPositionParams, jUp))
- {
- return false;
- }
-
- wrapPositionParams[0].f = cCamera->mLookAt.x;
- wrapPositionParams[1].f = cCamera->mLookAt.y;
- wrapPositionParams[2].f = cCamera->mLookAt.z;
- jobject jLookAt;
- SmartLocalRef refLookAt(env, jLookAt);
- if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapPositionParams, jLookAt))
- {
- return false;
- }
-
-
- jobject jCamera;
- SmartLocalRef refCamera(env, jCamera);
-
- jvalue params[8];
- jstring cameraName = env->NewStringUTF(cCamera->mName.C_Str());
- SmartLocalRef refCameraName(env, cameraName);
- params[0].l = cameraName;
- params[1].l = jPosition;
- params[2].l = jUp;
- params[3].l = jLookAt;
- params[4].f = cCamera->mHorizontalFOV;
- params[5].f = cCamera->mClipPlaneNear;
- params[6].f = cCamera->mClipPlaneFar;
- params[7].f = cCamera->mAspect;
-
- if (!createInstance(env, "jassimp/AiCamera", "(Ljava/lang/String;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;FFFF)V",
- params, jCamera))
- {
- return false;
- }
-
- /* add camera to m_cameras java.util.List */
- jobject jCameras = NULL;
- SmartLocalRef refCameras(env, jCameras);
- if (!getField(env, jScene, "m_cameras", "Ljava/util/List;", jCameras))
- {
- return false;
- }
-
- jvalue addParams[1];
- addParams[0].l = jCamera;
- if (!call(env, jCameras, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams))
- {
- return false;
- }
- }
-
- lprintf("converting cameras finished\n");
-
- return true;
-}
-
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getVKeysize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(aiVectorKey);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getQKeysize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(aiQuatKey);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getV3Dsize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(aiVector3D);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getfloatsize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(float);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getintsize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(int);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getuintsize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(unsigned int);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getdoublesize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(double);
- return res;
-}
-
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getlongsize
- (JNIEnv *env, jclass jClazz)
-{
- const int res = sizeof(long);
- return res;
-}
-
-JNIEXPORT jstring JNICALL Java_jassimp_Jassimp_getErrorString
- (JNIEnv *env, jclass jClazz)
-{
- const char *err = gLastErrorString.c_str();
-
- if (NULL == err)
- {
- return env->NewStringUTF("");
- }
-
- return env->NewStringUTF(err);
-}
-
-
-JNIEXPORT jobject JNICALL Java_jassimp_Jassimp_aiImportFile
- (JNIEnv *env, jclass jClazz, jstring jFilename, jlong postProcess, jobject ioSystem, jobject progressHandler)
-{
- jobject jScene = NULL;
-
- /* convert params */
- const char* cFilename = env->GetStringUTFChars(jFilename, NULL);
-
- Assimp::Importer imp;
-
-
- if(ioSystem != NULL)
- {
- imp.SetIOHandler(new JavaIOSystem(env, ioSystem));
- lprintf("Created aiFileIO\n");
- }
-
- if(progressHandler != NULL)
- {
- imp.SetProgressHandler(new JavaProgressHandler(env, progressHandler));
- }
-
- lprintf("opening file: %s\n", cFilename);
-
- /* do import */
- const aiScene *cScene = imp.ReadFile(cFilename, (unsigned int) postProcess);
-
- if (!cScene)
- {
- lprintf("import file returned null\n");
- goto error;
- }
-
- if (!createInstance(env, "jassimp/AiScene", jScene))
- {
- goto error;
- }
-
- if (!loadMeshes(env, cScene, jScene))
- {
- goto error;
- }
-
- if (!loadMaterials(env, cScene, jScene))
- {
- goto error;
- }
-
- if (!loadAnimations(env, cScene, jScene))
- {
- goto error;
- }
-
- if (!loadLights(env, cScene, jScene))
- {
- goto error;
- }
-
- if (!loadCameras(env, cScene, jScene))
- {
- goto error;
- }
-
- if (!loadSceneGraph(env, cScene, jScene))
- {
- goto error;
- }
-
- /* jump over error handling section */
- goto end;
-
-error:
- {
- jclass exception = env->FindClass("java/io/IOException");
-
- if (NULL == exception)
- {
- /* that's really a problem because we cannot throw in this case */
- env->FatalError("could not throw java.io.IOException");
- }
- gLastErrorString = imp.GetErrorString();
- env->ThrowNew(exception, gLastErrorString.c_str());
-
- lprintf("problem detected\n");
- }
-
-end:
-
- /* free params */
- env->ReleaseStringUTFChars(jFilename, cFilename);
-
- lprintf("return from native\n");
-
- return jScene;
-}
diff --git a/libs/assimp/port/jassimp/jassimp-native/src/jassimp.h b/libs/assimp/port/jassimp/jassimp-native/src/jassimp.h
deleted file mode 100644
index 2a4a845..0000000
--- a/libs/assimp/port/jassimp/jassimp-native/src/jassimp.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/* DO NOT EDIT THIS FILE - it is machine generated */
-#include <jni.h>
-#include <stdlib.h>
-/* Header for class jassimp_Jassimp */
-
-#ifndef _Included_jassimp_Jassimp
-#define _Included_jassimp_Jassimp
-#ifdef __cplusplus
-extern "C" {
-#endif
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getVKeysize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getQKeysize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getV3Dsize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getfloatsize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getintsize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getuintsize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getdoublesize
- (JNIEnv *, jclass);
-JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getlongsize
- (JNIEnv *, jclass);
-
-/*
- * Class: jassimp_Jassimp
- * Method: getErrorString
- * Signature: ()Ljava/lang/String;
- */
-JNIEXPORT jstring JNICALL Java_jassimp_Jassimp_getErrorString
- (JNIEnv *, jclass);
-
-/*
- * Class: jassimp_Jassimp
- * Method: aiImportFile
- * Signature: (Ljava/lang/String;J)Ljassimp/AiScene;
- */
-JNIEXPORT jobject JNICALL Java_jassimp_Jassimp_aiImportFile
- (JNIEnv *, jclass, jstring, jlong, jobject, jobject);
-
-#ifdef __cplusplus
-}
-#endif
-#endif
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java
deleted file mode 100644
index ae4f04a..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Defines how an animation channel behaves outside the defined time range.
- */
-public enum AiAnimBehavior {
- /**
- * The value from the default node transformation is taken.
- */
- DEFAULT(0x0),
-
-
- /**
- * The nearest key value is used without interpolation.
- */
- CONSTANT(0x1),
-
-
- /**
- * The value of the nearest two keys is linearly extrapolated for the
- * current time value.
- */
- LINEAR(0x2),
-
-
- /**
- * The animation is repeated.<p>
- *
- * If the animation key go from n to m and the current time is t, use the
- * value at (t-n) % (|m-n|).
- */
- REPEAT(0x3);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiAnimBehavior fromRawValue(int rawValue) {
- for (AiAnimBehavior type : AiAnimBehavior.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiAnimBehavior(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimation.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimation.java
deleted file mode 100644
index 856b918..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiAnimation.java
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.ArrayList;
-import java.util.List;
-
-/**
- * An animation.<p>
- *
- * An animation consists of keyframe data for a number of nodes. For
- * each node affected by the animation a separate series of data is given.<p>
- *
- * Like {@link AiMesh}, the animation related classes offer a Buffer API, a
- * Direct API and a wrapped API. Please consult the documentation of
- * {@link AiMesh} for a description and comparison of these APIs.
- */
-public final class AiAnimation {
- /**
- * Name.
- */
- private final String m_name;
-
- /**
- * Duration.
- */
- private final double m_duration;
-
- /**
- * Ticks per second.
- */
- private final double m_ticksPerSecond;
-
- /**
- * Bone animation channels.
- */
- private final List<AiNodeAnim> m_nodeAnims = new ArrayList<AiNodeAnim>();
-
- /**
- * Constructor.
- *
- * @param name name
- * @param duration duration
- * @param ticksPerSecond ticks per second
- */
- AiAnimation(String name, double duration, double ticksPerSecond) {
- m_name = name;
- m_duration = duration;
- m_ticksPerSecond = ticksPerSecond;
- }
-
-
- /**
- * Returns the name of the animation.<p>
- *
- * If the modeling package this data was exported from does support only
- * a single animation channel, this name is usually empty (length is zero).
- *
- * @return the name
- */
- public String getName() {
- return m_name;
- }
-
-
- /**
- * Returns the duration of the animation in ticks.
- *
- * @return the duration
- */
- public double getDuration() {
- return m_duration;
- }
-
-
- /**
- * Returns the ticks per second.<p>
- *
- * 0 if not specified in the imported file
- *
- * @return the number of ticks per second
- */
- public double getTicksPerSecond() {
- return m_ticksPerSecond;
- }
-
-
- /**
- * Returns the number of bone animation channels.<p>
- *
- * Each channel affects a single node. This method will return the same
- * value as <code>getChannels().size()</code>
- *
- * @return the number of bone animation channels
- */
- public int getNumChannels() {
- return m_nodeAnims.size();
- }
-
-
- /**
- * Returns the list of bone animation channels.<p>
- *
- * Each channel affects a single node. The array is mNumChannels in size.
- *
- * @return the list of bone animation channels
- */
- public List<AiNodeAnim> getChannels() {
- return m_nodeAnims;
- }
-
-
- /**
- * Returns the number of mesh animation channels.<p>
- *
- * Each channel affects a single mesh and defines vertex-based animation.
- * This method will return the same value as
- * <code>getMeshChannels().size()</code>
- *
- * @return the number of mesh animation channels
- */
- public int getNumMeshChannels() {
- throw new UnsupportedOperationException("not implemented yet");
- }
-
-
- /**
- * Returns the list of mesh animation channels.<p>
- *
- * Each channel affects a single mesh.
- *
- * @return the list of mesh animation channels
- */
- public List<AiMeshAnim> getMeshChannels() {
- throw new UnsupportedOperationException("not implemented yet");
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBlendMode.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBlendMode.java
deleted file mode 100644
index d3a0e0e..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBlendMode.java
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Defines alpha-blend flags.<p>
- *
- * If you're familiar with OpenGL or D3D, these flags aren't new to you.
- * They define *how* the final color value of a pixel is computed, basing
- * on the previous color at that pixel and the new color value from the
- * material. The blend formula is:
- * <br><code>
- * SourceColor * SourceBlend + DestColor * DestBlend
- * </code><br>
- * where <code>DestColor</code> is the previous color in the framebuffer at
- * this position and <code>SourceColor</code> is the material color before the
- * transparency calculation.
- */
-public enum AiBlendMode {
- /**
- * Default blending.<p>
- *
- * Formula:
- * <code>
- * SourceColor*SourceAlpha + DestColor*(1-SourceAlpha)
- * </code>
- */
- DEFAULT(0x0),
-
-
- /**
- * Additive blending.<p>
- *
- * Formula:
- * <code>
- * SourceColor*1 + DestColor*1
- * </code>
- */
- ADDITIVE(0x1);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiBlendMode fromRawValue(int rawValue) {
- for (AiBlendMode type : AiBlendMode.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiBlendMode(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBone.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBone.java
deleted file mode 100644
index eaaf481..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBone.java
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.ArrayList;
-import java.util.List;
-
-
-/**
- * A single bone of a mesh.<p>
- *
- * A bone has a name by which it can be found in the frame hierarchy and by
- * which it can be addressed by animations. In addition it has a number of
- * influences on vertices.<p>
- *
- * This class is designed to be mutable, i.e., the returned collections are
- * writable and may be modified.
- */
-public final class AiBone {
- /**
- * Name of the bone.
- */
- private String m_name;
-
-
- /**
- * Bone weights.
- */
- private final List<AiBoneWeight> m_boneWeights =
- new ArrayList<AiBoneWeight>();
-
-
- /**
- * Offset matrix.
- */
- private Object m_offsetMatrix;
-
- /**
- * Constructor.
- */
- AiBone() {
- /* nothing to do */
- }
-
-
- /**
- * Returns the name of the bone.
- *
- * @return the name
- */
- public String getName() {
- return m_name;
- }
-
-
- /**
- * Returns the number of bone weights.<p>
- *
- * This method exists for compatibility with the native assimp API.
- * The returned value is identical to <code>getBoneWeights().size()</code>
- *
- * @return the number of weights
- */
- public int getNumWeights() {
- return m_boneWeights.size();
- }
-
-
- /**
- * Returns a list of bone weights.
- *
- * @return the bone weights
- */
- public List<AiBoneWeight> getBoneWeights() {
- return m_boneWeights;
- }
-
-
- /**
- * Returns the offset matrix.<p>
- *
- * The offset matrix is a 4x4 matrix that transforms from mesh space to
- * bone space in bind pose.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- *
- * @return the offset matrix
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> M4 getOffsetMatrix(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return (M4) m_offsetMatrix;
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java
deleted file mode 100644
index 7d7a183..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * A single influence of a bone on a vertex.
- */
-public final class AiBoneWeight {
- /**
- * Constructor.
- */
- AiBoneWeight() {
- /* nothing to do */
- }
-
-
- /**
- * Index of the vertex which is influenced by the bone.
- *
- * @return the vertex index
- */
- public int getVertexId() {
- return m_vertexId;
- }
-
-
- /**
- * The strength of the influence in the range (0...1).<p>
- *
- * The influence from all bones at one vertex amounts to 1
- *
- * @return the influence
- */
- public float getWeight() {
- return m_weight;
- }
-
-
- /**
- * Vertex index.
- */
- private int m_vertexId;
-
-
- /**
- * Influence of bone on vertex.
- */
- private float m_weight;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java
deleted file mode 100644
index ebc23c0..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Wrapper provider using jassimp built in types.
- */
-public final class AiBuiltInWrapperProvider implements AiWrapperProvider<
- AiVector, AiMatrix4f, AiColor, AiNode, AiQuaternion> {
-
- @Override
- public AiVector wrapVector3f(ByteBuffer buffer, int offset,
- int numComponents) {
-
- return new AiVector(buffer, offset, numComponents);
- }
-
-
- @Override
- public AiMatrix4f wrapMatrix4f(float[] data) {
- return new AiMatrix4f(data);
- }
-
-
- @Override
- public AiColor wrapColor(ByteBuffer buffer, int offset) {
- return new AiColor(buffer, offset);
- }
-
-
- @Override
- public AiNode wrapSceneNode(Object parent, Object matrix,
- int[] meshReferences, String name) {
-
- return new AiNode((AiNode) parent, matrix, meshReferences, name);
- }
-
-
- @Override
- public AiQuaternion wrapQuaternion(ByteBuffer buffer, int offset) {
- return new AiQuaternion(buffer, offset);
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiCamera.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiCamera.java
deleted file mode 100644
index b0f692e..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiCamera.java
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Helper structure to describe a virtual camera.<p>
- *
- * Cameras have a representation in the node graph and can be animated.
- * An important aspect is that the camera itself is also part of the
- * scenegraph. This means, any values such as the look-at vector are not
- * *absolute*, they're <b>relative</b> to the coordinate system defined
- * by the node which corresponds to the camera. This allows for camera
- * animations. For static cameras parameters like the 'look-at' or 'up' vectors
- * are usually specified directly in aiCamera, but beware, they could also
- * be encoded in the node transformation. The following (pseudo)code sample
- * shows how to do it: <p>
- * <code><pre>
- * // Get the camera matrix for a camera at a specific time
- * // if the node hierarchy for the camera does not contain
- * // at least one animated node this is a static computation
- * get-camera-matrix (node sceneRoot, camera cam) : matrix
- * {
- * node cnd = find-node-for-camera(cam)
- * matrix cmt = identity()
- *
- * // as usual - get the absolute camera transformation for this frame
- * for each node nd in hierarchy from sceneRoot to cnd
- * matrix cur
- * if (is-animated(nd))
- * cur = eval-animation(nd)
- * else cur = nd->mTransformation;
- * cmt = mult-matrices( cmt, cur )
- * end for
- *
- * // now multiply with the camera's own local transform
- * cam = mult-matrices (cam, get-camera-matrix(cmt) )
- * }
- * </pre></code>
- *
- * <b>Note:</b> some file formats (such as 3DS, ASE) export a "target point" -
- * the point the camera is looking at (it can even be animated). Assimp
- * writes the target point as a subnode of the camera's main node,
- * called "<camName>.Target". However this is just additional information
- * then the transformation tracks of the camera main node make the
- * camera already look in the right direction.
- */
-public final class AiCamera {
- /**
- * Constructor.
- *
- * @param name name
- * @param position position
- * @param up up vector
- * @param lookAt look-at vector
- * @param horizontalFOV field of view
- * @param clipNear near clip plane
- * @param clipFar far clip plane
- * @param aspect aspect ratio
- */
- AiCamera(String name, Object position, Object up, Object lookAt,
- float horizontalFOV, float clipNear, float clipFar, float aspect) {
-
- m_name = name;
- m_position = position;
- m_up = up;
- m_lookAt = lookAt;
- m_horizontalFOV = horizontalFOV;
- m_clipNear = clipNear;
- m_clipFar = clipFar;
- m_aspect = aspect;
- }
-
-
- /**
- * Returns the name of the camera.<p>
- *
- * There must be a node in the scenegraph with the same name.
- * This node specifies the position of the camera in the scene
- * hierarchy and can be animated.
- */
- public String getName() {
- return m_name;
- }
-
-
- /**
- * Returns the position of the camera.<p>
- *
- * The returned position is relative to the coordinate space defined by the
- * corresponding node.<p>
- *
- * The default value is 0|0|0.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the position vector
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> V3 getPosition(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (V3) m_position;
- }
-
-
- /**
- * Returns the 'Up' - vector of the camera coordinate system.
- *
- * The returned vector is relative to the coordinate space defined by the
- * corresponding node.<p>
- *
- * The 'right' vector of the camera coordinate system is the cross product
- * of the up and lookAt vectors. The default value is 0|1|0. The vector
- * may be normalized, but it needn't.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the 'Up' vector
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> V3 getUp(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (V3) m_up;
- }
-
-
- /**
- * Returns the 'LookAt' - vector of the camera coordinate system.<p>
- *
- * The returned vector is relative to the coordinate space defined by the
- * corresponding node.<p>
- *
- * This is the viewing direction of the user. The default value is 0|0|1.
- * The vector may be normalized, but it needn't.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the 'LookAt' vector
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> V3 getLookAt(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (V3) m_lookAt;
- }
-
-
- /**
- * Returns the half horizontal field of view angle, in radians.<p>
- *
- * The field of view angle is the angle between the center line of the
- * screen and the left or right border. The default value is 1/4PI.
- *
- * @return the half horizontal field of view angle
- */
- public float getHorizontalFOV() {
- return m_horizontalFOV;
- }
-
-
- /**
- * Returns the distance of the near clipping plane from the camera.<p>
- *
- * The value may not be 0.f (for arithmetic reasons to prevent a division
- * through zero). The default value is 0.1f.
- *
- * @return the distance of the near clipping plane
- */
- public float getClipPlaneNear() {
- return m_clipNear;
- }
-
-
- /**
- * Returns the distance of the far clipping plane from the camera.<p>
- *
- * The far clipping plane must, of course, be further away than the
- * near clipping plane. The default value is 1000.0f. The ratio
- * between the near and the far plane should not be too
- * large (between 1000-10000 should be ok) to avoid floating-point
- * inaccuracies which could lead to z-fighting.
- *
- * @return the distance of the far clipping plane
- */
- public float getClipPlaneFar() {
- return m_clipFar;
- }
-
-
- /**
- * Returns the screen aspect ratio.<p>
- *
- * This is the ration between the width and the height of the
- * screen. Typical values are 4/3, 1/2 or 1/1. This value is
- * 0 if the aspect ratio is not defined in the source file.
- * 0 is also the default value.
- *
- * @return the screen aspect ratio
- */
- public float getAspect() {
- return m_aspect;
- }
-
-
- /**
- * Name.
- */
- private final String m_name;
-
-
- /**
- * Position.
- */
- private final Object m_position;
-
-
- /**
- * Up vector.
- */
- private final Object m_up;
-
-
- /**
- * Look-At vector.
- */
- private final Object m_lookAt;
-
-
- /**
- * FOV.
- */
- private final float m_horizontalFOV;
-
-
- /**
- * Near clipping plane.
- */
- private final float m_clipNear;
-
-
- /**
- * Far clipping plane.
- */
- private final float m_clipFar;
-
-
- /**
- * Aspect ratio.
- */
- private final float m_aspect;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java
deleted file mode 100644
index 687e9f3..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.io.IOException;
-import java.io.InputStream;
-import java.net.URL;
-
-/**
- * IOSystem based on the Java classloader.<p>
- *
- * This IOSystem allows loading models directly from the
- * classpath. No extraction to the file system is
- * necessary.
- *
- * @author Jesper Smith
- *
- */
-public class AiClassLoaderIOSystem implements AiIOSystem<AiInputStreamIOStream>
-{
- private final Class<?> clazz;
- private final ClassLoader classLoader;
-
- /**
- * Construct a new AiClassLoaderIOSystem.<p>
- *
- * This constructor uses a ClassLoader to resolve
- * resources.
- *
- * @param classLoader classLoader to resolve resources.
- */
- public AiClassLoaderIOSystem(ClassLoader classLoader) {
- this.clazz = null;
- this.classLoader = classLoader;
- }
-
- /**
- * Construct a new AiClassLoaderIOSystem.<p>
- *
- * This constructor uses a Class to resolve
- * resources.
- *
- * @param class<?> class to resolve resources.
- */
- public AiClassLoaderIOSystem(Class<?> clazz) {
- this.clazz = clazz;
- this.classLoader = null;
- }
-
-
- @Override
- public AiInputStreamIOStream open(String filename, String ioMode) {
- try {
-
- InputStream is;
-
- if(clazz != null) {
- is = clazz.getResourceAsStream(filename);
- }
- else if (classLoader != null) {
- is = classLoader.getResourceAsStream(filename);
- }
- else {
- System.err.println("[" + getClass().getSimpleName() +
- "] No class or classLoader provided to resolve " + filename);
- return null;
- }
-
- if(is != null) {
- return new AiInputStreamIOStream(is);
- }
- else {
- System.err.println("[" + getClass().getSimpleName() +
- "] Cannot find " + filename);
- return null;
- }
- }
- catch (IOException e) {
- e.printStackTrace();
- return null;
- }
- }
-
- @Override
- public void close(AiInputStreamIOStream file) {
- }
-
- @Override
- public boolean exists(String path)
- {
- URL url = null;
- if(clazz != null) {
- url = clazz.getResource(path);
- }
- else if (classLoader != null) {
- url = classLoader.getResource(path);
- }
-
-
- if(url == null)
- {
- return false;
- }
-
- return true;
-
- }
-
- @Override
- public char getOsSeparator()
- {
- return '/';
- }
-
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiColor.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiColor.java
deleted file mode 100644
index 5cea22a..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiColor.java
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Wrapper for colors.<p>
- *
- * The wrapper is writable, i.e., changes performed via the set-methods will
- * modify the underlying mesh.
- */
-public final class AiColor {
- /**
- * Wrapped buffer.
- */
- private final ByteBuffer m_buffer;
-
- /**
- * Offset into m_buffer.
- */
- private final int m_offset;
-
- /**
- * Constructor.
- *
- * @param buffer the buffer to wrap
- * @param offset offset into buffer
- */
- public AiColor(ByteBuffer buffer, int offset) {
- m_buffer = buffer;
- m_offset = offset;
- }
-
-
- /**
- * Returns the red color component.
- *
- * @return the red component
- */
- public float getRed() {
- return m_buffer.getFloat(m_offset);
- }
-
-
- /**
- * Returns the green color component.
- *
- * @return the green component
- */
- public float getGreen() {
- return m_buffer.getFloat(m_offset + 4);
- }
-
-
- /**
- * Returns the blue color component.
- *
- * @return the blue component
- */
- public float getBlue() {
- return m_buffer.getFloat(m_offset + 8);
- }
-
-
- /**
- * Returns the alpha color component.
- *
- * @return the alpha component
- */
- public float getAlpha() {
- return m_buffer.getFloat(m_offset + 12);
- }
-
-
- /**
- * Sets the red color component.
- *
- * @param red the new value
- */
- public void setRed(float red) {
- m_buffer.putFloat(m_offset, red);
- }
-
-
- /**
- * Sets the green color component.
- *
- * @param green the new value
- */
- public void setGreen(float green) {
- m_buffer.putFloat(m_offset + 4, green);
- }
-
-
- /**
- * Sets the blue color component.
- *
- * @param blue the new value
- */
- public void setBlue(float blue) {
- m_buffer.putFloat(m_offset + 8, blue);
- }
-
-
- /**
- * Sets the alpha color component.
- *
- * @param alpha the new value
- */
- public void setAlpha(float alpha) {
- m_buffer.putFloat(m_offset + 12, alpha);
- }
-
-
- @Override
- public String toString() {
- return "[" + getRed() + ", " + getGreen() + ", " + getBlue() + ", " +
- getAlpha() + "]";
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfig.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfig.java
deleted file mode 100644
index f49ce86..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfig.java
+++ /dev/null
@@ -1,15 +0,0 @@
-/*
- * $Revision$
- * $Date$
- */
-package jassimp;
-
-
-/**
- * Configuration interface for assimp importer.<p>
- *
- * This class is work-in-progress
- */
-public class AiConfig {
-
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java
deleted file mode 100644
index 6196598..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java
+++ /dev/null
@@ -1,663 +0,0 @@
-/*
- * $Revision$
- * $Date$
- */
-package jassimp;
-
-
-/**
- * Lists all possible configuration options.<p>
- *
- * This class is work-in-progress
- */
-public enum AiConfigOptions {
- /**
- * Maximum bone count per mesh for the SplitbyBoneCount step.<p>
- *
- * Meshes are split until the maximum number of bones is reached. The
- * default value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
- * compile-time. This limit is imposed by the native jassimp library
- * and typically is 60.<p>
- *
- * Property data type: integer.
- */
- PP_SBBC_MAX_BONES("PP_SBBC_MAX_BONES"),
-
-
- /**
- * Specifies the maximum angle that may be between two vertex tangents
- * that their tangents and bi-tangents are smoothed.<p>
- *
- * This applies to the CalcTangentSpace-Step. The angle is specified
- * in degrees. The maximum value is 175.<p>
- *
- * Property type: float. Default value: 45 degrees
- */
- PP_CT_MAX_SMOOTHING_ANGLE("PP_CT_MAX_SMOOTHING_ANGLE"),
-
-
- /**
- * Source UV channel for tangent space computation.<p>
- *
- * The specified channel must exist or an error will be raised.<p>
- *
- * Property type: integer. Default value: 0
- */
- PP_CT_TEXTURE_CHANNEL_INDEX("PP_CT_TEXTURE_CHANNEL_INDEX"),
-
-
- /**
- * Specifies the maximum angle that may be between two face normals
- * at the same vertex position that their are smoothed together.<p>
- *
- * Sometimes referred to as 'crease angle'. This applies to the
- * GenSmoothNormals-Step. The angle is specified in degrees, so 180 is PI.
- * The default value is 175 degrees (all vertex normals are smoothed). The
- * maximum value is 175, too.<p>
- *
- * Property type: float.<p>
- *
- * Warning: setting this option may cause a severe loss of performance. The
- * performance is unaffected if the {@link #CONFIG_FAVOUR_SPEED} flag is
- * set but the output quality may be reduced.
- */
- PP_GSN_MAX_SMOOTHING_ANGLE("PP_GSN_MAX_SMOOTHING_ANGLE"),
-
-
- /**
- * Sets the colormap (= palette) to be used to decode embedded textures in
- * MDL (Quake or 3DGS) files.<p>
- *
- * This must be a valid path to a file. The file is 768 (256*3) bytes
- * large and contains RGB triplets for each of the 256 palette entries.
- * The default value is colormap.lmp. If the file is not found,
- * a default palette (from Quake 1) is used.<p>
- *
- * Property type: string.
- */
- IMPORT_MDL_COLORMAP("IMPORT_MDL_COLORMAP"),
-
-
- /**
- * Configures the #aiProcess_RemoveRedundantMaterials step to keep
- * materials matching a name in a given list.<p>
- *
- * This is a list of 1 to n strings, ' ' serves as delimiter character.
- * Identifiers containing whitespaces must be enclosed in *single*
- * quotation marks. For example:<tt>
- * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>.
- * If a material matches on of these names, it will not be modified or
- * removed by the postprocessing step nor will other materials be replaced
- * by a reference to it.<p>
- *
- * This option might be useful if you are using some magic material names
- * to pass additional semantics through the content pipeline. This ensures
- * they won't be optimized away, but a general optimization is still
- * performed for materials not contained in the list.<p>
- *
- * Property type: String. Default value: n/a<p>
- *
- * <b>Note:</b>Linefeeds, tabs or carriage returns are treated as
- * whitespace. Material names are case sensitive.
- */
- PP_RRM_EXCLUDE_LIST("PP_RRM_EXCLUDE_LIST"),
-
-
- /**
- * Configures the {@link AiPostProcessSteps#PRE_TRANSFORM_VERTICES} step
- * to keep the scene hierarchy. Meshes are moved to worldspace, but no
- * optimization is performed (read: meshes with equal materials are not
- * joined. The total number of meshes won't change).<p>
- *
- * This option could be of use for you if the scene hierarchy contains
- * important additional information which you intend to parse.
- * For rendering, you can still render all meshes in the scene without
- * any transformations.<p>
- *
- * Property type: bool. Default value: false.
- */
- PP_PTV_KEEP_HIERARCHY("PP_PTV_KEEP_HIERARCHY"),
-
-
- /**
- * Configures the {@link AiPostProcessSteps#PRE_TRANSFORM_VERTICES} step
- * to normalize all vertex components into the [-1,1] range.<p>
- *
- * That is, a bounding box for the whole scene is computed, the maximum
- * component is taken and all meshes are scaled appropriately (uniformly
- * of course!). This might be useful if you don't know the spatial
- * dimension of the input data.<p>
- *
- * Property type: bool. Default value: false.
- */
- PP_PTV_NORMALIZE("PP_PTV_NORMALIZE"),
-
-
- /**
- * Configures the {@link AiPostProcessSteps#FIND_DEGENERATES} step to
- * remove degenerated primitives from the import - immediately.<p>
- *
- * The default behaviour converts degenerated triangles to lines and
- * degenerated lines to points. See the documentation to the
- * {@link AiPostProcessSteps#FIND_DEGENERATES} step for a detailed example
- * of the various ways to get rid of these lines and points if you don't
- * want them.<p>
- *
- * Property type: bool. Default value: false.
- */
- PP_FD_REMOVE("PP_FD_REMOVE")
-
-
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
-// * matching a name in a given list.
-// *
-// * This is a list of 1 to n strings, ' ' serves as delimiter character.
-// * Identifiers containing whitespaces must be enclosed in *single*
-// * quotation marks. For example:<tt>
-// * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>.
-// * If a node matches on of these names, it will not be modified or
-// * removed by the postprocessing step.<br>
-// * This option might be useful if you are using some magic node names
-// * to pass additional semantics through the content pipeline. This ensures
-// * they won't be optimized away, but a general optimization is still
-// * performed for nodes not contained in the list.
-// * Property type: String. Default value: n/a
-// * @note Linefeeds, tabs or carriage returns are treated as whitespace.
-// * Node names are case sensitive.
-// */
-// #define AI_CONFIG_PP_OG_EXCLUDE_LIST \
-// "PP_OG_EXCLUDE_LIST"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Set the maximum number of triangles in a mesh.
-// *
-// * This is used by the "SplitLargeMeshes" PostProcess-Step to determine
-// * whether a mesh must be split or not.
-// * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
-// * Property type: integer.
-// */
-// #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
-// "PP_SLM_TRIANGLE_LIMIT"
-//
-// // default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
-// #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
-// # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
-// #endif
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Set the maximum number of vertices in a mesh.
-// *
-// * This is used by the "SplitLargeMeshes" PostProcess-Step to determine
-// * whether a mesh must be split or not.
-// * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES
-// * Property type: integer.
-// */
-// #define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
-// "PP_SLM_VERTEX_LIMIT"
-//
-// // default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
-// #if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
-// # define AI_SLM_DEFAULT_MAX_VERTICES 1000000
-// #endif
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Set the maximum number of bones affecting a single vertex
-// *
-// * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
-// * @note The default value is AI_LBW_MAX_WEIGHTS
-// * Property type: integer.*/
-// #define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
-// "PP_LBW_MAX_WEIGHTS"
-//
-// // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
-// #if (!defined AI_LMW_MAX_WEIGHTS)
-// # define AI_LMW_MAX_WEIGHTS 0x4
-// #endif // !! AI_LMW_MAX_WEIGHTS
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Lower the deboning threshold in order to remove more bones.
-// *
-// * This is used by the #aiProcess_Debone PostProcess-Step.
-// * @note The default value is AI_DEBONE_THRESHOLD
-// * Property type: float.*/
-// #define AI_CONFIG_PP_DB_THRESHOLD \
-// "PP_DB_THRESHOLD"
-//
-// // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
-// #if (!defined AI_DEBONE_THRESHOLD)
-// # define AI_DEBONE_THRESHOLD 1.0f
-// #endif // !! AI_DEBONE_THRESHOLD
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Require all bones qualify for deboning before removing any
-// *
-// * This is used by the #aiProcess_Debone PostProcess-Step.
-// * @note The default value is 0
-// * Property type: bool.*/
-// #define AI_CONFIG_PP_DB_ALL_OR_NONE \
-// "PP_DB_ALL_OR_NONE"
-//
-// /** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
-// */
-// #ifndef PP_ICL_PTCACHE_SIZE
-// # define PP_ICL_PTCACHE_SIZE 12
-// #endif
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Set the size of the post-transform vertex cache to optimize the
-// * vertices for. This configures the #aiProcess_ImproveCacheLocality step.
-// *
-// * The size is given in vertices. Of course you can't know how the vertex
-// * format will exactly look like after the import returns, but you can still
-// * guess what your meshes will probably have.
-// * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight
-// * performance improvements for most nVidia/AMD cards since 2002.
-// * Property type: integer.
-// */
-// #define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Enumerates components of the aiScene and aiMesh data structures
-// * that can be excluded from the import using the #aiPrpcess_RemoveComponent step.
-// *
-// * See the documentation to #aiProcess_RemoveComponent for more details.
-// */
-// enum aiComponent
-// {
-// /** Normal vectors */
-// #ifdef SWIG
-// aiComponent_NORMALS = 0x2,
-// #else
-// aiComponent_NORMALS = 0x2u,
-// #endif
-//
-// /** Tangents and bitangents go always together ... */
-// #ifdef SWIG
-// aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
-// #else
-// aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
-// #endif
-//
-// /** ALL color sets
-// * Use aiComponent_COLORn(N) to specify the N'th set */
-// aiComponent_COLORS = 0x8,
-//
-// /** ALL texture UV sets
-// * aiComponent_TEXCOORDn(N) to specify the N'th set */
-// aiComponent_TEXCOORDS = 0x10,
-//
-// /** Removes all bone weights from all meshes.
-// * The scenegraph nodes corresponding to the bones are NOT removed.
-// * use the #aiProcess_OptimizeGraph step to do this */
-// aiComponent_BONEWEIGHTS = 0x20,
-//
-// /** Removes all node animations (aiScene::mAnimations).
-// * The corresponding scenegraph nodes are NOT removed.
-// * use the #aiProcess_OptimizeGraph step to do this */
-// aiComponent_ANIMATIONS = 0x40,
-//
-// /** Removes all embedded textures (aiScene::mTextures) */
-// aiComponent_TEXTURES = 0x80,
-//
-// /** Removes all light sources (aiScene::mLights).
-// * The corresponding scenegraph nodes are NOT removed.
-// * use the #aiProcess_OptimizeGraph step to do this */
-// aiComponent_LIGHTS = 0x100,
-//
-// /** Removes all light sources (aiScene::mCameras).
-// * The corresponding scenegraph nodes are NOT removed.
-// * use the #aiProcess_OptimizeGraph step to do this */
-// aiComponent_CAMERAS = 0x200,
-//
-// /** Removes all meshes (aiScene::mMeshes). */
-// aiComponent_MESHES = 0x400,
-//
-// /** Removes all materials. One default material will
-// * be generated, so aiScene::mNumMaterials will be 1. */
-// aiComponent_MATERIALS = 0x800,
-//
-//
-// /** This value is not used. It is just there to force the
-// * compiler to map this enum to a 32 Bit integer. */
-// #ifndef SWIG
-// _aiComponent_Force32Bit = 0x9fffffff
-// #endif
-// };
-//
-// // Remove a specific color channel 'n'
-// #define aiComponent_COLORSn(n) (1u << (n+20u))
-//
-// // Remove a specific UV channel 'n'
-// #define aiComponent_TEXCOORDSn(n) (1u << (n+25u))
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Input parameter to the #aiProcess_RemoveComponent step:
-// * Specifies the parts of the data structure to be removed.
-// *
-// * See the documentation to this step for further details. The property
-// * is expected to be an integer, a bitwise combination of the
-// * #aiComponent flags defined above in this header. The default
-// * value is 0. Important: if no valid mesh is remaining after the
-// * step has been executed (e.g you thought it was funny to specify ALL
-// * of the flags defined above) the import FAILS. Mainly because there is
-// * no data to work on anymore ...
-// */
-// #define AI_CONFIG_PP_RVC_FLAGS \
-// "PP_RVC_FLAGS"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Input parameter to the #aiProcess_SortByPType step:
-// * Specifies which primitive types are removed by the step.
-// *
-// * This is a bitwise combination of the aiPrimitiveType flags.
-// * Specifying all of them is illegal, of course. A typical use would
-// * be to exclude all line and point meshes from the import. This
-// * is an integer property, its default value is 0.
-// */
-// #define AI_CONFIG_PP_SBP_REMOVE \
-// "PP_SBP_REMOVE"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Input parameter to the #aiProcess_FindInvalidData step:
-// * Specifies the floating-point accuracy for animation values. The step
-// * checks for animation tracks where all frame values are absolutely equal
-// * and removes them. This tweakable controls the epsilon for floating-point
-// * comparisons - two keys are considered equal if the invariant
-// * abs(n0-n1)>epsilon holds true for all vector respectively quaternion
-// * components. The default value is 0.f - comparisons are exact then.
-// */
-// #define AI_CONFIG_PP_FID_ANIM_ACCURACY \
-// "PP_FID_ANIM_ACCURACY"
-//
-//
-// // TransformUVCoords evaluates UV scalings
-// #define AI_UVTRAFO_SCALING 0x1
-//
-// // TransformUVCoords evaluates UV rotations
-// #define AI_UVTRAFO_ROTATION 0x2
-//
-// // TransformUVCoords evaluates UV translation
-// #define AI_UVTRAFO_TRANSLATION 0x4
-//
-// // Everything baked together -> default value
-// #define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Input parameter to the #aiProcess_TransformUVCoords step:
-// * Specifies which UV transformations are evaluated.
-// *
-// * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer
-// * property, of course). By default all transformations are enabled
-// * (AI_UVTRAFO_ALL).
-// */
-// #define AI_CONFIG_PP_TUV_EVALUATE \
-// "PP_TUV_EVALUATE"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief A hint to assimp to favour speed against import quality.
-// *
-// * Enabling this option may result in faster loading, but it needn't.
-// * It represents just a hint to loaders and post-processing steps to use
-// * faster code paths, if possible.
-// * This property is expected to be an integer, != 0 stands for true.
-// * The default value is 0.
-// */
-// #define AI_CONFIG_FAVOUR_SPEED \
-// "FAVOUR_SPEED"
-//
-//
-// // ###########################################################################
-// // IMPORTER SETTINGS
-// // Various stuff to fine-tune the behaviour of specific importer plugins.
-// // ###########################################################################
-//
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Set the vertex animation keyframe to be imported
-// *
-// * ASSIMP does not support vertex keyframes (only bone animation is supported).
-// * The library reads only one frame of models with vertex animations.
-// * By default this is the first frame.
-// * \note The default value is 0. This option applies to all importers.
-// * However, it is also possible to override the global setting
-// * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
-// * options (where XXX is a placeholder for the file format for which you
-// * want to override the global setting).
-// * Property type: integer.
-// */
-// #define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
-//
-// #define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
-// #define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
-// #define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
-// #define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
-// #define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
-// #define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
-//
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the AC loader to collect all surfaces which have the
-// * "Backface cull" flag set in separate meshes.
-// *
-// * Property type: bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
-// "IMPORT_AC_SEPARATE_BFCULL"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures whether the AC loader evaluates subdivision surfaces (
-// * indicated by the presence of the 'subdiv' attribute in the file). By
-// * default, Assimp performs the subdivision using the standard
-// * Catmull-Clark algorithm
-// *
-// * * Property type: bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
-// "IMPORT_AC_EVAL_SUBDIVISION"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the UNREAL 3D loader to separate faces with different
-// * surface flags (e.g. two-sided vs. single-sided).
-// *
-// * * Property type: bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
-// "UNREAL_HANDLE_FLAGS"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the terragen import plugin to compute uv's for
-// * terrains, if not given. Furthermore a default texture is assigned.
-// *
-// * UV coordinates for terrains are so simple to compute that you'll usually
-// * want to compute them on your own, if you need them. This option is intended
-// * for model viewers which want to offer an easy way to apply textures to
-// * terrains.
-// * * Property type: bool. Default value: false.
-// */
-// #define AI_CONFIG_IMPORT_TER_MAKE_UVS \
-// "IMPORT_TER_MAKE_UVS"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the ASE loader to always reconstruct normal vectors
-// * basing on the smoothing groups loaded from the file.
-// *
-// * Some ASE files have carry invalid normals, other don't.
-// * * Property type: bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
-// "IMPORT_ASE_RECONSTRUCT_NORMALS"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the M3D loader to detect and process multi-part
-// * Quake player models.
-// *
-// * These models usually consist of 3 files, lower.md3, upper.md3 and
-// * head.md3. If this property is set to true, Assimp will try to load and
-// * combine all three files if one of them is loaded.
-// * Property type: bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
-// "IMPORT_MD3_HANDLE_MULTIPART"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Tells the MD3 loader which skin files to load.
-// *
-// * When loading MD3 files, Assimp checks whether a file
-// * <md3_file_name>_<skin_name>.skin is existing. These files are used by
-// * Quake III to be able to assign different skins (e.g. red and blue team)
-// * to models. 'default', 'red', 'blue' are typical skin names.
-// * Property type: String. Default value: "default".
-// */
-// #define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
-// "IMPORT_MD3_SKIN_NAME"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Specify the Quake 3 shader file to be used for a particular
-// * MD3 file. This can also be a search path.
-// *
-// * By default Assimp's behaviour is as follows: If a MD3 file
-// * <tt><any_path>/models/<any_q3_subdir>/<model_name>/<file_name>.md3</tt> is
-// * loaded, the library tries to locate the corresponding shader file in
-// * <tt><any_path>/scripts/<model_name>.shader</tt>. This property overrides this
-// * behaviour. It can either specify a full path to the shader to be loaded
-// * or alternatively the path (relative or absolute) to the directory where
-// * the shaders for all MD3s to be loaded reside. Assimp attempts to open
-// * <tt><dir>/<model_name>.shader</tt> first, <tt><dir>/<file_name>.shader</tt>
-// * is the fallback file. Note that <dir> should have a terminal (back)slash.
-// * Property type: String. Default value: n/a.
-// */
-// #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
-// "IMPORT_MD3_SHADER_SRC"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the LWO loader to load just one layer from the model.
-// *
-// * LWO files consist of layers and in some cases it could be useful to load
-// * only one of them. This property can be either a string - which specifies
-// * the name of the layer - or an integer - the index of the layer. If the
-// * property is not set the whole LWO model is loaded. Loading fails if the
-// * requested layer is not available. The layer index is zero-based and the
-// * layer name may not be empty.<br>
-// * Property type: Integer. Default value: all layers are loaded.
-// */
-// #define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
-// "IMPORT_LWO_ONE_LAYER_ONLY"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Configures the MD5 loader to not load the MD5ANIM file for
-// * a MD5MESH file automatically.
-// *
-// * The default strategy is to look for a file with the same name but the
-// * MD5ANIM extension in the same directory. If it is found, it is loaded
-// * and combined with the MD5MESH file. This configuration option can be
-// * used to disable this behaviour.
-// *
-// * * Property type: bool. Default value: false.
-// */
-// #define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
-// "IMPORT_MD5_NO_ANIM_AUTOLOAD"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Defines the begin of the time range for which the LWS loader
-// * evaluates animations and computes aiNodeAnim's.
-// *
-// * Assimp provides full conversion of LightWave's envelope system, including
-// * pre and post conditions. The loader computes linearly subsampled animation
-// * chanels with the frame rate given in the LWS file. This property defines
-// * the start time. Note: animation channels are only generated if a node
-// * has at least one envelope with more tan one key assigned. This property.
-// * is given in frames, '0' is the first frame. By default, if this property
-// * is not set, the importer takes the animation start from the input LWS
-// * file ('FirstFrame' line)<br>
-// * Property type: Integer. Default value: taken from file.
-// *
-// * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
-// */
-// #define AI_CONFIG_IMPORT_LWS_ANIM_START \
-// "IMPORT_LWS_ANIM_START"
-// #define AI_CONFIG_IMPORT_LWS_ANIM_END \
-// "IMPORT_LWS_ANIM_END"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Defines the output frame rate of the IRR loader.
-// *
-// * IRR animations are difficult to convert for Assimp and there will
-// * always be a loss of quality. This setting defines how many keys per second
-// * are returned by the converter.<br>
-// * Property type: integer. Default value: 100
-// */
-// #define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
-// "IMPORT_IRR_ANIM_FPS"
-//
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Ogre Importer will try to load this Materialfile.
-// *
-// * Ogre Meshes contain only the MaterialName, not the MaterialFile. If there
-// * is no material file with the same name as the material, Ogre Importer will
-// * try to load this file and search the material in it.
-// * <br>
-// * Property type: String. Default value: guessed.
-// */
-// #define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE "IMPORT_OGRE_MATERIAL_FILE"
-//
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Ogre Importer detect the texture usage from its filename
-// *
-// * Normally, a texture is loaded as a colormap, if no target is specified in the
-// * materialfile. Is this switch is enabled, texture names ending with _n, _l, _s
-// * are used as normalmaps, lightmaps or specularmaps.
-// * <br>
-// * Property type: Bool. Default value: false.
-// */
-// #define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
-//
-//
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Specifies whether the IFC loader skips over IfcSpace elements.
-// *
-// * IfcSpace elements (and their geometric representations) are used to
-// * represent, well, free space in a building storey.<br>
-// * Property type: Bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS"
-//
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Specifies whether the IFC loader skips over
-// * shape representations of type 'Curve2D'.
-// *
-// * A lot of files contain both a faceted mesh representation and a outline
-// * with a presentation type of 'Curve2D'. Currently Assimp doesn't convert those,
-// * so turning this option off just clutters the log with errors.<br>
-// * Property type: Bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS "IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS"
-//
-// // ---------------------------------------------------------------------------
-// /** @brief Specifies whether the IFC loader will use its own, custom triangulation
-// * algorithm to triangulate wall and floor meshes.
-// *
-// * If this property is set to false, walls will be either triangulated by
-// * #aiProcess_Triangulate or will be passed through as huge polygons with
-// * faked holes (i.e. holes that are connected with the outer boundary using
-// * a dummy edge). It is highly recommended to set this property to true
-// * if you want triangulated data because #aiProcess_Triangulate is known to
-// * have problems with the kind of polygons that the IFC loader spits out for
-// * complicated meshes.
-// * Property type: Bool. Default value: true.
-// */
-// #define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
-//
- ;
-
- private AiConfigOptions(String name) {
- m_name = name;
- }
-
-
- private final String m_name;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOStream.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOStream.java
deleted file mode 100644
index 71405e6..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOStream.java
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Interface to allow custom resource loaders for jassimp.<p>
- *
- * The design is based on passing the file wholly in memory,
- * because Java inputstreams do not have to support seek. <p>
- *
- * Writing files from Java is unsupported.
- *
- *
- * @author Jesper Smith
- *
- */
-public interface AiIOStream
-{
-
- /**
- * Read all data into buffer. <p>
- *
- * The whole stream should be read into the buffer.
- * No support is provided for partial reads.
- *
- * @param buffer Target buffer for the model data
- *
- * @return true if successful, false if an error occurred.
- */
- boolean read(ByteBuffer buffer);
-
- /**
- * The total size of this stream. <p>
- *
- * @return total size of this stream
- */
- int getFileSize();
-
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOSystem.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOSystem.java
deleted file mode 100644
index 7e15ee0..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiIOSystem.java
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-public interface AiIOSystem <T extends AiIOStream>
-{
- /**
- *
- * Open a new file with a given path.
- * When the access to the file is finished, call close() to release all associated resources
- *
- * @param path Path to the file
- * @param ioMode file I/O mode. Required are: "wb", "w", "wt", "rb", "r", "rt".
- *
- * @return AiIOStream or null if an error occurred
- */
- public T open(String path, String ioMode);
-
-
- /**
- * Tests for the existence of a file at the given path.
- *
- * @param path path to the file
- * @return true if there is a file with this path, else false.
- */
- public boolean exists(String path);
-
- /**
- * Returns the system specific directory separator.<p>
- *
- * @return System specific directory separator
- */
- public char getOsSeparator();
-
- /**
- * Closes the given file and releases all resources associated with it.
- *
- * @param file The file instance previously created by Open().
- */
- public void close(T file);
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java
deleted file mode 100644
index 64aa40a..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.io.ByteArrayOutputStream;
-import java.io.IOException;
-import java.io.InputStream;
-import java.io.OutputStream;
-import java.net.URI;
-import java.net.URL;
-import java.nio.ByteBuffer;
-
-
-/**
- * Implementation of AiIOStream reading from a InputStream
- *
- * @author Jesper Smith
- *
- */
-public class AiInputStreamIOStream implements AiIOStream
-{
- private final ByteArrayOutputStream os = new ByteArrayOutputStream();
-
-
- public AiInputStreamIOStream(URI uri) throws IOException {
- this(uri.toURL());
- }
-
- public AiInputStreamIOStream(URL url) throws IOException {
- this(url.openStream());
- }
-
- public AiInputStreamIOStream(InputStream is) throws IOException {
- int read;
- byte[] data = new byte[1024];
- while((read = is.read(data, 0, data.length)) != -1) {
- os.write(data, 0, read);
- }
- os.flush();
-
- is.close();
- }
-
- @Override
- public int getFileSize() {
- return os.size();
- }
-
- @Override
- public boolean read(ByteBuffer buffer) {
- ByteBufferOutputStream bos = new ByteBufferOutputStream(buffer);
- try
- {
- os.writeTo(bos);
- }
- catch (IOException e)
- {
- e.printStackTrace();
- return false;
- }
- return true;
- }
-
- /**
- * Internal helper class to copy the contents of an OutputStream
- * into a ByteBuffer. This avoids a copy.
- *
- */
- private static class ByteBufferOutputStream extends OutputStream {
-
- private final ByteBuffer buffer;
-
- public ByteBufferOutputStream(ByteBuffer buffer) {
- this.buffer = buffer;
- }
-
- @Override
- public void write(int b) throws IOException
- {
- buffer.put((byte) b);
- }
-
- @Override
- public void write(byte b[], int off, int len) throws IOException {
- buffer.put(b, off, len);
- }
- }
-}
-
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiLight.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiLight.java
deleted file mode 100644
index e0a93db..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiLight.java
+++ /dev/null
@@ -1,387 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Describes a light source.<p>
- *
- * Assimp supports multiple sorts of light sources, including
- * directional, point and spot lights. All of them are defined with just
- * a single structure and distinguished by their parameters.
- * Note - some file formats (such as 3DS, ASE) export a "target point" -
- * the point a spot light is looking at (it can even be animated). Assimp
- * writes the target point as a subnode of a spotlights's main node,
- * called "&lt;spotName&gt;.Target". However, this is just additional
- * information then, the transformation tracks of the main node make the
- * spot light already point in the right direction.
- */
-public final class AiLight {
- /**
- * Constructor.
- *
- * @param name
- * @param type
- * @param position
- * @param direction
- * @param attenuationConstant
- * @param attenuationLinear
- * @param attenuationQuadratic
- * @param diffuse
- * @param specular
- * @param ambient
- * @param innerCone
- * @param outerCone
- */
- AiLight(String name, int type, Object position, Object direction,
- float attenuationConstant, float attenuationLinear,
- float attenuationQuadratic, Object diffuse, Object specular,
- Object ambient, float innerCone, float outerCone) {
-
- m_name = name;
- m_type = AiLightType.fromRawValue(type);
- m_position = position;
- m_direction = direction;
- m_attenuationConstant = attenuationConstant;
- m_attenuationLinear = attenuationLinear;
- m_attenuationQuadratic = attenuationQuadratic;
- m_diffuse = diffuse;
- m_specular = specular;
- m_ambient = ambient;
- m_innerCone = innerCone;
- m_outerCone = outerCone;
- }
-
-
- /**
- * Returns the name of the light source.<p>
- *
- * There must be a node in the scenegraph with the same name.
- * This node specifies the position of the light in the scene
- * hierarchy and can be animated.
- *
- * @return the name
- */
- public String getName() {
- return m_name;
- }
-
-
- /**
- * Returns The type of the light source.
- *
- * @return the type
- */
- public AiLightType getType() {
- return m_type;
- }
-
-
- /**
- * Returns the position of the light.<p>
- *
- * The position is relative to the transformation of the scene graph node
- * corresponding to the light. The position is undefined for directional
- * lights.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiVector}.
- *
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- *
- * @return the position
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> V3 getPosition(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (V3) m_position;
- }
-
-
- /**
- * Returns the direction of the light.<p>
- *
- * The direction is relative to the transformation of the scene graph node
- * corresponding to the light. The direction is undefined for point lights.
- * The vector may be normalized, but it needn't..<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the position
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> V3 getDirection(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (V3) m_direction;
- }
-
-
- /**
- * Constant light attenuation factor.<p>
- *
- * The intensity of the light source at a given distance 'd' from
- * the light's position is
- * <code>Atten = 1/( att0 + att1 * d + att2 * d*d)</code>
- * This member corresponds to the att0 variable in the equation.
- * Naturally undefined for directional lights.
- *
- * @return the constant light attenuation factor
- */
- public float getAttenuationConstant() {
- return m_attenuationConstant;
- }
-
-
- /**
- * Linear light attenuation factor.<p>
- *
- * The intensity of the light source at a given distance 'd' from
- * the light's position is
- * <code>Atten = 1/( att0 + att1 * d + att2 * d*d)</code>
- * This member corresponds to the att1 variable in the equation.
- * Naturally undefined for directional lights.
- *
- * @return the linear light attenuation factor
- */
- public float getAttenuationLinear() {
- return m_attenuationLinear;
- }
-
-
- /**
- * Quadratic light attenuation factor.<p>
- *
- * The intensity of the light source at a given distance 'd' from
- * the light's position is
- * <code>Atten = 1/( att0 + att1 * d + att2 * d*d)</code>
- * This member corresponds to the att2 variable in the equation.
- * Naturally undefined for directional lights.
- *
- * @return the quadratic light attenuation factor
- */
- public float getAttenuationQuadratic() {
- return m_attenuationQuadratic;
- }
-
-
- /**
- * Diffuse color of the light source.<p>
- *
- * The diffuse light color is multiplied with the diffuse
- * material color to obtain the final color that contributes
- * to the diffuse shading term.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiColor}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the diffuse color (alpha will be 1)
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getColorDiffuse(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return (C) m_diffuse;
- }
-
-
- /**
- * Specular color of the light source.<p>
- *
- * The specular light color is multiplied with the specular
- * material color to obtain the final color that contributes
- * to the specular shading term.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiColor}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the specular color (alpha will be 1)
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getColorSpecular(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return (C) m_specular;
- }
-
-
- /**
- * Ambient color of the light source.<p>
- *
- * The ambient light color is multiplied with the ambient
- * material color to obtain the final color that contributes
- * to the ambient shading term. Most renderers will ignore
- * this value it, is just a remaining of the fixed-function pipeline
- * that is still supported by quite many file formats.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiColor}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the ambient color (alpha will be 1)
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getColorAmbient(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return (C) m_ambient;
- }
-
-
- /**
- * Inner angle of a spot light's light cone.<p>
- *
- * The spot light has maximum influence on objects inside this
- * angle. The angle is given in radians. It is 2PI for point
- * lights and undefined for directional lights.
- *
- * @return the inner angle
- */
- public float getAngleInnerCone() {
- return m_innerCone;
- }
-
-
- /**
- * Outer angle of a spot light's light cone.<p>
- *
- * The spot light does not affect objects outside this angle.
- * The angle is given in radians. It is 2PI for point lights and
- * undefined for directional lights. The outer angle must be
- * greater than or equal to the inner angle.
- * It is assumed that the application uses a smooth
- * interpolation between the inner and the outer cone of the
- * spot light.
- *
- * @return the outer angle
- */
- public float getAngleOuterCone() {
- return m_outerCone;
- }
-
-
- /**
- * Name.
- */
- private final String m_name;
-
-
- /**
- * Type.
- */
- private final AiLightType m_type;
-
-
- /**
- * Position.
- */
- private final Object m_position;
-
-
- /**
- * Direction.
- */
- private final Object m_direction;
-
-
- /**
- * Constant attenuation.
- */
- private final float m_attenuationConstant;
-
-
- /**
- * Linear attenuation.
- */
- private final float m_attenuationLinear;
-
-
- /**
- * Quadratic attenuation.
- */
- private final float m_attenuationQuadratic;
-
-
- /**
- * Diffuse color.
- */
- private final Object m_diffuse;
-
-
- /**
- * Specular color.
- */
- private final Object m_specular;
-
-
- /**
- * Ambient color.
- */
- private final Object m_ambient;
-
-
- /**
- * Inner cone of spotlight.
- */
- private final float m_innerCone;
-
-
- /**
- * Outer cone of spotlight.
- */
- private final float m_outerCone;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiLightType.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiLightType.java
deleted file mode 100644
index 33fd722..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiLightType.java
+++ /dev/null
@@ -1,123 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * List of light types supported by {@link AiLight}.
- */
-public enum AiLightType {
- /**
- * A directional light source.<p>
- *
- * A directional light has a well-defined direction but is infinitely far
- * away. That's quite a good approximation for sun light.
- */
- DIRECTIONAL(0x1),
-
-
- /**
- * A point light source.<p>
- *
- * A point light has a well-defined position in space but no direction -
- * it emits light in all directions. A normal bulb is a point light.
- */
- POINT(0x2),
-
-
- /**
- * A spot light source.<p>
- *
- * A spot light emits light in a specific angle. It has a position and a
- * direction it is pointing to. A good example for a spot light is a light
- * spot in sport arenas.
- */
- SPOT(0x3),
-
-
- /**
- * The generic light level of the world, including the bounces of all other
- * lightsources. <p>
- *
- * Typically, there's at most one ambient light in a scene.
- * This light type doesn't have a valid position, direction, or
- * other properties, just a color.
- */
- AMBIENT(0x4);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiLightType fromRawValue(int rawValue) {
- for (AiLightType type : AiLightType.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiLightType(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMaterial.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMaterial.java
deleted file mode 100644
index b571f14..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMaterial.java
+++ /dev/null
@@ -1,1199 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.util.ArrayList;
-import java.util.EnumMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Set;
-
-
-/**
- * Data structure for a material.<p>
- *
- * Depending on the imported scene and scene format, individual properties
- * might be present or not. A list of all imported properties can be retrieved
- * via {@link #getProperties()}.<p>
- *
- * This class offers <code>getXXX()</code> for all supported properties. These
- * methods are fail-save, i.e., will return a default value when the
- * corresponding property is not set. To change the built in default values,
- * use the <code>setDefaultXXX()</code> methods.<p>
- *
- * If your application expects a certain set of properties to be available,
- * the {@link #hasProperties(Set)} method can be used to check whether all
- * these properties are actually set. If this check fails, you can still
- * use this material via the <code>getXXX()</code> methods without special
- * error handling code as the implementation guarantees to return default
- * values for missing properties. This check will not work on texture related
- * properties (i.e., properties starting with <code>TEX_</code>).
- */
-public final class AiMaterial {
- /**
- * List of properties.
- */
- private final List<Property> m_properties = new ArrayList<Property>();
-
- /**
- * Number of textures for each type.
- */
- private final Map<AiTextureType, Integer> m_numTextures =
- new EnumMap<AiTextureType, Integer>(AiTextureType.class);
-
- /**
- * Enumerates all supported material properties.
- */
- public static enum PropertyKey {
- /**
- * Name.
- */
- NAME("?mat.name", String.class),
-
- /**
- * Two-sided flag.
- */
- TWO_SIDED("$mat.twosided", Integer.class),
-
- /**
- * Shading mode.
- */
- SHADING_MODE("$mat.shadingm", AiShadingMode.class),
-
- /**
- * Wireframe flag.
- */
- WIREFRAME("$mat.wireframe", Integer.class),
-
- /**
- * Blend mode.
- */
- BLEND_MODE("$mat.blend", AiBlendMode.class),
-
- /**
- * Opacity.
- */
- OPACITY("$mat.opacity", Float.class),
-
- /**
- * Bump scaling.
- */
- BUMP_SCALING("$mat.bumpscaling", Float.class),
-
-
- /**
- * Shininess.
- */
- SHININESS("$mat.shininess", Float.class),
-
-
- /**
- * Reflectivity.
- */
- REFLECTIVITY("$mat.reflectivity", Float.class),
-
-
- /**
- * Shininess strength.
- */
- SHININESS_STRENGTH("$mat.shinpercent", Float.class),
-
-
- /**
- * Refract index.
- */
- REFRACTI("$mat.refracti", Float.class),
-
-
- /**
- * Diffuse color.
- */
- COLOR_DIFFUSE("$clr.diffuse", Object.class),
-
-
- /**
- * Ambient color.
- */
- COLOR_AMBIENT("$clr.ambient", Object.class),
-
-
- /**
- * Ambient color.
- */
- COLOR_SPECULAR("$clr.specular", Object.class),
-
-
- /**
- * Emissive color.
- */
- COLOR_EMISSIVE("$clr.emissive", Object.class),
-
-
- /**
- * Transparent color.
- */
- COLOR_TRANSPARENT("$clr.transparent", Object.class),
-
-
- /**
- * Reflective color.
- */
- COLOR_REFLECTIVE("$clr.reflective", Object.class),
-
-
- /**
- * Global background image.
- */
- GLOBAL_BACKGROUND_IMAGE("?bg.global", String.class),
-
-
- /**
- * Texture file path.
- */
- TEX_FILE("$tex.file", String.class),
-
-
- /**
- * Texture uv index.
- */
- TEX_UV_INDEX("$tex.uvwsrc", Integer.class),
-
-
- /**
- * Texture blend factor.
- */
- TEX_BLEND("$tex.blend", Float.class),
-
-
- /**
- * Texture operation.
- */
- TEX_OP("$tex.op", AiTextureOp.class),
-
-
- /**
- * Texture map mode for u axis.
- */
- TEX_MAP_MODE_U("$tex.mapmodeu", AiTextureMapMode.class),
-
-
- /**
- * Texture map mode for v axis.
- */
- TEX_MAP_MODE_V("$tex.mapmodev", AiTextureMapMode.class),
-
-
- /**
- * Texture map mode for w axis.
- */
- TEX_MAP_MODE_W("$tex.mapmodew", AiTextureMapMode.class);
-
- /**
- * Constructor.
- *
- * @param key key name as used by assimp
- * @param type key type, used for casts and checks
- */
- private PropertyKey(String key, Class<?> type) {
- m_key = key;
- m_type = type;
- }
-
-
- /**
- * Key.
- */
- private final String m_key;
-
-
- /**
- * Type.
- */
- private final Class<?> m_type;
- }
-
-
- /**
- * A very primitive RTTI system for the contents of material properties.
- */
- public static enum PropertyType {
- /**
- * Array of single-precision (32 Bit) floats.
- */
- FLOAT(0x1),
-
-
- /**
- * The material property is a string.
- */
- STRING(0x3),
-
-
- /**
- * Array of (32 Bit) integers.
- */
- INTEGER(0x4),
-
-
- /**
- * Simple binary buffer, content undefined. Not convertible to anything.
- */
- BUFFER(0x5);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static PropertyType fromRawValue(int rawValue) {
- for (PropertyType type : PropertyType.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private PropertyType(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
- }
-
-
- /**
- * Data structure for a single material property.<p>
- *
- * As an user, you'll probably never need to deal with this data structure.
- * Just use the provided get() family of functions to query material
- * properties easily.
- */
- public static final class Property {
- /**
- * Key.
- */
- private final String m_key;
-
-
- /**
- * Semantic.
- */
- private final int m_semantic;
-
-
- /**
- * Index.
- */
- private final int m_index;
-
-
- /**
- * Type.
- */
- private final PropertyType m_type;
-
-
- /**
- * Data.
- */
- private final Object m_data;
-
- /**
- * Constructor.
- *
- * @param key
- * @param semantic
- * @param index
- * @param type
- * @param data
- */
- Property(String key, int semantic, int index, int type,
- Object data) {
-
- m_key = key;
- m_semantic = semantic;
- m_index = index;
- m_type = PropertyType.fromRawValue(type);
- m_data = data;
- }
-
-
- /**
- * Constructor.
- *
- * @param key
- * @param semantic
- * @param index
- * @param type
- * @param dataLen
- */
- Property(String key, int semantic, int index, int type,
- int dataLen) {
-
- m_key = key;
- m_semantic = semantic;
- m_index = index;
- m_type = PropertyType.fromRawValue(type);
-
- ByteBuffer b = ByteBuffer.allocateDirect(dataLen);
- b.order(ByteOrder.nativeOrder());
-
- m_data = b;
- }
-
-
- /**
- * Returns the key of the property.<p>
- *
- * Keys are generally case insensitive.
- *
- * @return the key
- */
- public String getKey() {
- return m_key;
- }
-
-
- /**
- * Textures: Specifies their exact usage semantic.
- * For non-texture properties, this member is always 0
- * (or, better-said, #aiTextureType_NONE).
- *
- * @return the semantic
- */
- public int getSemantic() {
- return m_semantic;
- }
-
-
- /**
- * Textures: Specifies the index of the texture.
- * For non-texture properties, this member is always 0.
- *
- * @return the index
- */
- public int getIndex() {
- return m_index;
- }
-
-
- /**
- * Type information for the property.<p>
- *
- * Defines the data layout inside the data buffer. This is used
- * by the library internally to perform debug checks and to
- * utilize proper type conversions.
- * (It's probably a hacky solution, but it works.)
- *
- * @return the type
- */
- public PropertyType getType() {
- return m_type;
- }
-
-
- /**
- * Binary buffer to hold the property's value.
- * The size of the buffer is always mDataLength.
- *
- * @return the data
- */
- public Object getData() {
- return m_data;
- }
- }
-
-
- /**
- * Constructor.
- */
- AiMaterial() {
- /* nothing to do */
- }
-
-
- /**
- * Checks whether the given set of properties is available.
- *
- * @param keys the keys to check
- * @return true if all properties are available, false otherwise
- */
- public boolean hasProperties(Set<PropertyKey> keys) {
- for (PropertyKey key : keys) {
- if (null == getProperty(key.m_key)) {
- return false;
- }
- }
-
- return true;
- }
-
-
- /**
- * Sets a default value.<p>
- *
- * The passed in Object must match the type of the key as returned by
- * the corresponding <code>getXXX()</code> method.
- *
- * @param key the key
- * @param defaultValue the new default, may not be null
- * @throws IllegalArgumentException if defaultValue is null or has a wrong
- * type
- */
- public void setDefault(PropertyKey key, Object defaultValue) {
- if (null == defaultValue) {
- throw new IllegalArgumentException("defaultValue may not be null");
- }
- if (key.m_type != defaultValue.getClass()) {
- throw new IllegalArgumentException(
- "defaultValue has wrong type, " +
- "expected: " + key.m_type + ", found: " +
- defaultValue.getClass());
- }
-
- m_defaults.put(key, defaultValue);
- }
-
-
- // {{ Fail-save Getters
- /**
- * Returns the name of the material.<p>
- *
- * If missing, defaults to empty string
- *
- * @return the name
- */
- public String getName() {
- return getTyped(PropertyKey.NAME, String.class);
- }
-
-
- /**
- * Returns the two-sided flag.<p>
- *
- * If missing, defaults to 0
- *
- * @return the two-sided flag
- */
- public int getTwoSided() {
- return getTyped(PropertyKey.TWO_SIDED, Integer.class);
- }
-
-
- /**
- * Returns the shading mode.<p>
- *
- * If missing, defaults to {@link AiShadingMode#FLAT}
- *
- * @return the shading mode
- */
- public AiShadingMode getShadingMode() {
- Property p = getProperty(PropertyKey.SHADING_MODE.m_key);
-
- if (null == p || null == p.getData()) {
- return (AiShadingMode) m_defaults.get(PropertyKey.SHADING_MODE);
- }
-
- return AiShadingMode.fromRawValue((Integer) p.getData());
- }
-
-
- /**
- * Returns the wireframe flag.<p>
- *
- * If missing, defaults to 0
- *
- * @return the wireframe flag
- */
- public int getWireframe() {
- return getTyped(PropertyKey.WIREFRAME, Integer.class);
- }
-
-
- /**
- * Returns the blend mode.<p>
- *
- * If missing, defaults to {@link AiBlendMode#DEFAULT}
- *
- * @return the blend mode
- */
- public AiBlendMode getBlendMode() {
- Property p = getProperty(PropertyKey.BLEND_MODE.m_key);
-
- if (null == p || null == p.getData()) {
- return (AiBlendMode) m_defaults.get(PropertyKey.BLEND_MODE);
- }
-
- return AiBlendMode.fromRawValue((Integer) p.getData());
- }
-
-
- /**
- * Returns the opacity.<p>
- *
- * If missing, defaults to 1.0
- *
- * @return the opacity
- */
- public float getOpacity() {
- return getTyped(PropertyKey.OPACITY, Float.class);
- }
-
-
- /**
- * Returns the bump scaling factor.<p>
- *
- * If missing, defaults to 1.0
- *
- * @return the bump scaling factor
- */
- public float getBumpScaling() {
- return getTyped(PropertyKey.BUMP_SCALING, Float.class);
- }
-
-
- /**
- * Returns the shininess.<p>
- *
- * If missing, defaults to 1.0
- *
- * @return the shininess
- */
- public float getShininess() {
- return getTyped(PropertyKey.SHININESS, Float.class);
- }
-
-
- /**
- * Returns the reflectivity.<p>
- *
- * If missing, defaults to 0.0
- *
- * @return the reflectivity
- */
- public float getReflectivity() {
- return getTyped(PropertyKey.REFLECTIVITY, Float.class);
- }
-
-
- /**
- * Returns the shininess strength.<p>
- *
- * If missing, defaults to 0.0
- *
- * @return the shininess strength
- */
- public float getShininessStrength() {
- return getTyped(PropertyKey.SHININESS_STRENGTH, Float.class);
- }
-
-
- /**
- * Returns the refract index.<p>
- *
- * If missing, defaults to 0.0
- *
- * @return the refract index
- */
- public float getRefractIndex() {
- return getTyped(PropertyKey.REFRACTI, Float.class);
- }
-
-
- /**
- * Returns the diffuse color.<p>
- *
- * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the diffuse color
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getDiffuseColor(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- Property p = getProperty(PropertyKey.COLOR_DIFFUSE.m_key);
-
- if (null == p || null == p.getData()) {
- Object def = m_defaults.get(PropertyKey.COLOR_DIFFUSE);
- if (def == null) {
- return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f);
- }
-
- return (C) def;
- }
-
- return (C) p.getData();
- }
-
-
- /**
- * Returns the ambient color.<p>
- *
- * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the ambient color
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getAmbientColor(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- Property p = getProperty(PropertyKey.COLOR_AMBIENT.m_key);
-
- if (null == p || null == p.getData()) {
- Object def = m_defaults.get(PropertyKey.COLOR_AMBIENT);
- if (def == null) {
- return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f);
- }
-
- return (C) def;
- }
-
- return (C) p.getData();
- }
-
-
- /**
- * Returns the specular color.<p>
- *
- * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the specular color
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getSpecularColor(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- Property p = getProperty(PropertyKey.COLOR_SPECULAR.m_key);
-
- if (null == p || null == p.getData()) {
- Object def = m_defaults.get(PropertyKey.COLOR_SPECULAR);
- if (def == null) {
- return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f);
- }
-
- return (C) def;
- }
-
- return (C) p.getData();
- }
-
-
- /**
- * Returns the emissive color.<p>
- *
- * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the emissive color
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getEmissiveColor(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- Property p = getProperty(PropertyKey.COLOR_EMISSIVE.m_key);
-
- if (null == p || null == p.getData()) {
- Object def = m_defaults.get(PropertyKey.COLOR_EMISSIVE);
- if (def == null) {
- return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f);
- }
-
- return (C) def;
- }
-
- return (C) p.getData();
- }
-
-
- /**
- * Returns the transparent color.<p>
- *
- * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the transparent color
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getTransparentColor(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- Property p = getProperty(PropertyKey.COLOR_TRANSPARENT.m_key);
-
- if (null == p || null == p.getData()) {
- Object def = m_defaults.get(PropertyKey.COLOR_TRANSPARENT);
- if (def == null) {
- return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f);
- }
-
- return (C) def;
- }
-
- return (C) p.getData();
- }
-
-
- /**
- * Returns the reflective color.<p>
- *
- * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the reflective color
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> C getReflectiveColor(
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- Property p = getProperty(PropertyKey.COLOR_REFLECTIVE.m_key);
-
- if (null == p || null == p.getData()) {
- Object def = m_defaults.get(PropertyKey.COLOR_REFLECTIVE);
- if (def == null) {
- return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f);
- }
-
- return (C) def;
- }
-
- return (C) p.getData();
- }
-
-
- /**
- * Returns the global background image.<p>
- *
- * If missing, defaults to empty string
- *
- * @return the global background image
- */
- public String getGlobalBackgroundImage() {
- return getTyped(PropertyKey.GLOBAL_BACKGROUND_IMAGE, String.class);
- }
-
-
- /**
- * Returns the number of textures of the given type.
- *
- * @param type the type
- * @return the number of textures
- */
- public int getNumTextures(AiTextureType type) {
- return m_numTextures.get(type);
- }
-
-
- /**
- * Returns the texture file.<p>
- *
- * If missing, defaults to empty string
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the file
- * @throws IndexOutOfBoundsException if index is invalid
- */
- public String getTextureFile(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- return getTyped(PropertyKey.TEX_FILE, type, index, String.class);
- }
-
-
- /**
- * Returns the index of the UV coordinate set used by the texture.<p>
- *
- * If missing, defaults to 0
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the UV index
- * @throws IndexOutOfBoundsException if index is invalid
- */
- public int getTextureUVIndex(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- return getTyped(PropertyKey.TEX_UV_INDEX, type, index, Integer.class);
- }
-
-
- /**
- * Returns the blend factor of the texture.<p>
- *
- * If missing, defaults to 1.0
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the blend factor
- */
- public float getBlendFactor(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- return getTyped(PropertyKey.TEX_BLEND, type, index, Float.class);
- }
-
-
- /**
- * Returns the texture operation.<p>
- *
- * If missing, defaults to {@link AiTextureOp#ADD}
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the texture operation
- */
- public AiTextureOp getTextureOp(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- Property p = getProperty(PropertyKey.TEX_OP.m_key);
-
- if (null == p || null == p.getData()) {
- return (AiTextureOp) m_defaults.get(PropertyKey.TEX_OP);
- }
-
- return AiTextureOp.fromRawValue((Integer) p.getData());
- }
-
-
- /**
- * Returns the texture mapping mode for the u axis.<p>
- *
- * If missing, defaults to {@link AiTextureMapMode#CLAMP}
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the texture mapping mode
- */
- public AiTextureMapMode getTextureMapModeU(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- Property p = getProperty(PropertyKey.TEX_MAP_MODE_U.m_key);
-
- if (null == p || null == p.getData()) {
- return (AiTextureMapMode) m_defaults.get(
- PropertyKey.TEX_MAP_MODE_U);
- }
-
- return AiTextureMapMode.fromRawValue((Integer) p.getData());
- }
-
-
- /**
- * Returns the texture mapping mode for the v axis.<p>
- *
- * If missing, defaults to {@link AiTextureMapMode#CLAMP}
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the texture mapping mode
- */
- public AiTextureMapMode getTextureMapModeV(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- Property p = getProperty(PropertyKey.TEX_MAP_MODE_V.m_key);
-
- if (null == p || null == p.getData()) {
- return (AiTextureMapMode) m_defaults.get(
- PropertyKey.TEX_MAP_MODE_V);
- }
-
- return AiTextureMapMode.fromRawValue((Integer) p.getData());
- }
-
-
- /**
- * Returns the texture mapping mode for the w axis.<p>
- *
- * If missing, defaults to {@link AiTextureMapMode#CLAMP}
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the texture mapping mode
- */
- public AiTextureMapMode getTextureMapModeW(AiTextureType type, int index) {
- checkTexRange(type, index);
-
- Property p = getProperty(PropertyKey.TEX_MAP_MODE_W.m_key);
-
- if (null == p || null == p.getData()) {
- return (AiTextureMapMode) m_defaults.get(
- PropertyKey.TEX_MAP_MODE_W);
- }
-
- return AiTextureMapMode.fromRawValue((Integer) p.getData());
- }
-
-
- /**
- * Returns all information related to a single texture.
- *
- * @param type the texture type
- * @param index the index in the texture stack
- * @return the texture information
- */
- public AiTextureInfo getTextureInfo(AiTextureType type, int index) {
- return new AiTextureInfo(type, index, getTextureFile(type, index),
- getTextureUVIndex(type, index), getBlendFactor(type, index),
- getTextureOp(type, index), getTextureMapModeW(type, index),
- getTextureMapModeW(type, index),
- getTextureMapModeW(type, index));
- }
- // }}
-
- // {{ Generic Getters
- /**
- * Returns a single property based on its key.
- *
- * @param key the key
- * @return the property or null if the property is not set
- */
- public Property getProperty(String key) {
- for (Property property : m_properties) {
- if (property.getKey().equals(key)) {
- return property;
- }
- }
-
- return null;
- }
-
-
- /**
- * Returns a single property based on its key.
- *
- * @param key the key
- * @param semantic the semantic type (texture type)
- * @param index the index
- * @return the property or null if the property is not set
- */
- public Property getProperty(String key, int semantic, int index) {
- for (Property property : m_properties) {
- if (property.getKey().equals(key) &&
- property.m_semantic == semantic &&
- property.m_index == index) {
-
- return property;
- }
- }
-
- return null;
- }
-
-
- /**
- * Returns all properties of the material.
- *
- * @return the list of properties
- */
- public List<Property> getProperties() {
- return m_properties;
- }
- // }}
-
-
- /**
- * Helper method. Returns typed property data.
- *
- * @param <T> type
- * @param key the key
- * @param clazz type
- * @return the data
- */
- private <T> T getTyped(PropertyKey key, Class<T> clazz) {
- Property p = getProperty(key.m_key);
-
- if (null == p || null == p.getData()) {
- return clazz.cast(m_defaults.get(key));
- }
-
- return clazz.cast(p.getData());
- }
-
-
- /**
- * Helper method. Returns typed property data.
- *
- * @param <T> type
- * @param key the key
- * @param type the texture type
- * @param index the texture index
- * @param clazz type
- * @return the data
- */
- private <T> T getTyped(PropertyKey key, AiTextureType type, int index,
- Class<T> clazz) {
-
- Property p = getProperty(key.m_key, AiTextureType.toRawValue(type),
- index);
-
- if (null == p || null == p.getData()) {
- return clazz.cast(m_defaults.get(key));
- }
-
- return clazz.cast(p.getData());
- }
-
-
- /**
- * Checks that index is valid an throw an exception if not.
- *
- * @param type the type
- * @param index the index to check
- */
- private void checkTexRange(AiTextureType type, int index) {
- if (index < 0 || index > m_numTextures.get(type)) {
- throw new IndexOutOfBoundsException("Index: " + index + ", Size: " +
- m_numTextures.get(type));
- }
- }
-
-
- /**
- * Defaults for missing properties.
- */
- private Map<PropertyKey, Object> m_defaults =
- new EnumMap<PropertyKey, Object>(PropertyKey.class);
-
- {
- setDefault(PropertyKey.NAME, "");
- setDefault(PropertyKey.TWO_SIDED, 0);
- setDefault(PropertyKey.SHADING_MODE, AiShadingMode.FLAT);
- setDefault(PropertyKey.WIREFRAME, 0);
- setDefault(PropertyKey.BLEND_MODE, AiBlendMode.DEFAULT);
- setDefault(PropertyKey.OPACITY, 1.0f);
- setDefault(PropertyKey.BUMP_SCALING, 1.0f);
- setDefault(PropertyKey.SHININESS, 1.0f);
- setDefault(PropertyKey.REFLECTIVITY, 0.0f);
- setDefault(PropertyKey.SHININESS_STRENGTH, 0.0f);
- setDefault(PropertyKey.REFRACTI, 0.0f);
-
- /* bypass null checks for colors */
- m_defaults.put(PropertyKey.COLOR_DIFFUSE, null);
- m_defaults.put(PropertyKey.COLOR_AMBIENT, null);
- m_defaults.put(PropertyKey.COLOR_SPECULAR, null);
- m_defaults.put(PropertyKey.COLOR_EMISSIVE, null);
- m_defaults.put(PropertyKey.COLOR_TRANSPARENT, null);
- m_defaults.put(PropertyKey.COLOR_REFLECTIVE, null);
-
- setDefault(PropertyKey.GLOBAL_BACKGROUND_IMAGE, "");
-
- /* texture related values */
- setDefault(PropertyKey.TEX_FILE, "");
- setDefault(PropertyKey.TEX_UV_INDEX, 0);
- setDefault(PropertyKey.TEX_BLEND, 1.0f);
- setDefault(PropertyKey.TEX_OP, AiTextureOp.ADD);
- setDefault(PropertyKey.TEX_MAP_MODE_U, AiTextureMapMode.CLAMP);
- setDefault(PropertyKey.TEX_MAP_MODE_V, AiTextureMapMode.CLAMP);
- setDefault(PropertyKey.TEX_MAP_MODE_W, AiTextureMapMode.CLAMP);
-
- /* ensure we have defaults for everything */
- for (PropertyKey key : PropertyKey.values()) {
- if (!m_defaults.containsKey(key)) {
- throw new IllegalStateException("missing default for: " + key);
- }
- }
- }
-
-
- /**
- * This method is used by JNI, do not call or modify.
- *
- * @param type the type
- * @param number the number
- */
- @SuppressWarnings("unused")
- private void setTextureNumber(int type, int number) {
- m_numTextures.put(AiTextureType.fromRawValue(type), number);
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java
deleted file mode 100644
index f78c951..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-
-/**
- * Simple 4x4 matrix of floats.
- */
-public final class AiMatrix4f {
- /**
- * Wraps the given array of floats as matrix.
- * <p>
- *
- * The array must have exactly 16 entries. The data in the array must be in
- * row-major order.
- *
- * @param data
- * the array to wrap, may not be null
- */
- public AiMatrix4f(float[] data) {
- if (data == null) {
- throw new IllegalArgumentException("data may not be null");
- }
- if (data.length != 16) {
- throw new IllegalArgumentException("array length is not 16");
- }
-
- m_data = data;
- }
-
- /**
- * Gets an element of the matrix.
- *
- * @param row
- * the row
- * @param col
- * the column
- * @return the element at the given position
- */
- public float get(int row, int col) {
- if (row < 0 || row > 3) {
- throw new IndexOutOfBoundsException("Index: " + row + ", Size: 4");
- }
- if (col < 0 || col > 3) {
- throw new IndexOutOfBoundsException("Index: " + col + ", Size: 4");
- }
-
- return m_data[row * 4 + col];
- }
-
- /**
- * Stores the matrix in a new direct ByteBuffer with native byte order.
- * <p>
- *
- * The returned buffer can be passed to rendering APIs such as LWJGL, e.g.,
- * as parameter for <code>GL20.glUniformMatrix4()</code>. Be sure to set
- * <code>transpose</code> to <code>true</code> in this case, as OpenGL
- * expects the matrix in column order.
- *
- * @return a new native order, direct ByteBuffer
- */
- public FloatBuffer toByteBuffer() {
- ByteBuffer bbuf = ByteBuffer.allocateDirect(16 * 4);
- bbuf.order(ByteOrder.nativeOrder());
- FloatBuffer fbuf = bbuf.asFloatBuffer();
- fbuf.put(m_data);
- fbuf.flip();
-
- return fbuf;
- }
-
-
- @Override
- public String toString() {
- StringBuilder buf = new StringBuilder();
-
- for (int row = 0; row < 4; row++) {
- for (int col = 0; col < 4; col++) {
- buf.append(m_data[row * 4 + col]).append(" ");
- }
- buf.append("\n");
- }
-
- return buf.toString();
- }
-
-
- /**
- * Data buffer.
- */
- private final float[] m_data;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMesh.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMesh.java
deleted file mode 100644
index eb2ff3c..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMesh.java
+++ /dev/null
@@ -1,1421 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.util.ArrayList;
-import java.util.EnumSet;
-import java.util.List;
-import java.util.Set;
-
-
-/**
- * A mesh represents a geometry or model with a single material.
- * <p>
- *
- * <h3>Data</h3>
- * Meshes usually consist of a number of vertices and a series of faces
- * referencing the vertices. In addition there might be a series of bones, each
- * of them addressing a number of vertices with a certain weight. Vertex data is
- * presented in channels with each channel containing a single per-vertex
- * information such as a set of texture coordinates or a normal vector.<p>
- *
- * Faces consist of one or more references to vertices, called vertex indices.
- * The {@link #getPrimitiveTypes()} method can be used to check what
- * face types are present in the mesh. Note that a single mesh can possess
- * faces of different types. The number of indices used by a specific face can
- * be retrieved with the {@link #getFaceNumIndices(int)} method.
- *
- *
- * <h3>API for vertex and face data</h3>
- * The jassimp interface for accessing vertex and face data is not a one-to-one
- * mapping of the c/c++ interface. The c/c++ interface uses an object-oriented
- * approach to represent data, which provides a considerable
- * overhead using a naive java based realization (cache locality would be
- * unpredictable and most likely bad, bulk data transfer would be impossible).
- * <p>
- *
- * The jassimp interface uses flat byte buffers to store vertex and face data.
- * This data can be accessed through three APIs:
- * <ul>
- * <li><b>Buffer API:</b> the <code>getXXXBuffer()</code> methods return
- * raw data buffers.
- * <li><b>Direct API:</b> the <code>getXXX()</code> methods allow reading
- * and writing of individual data values.
- * <li><b>Wrapped API:</b> the <code>getWrappedXXX()</code> methods provide
- * an object oriented view on the data.
- * </ul>
- *
- * The Buffer API is optimized for use in conjunction with rendering APIs
- * such as LWJGL. The returned buffers are guaranteed to have native byte order
- * and to be direct byte buffers. They can be passed directly to LWJGL
- * methods, e.g., to fill VBOs with data. Each invocation of a
- * <code>getXXXBuffer()</code> method will return a new view of the internal
- * buffer, i.e., if is safe to use the relative byte buffer operations.
- * The Buffer API provides the best performance of all three APIs, especially
- * if large data volumes have to be processed.<p>
- *
- * The Direct API provides an easy to use interface for reading and writing
- * individual data values. Its performance is comparable to the Buffer API's
- * performance for these operations. The main difference to the Buffer API is
- * the missing support for bulk operations. If you intend to retrieve or modify
- * large subsets of the raw data consider using the Buffer API, especially
- * if the subsets are contiguous.
- * <p>
- *
- * The Wrapped API offers an object oriented interface for accessing
- * and modifying mesh data. As the name implies, this interface is realized
- * through wrapper objects that provide a view on the raw data. For each
- * invocation of a <code>getWrappedXXX()</code> method, a new wrapper object
- * is created. Iterating over mesh data via this interface will create many
- * short-lived wrapper objects which -depending on usage and virtual machine-
- * may cause considerable garbage collection overhead. The Wrapped API provides
- * the worst performance of all three APIs, which may nevertheless still be
- * good enough to warrant its usage. See {@link AiWrapperProvider} for more
- * details on wrappers.
- *
- *
- * <h3>API for bones</h3>
- * As there is no standardized way for doing skinning in different graphics
- * engines, bones are not represented as flat buffers but as object structure.
- * Users of this library should convert this structure to the format required
- * by the specific graphics engine.
- *
- *
- * <h3>Changing Data</h3>
- * This class is designed to be mutable, i.e., the returned objects and buffers
- * may be modified. It is not possible to add/remove vertices as this would
- * require reallocation of the data buffers. Wrapped objects may or may not
- * propagate changes to the underlying data buffers. Consult the documentation
- * of your wrapper provider for details. The built in wrappers will propagate
- * changes.
- * <p>
- * Modification of face data is theoretically possible by modifying the face
- * buffer and the faceOffset buffer however it is strongly disadvised to do so
- * because it might break all algorithms that depend on the internal consistency
- * of these two data structures.
- */
-public final class AiMesh {
- /**
- * Number of bytes per float value.
- */
- private final int SIZEOF_FLOAT = Jassimp.NATIVE_FLOAT_SIZE;
-
- /**
- * Number of bytes per int value.
- */
- private final int SIZEOF_INT = Jassimp.NATIVE_INT_SIZE;
-
- /**
- * Size of an AiVector3D in the native world.
- */
- private final int SIZEOF_V3D = Jassimp.NATIVE_AIVEKTOR3D_SIZE;
-
-
- /**
- * The primitive types used by this mesh.
- */
- private final Set<AiPrimitiveType> m_primitiveTypes =
- EnumSet.noneOf(AiPrimitiveType.class);
-
-
- /**
- * Number of vertices in this mesh.
- */
- private int m_numVertices = 0;
-
-
- /**
- * Number of faces in this mesh.
- */
- private int m_numFaces = 0;
-
- /**
- * Material used by this mesh.
- */
- private int m_materialIndex = -1;
-
- /**
- * The name of the mesh.
- */
- private String m_name = "";
-
- /**
- * Buffer for vertex position data.
- */
- private ByteBuffer m_vertices = null;
-
- /**
- * Buffer for faces/ indices.
- */
- private ByteBuffer m_faces = null;
-
-
- /**
- * Index structure for m_faces.<p>
- *
- * Only used by meshes that are not pure triangular
- */
- private ByteBuffer m_faceOffsets = null;
-
- /**
- * Buffer for normals.
- */
- private ByteBuffer m_normals = null;
-
- /**
- * Buffer for tangents.
- */
- private ByteBuffer m_tangents = null;
-
- /**
- * Buffer for bitangents.
- */
- private ByteBuffer m_bitangents = null;
-
- /**
- * Vertex colors.
- */
- private ByteBuffer[] m_colorsets =
- new ByteBuffer[JassimpConfig.MAX_NUMBER_COLORSETS];
-
- /**
- * Number of UV components for each texture coordinate set.
- */
- private int[] m_numUVComponents = new int[JassimpConfig.MAX_NUMBER_TEXCOORDS];
-
- /**
- * Texture coordinates.
- */
- private ByteBuffer[] m_texcoords =
- new ByteBuffer[JassimpConfig.MAX_NUMBER_TEXCOORDS];
-
- /**
- * Bones.
- */
- private final List<AiBone> m_bones = new ArrayList<AiBone>();
-
- /**
- * This class is instantiated via JNI, no accessible constructor.
- */
- private AiMesh() {
- /* nothing to do */
- }
-
-
- /**
- * Returns the primitive types used by this mesh.
- *
- * @return a set of primitive types used by this mesh
- */
- public Set<AiPrimitiveType> getPrimitiveTypes() {
- return m_primitiveTypes;
- }
-
-
- /**
- * Tells whether the mesh is a pure triangle mesh, i.e., contains only
- * triangular faces.<p>
- *
- * To automatically triangulate meshes the
- * {@link AiPostProcessSteps#TRIANGULATE} post processing option can be
- * used when loading the scene
- *
- * @return true if the mesh is a pure triangle mesh, false otherwise
- */
- public boolean isPureTriangle() {
- return m_primitiveTypes.contains(AiPrimitiveType.TRIANGLE) &&
- m_primitiveTypes.size() == 1;
- }
-
-
- /**
- * Tells whether the mesh has vertex positions.<p>
- *
- * Meshes almost always contain position data
- *
- * @return true if positions are available
- */
- public boolean hasPositions() {
- return m_vertices != null;
- }
-
-
- /**
- * Tells whether the mesh has faces.<p>
- *
- * Meshes almost always contain faces
- *
- * @return true if faces are available
- */
- public boolean hasFaces() {
- return m_faces != null;
- }
-
-
- /**
- * Tells whether the mesh has normals.
- *
- * @return true if normals are available
- */
- public boolean hasNormals() {
- return m_normals != null;
- }
-
-
- /**
- * Tells whether the mesh has tangents and bitangents.<p>
- *
- * It is not possible that it contains tangents and no bitangents (or the
- * other way round). The existence of one of them implies that the second
- * is there, too.
- *
- * @return true if tangents and bitangents are available
- */
- public boolean hasTangentsAndBitangents() {
- return m_tangents != null && m_tangents != null;
- }
-
-
- /**
- * Tells whether the mesh has a vertex color set.
- *
- * @param colorset index of the color set
- * @return true if colors are available
- */
- public boolean hasColors(int colorset) {
- return m_colorsets[colorset] != null;
- }
-
-
- /**
- * Tells whether the mesh has any vertex colors.<p>
- *
- * Use {@link #hasColors(int)} to check which color sets are
- * available.
- *
- * @return true if any colors are available
- */
- public boolean hasVertexColors() {
- for (ByteBuffer buf : m_colorsets) {
- if (buf != null) {
- return true;
- }
- }
-
- return false;
- }
-
-
- /**
- * Tells whether the mesh has a texture coordinate set.
- *
- * @param coords index of the texture coordinate set
- * @return true if texture coordinates are available
- */
- public boolean hasTexCoords(int coords) {
- return m_texcoords[coords] != null;
- }
-
-
- /**
- * Tells whether the mesh has any texture coordinate sets.<p>
- *
- * Use {@link #hasTexCoords(int)} to check which texture coordinate
- * sets are available
- *
- * @return true if any texture coordinates are available
- */
- public boolean hasTexCoords() {
- for (ByteBuffer buf : m_texcoords) {
- if (buf != null) {
- return true;
- }
- }
-
- return false;
- }
-
-
- /**
- * Tells whether the mesh has bones.
- *
- * @return true if bones are available
- */
- public boolean hasBones() {
- return !m_bones.isEmpty();
- }
-
-
- /**
- * Returns the bones of this mesh.
- *
- * @return a list of bones
- */
- public List<AiBone> getBones() {
- return m_bones;
- }
-
-
- /**
- * Returns the number of vertices in this mesh.
- *
- * @return the number of vertices.
- */
- public int getNumVertices() {
- return m_numVertices;
- }
-
-
- /**
- * Returns the number of faces in the mesh.
- *
- * @return the number of faces
- */
- public int getNumFaces() {
- return m_numFaces;
- }
-
-
- /**
- * Returns the number of vertex indices for a single face.
- *
- * @param face the face
- * @return the number of indices
- */
- public int getFaceNumIndices(int face) {
- if (null == m_faceOffsets) {
- if (face >= m_numFaces || face < 0) {
- throw new IndexOutOfBoundsException("Index: " + face +
- ", Size: " + m_numFaces);
- }
- return 3;
- }
- else {
- /*
- * no need to perform bound checks here as the array access will
- * throw IndexOutOfBoundsExceptions if the index is invalid
- */
-
- if (face == m_numFaces - 1) {
- return m_faces.capacity() / 4 - m_faceOffsets.getInt(face * 4);
- }
-
- return m_faceOffsets.getInt((face + 1) * 4) -
- m_faceOffsets.getInt(face * 4);
- }
- }
-
-
- /**
- * Returns the number of UV components for a texture coordinate set.<p>
- *
- * Possible values range from 1 to 3 (1D to 3D texture coordinates)
- *
- * @param coords the coordinate set
- * @return the number of components
- */
- public int getNumUVComponents(int coords) {
- return m_numUVComponents[coords];
- }
-
-
- /**
- * Returns the material used by this mesh.<p>
- *
- * A mesh does use only a single material. If an imported model uses
- * multiple materials, the import splits up the mesh. Use this value
- * as index into the scene's material list.
- *
- * @return the material index
- */
- public int getMaterialIndex() {
- return m_materialIndex;
- }
-
-
- /**
- * Returns the name of the mesh.<p>
- *
- * Not all meshes have a name, if no name is set an empty string is
- * returned.
- *
- * @return the name or an empty string if no name is set
- */
- public String getName() {
- return m_name;
- }
-
-
- // CHECKSTYLE:OFF
- @Override
- public String toString() {
- StringBuilder buf = new StringBuilder();
- buf.append("Mesh(").append(m_numVertices).append(" vertices, ").
- append(m_numFaces).append(" faces");
-
- if (hasNormals()) {
- buf.append(", normals");
- }
- if (hasTangentsAndBitangents()) {
- buf.append(", (bi-)tangents");
- }
- if (hasVertexColors()) {
- buf.append(", colors");
- }
- if (hasTexCoords()) {
- buf.append(", texCoords");
- }
-
- buf.append(")");
- return buf.toString();
- }
- // CHECKSTYLE:ON
-
-
- // {{ Buffer API
- /**
- * Returns a buffer containing vertex positions.<p>
- *
- * A vertex position consists of a triple of floats, the buffer will
- * therefore contain <code>3 * getNumVertices()</code> floats
- *
- * @return a native-order direct buffer, or null if no data is available
- */
- public FloatBuffer getPositionBuffer() {
- if (m_vertices == null) {
- return null;
- }
-
- return m_vertices.asFloatBuffer();
- }
-
-
- /**
- * Returns a buffer containing face data.<p>
- *
- * You should use the {@link #getIndexBuffer()} method if you are
- * interested in getting an index buffer used by graphics APIs such as
- * LWJGL.<p>
- *
- * The buffer contains all vertex indices from all faces as a flat list. If
- * the mesh is a pure triangle mesh, the buffer returned by this method is
- * identical to the buffer returned by {@link #getIndexBuffer()}. For other
- * meshes, the {@link #getFaceOffsets()} method can be used to retrieve
- * an index structure that allows addressing individual faces in the list.
- *
- * @return a native-order direct buffer, or null if no data is available
- */
- public IntBuffer getFaceBuffer() {
- if (m_faces == null) {
- return null;
- }
-
- return m_faces.asIntBuffer();
- }
-
-
- /**
- * Returns an index structure for the buffer returned by
- * {@link #getFaceBuffer()}.<p>
- *
- * You should use the {@link #getIndexBuffer()} method if you are
- * interested in getting an index buffer used by graphics APIs such as
- * LWJGL.<p>
- *
- * The returned buffer contains one integer entry for each face. This entry
- * specifies the offset at which the face's data is located inside the
- * face buffer. The difference between two subsequent entries can be used
- * to determine how many vertices belong to a given face (the last face
- * contains all entries between the offset and the end of the face buffer).
- *
- * @return a native-order direct buffer, or null if no data is available
- */
- public IntBuffer getFaceOffsets() {
- if (m_faceOffsets == null) {
- return null;
- }
-
- return m_faceOffsets.asIntBuffer();
- }
-
-
-
- /**
- * Returns a buffer containing vertex indices for the mesh's faces.<p>
- *
- * This method may only be called on pure triangle meshes, i.e., meshes
- * containing only triangles. The {@link #isPureTriangle()} method can be
- * used to check whether this is the case.<p>
- *
- * Indices are stored as integers, the buffer will therefore contain
- * <code>3 * getNumVertices()</code> integers (3 indices per triangle)
- *
- * @return a native-order direct buffer
- * @throws UnsupportedOperationException
- * if the mesh is not a pure triangle mesh
- */
- public IntBuffer getIndexBuffer() {
- if (!isPureTriangle()) {
- throw new UnsupportedOperationException(
- "mesh is not a pure triangle mesh");
- }
-
- return getFaceBuffer();
- }
-
-
- /**
- * Returns a buffer containing normals.<p>
- *
- * A normal consists of a triple of floats, the buffer will
- * therefore contain <code>3 * getNumVertices()</code> floats
- *
- * @return a native-order direct buffer
- */
- public FloatBuffer getNormalBuffer() {
- if (m_normals == null) {
- return null;
- }
-
- return m_normals.asFloatBuffer();
- }
-
-
- /**
- * Returns a buffer containing tangents.<p>
- *
- * A tangent consists of a triple of floats, the buffer will
- * therefore contain <code>3 * getNumVertices()</code> floats
- *
- * @return a native-order direct buffer
- */
- public FloatBuffer getTangentBuffer() {
- if (m_tangents == null) {
- return null;
- }
-
- return m_tangents.asFloatBuffer();
- }
-
-
- /**
- * Returns a buffer containing bitangents.<p>
- *
- * A bitangent consists of a triple of floats, the buffer will
- * therefore contain <code>3 * getNumVertices()</code> floats
- *
- * @return a native-order direct buffer
- */
- public FloatBuffer getBitangentBuffer() {
- if (m_bitangents == null) {
- return null;
- }
-
- return m_bitangents.asFloatBuffer();
- }
-
-
- /**
- * Returns a buffer containing vertex colors for a color set.<p>
- *
- * A vertex color consists of 4 floats (red, green, blue and alpha), the
- * buffer will therefore contain <code>4 * getNumVertices()</code> floats
- *
- * @param colorset the color set
- *
- * @return a native-order direct buffer, or null if no data is available
- */
- public FloatBuffer getColorBuffer(int colorset) {
- if (m_colorsets[colorset] == null) {
- return null;
- }
-
- return m_colorsets[colorset].asFloatBuffer();
- }
-
-
- /**
- * Returns a buffer containing coordinates for a texture coordinate set.<p>
- *
- * A texture coordinate consists of up to 3 floats (u, v, w). The actual
- * number can be queried via {@link #getNumUVComponents(int)}. The
- * buffer will contain
- * <code>getNumUVComponents(coords) * getNumVertices()</code> floats
- *
- * @param coords the texture coordinate set
- *
- * @return a native-order direct buffer, or null if no data is available
- */
- public FloatBuffer getTexCoordBuffer(int coords) {
- if (m_texcoords[coords] == null) {
- return null;
- }
-
- return m_texcoords[coords].asFloatBuffer();
- }
- // }}
-
-
- // {{ Direct API
- /**
- * Returns the x-coordinate of a vertex position.
- *
- * @param vertex the vertex index
- * @return the x coordinate
- */
- public float getPositionX(int vertex) {
- if (!hasPositions()) {
- throw new IllegalStateException("mesh has no positions");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_vertices.getFloat(vertex * 3 * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the y-coordinate of a vertex position.
- *
- * @param vertex the vertex index
- * @return the y coordinate
- */
- public float getPositionY(int vertex) {
- if (!hasPositions()) {
- throw new IllegalStateException("mesh has no positions");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_vertices.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT);
- }
-
- /**
- * Returns the z-coordinate of a vertex position.
- *
- * @param vertex the vertex index
- * @return the z coordinate
- */
- public float getPositionZ(int vertex) {
- if (!hasPositions()) {
- throw new IllegalStateException("mesh has no positions");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_vertices.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns a vertex reference from a face.<p>
- *
- * A face contains <code>getFaceNumIndices(face)</code> vertex references.
- * This method returns the n'th of these. The returned index can be passed
- * directly to the vertex oriented methods, such as
- * <code>getPosition()</code> etc.
- *
- * @param face the face
- * @param n the reference
- * @return a vertex index
- */
- public int getFaceVertex(int face, int n) {
- if (!hasFaces()) {
- throw new IllegalStateException("mesh has no faces");
- }
-
- if (face >= m_numFaces || face < 0) {
- throw new IndexOutOfBoundsException("Index: " + face + ", Size: " +
- m_numFaces);
- }
- if (n >= getFaceNumIndices(face) || n < 0) {
- throw new IndexOutOfBoundsException("Index: " + n + ", Size: " +
- getFaceNumIndices(face));
- }
-
- int faceOffset = 0;
- if (m_faceOffsets == null) {
- faceOffset = 3 * face * SIZEOF_INT;
- }
- else {
- faceOffset = m_faceOffsets.getInt(face * SIZEOF_INT) * SIZEOF_INT;
- }
-
- return m_faces.getInt(faceOffset + n * SIZEOF_INT);
- }
-
-
- /**
- * Returns the x-coordinate of a vertex normal.
- *
- * @param vertex the vertex index
- * @return the x coordinate
- */
- public float getNormalX(int vertex) {
- if (!hasNormals()) {
- throw new IllegalStateException("mesh has no normals");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_normals.getFloat(vertex * 3 * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the y-coordinate of a vertex normal.
- *
- * @param vertex the vertex index
- * @return the y coordinate
- */
- public float getNormalY(int vertex) {
- if (!hasNormals()) {
- throw new IllegalStateException("mesh has no normals");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_normals.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the z-coordinate of a vertex normal.
- *
- * @param vertex the vertex index
- * @return the z coordinate
- */
- public float getNormalZ(int vertex) {
- if (!hasNormals()) {
- throw new IllegalStateException("mesh has no normals");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_normals.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the x-coordinate of a vertex tangent.
- *
- * @param vertex the vertex index
- * @return the x coordinate
- */
- public float getTangentX(int vertex) {
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no tangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_tangents.getFloat(vertex * 3 * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the y-coordinate of a vertex bitangent.
- *
- * @param vertex the vertex index
- * @return the y coordinate
- */
- public float getTangentY(int vertex) {
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no bitangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_tangents.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the z-coordinate of a vertex tangent.
- *
- * @param vertex the vertex index
- * @return the z coordinate
- */
- public float getTangentZ(int vertex) {
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no tangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_tangents.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the x-coordinate of a vertex tangent.
- *
- * @param vertex the vertex index
- * @return the x coordinate
- */
- public float getBitangentX(int vertex) {
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no bitangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_bitangents.getFloat(vertex * 3 * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the y-coordinate of a vertex tangent.
- *
- * @param vertex the vertex index
- * @return the y coordinate
- */
- public float getBitangentY(int vertex) {
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no bitangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_bitangents.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the z-coordinate of a vertex tangent.
- *
- * @param vertex the vertex index
- * @return the z coordinate
- */
- public float getBitangentZ(int vertex) {
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no bitangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return m_bitangents.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the red color component of a color from a vertex color set.
- *
- * @param vertex the vertex index
- * @param colorset the color set
- * @return the red color component
- */
- public float getColorR(int vertex, int colorset) {
- if (!hasColors(colorset)) {
- throw new IllegalStateException("mesh has no colorset " + colorset);
- }
-
- checkVertexIndexBounds(vertex);
- /* bound checks for colorset are done by java for us */
-
- return m_colorsets[colorset].getFloat(vertex * 4 * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the green color component of a color from a vertex color set.
- *
- * @param vertex the vertex index
- * @param colorset the color set
- * @return the green color component
- */
- public float getColorG(int vertex, int colorset) {
- if (!hasColors(colorset)) {
- throw new IllegalStateException("mesh has no colorset " + colorset);
- }
-
- checkVertexIndexBounds(vertex);
- /* bound checks for colorset are done by java for us */
-
- return m_colorsets[colorset].getFloat((vertex * 4 + 1) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the blue color component of a color from a vertex color set.
- *
- * @param vertex the vertex index
- * @param colorset the color set
- * @return the blue color component
- */
- public float getColorB(int vertex, int colorset) {
- if (!hasColors(colorset)) {
- throw new IllegalStateException("mesh has no colorset " + colorset);
- }
-
- checkVertexIndexBounds(vertex);
- /* bound checks for colorset are done by java for us */
-
- return m_colorsets[colorset].getFloat((vertex * 4 + 2) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the alpha color component of a color from a vertex color set.
- *
- * @param vertex the vertex index
- * @param colorset the color set
- * @return the alpha color component
- */
- public float getColorA(int vertex, int colorset) {
- if (!hasColors(colorset)) {
- throw new IllegalStateException("mesh has no colorset " + colorset);
- }
-
- checkVertexIndexBounds(vertex);
- /* bound checks for colorset are done by java for us */
-
- return m_colorsets[colorset].getFloat((vertex * 4 + 3) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the u component of a coordinate from a texture coordinate set.
- *
- * @param vertex the vertex index
- * @param coords the texture coordinate set
- * @return the u component
- */
- public float getTexCoordU(int vertex, int coords) {
- if (!hasTexCoords(coords)) {
- throw new IllegalStateException(
- "mesh has no texture coordinate set " + coords);
- }
-
- checkVertexIndexBounds(vertex);
- /* bound checks for coords are done by java for us */
-
- return m_texcoords[coords].getFloat(
- vertex * m_numUVComponents[coords] * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the v component of a coordinate from a texture coordinate set.<p>
- *
- * This method may only be called on 2- or 3-dimensional coordinate sets.
- * Call <code>getNumUVComponents(coords)</code> to determine how may
- * coordinate components are available.
- *
- * @param vertex the vertex index
- * @param coords the texture coordinate set
- * @return the v component
- */
- public float getTexCoordV(int vertex, int coords) {
- if (!hasTexCoords(coords)) {
- throw new IllegalStateException(
- "mesh has no texture coordinate set " + coords);
- }
-
- checkVertexIndexBounds(vertex);
-
- /* bound checks for coords are done by java for us */
-
- if (getNumUVComponents(coords) < 2) {
- throw new IllegalArgumentException("coordinate set " + coords +
- " does not contain 2D texture coordinates");
- }
-
- return m_texcoords[coords].getFloat(
- (vertex * m_numUVComponents[coords] + 1) * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the w component of a coordinate from a texture coordinate set.<p>
- *
- * This method may only be called on 3-dimensional coordinate sets.
- * Call <code>getNumUVComponents(coords)</code> to determine how may
- * coordinate components are available.
- *
- * @param vertex the vertex index
- * @param coords the texture coordinate set
- * @return the w component
- */
- public float getTexCoordW(int vertex, int coords) {
- if (!hasTexCoords(coords)) {
- throw new IllegalStateException(
- "mesh has no texture coordinate set " + coords);
- }
-
- checkVertexIndexBounds(vertex);
-
- /* bound checks for coords are done by java for us */
-
- if (getNumUVComponents(coords) < 3) {
- throw new IllegalArgumentException("coordinate set " + coords +
- " does not contain 3D texture coordinates");
- }
-
- return m_texcoords[coords].getFloat(
- (vertex * m_numUVComponents[coords] + 1) * SIZEOF_FLOAT);
- }
- // }}
-
-
- // {{ Wrapped API
- /**
- * Returns the vertex position as 3-dimensional vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param vertex the vertex index
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the position wrapped as object
- */
- public <V3, M4, C, N, Q> V3 getWrappedPosition(int vertex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- if (!hasPositions()) {
- throw new IllegalStateException("mesh has no positions");
- }
-
- checkVertexIndexBounds(vertex);
-
- return wrapperProvider.wrapVector3f(m_vertices,
- vertex * 3 * SIZEOF_FLOAT, 3);
- }
-
-
- /**
- * Returns the vertex normal as 3-dimensional vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param vertex the vertex index
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the normal wrapped as object
- */
- public <V3, M4, C, N, Q> V3 getWrappedNormal(int vertex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- if (!hasNormals()) {
- throw new IllegalStateException("mesh has no positions");
- }
-
- checkVertexIndexBounds(vertex);
-
- return wrapperProvider.wrapVector3f(m_normals,
- vertex * 3 * SIZEOF_FLOAT, 3);
- }
-
-
- /**
- * Returns the vertex tangent as 3-dimensional vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param vertex the vertex index
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the tangent wrapped as object
- */
- public <V3, M4, C, N, Q> V3 getWrappedTangent(int vertex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no tangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return wrapperProvider.wrapVector3f(m_tangents,
- vertex * 3 * SIZEOF_FLOAT, 3);
- }
-
-
- /**
- * Returns the vertex bitangent as 3-dimensional vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param vertex the vertex index
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the bitangent wrapped as object
- */
- public <V3, M4, C, N, Q> V3 getWrappedBitangent(int vertex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- if (!hasTangentsAndBitangents()) {
- throw new IllegalStateException("mesh has no bitangents");
- }
-
- checkVertexIndexBounds(vertex);
-
- return wrapperProvider.wrapVector3f(m_bitangents,
- vertex * 3 * SIZEOF_FLOAT, 3);
- }
-
-
- /**
- * Returns the vertex color.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiColor}.
- *
- * @param vertex the vertex index
- * @param colorset the color set
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the vertex color wrapped as object
- */
- public <V3, M4, C, N, Q> C getWrappedColor(int vertex, int colorset,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- if (!hasColors(colorset)) {
- throw new IllegalStateException("mesh has no colorset " + colorset);
- }
-
- checkVertexIndexBounds(vertex);
-
- return wrapperProvider.wrapColor(
- m_colorsets[colorset], vertex * 4 * SIZEOF_FLOAT);
- }
-
-
- /**
- * Returns the texture coordinates as n-dimensional vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param vertex the vertex index
- * @param coords the texture coordinate set
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the texture coordinates wrapped as object
- */
- public <V3, M4, C, N, Q> V3 getWrappedTexCoords(int vertex, int coords,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- if (!hasTexCoords(coords)) {
- throw new IllegalStateException(
- "mesh has no texture coordinate set " + coords);
- }
-
- checkVertexIndexBounds(vertex);
-
- return wrapperProvider.wrapVector3f(m_texcoords[coords],
- vertex * 3 * SIZEOF_FLOAT, getNumUVComponents(coords));
- }
- // }}
-
-
- // {{ Helpers
- /**
- * Throws an exception if the vertex index is not in the allowed range.
- *
- * @param vertex the index to check
- */
- private void checkVertexIndexBounds(int vertex) {
- if (vertex >= m_numVertices || vertex < 0) {
- throw new IndexOutOfBoundsException("Index: " + vertex +
- ", Size: " + m_numVertices);
- }
- }
- // }}
-
- // {{ JNI interface
- /*
- * Channel constants used by allocate data channel. Do not modify or use
- * as these may change at will
- */
- // CHECKSTYLE:OFF
- private static final int NORMALS = 0;
- private static final int TANGENTS = 1;
- private static final int BITANGENTS = 2;
- private static final int COLORSET = 3;
- private static final int TEXCOORDS_1D = 4;
- private static final int TEXCOORDS_2D = 5;
- private static final int TEXCOORDS_3D = 6;
- // CHECKSTYLE:ON
-
-
- /**
- * This method is used by JNI. Do not call or modify.<p>
- *
- * Sets the primitive types enum set
- *
- * @param types the bitwise or'ed c/c++ aiPrimitiveType enum values
- */
- @SuppressWarnings("unused")
- private void setPrimitiveTypes(int types) {
- AiPrimitiveType.fromRawValue(m_primitiveTypes, types);
- }
-
-
- /**
- * This method is used by JNI. Do not call or modify.<p>
- *
- * Allocates byte buffers
- *
- * @param numVertices the number of vertices in the mesh
- * @param numFaces the number of faces in the mesh
- * @param optimizedFaces set true for optimized face representation
- * @param faceBufferSize size of face buffer for non-optimized face
- * representation
- */
- @SuppressWarnings("unused")
- private void allocateBuffers(int numVertices, int numFaces,
- boolean optimizedFaces, int faceBufferSize) {
- /*
- * the allocated buffers are native order direct byte buffers, so they
- * can be passed directly to LWJGL or similar graphics APIs
- */
-
- /* ensure face optimization is possible */
- if (optimizedFaces && !isPureTriangle()) {
- throw new IllegalArgumentException("mesh is not purely triangular");
- }
-
-
- m_numVertices = numVertices;
- m_numFaces = numFaces;
-
-
- /* allocate for each vertex 3 floats */
- if (m_numVertices > 0) {
- m_vertices = ByteBuffer.allocateDirect(numVertices * 3 *
- SIZEOF_FLOAT);
- m_vertices.order(ByteOrder.nativeOrder());
- }
-
-
- if (m_numFaces > 0) {
- /* for optimized faces allocate 3 integers per face */
- if (optimizedFaces) {
- m_faces = ByteBuffer.allocateDirect(numFaces * 3 * SIZEOF_INT);
- m_faces.order(ByteOrder.nativeOrder());
- }
- /*
- * for non-optimized faces allocate the passed in buffer size
- * and allocate the face index structure
- */
- else {
- m_faces = ByteBuffer.allocateDirect(faceBufferSize);
- m_faces.order(ByteOrder.nativeOrder());
-
- m_faceOffsets = ByteBuffer.allocateDirect(numFaces *
- SIZEOF_INT);
- m_faceOffsets.order(ByteOrder.nativeOrder());
- }
- }
- }
-
-
- /**
- * This method is used by JNI. Do not call or modify.<p>
- *
- * Allocates a byte buffer for a vertex data channel
- *
- * @param channelType the channel type
- * @param channelIndex sub-index, used for types that can have multiple
- * channels, such as texture coordinates
- */
- @SuppressWarnings("unused")
- private void allocateDataChannel(int channelType, int channelIndex) {
- switch (channelType) {
- case NORMALS:
- m_normals = ByteBuffer.allocateDirect(
- m_numVertices * 3 * SIZEOF_FLOAT);
- m_normals.order(ByteOrder.nativeOrder());
- break;
- case TANGENTS:
- m_tangents = ByteBuffer.allocateDirect(
- m_numVertices * 3 * SIZEOF_FLOAT);
- m_tangents.order(ByteOrder.nativeOrder());
- break;
- case BITANGENTS:
- m_bitangents = ByteBuffer.allocateDirect(
- m_numVertices * 3 * SIZEOF_FLOAT);
- m_bitangents.order(ByteOrder.nativeOrder());
- break;
- case COLORSET:
- m_colorsets[channelIndex] = ByteBuffer.allocateDirect(
- m_numVertices * 4 * SIZEOF_FLOAT);
- m_colorsets[channelIndex].order(ByteOrder.nativeOrder());
- break;
- case TEXCOORDS_1D:
- m_numUVComponents[channelIndex] = 1;
- m_texcoords[channelIndex] = ByteBuffer.allocateDirect(
- m_numVertices * 1 * SIZEOF_FLOAT);
- m_texcoords[channelIndex].order(ByteOrder.nativeOrder());
- break;
- case TEXCOORDS_2D:
- m_numUVComponents[channelIndex] = 2;
- m_texcoords[channelIndex] = ByteBuffer.allocateDirect(
- m_numVertices * 2 * SIZEOF_FLOAT);
- m_texcoords[channelIndex].order(ByteOrder.nativeOrder());
- break;
- case TEXCOORDS_3D:
- m_numUVComponents[channelIndex] = 3;
- m_texcoords[channelIndex] = ByteBuffer.allocateDirect(
- m_numVertices * 3 * SIZEOF_FLOAT);
- m_texcoords[channelIndex].order(ByteOrder.nativeOrder());
- break;
- default:
- throw new IllegalArgumentException("unsupported channel type");
- }
- }
- // }}
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java
deleted file mode 100644
index 7c893e0..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * This class is a stub - mesh animations are currently not supported.
- */
-public class AiMeshAnim {
-
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java
deleted file mode 100644
index 76e6664..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java
+++ /dev/null
@@ -1,118 +0,0 @@
-package jassimp;
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-public class AiMetadataEntry
-{
- public enum AiMetadataType
- {
- AI_BOOL, AI_INT32, AI_UINT64, AI_FLOAT, AI_DOUBLE, AI_AISTRING, AI_AIVECTOR3D
- }
-
- private AiMetadataType mType;
- private Object mData;
-
- public AiMetadataType getMetaDataType()
- {
- return mType;
- }
-
- public Object getData()
- {
- return mData;
- }
-
- public static boolean getAiBoolAsBoolean(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_BOOL);
-
- return (boolean) metadataEntry.mData;
- }
-
- public static int getAiInt32AsInteger(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_INT32);
-
- return (int) metadataEntry.mData;
- }
-
- public static long getAiUint64AsLong(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_UINT64);
-
- return (long) metadataEntry.mData;
- }
-
- public static float getAiFloatAsFloat(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_FLOAT);
-
- return (float) metadataEntry.mData;
- }
-
- public static double getAiDoubleAsDouble(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_DOUBLE);
-
- return (double) metadataEntry.mData;
- }
-
- public static String getAiStringAsString(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_AISTRING);
-
- return (String) metadataEntry.mData;
- }
-
- public static AiVector getAiAiVector3DAsAiVector(AiMetadataEntry metadataEntry)
- {
- checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_AIVECTOR3D);
-
- return (AiVector) metadataEntry.mData;
- }
-
- private static void checkTypeBeforeCasting(AiMetadataEntry entry, AiMetadataType expectedType)
- {
- if(entry.mType != expectedType)
- {
- throw new RuntimeException("Cannot cast entry of type " + entry.mType.name() + " to " + expectedType.name());
- }
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiNode.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiNode.java
deleted file mode 100644
index 54baf9c..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiNode.java
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-
-
-/**
- * A node in the imported hierarchy.<p>
- *
- * Each node has name, a parent node (except for the root node),
- * a transformation relative to its parent and possibly several child nodes.
- * Simple file formats don't support hierarchical structures - for these formats
- * the imported scene consists of only a single root node without children.
- */
-public final class AiNode {
- /**
- * Parent node.
- */
- private final AiNode m_parent;
-
-
- /**
- * Mesh references.
- */
- private final int[] m_meshReferences;
-
-
- /**
- * List of children.
- */
- private final List<AiNode> m_children = new ArrayList<AiNode>();
-
- /**
- * List of metadata entries.
- */
- private final Map<String, AiMetadataEntry> m_metaData = new HashMap<String, AiMetadataEntry>();
-
-
- /**
- * Buffer for transformation matrix.
- */
- private final Object m_transformationMatrix;
-
- /**
- * Constructor.
- *
- * @param parent the parent node, may be null
- * @param transform the transform matrix
- * @param meshReferences array of mesh references
- * @param name the name of the node
- */
- AiNode(AiNode parent, Object transform, int[] meshReferences, String name) {
- m_parent = parent;
- m_transformationMatrix = transform;
- m_meshReferences = meshReferences;
- m_name = name;
-
- if (null != m_parent) {
- m_parent.addChild(this);
- }
- }
-
-
- /**
- * Returns the name of this node.
- *
- * @return the name
- */
- public String getName() {
- return m_name;
- }
-
-
- /**
- * Returns the number of child nodes.<p>
- *
- * This method exists for compatibility reasons with the native assimp API.
- * The returned value is identical to <code>getChildren().size()</code>
- *
- * @return the number of child nodes
- */
- public int getNumChildren() {
- return getChildren().size();
- }
-
-
- /**
- * Returns a 4x4 matrix that specifies the transformation relative to
- * the parent node.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiMatrix4f}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- *
- * @return a matrix
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> M4 getTransform(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (M4) m_transformationMatrix;
- }
-
-
- /**
- * Returns the children of this node.
- *
- * @return the children, or an empty list if the node has no children
- */
- public List<AiNode> getChildren() {
- return m_children;
- }
-
-
- /**
- * Returns the parent node.
- *
- * @return the parent, or null of the node has no parent
- */
- public AiNode getParent() {
- return m_parent;
- }
-
-
- /**
- * Searches the node hierarchy below (and including) this node for a node
- * with the specified name.
- *
- * @param name the name to look for
- * @return the first node with the given name, or null if no such node
- * exists
- */
- public AiNode findNode(String name) {
- /* classic recursive depth first search */
-
- if (m_name.equals(name)) {
- return this;
- }
-
- for (AiNode child : m_children) {
- if (null != child.findNode(name)) {
- return child;
- }
- }
-
- return null;
- }
-
-
- /**
- * Returns the number of meshes references by this node.<p>
- *
- * This method exists for compatibility with the native assimp API.
- * The returned value is identical to <code>getMeshes().length</code>
- *
- * @return the number of references
- */
- public int getNumMeshes() {
- return m_meshReferences.length;
- }
-
-
- /**
- * Returns the meshes referenced by this node.<p>
- *
- * Each entry is an index into the mesh list stored in {@link AiScene}.
- *
- * @return an array of indices
- */
- public int[] getMeshes() {
- return m_meshReferences;
- }
-
- /**
- * Returns the metadata entries for this node.<p>
- *
- * Consult the original Doxygen for importer_notes to
- * see which formats have metadata and what to expect.
- *
- * @return A map of metadata names to entries.
- */
- public Map<String, AiMetadataEntry> getMetadata() {
- return m_metaData;
- }
-
-
- /**
- * Adds a child node.
- *
- * @param child the child to add
- */
- void addChild(AiNode child) {
- m_children.add(child);
- }
-
-
- /**
- * Name.
- */
- private final String m_name;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java
deleted file mode 100644
index b07c7ce..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java
+++ /dev/null
@@ -1,501 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-
-
-/**
- * Describes the animation of a single node.<p>
- *
- * The node name ({@link #getNodeName()} specifies the bone/node which is
- * affected by this animation channel. The keyframes are given in three
- * separate series of values, one each for position, rotation and scaling.
- * The transformation matrix computed from these values replaces the node's
- * original transformation matrix at a specific time.<p>
- *
- * This means all keys are absolute and not relative to the bone default pose.
- * The order in which the transformations are applied is - as usual -
- * scaling, rotation, translation.<p>
- *
- * <b>Note:</b> All keys are returned in their correct, chronological order.
- * Duplicate keys don't pass the validation step. Most likely there
- * will be no negative time values, but they are not forbidden also (so
- * implementations need to cope with them!)<p>
- *
- * Like {@link AiMesh}, the animation related classes offer a Buffer API, a
- * Direct API and a wrapped API. Please consult the documentation of
- * {@link AiMesh} for a description and comparison of these APIs.
- */
-public final class AiNodeAnim {
- /**
- * Size of one position key entry.
- */
- private final int POS_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE;
-
- /**
- * Size of one rotation key entry.
- */
- private final int ROT_KEY_SIZE = Jassimp.NATIVE_AIQUATKEY_SIZE;
-
- /**
- * Size of one scaling key entry.
- */
- private final int SCALE_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE;
-
-
- /**
- * Constructor.
- *
- * @param nodeName name of corresponding scene graph node
- * @param numPosKeys number of position keys
- * @param numRotKeys number of rotation keys
- * @param numScaleKeys number of scaling keys
- * @param preBehavior behavior before animation start
- * @param postBehavior behavior after animation end
- */
- AiNodeAnim(String nodeName, int numPosKeys, int numRotKeys,
- int numScaleKeys, int preBehavior, int postBehavior) {
-
- m_nodeName = nodeName;
- m_numPosKeys = numPosKeys;
- m_numRotKeys = numRotKeys;
- m_numScaleKeys = numScaleKeys;
- m_preState = AiAnimBehavior.fromRawValue(preBehavior);
- m_postState = AiAnimBehavior.fromRawValue(postBehavior);
-
- m_posKeys = ByteBuffer.allocateDirect(numPosKeys * POS_KEY_SIZE);
- m_posKeys.order(ByteOrder.nativeOrder());
-
- m_rotKeys = ByteBuffer.allocateDirect(numRotKeys * ROT_KEY_SIZE);
- m_rotKeys.order(ByteOrder.nativeOrder());
-
- m_scaleKeys = ByteBuffer.allocateDirect(numScaleKeys * SCALE_KEY_SIZE);
- m_scaleKeys.order(ByteOrder.nativeOrder());
- }
-
-
- /**
- * Returns the name of the scene graph node affected by this animation.<p>
- *
- * The node must exist and it must be unique.
- *
- * @return the name of the affected node
- */
- public String getNodeName() {
- return m_nodeName;
- }
-
-
- /**
- * Returns the number of position keys.
- *
- * @return the number of position keys
- */
- public int getNumPosKeys() {
- return m_numPosKeys;
- }
-
-
- /**
- * Returns the buffer with position keys of this animation channel.<p>
- *
- * Position keys consist of a time value (double) and a position (3D vector
- * of floats), resulting in a total of 20 bytes per entry.
- * The buffer contains {@link #getNumPosKeys()} of these entries.<p>
- *
- * If there are position keys, there will also be at least one
- * scaling and one rotation key.<p>
- *
- * @return a native order, direct ByteBuffer
- */
- public ByteBuffer getPosKeyBuffer() {
- ByteBuffer buf = m_posKeys.duplicate();
- buf.order(ByteOrder.nativeOrder());
-
- return buf;
- }
-
-
- /**
- * Returns the time component of the specified position key.
- *
- * @param keyIndex the index of the position key
- * @return the time component
- */
- public double getPosKeyTime(int keyIndex) {
- return m_posKeys.getDouble(POS_KEY_SIZE * keyIndex);
- }
-
-
- /**
- * Returns the position x component of the specified position key.
- *
- * @param keyIndex the index of the position key
- * @return the x component
- */
- public float getPosKeyX(int keyIndex) {
- return m_posKeys.getFloat(POS_KEY_SIZE * keyIndex + 8);
- }
-
-
- /**
- * Returns the position y component of the specified position key.
- *
- * @param keyIndex the index of the position key
- * @return the y component
- */
- public float getPosKeyY(int keyIndex) {
- return m_posKeys.getFloat(POS_KEY_SIZE * keyIndex + 12);
- }
-
-
- /**
- * Returns the position z component of the specified position key.
- *
- * @param keyIndex the index of the position key
- * @return the z component
- */
- public float getPosKeyZ(int keyIndex) {
- return m_posKeys.getFloat(POS_KEY_SIZE * keyIndex + 16);
- }
-
-
- /**
- * Returns the position as vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- *
- * @return the position as vector
- */
- public <V3, M4, C, N, Q> V3 getPosKeyVector(int keyIndex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return wrapperProvider.wrapVector3f(m_posKeys,
- POS_KEY_SIZE * keyIndex + 8, 3);
- }
-
-
- /**
- * Returns the number of rotation keys.
- *
- * @return the number of rotation keys
- */
- public int getNumRotKeys() {
- return m_numRotKeys;
- }
-
-
- /**
- * Returns the buffer with rotation keys of this animation channel.<p>
- *
- * Rotation keys consist of a time value (double) and a quaternion (4D
- * vector of floats), resulting in a total of 24 bytes per entry. The
- * buffer contains {@link #getNumRotKeys()} of these entries.<p>
- *
- * If there are rotation keys, there will also be at least one
- * scaling and one position key.
- *
- * @return a native order, direct ByteBuffer
- */
- public ByteBuffer getRotKeyBuffer() {
- ByteBuffer buf = m_rotKeys.duplicate();
- buf.order(ByteOrder.nativeOrder());
-
- return buf;
- }
-
-
- /**
- * Returns the time component of the specified rotation key.
- *
- * @param keyIndex the index of the position key
- * @return the time component
- */
- public double getRotKeyTime(int keyIndex) {
- return m_rotKeys.getDouble(ROT_KEY_SIZE * keyIndex);
- }
-
-
- /**
- * Returns the rotation w component of the specified rotation key.
- *
- * @param keyIndex the index of the position key
- * @return the w component
- */
- public float getRotKeyW(int keyIndex) {
- return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 8);
- }
-
-
- /**
- * Returns the rotation x component of the specified rotation key.
- *
- * @param keyIndex the index of the position key
- * @return the x component
- */
- public float getRotKeyX(int keyIndex) {
- return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 12);
- }
-
-
- /**
- * Returns the rotation y component of the specified rotation key.
- *
- * @param keyIndex the index of the position key
- * @return the y component
- */
- public float getRotKeyY(int keyIndex) {
- return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 16);
- }
-
-
- /**
- * Returns the rotation z component of the specified rotation key.
- *
- * @param keyIndex the index of the position key
- * @return the z component
- */
- public float getRotKeyZ(int keyIndex) {
- return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 20);
- }
-
-
- /**
- * Returns the rotation as quaternion.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiQuaternion}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- *
- * @return the rotation as quaternion
- */
- public <V3, M4, C, N, Q> Q getRotKeyQuaternion(int keyIndex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return wrapperProvider.wrapQuaternion(m_rotKeys,
- ROT_KEY_SIZE * keyIndex + 8);
- }
-
-
- /**
- * Returns the number of scaling keys.
- *
- * @return the number of scaling keys
- */
- public int getNumScaleKeys() {
- return m_numScaleKeys;
- }
-
-
- /**
- * Returns the buffer with scaling keys of this animation channel.<p>
- *
- * Scaling keys consist of a time value (double) and a 3D vector of floats,
- * resulting in a total of 20 bytes per entry. The buffer
- * contains {@link #getNumScaleKeys()} of these entries.<p>
- *
- * If there are scaling keys, there will also be at least one
- * position and one rotation key.
- *
- * @return a native order, direct ByteBuffer
- */
- public ByteBuffer getScaleKeyBuffer() {
- ByteBuffer buf = m_scaleKeys.duplicate();
- buf.order(ByteOrder.nativeOrder());
-
- return buf;
- }
-
-
- /**
- * Returns the time component of the specified scaling key.
- *
- * @param keyIndex the index of the position key
- * @return the time component
- */
- public double getScaleKeyTime(int keyIndex) {
- return m_scaleKeys.getDouble(SCALE_KEY_SIZE * keyIndex);
- }
-
-
- /**
- * Returns the scaling x component of the specified scaling key.
- *
- * @param keyIndex the index of the position key
- * @return the x component
- */
- public float getScaleKeyX(int keyIndex) {
- return m_scaleKeys.getFloat(SCALE_KEY_SIZE * keyIndex + 8);
- }
-
-
- /**
- * Returns the scaling y component of the specified scaling key.
- *
- * @param keyIndex the index of the position key
- * @return the y component
- */
- public float getScaleKeyY(int keyIndex) {
- return m_scaleKeys.getFloat(SCALE_KEY_SIZE * keyIndex + 12);
- }
-
-
- /**
- * Returns the scaling z component of the specified scaling key.
- *
- * @param keyIndex the index of the position key
- * @return the z component
- */
- public float getScaleKeyZ(int keyIndex) {
- return m_scaleKeys.getFloat(SCALE_KEY_SIZE * keyIndex + 16);
- }
-
-
- /**
- * Returns the scaling factor as vector.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built in behavior is to return an {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- *
- * @return the scaling factor as vector
- */
- public <V3, M4, C, N, Q> V3 getScaleKeyVector(int keyIndex,
- AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
-
- return wrapperProvider.wrapVector3f(m_scaleKeys,
- SCALE_KEY_SIZE * keyIndex + 8, 3);
- }
-
-
- /**
- * Defines how the animation behaves before the first key is encountered.
- * <p>
- *
- * The default value is {@link AiAnimBehavior#DEFAULT} (the original
- * transformation matrix of the affected node is used).
- *
- * @return the animation behavior before the first key
- */
- public AiAnimBehavior getPreState() {
- return m_preState;
- }
-
-
- /**
- * Defines how the animation behaves after the last key was processed.<p>
- *
- * The default value is {@link AiAnimBehavior#DEFAULT} (the original
- * transformation matrix of the affected node is taken).
- *
- * @return the animation behavior before after the last key
- */
- public AiAnimBehavior getPostState() {
- return m_postState;
- }
-
-
- /**
- * Node name.
- */
- private final String m_nodeName;
-
-
- /**
- * Number of position keys.
- */
- private final int m_numPosKeys;
-
-
- /**
- * Buffer with position keys.
- */
- private ByteBuffer m_posKeys;
-
-
- /**
- * Number of rotation keys.
- */
- private final int m_numRotKeys;
-
-
- /**
- * Buffer for rotation keys.
- */
- private ByteBuffer m_rotKeys;
-
-
- /**
- * Number of scaling keys.
- */
- private final int m_numScaleKeys;
-
-
- /**
- * Buffer for scaling keys.
- */
- private ByteBuffer m_scaleKeys;
-
-
- /**
- * Pre animation behavior.
- */
- private final AiAnimBehavior m_preState;
-
-
- /**
- * Post animation behavior.
- */
- private final AiAnimBehavior m_postState;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java
deleted file mode 100644
index 7bb617b..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java
+++ /dev/null
@@ -1,571 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.Set;
-
-/**
- * Enumerates the post processing steps supported by assimp.
- */
-public enum AiPostProcessSteps {
-
- /**
- * Calculates the tangents and bitangents for the imported meshes.
- * <p>
- *
- * Does nothing if a mesh does not have normals. You might want this post
- * processing step to be executed if you plan to use tangent space
- * calculations such as normal mapping applied to the meshes. There's a
- * config setting, <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which
- * allows you to specify a maximum smoothing angle for the algorithm.
- * However, usually you'll want to leave it at the default value.
- */
- CALC_TANGENT_SPACE(0x1),
-
-
- /**
- * Identifies and joins identical vertex data sets within all imported
- * meshes.<p>
- *
- * After this step is run, each mesh contains unique vertices, so a vertex
- * may be used by multiple faces. You usually want to use this post
- * processing step. If your application deals with indexed geometry, this
- * step is compulsory or you'll just waste rendering time. <b>If this flag
- * is not specified</b>, no vertices are referenced by more than one face
- * and <b>no index buffer is required</b> for rendering.
- */
- JOIN_IDENTICAL_VERTICES(0x2),
-
-
- /**
- * Converts all the imported data to a left-handed coordinate space.<p>
- *
- * By default the data is returned in a right-handed coordinate space (which
- * OpenGL prefers). In this space, +X points to the right, +Z points towards
- * the viewer, and +Y points upwards. In the DirectX coordinate space +X
- * points to the right, +Y points upwards, and +Z points away from the
- * viewer.<p>
- *
- * You'll probably want to consider this flag if you use Direct3D for
- * rendering. The #ConvertToLeftHanded flag supersedes this
- * setting and bundles all conversions typically required for D3D-based
- * applications.
- */
- MAKE_LEFT_HANDED(0x4),
-
-
- /**
- * Triangulates all faces of all meshes.<p>
- *
- * By default the imported mesh data might contain faces with more than 3
- * indices. For rendering you'll usually want all faces to be triangles.
- * This post processing step splits up faces with more than 3 indices into
- * triangles. Line and point primitives are *not* modified! If you want
- * 'triangles only' with no other kinds of primitives, try the following
- * solution:
- * <ul>
- * <li>Specify both #Triangulate and #SortByPType
- * <li>Ignore all point and line meshes when you process assimp's output
- * </ul>
- */
- TRIANGULATE(0x8),
-
-
- /**
- * Removes some parts of the data structure (animations, materials, light
- * sources, cameras, textures, vertex components).<p>
- *
- * The components to be removed are specified in a separate configuration
- * option, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful if you
- * don't need all parts of the output structure. Vertex colors are rarely
- * used today for example... Calling this step to remove unneeded data from
- * the pipeline as early as possible results in increased performance and a
- * more optimized output data structure. This step is also useful if you
- * want to force Assimp to recompute normals or tangents. The corresponding
- * steps don't recompute them if they're already there (loaded from the
- * source asset). By using this step you can make sure they are NOT there.
- * <p>
- *
- * This flag is a poor one, mainly because its purpose is usually
- * misunderstood. Consider the following case: a 3D model has been exported
- * from a CAD app, and it has per-face vertex colors. Vertex positions can't
- * be shared, thus the #JoinIdenticalVertices step fails to
- * optimize the data because of these nasty little vertex colors. Most apps
- * don't even process them, so it's all for nothing. By using this step,
- * unneeded components are excluded as early as possible thus opening more
- * room for internal optimizations.
- */
- REMOVE_COMPONENT(0x10),
-
-
- /**
- * Generates normals for all faces of all meshes.<p>
- *
- * This is ignored if normals are already there at the time this flag is
- * evaluated. Model importers try to load them from the source file, so
- * they're usually already there. Face normals are shared between all points
- * of a single face, so a single point can have multiple normals, which
- * forces the library to duplicate vertices in some cases.
- * #JoinIdenticalVertices is *senseless* then.<p>
- *
- * This flag may not be specified together with {@link #GEN_SMOOTH_NORMALS}.
- */
- GEN_NORMALS(0x20),
-
-
- /**
- * Generates smooth normals for all vertices in the mesh.<p>
- *
- * This is ignored if normals are already there at the time this flag is
- * evaluated. Model importers try to load them from the source file, so
- * they're usually already there.<p>
- *
- * This flag may not be specified together with {@link #GEN_NORMALS}
- * There's a configuration option,
- * <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to
- * specify an angle maximum for the normal smoothing algorithm. Normals
- * exceeding this limit are not smoothed, resulting in a 'hard' seam between
- * two faces. Using a decent angle here (e.g. 80 degrees) results in very
- * good visual appearance.
- */
- GEN_SMOOTH_NORMALS(0x40),
-
-
- /**
- * Splits large meshes into smaller sub-meshes.<p>
- *
- * This is quite useful for real-time rendering, where the number of
- * triangles which can be maximally processed in a single draw-call is
- * limited by the video driver/hardware. The maximum vertex buffer is
- * usually limited too. Both requirements can be met with this step: you may
- * specify both a triangle and vertex limit for a single mesh.<p>
- *
- * The split limits can (and should!) be set through the
- * <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and
- * <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt> settings. The default values
- * are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
- * <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.<p>
- *
- * Note that splitting is generally a time-consuming task, but only if
- * there's something to split. The use of this step is recommended for most
- * users.
- */
- SPLIT_LARGE_MESHES(0x80),
-
-
- /**
- * Removes the node graph and pre-transforms all vertices with the local
- * transformation matrices of their nodes.<p>
- *
- * The output scene still contains nodes, however there is only a root node
- * with children, each one referencing only one mesh, and each mesh
- * referencing one material. For rendering, you can simply render all meshes
- * in order - you don't need to pay attention to local transformations and
- * the node hierarchy. Animations are removed during this step. This step is
- * intended for applications without a scenegraph. The step CAN cause some
- * problems: if e.g. a mesh of the asset contains normals and another, using
- * the same material index, does not, they will be brought together, but the
- * first meshes's part of the normal list is zeroed. However, these
- * artifacts are rare.<p>
- *
- * <b>Note:</b> The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration
- * property can be set to normalize the scene's spatial dimension to the
- * -1...1 range.
- */
- PRE_TRANSFORM_VERTICES(0x100),
-
-
- /**
- * Limits the number of bones simultaneously affecting a single vertex to a
- * maximum value.<p>
- *
- * If any vertex is affected by more than the maximum number of bones, the
- * least important vertex weights are removed and the remaining vertex
- * weights are renormalized so that the weights still sum up to 1. The
- * default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt>
- * in config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt>
- * setting to supply your own limit to the post processing step.<p>
- *
- * If you intend to perform the skinning in hardware, this post processing
- * step might be of interest to you.
- */
- LIMIT_BONE_WEIGHTS(0x200),
-
-
- /**
- * Validates the imported scene data structure. This makes sure that all
- * indices are valid, all animations and bones are linked correctly, all
- * material references are correct .. etc.<p>
- *
- * It is recommended that you capture Assimp's log output if you use this
- * flag, so you can easily find out what's wrong if a file fails the
- * validation. The validator is quite strict and will find *all*
- * inconsistencies in the data structure... It is recommended that plugin
- * developers use it to debug their loaders. There are two types of
- * validation failures:
- * <ul>
- * <li>Error: There's something wrong with the imported data. Further
- * postprocessing is not possible and the data is not usable at all. The
- * import fails. #Importer::GetErrorString() or #aiGetErrorString() carry
- * the error message around.</li>
- * <li>Warning: There are some minor issues (e.g. 1000000 animation
- * keyframes with the same time), but further postprocessing and use of the
- * data structure is still safe. Warning details are written to the log
- * file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set in
- * #aiScene::mFlags</li>
- * </ul>
- *
- * This post-processing step is not time-consuming. Its use is not
- * compulsory, but recommended.
- */
- VALIDATE_DATA_STRUCTURE(0x400),
-
-
- /**
- * Reorders triangles for better vertex cache locality.<p>
- *
- * The step tries to improve the ACMR (average post-transform vertex cache
- * miss ratio) for all meshes. The implementation runs in O(n) and is
- * roughly based on the 'tipsify' algorithm (see <a href="
- * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
- * paper</a>).<p>
- *
- * If you intend to render huge models in hardware, this step might be of
- * interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>config
- * setting can be used to fine-tune the cache optimization.
- */
- IMPROVE_CACHE_LOCALITY(0x800),
-
-
- /**
- * Searches for redundant/unreferenced materials and removes them.<p>
- *
- * This is especially useful in combination with the
- * #PretransformVertices and #OptimizeMeshes flags. Both
- * join small meshes with equal characteristics, but they can't do their
- * work if two meshes have different materials. Because several material
- * settings are lost during Assimp's import filters, (and because many
- * exporters don't check for redundant materials), huge models often have
- * materials which are are defined several times with exactly the same
- * settings.<p>
- *
- * Several material settings not contributing to the final appearance of a
- * surface are ignored in all comparisons (e.g. the material name). So, if
- * you're passing additional information through the content pipeline
- * (probably using *magic* material names), don't specify this flag.
- * Alternatively take a look at the <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt>
- * setting.
- */
- REMOVE_REDUNDANT_MATERIALS(0x1000),
-
-
- /**
- * This step tries to determine which meshes have normal vectors that are
- * facing inwards and inverts them.<p>
- *
- * The algorithm is simple but effective: the bounding box of all vertices +
- * their normals is compared against the volume of the bounding box of all
- * vertices without their normals. This works well for most objects,
- * problems might occur with planar surfaces. However, the step tries to
- * filter such cases. The step inverts all in-facing normals. Generally it
- * is recommended to enable this step, although the result is not always
- * correct.
- */
- FIX_INFACING_NORMALS(0x2000),
-
-
- /**
- * This step splits meshes with more than one primitive type in homogeneous
- * sub-meshes.<p>
- *
- * The step is executed after the triangulation step. After the step
- * returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
- * especially useful for real-time rendering where point and line primitives
- * are often ignored or rendered separately. You can use the
- * <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> option to specify which primitive types
- * you need. This can be used to easily exclude lines and points, which are
- * rarely used, from the import.
- */
- SORT_BY_PTYPE(0x8000),
-
-
- /**
- * This step searches all meshes for degenerate primitives and converts them
- * to proper lines or points.<p>
- *
- * A face is 'degenerate' if one or more of its points are identical. To
- * have the degenerate stuff not only detected and collapsed but removed,
- * try one of the following procedures: <br>
- * <b>1.</b> (if you support lines and points for rendering but don't want
- * the degenerates)</br>
- * <ul>
- * <li>Specify the #FindDegenerates flag.</li>
- * <li>Set the <tt>AI_CONFIG_PP_FD_REMOVE</tt> option to 1. This will cause
- * the step to remove degenerate triangles from the import as soon as
- * they're detected. They won't pass any further pipeline steps.</li>
- * </ul>
- * <br>
- * <b>2.</b>(if you don't support lines and points at all)</br>
- * <ul>
- * <li>Specify the #FindDegenerates flag.
- * <li>Specify the #SortByPType flag. This moves line and point
- * primitives to separate meshes.
- * <li>Set the <tt>AI_CONFIG_PP_SBP_REMOVE</tt> option to
- * <code>aiPrimitiveType_POINTS | aiPrimitiveType_LINES</code>
- * to cause SortByPType to reject point and line meshes from the
- * scene.
- * </ul>
- * <b>Note:</b> Degenerated polygons are not necessarily evil and that's
- * why they're not removed by default. There are several file formats
- * which don't support lines or points, and some exporters bypass the
- * format specification and write them as degenerate triangles instead.
- */
- FIND_DEGENERATES(0x10000),
-
-
- /**
- * This step searches all meshes for invalid data, such as zeroed normal
- * vectors or invalid UV coords and removes/fixes them. This is intended to
- * get rid of some common exporter errors.<p>
- *
- * This is especially useful for normals. If they are invalid, and the step
- * recognizes this, they will be removed and can later be recomputed, i.e.
- * by the {@link #GEN_SMOOTH_NORMALS} flag.<p>
- *
- * The step will also remove meshes that are infinitely small and reduce
- * animation tracks consisting of hundreds if redundant keys to a single
- * key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
- * the accuracy of the check for duplicate animation tracks.
- */
- FIND_INVALID_DATA(0x20000),
-
-
- /**
- * This step converts non-UV mappings (such as spherical or cylindrical
- * mapping) to proper texture coordinate channels.<p>
- *
- * Most applications will support UV mapping only, so you will probably want
- * to specify this step in every case. Note that Assimp is not always able
- * to match the original mapping implementation of the 3D app which produced
- * a model perfectly. It's always better to let the modelling app compute
- * the UV channels - 3ds max, Maya, Blender, LightWave, and Modo do this for
- * example.<p>
- *
- * <b>Note:</b> If this step is not requested, you'll need to process the
- * <tt>MATKEY_MAPPING</tt> material property in order to display all
- * assets properly.
- */
- GEN_UV_COORDS(0x40000),
-
-
- /**
- * This step applies per-texture UV transformations and bakes them into
- * stand-alone vtexture coordinate channels.<p>
- *
- * UV transformations are specified per-texture - see the
- * <tt>MATKEY_UVTRANSFORM</tt> material key for more information. This
- * step processes all textures with transformed input UV coordinates and
- * generates a new (pre-transformed) UV channel which replaces the old
- * channel. Most applications won't support UV transformations, so you will
- * probably want to specify this step.<p>
- *
- * <b>Note:</b> UV transformations are usually implemented in real-time
- * apps by transforming texture coordinates at vertex shader stage with a
- * 3x3 (homogenous) transformation matrix.
- */
- TRANSFORM_UV_COORDS(0x80000),
-
-
- /**
- * This step searches for duplicate meshes and replaces them with references
- * to the first mesh.<p>
- *
- * This step takes a while, so don't use it if speed is a concern. Its main
- * purpose is to workaround the fact that many export file formats don't
- * support instanced meshes, so exporters need to duplicate meshes. This
- * step removes the duplicates again. Please note that Assimp does not
- * currently support per-node material assignment to meshes, which means
- * that identical meshes with different materials are currently *not*
- * joined, although this is planned for future versions.
- */
- FIND_INSTANCES(0x100000),
-
-
- /**
- * A postprocessing step to reduce the number of meshes.<p>
- *
- * This will, in fact, reduce the number of draw calls.<p>
- *
- * This is a very effective optimization and is recommended to be used
- * together with #OptimizeGraph, if possible. The flag is fully
- * compatible with both {@link #SPLIT_LARGE_MESHES} and
- * {@link #SORT_BY_PTYPE}.
- */
- OPTIMIZE_MESHES(0x200000),
-
-
- /**
- * A postprocessing step to optimize the scene hierarchy.<p>
- *
- * Nodes without animations, bones, lights or cameras assigned are collapsed
- * and joined.<p>
- *
- * Node names can be lost during this step. If you use special 'tag nodes'
- * to pass additional information through your content pipeline, use the
- * <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> setting to specify a list of node
- * names you want to be kept. Nodes matching one of the names in this list
- * won't be touched or modified.<p>
- *
- * Use this flag with caution. Most simple files will be collapsed to a
- * single node, so complex hierarchies are usually completely lost. This is
- * not useful for editor environments, but probably a very effective
- * optimization if you just want to get the model data, convert it to your
- * own format, and render it as fast as possible.<p>
- *
- * This flag is designed to be used with #OptimizeMeshes for best
- * results.<p>
- *
- * <b>Note:</b> 'Crappy' scenes with thousands of extremely small meshes
- * packed in deeply nested nodes exist for almost all file formats.
- * {@link #OPTIMIZE_MESHES} in combination with {@link #OPTIMIZE_GRAPH}
- * usually fixes them all and makes them renderable.
- */
- OPTIMIZE_GRAPH(0x400000),
-
-
- /**
- * This step flips all UV coordinates along the y-axis and adjusts material
- * settings and bitangents accordingly.<p>
- *
- * <b>Output UV coordinate system:</b><br>
- * <code><pre>
- * 0y|0y ---------- 1x|0y
- * | |
- * | |
- * | |
- * 0x|1y ---------- 1x|1y
- * </pre></code>
- * <p>
- *
- * You'll probably want to consider this flag if you use Direct3D for
- * rendering. The {@link #MAKE_LEFT_HANDED} flag supersedes this setting
- * and bundles all conversions typically required for D3D-based
- * applications.
- */
- FLIP_UVS(0x800000),
-
-
- /**
- * This step adjusts the output face winding order to be CW.<p>
- *
- * The default face winding order is counter clockwise (CCW).
- *
- * <b>Output face order:</b>
- *
- * <code><pre>
- * x2
- *
- * x0
- * x1
- * </pre></code>
- */
- FLIP_WINDING_ORDER(0x1000000),
-
-
- /**
- * This step splits meshes with many bones into sub-meshes so that each
- * sub-mesh has fewer or as many bones as a given limit.<p>
- */
- SPLIT_BY_BONE_COUNT(0x2000000),
-
-
- /**
- * This step removes bones losslessly or according to some threshold.<p>
- *
- * In some cases (i.e. formats that require it) exporters are forced to
- * assign dummy bone weights to otherwise static meshes assigned to animated
- * meshes. Full, weight-based skinning is expensive while animating nodes is
- * extremely cheap, so this step is offered to clean up the data in that
- * regard.<p>
- *
- * Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this. Use
- * <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
- * only if all bones within the scene qualify for removal.
- */
- DEBONE(0x4000000);
-
-
- /**
- * Utility method for converting to c/c++ based integer enums from java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param set the set to convert
- * @return an integer based enum value (as defined by assimp)
- */
- static long toRawValue(Set<AiPostProcessSteps> set) {
- long rawValue = 0L;
-
- for (AiPostProcessSteps step : set) {
- rawValue |= step.m_rawValue;
- }
-
- return rawValue;
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiPostProcessSteps(long rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final long m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java
deleted file mode 100644
index af8aa28..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.Set;
-
-
-/**
- * Enumerates the types of geometric primitives supported by Assimp.<p>
- */
-public enum AiPrimitiveType {
- /**
- * A point primitive.
- */
- POINT(0x1),
-
-
- /**
- * A line primitive.
- */
- LINE(0x2),
-
-
- /**
- * A triangular primitive.
- */
- TRIANGLE(0x4),
-
-
- /**
- * A higher-level polygon with more than 3 edges.<p>
- *
- * A triangle is a polygon, but polygon in this context means
- * "all polygons that are not triangles". The "Triangulate"-Step is provided
- * for your convenience, it splits all polygons in triangles (which are much
- * easier to handle).
- */
- POLYGON(0x8);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param set the target set to fill
- * @param rawValue an integer based enum value (as defined by assimp)
- */
- static void fromRawValue(Set<AiPrimitiveType> set, int rawValue) {
-
- for (AiPrimitiveType type : AiPrimitiveType.values()) {
- if ((type.m_rawValue & rawValue) != 0) {
- set.add(type);
- }
- }
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiPrimitiveType(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java
deleted file mode 100644
index 2987e59..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-public interface AiProgressHandler
-{
- boolean update(float percentage);
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiQuaternion.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiQuaternion.java
deleted file mode 100644
index a9ca7be..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiQuaternion.java
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Wrapper for a quaternion.<p>
- *
- * The wrapper is writable, i.e., changes performed via the set-methods will
- * modify the underlying mesh/animation.
- */
-public final class AiQuaternion {
- /**
- * Wrapped buffer.
- */
- private final ByteBuffer m_buffer;
-
-
- /**
- * Offset into m_buffer.
- */
- private final int m_offset;
-
- /**
- * Constructor.
- *
- * @param buffer the buffer to wrap
- * @param offset offset into buffer
- */
- public AiQuaternion(ByteBuffer buffer, int offset) {
- if (null == buffer) {
- throw new IllegalArgumentException("buffer may not be null");
- }
-
- m_buffer = buffer;
- m_offset = offset;
- }
-
-
- /**
- * Returns the x value.
- *
- * @return the x value
- */
- public float getX() {
- return m_buffer.getFloat(m_offset + 4);
- }
-
-
- /**
- * Returns the y value.
- *
- * @return the y value
- */
- public float getY() {
- return m_buffer.getFloat(m_offset + 8);
- }
-
-
- /**
- * Returns the z value.
- *
- * @return the z value
- */
- public float getZ() {
- return m_buffer.getFloat(m_offset + 12);
- }
-
-
- /**
- * Returns the w value.
- *
- * @return the w value
- */
- public float getW() {
- return m_buffer.getFloat(m_offset);
- }
-
-
- /**
- * Sets the x component.
- *
- * @param x the new value
- */
- public void setX(float x) {
- m_buffer.putFloat(m_offset + 4, x);
- }
-
-
- /**
- * Sets the y component.
- *
- * @param y the new value
- */
- public void setY(float y) {
- m_buffer.putFloat(m_offset + 8, y);
- }
-
-
- /**
- * Sets the z component.
- *
- * @param z the new value
- */
- public void setZ(float z) {
- m_buffer.putFloat(m_offset + 12, z);
- }
-
-
- /**
- * Sets the z component.
- *
- * @param w the new value
- */
- public void setW(float w) {
- m_buffer.putFloat(m_offset, w);
- }
-
-
- @Override
- public String toString() {
- return "[" + getX() + ", " + getY() + ", " + getZ() + ", " +
- getW() + "]";
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiScene.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiScene.java
deleted file mode 100644
index b4eed2f..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiScene.java
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.ArrayList;
-import java.util.List;
-
-
-/**
- * The root structure of the imported data.<p>
- *
- * Everything that was imported from the given file can be accessed from here.
- * <p>
- * Jassimp copies all data into "java memory" during import and frees
- * resources allocated by native code after scene loading is completed. No
- * special care has to be taken for freeing resources, unreferenced jassimp
- * objects (including the scene itself) are eligible to garbage collection like
- * any other java object.
- */
-public final class AiScene {
- /**
- * Constructor.
- */
- AiScene() {
- /* nothing to do */
- }
-
-
- /**
- * Returns the number of meshes contained in the scene.<p>
- *
- * This method is provided for completeness reasons. It will return the
- * same value as <code>getMeshes().size()</code>
- *
- * @return the number of meshes
- */
- public int getNumMeshes() {
- return m_meshes.size();
- }
-
-
- /**
- * Returns the meshes contained in the scene.<p>
- *
- * If there are no meshes in the scene, an empty collection is returned
- *
- * @return the list of meshes
- */
- public List<AiMesh> getMeshes() {
- return m_meshes;
- }
-
-
- /**
- * Returns the number of materials in the scene.<p>
- *
- * This method is provided for completeness reasons. It will return the
- * same value as <code>getMaterials().size()</code>
- *
- * @return the number of materials
- */
- public int getNumMaterials() {
- return m_materials.size();
- }
-
-
- /**
- * Returns the list of materials.<p>
- *
- * Use the index given in each aiMesh structure to access this
- * array. If the {@link AiSceneFlag#INCOMPLETE} flag is not set there will
- * always be at least ONE material.
- *
- * @return the list of materials
- */
- public List<AiMaterial> getMaterials() {
- return m_materials;
- }
-
-
- /**
- * Returns the number of animations in the scene.<p>
- *
- * This method is provided for completeness reasons. It will return the
- * same value as <code>getAnimations().size()</code>
- *
- * @return the number of materials
- */
- public int getNumAnimations() {
- return m_animations.size();
- }
-
-
- /**
- * Returns the list of animations.
- *
- * @return the list of animations
- */
- public List<AiAnimation> getAnimations() {
- return m_animations;
- }
-
-
- /**
- * Returns the number of light sources in the scene.<p>
- *
- * This method is provided for completeness reasons. It will return the
- * same value as <code>getLights().size()</code>
- *
- * @return the number of lights
- */
- public int getNumLights() {
- return m_lights.size();
- }
-
-
- /**
- * Returns the list of light sources.<p>
- *
- * Light sources are fully optional, the returned list may be empty
- *
- * @return a possibly empty list of lights
- */
- public List<AiLight> getLights() {
- return m_lights;
- }
-
-
- /**
- * Returns the number of cameras in the scene.<p>
- *
- * This method is provided for completeness reasons. It will return the
- * same value as <code>getCameras().size()</code>
- *
- * @return the number of cameras
- */
- public int getNumCameras() {
- return m_cameras.size();
- }
-
-
- /**
- * Returns the list of cameras.<p>
- *
- * Cameras are fully optional, the returned list may be empty
- *
- * @return a possibly empty list of cameras
- */
- public List<AiCamera> getCameras() {
- return m_cameras;
- }
-
-
- /**
- * Returns the scene graph root.
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).<p>
- *
- * The built-in behavior is to return a {@link AiVector}.
- *
- * @param wrapperProvider the wrapper provider (used for type inference)
- * @return the scene graph root
- */
- @SuppressWarnings("unchecked")
- public <V3, M4, C, N, Q> N getSceneRoot(AiWrapperProvider<V3, M4, C, N, Q>
- wrapperProvider) {
-
- return (N) m_sceneRoot;
- }
-
-
- @Override
- public String toString() {
- return "AiScene (" + m_meshes.size() + " mesh/es)";
- }
-
-
- /**
- * Meshes.
- */
- private final List<AiMesh> m_meshes = new ArrayList<AiMesh>();
-
-
- /**
- * Materials.
- */
- private final List<AiMaterial> m_materials = new ArrayList<AiMaterial>();
-
-
- /**
- * Animations.
- */
- private final List<AiAnimation> m_animations = new ArrayList<AiAnimation>();
-
-
- /**
- * Lights.
- */
- private final List<AiLight> m_lights = new ArrayList<AiLight>();
-
-
- /**
- * Cameras.
- */
- private final List<AiCamera> m_cameras = new ArrayList<AiCamera>();
-
-
- /**
- * Scene graph root.
- */
- private Object m_sceneRoot;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java
deleted file mode 100644
index 772b495..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.util.Set;
-
-
-/**
- * Status flags for {@link AiScene}s.
- */
-public enum AiSceneFlag {
- /**
- * Specifies that the scene data structure that was imported is not
- * complete.<p>
- *
- * This flag bypasses some internal validations and allows the import
- * of animation skeletons, material libraries or camera animation paths
- * using Assimp. Most applications won't support such data.
- */
- INCOMPLETE(0x1),
-
-
- /**
- * This flag is set by the validation
- * ({@link AiPostProcessSteps#VALIDATE_DATA_STRUCTURE
- * VALIDATE_DATA_STRUCTURE})
- * postprocess-step if the validation is successful.<p>
- *
- * In a validated scene you can be sure that any cross references in the
- * data structure (e.g. vertex indices) are valid.
- */
- VALIDATED(0x2),
-
-
- /**
- * * This flag is set by the validation
- * ({@link AiPostProcessSteps#VALIDATE_DATA_STRUCTURE
- * VALIDATE_DATA_STRUCTURE})
- * postprocess-step if the validation is successful but some issues have
- * been found.<p>
- *
- * This can for example mean that a texture that does not exist is
- * referenced by a material or that the bone weights for a vertex don't sum
- * to 1.0 ... . In most cases you should still be able to use the import.
- * This flag could be useful for applications which don't capture Assimp's
- * log output.
- */
- VALIDATION_WARNING(0x4),
-
-
- /**
- * This flag is currently only set by the
- * {@link jassimp.AiPostProcessSteps#JOIN_IDENTICAL_VERTICES
- * JOIN_IDENTICAL_VERTICES}.<p>
- *
- * It indicates that the vertices of the output meshes aren't in the
- * internal verbose format anymore. In the verbose format all vertices are
- * unique, no vertex is ever referenced by more than one face.
- */
- NON_VERBOSE_FORMAT(0x8),
-
-
- /**
- * Denotes pure height-map terrain data.<p>
- *
- * Pure terrains usually consist of quads, sometimes triangles, in a
- * regular grid. The x,y coordinates of all vertex positions refer to the
- * x,y coordinates on the terrain height map, the z-axis stores the
- * elevation at a specific point.<p>
- *
- * TER (Terragen) and HMP (3D Game Studio) are height map formats.
- * <p>
- * Assimp is probably not the best choice for loading *huge* terrains -
- * fully triangulated data takes extremely much free store and should be
- * avoided as long as possible (typically you'll do the triangulation when
- * you actually need to render it).
- */
- TERRAIN(0x10);
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param set the target set to fill
- * @param rawValue an integer based enum value (as defined by assimp)
- */
- static void fromRawValue(Set<AiSceneFlag> set, int rawValue) {
-
- for (AiSceneFlag type : AiSceneFlag.values()) {
- if ((type.m_rawValue & rawValue) != 0) {
- set.add(type);
- }
- }
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiSceneFlag(int rawValue) {
- m_rawValue = rawValue;
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiShadingMode.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiShadingMode.java
deleted file mode 100644
index fbf6573..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiShadingMode.java
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Defines all shading modes supported by the library.<p>
- *
- * The list of shading modes has been taken from Blender.
- * See Blender documentation for more information. The API does
- * not distinguish between "specular" and "diffuse" shaders (thus the
- * specular term for diffuse shading models like Oren-Nayar remains
- * undefined).<p>
- * Again, this value is just a hint. Assimp tries to select the shader whose
- * most common implementation matches the original rendering results of the
- * 3D modeller which wrote a particular model as closely as possible.
- */
-public enum AiShadingMode {
- /**
- * Flat shading.<p>
- *
- * Shading is done on per-face base, diffuse only. Also known as
- * 'faceted shading'.
- */
- FLAT(0x1),
-
-
- /**
- * Simple Gouraud shading.
- */
- GOURAUD(0x2),
-
-
- /**
- * Phong-Shading.
- */
- PHONG(0x3),
-
-
- /**
- * Phong-Blinn-Shading.
- */
- BLINN(0x4),
-
-
- /**
- * Toon-Shading per pixel.<p>
- *
- * Also known as 'comic' shader.
- */
- TOON(0x5),
-
-
- /**
- * OrenNayar-Shading per pixel.<p>
- *
- * Extension to standard Lambertian shading, taking the roughness of the
- * material into account
- */
- OREN_NAYAR(0x6),
-
-
- /**
- * Minnaert-Shading per pixel.<p>
- *
- * Extension to standard Lambertian shading, taking the "darkness" of the
- * material into account
- */
- MINNAERT(0x7),
-
-
- /**
- * CookTorrance-Shading per pixel.<p>
- *
- * Special shader for metallic surfaces.
- */
- COOK_TORRANCE(0x8),
-
-
- /**
- * No shading at all.<p>
- *
- * Constant light influence of 1.0.
- */
- NO_SHADING(0x9),
-
-
- /**
- * Fresnel shading.
- */
- FRESNEL(0xa);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiShadingMode fromRawValue(int rawValue) {
- for (AiShadingMode type : AiShadingMode.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiShadingMode(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java
deleted file mode 100644
index 5092303..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Data structure for texture related material properties.
- */
-public final class AiTextureInfo {
-
- /**
- * Constructor.
- *
- * @param type type
- * @param index index
- * @param file file
- * @param uvIndex uv index
- * @param blend blend factor
- * @param texOp texture operation
- * @param mmU map mode for u axis
- * @param mmV map mode for v axis
- * @param mmW map mode for w axis
- */
- AiTextureInfo(AiTextureType type, int index, String file,
- int uvIndex, float blend, AiTextureOp texOp, AiTextureMapMode mmU,
- AiTextureMapMode mmV, AiTextureMapMode mmW) {
-
- m_type = type;
- m_index = index;
- m_file = file;
- m_uvIndex = uvIndex;
- m_blend = blend;
- m_textureOp = texOp;
- m_textureMapModeU = mmU;
- m_textureMapModeV = mmV;
- m_textureMapModeW = mmW;
- }
-
-
- /**
- * Specifies the type of the texture (e.g. diffuse, specular, ...).
- *
- * @return the type.
- */
- public AiTextureType getType() {
- return m_type;
- }
-
-
- /**
- * Index of the texture in the texture stack.<p>
- *
- * Each type maintains a stack of textures, i.e., there may be a diffuse.0,
- * a diffuse.1, etc
- *
- * @return the index
- */
- public int getIndex() {
- return m_index;
- }
-
-
- /**
- * Returns the path to the texture file.
- *
- * @return the path
- */
- public String getFile() {
- return m_file;
- }
-
-
- /**
- * Returns the index of the UV coordinate set.
- *
- * @return the uv index
- */
- public int getUVIndex() {
- return m_uvIndex;
- }
-
-
- /**
- * Returns the blend factor.
- *
- * @return the blend factor
- */
- public float getBlend() {
- return m_blend;
- }
-
-
- /**
- * Returns the texture operation used to combine this texture and the
- * preceding texture in the stack.
- *
- * @return the texture operation
- */
- public AiTextureOp getTextureOp() {
- return m_textureOp;
- }
-
-
- /**
- * Returns the texture map mode for U texture axis.
- *
- * @return the texture map mode
- */
- public AiTextureMapMode getTextureMapModeU() {
- return m_textureMapModeU;
- }
-
-
- /**
- * Returns the texture map mode for V texture axis.
- *
- * @return the texture map mode
- */
- public AiTextureMapMode getTextureMapModeV() {
- return m_textureMapModeV;
- }
-
-
- /**
- * Returns the texture map mode for W texture axis.
- *
- * @return the texture map mode
- */
- public AiTextureMapMode getTextureMapModeW() {
- return m_textureMapModeW;
- }
-
-
- /**
- * Type.
- */
- private final AiTextureType m_type;
-
-
- /**
- * Index.
- */
- private final int m_index;
-
-
- /**
- * Path.
- */
- private final String m_file;
-
-
- /**
- * UV index.
- */
- private final int m_uvIndex;
-
-
- /**
- * Blend factor.
- */
- private final float m_blend;
-
-
- /**
- * Texture operation.
- */
- private final AiTextureOp m_textureOp;
-
-
- /**
- * Map mode U axis.
- */
- private final AiTextureMapMode m_textureMapModeU;
-
-
- /**
- * Map mode V axis.
- */
- private final AiTextureMapMode m_textureMapModeV;
-
-
- /**
- * Map mode W axis.
- */
- private final AiTextureMapMode m_textureMapModeW;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java
deleted file mode 100644
index c08ca10..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Defines how UV coordinates outside the [0...1] range are handled.<p>
- *
- * Commonly referred to as 'wrapping mode'.
- */
-public enum AiTextureMapMode {
- /**
- * A texture coordinate u|v is translated to u%1|v%1.
- */
- WRAP(0x0),
-
-
- /**
- * Texture coordinates outside [0...1] are clamped to the nearest
- * valid value.
- */
- CLAMP(0x1),
-
-
- /**
- * A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and
- * 1-(u%1)|1-(v%1) otherwise.
- */
- MIRROR(0x2),
-
-
- /**
- * If the texture coordinates for a pixel are outside [0...1] the texture
- * is not applied to that pixel.
- */
- DECAL(0x3);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiTextureMapMode fromRawValue(int rawValue) {
- for (AiTextureMapMode type : AiTextureMapMode.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiTextureMapMode(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java
deleted file mode 100644
index 48c219d..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Defines how the mapping coords for a texture are generated.<p>
- *
- * Real-time applications typically require full UV coordinates, so the use of
- * the {@link AiPostProcessSteps#GEN_UV_COORDS} step is highly recommended.
- * It generates proper UV channels for non-UV mapped objects, as long as an
- * accurate description how the mapping should look like (e.g spherical) is
- * given.
- */
-public enum AiTextureMapping {
- /**
- * The mapping coordinates are taken from an UV channel.
- *
- * The #AI_MATKEY_UVWSRC key specifies from which UV channel
- * the texture coordinates are to be taken from (remember,
- * meshes can have more than one UV channel).
- */
-// aiTextureMapping_UV = 0x0,
-//
-// /** Spherical mapping */
-// aiTextureMapping_SPHERE = 0x1,
-//
-// /** Cylindrical mapping */
-// aiTextureMapping_CYLINDER = 0x2,
-//
-// /** Cubic mapping */
-// aiTextureMapping_BOX = 0x3,
-//
-// /** Planar mapping */
-// aiTextureMapping_PLANE = 0x4,
-//
-// /** Undefined mapping. Have fun. */
-// aiTextureMapping_OTHER = 0x5,
-
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureOp.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureOp.java
deleted file mode 100644
index df87d96..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureOp.java
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Defines how the Nth texture of a specific type is combined with the result
- * of all previous layers.<p>
- *
- * Example (left: key, right: value): <br>
- * <code><pre>
- * DiffColor0 - gray
- * DiffTextureOp0 - aiTextureOpMultiply
- * DiffTexture0 - tex1.png
- * DiffTextureOp0 - aiTextureOpAdd
- * DiffTexture1 - tex2.png
- * </pre></code>
- *
- * Written as equation, the final diffuse term for a specific pixel would be:
- * <code><pre>
- * diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) +
- * sampleTex(DiffTexture1,UV0) * diffContrib;
- * </pre></code>
- * where 'diffContrib' is the intensity of the incoming light for that pixel.
- */
-public enum AiTextureOp {
- /**
- * <code>T = T1 * T2</code>.
- */
- MULTIPLY(0x0),
-
-
- /**
- * <code>T = T1 + T2</code>.
- */
- ADD(0x1),
-
-
- /**
- * <code>T = T1 - T2</code>.
- */
- SUBTRACT(0x2),
-
-
- /**
- * <code>T = T1 / T2</code>.
- */
- DIVIDE(0x3),
-
-
- /**
- * <code>T = (T1 + T2) - (T1 * T2)</code> .
- */
- SMOOTH_ADD(0x4),
-
-
- /**
- * <code>T = T1 + (T2-0.5)</code>.
- */
- SIGNED_ADD(0x5);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiTextureOp fromRawValue(int rawValue) {
- for (AiTextureOp type : AiTextureOp.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiTextureOp(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureType.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureType.java
deleted file mode 100644
index 9b236ee..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiTextureType.java
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-/**
- * Defines the purpose of a texture.<p>
- *
- * This is a very difficult topic. Different 3D packages support different
- * kinds of textures. For very common texture types, such as bumpmaps, the
- * rendering results depend on implementation details in the rendering
- * pipelines of these applications. Assimp loads all texture references from
- * the model file and tries to determine which of the predefined texture
- * types below is the best choice to match the original use of the texture
- * as closely as possible.<p>
- *
- * In content pipelines you'll usually define how textures have to be handled,
- * and the artists working on models have to conform to this specification,
- * regardless which 3D tool they're using.
- */
-public enum AiTextureType {
- /** Dummy value.
- *
- * No texture, but the value to be used as 'texture semantic'
- * (#aiMaterialProperty::mSemantic) for all material properties
- * *not* related to textures.
- */
- NONE(0),
-
- /** LEGACY API MATERIALS
- * Legacy refers to materials which
- * Were originally implemented in the specifications around 2000.
- * These must never be removed, as most engines support them.
- */
-
- /** The texture is combined with the result of the diffuse
- * lighting equation.
- */
- DIFFUSE(1),
-
- /** The texture is combined with the result of the specular
- * lighting equation.
- */
- SPECULAR(2),
-
- /** The texture is combined with the result of the ambient
- * lighting equation.
- */
- AMBIENT(3),
-
- /** The texture is added to the result of the lighting
- * calculation. It isn't influenced by incoming light.
- */
- EMISSIVE(4),
-
- /** The texture is a height map.
- *
- * By convention, higher gray-scale values stand for
- * higher elevations from the base height.
- */
- HEIGHT(5),
-
- /** The texture is a (tangent space) normal-map.
- *
- * Again, there are several conventions for tangent-space
- * normal maps. Assimp does (intentionally) not
- * distinguish here.
- */
- NORMALS(6),
-
- /** The texture defines the glossiness of the material.
- *
- * The glossiness is in fact the exponent of the specular
- * (phong) lighting equation. Usually there is a conversion
- * function defined to map the linear color values in the
- * texture to a suitable exponent. Have fun.
- */
- SHININESS(7),
-
- /** The texture defines per-pixel opacity.
- *
- * Usually 'white' means opaque and 'black' means
- * 'transparency'. Or quite the opposite. Have fun.
- */
- OPACITY(8),
-
- /** Displacement texture
- *
- * The exact purpose and format is application-dependent.
- * Higher color values stand for higher vertex displacements.
- */
- DISPLACEMENT(9),
-
- /** Lightmap texture (aka Ambient Occlusion)
- *
- * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
- * covered by this material property. The texture contains a
- * scaling value for the final color value of a pixel. Its
- * intensity is not affected by incoming light.
- */
- LIGHTMAP(10),
-
- /** Reflection texture
- *
- * Contains the color of a perfect mirror reflection.
- * Rarely used, almost never for real-time applications.
- */
- REFLECTION(11),
-
- /** PBR Materials
- * PBR definitions from maya and other modelling packages now use this standard.
- * This was originally introduced around 2012.
- * Support for this is in game engines like Godot, Unreal or Unity3D.
- * Modelling packages which use this are very common now.
- */
-
- BASE_COLOR(12),
- NORMAL_CAMERA(13),
- EMISSION_COLOR(14),
- METALNESS(15),
- DIFFUSE_ROUGHNESS(16),
- AMBIENT_OCCLUSION(17),
-
- /** Unknown texture
- *
- * A texture reference that does not match any of the definitions
- * above is considered to be 'unknown'. It is still imported,
- * but is excluded from any further post-processing.
- */
- UNKNOWN(18);
-
-
- /**
- * Utility method for converting from c/c++ based integer enums to java
- * enums.<p>
- *
- * This method is intended to be used from JNI and my change based on
- * implementation needs.
- *
- * @param rawValue an integer based enum value (as defined by assimp)
- * @return the enum value corresponding to rawValue
- */
- static AiTextureType fromRawValue(int rawValue) {
- for (AiTextureType type : AiTextureType.values()) {
- if (type.m_rawValue == rawValue) {
- return type;
- }
- }
-
- throw new IllegalArgumentException("unexptected raw value: " +
- rawValue);
- }
-
-
- /**
- * Utility method for converting from java enums to c/c++ based integer
- * enums.<p>
- *
- * @param type the type to convert, may not be null
- * @return the rawValue corresponding to type
- */
- static int toRawValue(AiTextureType type) {
- return type.m_rawValue;
- }
-
-
- /**
- * Constructor.
- *
- * @param rawValue maps java enum to c/c++ integer enum values
- */
- private AiTextureType(int rawValue) {
- m_rawValue = rawValue;
- }
-
-
- /**
- * The mapped c/c++ integer enum value.
- */
- private final int m_rawValue;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiVector.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiVector.java
deleted file mode 100644
index 440be20..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiVector.java
+++ /dev/null
@@ -1,195 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Wrapper for 3-dimensional vectors.<p>
- *
- * This wrapper is also used to represent 1- and 2-dimensional vectors. In
- * these cases only the x (or the x and y coordinate) will be used.
- * Accessing unused components will throw UnsupportedOperationExceptions.<p>
- *
- * The wrapper is writable, i.e., changes performed via the set-methods will
- * modify the underlying mesh.
- */
-public final class AiVector {
- /**
- * Constructor.
- *
- * @param buffer the buffer to wrap
- * @param offset offset into buffer
- * @param numComponents number vector of components
- */
- public AiVector(ByteBuffer buffer, int offset, int numComponents) {
- if (null == buffer) {
- throw new IllegalArgumentException("buffer may not be null");
- }
-
- m_buffer = buffer;
- m_offset = offset;
- m_numComponents = numComponents;
- }
-
-
- /**
- * Returns the x value.
- *
- * @return the x value
- */
- public float getX() {
- return m_buffer.getFloat(m_offset);
- }
-
-
- /**
- * Returns the y value.<p>
- *
- * May only be called on 2- or 3-dimensional vectors.
- *
- * @return the y value
- */
- public float getY() {
- if (m_numComponents <= 1) {
- throw new UnsupportedOperationException(
- "vector has only 1 component");
- }
-
- return m_buffer.getFloat(m_offset + 4);
- }
-
-
- /**
- * Returns the z value.<p>
- *
- * May only be called on 3-dimensional vectors.
- *
- * @return the z value
- */
- public float getZ() {
- if (m_numComponents <= 2) {
- throw new UnsupportedOperationException(
- "vector has only 2 components");
- }
-
- return m_buffer.getFloat(m_offset + 8);
- }
-
-
- /**
- * Sets the x component.
- *
- * @param x the new value
- */
- public void setX(float x) {
- m_buffer.putFloat(m_offset, x);
- }
-
-
- /**
- * Sets the y component.<p>
- *
- * May only be called on 2- or 3-dimensional vectors.
- *
- * @param y the new value
- */
- public void setY(float y) {
- if (m_numComponents <= 1) {
- throw new UnsupportedOperationException(
- "vector has only 1 component");
- }
-
- m_buffer.putFloat(m_offset + 4, y);
- }
-
-
- /**
- * Sets the z component.<p>
- *
- * May only be called on 3-dimensional vectors.
- *
- * @param z the new value
- */
- public void setZ(float z) {
- if (m_numComponents <= 2) {
- throw new UnsupportedOperationException(
- "vector has only 2 components");
- }
-
- m_buffer.putFloat(m_offset + 8, z);
- }
-
-
- /**
- * Returns the number of components in this vector.
- *
- * @return the number of components
- */
- public int getNumComponents() {
- return m_numComponents;
- }
-
-
- @Override
- public String toString() {
- return "[" + getX() + ", " + getY() + ", " + getZ() + "]";
- }
-
-
- /**
- * Wrapped buffer.
- */
- private final ByteBuffer m_buffer;
-
-
- /**
- * Offset into m_buffer.
- */
- private final int m_offset;
-
-
- /**
- * Number of components.
- */
- private final int m_numComponents;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java
deleted file mode 100644
index a29f9d1..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Provides wrapper objects for raw data buffers.<p>
- *
- * It is likely that applications using Jassimp will already have a scene
- * graph implementation and/ or the typical math related classes such as
- * vectors, matrices, etc.<p>
- *
- * To ease the integration with existing code, Jassimp can be customized to
- * represent the scene graph and compound data structures such as vectors and
- * matrices with user supplied classes.<p>
- *
- * All methods returning wrapped objects rely on the AiWrapperProvider to
- * create individual instances. Custom wrappers can be created by implementing
- * AiWrapperProvider and registering the implementation via
- * {@link Jassimp#setWrapperProvider(AiWrapperProvider)} <b>before</b> the
- * scene is imported.<p>
- *
- * The methods returning wrapped types take an AiWrapperProvider instance. This
- * instance must match the instance set via
- * {@link Jassimp#setWrapperProvider(AiWrapperProvider)}. The method parameter
- * is used to infer the type of the returned object. The passed in wrapper
- * provider is not necessarily used to actually create the wrapped object, as
- * the object may be cached for performance reasons. <b>It is not possible to
- * use different AiWrapperProviders throughout the lifetime of an imported
- * scene.</b>
- *
- * @param <V3> the type used to represent vectors
- * @param <M4> the type used to represent matrices
- * @param <C> the type used to represent colors
- * @param <N> the type used to represent scene graph nodes
- * @param <Q> the type used to represent quaternions
- */
-public interface AiWrapperProvider<V3, M4, C, N, Q> {
- /**
- * Wraps a vector.<p>
- *
- * Most vectors are 3-dimensional, i.e., with 3 components. The exception
- * are texture coordinates, which may be 1- or 2-dimensional. A vector
- * consists of numComponents floats (x,y,z) starting from offset
- *
- * @param buffer the buffer to wrap
- * @param offset the offset into buffer
- * @param numComponents the number of components
- * @return the wrapped vector
- */
- V3 wrapVector3f(ByteBuffer buffer, int offset, int numComponents);
-
-
- /**
- * Wraps a 4x4 matrix of floats.<p>
- *
- * The calling code will allocate a new array for each invocation of this
- * method. It is safe to store a reference to the passed in array and
- * use the array to store the matrix data.
- *
- * @param data the matrix data in row-major order
- * @return the wrapped matrix
- */
- M4 wrapMatrix4f(float[] data);
-
-
- /**
- * Wraps a RGBA color.<p>
- *
- * A color consists of 4 float values (r,g,b,a) starting from offset
- *
- * @param buffer the buffer to wrap
- * @param offset the offset into buffer
- * @return the wrapped color
- */
- C wrapColor(ByteBuffer buffer, int offset);
-
-
- /**
- * Wraps a scene graph node.<p>
- *
- * See {@link AiNode} for a description of the scene graph structure used
- * by assimp.<p>
- *
- * The parent node is either null or an instance returned by this method.
- * It is therefore safe to cast the passed in parent object to the
- * implementation specific type
- *
- * @param parent the parent node
- * @param matrix the transformation matrix
- * @param meshReferences array of mesh references (indexes)
- * @param name the name of the node
- * @return the wrapped scene graph node
- */
- N wrapSceneNode(Object parent, Object matrix, int[] meshReferences,
- String name);
-
-
- /**
- * Wraps a quaternion.<p>
- *
- * A quaternion consists of 4 float values (w,x,y,z) starting from offset
- *
- * @param buffer the buffer to wrap
- * @param offset the offset into buffer
- * @return the wrapped quaternion
- */
- Q wrapQuaternion(ByteBuffer buffer, int offset);
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/JaiDebug.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/JaiDebug.java
deleted file mode 100644
index 0ed112a..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/JaiDebug.java
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.nio.ByteBuffer;
-
-
-/**
- * Debug/utility methods.
- */
-public final class JaiDebug {
-
- /**
- * Pure static class, no accessible constructor.
- */
- private JaiDebug() {
- /* nothing to do */
- }
-
-
- /**
- * Dumps vertex positions of a mesh to stdout.<p>
- *
- * @param mesh the mesh
- */
- public static void dumpPositions(AiMesh mesh) {
- if (!mesh.hasPositions()) {
- System.out.println("mesh has no vertex positions");
- return;
- }
-
- for (int i = 0; i < mesh.getNumVertices(); i++) {
- System.out.println("[" +
- mesh.getPositionX(i) + ", " +
- mesh.getPositionY(i) + ", " +
- mesh.getPositionZ(i) + "]"
- );
- }
- }
-
-
- /**
- * Dumps faces of a mesh to stdout.<p>
- *
- * @param mesh the mesh
- */
- public static void dumpFaces(AiMesh mesh) {
- if (!mesh.hasFaces()) {
- System.out.println("mesh has no faces");
- return;
- }
-
- for (int face = 0; face < mesh.getNumFaces(); face++) {
- int faceNumIndices = mesh.getFaceNumIndices(face);
- System.out.print(faceNumIndices + ": ");
-
- for (int vertex = 0; vertex < faceNumIndices; vertex++) {
- int reference = mesh.getFaceVertex(face, vertex);
-
- System.out.print("[" +
- mesh.getPositionX(reference) + ", " +
- mesh.getPositionY(reference) + ", " +
- mesh.getPositionZ(reference) + "] "
- );
- }
-
- System.out.println();
- }
- }
-
-
- /**
- * Dumps a vertex color set of a mesh to stdout.<p>
- *
- * @param mesh the mesh
- * @param colorset the color set
- */
- public static void dumpColorset(AiMesh mesh, int colorset) {
- if (!mesh.hasColors(colorset)) {
- System.out.println("mesh has no vertex color set " + colorset);
- return;
- }
-
- for (int i = 0; i < mesh.getNumVertices(); i++) {
- System.out.println("[" +
- mesh.getColorR(i, colorset) + ", " +
- mesh.getColorG(i, colorset) + ", " +
- mesh.getColorB(i, colorset) + ", " +
- mesh.getColorA(i, colorset) + "]"
- );
- }
- }
-
-
- /**
- * Dumps a texture coordinate set of a mesh to stdout.
- *
- * @param mesh the mesh
- * @param coords the coordinates
- */
- public static void dumpTexCoords(AiMesh mesh, int coords) {
- if (!mesh.hasTexCoords(coords)) {
- System.out.println("mesh has no texture coordinate set " + coords);
- return;
- }
-
- for (int i = 0; i < mesh.getNumVertices(); i++) {
- int numComponents = mesh.getNumUVComponents(coords);
- System.out.print("[" + mesh.getTexCoordU(i, coords));
-
- if (numComponents > 1) {
- System.out.print(", " + mesh.getTexCoordV(i, coords));
- }
-
- if (numComponents > 2) {
- System.out.print(", " + mesh.getTexCoordW(i, coords));
- }
-
- System.out.println("]");
- }
- }
-
-
- /**
- * Dumps a single material property to stdout.
- *
- * @param property the property
- */
- public static void dumpMaterialProperty(AiMaterial.Property property) {
- System.out.print(property.getKey() + " " + property.getSemantic() +
- " " + property.getIndex() + ": ");
- Object data = property.getData();
-
- if (data instanceof ByteBuffer) {
- ByteBuffer buf = (ByteBuffer) data;
- for (int i = 0; i < buf.capacity(); i++) {
- System.out.print(Integer.toHexString(buf.get(i) & 0xFF) + " ");
- }
-
- System.out.println();
- }
- else {
- System.out.println(data.toString());
- }
- }
-
-
- /**
- * Dumps all properties of a material to stdout.
- *
- * @param material the material
- */
- public static void dumpMaterial(AiMaterial material) {
- for (AiMaterial.Property prop : material.getProperties()) {
- dumpMaterialProperty(prop);
- }
- }
-
-
- /**
- * Dumps an animation channel to stdout.
- *
- * @param nodeAnim the channel
- */
- public static void dumpNodeAnim(AiNodeAnim nodeAnim) {
- for (int i = 0; i < nodeAnim.getNumPosKeys(); i++) {
- System.out.println(i + ": " + nodeAnim.getPosKeyTime(i) +
- " ticks, " + nodeAnim.getPosKeyVector(i, Jassimp.BUILTIN));
- }
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/Jassimp.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/Jassimp.java
deleted file mode 100644
index 4610fb1..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/Jassimp.java
+++ /dev/null
@@ -1,402 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-import java.io.IOException;
-import java.nio.ByteBuffer;
-import java.util.EnumSet;
-import java.util.Set;
-
-
-
-/**
- * Entry point to the jassimp library.<p>
- *
- * Use {@link #importFile(String, Set)} to load a file.
- *
- * <h3>General Notes and Pitfalls</h3>
- * Due to the loading via JNI, strings (for example as returned by the
- * <code>getName()</code> methods) are not interned. You should therefore
- * compare strings the way it should be done, i.e, via <code>equals()</code>.
- * Pointer comparison will fail.
- */
-public final class Jassimp {
-
- /**
- * The native interface.
- *
- * @param filename the file to load
- * @param postProcessing post processing flags
- * @return the loaded scene, or null if an error occurred
- * @throws IOException if an error occurs
- */
- private static native AiScene aiImportFile(String filename,
- long postProcessing, AiIOSystem<?> ioSystem,
- AiProgressHandler progressHandler) throws IOException;
-
-
- /**
- * The active wrapper provider.
- */
- private static AiWrapperProvider<?, ?, ?, ?, ?> s_wrapperProvider =
- new AiBuiltInWrapperProvider();
-
-
- /**
- * The library loader to load the native library.
- */
- private static JassimpLibraryLoader s_libraryLoader =
- new JassimpLibraryLoader();
-
- /**
- * Status flag if the library is loaded.
- *
- * Volatile to avoid problems with double checked locking.
- *
- */
- private static volatile boolean s_libraryLoaded = false;
-
- /**
- * Lock for library loading.
- */
- private static final Object s_libraryLoadingLock = new Object();
-
- /**
- * The default wrapper provider using built in types.
- */
- public static final AiWrapperProvider<?, ?, ?, ?, ?> BUILTIN =
- new AiBuiltInWrapperProvider();
-
-
- /**
- * Imports a file via assimp without post processing.
- *
- * @param filename the file to import
- * @return the loaded scene
- * @throws IOException if an error occurs
- */
- public static AiScene importFile(String filename) throws IOException {
-
- return importFile(filename, EnumSet.noneOf(AiPostProcessSteps.class));
- }
-
- /**
- * Imports a file via assimp without post processing.
- *
- * @param filename the file to import
- * @param ioSystem ioSystem to load files, or null for default
- * @return the loaded scene
- * @throws IOException if an error occurs
- */
- public static AiScene importFile(String filename, AiIOSystem<?> ioSystem)
- throws IOException {
-
- return importFile(filename, EnumSet.noneOf(AiPostProcessSteps.class), ioSystem);
- }
-
-
- /**
- * Imports a file via assimp.
- *
- * @param filename the file to import
- * @param postProcessing post processing flags
- * @return the loaded scene, or null if an error occurred
- * @throws IOException if an error occurs
- */
- public static AiScene importFile(String filename,
- Set<AiPostProcessSteps> postProcessing)
- throws IOException {
- return importFile(filename, postProcessing, null);
- }
-
- /**
- * Imports a file via assimp.
- *
- * @param filename the file to import
- * @param postProcessing post processing flags
- * @param ioSystem ioSystem to load files, or null for default
- * @return the loaded scene, or null if an error occurred
- * @throws IOException if an error occurs
- */
- public static AiScene importFile(String filename,
- Set<AiPostProcessSteps> postProcessing, AiIOSystem<?> ioSystem)
- throws IOException {
- return importFile(filename, postProcessing, ioSystem, null);
- }
-
- /**
- * Imports a file via assimp.
- *
- * @param filename the file to import
- * @param postProcessing post processing flags
- * @param ioSystem ioSystem to load files, or null for default
- * @return the loaded scene, or null if an error occurred
- * @throws IOException if an error occurs
- */
- public static AiScene importFile(String filename,
- Set<AiPostProcessSteps> postProcessing, AiIOSystem<?> ioSystem,
- AiProgressHandler progressHandler) throws IOException {
-
- loadLibrary();
-
- return aiImportFile(filename, AiPostProcessSteps.toRawValue(
- postProcessing), ioSystem, progressHandler);
- }
-
-
- /**
- * Returns the size of a struct or ptimitive.<p>
- *
- * @return the result of sizeof call
- */
- public static native int getVKeysize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getQKeysize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getV3Dsize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getfloatsize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getintsize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getuintsize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getdoublesize();
-
- /**
- * @see #getVKeysize
- */
- public static native int getlongsize();
-
- /**
- * Returns a human readable error description.<p>
- *
- * This method can be called when one of the import methods fails, i.e.,
- * throws an exception, to get a human readable error description.
- *
- * @return the error string
- */
- public static native String getErrorString();
-
-
- /**
- * Returns the active wrapper provider.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).
- *
- * @return the active wrapper provider
- */
- public static AiWrapperProvider<?, ?, ?, ?, ?> getWrapperProvider() {
- return s_wrapperProvider;
- }
-
-
- /**
- * Sets a new wrapper provider.<p>
- *
- * This method is part of the wrapped API (see {@link AiWrapperProvider}
- * for details on wrappers).
- *
- * @param wrapperProvider the new wrapper provider
- */
- public static void setWrapperProvider(AiWrapperProvider<?, ?, ?, ?, ?>
- wrapperProvider) {
-
- s_wrapperProvider = wrapperProvider;
- }
-
-
- public static void setLibraryLoader(JassimpLibraryLoader libraryLoader) {
- s_libraryLoader = libraryLoader;
- }
-
-
- /**
- * Helper method for wrapping a matrix.<p>
- *
- * Used by JNI, do not modify!
- *
- * @param data the matrix data
- * @return the wrapped matrix
- */
- static Object wrapMatrix(float[] data) {
- return s_wrapperProvider.wrapMatrix4f(data);
- }
-
-
- /**
- * Helper method for wrapping a color (rgb).<p>
- *
- * Used by JNI, do not modify!
- *
- * @param red red component
- * @param green green component
- * @param blue blue component
- * @return the wrapped color
- */
- static Object wrapColor3(float red, float green, float blue) {
- return wrapColor4(red, green, blue, 1.0f);
- }
-
-
- /**
- * Helper method for wrapping a color (rgba).<p>
- *
- * Used by JNI, do not modify!
- *
- * @param red red component
- * @param green green component
- * @param blue blue component
- * @param alpha alpha component
- * @return the wrapped color
- */
- static Object wrapColor4(float red, float green, float blue, float alpha) {
- ByteBuffer temp = ByteBuffer.allocate(4 * 4);
- temp.putFloat(red);
- temp.putFloat(green);
- temp.putFloat(blue);
- temp.putFloat(alpha);
- temp.flip();
- return s_wrapperProvider.wrapColor(temp, 0);
- }
-
-
- /**
- * Helper method for wrapping a vector.<p>
- *
- * Used by JNI, do not modify!
- *
- * @param x x component
- * @param y y component
- * @param z z component
- * @return the wrapped vector
- */
- static Object wrapVec3(float x, float y, float z) {
- ByteBuffer temp = ByteBuffer.allocate(3 * 4);
- temp.putFloat(x);
- temp.putFloat(y);
- temp.putFloat(z);
- temp.flip();
- return s_wrapperProvider.wrapVector3f(temp, 0, 3);
- }
-
-
- /**
- * Helper method for wrapping a scene graph node.<p>
- *
- * Used by JNI, do not modify!
- *
- * @param parent the parent node
- * @param matrix the transformation matrix
- * @param meshRefs array of matrix references
- * @param name the name of the node
- * @return the wrapped matrix
- */
- static Object wrapSceneNode(Object parent, Object matrix, int[] meshRefs,
- String name) {
-
- return s_wrapperProvider.wrapSceneNode(parent, matrix, meshRefs, name);
- }
-
- /**
- * Helper method to load the library using the provided JassimpLibraryLoader.<p>
- *
- * Synchronized to avoid race conditions.
- */
- private static void loadLibrary()
- {
- if(!s_libraryLoaded)
- {
- synchronized(s_libraryLoadingLock)
- {
- if(!s_libraryLoaded)
- {
- s_libraryLoader.loadLibrary();
- NATIVE_AIVEKTORKEY_SIZE = getVKeysize();
- NATIVE_AIQUATKEY_SIZE = getQKeysize();
- NATIVE_AIVEKTOR3D_SIZE = getV3Dsize();
- NATIVE_FLOAT_SIZE = getfloatsize();
- NATIVE_INT_SIZE = getintsize();
- NATIVE_UINT_SIZE = getuintsize();
- NATIVE_DOUBLE_SIZE = getdoublesize();
- NATIVE_LONG_SIZE = getlongsize();
-
- s_libraryLoaded = true;
- }
- }
- }
- }
-
- /**
- * Pure static class, no accessible constructor.
- */
- private Jassimp() {
- /* nothing to do */
- }
-
- public static int NATIVE_AIVEKTORKEY_SIZE;
- public static int NATIVE_AIQUATKEY_SIZE;
- public static int NATIVE_AIVEKTOR3D_SIZE;
- public static int NATIVE_FLOAT_SIZE;
- public static int NATIVE_INT_SIZE;
- public static int NATIVE_UINT_SIZE;
- public static int NATIVE_DOUBLE_SIZE;
- public static int NATIVE_LONG_SIZE;
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpConfig.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpConfig.java
deleted file mode 100644
index 7591f0e..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpConfig.java
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-
-/**
- * Global configuration values (limits).
- */
-public final class JassimpConfig {
- /**
- * Maximum number of vertex color sets.
- */
- public static final int MAX_NUMBER_COLORSETS = 8;
-
-
- /**
- * Maximum number of texture coordinate sets.
- */
- public static final int MAX_NUMBER_TEXCOORDS = 8;
-
-
- /**
- * Pure static class, no accessible constructor.
- */
- private JassimpConfig() {
- /* nothing to do */
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java
deleted file mode 100644
index d87cc82..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-package jassimp;
-
-/**
- * Library loader for the jassimp library.<p>
- *
- * The default implementation uses "System.loadLibrary" to
- * load the jassimp native library. <p>
- *
- * Custom implementations should override the loadLibrary()
- * function.
- *
- */
-public class JassimpLibraryLoader
-{
- /**
- * Function to load the native jassimp library.
- *
- * Called the first time Jassimp.importFile() is
- * called.
- */
- public void loadLibrary()
- {
- System.loadLibrary("jassimp");
- }
-}
diff --git a/libs/assimp/port/jassimp/jassimp/src/jassimp/package-info.java b/libs/assimp/port/jassimp/jassimp/src/jassimp/package-info.java
deleted file mode 100644
index 7ec8c88..0000000
--- a/libs/assimp/port/jassimp/jassimp/src/jassimp/package-info.java
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library - Java Binding (jassimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/**
- * Java binding for the Open Asset Import Library.
- */
-package jassimp;