diff options
Diffstat (limited to 'libs/assimp/test/models/Collada/AsXML.xml')
-rw-r--r-- | libs/assimp/test/models/Collada/AsXML.xml | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/libs/assimp/test/models/Collada/AsXML.xml b/libs/assimp/test/models/Collada/AsXML.xml deleted file mode 100644 index 3d66800..0000000 --- a/libs/assimp/test/models/Collada/AsXML.xml +++ /dev/null @@ -1,210 +0,0 @@ -<?xml version="1.0"?> -<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> - <asset> - <contributor> - <author>alorino</author> - <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool> - <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0; -curveConstrainSampling=0;exportCameraAsLookat=0; -exportLights=1;exportCameras=1;exportJointsAndSkin=1; -exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0; -exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0; -exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1; -dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments> - <copyright> -Copyright 2006 Sony Computer Entertainment Inc. -Licensed under the SCEA Shared Source License, Version 1.0 (the -"License"); you may not use this file except in compliance with the -License. You may obtain a copy of the License at: -http://research.scea.com/scea_shared_source_license.html -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. -</copyright> - </contributor> - <created>2006-06-21T21:23:22Z</created> - <modified>2006-06-21T21:23:22Z</modified> - <unit meter="0.01" name="centimeter"/> - <up_axis>Y_UP</up_axis> - </asset> - <library_cameras> - <camera id="PerspCamera" name="PerspCamera"> - <optics> - <technique_common> - <perspective> - <yfov>37.8493</yfov> - <aspect_ratio>1</aspect_ratio> - <znear>10</znear> - <zfar>1000</zfar> - </perspective> - </technique_common> - </optics> - </camera> - <camera id="testCameraShape" name="testCameraShape"> - <optics> - <technique_common> - <perspective> - <yfov>37.8501</yfov> - <aspect_ratio>1</aspect_ratio> - <znear>0.01</znear> - <zfar>1000</zfar> - </perspective> - </technique_common> - </optics> - </camera> - </library_cameras> - <library_lights> - <light id="light-lib" name="light"> - <technique_common> - <point> - <color>1 1 1</color> - <constant_attenuation>1</constant_attenuation> - <linear_attenuation>0</linear_attenuation> - <quadratic_attenuation>0</quadratic_attenuation> - </point> - </technique_common> - <technique profile="MAX3D"> - <intensity>1.000000</intensity> - </technique> - </light> - <light id="pointLightShape1-lib" name="pointLightShape1"> - <technique_common> - <point> - <color>1 1 1</color> - <constant_attenuation>1</constant_attenuation> - <linear_attenuation>0</linear_attenuation> - <quadratic_attenuation>0</quadratic_attenuation> - </point> - </technique_common> - </light> - </library_lights> - <library_materials> - <material id="Blue" name="Blue"> - <instance_effect url="#Blue-fx"/> - </material> - </library_materials> - <library_effects> - <effect id="Blue-fx"> - <profile_COMMON> - <technique sid="common"> - <phong> - <emission> - <color>0 0 0 1</color> - </emission> - <ambient> - <color>0 0 0 1</color> - </ambient> - <diffuse> - <color>0.137255 0.403922 0.870588 1</color> - </diffuse> - <specular> - <color>0.5 0.5 0.5 1</color> - </specular> - <shininess> - <float>16</float> - </shininess> - <reflective> - <color>0 0 0 1</color> - </reflective> - <reflectivity> - <float>0.5</float> - </reflectivity> - <transparent> - <color>0 0 0 1</color> - </transparent> - <transparency> - <float>1</float> - </transparency> - <index_of_refraction> - <float>0</float> - </index_of_refraction> - </phong> - </technique> - </profile_COMMON> - </effect> - </library_effects> - <library_geometries> - <geometry id="box-lib" name="box"> - <mesh> - <source id="box-lib-positions" name="position"> - <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array> - <technique_common> - <accessor count="8" offset="0" source="#box-lib-positions-array" stride="3"> - <param name="X" type="float"></param> - <param name="Y" type="float"></param> - <param name="Z" type="float"></param> - </accessor> - </technique_common> - </source> - <source id="box-lib-normals" name="normal"> - <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array> - <technique_common> - <accessor count="24" offset="0" source="#box-lib-normals-array" stride="3"> - <param name="X" type="float"></param> - <param name="Y" type="float"></param> - <param name="Z" type="float"></param> - </accessor> - </technique_common> - </source> - <vertices id="box-lib-vertices"> - <input semantic="POSITION" source="#box-lib-positions"/> - </vertices> - <polylist count="6" material="BlueSG"> - <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/> - <input offset="1" semantic="NORMAL" source="#box-lib-normals"/> - <vcount>4 4 4 4 4 4</vcount> - <p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p> - </polylist> - </mesh> - </geometry> - </library_geometries> - <library_visual_scenes> - <visual_scene id="VisualSceneNode" name="untitled"> - <node id="Camera" name="Camera"> - <translate sid="translate">-427.749 333.855 655.017</translate> - <rotate sid="rotateY">0 1 0 -33</rotate> - <rotate sid="rotateX">1 0 0 -22.1954</rotate> - <rotate sid="rotateZ">0 0 1 0</rotate> - <instance_camera url="#PerspCamera"/> - </node> - <node id="Light" name="Light"> - <translate sid="translate">-500 1000 400</translate> - <rotate sid="rotateZ">0 0 1 0</rotate> - <rotate sid="rotateY">0 1 0 0</rotate> - <rotate sid="rotateX">1 0 0 0</rotate> - <instance_light url="#light-lib"/> - </node> - <node id="Box" name="Box"> - <rotate sid="rotateZ">0 0 1 0</rotate> - <rotate sid="rotateY">0 1 0 0</rotate> - <rotate sid="rotateX">1 0 0 0</rotate> - <instance_geometry url="#box-lib"> - <bind_material> - <technique_common> - <instance_material symbol="BlueSG" target="#Blue"/> - </technique_common> - </bind_material> - </instance_geometry> - </node> - <node id="testCamera" name="testCamera"> - <translate sid="translate">-427.749 333.855 655.017</translate> - <rotate sid="rotateY">0 1 0 -33</rotate> - <rotate sid="rotateX">1 0 0 -22.1954</rotate> - <rotate sid="rotateZ">0 0 1 0</rotate> - <instance_camera url="#testCameraShape"/> - </node> - <node id="pointLight1" name="pointLight1"> - <translate sid="translate">3 4 10</translate> - <rotate sid="rotateZ">0 0 1 0</rotate> - <rotate sid="rotateY">0 1 0 0</rotate> - <rotate sid="rotateX">1 0 0 0</rotate> - <instance_light url="#pointLightShape1-lib"/> - </node> - </visual_scene> - </library_visual_scenes> - <scene> - <instance_visual_scene url="#VisualSceneNode"/> - </scene> -</COLLADA> |