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-rw-r--r--libs/assimp/test/models/IRR/instancing.irr815
1 files changed, 815 insertions, 0 deletions
diff --git a/libs/assimp/test/models/IRR/instancing.irr b/libs/assimp/test/models/IRR/instancing.irr
new file mode 100644
index 0000000..6687f4f
--- /dev/null
+++ b/libs/assimp/test/models/IRR/instancing.irr
@@ -0,0 +1,815 @@
+<?xml version="1.0"?>
+<irr_scene>
+
+ <attributes>
+ <string name="Name" value="root" />
+ <int name="Id" value="-1" />
+ <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
+ </attributes>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
+ <vector3d name="Position" value="146.943893, 34.831299, -67.034050" />
+ <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
+ <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
+ <bool name="Visible" value="true" />
+ <enum name="AutomaticCulling" value="box" />
+ <int name="DebugDataVisible" value="0" />
+ <bool name="IsDebugObject" value="false" />
+ <string name="Mesh" value="../obj/spider.obj" />
+ <bool name="ReadOnlyMaterials" value="false" />
+ </attributes>
+
+ <materials>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff5d5d5d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/axe.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
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+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff4d4d4d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
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+ <texture name="Texture1" value="../X/dwarf.jpg" />
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+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
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+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff505050" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
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+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
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+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ </materials>
+ </node>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
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+ <bool name="Visible" value="true" />
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+ <string name="Mesh" value="../X/dwarf.x" />
+ <bool name="ReadOnlyMaterials" value="false" />
+ </attributes>
+
+ <materials>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
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+ <bool name="Wireframe" value="false" />
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+ <bool name="AnisotropicFilter2" value="false" />
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+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
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+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
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+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ </materials>
+ </node>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
+ <vector3d name="Position" value="67.034050, 34.831299, -136.734604" />
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+ <string name="Mesh" value="../X/dwarf.x" />
+ <bool name="ReadOnlyMaterials" value="false" />
+ </attributes>
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+ <enum name="Type" value="solid" />
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+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
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+ <node type="mesh">
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+ <attributes>
+ <string name="Name" value="" />
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