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diff --git a/libs/assimp/test/unit/Common/utMesh.cpp b/libs/assimp/test/unit/Common/utMesh.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "UnitTestPCH.h"
+
+#include <assimp/mesh.h>
+
+using namespace Assimp;
+
+class utMesh : public ::testing::Test {
+protected:
+ aiMesh* mesh = nullptr;
+
+ void SetUp() override {
+ mesh = new aiMesh;
+ }
+
+ void TearDown() override {
+ delete mesh;
+ mesh = nullptr;
+ }
+};
+
+TEST_F(utMesh, emptyMeshHasNoContentTest) {
+ EXPECT_EQ(0u, mesh->mName.length);
+ EXPECT_FALSE(mesh->HasPositions());
+ EXPECT_FALSE(mesh->HasFaces());
+ EXPECT_FALSE(mesh->HasNormals());
+ EXPECT_FALSE(mesh->HasTangentsAndBitangents());
+ EXPECT_FALSE(mesh->HasVertexColors(0));
+ EXPECT_FALSE(mesh->HasVertexColors(AI_MAX_NUMBER_OF_COLOR_SETS));
+ EXPECT_FALSE(mesh->HasTextureCoords(0));
+ EXPECT_FALSE(mesh->HasTextureCoords(AI_MAX_NUMBER_OF_TEXTURECOORDS));
+ EXPECT_EQ(0u, mesh->GetNumUVChannels());
+ EXPECT_EQ(0u, mesh->GetNumColorChannels());
+ EXPECT_FALSE(mesh->HasBones());
+ EXPECT_FALSE(mesh->HasTextureCoordsName(0));
+ EXPECT_FALSE(mesh->HasTextureCoordsName(AI_MAX_NUMBER_OF_TEXTURECOORDS));
+}
+
+TEST_F(utMesh, setTextureCoordsName) {
+ EXPECT_FALSE(mesh->HasTextureCoordsName(0));
+ const aiString texcoords_name("texcoord_name");
+ mesh->SetTextureCoordsName(0, texcoords_name);
+ EXPECT_TRUE(mesh->HasTextureCoordsName(0u));
+ EXPECT_FALSE(mesh->HasTextureCoordsName(1u));
+ ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
+ ASSERT_NE(nullptr, mesh->mTextureCoordsNames[0]);
+ EXPECT_STREQ(texcoords_name.C_Str(), mesh->mTextureCoordsNames[0]->C_Str());
+ EXPECT_STREQ(texcoords_name.C_Str(), mesh->GetTextureCoordsName(0)->C_Str());
+
+ // Now clear the name
+ mesh->SetTextureCoordsName(0, aiString());
+ EXPECT_FALSE(mesh->HasTextureCoordsName(0));
+ ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
+ EXPECT_EQ(nullptr, mesh->mTextureCoordsNames[0]);
+ EXPECT_EQ(nullptr, mesh->GetTextureCoordsName(0));
+}
+