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Diffstat (limited to 'libs/assimp/test/unit/utFBXImporterExporter.cpp')
-rw-r--r-- | libs/assimp/test/unit/utFBXImporterExporter.cpp | 425 |
1 files changed, 0 insertions, 425 deletions
diff --git a/libs/assimp/test/unit/utFBXImporterExporter.cpp b/libs/assimp/test/unit/utFBXImporterExporter.cpp deleted file mode 100644 index 9b8f2fa..0000000 --- a/libs/assimp/test/unit/utFBXImporterExporter.cpp +++ /dev/null @@ -1,425 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include "AbstractImportExportBase.h" -#include "UnitTestPCH.h" - -#include <assimp/commonMetaData.h> -#include <assimp/material.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/types.h> -#include <assimp/Importer.hpp> - -using namespace Assimp; - -class utFBXImporterExporter : public AbstractImportExportBase { -public: - bool importerTest() override { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure); - return nullptr != scene; - } -}; - -TEST_F(utFBXImporterExporter, importXFromFileTest) { - EXPECT_TRUE(importerTest()); -} - -TEST_F(utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure); - EXPECT_NE(nullptr, scene); - EXPECT_EQ(scene->mNumMeshes, 1u); - aiMesh *mesh = scene->mMeshes[0]; - EXPECT_EQ(mesh->mNumFaces, 12u); - EXPECT_EQ(mesh->mNumVertices, 36u); -} - -TEST_F(utFBXImporterExporter, importCubesWithNoNames) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_nonames.fbx", aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene); - - ASSERT_TRUE(scene->mRootNode); - const auto root = scene->mRootNode; - ASSERT_STREQ(root->mName.C_Str(), "RootNode"); - ASSERT_TRUE(root->mChildren); - ASSERT_EQ(root->mNumChildren, 2u); -} - -TEST_F(utFBXImporterExporter, importCubesWithUnicodeDuplicatedNames) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_with_names.fbx", aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene); - - ASSERT_TRUE(scene->mRootNode); - const auto root = scene->mRootNode; - ASSERT_STREQ(root->mName.C_Str(), "RootNode"); - ASSERT_TRUE(root->mChildren); - ASSERT_EQ(root->mNumChildren, 2u); - - const auto child0 = root->mChildren[0]; - ASSERT_TRUE(child0); - ASSERT_STREQ(child0->mName.C_Str(), "Cube2"); - ASSERT_TRUE(child0->mChildren); - ASSERT_EQ(child0->mNumChildren, 1u); - - const auto child00 = child0->mChildren[0]; - ASSERT_TRUE(child00); - ASSERT_STREQ(child00->mName.C_Str(), "\xd0\x9a\xd1\x83\xd0\xb1\x31"); - - const auto child1 = root->mChildren[1]; - ASSERT_TRUE(child1); - ASSERT_STREQ(child1->mName.C_Str(), "Cube3"); - ASSERT_TRUE(child1->mChildren); - ASSERT_EQ(child1->mNumChildren, 1u); - - const auto child10 = child1->mChildren[0]; - ASSERT_TRUE(child10); - ASSERT_STREQ(child10->mName.C_Str(), "\xd0\x9a\xd1\x83\xd0\xb1\x31"); -} - -TEST_F(utFBXImporterExporter, importCubesComplexTransform) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_with_mirroring_and_pivot.fbx", aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene); - - ASSERT_TRUE(scene->mRootNode); - const auto root = scene->mRootNode; - ASSERT_STREQ(root->mName.C_Str(), "RootNode"); - ASSERT_TRUE(root->mChildren); - ASSERT_EQ(root->mNumChildren, 2u); - - const auto child0 = root->mChildren[0]; - ASSERT_TRUE(child0); - ASSERT_STREQ(child0->mName.C_Str(), "Cube2"); - ASSERT_TRUE(child0->mChildren); - ASSERT_EQ(child0->mNumChildren, 1u); - - const auto child00 = child0->mChildren[0]; - ASSERT_TRUE(child00); - ASSERT_STREQ(child00->mName.C_Str(), "Cube1"); - - const auto child1 = root->mChildren[1]; - ASSERT_TRUE(child1); - ASSERT_STREQ(child1->mName.C_Str(), "Cube3"); - - auto parent = child1; - const size_t chain_length = 8u; - const char *chainStr[chain_length] = { - "Cube1_$AssimpFbx$_Translation", - "Cube1_$AssimpFbx$_RotationPivot", - "Cube1_$AssimpFbx$_RotationPivotInverse", - "Cube1_$AssimpFbx$_ScalingOffset", - "Cube1_$AssimpFbx$_ScalingPivot", - "Cube1_$AssimpFbx$_Scaling", - "Cube1_$AssimpFbx$_ScalingPivotInverse", - "Cube1" - }; - for (size_t i = 0; i < chain_length; ++i) { - ASSERT_TRUE(parent->mChildren); - ASSERT_EQ(parent->mNumChildren, 1u); - auto node = parent->mChildren[0]; - ASSERT_TRUE(node); - ASSERT_STREQ(node->mName.C_Str(), chainStr[i]); - parent = node; - } - ASSERT_EQ(0u, parent->mNumChildren) << "Leaf node"; -} - -TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) { - Assimp::Importer importer; - // This was asserting in FBXConverter.cpp because the transforms appeared to be the identity by one test, but not by another. - // This asset should now load successfully. - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/close_to_identity_transforms.fbx", aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene); -} - -TEST_F(utFBXImporterExporter, importPhongMaterial) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure); - EXPECT_NE(nullptr, scene); - EXPECT_EQ(1u, scene->mNumMaterials); - const aiMaterial *mat = scene->mMaterials[0]; - EXPECT_NE(nullptr, mat); - float f; - aiColor3D c; - - // phong_cube.fbx has all properties defined - EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS); - EXPECT_EQ(c, aiColor3D(0.5, 0.25, 0.25)); - EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS); - EXPECT_EQ(c, aiColor3D(0.25, 0.25, 0.5)); - EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS); - EXPECT_EQ(f, 0.5f); - EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS); - EXPECT_EQ(f, 10.0f); - EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS); - EXPECT_EQ(c, aiColor3D(0.125, 0.25, 0.25)); - EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS); - EXPECT_EQ(c, aiColor3D(0.25, 0.125, 0.25)); - EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS); - EXPECT_EQ(c, aiColor3D(0.75, 0.5, 0.25)); - EXPECT_EQ(mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS); - EXPECT_EQ(f, 0.5f); -} - -TEST_F(utFBXImporterExporter, importUnitScaleFactor) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx", aiProcess_ValidateDataStructure); - - EXPECT_NE(nullptr, scene); - EXPECT_NE(nullptr, scene->mMetaData); - - float factor(0.0f); - scene->mMetaData->Get("UnitScaleFactor", factor); - EXPECT_EQ(500.0f, factor); - - scene->mMetaData->Set("UnitScaleFactor", factor * 2.0f); - scene->mMetaData->Get("UnitScaleFactor", factor); - EXPECT_EQ(1000.0f, factor); -} - -TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) { - // see https://github.com/assimp/assimp/issues/1957 - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure); - EXPECT_NE(nullptr, scene); - - EXPECT_EQ(1u, scene->mNumMaterials); - aiMaterial *mat = scene->mMaterials[0]; - ASSERT_NE(nullptr, mat); - - aiString path; - aiTextureMapMode modes[2]; - EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); - ASSERT_STREQ(path.C_Str(), "..\\..\\..\\Desktop\\uv_test.png"); - - ASSERT_EQ(1u, scene->mNumTextures); - ASSERT_TRUE(scene->mTextures[0]->pcData); - ASSERT_EQ(439176u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; -} - -TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) { - // see https://github.com/assimp/assimp/issues/1957 - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box_embedded_texture_fragmented.fbx", aiProcess_ValidateDataStructure); - EXPECT_NE(nullptr, scene); - - EXPECT_EQ(1u, scene->mNumMaterials); - aiMaterial *mat = scene->mMaterials[0]; - ASSERT_NE(nullptr, mat); - - aiString path; - aiTextureMapMode modes[2]; - ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); - ASSERT_STREQ(path.C_Str(), "paper.png"); - - ASSERT_EQ(1u, scene->mNumTextures); - ASSERT_TRUE(scene->mTextures[0]->pcData); - ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; -} - -TEST_F(utFBXImporterExporter, fbxTokenizeTestTest) { - //Assimp::Importer importer; - //const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/transparentTest2.fbx", aiProcess_ValidateDataStructure); - //EXPECT_NE(nullptr, scene); -} - -TEST_F(utFBXImporterExporter, importOrphantEmbeddedTextureTest) { - // see https://github.com/assimp/assimp/issues/1957 - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/box_orphant_embedded_texture.fbx", aiProcess_ValidateDataStructure); - EXPECT_NE(nullptr, scene); - - EXPECT_EQ(1u, scene->mNumMaterials); - aiMaterial *mat = scene->mMaterials[0]; - ASSERT_NE(nullptr, mat); - - aiString path; - aiTextureMapMode modes[2]; - ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); - ASSERT_STREQ(path.C_Str(), "..\\Primitives\\GridGrey.tga"); - - ASSERT_EQ(1u, scene->mNumTextures); - ASSERT_TRUE(scene->mTextures[0]->pcData); - ASSERT_EQ(9026u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression used for a texture."; -} - -TEST_F(utFBXImporterExporter, sceneMetadata) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx", - aiProcess_ValidateDataStructure); - ASSERT_NE(scene, nullptr); - ASSERT_NE(scene->mMetaData, nullptr); - { - ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)); - aiString format; - ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format)); - ASSERT_EQ(strcmp(format.C_Str(), "Autodesk FBX Importer"), 0); - } - { - ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION)); - aiString version; - ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version)); - ASSERT_EQ(strcmp(version.C_Str(), "7400"), 0); - } - { - ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR)); - aiString generator; - ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator)); - ASSERT_EQ(strncmp(generator.C_Str(), "Blender", 7), 0); - } -} - -TEST_F(utFBXImporterExporter, importCubesWithOutOfRangeFloat) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_with_outofrange_float.fbx", aiProcess_ValidateDataStructure); - ASSERT_NE(nullptr, scene); - ASSERT_TRUE(scene->mRootNode); -} - -TEST_F(utFBXImporterExporter, importMaxPbrMaterialsMetalRoughness) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_metalRough.fbx", aiProcess_ValidateDataStructure); - ASSERT_NE(nullptr, scene); - ASSERT_TRUE(scene->mRootNode); - - ASSERT_EQ(scene->mNumMaterials, 1u); - const aiMaterial* mat = scene->mMaterials[0]; - aiString texture; - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\albedo.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_METALNESS, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\metalness.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\emission.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\normal.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\roughness.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\occlusion.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\opacity.png")); - - // The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably - // used formulas to map the Pbr values into the standard material model. However, the pbr values themselves - // are available in the material as untyped "raw" properties. We check that these are correctly parsed: - - aiColor4D baseColor; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS); - EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1)); - - float metalness; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|metalness", aiTextureType_NONE, 0, metalness), aiReturn_SUCCESS); - EXPECT_EQ(metalness, 0.25f); - - float roughness; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|roughness", aiTextureType_NONE, 0, roughness), aiReturn_SUCCESS); - EXPECT_EQ(roughness, 0.5f); - - int useGlossiness; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS); - EXPECT_EQ(useGlossiness, 2); // 1 = Roughness map is glossiness, 2 = Roughness map is roughness. - - float bumpMapAmt; // Presumably amount. - ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS); - EXPECT_EQ(bumpMapAmt, 0.75f); - - aiColor4D emitColor; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS); - EXPECT_EQ(emitColor, aiColor4D(1, 1, 0, 1)); -} - -TEST_F(utFBXImporterExporter, importMaxPbrMaterialsSpecularGloss) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_specGloss.fbx", aiProcess_ValidateDataStructure); - ASSERT_NE(nullptr, scene); - ASSERT_TRUE(scene->mRootNode); - - ASSERT_EQ(scene->mNumMaterials, 1u); - const aiMaterial* mat = scene->mMaterials[0]; - aiString texture; - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\albedo.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\specular.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\emission.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\normal.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\glossiness.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\occlusion.png")); - ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS); - EXPECT_EQ(texture, aiString("Textures\\opacity.png")); - - // The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably - // used formulas to map the Pbr values into the standard material model. However, the pbr values themselves - // are available in the material as untyped "raw" properties. We check that these are correctly parsed: - - aiColor4D baseColor; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS); - EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1)); - - aiColor4D specular; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|Specular", aiTextureType_NONE, 0, specular), aiReturn_SUCCESS); - EXPECT_EQ(specular, aiColor4D(1, 1, 0, 1)); - - float glossiness; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|glossiness", aiTextureType_NONE, 0, glossiness), aiReturn_SUCCESS); - EXPECT_EQ(glossiness, 0.33f); - - int useGlossiness; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS); - EXPECT_EQ(useGlossiness, 1); // 1 = Glossiness map is glossiness, 2 = Glossiness map is roughness. - - float bumpMapAmt; // Presumably amount. - ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS); - EXPECT_EQ(bumpMapAmt, 0.66f); - - aiColor4D emitColor; - ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS); - EXPECT_EQ(emitColor, aiColor4D(1, 0, 1, 1)); -} |