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Diffstat (limited to 'libs/assimp/test/unit/utRemoveComponent.cpp')
-rw-r--r-- | libs/assimp/test/unit/utRemoveComponent.cpp | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/libs/assimp/test/unit/utRemoveComponent.cpp b/libs/assimp/test/unit/utRemoveComponent.cpp deleted file mode 100644 index 42fb85f..0000000 --- a/libs/assimp/test/unit/utRemoveComponent.cpp +++ /dev/null @@ -1,208 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#include "UnitTestPCH.h" - -#include "Material/MaterialSystem.h" -#include "PostProcessing/RemoveVCProcess.h" -#include <assimp/scene.h> - -using namespace std; -using namespace Assimp; - -class RemoveVCProcessTest : public ::testing::Test { -public: - virtual void SetUp(); - virtual void TearDown(); - -protected: - RemoveVCProcess *piProcess; - aiScene *pScene; -}; - -// ------------------------------------------------------------------------------------------------ -void RemoveVCProcessTest::SetUp() { - // construct the process - piProcess = new RemoveVCProcess(); - pScene = new aiScene(); - - // fill the scene .. - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2]; - pScene->mMeshes[0] = new aiMesh(); - pScene->mMeshes[1] = new aiMesh(); - - pScene->mMeshes[0]->mNumVertices = 120; - pScene->mMeshes[0]->mVertices = new aiVector3D[120]; - pScene->mMeshes[0]->mNormals = new aiVector3D[120]; - pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120]; - pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120]; - pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120]; - pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120]; - - pScene->mMeshes[1]->mNumVertices = 120; - pScene->mMeshes[1]->mVertices = new aiVector3D[120]; - - pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2]; - pScene->mAnimations[0] = new aiAnimation(); - pScene->mAnimations[1] = new aiAnimation(); - - pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2]; - pScene->mTextures[0] = new aiTexture(); - pScene->mTextures[1] = new aiTexture(); - - pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2]; - pScene->mMaterials[0] = new aiMaterial(); - pScene->mMaterials[1] = new aiMaterial(); - - pScene->mLights = new aiLight *[pScene->mNumLights = 2]; - pScene->mLights[0] = new aiLight(); - pScene->mLights[1] = new aiLight(); - - pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2]; - pScene->mCameras[0] = new aiCamera(); - pScene->mCameras[1] = new aiCamera(); -} - -// ------------------------------------------------------------------------------------------------ -void RemoveVCProcessTest::TearDown() { - delete pScene; - delete piProcess; -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testMeshRemove) { - piProcess->SetDeleteFlags(aiComponent_MESHES); - piProcess->Execute(pScene); - - EXPECT_TRUE(NULL == pScene->mMeshes); - EXPECT_EQ(0U, pScene->mNumMeshes); - EXPECT_TRUE(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testAnimRemove) { - piProcess->SetDeleteFlags(aiComponent_ANIMATIONS); - piProcess->Execute(pScene); - - EXPECT_TRUE(NULL == pScene->mAnimations); - EXPECT_EQ(0U, pScene->mNumAnimations); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testMaterialRemove) { - piProcess->SetDeleteFlags(aiComponent_MATERIALS); - piProcess->Execute(pScene); - - // there should be one default material now ... - EXPECT_TRUE(1 == pScene->mNumMaterials && - pScene->mMeshes[0]->mMaterialIndex == 0 && - pScene->mMeshes[1]->mMaterialIndex == 0); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testTextureRemove) { - piProcess->SetDeleteFlags(aiComponent_TEXTURES); - piProcess->Execute(pScene); - - EXPECT_TRUE(NULL == pScene->mTextures); - EXPECT_EQ(0U, pScene->mNumTextures); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testCameraRemove) { - piProcess->SetDeleteFlags(aiComponent_CAMERAS); - piProcess->Execute(pScene); - - EXPECT_TRUE(NULL == pScene->mCameras); - EXPECT_EQ(0U, pScene->mNumCameras); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testLightRemove) { - piProcess->SetDeleteFlags(aiComponent_LIGHTS); - piProcess->Execute(pScene); - - EXPECT_TRUE(NULL == pScene->mLights); - EXPECT_EQ(0U, pScene->mNumLights); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA) { - piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3)); - piProcess->Execute(pScene); - - EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] && - !pScene->mMeshes[0]->mTextureCoords[1] && - !pScene->mMeshes[0]->mTextureCoords[2] && - !pScene->mMeshes[0]->mTextureCoords[3]); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB) { - piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS); - piProcess->Execute(pScene); - - EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] && - pScene->mMeshes[0]->mTextureCoords[1] && - pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ... - !pScene->mMeshes[0]->mTextureCoords[3] && - !pScene->mMeshes[0]->mNormals); - EXPECT_EQ(0U, pScene->mFlags); -} - -// ------------------------------------------------------------------------------------------------ -TEST_F(RemoveVCProcessTest, testRemoveEverything) { - piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS | - aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES); - piProcess->Execute(pScene); - EXPECT_EQ(0U, pScene->mNumAnimations); - EXPECT_EQ(0U, pScene->mNumCameras); - EXPECT_EQ(0U, pScene->mNumLights); - EXPECT_EQ(0U, pScene->mNumMeshes); - EXPECT_EQ(0U, pScene->mNumTextures); - // Only the default material should remain. - EXPECT_EQ(1U, pScene->mNumMaterials); -} |