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Diffstat (limited to 'libs/assimp/test/unit/utVertexTriangleAdjacency.cpp')
-rw-r--r-- | libs/assimp/test/unit/utVertexTriangleAdjacency.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/libs/assimp/test/unit/utVertexTriangleAdjacency.cpp b/libs/assimp/test/unit/utVertexTriangleAdjacency.cpp new file mode 100644 index 0000000..bda6304 --- /dev/null +++ b/libs/assimp/test/unit/utVertexTriangleAdjacency.cpp @@ -0,0 +1,210 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include <assimp/mesh.h> +#include <assimp/types.h> + +#include "Common/VertexTriangleAdjacency.h" + +using namespace std; +using namespace Assimp; + +class VTAdjacencyTest : public ::testing::Test { +protected: + void checkMesh(const aiMesh &mesh); +}; + +// ------------------------------------------------------------------------------------------------ +TEST_F(VTAdjacencyTest, largeRandomDataSet) { + // build a test mesh with randomized input data + // ******************************************************************************* + aiMesh mesh; + + mesh.mNumVertices = 500; + mesh.mNumFaces = 600; + + mesh.mFaces = new aiFace[600]; + unsigned int iCurrent = 0; + for (unsigned int i = 0; i < 600; ++i) { + aiFace &face = mesh.mFaces[i]; + face.mNumIndices = 3; + face.mIndices = new unsigned int[3]; + + if (499 == iCurrent) iCurrent = 0; + face.mIndices[0] = iCurrent++; + + while (face.mIndices[0] == (face.mIndices[1] = (unsigned int)(((float)rand() / RAND_MAX) * 499))) + ; + while (face.mIndices[0] == (face.mIndices[2] = (unsigned int)(((float)rand() / RAND_MAX) * 499)) || + face.mIndices[1] == face.mIndices[2]) + ; + } + + checkMesh(mesh); +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(VTAdjacencyTest, smallDataSet) { + + // build a test mesh - this one is extremely small + // ******************************************************************************* + aiMesh mesh; + + mesh.mNumVertices = 5; + mesh.mNumFaces = 3; + + mesh.mFaces = new aiFace[3]; + mesh.mFaces[0].mIndices = new unsigned int[3]; + mesh.mFaces[0].mNumIndices = 3; + mesh.mFaces[1].mIndices = new unsigned int[3]; + mesh.mFaces[1].mNumIndices = 3; + mesh.mFaces[2].mIndices = new unsigned int[3]; + mesh.mFaces[2].mNumIndices = 3; + + mesh.mFaces[0].mIndices[0] = 1; + mesh.mFaces[0].mIndices[1] = 3; + mesh.mFaces[0].mIndices[2] = 2; + + mesh.mFaces[1].mIndices[0] = 0; + mesh.mFaces[1].mIndices[1] = 2; + mesh.mFaces[1].mIndices[2] = 3; + + mesh.mFaces[2].mIndices[0] = 3; + mesh.mFaces[2].mIndices[1] = 0; + mesh.mFaces[2].mIndices[2] = 4; + + checkMesh(mesh); +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(VTAdjacencyTest, unreferencedVerticesSet) { + // build a test mesh which does not reference all vertices + // ******************************************************************************* + aiMesh mesh; + + mesh.mNumVertices = 500; + mesh.mNumFaces = 600; + + mesh.mFaces = new aiFace[600]; + unsigned int iCurrent = 0; + for (unsigned int i = 0; i < 600; ++i) { + aiFace &face = mesh.mFaces[i]; + face.mNumIndices = 3; + face.mIndices = new unsigned int[3]; + + if (499 == iCurrent) iCurrent = 0; + face.mIndices[0] = iCurrent++; + + if (499 == iCurrent) iCurrent = 0; + face.mIndices[1] = iCurrent++; + + if (499 == iCurrent) iCurrent = 0; + face.mIndices[2] = iCurrent++; + + if (rand() > RAND_MAX / 2 && face.mIndices[0]) { + face.mIndices[0]--; + } else if (face.mIndices[1]) + face.mIndices[1]--; + } + + checkMesh(mesh); +} + +// ------------------------------------------------------------------------------------------------ +void VTAdjacencyTest::checkMesh(const aiMesh &mesh) { + VertexTriangleAdjacency adj(mesh.mFaces, mesh.mNumFaces, mesh.mNumVertices, true); + + unsigned int *const piNum = adj.mLiveTriangles; + + // check the primary adjacency table and check whether all faces + // are contained in the list + unsigned int maxOfs = 0; + for (unsigned int i = 0; i < mesh.mNumFaces; ++i) { + aiFace &face = mesh.mFaces[i]; + for (unsigned int qq = 0; qq < 3; ++qq) { + const unsigned int idx = face.mIndices[qq]; + const unsigned int num = piNum[idx]; + + // go to this offset + const unsigned int ofs = adj.mOffsetTable[idx]; + maxOfs = std::max(ofs + num, maxOfs); + unsigned int *pi = &adj.mAdjacencyTable[ofs]; + + // and search for us ... + unsigned int tt = 0; + for (; tt < num; ++tt, ++pi) { + if (i == *pi) { + // mask our entry in the table. Finally all entries should be masked + *pi = 0xffffffff; + + // there shouldn't be two entries for the same face + break; + } + } + // assert if *this* vertex has not been found in the table + EXPECT_LT(tt, num); + } + } + + // now check whether there are invalid faces + const unsigned int *pi = adj.mAdjacencyTable; + for (unsigned int i = 0; i < maxOfs; ++i, ++pi) { + EXPECT_EQ(0xffffffff, *pi); + } + + // check the numTrianglesPerVertex table + for (unsigned int i = 0; i < mesh.mNumFaces; ++i) { + aiFace &face = mesh.mFaces[i]; + for (unsigned int qq = 0; qq < 3; ++qq) { + const unsigned int idx = face.mIndices[qq]; + + // we should not reach 0 here ... + EXPECT_NE(0U, piNum[idx]); + piNum[idx]--; + } + } + + // check whether we reached 0 in all entries + for (unsigned int i = 0; i < mesh.mNumVertices; ++i) { + EXPECT_FALSE(piNum[i]); + } +} |