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-rw-r--r--libs/assimp/tools/assimp_view/Normals.cpp155
1 files changed, 0 insertions, 155 deletions
diff --git a/libs/assimp/tools/assimp_view/Normals.cpp b/libs/assimp/tools/assimp_view/Normals.cpp
deleted file mode 100644
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--- a/libs/assimp/tools/assimp_view/Normals.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-#include "assimp_view.h"
-
-#include "PostProcessing/CalcTangentsProcess.h"
-#include "PostProcessing/GenFaceNormalsProcess.h"
-#include "PostProcessing/GenVertexNormalsProcess.h"
-#include "PostProcessing/JoinVerticesProcess.h"
-#include "PostProcessing/MakeVerboseFormat.h"
-
-namespace AssimpView {
-
-using namespace Assimp;
-
-bool g_bWasFlipped = false;
-float g_smoothAngle = 80.f;
-
-//-------------------------------------------------------------------------------
-// Flip all normal vectors
-//-------------------------------------------------------------------------------
-void AssetHelper::FlipNormalsInt() {
- // invert all normal vectors
- for (unsigned int i = 0; i < this->pcScene->mNumMeshes; ++i) {
- aiMesh *pcMesh = this->pcScene->mMeshes[i];
-
- if (!pcMesh->mNormals) {
- continue;
- }
-
- for (unsigned int a = 0; a < pcMesh->mNumVertices; ++a) {
- pcMesh->mNormals[a] *= -1.0f;
- }
- }
-}
-
-//-------------------------------------------------------------------------------
-void AssetHelper::FlipNormals() {
- FlipNormalsInt();
-
- // recreate native data
- DeleteAssetData(true);
- CreateAssetData();
- g_bWasFlipped = !g_bWasFlipped;
-}
-
-//-------------------------------------------------------------------------------
-// Set the normal set of the scene
-//-------------------------------------------------------------------------------
-void AssetHelper::SetNormalSet(unsigned int iSet) {
- // we need to build an unique set of vertices for this ...
- {
- MakeVerboseFormatProcess *pcProcess = new MakeVerboseFormatProcess();
- pcProcess->Execute(pcScene);
- delete pcProcess;
-
- for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
- if (!apcMeshes[i]->pvOriginalNormals) {
- apcMeshes[i]->pvOriginalNormals = new aiVector3D[pcScene->mMeshes[i]->mNumVertices];
- memcpy(apcMeshes[i]->pvOriginalNormals, pcScene->mMeshes[i]->mNormals,
- pcScene->mMeshes[i]->mNumVertices * sizeof(aiVector3D));
- }
- delete[] pcScene->mMeshes[i]->mNormals;
- pcScene->mMeshes[i]->mNormals = nullptr;
- }
- }
-
- // now we can start to calculate a new set of normals
- if (HARD == iSet) {
- GenFaceNormalsProcess *pcProcess = new GenFaceNormalsProcess();
- pcProcess->Execute(pcScene);
- FlipNormalsInt();
- delete pcProcess;
- } else if (SMOOTH == iSet) {
- GenVertexNormalsProcess *pcProcess = new GenVertexNormalsProcess();
- pcProcess->SetMaxSmoothAngle((float)AI_DEG_TO_RAD(g_smoothAngle));
- pcProcess->Execute(pcScene);
- FlipNormalsInt();
- delete pcProcess;
- } else if (ORIGINAL == iSet) {
- for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
- if (apcMeshes[i]->pvOriginalNormals) {
- delete[] pcScene->mMeshes[i]->mNormals;
- pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals;
- apcMeshes[i]->pvOriginalNormals = nullptr;
- }
- }
- }
-
- // recalculate tangents and bitangents
- Assimp::BaseProcess *pcProcess = new CalcTangentsProcess();
- pcProcess->Execute(pcScene);
- delete pcProcess;
-
- // join the mesh vertices again
- pcProcess = new JoinVerticesProcess();
- pcProcess->Execute(pcScene);
- delete pcProcess;
-
- iNormalSet = iSet;
-
- if (g_bWasFlipped) {
- // invert all normal vectors
- for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
- aiMesh *pcMesh = pcScene->mMeshes[i];
- for (unsigned int a = 0; a < pcMesh->mNumVertices; ++a) {
- pcMesh->mNormals[a] *= -1.0f;
- }
- }
- }
-
- // recreate native data
- DeleteAssetData(true);
- CreateAssetData();
-}
-
-} // namespace AssimpView