diff options
Diffstat (limited to 'libs/assimp/tools/assimp_view/Normals.cpp')
-rw-r--r-- | libs/assimp/tools/assimp_view/Normals.cpp | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/libs/assimp/tools/assimp_view/Normals.cpp b/libs/assimp/tools/assimp_view/Normals.cpp deleted file mode 100644 index b764089..0000000 --- a/libs/assimp/tools/assimp_view/Normals.cpp +++ /dev/null @@ -1,155 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include "assimp_view.h" - -#include "PostProcessing/CalcTangentsProcess.h" -#include "PostProcessing/GenFaceNormalsProcess.h" -#include "PostProcessing/GenVertexNormalsProcess.h" -#include "PostProcessing/JoinVerticesProcess.h" -#include "PostProcessing/MakeVerboseFormat.h" - -namespace AssimpView { - -using namespace Assimp; - -bool g_bWasFlipped = false; -float g_smoothAngle = 80.f; - -//------------------------------------------------------------------------------- -// Flip all normal vectors -//------------------------------------------------------------------------------- -void AssetHelper::FlipNormalsInt() { - // invert all normal vectors - for (unsigned int i = 0; i < this->pcScene->mNumMeshes; ++i) { - aiMesh *pcMesh = this->pcScene->mMeshes[i]; - - if (!pcMesh->mNormals) { - continue; - } - - for (unsigned int a = 0; a < pcMesh->mNumVertices; ++a) { - pcMesh->mNormals[a] *= -1.0f; - } - } -} - -//------------------------------------------------------------------------------- -void AssetHelper::FlipNormals() { - FlipNormalsInt(); - - // recreate native data - DeleteAssetData(true); - CreateAssetData(); - g_bWasFlipped = !g_bWasFlipped; -} - -//------------------------------------------------------------------------------- -// Set the normal set of the scene -//------------------------------------------------------------------------------- -void AssetHelper::SetNormalSet(unsigned int iSet) { - // we need to build an unique set of vertices for this ... - { - MakeVerboseFormatProcess *pcProcess = new MakeVerboseFormatProcess(); - pcProcess->Execute(pcScene); - delete pcProcess; - - for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) { - if (!apcMeshes[i]->pvOriginalNormals) { - apcMeshes[i]->pvOriginalNormals = new aiVector3D[pcScene->mMeshes[i]->mNumVertices]; - memcpy(apcMeshes[i]->pvOriginalNormals, pcScene->mMeshes[i]->mNormals, - pcScene->mMeshes[i]->mNumVertices * sizeof(aiVector3D)); - } - delete[] pcScene->mMeshes[i]->mNormals; - pcScene->mMeshes[i]->mNormals = nullptr; - } - } - - // now we can start to calculate a new set of normals - if (HARD == iSet) { - GenFaceNormalsProcess *pcProcess = new GenFaceNormalsProcess(); - pcProcess->Execute(pcScene); - FlipNormalsInt(); - delete pcProcess; - } else if (SMOOTH == iSet) { - GenVertexNormalsProcess *pcProcess = new GenVertexNormalsProcess(); - pcProcess->SetMaxSmoothAngle((float)AI_DEG_TO_RAD(g_smoothAngle)); - pcProcess->Execute(pcScene); - FlipNormalsInt(); - delete pcProcess; - } else if (ORIGINAL == iSet) { - for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) { - if (apcMeshes[i]->pvOriginalNormals) { - delete[] pcScene->mMeshes[i]->mNormals; - pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals; - apcMeshes[i]->pvOriginalNormals = nullptr; - } - } - } - - // recalculate tangents and bitangents - Assimp::BaseProcess *pcProcess = new CalcTangentsProcess(); - pcProcess->Execute(pcScene); - delete pcProcess; - - // join the mesh vertices again - pcProcess = new JoinVerticesProcess(); - pcProcess->Execute(pcScene); - delete pcProcess; - - iNormalSet = iSet; - - if (g_bWasFlipped) { - // invert all normal vectors - for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) { - aiMesh *pcMesh = pcScene->mMeshes[i]; - for (unsigned int a = 0; a < pcMesh->mNumVertices; ++a) { - pcMesh->mNormals[a] *= -1.0f; - } - } - } - - // recreate native data - DeleteAssetData(true); - CreateAssetData(); -} - -} // namespace AssimpView |