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+<!DOCTYPE html>
+<html>
+<head>
+<title>FFI Tutorial</title>
+<meta charset="utf-8">
+<meta name="Copyright" content="Copyright (C) 2005-2022">
+<meta name="Language" content="en">
+<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen">
+<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print">
+<style type="text/css">
+table.idiomtable { font-size: 90%; line-height: 1.2; }
+table.idiomtable tt { font-size: 100%; }
+table.idiomtable td { vertical-align: top; }
+tr.idiomhead td { font-weight: bold; }
+td.idiomlua b { font-weight: normal; color: #2142bf; }
+</style>
+</head>
+<body>
+<div id="site">
+<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a>
+</div>
+<div id="head">
+<h1>FFI Tutorial</h1>
+</div>
+<div id="nav">
+<ul><li>
+<a href="luajit.html">LuaJIT</a>
+<ul><li>
+<a href="https://luajit.org/download.html">Download <span class="ext">&raquo;</span></a>
+</li><li>
+<a href="install.html">Installation</a>
+</li><li>
+<a href="running.html">Running</a>
+</li></ul>
+</li><li>
+<a href="extensions.html">Extensions</a>
+<ul><li>
+<a href="ext_ffi.html">FFI Library</a>
+<ul><li>
+<a class="current" href="ext_ffi_tutorial.html">FFI Tutorial</a>
+</li><li>
+<a href="ext_ffi_api.html">ffi.* API</a>
+</li><li>
+<a href="ext_ffi_semantics.html">FFI Semantics</a>
+</li></ul>
+</li><li>
+<a href="ext_buffer.html">String Buffers</a>
+</li><li>
+<a href="ext_jit.html">jit.* Library</a>
+</li><li>
+<a href="ext_c_api.html">Lua/C API</a>
+</li><li>
+<a href="ext_profiler.html">Profiler</a>
+</li></ul>
+</li><li>
+<a href="status.html">Status</a>
+</li><li>
+<a href="faq.html">FAQ</a>
+</li><li>
+<a href="https://luajit.org/list.html">Mailing List <span class="ext">&raquo;</span></a>
+</li></ul>
+</div>
+<div id="main">
+<p>
+This page is intended to give you an overview of the features of the FFI
+library by presenting a few use cases and guidelines.
+</p>
+<p>
+This page makes no attempt to explain all of the FFI library, though.
+You'll want to have a look at the <a href="ext_ffi_api.html">ffi.* API
+function reference</a> and the <a href="ext_ffi_semantics.html">FFI
+semantics</a> to learn more.
+</p>
+
+<h2 id="load">Loading the FFI Library</h2>
+<p>
+The FFI library is built into LuaJIT by default, but it's not loaded
+and initialized by default. The suggested way to use the FFI library
+is to add the following to the start of every Lua file that needs one
+of its functions:
+</p>
+<pre class="code">
+local ffi = require("ffi")
+</pre>
+<p>
+Please note, this doesn't define an <tt>ffi</tt> variable in the table
+of globals &mdash; you really need to use the local variable. The
+<tt>require</tt> function ensures the library is only loaded once.
+</p>
+<p style="font-size: 8pt;">
+Note: If you want to experiment with the FFI from the interactive prompt
+of the command line executable, omit the <tt>local</tt>, as it doesn't
+preserve local variables across lines.
+</p>
+
+<h2 id="sleep">Accessing Standard System Functions</h2>
+<p>
+The following code explains how to access standard system functions.
+We slowly print two lines of dots by sleeping for 10&nbsp;milliseconds
+after each dot:
+</p>
+<pre class="code mark">
+<span class="codemark">&nbsp;
+&#9312;
+
+
+
+
+
+&#9313;
+&#9314;
+&#9315;
+
+
+
+&#9316;
+
+
+
+
+
+&#9317;</span>local ffi = require("ffi")
+ffi.cdef[[
+<span style="color:#00a000;">void Sleep(int ms);
+int poll(struct pollfd *fds, unsigned long nfds, int timeout);</span>
+]]
+
+local sleep
+if ffi.os == "Windows" then
+ function sleep(s)
+ ffi.C.Sleep(s*1000)
+ end
+else
+ function sleep(s)
+ ffi.C.poll(nil, 0, s*1000)
+ end
+end
+
+for i=1,160 do
+ io.write("."); io.flush()
+ sleep(0.01)
+end
+io.write("\n")
+</pre>
+<p>
+Here's the step-by-step explanation:
+</p>
+<p>
+<span class="mark">&#9312;</span> This defines the
+C&nbsp;library functions we're going to use. The part inside the
+double-brackets (in green) is just standard C&nbsp;syntax. You can
+usually get this info from the C&nbsp;header files or the
+documentation provided by each C&nbsp;library or C&nbsp;compiler.
+</p>
+<p>
+<span class="mark">&#9313;</span> The difficulty we're
+facing here, is that there are different standards to choose from.
+Windows has a simple <tt>Sleep()</tt> function. On other systems there
+are a variety of functions available to achieve sub-second sleeps, but
+with no clear consensus. Thankfully <tt>poll()</tt> can be used for
+this task, too, and it's present on most non-Windows systems. The
+check for <tt>ffi.os</tt> makes sure we use the Windows-specific
+function only on Windows systems.
+</p>
+<p>
+<span class="mark">&#9314;</span> Here we're wrapping the
+call to the C&nbsp;function in a Lua function. This isn't strictly
+necessary, but it's helpful to deal with system-specific issues only
+in one part of the code. The way we're wrapping it ensures the check
+for the OS is only done during initialization and not for every call.
+</p>
+<p>
+<span class="mark">&#9315;</span> A more subtle point is
+that we defined our <tt>sleep()</tt> function (for the sake of this
+example) as taking the number of seconds, but accepting fractional
+seconds. Multiplying this by 1000 gets us milliseconds, but that still
+leaves it a Lua number, which is a floating-point value. Alas, the
+<tt>Sleep()</tt> function only accepts an integer value. Luckily for
+us, the FFI library automatically performs the conversion when calling
+the function (truncating the FP value towards zero, like in C).
+</p>
+<p style="font-size: 8pt;">
+Some readers will notice that <tt>Sleep()</tt> is part of
+<tt>KERNEL32.DLL</tt> and is also a <tt>stdcall</tt> function. So how
+can this possibly work? The FFI library provides the <tt>ffi.C</tt>
+default C&nbsp;library namespace, which allows calling functions from
+the default set of libraries, like a C&nbsp;compiler would. Also, the
+FFI library automatically detects <tt>stdcall</tt> functions, so you
+don't need to declare them as such.
+</p>
+<p>
+<span class="mark">&#9316;</span> The <tt>poll()</tt>
+function takes a couple more arguments we're not going to use. You can
+simply use <tt>nil</tt> to pass a <tt>NULL</tt> pointer and <tt>0</tt>
+for the <tt>nfds</tt> parameter. Please note, that the
+number&nbsp;<tt>0</tt> <em>does not convert to a pointer value</em>,
+unlike in C++. You really have to pass pointers to pointer arguments
+and numbers to number arguments.
+</p>
+<p style="font-size: 8pt;">
+The page on <a href="ext_ffi_semantics.html">FFI semantics</a> has all
+of the gory details about
+<a href="ext_ffi_semantics.html#convert">conversions between Lua
+objects and C&nbsp;types</a>. For the most part you don't have to deal
+with this, as it's performed automatically and it's carefully designed
+to bridge the semantic differences between Lua and C.
+</p>
+<p>
+<span class="mark">&#9317;</span> Now that we have defined
+our own <tt>sleep()</tt> function, we can just call it from plain Lua
+code. That wasn't so bad, huh? Turning these boring animated dots into
+a fascinating best-selling game is left as an exercise for the reader.
+:-)
+</p>
+
+<h2 id="zlib">Accessing the zlib Compression Library</h2>
+<p>
+The following code shows how to access the <a
+href="https://zlib.net/"><span class="ext">&raquo;</span>&nbsp;zlib</a> compression library from Lua code.
+We'll define two convenience wrapper functions that take a string and
+compress or uncompress it to another string:
+</p>
+<pre class="code mark">
+<span class="codemark">&nbsp;
+&#9312;
+
+
+
+
+
+
+&#9313;
+
+
+&#9314;
+
+&#9315;
+
+
+&#9316;
+
+
+&#9317;
+
+
+
+
+
+
+
+&#9318;</span>local ffi = require("ffi")
+ffi.cdef[[
+<span style="color:#00a000;">unsigned long compressBound(unsigned long sourceLen);
+int compress2(uint8_t *dest, unsigned long *destLen,
+ const uint8_t *source, unsigned long sourceLen, int level);
+int uncompress(uint8_t *dest, unsigned long *destLen,
+ const uint8_t *source, unsigned long sourceLen);</span>
+]]
+local zlib = ffi.load(ffi.os == "Windows" and "zlib1" or "z")
+
+local function compress(txt)
+ local n = zlib.compressBound(#txt)
+ local buf = ffi.new("uint8_t[?]", n)
+ local buflen = ffi.new("unsigned long[1]", n)
+ local res = zlib.compress2(buf, buflen, txt, #txt, 9)
+ assert(res == 0)
+ return ffi.string(buf, buflen[0])
+end
+
+local function uncompress(comp, n)
+ local buf = ffi.new("uint8_t[?]", n)
+ local buflen = ffi.new("unsigned long[1]", n)
+ local res = zlib.uncompress(buf, buflen, comp, #comp)
+ assert(res == 0)
+ return ffi.string(buf, buflen[0])
+end
+
+-- Simple test code.
+local txt = string.rep("abcd", 1000)
+print("Uncompressed size: ", #txt)
+local c = compress(txt)
+print("Compressed size: ", #c)
+local txt2 = uncompress(c, #txt)
+assert(txt2 == txt)
+</pre>
+<p>
+Here's the step-by-step explanation:
+</p>
+<p>
+<span class="mark">&#9312;</span> This defines some of the
+C&nbsp;functions provided by zlib. For the sake of this example, some
+type indirections have been reduced and it uses the predefined
+fixed-size integer types, while still adhering to the zlib API/ABI.
+</p>
+<p>
+<span class="mark">&#9313;</span> This loads the zlib shared
+library. On POSIX systems, it's named <tt>libz.so</tt> and usually
+comes pre-installed. Since <tt>ffi.load()</tt> automatically adds any
+missing standard prefixes/suffixes, we can simply load the
+<tt>"z"</tt> library. On Windows it's named <tt>zlib1.dll</tt> and
+you'll have to download it first from the
+<a href="https://zlib.net/"><span class="ext">&raquo;</span>&nbsp;zlib site</a>. The check for
+<tt>ffi.os</tt> makes sure we pass the right name to
+<tt>ffi.load()</tt>.
+</p>
+<p>
+<span class="mark">&#9314;</span> First, the maximum size of
+the compression buffer is obtained by calling the
+<tt>zlib.compressBound</tt> function with the length of the
+uncompressed string. The next line allocates a byte buffer of this
+size. The <tt>[?]</tt> in the type specification indicates a
+variable-length array (VLA). The actual number of elements of this
+array is given as the 2nd argument to <tt>ffi.new()</tt>.
+</p>
+<p>
+<span class="mark">&#9315;</span> This may look strange at
+first, but have a look at the declaration of the <tt>compress2</tt>
+function from zlib: the destination length is defined as a pointer!
+This is because you pass in the maximum buffer size and get back the
+actual length that was used.
+</p>
+<p>
+In C you'd pass in the address of a local variable
+(<tt>&amp;buflen</tt>). But since there's no address-of operator in
+Lua, we'll just pass in a one-element array. Conveniently, it can be
+initialized with the maximum buffer size in one step. Calling the
+actual <tt>zlib.compress2</tt> function is then straightforward.
+</p>
+<p>
+<span class="mark">&#9316;</span> We want to return the
+compressed data as a Lua string, so we'll use <tt>ffi.string()</tt>.
+It needs a pointer to the start of the data and the actual length. The
+length has been returned in the <tt>buflen</tt> array, so we'll just
+get it from there.
+</p>
+<p style="font-size: 8pt;">
+Note that since the function returns now, the <tt>buf</tt> and
+<tt>buflen</tt> variables will eventually be garbage collected. This
+is fine, because <tt>ffi.string()</tt> has copied the contents to a
+newly created (interned) Lua string. If you plan to call this function
+lots of times, consider reusing the buffers and/or handing back the
+results in buffers instead of strings. This will reduce the overhead
+for garbage collection and string interning.
+</p>
+<p>
+<span class="mark">&#9317;</span> The <tt>uncompress</tt>
+functions does the exact opposite of the <tt>compress</tt> function.
+The compressed data doesn't include the size of the original string,
+so this needs to be passed in. Otherwise, no surprises here.
+</p>
+<p>
+<span class="mark">&#9318;</span> The code, that makes use
+of the functions we just defined, is just plain Lua code. It doesn't
+need to know anything about the LuaJIT FFI &mdash; the convenience
+wrapper functions completely hide it.
+</p>
+<p>
+One major advantage of the LuaJIT FFI is that you are now able to
+write those wrappers <em>in Lua</em>. And at a fraction of the time it
+would cost you to create an extra C&nbsp;module using the Lua/C API.
+Many of the simpler C&nbsp;functions can probably be used directly
+from your Lua code, without any wrappers.
+</p>
+<p style="font-size: 8pt;">
+Side note: the zlib API uses the <tt>long</tt> type for passing
+lengths and sizes around. But all those zlib functions actually only
+deal with 32&nbsp;bit values. This is an unfortunate choice for a
+public API, but may be explained by zlib's history &mdash; we'll just
+have to deal with it.
+</p>
+<p style="font-size: 8pt;">
+First, you should know that a <tt>long</tt> is a 64&nbsp;bit type e.g.
+on POSIX/x64 systems, but a 32&nbsp;bit type on Windows/x64 and on
+32&nbsp;bit systems. Thus a <tt>long</tt> result can be either a plain
+Lua number or a boxed 64&nbsp;bit integer cdata object, depending on
+the target system.
+</p>
+<p style="font-size: 8pt;">
+Ok, so the <tt>ffi.*</tt> functions generally accept cdata objects
+wherever you'd want to use a number. That's why we get a away with
+passing <tt>n</tt> to <tt>ffi.string()</tt> above. But other Lua
+library functions or modules don't know how to deal with this. So for
+maximum portability, one needs to use <tt>tonumber()</tt> on returned
+<tt>long</tt> results before passing them on. Otherwise the
+application might work on some systems, but would fail in a POSIX/x64
+environment.
+</p>
+
+<h2 id="metatype">Defining Metamethods for a C&nbsp;Type</h2>
+<p>
+The following code explains how to define metamethods for a C type.
+We define a simple point type and add some operations to it:
+</p>
+<pre class="code mark">
+<span class="codemark">&nbsp;
+&#9312;
+
+
+
+&#9313;
+
+&#9314;
+
+&#9315;
+
+
+
+&#9316;
+
+&#9317;</span>local ffi = require("ffi")
+ffi.cdef[[
+<span style="color:#00a000;">typedef struct { double x, y; } point_t;</span>
+]]
+
+local point
+local mt = {
+ __add = function(a, b) return point(a.x+b.x, a.y+b.y) end,
+ __len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
+ __index = {
+ area = function(a) return a.x*a.x + a.y*a.y end,
+ },
+}
+point = ffi.metatype("point_t", mt)
+
+local a = point(3, 4)
+print(a.x, a.y) --> 3 4
+print(#a) --> 5
+print(a:area()) --> 25
+local b = a + point(0.5, 8)
+print(#b) --> 12.5
+</pre>
+<p>
+Here's the step-by-step explanation:
+</p>
+<p>
+<span class="mark">&#9312;</span> This defines the C&nbsp;type for a
+two-dimensional point object.
+</p>
+<p>
+<span class="mark">&#9313;</span> We have to declare the variable
+holding the point constructor first, because it's used inside of a
+metamethod.
+</p>
+<p>
+<span class="mark">&#9314;</span> Let's define an <tt>__add</tt>
+metamethod which adds the coordinates of two points and creates a new
+point object. For simplicity, this function assumes that both arguments
+are points. But it could be any mix of objects, if at least one operand
+is of the required type (e.g. adding a point plus a number or vice
+versa). Our <tt>__len</tt> metamethod returns the distance of a point to
+the origin.
+</p>
+<p>
+<span class="mark">&#9315;</span> If we run out of operators, we can
+define named methods, too. Here, the <tt>__index</tt> table defines an
+<tt>area</tt> function. For custom indexing needs, one might want to
+define <tt>__index</tt> and <tt>__newindex</tt> <em>functions</em> instead.
+</p>
+<p>
+<span class="mark">&#9316;</span> This associates the metamethods with
+our C&nbsp;type. This only needs to be done once. For convenience, a
+constructor is returned by
+<a href="ext_ffi_api.html#ffi_metatype"><tt>ffi.metatype()</tt></a>.
+We're not required to use it, though. The original C&nbsp;type can still
+be used e.g. to create an array of points. The metamethods automatically
+apply to any and all uses of this type.
+</p>
+<p>
+Please note, that the association with a metatable is permanent and
+<b>the metatable must not be modified afterwards!</b> Ditto for the
+<tt>__index</tt> table.
+</p>
+<p>
+<span class="mark">&#9317;</span> Here are some simple usage examples
+for the point type and their expected results. The predefined
+operations (such as <tt>a.x</tt>) can be freely mixed with the newly
+defined metamethods. Note that <tt>area</tt> is a method and must be
+called with the Lua syntax for methods: <tt>a:area()</tt>, not
+<tt>a.area()</tt>.
+</p>
+<p>
+The C&nbsp;type metamethod mechanism is most useful when used in
+conjunction with C&nbsp;libraries that are written in an object-oriented
+style. Creators return a pointer to a new instance, and methods take an
+instance pointer as the first argument. Sometimes you can just point
+<tt>__index</tt> to the library namespace and <tt>__gc</tt> to the
+destructor and you're done. But often enough you'll want to add
+convenience wrappers, e.g. to return actual Lua strings or when
+returning multiple values.
+</p>
+<p>
+Some C libraries only declare instance pointers as an opaque
+<tt>void&nbsp;*</tt> type. In this case you can use a fake type for all
+declarations, e.g. a pointer to a named (incomplete) struct will do:
+<tt>typedef struct foo_type *foo_handle</tt>. The C&nbsp;side doesn't
+know what you declare with the LuaJIT FFI, but as long as the underlying
+types are compatible, everything still works.
+</p>
+
+<h2 id="idioms">Translating C&nbsp;Idioms</h2>
+<p>
+Here's a list of common C&nbsp;idioms and their translation to the
+LuaJIT FFI:
+</p>
+<table class="idiomtable">
+<tr class="idiomhead">
+<td class="idiomdesc">Idiom</td>
+<td class="idiomc">C&nbsp;code</td>
+<td class="idiomlua">Lua code</td>
+</tr>
+<tr class="odd separate">
+<td class="idiomdesc">Pointer dereference<br><tt>int *p;</tt></td><td class="idiomc"><tt>x = *p;<br>*p = y;</tt></td><td class="idiomlua"><tt>x = <b>p[0]</b><br><b>p[0]</b> = y</tt></td></tr>
+<tr class="even">
+<td class="idiomdesc">Pointer indexing<br><tt>int i, *p;</tt></td><td class="idiomc"><tt>x = p[i];<br>p[i+1] = y;</tt></td><td class="idiomlua"><tt>x = p[i]<br>p[i+1] = y</tt></td></tr>
+<tr class="odd">
+<td class="idiomdesc">Array indexing<br><tt>int i, a[];</tt></td><td class="idiomc"><tt>x = a[i];<br>a[i+1] = y;</tt></td><td class="idiomlua"><tt>x = a[i]<br>a[i+1] = y</tt></td></tr>
+<tr class="even separate">
+<td class="idiomdesc"><tt>struct</tt>/<tt>union</tt> dereference<br><tt>struct foo s;</tt></td><td class="idiomc"><tt>x = s.field;<br>s.field = y;</tt></td><td class="idiomlua"><tt>x = s.field<br>s.field = y</tt></td></tr>
+<tr class="odd">
+<td class="idiomdesc"><tt>struct</tt>/<tt>union</tt> pointer deref.<br><tt>struct foo *sp;</tt></td><td class="idiomc"><tt>x = sp->field;<br>sp->field = y;</tt></td><td class="idiomlua"><tt>x = <b>s.field</b><br><b>s.field</b> = y</tt></td></tr>
+<tr class="even separate">
+<td class="idiomdesc">Pointer arithmetic<br><tt>int i, *p;</tt></td><td class="idiomc"><tt>x = p + i;<br>y = p - i;</tt></td><td class="idiomlua"><tt>x = p + i<br>y = p - i</tt></td></tr>
+<tr class="odd">
+<td class="idiomdesc">Pointer difference<br><tt>int *p1, *p2;</tt></td><td class="idiomc"><tt>x = p1 - p2;</tt></td><td class="idiomlua"><tt>x = p1 - p2</tt></td></tr>
+<tr class="even">
+<td class="idiomdesc">Array element pointer<br><tt>int i, a[];</tt></td><td class="idiomc"><tt>x = &amp;a[i];</tt></td><td class="idiomlua"><tt>x = <b>a+i</b></tt></td></tr>
+<tr class="odd">
+<td class="idiomdesc">Cast pointer to address<br><tt>int *p;</tt></td><td class="idiomc"><tt>x = (intptr_t)p;</tt></td><td class="idiomlua"><tt>x = <b>tonumber(<br>&nbsp;ffi.cast("intptr_t",<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p))</b></tt></td></tr>
+<tr class="even separate">
+<td class="idiomdesc">Functions with outargs<br><tt>void foo(int *inoutlen);</tt></td><td class="idiomc"><tt>int len = x;<br>foo(&amp;len);<br>y = len;</tt></td><td class="idiomlua"><tt><b>local len =<br>&nbsp;&nbsp;ffi.new("int[1]", x)<br>foo(len)<br>y = len[0]</b></tt></td></tr>
+<tr class="odd">
+<td class="idiomdesc"><a href="ext_ffi_semantics.html#convert_vararg">Vararg conversions</a><br><tt>int printf(char *fmt, ...);</tt></td><td class="idiomc"><tt>printf("%g", 1.0);<br>printf("%d", 1);<br>&nbsp;</tt></td><td class="idiomlua"><tt>printf("%g", 1);<br>printf("%d",<br>&nbsp;&nbsp;<b>ffi.new("int", 1)</b>)</tt></td></tr>
+</table>
+
+<h2 id="cache">To Cache or Not to Cache</h2>
+<p>
+It's a common Lua idiom to cache library functions in local variables
+or upvalues, e.g.:
+</p>
+<pre class="code">
+local byte, char = string.byte, string.char
+local function foo(x)
+ return char(byte(x)+1)
+end
+</pre>
+<p>
+This replaces several hash-table lookups with a (faster) direct use of
+a local or an upvalue. This is less important with LuaJIT, since the
+JIT compiler optimizes hash-table lookups a lot and is even able to
+hoist most of them out of the inner loops. It can't eliminate
+<em>all</em> of them, though, and it saves some typing for often-used
+functions. So there's still a place for this, even with LuaJIT.
+</p>
+<p>
+The situation is a bit different with C&nbsp;function calls via the
+FFI library. The JIT compiler has special logic to eliminate <em>all
+of the lookup overhead</em> for functions resolved from a
+<a href="ext_ffi_semantics.html#clib">C&nbsp;library namespace</a>!
+Thus it's not helpful and actually counter-productive to cache
+individual C&nbsp;functions like this:
+</p>
+<pre class="code">
+local <b>funca</b>, <b>funcb</b> = ffi.C.funca, ffi.C.funcb -- <span style="color:#c00000;">Not helpful!</span>
+local function foo(x, n)
+ for i=1,n do <b>funcb</b>(<b>funca</b>(x, i), 1) end
+end
+</pre>
+<p>
+This turns them into indirect calls and generates bigger and slower
+machine code. Instead, you'll want to cache the namespace itself and
+rely on the JIT compiler to eliminate the lookups:
+</p>
+<pre class="code">
+local <b>C</b> = ffi.C -- <span style="color:#00a000;">Instead use this!</span>
+local function foo(x, n)
+ for i=1,n do <b>C.funcb</b>(<b>C.funca</b>(x, i), 1) end
+end
+</pre>
+<p>
+This generates both shorter and faster code. So <b>don't cache
+C&nbsp;functions</b>, but <b>do</b> cache namespaces! Most often the
+namespace is already in a local variable at an outer scope, e.g. from
+<tt>local&nbsp;lib&nbsp;=&nbsp;ffi.load(...)</tt>. Note that copying
+it to a local variable in the function scope is unnecessary.
+</p>
+<br class="flush">
+</div>
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