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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* functions supplied and used by the platform specific code */
+
+#ifndef __DS_INTERNAL_H
+#define __DS_INTERNAL_H
+
+#include "drawstuff/drawstuff.h"
+
+
+// supplied by platform specific code
+
+void dsPlatformSimLoop (int window_width, int window_height,
+ dsFunctions *fn, int initial_pause);
+
+
+// used by platform specific code
+
+void dsStartGraphics (int width, int height, dsFunctions *fn);
+void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
+void dsStopGraphics();
+void dsMotion (int mode, int deltax, int deltay);
+
+int dsGetShadows();
+void dsSetShadows (int a);
+
+int dsGetTextures();
+void dsSetTextures (int a);
+
+#endif