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diff --git a/libs/ode-0.16.1/ode/demo/demo_hinge.cpp b/libs/ode-0.16.1/ode/demo/demo_hinge.cpp
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define SIDE (0.5f) // side length of a box
+#define MASS (1.0) // mass of a box
+
+
+// dynamics and collision objects
+static dWorldID world;
+static dBodyID body[2];
+static dJointID hinge;
+
+
+// state set by keyboard commands
+static int occasional_error = 0;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press 'e' to start/stop occasional error.\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ if (cmd == 'e' || cmd == 'E') {
+ occasional_error ^= 1;
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ const dReal kd = -0.3; // angular damping constant
+ if (!pause) {
+ // add an oscillating torque to body 0, and also damp its rotational motion
+ static dReal a=0;
+ const dReal *w = dBodyGetAngularVel (body[0]);
+ dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a));
+ dWorldStep (world,0.05);
+ a += 0.01;
+
+ // occasionally re-orient one of the bodies to create a deliberate error.
+ if (occasional_error) {
+ static int count = 0;
+ if ((count % 20)==0) {
+ // randomly adjust orientation of body[0]
+ const dReal *R1;
+ dMatrix3 R2,R3;
+ R1 = dBodyGetRotation (body[0]);
+ dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
+ dRandReal()-0.5,dRandReal()-0.5);
+ dMultiply0 (R3,R1,R2,3,3,3);
+ dBodySetRotation (body[0],R3);
+
+ // randomly adjust position of body[0]
+ const dReal *pos = dBodyGetPosition (body[0]);
+ dBodySetPosition (body[0],
+ pos[0]+0.2*(dRandReal()-0.5),
+ pos[1]+0.2*(dRandReal()-0.5),
+ pos[2]+0.2*(dRandReal()-0.5));
+ }
+ count++;
+ }
+ }
+
+ dReal sides1[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {SIDE,SIDE,SIDE*0.8f};
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ dQuaternion q;
+ dQFromAxisAndAngle (q,1,1,0,0.25*M_PI);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0],0.5*SIDE,0.5*SIDE,1);
+ dBodySetQuaternion (body[0],q);
+
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dBodySetPosition (body[1],-0.5*SIDE,-0.5*SIDE,1);
+ dBodySetQuaternion (body[1],q);
+
+ hinge = dJointCreateHinge (world,0);
+ dJointAttach (hinge,body[0],body[1]);
+ dJointSetHingeAnchor (hinge,0,0,1);
+ dJointSetHingeAxis (hinge,1,-1,1.41421356);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}