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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+stuff common to all spaces
+
+*/
+
+#ifndef _ODE_COLLISION_SPACE_INTERNAL_H_
+#define _ODE_COLLISION_SPACE_INTERNAL_H_
+
+#define ALLOCA(x) dALLOCA16(x)
+
+
+// collide two geoms together. for the hash table space, this is
+// called if the two AABBs inhabit the same hash table cells.
+// this only calls the callback function if the AABBs actually
+// intersect. if a geom has an AABB test function, that is called to
+// provide a further refinement of the intersection.
+//
+// NOTE: this assumes that the geom AABBs are valid on entry
+// and that both geoms are enabled.
+
+static inline void collideAABBs (dxGeom *g1, dxGeom *g2,
+ void *data, dNearCallback *callback)
+{
+ dIASSERT((g1->gflags & GEOM_AABB_BAD)==0);
+ dIASSERT((g2->gflags & GEOM_AABB_BAD)==0);
+
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (g1->body == g2->body && g1->body) return;
+
+ // test if the category and collide bitfields match
+ if ( ((g1->category_bits & g2->collide_bits) ||
+ (g2->category_bits & g1->collide_bits)) == 0) {
+ return;
+ }
+
+ // if the bounding boxes are disjoint then don't do anything
+ dReal *bounds1 = g1->aabb;
+ dReal *bounds2 = g2->aabb;
+ if (bounds1[0] > bounds2[1] ||
+ bounds1[1] < bounds2[0] ||
+ bounds1[2] > bounds2[3] ||
+ bounds1[3] < bounds2[2] ||
+ bounds1[4] > bounds2[5] ||
+ bounds1[5] < bounds2[4]) {
+ return;
+ }
+
+ // check if either object is able to prove that it doesn't intersect the
+ // AABB of the other
+ if (g1->AABBTest (g2,bounds2) == 0) return;
+ if (g2->AABBTest (g1,bounds1) == 0) return;
+
+ // the objects might actually intersect - call the space callback function
+ callback (data,g1,g2);
+}
+
+#endif