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Diffstat (limited to 'libs/ode-0.16.1/ode/src/fastvecscale_impl.h')
-rw-r--r-- | libs/ode-0.16.1/ode/src/fastvecscale_impl.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/src/fastvecscale_impl.h b/libs/ode-0.16.1/ode/src/fastvecscale_impl.h new file mode 100644 index 0000000..c483fdd --- /dev/null +++ b/libs/ode-0.16.1/ode/src/fastvecscale_impl.h @@ -0,0 +1,171 @@ +/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Vector scaling function implementation
+ * Improvements and cooperative implementation copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#ifndef _ODE_FASTVECSCALE_IMPL_H_
+#define _ODE_FASTVECSCALE_IMPL_H_
+
+
+
+template<unsigned int a_stride, unsigned int d_stride>
+void scaleLargeVector(dReal *aStart, const dReal *dStart, unsigned elementCount)
+{
+ dAASSERT (aStart && dStart && elementCount >= 0);
+
+ const unsigned step = 4;
+
+ dReal *ptrA = aStart;
+ const dReal *ptrD = dStart;
+ const dReal *const dStepsEnd = dStart + (sizeint)(elementCount & ~(step - 1)) * d_stride;
+ for (; ptrD != dStepsEnd; ptrA += step * a_stride, ptrD += step * d_stride)
+ {
+ dReal a0 = ptrA[0], a1 = ptrA[1 * a_stride], a2 = ptrA[2 * a_stride], a3 = ptrA[3 * a_stride];
+ dReal d0 = ptrD[0], d1 = ptrD[1 * d_stride], d2 = ptrD[2 * d_stride], d3 = ptrD[3 * d_stride];
+ a0 *= d0;
+ a1 *= d1;
+ a2 *= d2;
+ a3 *= d3;
+ ptrA[0] = a0; ptrA[1 * a_stride] = a1; ptrA[2 * a_stride] = a2; ptrA[3 * a_stride] = a3;
+ dSASSERT(step == 4);
+ }
+
+ switch (elementCount & (step - 1))
+ {
+ case 3:
+ {
+ dReal a2 = ptrA[2 * a_stride];
+ dReal d2 = ptrD[2 * d_stride];
+ ptrA[2 * a_stride] = a2 * d2;
+ // break; -- proceed to case 2
+ }
+
+ case 2:
+ {
+ dReal a1 = ptrA[1 * a_stride];
+ dReal d1 = ptrD[1 * d_stride];
+ ptrA[1 * a_stride] = a1 * d1;
+ // break; -- proceed to case 1
+ }
+
+ case 1:
+ {
+ dReal a0 = ptrA[0];
+ dReal d0 = ptrD[0];
+ ptrA[0] = a0 * d0;
+ break;
+ }
+ }
+ dSASSERT(step == 4);
+}
+
+
+template<unsigned int block_step, unsigned int a_stride, unsigned int d_stride>
+/*static */
+void ThreadedEquationSolverLDLT::participateScalingVector(dReal *ptrAStart, const dReal *ptrDStart, const unsigned elementCount,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/)
+{
+ dAASSERT (ptrAStart != NULL);
+ dAASSERT(ptrDStart != NULL);
+ dAASSERT(elementCount >= 0);
+
+ const unsigned wrapSize = 4;
+ dSASSERT(block_step % wrapSize == 0);
+
+ const unsigned completeBlockCount = elementCount / block_step;
+ const unsigned trailingBlockElements = elementCount % block_step;
+
+ unsigned blockIndex;
+ while ((blockIndex = ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, completeBlockCount)) != completeBlockCount)
+ {
+ dReal *ptrAElement = ptrAStart + (sizeint)(blockIndex * block_step) * a_stride;
+ const dReal *ptrDElement = ptrDStart + (sizeint)(blockIndex * block_step) * d_stride;
+ const dReal *const ptrDBlockEnd = ptrDElement + block_step * d_stride;
+ dSASSERT((sizeint)block_step * a_stride < UINT_MAX);
+ dSASSERT((sizeint)block_step * d_stride < UINT_MAX);
+
+ for (; ptrDElement != ptrDBlockEnd; ptrAElement += wrapSize * a_stride, ptrDElement += wrapSize * d_stride)
+ {
+ dReal a0 = ptrAElement[0], a1 = ptrAElement[1 * a_stride], a2 = ptrAElement[2 * a_stride], a3 = ptrAElement[3 * a_stride];
+ dReal d0 = ptrDElement[0], d1 = ptrDElement[1 * d_stride], d2 = ptrDElement[2 * d_stride], d3 = ptrDElement[3 * d_stride];
+ a0 *= d0;
+ a1 *= d1;
+ a2 *= d2;
+ a3 *= d3;
+ ptrAElement[0] = a0; ptrAElement[1 * a_stride] = a1; ptrAElement[2 * a_stride] = a2; ptrAElement[3 * a_stride] = a3;
+ dSASSERT(wrapSize == 4);
+ }
+ }
+
+ if (trailingBlockElements != 0 && (blockIndex = ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, completeBlockCount + 1)) != completeBlockCount + 1)
+ {
+ dReal *ptrAElement = ptrAStart + (sizeint)(completeBlockCount * block_step) * a_stride;
+ const dReal *ptrDElement = ptrDStart + (sizeint)(completeBlockCount * block_step) * d_stride;
+ const dReal *const ptrDBlockEnd = ptrDElement + (trailingBlockElements & ~(wrapSize - 1)) * d_stride;
+
+ for (; ptrDElement != ptrDBlockEnd; ptrAElement += wrapSize * a_stride, ptrDElement += wrapSize * d_stride)
+ {
+ dReal a0 = ptrAElement[0], a1 = ptrAElement[1 * a_stride], a2 = ptrAElement[2 * a_stride], a3 = ptrAElement[3 * a_stride];
+ dReal d0 = ptrDElement[0], d1 = ptrDElement[1 * d_stride], d2 = ptrDElement[2 * d_stride], d3 = ptrDElement[3 * d_stride];
+ a0 *= d0;
+ a1 *= d1;
+ a2 *= d2;
+ a3 *= d3;
+ ptrAElement[0] = a0; ptrAElement[1 * a_stride] = a1; ptrAElement[2 * a_stride] = a2; ptrAElement[3 * a_stride] = a3;
+ dSASSERT(wrapSize == 4);
+ }
+
+ switch (trailingBlockElements & (wrapSize - 1))
+ {
+ case 3:
+ {
+ dReal a2 = ptrAElement[2 * a_stride];
+ dReal d2 = ptrDElement[2 * d_stride];
+ ptrAElement[2 * a_stride] = a2 * d2;
+ // break; -- proceed to case 2
+ }
+
+ case 2:
+ {
+ dReal a1 = ptrAElement[1 * a_stride];
+ dReal d1 = ptrDElement[1 * d_stride];
+ ptrAElement[1 * a_stride] = a1 * d1;
+ // break; -- proceed to case 1
+ }
+
+ case 1:
+ {
+ dReal a0 = ptrAElement[0];
+ dReal d0 = ptrDElement[0];
+ ptrAElement[0] = a0 * d0;
+ break;
+ }
+ }
+ dSASSERT(wrapSize == 4);
+ }
+}
+
+
+#endif
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