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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joint.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+#include <algorithm>
+#include <UnitTest++.h>
+#include <ode/ode.h>
+#include "../ode/src/config.h"
+#include "../ode/src/joints/joints.h"
+
+
+/*
+ * Tests for contact friction
+ */
+
+SUITE(JointContact)
+{
+ struct ContactSetup
+ {
+ dWorldID world;
+ dBodyID body1;
+ dBodyID body2;
+ dJointID joint;
+
+ ContactSetup()
+ {
+ world = dWorldCreate();
+ body1 = dBodyCreate(world);
+ body2 = dBodyCreate(world);
+
+ dBodySetPosition(body1, -1, 0, 0);
+ dBodySetPosition(body2, 1, 0, 0);
+ }
+
+ ~ContactSetup()
+ {
+ dBodyDestroy(body1);
+ dBodyDestroy(body2);
+ dWorldDestroy(world);
+ }
+ };
+
+ TEST_FIXTURE(ContactSetup,
+ test_ZeroMu)
+ {
+ dxJoint::Info1 info1;
+ dReal dummy_J[3][16] = {{0}};
+ int dummy_findex[3];
+
+ dReal info2_fps = 100;
+ dReal info2_erp = 0;
+ dReal *J1 = dummy_J[0];
+ dReal *J2 = dummy_J[0] + 8;
+ dReal *rhscfm = dummy_J[0] + 6;
+ dReal *lohi = dummy_J[0] + 14;
+ unsigned rowskip = 16;
+ int *findex = dummy_findex;
+
+#define ZERO_ALL do { \
+ memset(dummy_J, 0, sizeof dummy_J); \
+ std::fill(dummy_findex, dummy_findex+3, -1); \
+ } \
+ while (0)
+
+ dContact contact;
+ contact.surface.mode = dContactMu2 | dContactFDir1 | dContactApprox1;
+
+ contact.geom.pos[0] = 0;
+ contact.geom.pos[1] = 0;
+ contact.geom.pos[2] = 0;
+
+ // normal points into body1
+ contact.geom.normal[0] = -1;
+ contact.geom.normal[1] = 0;
+ contact.geom.normal[2] = 0;
+
+ contact.geom.depth = 0;
+
+ contact.geom.g1 = 0;
+ contact.geom.g2 = 0;
+
+ // we ask for fdir1 = +Y, so fdir2 = normal x fdir1 = -Z
+ contact.fdir1[0] = 0;
+ contact.fdir1[1] = 1;
+ contact.fdir1[2] = 0;
+
+ /*
+ * First, test with mu = 0, mu2 = 1
+ * Because there is no friction on the first direction (+Y) the body
+ * is allowed to translate in the Y axis and rotate around the Z axis.
+ *
+ * That is, the only constraint will be for the second dir (-Z):
+ * so J[1] = [ 0 0 -1 0 1 0 0 0 1 0 1 0 ]
+ */
+ contact.surface.mu = 0;
+ contact.surface.mu2 = 1;
+ joint = dJointCreateContact(world, 0, &contact);
+ dJointAttach(joint, body1, body2);
+ joint->getInfo1(&info1);
+ CHECK_EQUAL(2, (int)info1.m);
+ ZERO_ALL;
+ joint->getInfo2(info2_fps, info2_erp, rowskip, J1, J2,
+ rowskip, rhscfm, lohi, findex);
+ CHECK_CLOSE(0, dummy_J[1][0], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][1], 1e-6);
+ CHECK_CLOSE(-1, dummy_J[1][2], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][3], 1e-6);
+ CHECK_CLOSE(1, dummy_J[1][4], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][5], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][8], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][9], 1e-6);
+ CHECK_CLOSE(1, dummy_J[1][10], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][11], 1e-6);
+ CHECK_CLOSE(1, dummy_J[1][12], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][13], 1e-6);
+ CHECK_EQUAL(0, dummy_findex[1]); // because of dContactApprox1
+ dJointDestroy(joint);
+
+
+ /*
+ * Now try with no frictino in the second direction. The Jacobian should look like:
+ * J[1] = [ 0 1 0 0 0 1 0 -1 0 0 0 1 ]
+ */
+ // try again, with zero mu2
+ contact.surface.mu = 1;
+ contact.surface.mu2 = 0;
+ joint = dJointCreateContact(world, 0, &contact);
+ dJointAttach(joint, body1, body2);
+ joint->getInfo1(&info1);
+ CHECK_EQUAL(2, (int)info1.m);
+ ZERO_ALL;
+ joint->getInfo2(info2_fps, info2_erp, rowskip, J1, J2,
+ rowskip, rhscfm, lohi, findex);
+ CHECK_CLOSE(0, dummy_J[1][0], 1e-6);
+ CHECK_CLOSE(1, dummy_J[1][1], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][2], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][3], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][4], 1e-6);
+ CHECK_CLOSE(1, dummy_J[1][5], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][8], 1e-6);
+ CHECK_CLOSE(-1, dummy_J[1][9], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][10], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][11], 1e-6);
+ CHECK_CLOSE(0, dummy_J[1][12], 1e-6);
+ CHECK_CLOSE(1, dummy_J[1][13], 1e-6);
+ CHECK_EQUAL(0, dummy_findex[1]); // because of dContactApprox1
+ dJointDestroy(joint);
+ }
+
+}