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-rw-r--r--src/error.c116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/error.c b/src/error.c
new file mode 100644
index 0000000..6fc45ad
--- /dev/null
+++ b/src/error.c
@@ -0,0 +1,116 @@
+#include "../include/common.h"
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_error_clear_strings() {
+ memset(honey_error_data.string1, 0, HONEY_ERROR_DATA_STRING_LENGTH);
+ memset(honey_error_data.string2, 0, HONEY_ERROR_DATA_STRING_LENGTH);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_error_set_string1(char* string) {
+ size_t n_bytes = strlen(string) + 1;
+ if (n_bytes > HONEY_ERROR_DATA_STRING_LENGTH)
+ n_bytes = HONEY_ERROR_DATA_STRING_LENGTH;
+ memcpy(honey_error_data.string1, string, n_bytes);
+ honey_error_data.string1[HONEY_ERROR_DATA_STRING_LENGTH-1] = 0;
+}
+
+void honey_error_set_string2(char* string) {
+ size_t n_bytes = strlen(string) + 1;
+ if (n_bytes > HONEY_ERROR_DATA_STRING_LENGTH)
+ n_bytes = HONEY_ERROR_DATA_STRING_LENGTH;
+ memcpy(honey_error_data.string2, string, n_bytes);
+ honey_error_data.string2[HONEY_ERROR_DATA_STRING_LENGTH-1] = 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_human_readable_error(char* error_string, honey_error error) {
+ size_t string_size = sizeof(char)*3*HONEY_ERROR_DATA_STRING_LENGTH;
+
+ switch(error) {
+ case HONEY_OK:
+ snprintf(error_string, string_size, "[honey] OK");
+ break;
+
+ case HONEY_MEMORY_ALLOCATION_ERROR:
+ snprintf(error_string, string_size, "[honey] ERROR: failed to allocate memory");
+ break;
+
+ case HONEY_FILE_READ_ERROR:
+ if (honey_error_data.string1 != NULL) {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to read file '%s'",
+ honey_error_data.string1);
+ } else {
+ snprintf(error_string, string_size, "[honey] ERROR: failed to read file");
+ }
+ break;
+
+ case HONEY_VERTEX_SHADER_COMPILATION_ERROR:
+ if (honey_error_data.string1 != NULL) {
+ if (honey_error_data.string2 != NULL) {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile vertex shader '%s'\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string2,
+ honey_error_data.string1);
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile vertex shader\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string1);
+ }
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile vertex shader.");
+ }
+ break;
+
+
+ case HONEY_FRAGMENT_SHADER_COMPILATION_ERROR:
+ if (honey_error_data.string1 != NULL) {
+ if (honey_error_data.string2 != NULL) {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile fragment shader '%s'\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string2,
+ honey_error_data.string1);
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile fragment shader\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string1);
+ }
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile fragment shader.");
+ }
+ break;
+
+ case HONEY_SHADER_LINK_ERROR:
+
+ case HONEY_MESH_BAD_VERTEX_DATA:
+
+ case HONEY_MESH_BAD_INDEX_DATA:
+
+ default:
+ break;
+ }
+}
+
+
+
+
+
+
+