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-honey/gl
---------
-
-only support 1 window, for simplicity
-
-want to be **as transparent as possible**! only hide things from the Lua layer when they are either performance-critical or when they are so C-level that wrapping them would be too clunky.
-
-**lua setup functions should do nothing except populate tables**
-
-`gl.init()` will create the window (because that's how we get the opengl context)