diff options
Diffstat (limited to 'src/gl')
| -rw-r--r-- | src/gl/gl.c | 229 | ||||
| -rw-r--r-- | src/gl/window.c | 26 | 
2 files changed, 253 insertions, 2 deletions
diff --git a/src/gl/gl.c b/src/gl/gl.c index 7b07027..7364b1c 100644 --- a/src/gl/gl.c +++ b/src/gl/gl.c @@ -1,4 +1,5 @@  #include <stdlib.h> +#include <stdbool.h>  #include "gl/glad/glad.h"  #include <GLFW/glfw3.h>  #include <lua.h> @@ -12,11 +13,34 @@  int gl_init(lua_State *L); +int glad_init(lua_State *L);  int gl_terminate(lua_State *L); + +/* buffers */  int gl_create_buffer(lua_State *L);  int gl_bind_buffer(lua_State *L);  int gl_buffer_data(lua_State *L); +int gl_vertex_array_create(lua_State *L); +int gl_vertex_array_bind(lua_State *L); +int gl_vertex_attrib_pointer(lua_State *L); + +/* shaders */ +int gl_create_shader(lua_State *L); +int gl_shader_set_source(lua_State *L); +int gl_shader_compile(lua_State *L); +int gl_shader_delete(lua_State *L); + +int gl_program_create(lua_State *L); +int gl_program_attach_shader(lua_State *L); +int gl_program_link(lua_State *L); +int gl_program_use(lua_State *L); + +/* drawing */ +int gl_draw_arrays(lua_State *L); +int gl_set_clear_color(lua_State *L); +int gl_clear(lua_State *L); +  void setup_gl(lua_State *L, int honey_index)  { @@ -24,13 +48,66 @@ void setup_gl(lua_State *L, int honey_index)  		hs_str_int("arrayBuffer", GL_ARRAY_BUFFER),  	); +	int buffer_usage_patterns = hs_create_table(L, +		hs_str_int("streamDraw", GL_STREAM_DRAW), +		hs_str_int("staticDraw", GL_STATIC_DRAW), +		hs_str_int("dynamicDraw", GL_DYNAMIC_DRAW), +	); + +	int shader_types = hs_create_table(L, +		hs_str_int("vertexShader", GL_VERTEX_SHADER), +		hs_str_int("fragmentShader", GL_FRAGMENT_SHADER), +	); + +	int primitive_types = hs_create_table(L, +		hs_str_int("points", GL_POINTS), +		hs_str_int("lines", GL_LINES), +		hs_str_int("triangles", GL_TRIANGLES), +	); + +	int buffer_masks = hs_create_table(L, +		hs_str_int("colorBuffer", GL_COLOR_BUFFER_BIT), +		hs_str_int("depthBuffer", GL_DEPTH_BUFFER_BIT), +		hs_str_int("stencilBuffer", GL_STENCIL_BUFFER_BIT), +	); +  	hs_create_table(L,  		hs_str_cfunc("init", gl_init), +		hs_str_cfunc("initGlad", glad_init),  		hs_str_cfunc("terminate", gl_terminate), + +		/* buffer */  		hs_str_cfunc("createBuffer", gl_create_buffer),  		hs_str_cfunc("bindBuffer", gl_bind_buffer), -		hs_str_tbl("bufferTarget", buffer_binding_targets),  		hs_str_cfunc("bufferData", gl_buffer_data), + +		hs_str_cfunc("createVertexArray", gl_vertex_array_create), +		hs_str_cfunc("bindVertexArray", gl_vertex_array_bind), +		hs_str_cfunc("vertexAttribPointer", gl_vertex_attrib_pointer), + +		hs_str_tbl("bufferTarget", buffer_binding_targets), +		hs_str_tbl("bufferUsage", buffer_usage_patterns), + +		/* shader */ +		hs_str_cfunc("createShader", gl_create_shader), +		hs_str_cfunc("setShaderSource", gl_shader_set_source), +		hs_str_cfunc("compileShader", gl_shader_compile), +		hs_str_cfunc("deleteShader", gl_shader_delete), + +		hs_str_cfunc("createProgram", gl_program_create), +		hs_str_cfunc("programAttachShader", gl_program_attach_shader), +		hs_str_cfunc("linkProgram", gl_program_link), +		hs_str_cfunc("useProgram", gl_program_use), + +		hs_str_tbl("shaderType", shader_types), + +		/* drawing */ +		hs_str_cfunc("drawArrays", gl_draw_arrays), +		hs_str_cfunc("setClearColor", gl_set_clear_color), +		hs_str_cfunc("clear", gl_clear), + +		hs_str_tbl("primitiveType", primitive_types), +		hs_str_tbl("bufferMask", buffer_masks),  	);  	lua_setfield(L, honey_index, "gl");  } @@ -45,6 +122,14 @@ int gl_init(lua_State *L)  } +int glad_init(lua_State *L) +{ +	if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { +		hs_throw_error(L, "failed to initialize GLAD"); +	} +} + +  int gl_terminate(lua_State *L)  {  	glfwTerminate(); @@ -95,3 +180,145 @@ int gl_buffer_data(lua_State *L)  	free(buf);  	return 0;  } + + +int gl_create_shader(lua_State *L) +{ +	lua_Integer type; +	hs_parse_args(L, hs_int(type)); +	lua_Integer shader = glCreateShader(type); +	lua_pushinteger(L, shader); +	return 1; +} + + +int gl_shader_set_source(lua_State *L) +{ +	lua_Integer shader; +	char *code; +	hs_parse_args(L, hs_int(shader), hs_str(code)); +	glShaderSource(shader, 1, &code, NULL); +	return 0; +} + + +int gl_shader_compile(lua_State *L) +{ +	lua_Integer shader; +	hs_parse_args(L, hs_int(shader)); +	glCompileShader(shader); +	int success; char log[1024]; +	glGetShaderiv(shader, GL_COMPILE_STATUS, &success); +	if (!success) { +		glGetShaderInfoLog(shader, 1024, NULL, log); +		hs_throw_error(L, "shader compilation failed: %s", log); +	} +	return 0; +} + + +int gl_shader_delete(lua_State *L) +{ +	lua_Integer shader; +	hs_parse_args(L, hs_int(shader)); +	glDeleteShader(shader); +	return 0; +} + + +int gl_program_create(lua_State *L) +{ +	lua_Integer program = glCreateProgram(); +	lua_pushinteger(L, program); +	return 1; +} + + +int gl_program_attach_shader(lua_State *L) +{ +	lua_Integer program, shader; +	hs_parse_args(L, hs_int(program), hs_int(shader)), +	glAttachShader(program, shader); +	return 0; +} + + +int gl_program_link(lua_State *L) +{ +	lua_Integer program; +	hs_parse_args(L, hs_int(program)); +	glLinkProgram(program); +	int success; char log[1024]; +	glGetProgramiv(program, GL_LINK_STATUS, &success); +	if (!success) { +		glGetProgramInfoLog(program, 1024, NULL, log); +		hs_throw_error(L, "shader linking failed: %s", log); +	} +	return 0; +} + + +int gl_program_use(lua_State *L) +{ +	lua_Integer program; +	hs_parse_args(L, hs_int(program)); +	glUseProgram(program); +	return 0; +} + + +int gl_vertex_array_create(lua_State *L) +{ +	int array; +	glGenVertexArrays(1, &array); +	lua_pushinteger(L, array); +	return 1; +} + + +int gl_vertex_array_bind(lua_State *L) +{ +	lua_Integer array; +	hs_parse_args(L, hs_int(array)); +	glBindVertexArray(array); +	return 0; +} + + +int gl_vertex_attrib_pointer(lua_State *L) +{ +	lua_Integer index, size, stride, offset; +	bool normalized; +	hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset)); +	glVertexAttribPointer(index, size, GL_FLOAT,  +	                      normalized, stride*sizeof(lua_Number),  +	                      (void*) (offset*sizeof(lua_Number))); +	return 0; +} + + +int gl_set_clear_color(lua_State *L) +{ +	lua_Number r, g, b, a; +	hs_parse_args(L, hs_num(r), hs_num(g), hs_num(b), hs_num(a)); +	glClearColor(r, g, b, a); +	return 0; +} + + +int gl_clear(lua_State *L) +{ +	lua_Integer mask; +	hs_parse_args(L, hs_int(mask)); +	glClear(mask); +	return 0; +} + + +int gl_draw_arrays(lua_State *L) +{ +	lua_Integer mode, first, count; +	hs_parse_args(L, hs_int(mode), hs_int(first), hs_int(count)); +	glDrawArrays(mode, first, count); +	return 0; +} diff --git a/src/gl/window.c b/src/gl/window.c index 8434a5a..cb30d3f 100644 --- a/src/gl/window.c +++ b/src/gl/window.c @@ -6,8 +6,10 @@  int window_create(lua_State *L);  int window_destroy(lua_State *L); +int window_make_context_current(lua_State *L);  int window_should_close(lua_State *L);  int window_poll_events(lua_State *L); +int window_swap_buffers(lua_State *L);  void setup_window(lua_State *L, int honey_index) @@ -15,8 +17,10 @@ void setup_window(lua_State *L, int honey_index)  	hs_create_table(L,  		hs_str_cfunc("create", window_create),  		hs_str_cfunc("destroy", window_destroy), +		hs_str_cfunc("makeContextCurrent", window_make_context_current),  		hs_str_cfunc("shouldClose", window_should_close), -		hs_str_cfunc("pollEvents", window_poll_events) +		hs_str_cfunc("pollEvents", window_poll_events), +		hs_str_cfunc("swapBuffers", window_swap_buffers),  	);  	lua_setfield(L, honey_index, "window");  } @@ -46,6 +50,16 @@ int window_destroy(lua_State *L)  } +int window_make_context_current(lua_State *L) +{ +	void *ptr; +	hs_parse_args(L, hs_light(ptr)); +	GLFWwindow *win = ptr; +	glfwMakeContextCurrent(win); +	return 0; +} + +  int window_should_close(lua_State *L)  {  	void *ptr; @@ -61,3 +75,13 @@ int window_poll_events(lua_State *L)  	glfwPollEvents();  	return 0;  } + + +int window_swap_buffers(lua_State *L) +{ +	void *ptr; +	hs_parse_args(L, hs_light(ptr)); +	GLFWwindow *win = ptr; +	glfwSwapBuffers(win); +	return 0; +}  | 
