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-rw-r--r--src/glm/camera.c45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/glm/camera.c b/src/glm/camera.c
deleted file mode 100644
index 11d309d..0000000
--- a/src/glm/camera.c
+++ /dev/null
@@ -1,45 +0,0 @@
-#include <lua.h>
-#include <honeysuckle.h>
-#include <cglm/cglm.h>
-#include "util/util.h"
-#include "glm.h"
-
-
-int perspective(lua_State *L);
-int look(lua_State *L);
-
-
-void setup_camera(lua_State *L, int glm_tbl)
-{
- int tbl = hs_create_table(L,
- hs_str_cfunc("perspective", perspective),
- hs_str_cfunc("look", look),
- );
-
- append_table(L, glm_tbl, tbl);
- lua_pop(L, 1);
-}
-
-
-int perspective(lua_State *L)
-{
- lua_Number fov, aspect, near, far;
- void *dest_ptr;
- hs_parse_args(L, hs_num(fov), hs_num(aspect), hs_num(near), hs_num(far), hs_user(dest_ptr));
- mat4 *dest = dest_ptr;
-
- glm_perspective(fov, aspect, near, far, *dest);
- return 0;
-}
-
-
-int look(lua_State *L)
-{
- float *eye = luaL_checkudata(L, 1, vec3_tname);
- float *dir = luaL_checkudata(L, 2, vec3_tname);
- float *up = luaL_checkudata(L, 3, vec3_tname);
- void *dest = luaL_checkudata(L, 4, mat4_tname);
-
- glm_look(eye, dir, up, dest);
- return 0;
-}