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-rw-r--r--src/glm/camera.c15
-rw-r--r--src/glm/glm.h5
-rw-r--r--src/glm/mat4.c30
-rw-r--r--src/glm/vec3.c103
4 files changed, 129 insertions, 24 deletions
diff --git a/src/glm/camera.c b/src/glm/camera.c
index 7180b77..11d309d 100644
--- a/src/glm/camera.c
+++ b/src/glm/camera.c
@@ -2,15 +2,18 @@
#include <honeysuckle.h>
#include <cglm/cglm.h>
#include "util/util.h"
+#include "glm.h"
int perspective(lua_State *L);
+int look(lua_State *L);
void setup_camera(lua_State *L, int glm_tbl)
{
int tbl = hs_create_table(L,
hs_str_cfunc("perspective", perspective),
+ hs_str_cfunc("look", look),
);
append_table(L, glm_tbl, tbl);
@@ -28,3 +31,15 @@ int perspective(lua_State *L)
glm_perspective(fov, aspect, near, far, *dest);
return 0;
}
+
+
+int look(lua_State *L)
+{
+ float *eye = luaL_checkudata(L, 1, vec3_tname);
+ float *dir = luaL_checkudata(L, 2, vec3_tname);
+ float *up = luaL_checkudata(L, 3, vec3_tname);
+ void *dest = luaL_checkudata(L, 4, mat4_tname);
+
+ glm_look(eye, dir, up, dest);
+ return 0;
+}
diff --git a/src/glm/glm.h b/src/glm/glm.h
index 0667179..8bcf7cc 100644
--- a/src/glm/glm.h
+++ b/src/glm/glm.h
@@ -3,6 +3,11 @@
#include <lua.h>
+
+extern const char *vec3_tname;
+extern const char *mat4_tname;
+
+
void setup_glm(lua_State *L, int honey_index);
void setup_vec3(lua_State *L, int glm_tbl);
void setup_mat4(lua_State *L, int glm_tbl);
diff --git a/src/glm/mat4.c b/src/glm/mat4.c
index 02ef047..5197891 100644
--- a/src/glm/mat4.c
+++ b/src/glm/mat4.c
@@ -9,8 +9,13 @@ int mat4_set(lua_State *L);
int mat4_get(lua_State *L);
int mat4_identity(lua_State *L);
+const char *mat4_tname = "glm.mat4";
+
void setup_mat4(lua_State *L, int glm_tbl)
{
+ luaL_newmetatable(L, mat4_tname);
+ lua_pop(L, 1);
+
int tbl = hs_create_table(L,
hs_str_cfunc("mat4", mat4_create),
hs_str_cfunc("mat4_set", mat4_set),
@@ -26,37 +31,34 @@ void setup_mat4(lua_State *L, int glm_tbl)
int mat4_create(lua_State *L)
{
lua_newuserdata(L, 16*sizeof(float));
+ luaL_getmetatable(L, mat4_tname);
+ lua_setmetatable(L, -2);
return 1;
}
int mat4_set(lua_State *L)
{
- void *ptr;
- lua_Integer index;
- lua_Number value;
- hs_parse_args(L, hs_user(ptr), hs_int(index), hs_num(value));
- array_set(L, 16, ptr, index, value);
+ float *matrix = luaL_checkudata(L, 1, mat4_tname);
+ int index = luaL_checkinteger(L, 2);
+ float value = luaL_checknumber(L, 3);
+ array_set(L, 16, matrix, index, value);
return 0;
}
int mat4_get(lua_State *L)
{
- void *ptr;
- lua_Integer index;
- hs_parse_args(L, hs_user(ptr), hs_int(index));
- array_get(L, 16, ptr, index);
+ float *matrix = luaL_checkudata(L, 1, mat4_tname);
+ int index = luaL_checkinteger(L, 2);
+ array_get(L, 16, matrix, index);
return 1;
}
int mat4_identity(lua_State *L)
{
- void *ptr;
- hs_parse_args(L, hs_user(ptr));
- mat4 *m = ptr;
-
- glm_mat4_identity(*m);
+ void *m = luaL_checkudata(L, 1, mat4_tname);
+ glm_mat4_identity(m);
return 0;
}
diff --git a/src/glm/vec3.c b/src/glm/vec3.c
index 483f5bd..f278471 100644
--- a/src/glm/vec3.c
+++ b/src/glm/vec3.c
@@ -8,12 +8,34 @@ int vec3_create(lua_State *L);
int vec3_set(lua_State *L);
int vec3_get(lua_State *L);
+int vec3_normalize(lua_State *L);
+
+int vec3_add(lua_State *L);
+int vec3_sub(lua_State *L);
+int vec3_scale(lua_State *L);
+int vec3_dot(lua_State *L);
+int vec3_cross(lua_State *L);
+
+const char *vec3_tname = "glm.vec3";
+
+
void setup_vec3(lua_State *L, int glm_tbl)
{
+ luaL_newmetatable(L, vec3_tname);
+ lua_pop(L, 1);
+
int tbl = hs_create_table(L,
hs_str_cfunc("vec3", vec3_create),
hs_str_cfunc("vec3_set", vec3_set),
hs_str_cfunc("vec3_get", vec3_get),
+
+ hs_str_cfunc("vec3_normalize", vec3_normalize),
+
+ hs_str_cfunc("vec3_add", vec3_add),
+ hs_str_cfunc("vec3_sub", vec3_sub),
+ hs_str_cfunc("vec3_scale", vec3_scale),
+ hs_str_cfunc("vec3_dot", vec3_dot),
+ hs_str_cfunc("vec3_cross", vec3_cross),
);
append_table(L, glm_tbl, tbl);
@@ -24,27 +46,88 @@ void setup_vec3(lua_State *L, int glm_tbl)
int vec3_create(lua_State *L)
{
lua_newuserdata(L, 3*sizeof(float));
+ luaL_getmetatable(L, vec3_tname);
+ lua_setmetatable(L, -2);
return 1;
}
int vec3_set(lua_State *L)
{
- void *ptr;
- lua_Integer index;
- lua_Number value;
- hs_parse_args(L, hs_user(ptr), hs_int(index), hs_num(value));
- array_set(L, 3, ptr, index, value);
+ float *vec = luaL_checkudata(L, 1, vec3_tname);
+ int index = luaL_checkinteger(L, 2);
+ double value = luaL_checknumber(L, 3);
+ array_set(L, 3, vec, index, value);
return 0;
}
int vec3_get(lua_State *L)
{
- void *ptr;
- lua_Integer index;
- lua_Number value;
- hs_parse_args(L, hs_user(ptr), hs_int(index));
- array_get(L, 3, ptr, index);
+ float *vec = luaL_checkudata(L, 1, vec3_tname);
+ int index = luaL_checkinteger(L, 2);
+ array_get(L, 3, vec, index);
+ return 1;
+}
+
+
+int vec3_normalize(lua_State *L)
+{
+ float *vec = luaL_checkudata(L, 1, vec3_tname);
+ glm_vec3_normalize(vec);
+ return 0;
+}
+
+
+int vec3_add(lua_State *L)
+{
+ float *a = luaL_checkudata(L, 1, vec3_tname);
+ float *b = luaL_checkudata(L, 2, vec3_tname);
+ float *dest = luaL_checkudata(L, 3, vec3_tname);
+
+ glm_vec3_add(a, b, dest);
+ return 0;
+}
+
+
+int vec3_sub(lua_State *L)
+{
+ float *a = luaL_checkudata(L, 1, vec3_tname);
+ float *b = luaL_checkudata(L, 2, vec3_tname);
+ float *dest = luaL_checkudata(L, 3, vec3_tname);
+
+ glm_vec3_sub(a, b, dest);
+ return 0;
+}
+
+int vec3_scale(lua_State *L)
+{
+ float *v = luaL_checkudata(L, 1, vec3_tname);
+ float s = luaL_checknumber(L, 2);
+ float *dest = luaL_checkudata(L, 3, vec3_tname);
+
+ glm_vec3_scale(v, s, dest);
+ return 0;
+}
+
+
+int vec3_dot(lua_State *L)
+{
+ float *a = luaL_checkudata(L, 1, vec3_tname);
+ float *b = luaL_checkudata(L, 2, vec3_tname);
+
+ float result = glm_vec3_dot(a, b);
+ lua_pushnumber(L, result);
return 1;
}
+
+
+int vec3_cross(lua_State *L)
+{
+ float *a = luaL_checkudata(L, 1, vec3_tname);
+ float *b = luaL_checkudata(L, 2, vec3_tname);
+ float *dest = luaL_checkudata(L, 3, vec3_tname);
+
+ glm_vec3_cross(a, b, dest);
+ return 0;
+}