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-rw-r--r--src/glm_vec3_bindings.c390
1 files changed, 390 insertions, 0 deletions
diff --git a/src/glm_vec3_bindings.c b/src/glm_vec3_bindings.c
new file mode 100644
index 0000000..774bab0
--- /dev/null
+++ b/src/glm_vec3_bindings.c
@@ -0,0 +1,390 @@
+#include "glm_bindings.h"
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
+ * Vec3 Functions
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
+
+
+int honey_glm_vec3_copy(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ honey_lua_parse_arguments
+ (L, 1, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest);
+
+ if (dest->type != VEC3)
+ honey_lua_throw_error(L, "destination must be VEC3 (%d); got %d instead",
+ dest->type);
+
+ glm_vec3_copy(self->data, dest->data);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_zero(lua_State* L)
+{
+ honey_glm_array *self;
+ honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self);
+
+ glm_vec3_zero(self->data);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_eye(lua_State* L)
+{
+ honey_glm_array *self;
+ honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self);
+
+ glm_vec3_one(self->data);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_dot(lua_State* L)
+{
+ honey_glm_array *a, *b;
+ honey_lua_parse_arguments
+ (L, 1, 2,
+ HONEY_USERDATA, &a,
+ HONEY_USERDATA, &b);
+
+ if (b->type != VEC3)
+ honey_lua_throw_error(L, "destination must be VEC3 (%d); got %d instead",
+ VEC3, b->type);
+
+ float result = glm_vec3_dot(a->data, b->data);
+
+ lua_pushnumber(L, result);
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static bool get_vec3_arrays(lua_State* L,
+ honey_glm_array** a,
+ honey_glm_array** b,
+ honey_glm_array** dest)
+{
+ int choice = honey_lua_parse_arguments
+ (L, 2,
+ 2, HONEY_USERDATA, a, HONEY_USERDATA, b,
+ 3, HONEY_USERDATA, a, HONEY_USERDATA, b, HONEY_USERDATA, dest);
+
+ if ((*b)->type != VEC3)
+ honey_lua_throw_error
+ (L, "second argument must be VEC3 (%d); got %d instead",
+ VEC3, (*b)->type);
+
+ if (choice == 1) {
+ if ((*dest)->type != VEC3)
+ honey_lua_throw_error
+ (L, "third argument must be VEC3 (%d); got %d instead",
+ VEC3, (*dest)->type);
+ }
+ else {
+ honey_glm_new_vec3(L);
+ *dest = lua_touserdata(L, -1);
+ }
+
+ return choice == 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static bool get_vec3_scalars(lua_State* L,
+ honey_glm_array** a,
+ float* s,
+ honey_glm_array** dest)
+{
+ int choice = honey_lua_parse_arguments
+ (L, 2,
+ 2, HONEY_USERDATA, a, HONEY_NUMBER, s,
+ 3, HONEY_USERDATA, a, HONEY_NUMBER, s, HONEY_USERDATA, dest);
+
+ if (choice == 1) {
+ if ((*dest)->type != VEC3)
+ honey_lua_throw_error
+ (L, "third argument must be VEC3 (%d); got %d instead",
+ VEC3, (*dest)->type);
+ }
+ else {
+ honey_glm_new_vec3(L);
+ *dest = lua_touserdata(L, -1);
+ }
+
+ return choice == 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_cross(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ bool new_dest = get_vec3_arrays(L, &a, &b, &dest);
+
+ glm_vec3_cross(a->data, b->data, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_crossn(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ bool new_dest = get_vec3_arrays(L, &a, &b, &dest);
+
+ glm_vec3_crossn(a->data, b->data, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_norm2(lua_State* L)
+{
+ honey_glm_array *self;
+ honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self);
+ float result = glm_vec3_norm2(self->data);
+ lua_pushnumber(L, result);
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_norm(lua_State* L)
+{
+ honey_glm_array *self;
+ honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self);
+ float result = glm_vec3_norm(self->data);
+ lua_pushnumber(L, result);
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_add(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ bool new_dest = get_vec3_arrays(L, &a, &b, &dest);
+
+ glm_vec3_add(a->data, b->data, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_adds(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ float s;
+ bool new_dest = get_vec3_scalars(L, &self, &s, &dest);
+
+ glm_vec3_adds(self->data, s, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_sub(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ bool new_dest = get_vec3_arrays(L, &a, &b, &dest);
+
+ glm_vec3_sub(a->data, b->data, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_subs(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ float s;
+ bool new_dest = get_vec3_scalars(L, &self, &s, &dest);
+
+ glm_vec3_subs(self->data, s, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_mul(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ bool new_dest = get_vec3_arrays(L, &a, &b, &dest);
+
+ glm_vec3_mul(a->data, b->data, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_scale(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ float s;
+ bool new_dest = get_vec3_scalars(L, &self, &s, &dest);
+
+ glm_vec3_scale(self->data, s, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_scale_as(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ float s;
+ bool new_dest = get_vec3_scalars(L, &self, &s, &dest);
+
+ glm_vec3_scale_as(self->data, s, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_div(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ bool new_dest = get_vec3_arrays(L, &a, &b, &dest);
+
+ glm_vec3_div(a->data, b->data, dest->data);
+
+ if (new_dest)
+ return 1;
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_negate(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ int choice = honey_lua_parse_arguments
+ (L, 2,
+ 1, HONEY_USERDATA, &self,
+ 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest);
+
+ if (choice == 0)
+ glm_vec3_negate(self->data);
+ else
+ glm_vec3_negate_to(self->data, dest->data);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_normalize(lua_State* L)
+{
+ honey_glm_array *self, *dest;
+ int choice = honey_lua_parse_arguments
+ (L, 2,
+ 1, HONEY_USERDATA, &self,
+ 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest);
+
+ if (choice == 0)
+ glm_vec3_normalize(self->data);
+ else
+ glm_vec3_normalize_to(self->data, dest->data);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_angle(lua_State* L)
+{
+ honey_glm_array *a, *b;
+ honey_lua_parse_arguments
+ (L, 1, 2,
+ HONEY_USERDATA, &a, HONEY_USERDATA, &b);
+
+ if (b->type != VEC3)
+ honey_lua_throw_error
+ (L, "second argument must be VEC3 (%d); got %d instead",
+ VEC3, b->type);
+
+ float angle = glm_vec3_angle(a->data, b->data);
+ lua_pushnumber(L, angle);
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_clamp(lua_State* L)
+{
+ honey_glm_array* self;
+ float min, max;
+ honey_lua_parse_arguments(L, 1, 3,
+ HONEY_USERDATA, &self,
+ HONEY_NUMBER, &min,
+ HONEY_NUMBER, &max);
+
+ glm_vec3_clamp(self->data, min, max);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_glm_vec3_lerp(lua_State* L)
+{
+ honey_glm_array *a, *b, *dest;
+ float s;
+ int choice = honey_lua_parse_arguments
+ (L, 2,
+ 3, HONEY_USERDATA, &a, HONEY_USERDATA, &b, HONEY_NUMBER, &s,
+ 4, HONEY_USERDATA, &a, HONEY_USERDATA, &b, HONEY_NUMBER, &s, HONEY_USERDATA, &dest);
+
+ if (b->type != VEC3)
+ honey_lua_throw_error
+ (L, "second argument must be VEC3 (%d); got %d instead",
+ VEC3, b->type);
+
+ if (choice == 1) {
+ if (dest->type != VEC3)
+ honey_lua_throw_error
+ (L, "fourth argument must be VEC3 (%d); got %d instead",
+ VEC3, dest->type);
+ }
+ else {
+ honey_glm_new_vec3(L);
+ dest = lua_touserdata(L, -1);
+ }
+
+ glm_vec3_lerp(a->data, b->data, s, dest->data);
+
+ if (choice == 0)
+ return 1;
+ return 0;
+}