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-rw-r--r--src/import/import.test.c572
1 files changed, 3 insertions, 569 deletions
diff --git a/src/import/import.test.c b/src/import/import.test.c
index bd15205..558398a 100644
--- a/src/import/import.test.c
+++ b/src/import/import.test.c
@@ -1,573 +1,5 @@
-#include <string.h>
-#include <lua.h>
-#include <lauxlib.h>
-#include <honeysuckle.h>
#include "test/honey-test.h"
-
-
-#include "import.c"
-
-
-void test_push_vector()
-{
- lua_State *L = luaL_newstate();
- struct aiVector3D v;
- v.x = 1.5;
- v.y = 2.0;
- v.z = 3.6;
-
- push_vector(L, v);
-
- lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE);
-
- lua_getfield(L, -1, "x");
- lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER);
- lily_assert_float_equal(lua_tonumber(L, -1), 1.5, 0.1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "y");
- lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER);
- lily_assert_float_equal(lua_tonumber(L, -1), 2.0, 0.1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "z");
- lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER);
- lily_assert_float_equal(lua_tonumber(L, -1), 3.6, 0.1);
- lua_pop(L, 1);
-
- lua_close(L);
-}
-
-
-void test_push_face()
-{
- lua_State *L = luaL_newstate();
- struct aiFace face;
- int indices[] = { 0, 1, 2, 3, 4, 5 };
- face.mIndices = indices;
- face.mNumIndices = 6;
-
- push_face(L, face);
-
- lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE);
- int facetbl = lua_gettop(L);
- lily_assert_int_equal(lua_objlen(L, facetbl), 6);
-
- /* the numbers should be one higher because of lua's 1-indexing */
- lua_rawgeti(L, facetbl, 1);
- lily_assert_int_equal(lua_tointeger(L, -1), 1);
- lua_rawgeti(L, facetbl, 2);
- lily_assert_int_equal(lua_tointeger(L, -1), 2);
- lua_rawgeti(L, facetbl, 3);
- lily_assert_int_equal(lua_tointeger(L, -1), 3);
- lua_rawgeti(L, facetbl, 4);
- lily_assert_int_equal(lua_tointeger(L, -1), 4);
- lua_rawgeti(L, facetbl, 5);
- lily_assert_int_equal(lua_tointeger(L, -1), 5);
- lua_rawgeti(L, facetbl, 6);
- lily_assert_int_equal(lua_tointeger(L, -1), 6);
-
- lua_close(L);
-}
-
-
-void test_push_aistring()
-{
- lua_State *L = luaL_newstate();
- struct aiString str;
- strcpy(str.data, "hello, world!");
-
- push_aistring(L, str);
-
- lily_assert_int_equal(lua_type(L, -1), LUA_TSTRING);
- lily_assert_string_equal((char*) lua_tostring(L, -1), "hello, world!");
-
- lua_close(L);
-}
-
-
-/* --===== mesh tests =====-- */
-
-
-void create_vertices(struct aiMesh *mesh);
-void test_vertices(lua_State *L, int meshtbl);
-
-void create_faces(struct aiMesh *mesh);
-void test_faces(lua_State *L, int meshtbl);
-
-void create_normals(struct aiMesh *mesh);
-void test_normals(lua_State *L, int meshtbl);
-
-void create_tangents(struct aiMesh *mesh);
-void test_tangents(lua_State *L, int meshtbl);
-
-void create_uvs(struct aiMesh *mesh);
-void test_uvs(lua_State *L, int meshtbl);
-
-void test_nil(lua_State *L, int meshtbl, const char *field);
-
-
-#define NUM_MESH_VERTICES 4
-#define NUM_MESH_FACES 2
-
-
-#define ALLOCATE_MEMORY() \
- struct aiVector3D vertices[NUM_MESH_VERTICES]; \
- mesh.mVertices = vertices; \
- struct aiVector3D normals[NUM_MESH_VERTICES]; \
- mesh.mNormals = normals; \
- struct aiVector3D tangents[NUM_MESH_VERTICES]; \
- struct aiVector3D bitangents[NUM_MESH_VERTICES]; \
- mesh.mTangents = tangents; \
- mesh.mBitangents = bitangents; \
- struct aiVector3D uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS * NUM_MESH_VERTICES]; \
- for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) \
- mesh.mTextureCoords[i] = uvs + (i*NUM_MESH_VERTICES); \
- struct aiFace faces[NUM_MESH_FACES]; \
- unsigned int index_array[3*NUM_MESH_FACES]; \
- for (int i=0; i<NUM_MESH_FACES; i++) \
- faces[i].mIndices = index_array + (3*i); \
- mesh.mFaces = faces;
-
-
-
-void test_push_mesh()
-{
- lua_State *L = luaL_newstate();
- struct aiMesh mesh;
- mesh.mNumVertices = NUM_MESH_VERTICES;
- mesh.mNumFaces = 0;
-
- /* allocate memory */
- ALLOCATE_MEMORY();
- mesh.mNormals = NULL;
- mesh.mTangents = NULL;
- mesh.mBitangents = NULL;
- for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
- mesh.mTextureCoords[i] = NULL;
-
- /* setup mesh */
- create_vertices(&mesh);
-
- /* push */
- int top_before = lua_gettop(L);
- push_mesh(L, mesh);
- int meshtbl = lua_gettop(L);
-
- /* check output */
- lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
- lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
- test_vertices(L, meshtbl);
- test_nil(L, meshtbl, "faces");
-
- lua_close(L);
-}
-
-
-void test_push_mesh_faces()
-{
- lua_State *L = luaL_newstate();
- struct aiMesh mesh;
- mesh.mNumVertices = NUM_MESH_VERTICES;
- mesh.mNumFaces = NUM_MESH_FACES;
-
- /* allocate memory */
- ALLOCATE_MEMORY();
- mesh.mNormals = NULL;
- mesh.mTangents = NULL;
- mesh.mBitangents = NULL;
- for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
- mesh.mTextureCoords[i] = NULL;
-
- /* setup mesh */
- create_vertices(&mesh);
- create_faces(&mesh);
-
- /* push */
- int top_before = lua_gettop(L);
- push_mesh(L, mesh);
- int meshtbl = lua_gettop(L);
-
- /* check output */
- lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
- lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
- test_vertices(L, meshtbl);
- test_faces(L, meshtbl);
-
- lua_close(L);
-}
-
-
-void test_push_mesh_normals()
-{
- lua_State *L = luaL_newstate();
- struct aiMesh mesh;
- mesh.mNumVertices = NUM_MESH_VERTICES;
- mesh.mNumFaces = NUM_MESH_FACES;
-
- /* allocate memory */
- ALLOCATE_MEMORY();
- mesh.mTangents = NULL;
- mesh.mBitangents = NULL;
- for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
- mesh.mTextureCoords[i] = NULL;
-
- /* setup mesh */
- create_vertices(&mesh);
- create_faces(&mesh);
- create_normals(&mesh);
-
- /* push */
- int top_before = lua_gettop(L);
- push_mesh(L, mesh);
- int meshtbl = lua_gettop(L);
-
- /* check output */
- lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
- lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
- test_vertices(L, meshtbl);
- test_faces(L, meshtbl);
- test_normals(L, meshtbl);
-
- lua_close(L);
-}
-
-
-void test_push_mesh_tangents()
-{
- lua_State *L = luaL_newstate();
- struct aiMesh mesh;
- mesh.mNumVertices = NUM_MESH_VERTICES;
- mesh.mNumFaces = NUM_MESH_FACES;
-
- /* allocate memory */
- ALLOCATE_MEMORY();
- for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
- mesh.mTextureCoords[i] = NULL;
-
- /* setup mesh */
- create_vertices(&mesh);
- create_faces(&mesh);
- create_normals(&mesh);
- create_tangents(&mesh);
-
- /* push */
- int top_before = lua_gettop(L);
- push_mesh(L, mesh);
- int meshtbl = lua_gettop(L);
-
- /* check output */
- lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
- lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
- test_vertices(L, meshtbl);
- test_faces(L, meshtbl);
- test_normals(L, meshtbl);
- test_tangents(L, meshtbl);
-
- lua_close(L);
-
-}
-
-
-void test_push_mesh_uvs()
-{
- lua_State *L = luaL_newstate();
- struct aiMesh mesh;
- mesh.mNumVertices = NUM_MESH_VERTICES;
- mesh.mNumFaces = NUM_MESH_FACES;
-
- /* allocate memory */
- ALLOCATE_MEMORY();
-
- /* setup mesh */
- create_vertices(&mesh);
- create_faces(&mesh);
- create_normals(&mesh);
- create_tangents(&mesh);
- create_uvs(&mesh);
-
- /* push */
- int top_before = lua_gettop(L);
- push_mesh(L, mesh);
- int meshtbl = lua_gettop(L);
-
- /* check output */
- lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
- lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
- test_vertices(L, meshtbl);
- test_faces(L, meshtbl);
- test_normals(L, meshtbl);
- test_tangents(L, meshtbl);
- test_uvs(L, meshtbl);
-
- lua_close(L);
-
-}
-
-
-void create_vertices(struct aiMesh *mesh)
-{
- mesh->mVertices[0] = (struct aiVector3D) { 0, 0, 0 };
- mesh->mVertices[1] = (struct aiVector3D) { 0, 0, 1 };
- mesh->mVertices[2] = (struct aiVector3D) { 1, 0, 0 };
- mesh->mVertices[3] = (struct aiVector3D) { 1, 0, 1 };
-}
-
-
-static int check_vector(lua_State *L, int meshtbl, const char *field, int index,
- float x, float y, float z)
-{
- lua_getfield(L, meshtbl, field);
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field);
- lua_rawgeti(L, -1, index);
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index);
-
- lua_getfield(L, -1, "x");
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].x is not a number!", field, index);
- float vx = lua_tonumber(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "y");
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].y is not a number!", field, index);
- float vy = lua_tonumber(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "z");
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].z is not a number!", field, index);
- float vz = lua_tonumber(L, -1);
- lua_pop(L, 1);
-
- lua_pop(L, 2);
- lily_assert(
- (fabs(vx - x) < 0.1) &&
- (fabs(vy - y) < 0.1) &&
- (fabs(vz - z) < 0.1),
- "%s[%d] is [%f, %f, %f], but expected [%f, %f, %f]!",
- field, index,
- vx, vy, vz,
- x, y, z
- );
-}
-
-
-void test_vertices(lua_State *L, int meshtbl)
-{
- check_vector(L, meshtbl, "vertices", 1, 0, 0, 0);
- check_vector(L, meshtbl, "vertices", 2, 0, 0, 1);
- check_vector(L, meshtbl, "vertices", 3, 1, 0, 0);
- check_vector(L, meshtbl, "vertices", 4, 1, 0, 1);
-}
-
-
-static void setup_face(struct aiFace *face, int v0, int v1, int v2)
-{
- face->mNumIndices = 3;
- face->mIndices[0] = v0;
- face->mIndices[1] = v1;
- face->mIndices[2] = v2;
-}
-
-
-void create_faces(struct aiMesh *mesh)
-{
- setup_face(mesh->mFaces + 0, 0, 1, 3);
- setup_face(mesh->mFaces + 1, 0, 3, 2);
-}
-
-
-static int check_face(lua_State *L, int meshtbl, const char *field, int index,
- int v0, int v1, int v2)
-{
- lua_getfield(L, meshtbl, field);
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field);
- lua_rawgeti(L, -1, index);
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index);
-
- lua_rawgeti(L, -1, 1);
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][1] is not a number!", field, index);
- int vv0 = lua_tointeger(L, -1);
- lua_pop(L, 1);
-
- lua_rawgeti(L, -1, 2);
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][2] is not a number!", field, index);
- int vv1 = lua_tointeger(L, -1);
- lua_pop(L, 1);
-
- lua_rawgeti(L, -1, 3);
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][3] is not a number!", field, index);
- int vv2 = lua_tointeger(L, -1);
- lua_pop(L, 1);
-
- lua_pop(L, 2);
- lily_assert(
- (v0 == vv0) &&
- (v1 == vv1) &&
- (v2 == vv2),
- "%s[%d] is [%d, %d, %d], but expected [%d, %d, %d]!",
- field, index,
- vv0, vv1, vv2,
- v0, v1, v2
- );
-}
-
-
-void test_faces(lua_State *L, int meshtbl)
-{
- check_face(L, meshtbl, "faces", 1, 1, 2, 4);
- check_face(L, meshtbl, "faces", 2, 1, 4, 3);
-}
-
-
-void create_normals(struct aiMesh *mesh)
-{
- /* these normals are deliberately not, uh, normalized
- * in order to distinguish them for the purposes of testing.
- * (this could also happen in real life -- assimp won't normalize
- * normals taken straight from the object file)
- */
- mesh->mNormals[0] = (struct aiVector3D) { 0, 0.1, 0 };
- mesh->mNormals[1] = (struct aiVector3D) { 0, 0.2, 0 };
- mesh->mNormals[2] = (struct aiVector3D) { 0, 0.4, 0 };
- mesh->mNormals[3] = (struct aiVector3D) { 0, 1.0, 0 };
-}
-
-
-void test_normals(lua_State *L, int meshtbl)
-{
- check_vector(L, meshtbl, "normals", 1, 0, 0.1, 0);
- check_vector(L, meshtbl, "normals", 2, 0, 0.2, 0);
- check_vector(L, meshtbl, "normals", 3, 0, 0.4, 0);
- check_vector(L, meshtbl, "normals", 4, 0, 1.0, 0);
-}
-
-
-void create_tangents(struct aiMesh *mesh)
-{
- /* these tangents are not normalized -- see note in create_normals */
- mesh->mTangents[0] = (struct aiVector3D) { 0.1, 0, 0 };
- mesh->mTangents[1] = (struct aiVector3D) { 0.2, 0, 0 };
- mesh->mTangents[2] = (struct aiVector3D) { 0.4, 0, 0 };
- mesh->mTangents[3] = (struct aiVector3D) { 1.0, 0, 0 };
-
- mesh->mBitangents[0] = (struct aiVector3D) { 0, 0, 0.1 };
- mesh->mBitangents[1] = (struct aiVector3D) { 0, 0, 0.2 };
- mesh->mBitangents[2] = (struct aiVector3D) { 0, 0, 0.4 };
- mesh->mBitangents[3] = (struct aiVector3D) { 0, 0, 1.0 };
-}
-
-
-void test_tangents(lua_State *L, int meshtbl)
-{
- check_vector(L, meshtbl, "tangents", 1, 0.1, 0, 0);
- check_vector(L, meshtbl, "tangents", 2, 0.2, 0, 0);
- check_vector(L, meshtbl, "tangents", 3, 0.4, 0, 0);
- check_vector(L, meshtbl, "tangents", 4, 1.0, 0, 0);
-
- check_vector(L, meshtbl, "bitangents", 1, 0, 0, 0.1);
- check_vector(L, meshtbl, "bitangents", 2, 0, 0, 0.2);
- check_vector(L, meshtbl, "bitangents", 3, 0, 0, 0.4);
- check_vector(L, meshtbl, "bitangents", 4, 0, 0, 1.0);
-}
-
-
-void create_uvs(struct aiMesh *mesh)
-{
- mesh->mNumUVComponents[0] = 2;
- mesh->mTextureCoords[0][0] = (struct aiVector3D) { 0, 0, 0 };
- mesh->mTextureCoords[0][1] = (struct aiVector3D) { 0, 1, 0 };
- mesh->mTextureCoords[0][2] = (struct aiVector3D) { 1, 0, 0 };
- mesh->mTextureCoords[0][3] = (struct aiVector3D) { 1, 1, 0 };
-
- mesh->mNumUVComponents[1] = 1;
- mesh->mTextureCoords[1][0] = (struct aiVector3D) { 0.0, 0, 0 };
- mesh->mTextureCoords[1][1] = (struct aiVector3D) { 0.2, 0, 0 };
- mesh->mTextureCoords[1][2] = (struct aiVector3D) { 0.4, 0, 0 };
- mesh->mTextureCoords[1][3] = (struct aiVector3D) { 0.8, 0, 0 };
-
- for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
- mesh->mTextureCoords[i] = NULL;
-}
-
-
-static int check_uv(lua_State *L, int meshtbl, int channel, int index,
- float x, float y, float z)
-{
- lua_getfield(L, meshtbl, "uvs");
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'uvs' is not a table!");
- lua_rawgeti(L, -1, channel);
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d] is not a table!", channel);
- lua_rawgeti(L, -1, index);
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d][%d] is not a table!", channel, index);
-
- lua_getfield(L, -1, "x");
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].x is not a number!", channel, index);
- float vx = lua_tonumber(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "y");
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].y is not a number!", channel, index);
- float vy = lua_tonumber(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "z");
- lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].z is not a number!", channel, index);
- float vz = lua_tonumber(L, -1);
- lua_pop(L, 1);
-
- lua_pop(L, 3);
- lily_assert(
- (fabs(vx - x) < 0.1) &&
- (fabs(vy - y) < 0.1) &&
- (fabs(vz - z) < 0.1),
- "uvs[%d][%d] is [%f, %f, %f], but expected [%f, %f, %f]!",
- channel, index,
- vx, vy, vz,
- x, y, z
- );
-}
-
-
-void test_uvs(lua_State *L, int meshtbl)
-{
- lua_getfield(L, meshtbl, "numUvComponents");
- lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'numUvComponents' is not a table!");
- lua_rawgeti(L, -1, 1);
- lily_assert_int_equal(lua_tointeger(L, -1), 2);
- lua_pop(L, 1);
- lua_rawgeti(L, -1, 2);
- lily_assert_int_equal(lua_tointeger(L, -1), 1);
- lua_pop(L, 1);
-
- check_uv(L, meshtbl, 1, 1, 0, 0, 0);
- check_uv(L, meshtbl, 1, 2, 0, 1, 0);
- check_uv(L, meshtbl, 1, 3, 1, 0, 0);
- check_uv(L, meshtbl, 1, 4, 1, 1, 0);
-
- check_uv(L, meshtbl, 2, 1, 0.0, 0, 0);
- check_uv(L, meshtbl, 2, 2, 0.2, 0, 0);
- check_uv(L, meshtbl, 2, 3, 0.4, 0, 0);
- check_uv(L, meshtbl, 2, 4, 0.8, 0, 0);
-
- lua_getfield(L, meshtbl, "uvs");
- int uvtbl = lua_gettop(L);
- for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
- lua_rawgeti(L, uvtbl, i+1);
- lily_assert(lua_type(L, -1) == LUA_TNIL, "uv channel %d is non-nil!", i+1);
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-}
-
-void test_nil(lua_State *L, int meshtbl, const char *field)
-{
- lua_getfield(L, meshtbl, field);
- lily_assert(lua_type(L, -1) == LUA_TNIL, "field '%s' is not nil!");
- lua_pop(L, 1);
-}
-
-
-/* --===== end mesh tests =====-- */
-
+#include "import.test.h"
void suite_import()
{
@@ -580,4 +12,6 @@ void suite_import()
lily_run_test(test_push_mesh_normals);
lily_run_test(test_push_mesh_tangents);
lily_run_test(test_push_mesh_uvs);
+
+ lily_run_test(test_push_node);
}