diff options
Diffstat (limited to 'src/import/import.test.c')
-rw-r--r-- | src/import/import.test.c | 572 |
1 files changed, 3 insertions, 569 deletions
diff --git a/src/import/import.test.c b/src/import/import.test.c index bd15205..558398a 100644 --- a/src/import/import.test.c +++ b/src/import/import.test.c @@ -1,573 +1,5 @@ -#include <string.h> -#include <lua.h> -#include <lauxlib.h> -#include <honeysuckle.h> #include "test/honey-test.h" - - -#include "import.c" - - -void test_push_vector() -{ - lua_State *L = luaL_newstate(); - struct aiVector3D v; - v.x = 1.5; - v.y = 2.0; - v.z = 3.6; - - push_vector(L, v); - - lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); - - lua_getfield(L, -1, "x"); - lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); - lily_assert_float_equal(lua_tonumber(L, -1), 1.5, 0.1); - lua_pop(L, 1); - - lua_getfield(L, -1, "y"); - lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); - lily_assert_float_equal(lua_tonumber(L, -1), 2.0, 0.1); - lua_pop(L, 1); - - lua_getfield(L, -1, "z"); - lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); - lily_assert_float_equal(lua_tonumber(L, -1), 3.6, 0.1); - lua_pop(L, 1); - - lua_close(L); -} - - -void test_push_face() -{ - lua_State *L = luaL_newstate(); - struct aiFace face; - int indices[] = { 0, 1, 2, 3, 4, 5 }; - face.mIndices = indices; - face.mNumIndices = 6; - - push_face(L, face); - - lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); - int facetbl = lua_gettop(L); - lily_assert_int_equal(lua_objlen(L, facetbl), 6); - - /* the numbers should be one higher because of lua's 1-indexing */ - lua_rawgeti(L, facetbl, 1); - lily_assert_int_equal(lua_tointeger(L, -1), 1); - lua_rawgeti(L, facetbl, 2); - lily_assert_int_equal(lua_tointeger(L, -1), 2); - lua_rawgeti(L, facetbl, 3); - lily_assert_int_equal(lua_tointeger(L, -1), 3); - lua_rawgeti(L, facetbl, 4); - lily_assert_int_equal(lua_tointeger(L, -1), 4); - lua_rawgeti(L, facetbl, 5); - lily_assert_int_equal(lua_tointeger(L, -1), 5); - lua_rawgeti(L, facetbl, 6); - lily_assert_int_equal(lua_tointeger(L, -1), 6); - - lua_close(L); -} - - -void test_push_aistring() -{ - lua_State *L = luaL_newstate(); - struct aiString str; - strcpy(str.data, "hello, world!"); - - push_aistring(L, str); - - lily_assert_int_equal(lua_type(L, -1), LUA_TSTRING); - lily_assert_string_equal((char*) lua_tostring(L, -1), "hello, world!"); - - lua_close(L); -} - - -/* --===== mesh tests =====-- */ - - -void create_vertices(struct aiMesh *mesh); -void test_vertices(lua_State *L, int meshtbl); - -void create_faces(struct aiMesh *mesh); -void test_faces(lua_State *L, int meshtbl); - -void create_normals(struct aiMesh *mesh); -void test_normals(lua_State *L, int meshtbl); - -void create_tangents(struct aiMesh *mesh); -void test_tangents(lua_State *L, int meshtbl); - -void create_uvs(struct aiMesh *mesh); -void test_uvs(lua_State *L, int meshtbl); - -void test_nil(lua_State *L, int meshtbl, const char *field); - - -#define NUM_MESH_VERTICES 4 -#define NUM_MESH_FACES 2 - - -#define ALLOCATE_MEMORY() \ - struct aiVector3D vertices[NUM_MESH_VERTICES]; \ - mesh.mVertices = vertices; \ - struct aiVector3D normals[NUM_MESH_VERTICES]; \ - mesh.mNormals = normals; \ - struct aiVector3D tangents[NUM_MESH_VERTICES]; \ - struct aiVector3D bitangents[NUM_MESH_VERTICES]; \ - mesh.mTangents = tangents; \ - mesh.mBitangents = bitangents; \ - struct aiVector3D uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS * NUM_MESH_VERTICES]; \ - for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) \ - mesh.mTextureCoords[i] = uvs + (i*NUM_MESH_VERTICES); \ - struct aiFace faces[NUM_MESH_FACES]; \ - unsigned int index_array[3*NUM_MESH_FACES]; \ - for (int i=0; i<NUM_MESH_FACES; i++) \ - faces[i].mIndices = index_array + (3*i); \ - mesh.mFaces = faces; - - - -void test_push_mesh() -{ - lua_State *L = luaL_newstate(); - struct aiMesh mesh; - mesh.mNumVertices = NUM_MESH_VERTICES; - mesh.mNumFaces = 0; - - /* allocate memory */ - ALLOCATE_MEMORY(); - mesh.mNormals = NULL; - mesh.mTangents = NULL; - mesh.mBitangents = NULL; - for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) - mesh.mTextureCoords[i] = NULL; - - /* setup mesh */ - create_vertices(&mesh); - - /* push */ - int top_before = lua_gettop(L); - push_mesh(L, mesh); - int meshtbl = lua_gettop(L); - - /* check output */ - lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE); - lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */ - test_vertices(L, meshtbl); - test_nil(L, meshtbl, "faces"); - - lua_close(L); -} - - -void test_push_mesh_faces() -{ - lua_State *L = luaL_newstate(); - struct aiMesh mesh; - mesh.mNumVertices = NUM_MESH_VERTICES; - mesh.mNumFaces = NUM_MESH_FACES; - - /* allocate memory */ - ALLOCATE_MEMORY(); - mesh.mNormals = NULL; - mesh.mTangents = NULL; - mesh.mBitangents = NULL; - for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) - mesh.mTextureCoords[i] = NULL; - - /* setup mesh */ - create_vertices(&mesh); - create_faces(&mesh); - - /* push */ - int top_before = lua_gettop(L); - push_mesh(L, mesh); - int meshtbl = lua_gettop(L); - - /* check output */ - lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE); - lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */ - test_vertices(L, meshtbl); - test_faces(L, meshtbl); - - lua_close(L); -} - - -void test_push_mesh_normals() -{ - lua_State *L = luaL_newstate(); - struct aiMesh mesh; - mesh.mNumVertices = NUM_MESH_VERTICES; - mesh.mNumFaces = NUM_MESH_FACES; - - /* allocate memory */ - ALLOCATE_MEMORY(); - mesh.mTangents = NULL; - mesh.mBitangents = NULL; - for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) - mesh.mTextureCoords[i] = NULL; - - /* setup mesh */ - create_vertices(&mesh); - create_faces(&mesh); - create_normals(&mesh); - - /* push */ - int top_before = lua_gettop(L); - push_mesh(L, mesh); - int meshtbl = lua_gettop(L); - - /* check output */ - lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE); - lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */ - test_vertices(L, meshtbl); - test_faces(L, meshtbl); - test_normals(L, meshtbl); - - lua_close(L); -} - - -void test_push_mesh_tangents() -{ - lua_State *L = luaL_newstate(); - struct aiMesh mesh; - mesh.mNumVertices = NUM_MESH_VERTICES; - mesh.mNumFaces = NUM_MESH_FACES; - - /* allocate memory */ - ALLOCATE_MEMORY(); - for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) - mesh.mTextureCoords[i] = NULL; - - /* setup mesh */ - create_vertices(&mesh); - create_faces(&mesh); - create_normals(&mesh); - create_tangents(&mesh); - - /* push */ - int top_before = lua_gettop(L); - push_mesh(L, mesh); - int meshtbl = lua_gettop(L); - - /* check output */ - lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE); - lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */ - test_vertices(L, meshtbl); - test_faces(L, meshtbl); - test_normals(L, meshtbl); - test_tangents(L, meshtbl); - - lua_close(L); - -} - - -void test_push_mesh_uvs() -{ - lua_State *L = luaL_newstate(); - struct aiMesh mesh; - mesh.mNumVertices = NUM_MESH_VERTICES; - mesh.mNumFaces = NUM_MESH_FACES; - - /* allocate memory */ - ALLOCATE_MEMORY(); - - /* setup mesh */ - create_vertices(&mesh); - create_faces(&mesh); - create_normals(&mesh); - create_tangents(&mesh); - create_uvs(&mesh); - - /* push */ - int top_before = lua_gettop(L); - push_mesh(L, mesh); - int meshtbl = lua_gettop(L); - - /* check output */ - lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE); - lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */ - test_vertices(L, meshtbl); - test_faces(L, meshtbl); - test_normals(L, meshtbl); - test_tangents(L, meshtbl); - test_uvs(L, meshtbl); - - lua_close(L); - -} - - -void create_vertices(struct aiMesh *mesh) -{ - mesh->mVertices[0] = (struct aiVector3D) { 0, 0, 0 }; - mesh->mVertices[1] = (struct aiVector3D) { 0, 0, 1 }; - mesh->mVertices[2] = (struct aiVector3D) { 1, 0, 0 }; - mesh->mVertices[3] = (struct aiVector3D) { 1, 0, 1 }; -} - - -static int check_vector(lua_State *L, int meshtbl, const char *field, int index, - float x, float y, float z) -{ - lua_getfield(L, meshtbl, field); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field); - lua_rawgeti(L, -1, index); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index); - - lua_getfield(L, -1, "x"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].x is not a number!", field, index); - float vx = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "y"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].y is not a number!", field, index); - float vy = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "z"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].z is not a number!", field, index); - float vz = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_pop(L, 2); - lily_assert( - (fabs(vx - x) < 0.1) && - (fabs(vy - y) < 0.1) && - (fabs(vz - z) < 0.1), - "%s[%d] is [%f, %f, %f], but expected [%f, %f, %f]!", - field, index, - vx, vy, vz, - x, y, z - ); -} - - -void test_vertices(lua_State *L, int meshtbl) -{ - check_vector(L, meshtbl, "vertices", 1, 0, 0, 0); - check_vector(L, meshtbl, "vertices", 2, 0, 0, 1); - check_vector(L, meshtbl, "vertices", 3, 1, 0, 0); - check_vector(L, meshtbl, "vertices", 4, 1, 0, 1); -} - - -static void setup_face(struct aiFace *face, int v0, int v1, int v2) -{ - face->mNumIndices = 3; - face->mIndices[0] = v0; - face->mIndices[1] = v1; - face->mIndices[2] = v2; -} - - -void create_faces(struct aiMesh *mesh) -{ - setup_face(mesh->mFaces + 0, 0, 1, 3); - setup_face(mesh->mFaces + 1, 0, 3, 2); -} - - -static int check_face(lua_State *L, int meshtbl, const char *field, int index, - int v0, int v1, int v2) -{ - lua_getfield(L, meshtbl, field); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field); - lua_rawgeti(L, -1, index); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index); - - lua_rawgeti(L, -1, 1); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][1] is not a number!", field, index); - int vv0 = lua_tointeger(L, -1); - lua_pop(L, 1); - - lua_rawgeti(L, -1, 2); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][2] is not a number!", field, index); - int vv1 = lua_tointeger(L, -1); - lua_pop(L, 1); - - lua_rawgeti(L, -1, 3); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][3] is not a number!", field, index); - int vv2 = lua_tointeger(L, -1); - lua_pop(L, 1); - - lua_pop(L, 2); - lily_assert( - (v0 == vv0) && - (v1 == vv1) && - (v2 == vv2), - "%s[%d] is [%d, %d, %d], but expected [%d, %d, %d]!", - field, index, - vv0, vv1, vv2, - v0, v1, v2 - ); -} - - -void test_faces(lua_State *L, int meshtbl) -{ - check_face(L, meshtbl, "faces", 1, 1, 2, 4); - check_face(L, meshtbl, "faces", 2, 1, 4, 3); -} - - -void create_normals(struct aiMesh *mesh) -{ - /* these normals are deliberately not, uh, normalized - * in order to distinguish them for the purposes of testing. - * (this could also happen in real life -- assimp won't normalize - * normals taken straight from the object file) - */ - mesh->mNormals[0] = (struct aiVector3D) { 0, 0.1, 0 }; - mesh->mNormals[1] = (struct aiVector3D) { 0, 0.2, 0 }; - mesh->mNormals[2] = (struct aiVector3D) { 0, 0.4, 0 }; - mesh->mNormals[3] = (struct aiVector3D) { 0, 1.0, 0 }; -} - - -void test_normals(lua_State *L, int meshtbl) -{ - check_vector(L, meshtbl, "normals", 1, 0, 0.1, 0); - check_vector(L, meshtbl, "normals", 2, 0, 0.2, 0); - check_vector(L, meshtbl, "normals", 3, 0, 0.4, 0); - check_vector(L, meshtbl, "normals", 4, 0, 1.0, 0); -} - - -void create_tangents(struct aiMesh *mesh) -{ - /* these tangents are not normalized -- see note in create_normals */ - mesh->mTangents[0] = (struct aiVector3D) { 0.1, 0, 0 }; - mesh->mTangents[1] = (struct aiVector3D) { 0.2, 0, 0 }; - mesh->mTangents[2] = (struct aiVector3D) { 0.4, 0, 0 }; - mesh->mTangents[3] = (struct aiVector3D) { 1.0, 0, 0 }; - - mesh->mBitangents[0] = (struct aiVector3D) { 0, 0, 0.1 }; - mesh->mBitangents[1] = (struct aiVector3D) { 0, 0, 0.2 }; - mesh->mBitangents[2] = (struct aiVector3D) { 0, 0, 0.4 }; - mesh->mBitangents[3] = (struct aiVector3D) { 0, 0, 1.0 }; -} - - -void test_tangents(lua_State *L, int meshtbl) -{ - check_vector(L, meshtbl, "tangents", 1, 0.1, 0, 0); - check_vector(L, meshtbl, "tangents", 2, 0.2, 0, 0); - check_vector(L, meshtbl, "tangents", 3, 0.4, 0, 0); - check_vector(L, meshtbl, "tangents", 4, 1.0, 0, 0); - - check_vector(L, meshtbl, "bitangents", 1, 0, 0, 0.1); - check_vector(L, meshtbl, "bitangents", 2, 0, 0, 0.2); - check_vector(L, meshtbl, "bitangents", 3, 0, 0, 0.4); - check_vector(L, meshtbl, "bitangents", 4, 0, 0, 1.0); -} - - -void create_uvs(struct aiMesh *mesh) -{ - mesh->mNumUVComponents[0] = 2; - mesh->mTextureCoords[0][0] = (struct aiVector3D) { 0, 0, 0 }; - mesh->mTextureCoords[0][1] = (struct aiVector3D) { 0, 1, 0 }; - mesh->mTextureCoords[0][2] = (struct aiVector3D) { 1, 0, 0 }; - mesh->mTextureCoords[0][3] = (struct aiVector3D) { 1, 1, 0 }; - - mesh->mNumUVComponents[1] = 1; - mesh->mTextureCoords[1][0] = (struct aiVector3D) { 0.0, 0, 0 }; - mesh->mTextureCoords[1][1] = (struct aiVector3D) { 0.2, 0, 0 }; - mesh->mTextureCoords[1][2] = (struct aiVector3D) { 0.4, 0, 0 }; - mesh->mTextureCoords[1][3] = (struct aiVector3D) { 0.8, 0, 0 }; - - for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) - mesh->mTextureCoords[i] = NULL; -} - - -static int check_uv(lua_State *L, int meshtbl, int channel, int index, - float x, float y, float z) -{ - lua_getfield(L, meshtbl, "uvs"); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'uvs' is not a table!"); - lua_rawgeti(L, -1, channel); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d] is not a table!", channel); - lua_rawgeti(L, -1, index); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d][%d] is not a table!", channel, index); - - lua_getfield(L, -1, "x"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].x is not a number!", channel, index); - float vx = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "y"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].y is not a number!", channel, index); - float vy = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "z"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].z is not a number!", channel, index); - float vz = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_pop(L, 3); - lily_assert( - (fabs(vx - x) < 0.1) && - (fabs(vy - y) < 0.1) && - (fabs(vz - z) < 0.1), - "uvs[%d][%d] is [%f, %f, %f], but expected [%f, %f, %f]!", - channel, index, - vx, vy, vz, - x, y, z - ); -} - - -void test_uvs(lua_State *L, int meshtbl) -{ - lua_getfield(L, meshtbl, "numUvComponents"); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'numUvComponents' is not a table!"); - lua_rawgeti(L, -1, 1); - lily_assert_int_equal(lua_tointeger(L, -1), 2); - lua_pop(L, 1); - lua_rawgeti(L, -1, 2); - lily_assert_int_equal(lua_tointeger(L, -1), 1); - lua_pop(L, 1); - - check_uv(L, meshtbl, 1, 1, 0, 0, 0); - check_uv(L, meshtbl, 1, 2, 0, 1, 0); - check_uv(L, meshtbl, 1, 3, 1, 0, 0); - check_uv(L, meshtbl, 1, 4, 1, 1, 0); - - check_uv(L, meshtbl, 2, 1, 0.0, 0, 0); - check_uv(L, meshtbl, 2, 2, 0.2, 0, 0); - check_uv(L, meshtbl, 2, 3, 0.4, 0, 0); - check_uv(L, meshtbl, 2, 4, 0.8, 0, 0); - - lua_getfield(L, meshtbl, "uvs"); - int uvtbl = lua_gettop(L); - for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) { - lua_rawgeti(L, uvtbl, i+1); - lily_assert(lua_type(L, -1) == LUA_TNIL, "uv channel %d is non-nil!", i+1); - lua_pop(L, 1); - } - lua_pop(L, 1); -} - -void test_nil(lua_State *L, int meshtbl, const char *field) -{ - lua_getfield(L, meshtbl, field); - lily_assert(lua_type(L, -1) == LUA_TNIL, "field '%s' is not nil!"); - lua_pop(L, 1); -} - - -/* --===== end mesh tests =====-- */ - +#include "import.test.h" void suite_import() { @@ -580,4 +12,6 @@ void suite_import() lily_run_test(test_push_mesh_normals); lily_run_test(test_push_mesh_tangents); lily_run_test(test_push_mesh_uvs); + + lily_run_test(test_push_node); } |