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-rw-r--r--src/import/import_mesh.test.c570
1 files changed, 570 insertions, 0 deletions
diff --git a/src/import/import_mesh.test.c b/src/import/import_mesh.test.c
new file mode 100644
index 0000000..07400fd
--- /dev/null
+++ b/src/import/import_mesh.test.c
@@ -0,0 +1,570 @@
+#include <string.h>
+#include <lua.h>
+#include <lauxlib.h>
+#include <honeysuckle.h>
+#include "test/honey-test.h"
+#include "import.test.h"
+
+
+#include "import.c"
+
+
+void test_push_vector()
+{
+ lua_State *L = luaL_newstate();
+ struct aiVector3D v;
+ v.x = 1.5;
+ v.y = 2.0;
+ v.z = 3.6;
+
+ push_vector(L, v);
+
+ lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE);
+
+ lua_getfield(L, -1, "x");
+ lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER);
+ lily_assert_float_equal(lua_tonumber(L, -1), 1.5, 0.1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "y");
+ lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER);
+ lily_assert_float_equal(lua_tonumber(L, -1), 2.0, 0.1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "z");
+ lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER);
+ lily_assert_float_equal(lua_tonumber(L, -1), 3.6, 0.1);
+ lua_pop(L, 1);
+
+ lua_close(L);
+}
+
+
+void test_push_face()
+{
+ lua_State *L = luaL_newstate();
+ struct aiFace face;
+ int indices[] = { 0, 1, 2, 3, 4, 5 };
+ face.mIndices = indices;
+ face.mNumIndices = 6;
+
+ push_face(L, face);
+
+ lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE);
+ int facetbl = lua_gettop(L);
+ lily_assert_int_equal(lua_objlen(L, facetbl), 6);
+
+ /* the numbers should be one higher because of lua's 1-indexing */
+ lua_rawgeti(L, facetbl, 1);
+ lily_assert_int_equal(lua_tointeger(L, -1), 1);
+ lua_rawgeti(L, facetbl, 2);
+ lily_assert_int_equal(lua_tointeger(L, -1), 2);
+ lua_rawgeti(L, facetbl, 3);
+ lily_assert_int_equal(lua_tointeger(L, -1), 3);
+ lua_rawgeti(L, facetbl, 4);
+ lily_assert_int_equal(lua_tointeger(L, -1), 4);
+ lua_rawgeti(L, facetbl, 5);
+ lily_assert_int_equal(lua_tointeger(L, -1), 5);
+ lua_rawgeti(L, facetbl, 6);
+ lily_assert_int_equal(lua_tointeger(L, -1), 6);
+
+ lua_close(L);
+}
+
+
+void test_push_aistring()
+{
+ lua_State *L = luaL_newstate();
+ struct aiString str;
+ strcpy(str.data, "hello, world!");
+
+ push_aistring(L, str);
+
+ lily_assert_int_equal(lua_type(L, -1), LUA_TSTRING);
+ lily_assert_string_equal((char*) lua_tostring(L, -1), "hello, world!");
+
+ lua_close(L);
+}
+
+
+/* --===== mesh tests =====-- */
+
+
+void create_vertices(struct aiMesh *mesh);
+void test_vertices(lua_State *L, int meshtbl);
+
+void create_faces(struct aiMesh *mesh);
+void test_faces(lua_State *L, int meshtbl);
+
+void create_normals(struct aiMesh *mesh);
+void test_normals(lua_State *L, int meshtbl);
+
+void create_tangents(struct aiMesh *mesh);
+void test_tangents(lua_State *L, int meshtbl);
+
+void create_uvs(struct aiMesh *mesh);
+void test_uvs(lua_State *L, int meshtbl);
+
+void test_nil(lua_State *L, int meshtbl, const char *field);
+
+
+#define NUM_MESH_VERTICES 4
+#define NUM_MESH_FACES 2
+
+
+#define ALLOCATE_MEMORY() \
+ struct aiVector3D vertices[NUM_MESH_VERTICES]; \
+ mesh.mVertices = vertices; \
+ struct aiVector3D normals[NUM_MESH_VERTICES]; \
+ mesh.mNormals = normals; \
+ struct aiVector3D tangents[NUM_MESH_VERTICES]; \
+ struct aiVector3D bitangents[NUM_MESH_VERTICES]; \
+ mesh.mTangents = tangents; \
+ mesh.mBitangents = bitangents; \
+ struct aiVector3D uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS * NUM_MESH_VERTICES]; \
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) \
+ mesh.mTextureCoords[i] = uvs + (i*NUM_MESH_VERTICES); \
+ struct aiFace faces[NUM_MESH_FACES]; \
+ unsigned int index_array[3*NUM_MESH_FACES]; \
+ for (int i=0; i<NUM_MESH_FACES; i++) \
+ faces[i].mIndices = index_array + (3*i); \
+ mesh.mFaces = faces;
+
+
+
+void test_push_mesh()
+{
+ lua_State *L = luaL_newstate();
+ struct aiMesh mesh;
+ mesh.mNumVertices = NUM_MESH_VERTICES;
+ mesh.mNumFaces = 0;
+
+ /* allocate memory */
+ ALLOCATE_MEMORY();
+ mesh.mNormals = NULL;
+ mesh.mTangents = NULL;
+ mesh.mBitangents = NULL;
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
+
+ /* setup mesh */
+ create_vertices(&mesh);
+
+ /* push */
+ int top_before = lua_gettop(L);
+ push_mesh(L, mesh);
+ int meshtbl = lua_gettop(L);
+
+ /* check output */
+ lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
+ lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
+ test_vertices(L, meshtbl);
+ test_nil(L, meshtbl, "faces");
+
+ lua_close(L);
+}
+
+
+void test_push_mesh_faces()
+{
+ lua_State *L = luaL_newstate();
+ struct aiMesh mesh;
+ mesh.mNumVertices = NUM_MESH_VERTICES;
+ mesh.mNumFaces = NUM_MESH_FACES;
+
+ /* allocate memory */
+ ALLOCATE_MEMORY();
+ mesh.mNormals = NULL;
+ mesh.mTangents = NULL;
+ mesh.mBitangents = NULL;
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
+
+ /* setup mesh */
+ create_vertices(&mesh);
+ create_faces(&mesh);
+
+ /* push */
+ int top_before = lua_gettop(L);
+ push_mesh(L, mesh);
+ int meshtbl = lua_gettop(L);
+
+ /* check output */
+ lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
+ lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
+ test_vertices(L, meshtbl);
+ test_faces(L, meshtbl);
+
+ lua_close(L);
+}
+
+
+void test_push_mesh_normals()
+{
+ lua_State *L = luaL_newstate();
+ struct aiMesh mesh;
+ mesh.mNumVertices = NUM_MESH_VERTICES;
+ mesh.mNumFaces = NUM_MESH_FACES;
+
+ /* allocate memory */
+ ALLOCATE_MEMORY();
+ mesh.mTangents = NULL;
+ mesh.mBitangents = NULL;
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
+
+ /* setup mesh */
+ create_vertices(&mesh);
+ create_faces(&mesh);
+ create_normals(&mesh);
+
+ /* push */
+ int top_before = lua_gettop(L);
+ push_mesh(L, mesh);
+ int meshtbl = lua_gettop(L);
+
+ /* check output */
+ lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
+ lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
+ test_vertices(L, meshtbl);
+ test_faces(L, meshtbl);
+ test_normals(L, meshtbl);
+
+ lua_close(L);
+}
+
+
+void test_push_mesh_tangents()
+{
+ lua_State *L = luaL_newstate();
+ struct aiMesh mesh;
+ mesh.mNumVertices = NUM_MESH_VERTICES;
+ mesh.mNumFaces = NUM_MESH_FACES;
+
+ /* allocate memory */
+ ALLOCATE_MEMORY();
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
+
+ /* setup mesh */
+ create_vertices(&mesh);
+ create_faces(&mesh);
+ create_normals(&mesh);
+ create_tangents(&mesh);
+
+ /* push */
+ int top_before = lua_gettop(L);
+ push_mesh(L, mesh);
+ int meshtbl = lua_gettop(L);
+
+ /* check output */
+ lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
+ lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
+ test_vertices(L, meshtbl);
+ test_faces(L, meshtbl);
+ test_normals(L, meshtbl);
+ test_tangents(L, meshtbl);
+
+ lua_close(L);
+
+}
+
+
+void test_push_mesh_uvs()
+{
+ lua_State *L = luaL_newstate();
+ struct aiMesh mesh;
+ mesh.mNumVertices = NUM_MESH_VERTICES;
+ mesh.mNumFaces = NUM_MESH_FACES;
+
+ /* allocate memory */
+ ALLOCATE_MEMORY();
+
+ /* setup mesh */
+ create_vertices(&mesh);
+ create_faces(&mesh);
+ create_normals(&mesh);
+ create_tangents(&mesh);
+ create_uvs(&mesh);
+
+ /* push */
+ int top_before = lua_gettop(L);
+ push_mesh(L, mesh);
+ int meshtbl = lua_gettop(L);
+
+ /* check output */
+ lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
+ lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
+ test_vertices(L, meshtbl);
+ test_faces(L, meshtbl);
+ test_normals(L, meshtbl);
+ test_tangents(L, meshtbl);
+ test_uvs(L, meshtbl);
+
+ lua_close(L);
+
+}
+
+
+void create_vertices(struct aiMesh *mesh)
+{
+ mesh->mVertices[0] = (struct aiVector3D) { 0, 0, 0 };
+ mesh->mVertices[1] = (struct aiVector3D) { 0, 0, 1 };
+ mesh->mVertices[2] = (struct aiVector3D) { 1, 0, 0 };
+ mesh->mVertices[3] = (struct aiVector3D) { 1, 0, 1 };
+}
+
+
+static int check_vector(lua_State *L, int meshtbl, const char *field, int index,
+ float x, float y, float z)
+{
+ lua_getfield(L, meshtbl, field);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field);
+ lua_rawgeti(L, -1, index);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index);
+
+ lua_getfield(L, -1, "x");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].x is not a number!", field, index);
+ float vx = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "y");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].y is not a number!", field, index);
+ float vy = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "z");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].z is not a number!", field, index);
+ float vz = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_pop(L, 2);
+ lily_assert(
+ (fabs(vx - x) < 0.1) &&
+ (fabs(vy - y) < 0.1) &&
+ (fabs(vz - z) < 0.1),
+ "%s[%d] is [%f, %f, %f], but expected [%f, %f, %f]!",
+ field, index,
+ vx, vy, vz,
+ x, y, z
+ );
+}
+
+
+void test_vertices(lua_State *L, int meshtbl)
+{
+ check_vector(L, meshtbl, "vertices", 1, 0, 0, 0);
+ check_vector(L, meshtbl, "vertices", 2, 0, 0, 1);
+ check_vector(L, meshtbl, "vertices", 3, 1, 0, 0);
+ check_vector(L, meshtbl, "vertices", 4, 1, 0, 1);
+}
+
+
+static void setup_face(struct aiFace *face, int v0, int v1, int v2)
+{
+ face->mNumIndices = 3;
+ face->mIndices[0] = v0;
+ face->mIndices[1] = v1;
+ face->mIndices[2] = v2;
+}
+
+
+void create_faces(struct aiMesh *mesh)
+{
+ setup_face(mesh->mFaces + 0, 0, 1, 3);
+ setup_face(mesh->mFaces + 1, 0, 3, 2);
+}
+
+
+static int check_face(lua_State *L, int meshtbl, const char *field, int index,
+ int v0, int v1, int v2)
+{
+ lua_getfield(L, meshtbl, field);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field);
+ lua_rawgeti(L, -1, index);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index);
+
+ lua_rawgeti(L, -1, 1);
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][1] is not a number!", field, index);
+ int vv0 = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_rawgeti(L, -1, 2);
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][2] is not a number!", field, index);
+ int vv1 = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_rawgeti(L, -1, 3);
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][3] is not a number!", field, index);
+ int vv2 = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_pop(L, 2);
+ lily_assert(
+ (v0 == vv0) &&
+ (v1 == vv1) &&
+ (v2 == vv2),
+ "%s[%d] is [%d, %d, %d], but expected [%d, %d, %d]!",
+ field, index,
+ vv0, vv1, vv2,
+ v0, v1, v2
+ );
+}
+
+
+void test_faces(lua_State *L, int meshtbl)
+{
+ check_face(L, meshtbl, "faces", 1, 1, 2, 4);
+ check_face(L, meshtbl, "faces", 2, 1, 4, 3);
+}
+
+
+void create_normals(struct aiMesh *mesh)
+{
+ /* these normals are deliberately not, uh, normalized
+ * in order to distinguish them for the purposes of testing.
+ * (this could also happen in real life -- assimp won't normalize
+ * normals taken straight from the object file)
+ */
+ mesh->mNormals[0] = (struct aiVector3D) { 0, 0.1, 0 };
+ mesh->mNormals[1] = (struct aiVector3D) { 0, 0.2, 0 };
+ mesh->mNormals[2] = (struct aiVector3D) { 0, 0.4, 0 };
+ mesh->mNormals[3] = (struct aiVector3D) { 0, 1.0, 0 };
+}
+
+
+void test_normals(lua_State *L, int meshtbl)
+{
+ check_vector(L, meshtbl, "normals", 1, 0, 0.1, 0);
+ check_vector(L, meshtbl, "normals", 2, 0, 0.2, 0);
+ check_vector(L, meshtbl, "normals", 3, 0, 0.4, 0);
+ check_vector(L, meshtbl, "normals", 4, 0, 1.0, 0);
+}
+
+
+void create_tangents(struct aiMesh *mesh)
+{
+ /* these tangents are not normalized -- see note in create_normals */
+ mesh->mTangents[0] = (struct aiVector3D) { 0.1, 0, 0 };
+ mesh->mTangents[1] = (struct aiVector3D) { 0.2, 0, 0 };
+ mesh->mTangents[2] = (struct aiVector3D) { 0.4, 0, 0 };
+ mesh->mTangents[3] = (struct aiVector3D) { 1.0, 0, 0 };
+
+ mesh->mBitangents[0] = (struct aiVector3D) { 0, 0, 0.1 };
+ mesh->mBitangents[1] = (struct aiVector3D) { 0, 0, 0.2 };
+ mesh->mBitangents[2] = (struct aiVector3D) { 0, 0, 0.4 };
+ mesh->mBitangents[3] = (struct aiVector3D) { 0, 0, 1.0 };
+}
+
+
+void test_tangents(lua_State *L, int meshtbl)
+{
+ check_vector(L, meshtbl, "tangents", 1, 0.1, 0, 0);
+ check_vector(L, meshtbl, "tangents", 2, 0.2, 0, 0);
+ check_vector(L, meshtbl, "tangents", 3, 0.4, 0, 0);
+ check_vector(L, meshtbl, "tangents", 4, 1.0, 0, 0);
+
+ check_vector(L, meshtbl, "bitangents", 1, 0, 0, 0.1);
+ check_vector(L, meshtbl, "bitangents", 2, 0, 0, 0.2);
+ check_vector(L, meshtbl, "bitangents", 3, 0, 0, 0.4);
+ check_vector(L, meshtbl, "bitangents", 4, 0, 0, 1.0);
+}
+
+
+void create_uvs(struct aiMesh *mesh)
+{
+ mesh->mNumUVComponents[0] = 2;
+ mesh->mTextureCoords[0][0] = (struct aiVector3D) { 0, 0, 0 };
+ mesh->mTextureCoords[0][1] = (struct aiVector3D) { 0, 1, 0 };
+ mesh->mTextureCoords[0][2] = (struct aiVector3D) { 1, 0, 0 };
+ mesh->mTextureCoords[0][3] = (struct aiVector3D) { 1, 1, 0 };
+
+ mesh->mNumUVComponents[1] = 1;
+ mesh->mTextureCoords[1][0] = (struct aiVector3D) { 0.0, 0, 0 };
+ mesh->mTextureCoords[1][1] = (struct aiVector3D) { 0.2, 0, 0 };
+ mesh->mTextureCoords[1][2] = (struct aiVector3D) { 0.4, 0, 0 };
+ mesh->mTextureCoords[1][3] = (struct aiVector3D) { 0.8, 0, 0 };
+
+ for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh->mTextureCoords[i] = NULL;
+}
+
+
+static int check_uv(lua_State *L, int meshtbl, int channel, int index,
+ float x, float y, float z)
+{
+ lua_getfield(L, meshtbl, "uvs");
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'uvs' is not a table!");
+ lua_rawgeti(L, -1, channel);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d] is not a table!", channel);
+ lua_rawgeti(L, -1, index);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d][%d] is not a table!", channel, index);
+
+ lua_getfield(L, -1, "x");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].x is not a number!", channel, index);
+ float vx = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "y");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].y is not a number!", channel, index);
+ float vy = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "z");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].z is not a number!", channel, index);
+ float vz = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_pop(L, 3);
+ lily_assert(
+ (fabs(vx - x) < 0.1) &&
+ (fabs(vy - y) < 0.1) &&
+ (fabs(vz - z) < 0.1),
+ "uvs[%d][%d] is [%f, %f, %f], but expected [%f, %f, %f]!",
+ channel, index,
+ vx, vy, vz,
+ x, y, z
+ );
+}
+
+
+void test_uvs(lua_State *L, int meshtbl)
+{
+ lua_getfield(L, meshtbl, "numUvComponents");
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'numUvComponents' is not a table!");
+ lua_rawgeti(L, -1, 1);
+ lily_assert_int_equal(lua_tointeger(L, -1), 2);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 2);
+ lily_assert_int_equal(lua_tointeger(L, -1), 1);
+ lua_pop(L, 1);
+
+ check_uv(L, meshtbl, 1, 1, 0, 0, 0);
+ check_uv(L, meshtbl, 1, 2, 0, 1, 0);
+ check_uv(L, meshtbl, 1, 3, 1, 0, 0);
+ check_uv(L, meshtbl, 1, 4, 1, 1, 0);
+
+ check_uv(L, meshtbl, 2, 1, 0.0, 0, 0);
+ check_uv(L, meshtbl, 2, 2, 0.2, 0, 0);
+ check_uv(L, meshtbl, 2, 3, 0.4, 0, 0);
+ check_uv(L, meshtbl, 2, 4, 0.8, 0, 0);
+
+ lua_getfield(L, meshtbl, "uvs");
+ int uvtbl = lua_gettop(L);
+ for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
+ lua_rawgeti(L, uvtbl, i+1);
+ lily_assert(lua_type(L, -1) == LUA_TNIL, "uv channel %d is non-nil!", i+1);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+}
+
+void test_nil(lua_State *L, int meshtbl, const char *field)
+{
+ lua_getfield(L, meshtbl, field);
+ lily_assert(lua_type(L, -1) == LUA_TNIL, "field '%s' is not nil!");
+ lua_pop(L, 1);
+}
+
+
+/* --===== end mesh tests =====-- */