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Diffstat (limited to 'src/mesh/assimp-master/CHANGES')
-rw-r--r-- | src/mesh/assimp-master/CHANGES | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/CHANGES b/src/mesh/assimp-master/CHANGES new file mode 100644 index 0000000..c0c73b9 --- /dev/null +++ b/src/mesh/assimp-master/CHANGES @@ -0,0 +1,607 @@ +---------------------------------------------------------------------- +CHANGELOG +---------------------------------------------------------------------- +4.1.0 (2017-12): +- FEATURES: + - Export 3MF ( experimental ) + - Import / Export glTF 2 + - Introduce new zib-lib to eb able to export zip-archives +- FIXES/HOUSEKEEPING: + - Added missing include to stdlib.h and remove load library call + - Fix install for builds with MSVC compiler and NMake. + - Update list of supported file formats. + - Add TriLib to the official list of supported ports. + - Re-enabling PACK_STRUCT for MDL files. + - Use std.::unique_ptr + - Update D3MFExporter.h + - Update MD3Loader.cpp, using index + - Fix all warnings on MSVC14 + - Copy assimp dll to unit folder on windows + - Update jvm port supported formats + - Add support for building Mac OS X Framework bundles + - Check for nullptr dereferencing before copying scene data + - Update ValidateDataStructure.h, typo + - Enable data structure validation in cases where it doesn't cause failures + - Remove some dead assignments + - fast_atof: Silence some uninitialized variable warnings + - Check for area test if the face is a triangle. + - Set mNumUVComponents to 0 when deleting texture coordinate sets + - Only scale the root node because this will rescale all children nodes as well. + - Issue 1514: Fix frame pointer arithmetic + - Prevent failing stringstream to crash the export process + - powf -> pow + - add Defines.h to include folder for install. + - Android: + - Fix android build + - Fix assimp for cross compile for android + - Use define for D_FILE_OFFSET_BITS only for not-android systems. + - FBX: + - Fix handling with embedded textures + - FBX 7500 Binary reading + - Remove dead assignment + - Fix export of deleted meshes; Add LazyDict::Remove method + - Log an error instead of letting the fbx-importer crash. ( issue 213 ) + - Replace bad pointer casting with memcpy + - Remove useless const qualifier from return value + - Add explicit instantiation of log_prefix so other FBX source files can see it + - add missing inversion of postrotation matrix for fbx. + - FIReader: Silence uninitialized variable warning + - Update version check in FBX reader to check for version >= 7500 + - Use actual min/max of anim keys when start/stop time is missing +- GLTF1: + - Fix output of glTF 1 version string + - Fix delete / delete[] mismatch in glTFAsset + - Don’t ignore rgba(1,1,1,1) color properties + - glTF2 primitives fixes + - Don’t ignore rgba(1,1,1,1) color properties + - Fix delete / delete[] mismatch in glTFAsset + - Remove KHR_binary_glTF code + - glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh + - version in glb header is stored as uint32_t +- GLTF2: + - node name conflict fix + - Fix transform matrices multiplication order + - Preserve node names when importing + - Add support for tangents in import + - Fix typo on gltf2 camera parameters + - Moved byteStride from accessor to bufferView + - Implemented reading binary glTF2 (glb) files + - Fix signed/unsigned warning + - Add postprocess step for scaling + - Fix shininess to roughness conversion + - Prefer “BLEND” over “MASK” as an alphaMode default + - Approximate specularity / glossiness in metallicRoughness materials + - Diffuse color and diffuse texture import and export improvements + - Addressed some mismatched news/deletes caused by the new glTF2 sources. + - Fix delete / delete[] mismatches in glTF2 importer + - use correct name of exporter to gltf2 + - Fix possible infinite loop when exporting to gltf2 + - Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars + - Fix glTF2 alphaMode storage and reading + - Fix glTF 2.0 multi-primitive support + - Load gltf .bin files from correct directory + - Add support for importing both glTF and glTF2 files + - ampler improvements; Add new LazyDict method + - Changes to GLTF2 materials + - Remove Light, Technique references + - Start removing materials common, and adding pbrSpecularGlossiness + - Use !ObjectEmpty() vs. MemberCount() > 0 + - Working read, import, export, and write of gltf2 (pbr) material + - Check in gltf2 models to test directory + - Remove un-needed test models + - Start managing and importing gltf2 pbr materials + - Update glTF2 Asset to use indexes + - Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List + - glTF2: Fix animation export + - use opacity for diffuse alpha + alphaMode +- STL: + - Restore import of multi mesh binary STLs +- Blender: + - Silence warning about uninitialized member +- MDLImporter: + - Don't take address of packed struct member +- assimp_cmd: + - Fix strict-aliasing warnings +- Open3DGC: + - Fix strict-aliasing warnings + - Add assertions to silence static analyzer warnings + - Remove redundant const qualifiers from return types + - Fix some uninitialized variable warnings + - Remove OPEN3DGC and compression references +- unzip: + - Remove dead assignment + - Bail on bad compression method + - Fix possibly uninitialized variables +- clipper: + - Add assertion to silence a static analyzer warning +- OpenDDLExport: + - Reduce scope of a variable + - Remove dead variable + - Remove dead assignment + - Fix another potential memory leak +- X3DImporter: + - Add assertions to silence static analyzer warnings + - Add missing unittest + - Workaround for buggy Android NDK (issue #1361) +- TerragenLoader: + - Remove unused variable +- SIBImporter: + - Add assertions to silence static analyzer warnings +- IFC: + - Remove dead code + - Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it +- PLY: + - Remove dead assignment and reduce scope of a variable + - fix vertex attribute lookup. +- OpenGEX: + - Add assertion to silence a static analyzer warning + - Fix for TextureFile with number in file name + - Return early when element is TextureFile +- NFF: + - Add assertions to silence static analyzer warnings + - Split up some complicated assignments +- Raw: Fix misleading indentation warning + - Reduce scope of a variable +- LWO + - Reduce scope of a variable +- IRRLoader: + - Fix confusing boolean casting +- AssbinExporter: + - Add assertion to silence a static analyzer warning +- ASE: + - Add assertion to silence a static analyzer warning +- AMFImporter: + - Add assertion to silence a static analyzer warning + - Add a block +- OptimizeGraph: + - Fix possible null pointer dereference + - RemoveRedundantMaterials: + - Add assertion to silence a static analyzer warning +- ImproveCacheLocality: + - Add assertion to silence a static analyzer warning +- RemoveRedundantMaterials: + - Set pointer to nullptr after deleting it +- Travis: + - Disable unit tests in scan-build config + - Move slower builds earlier to improve parallelization + - Add static analysis to build + - Remove unused branch rule for travis. + - Add Clang UBSan build configuration + - Treat warnings as errors, without typos this time +- Unittests: + - Add VS-based source groups for the unittests. +- Collada: + - export <library_animations> tag + - Update ColladaExporter.cpp + - Silence uninitialized variable warning + - Add support for line strip primitives +- Obj Wavefront: + - check in exporting against out-of-bounds-access . + - Issue 1351: use correct name for obj-meshname export for groups. + - fix mem-lead: face will be not released in case of an error. + - Anatoscope obj exporter nomtl + - Raise exception when obj file contains invalid face indices + - Added alternative displacement texture token in OBJ MTL material. + - Obj: rename attribute from exporter. + - Fix OBJ discarding all material names if the material library is missing +- Step: + - use correct lookup for utf32 +- MD2: + - Fix MD2 frames containing garbage +- STL + - add missing const. + - Fix memory-alignment bug. + - Fix issue 104: deal with more solids in one STL file. +- CMake + - Fix issue 213: use correct include folder for assimp +- Doxygen + - Fix issue 1513: put irrXML onto exclucde list for doxygen run +- PyAssimp: + - Search for libassimp.so in LD_LIBRARY_PATH if available. + - Fix operator precedence issue in header check + - Split setup.py into multiple lines + - Detect if Anaconda and fixed 3d_viewer for Python 3 + - created a python3 version of the 3dviewer and fixed the / = float in py3 +- Blender: + - Fix invalid access to mesh array when the array is empty. + - Fix short overflow. + - Silence warning about inline function which is declared but not defined +- JAssimp + - Changed license header for IHMC contributions from Apache 2.0 to BSD + - Add Node metadata to the Jassmip Java API + - Added supported for custom IO Systems in Java. Implemented ClassLoader IO System + - Added a link to pure jvm assimp port +- Clang sanitizer: + - Undefined Behavior sanitizer + - Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug +- B3DImporter: + - Replace bad pointer casting with memcpy +- AppVeyor: + - Cleanup and Addition of VS 2017 and running Tests + - Fixed File Size reported as 0 in tests that use temporary files + - x86 isn't a valid VS platform. Win32 it is, then. + - Replaced the worker image name, which doesn't work as generator name, with a manually created generator name. + - Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests. + - Treat warnings as errors on Appveyor + - Disable warning 4351 on MSVC 2013 +- OpenGEXImporter: + - Copy materials to scene + - Store RefInfo in unique_ptr so they get automatically cleaned up + - Fix IOStream leak + - Store ChildInfo in unique_ptr so they get automatically cleaned up + - improve logging to be able to detect error-prone situations. +- AMFImporter: + - Fix memory leak +- UnrealLoader: + - Fix IOStream leak +- Upgrade RapidJSON to get rid of a clang warning +- zlib: + - Update zlib contribution + - Removed unnecessary files from zlib contribution + - Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table +- MakeVerboseFormat: + - Fix delete / delete[] mismatches in MakeVerboseFormat +- MaterialSystem: + - Fix out-of-bounds read in MaterialSystem unit test +- SIB: + - Added support for SIB models from Silo 2.5 +- AssbinExporter: + - Fix strict aliasing violation + - Add Write specialization for aiColor3D +- DefaultLogger: + - Whitespace cleanup to fix GCC misleading indentation warning +- MDP: + - Fix encoding issues. + - PreTransformVertices: + - fix name lost in mesh and nodes when load with flag +- C4D: + - Fixes for C4D importer +- Unzip: + - Latest greatest. + +4.0.1 (2017-07-28) + - FIXES/HOUSEKEEPING: + - fix version test. + - Not compiling when using ASSIMP_DOUBLE_PRECISION + - Added support for python3 + - Check if cmake is installed with brew + - Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes + - Elapsed seconds not shown correctly + - StreamReader: fix out-of-range exception + - PPdPmdParser: fix compilation for clang + + +4.0.0 (2017-07-18) + +FEATURES: + - Double precision support provided ( available via cmake option ) + - QT-Widget based assimp-viewer ( works for windows, linux, osx ) + - Open3DGC codec supported by glFT-importer + - glTF: Read and write transparency values + - Add Triangulate post-processing step to glTF exporters + - Update rapidjson to v1.0.2 + - Added method to append new metadata to structure + - Unittests: intoduce a prototype model differ + - X3D support + - AMF support + - Lugdunum3D support + - Obj-Importer: obj-homogeneous_coords support + - Obj-Importer: new streaming handling + - Added support for 64 bit version header introduced in FbxSdk2016 + - Travis: enable coverall support. + - PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls + - Morph animation support for collada + - Added support for parameters Ni and Tf in OBJ/MTL file format + - aiScene: add method to add children + - Added new option to IFC importer to control tessellation angle + removed unused IFC option + - aiMetaData: introduce aiMetaData::Dealloc + - Samples: add a DX11 example + - travis ci: test on OXS ( XCode 6.3 ) as well + - travis ci: enable sudo support. + - openddlparser: integrate release v0.4.0 + - aiMetaData: Added support for metadata in assbin format + +FIXES/HOUSEKEEPING: + - Introduce usage of #pragma statement + - Put cmake-scripts into their own folder + - Fix install pathes ( issue 938 ) + - Fix object_compare in blender importer( issue 946 ) + - Fix OSX compilation error + - Fix unzip path when no other version was found ( issue 967 ) + - Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 ) + - Fix constructor for radjson on OSX + - Use Assimp namespace to fix build for big-endian architectures + - Add -fPIC to C Flags for 64bit linux Shared Object builds + - MDLLoader: fix resource leak. + - MakeVerboseFormat: fix invalid delete statement + - IFC: fix possible use after free access bug + - ComputeUVMappingprocess: add missing initialization for scalar value + - Fix invalid release of mat + mesh + - IrrImporter: Fix release functions + - Split mesh before exporting gltf ( issue 995 ) + - 3MFImporter: add source group for visual studio + - IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! ) + - ObjImporter: fix test for vertices import + - export scene combiner ( issues177 ) + - FBX: make lookup test less strict ( issues 994 ) + - OpenGEX-Importer: add import of vertex colors ( issue 954 ) + - fix bug when exporting mRotationKeys data + - fix mingw build (mingw supports stat64 nowadays) + - cfileio: fix leaks by not closing files in the destructor + - Fix OBJ parser mtllib statement parsing bug. + - Q3BSP-Importer: remove dead code + - Fix BlenderDNA for clang cross compiler. + - ScenePreprocessor: fix invalid index counter. + - Fix compiler warnings ( issue 957 ) + - Fix obj .mtl file loading + - Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6 + - Fixed build warnings on MSVC14 x64 + - Remove scaling of specular exponent in OBJFileImporter.cpp + - use ai_assert instead of assert ( issue 1076 ) + - Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib + - fix parsing of texture name ( issue 899 ) + - add warning when detecting invalid mat definition ( issue 1111 ) + - copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 ) + - FBX: Add additional material properties + - FBX: Correct camera position and clip planes + - FBX: Add correct light locations and falloff values + - fix typo ( issue 1141 ) + - Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 ) + - OBJParser: set material index when changing current material + - OBJ: check for null mesh before updating material index + - add vertex color export support ( issue 809 ) + - Fix memory leak in Collada importer ( issue 1169 ) + - add stp to the list of supported extensions for step-files ( issue 1183 ) + - fix clang build ( Issue-1169 ) + - fix for FreeBSD + - Import FindPkgMacros to main CMake Configuration + - Extended support for tessellation parameter to more IFC shapes + - defensice handling of utf-8 decode issues ( issue 1211 ) + - Fixed compiler error on clang 4.0 running on OSX + - use test extension for exported test files ( issue 1228 ) + - Set UVW index material properties for OBJ files + - Fixed no member named 'atop' in global namespace issue for Android NDK compilation + - Apply mechanism to decide use for IrrXML external or internal + - Fix static init ordering bug in OpenGEX importer + - GLTF exporter: ensure animation accessors have same count + - GLTF exporter: convert animation time from ticks to seconds + - Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v' + - Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files. + - fix wrong delete ( issue 1266 ) + - OpenGEX: fix invalid handling with color4 token ( issue 1262 ) + - LWOLoader: fix link in loader description + - Fix error when custom CMAKE_C_FLAGS is specified + - Fast-atof: log overflow errors + - Obj-Importer: do not break when detecting an overflow ( issue 1244 ) + - Obj-Importer: fix parsing of multible line data definitions + - Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model + - PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply + import - manage texture coords on faces in ply import - correction on point cloud faces generation + - Utf8: integrate new lib ( issue 1158 ) + - fixed CMAKE_MODULE_PATH overwriting previous values + - OpenGEX: Fixed bug in material color processing ( issue 1271 ) + - SceneCombiner: move header for scenecombiner to public folder. + - GLTF exporter: ensure buffer view byte offsets are correctly aligned + - X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags + - X3D Exporter: fixed missing attributes + - X3D importer: Fixed import of normals for the single index / normal per vertex case + - X3D importer: Fixed handling of inlined files + - X3D importer: fixed whitespace handling (issue 1202) + - X3D importer: Fixed iterator on MSVC 2015 + - X3D importer: Fixed problems with auto, override and regex on older compilers + - X3D importer: Fixed missing header file + - X3D importer: Fixed path handling + - X3D importer: Implemented support for binary X3D files + - fix build without 3DS ( issue 1319 ) + - pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet + - Fixes parameters to pyassimp.load + - Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes + - check if all exporters are disabled ( issue 1320 ) + - Remove std functions deprecated by C++11. + - X-Importer: make it deal with lines + - use correct path for compilers ( issue 1335 ) + - Collada: add workaround to deal with polygon with holes + - update python readme + - Use unique node names when loading Collada files + - Fixed many FBX bugs + +API COMPATIBILITY: + - Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 ) + - VS2010 outdated + +3.3.1 (2016-07-08) + +FIXES/HOUSEKEEPING: + - Setup of default precision for 17 exporters + - Fix xcode project files + - Fix BlenderTesselator: offsetof operator + - Invalid version in cmake file + - Update pstdint.h to latest greatest + + +3.3.0 (2016-07-05) + +FEATURES: + - C++11 support enabled + - New regression-test-UI + - Experimental glTF-importer support + - OpenGEX: add support for cameras and lights + - C4D: update to latest Melange-SDK + - Add a gitter channel + - Coverity check enabled + - Switch to <...> include brackets for public headers + - Enable export by pyAssimp + - CI: check windows build + - Add functionality to perform a singlepost-processing step + - many more, just check the history + +FIXES/HOUSEKEEPING: + - Fix of many resource leaks in unittests and main lib + - Fix iOS-buildfor X64 + - Choosing zlib manually for cmake + - many more, just check the history + + +3.2.1 (2016-010-10) + +FEATURES: + - Updated glTF exporter to meet 1.0 specification. + +FIXES/HOUSEKEEPING: + - Fixed glTF Validator errors for exported glTF format. + +ISSUES: + - Hard coded sampler setting for + - magFilter + - minFilter + - void* in ExportData for accessor max and min. + + +3.2.0 (2015-11-03) + +FEATURES: + - OpenDDL-Parser is part of contrib-source. + - Experimental OpenGEX-support + - CI-check for linux and windows + - Coverity check added + - New regression testsuite. + +FIXES/HOUSEKEEPING: + - Hundreds of bugfixes in all parts of the library + - Unified line endings + + +API COMPATIBILITY: + - Removed precompiled header to increase build speed for linux + + +3.1.1 (2014-06-15) + +FEATURES: + - Support for FBX 2013 and newer, binary and ASCII (this is partly + work from Google Summer of Code 2012) + - Support for OGRE binary mesh and skeleton format + - Updated BLEND support for newer Blender versions + - Support for arbitrary meta data, used to hold FBX and DAE metadata + - OBJ Export now produces smaller files + - Meshes can now have names, this is supported by the major importers + - Improved IFC geometry generation + - M3 support has been removed + +FIXES/HOUSEKEEPING: + - Hundreds of bugfixes in all parts of the library + - CMake is now the primary build system + +API COMPATIBILITY: + - 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData + and aiMesh::mName + - Export interface has been cleaned up and unified + - Other than that no relevant changes + + +3.0 (2012-07-07) + +FEATURES: + - new export interface similar to the import API. + - Supported export formats: Collada, OBJ, PLY and STL + - added new import formats: XGL/ZGL, M3 (experimental) + - new postprocessing steps: Debone + - vastly improved IFC (Industry Foundation Classes) support + - introduced API to query importer meta information (such as supported + format versions, full name, maintainer info). + - reworked Ogre XML import + - C-API now supports per-import properties + +FIXES/HOUSEKEEPING: + + - hundreds of bugfixes in all parts of the library + - unified naming and cleanup of public headers + - improved CMake build system + - templatized math library + - reduce dependency on boost.thread, only remaining spot + is synchronization for the C logging API + +API COMPATIBILITY: + - renamed headers, export interface, C API properties and meta data + prevent compatibility with code written for 2.0, but in + most cases these can be easily resolved + - Note: 3.0 is not binary compatible with 2.0 + + +2.0 (2010-11-21) + +FEATURES: + - Add support for static Blender (*.blend) scenes + - Add support for Q3BSP scenes + - Add a windows-based OpenGL sample featuring texturing & basic materials + - Add an experimental progress feedback interface. + - Vastly improved performance (up to 500%, depending on mesh size and + spatial structure) in some expensive postprocessing steps + - AssimpView now uses a reworked layout which leaves more space + to the scene hierarchy window + + - Add C# bindings ('Assimp.NET') + - Keep BSD-licensed and otherwise free test files in separate + folders (./test/models and ./test/models-nonbsd). + +FIXES: + - Many Collada bugfixes, improve fault tolerance + - Fix possible crashes in the Obj loader + - Improve the Ogre XML loader + - OpenGL-sample now works with MinGW + - Fix Importer::FindLoader failing on uppercase file extensions + - Fix flawed path handling when locating external files + - Limit the maximum number of vertices, faces, face indices and + weights that Assimp is able to handle. This is to avoid + crashes due to overflowing counters. + + - Updated XCode project files + - Further CMAKE build improvements + + +API CHANGES: + - Add data structures for vertex-based animations (These are not + currently used, however ...) + - Some Assimp::Importer methods are const now. + + +1.1 (2010-04-17) +This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700). + +FEATURES: + - Vastly improved Collada support + - Add MS3D (Milkshape 3D) support + - Add support for Ogre XML static meshes + - Add experimental COB (TrueSpace) support + - Automatic test suite to quickly locate regressions + - D bindings (`dAssimp`) + - Python 2.n bindings (`PyAssimp`) + - Add basic support for Unicode input files (utf8, utf16 and utf32) + - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats) + - Switch to a CMAKE-based build system including an install target for unix'es + - Automatic evaluation of subdivision surfaces for some formats. + - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory` + - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`) + + - Move noboost files away from the public include directory + - Many, many bugfixes and improvements in existing loaders and postprocessing steps + - Documentation improved and clarified in many places. + - Add a sample on using Assimp in conjunction with OpenGL + + - Distribution/packaging: comfortable SDK installer for Windows + - Distribution/packaging: improved release packages for other architectures + +CRITICAL FIXES: + - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32) + - Fix automatic detection of file type if no file extension is given + - Improved exception safety and robustness, prevent leaking of exceptions through the C interface + - Fix possible heap corruption due to material properties pulled in incorrectly + - Avoid leaking in certain error scenarios + - Fix 64 bit compatibility problems in some loaders (i.e. MDL) + +BREAKING API CHANGES: + - None - + +MINOR API BEHAVIOUR CHANGES: + - Change quaternion orientation to suit to the more common convention (-w). + - aiString is utf8 now. Not yet consistent, however. |