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-rw-r--r--src/mesh/assimp-master/cmake-modules/FindDirectX.cmake101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/cmake-modules/FindDirectX.cmake b/src/mesh/assimp-master/cmake-modules/FindDirectX.cmake
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+++ b/src/mesh/assimp-master/cmake-modules/FindDirectX.cmake
@@ -0,0 +1,101 @@
+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+# (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+# -----------------------------------------------------------------------------
+# Find DirectX SDK
+# Define:
+# DirectX_FOUND
+# DirectX_INCLUDE_DIR
+# DirectX_LIBRARY
+# DirectX_ROOT_DIR
+
+if(WIN32) # The only platform it makes sense to check for DirectX SDK
+ include(FindPkgMacros)
+ findpkg_begin(DirectX)
+
+ # Get path, convert backslashes as ${ENV_DXSDK_DIR}
+ getenv_path(DXSDK_DIR)
+ getenv_path(DIRECTX_HOME)
+ getenv_path(DIRECTX_ROOT)
+ getenv_path(DIRECTX_BASE)
+
+ # construct search paths
+ set(DirectX_PREFIX_PATH
+ "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
+ "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
+ "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
+ "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
+ "C:/apps_x86/Microsoft DirectX SDK*"
+ "C:/Program Files (x86)/Microsoft DirectX SDK*"
+ "C:/apps/Microsoft DirectX SDK*"
+ "C:/Program Files/Microsoft DirectX SDK*"
+ "C:/Program Files (x86)/Windows Kits/8.1"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
+ )
+ create_search_paths(DirectX)
+ # redo search if prefix path changed
+ clear_if_changed(DirectX_PREFIX_PATH
+ DirectX_LIBRARY
+ DirectX_INCLUDE_DIR
+ )
+
+ find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
+ # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
+ # lib files are in DirectX_ROOT_DIR/Lib/x64|x86
+ if(CMAKE_CL_64)
+ set(DirectX_LIBPATH_SUFFIX "x64")
+ else(CMAKE_CL_64)
+ set(DirectX_LIBPATH_SUFFIX "x86")
+ endif(CMAKE_CL_64)
+ find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+
+
+ # look for dxgi (needed by both 10 and 11)
+ find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+
+ # look for d3dcompiler (needed by 11)
+ find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+
+ findpkg_finish(DirectX)
+ set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
+ ${DirectX_D3DX9_LIBRARY}
+ ${DirectX_DXERR_LIBRARY}
+ ${DirectX_DXGUID_LIBRARY}
+ )
+
+ mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY
+ DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY)
+
+
+ # look for D3D11 components
+ if (DirectX_FOUND)
+ find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH})
+ get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
+ message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
+ find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+ set(DirectX_D3D11_FOUND TRUE)
+ set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
+ set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES}
+ ${DirectX_D3D11_LIBRARY}
+ ${DirectX_D3DX11_LIBRARY}
+ ${DirectX_DXGI_LIBRARY}
+ ${DirectX_DXERR_LIBRARY}
+ ${DirectX_DXGUID_LIBRARY}
+ ${DirectX_D3DCOMPILER_LIBRARY}
+ )
+ endif ()
+ mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
+ endif ()
+
+endif(WIN32)