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+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file AssbinLoader.h
+ * @brief .assbin File format loader
+ */
+#ifndef AI_ASSBINIMPORTER_H_INC
+#define AI_ASSBINIMPORTER_H_INC
+
+#include <assimp/BaseImporter.h>
+
+struct aiMesh;
+struct aiNode;
+struct aiBone;
+struct aiMaterial;
+struct aiMaterialProperty;
+struct aiNodeAnim;
+struct aiAnimation;
+struct aiTexture;
+struct aiLight;
+struct aiCamera;
+
+#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------------
+/** Importer class for 3D Studio r3 and r4 3DS files
+ */
+class AssbinImporter : public BaseImporter
+{
+private:
+ bool shortened;
+ bool compressed;
+
+public:
+ bool CanRead(const std::string& pFile,
+ IOSystem* pIOHandler, bool checkSig) const override;
+ const aiImporterDesc* GetInfo() const override;
+ void InternReadFile(
+ const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
+ void ReadHeader();
+ void ReadBinaryScene( IOStream * stream, aiScene* pScene );
+ void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
+ void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
+ void ReadBinaryBone( IOStream * stream, aiBone* bone );
+ void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
+ void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
+ void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
+ void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
+ void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
+ void ReadBinaryLight( IOStream * stream, aiLight* l );
+ void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
+};
+
+} // end of namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
+
+#endif // AI_ASSBINIMPORTER_H_INC