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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h b/src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h new file mode 100644 index 0000000..e47d907 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h @@ -0,0 +1,132 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** + * @file Definition of the .b3d importer class. + */ +#pragma once +#ifndef AI_B3DIMPORTER_H_INC +#define AI_B3DIMPORTER_H_INC + +#include <assimp/types.h> +#include <assimp/mesh.h> +#include <assimp/material.h> +#include <assimp/BaseImporter.h> + +#include <memory> +#include <vector> + +struct aiNodeAnim; +struct aiNode; +struct aiAnimation; + +namespace Assimp{ + +class B3DImporter : public BaseImporter{ +public: + B3DImporter() = default; + ~B3DImporter() override; + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override; + +protected: + const aiImporterDesc* GetInfo () const override; + void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override; + +private: + + int ReadByte(); + int ReadInt(); + float ReadFloat(); + aiVector2D ReadVec2(); + aiVector3D ReadVec3(); + aiQuaternion ReadQuat(); + std::string ReadString(); + std::string ReadChunk(); + void ExitChunk(); + size_t ChunkSize(); + + template<class T> + T *to_array( const std::vector<T> &v ); + + struct Vertex{ + aiVector3D vertex; + aiVector3D normal; + aiVector3D texcoords; + unsigned char bones[4]; + float weights[4]; + }; + + AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX; + AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX; + + void ReadTEXS(); + void ReadBRUS(); + + void ReadVRTS(); + void ReadTRIS( int v0 ); + void ReadMESH(); + void ReadBONE( int id ); + void ReadKEYS( aiNodeAnim *nodeAnim ); + void ReadANIM(); + + aiNode *ReadNODE( aiNode *parent ); + + void ReadBB3D( aiScene *scene ); + + size_t _pos; + std::vector<unsigned char> _buf; + std::vector<size_t> _stack; + + std::vector<std::string> _textures; + std::vector<std::unique_ptr<aiMaterial> > _materials; + + int _vflags,_tcsets,_tcsize; + std::vector<Vertex> _vertices; + + std::vector<aiNode*> _nodes; + std::vector<std::unique_ptr<aiMesh> > _meshes; + std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims; + std::vector<std::unique_ptr<aiAnimation> > _animations; +}; + +} + +#endif |