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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/**
+ * @file Definition of the .b3d importer class.
+ */
+#pragma once
+#ifndef AI_B3DIMPORTER_H_INC
+#define AI_B3DIMPORTER_H_INC
+
+#include <assimp/types.h>
+#include <assimp/mesh.h>
+#include <assimp/material.h>
+#include <assimp/BaseImporter.h>
+
+#include <memory>
+#include <vector>
+
+struct aiNodeAnim;
+struct aiNode;
+struct aiAnimation;
+
+namespace Assimp{
+
+class B3DImporter : public BaseImporter{
+public:
+ B3DImporter() = default;
+ ~B3DImporter() override;
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
+
+protected:
+ const aiImporterDesc* GetInfo () const override;
+ void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
+
+private:
+
+ int ReadByte();
+ int ReadInt();
+ float ReadFloat();
+ aiVector2D ReadVec2();
+ aiVector3D ReadVec3();
+ aiQuaternion ReadQuat();
+ std::string ReadString();
+ std::string ReadChunk();
+ void ExitChunk();
+ size_t ChunkSize();
+
+ template<class T>
+ T *to_array( const std::vector<T> &v );
+
+ struct Vertex{
+ aiVector3D vertex;
+ aiVector3D normal;
+ aiVector3D texcoords;
+ unsigned char bones[4];
+ float weights[4];
+ };
+
+ AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
+ AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
+
+ void ReadTEXS();
+ void ReadBRUS();
+
+ void ReadVRTS();
+ void ReadTRIS( int v0 );
+ void ReadMESH();
+ void ReadBONE( int id );
+ void ReadKEYS( aiNodeAnim *nodeAnim );
+ void ReadANIM();
+
+ aiNode *ReadNODE( aiNode *parent );
+
+ void ReadBB3D( aiScene *scene );
+
+ size_t _pos;
+ std::vector<unsigned char> _buf;
+ std::vector<size_t> _stack;
+
+ std::vector<std::string> _textures;
+ std::vector<std::unique_ptr<aiMaterial> > _materials;
+
+ int _vflags,_tcsets,_tcsize;
+ std::vector<Vertex> _vertices;
+
+ std::vector<aiNode*> _nodes;
+ std::vector<std::unique_ptr<aiMesh> > _meshes;
+ std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
+ std::vector<std::unique_ptr<aiAnimation> > _animations;
+};
+
+}
+
+#endif