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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h b/src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h deleted file mode 100644 index e47d907..0000000 --- a/src/mesh/assimp-master/code/AssetLib/B3D/B3DImporter.h +++ /dev/null @@ -1,132 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** - * @file Definition of the .b3d importer class. - */ -#pragma once -#ifndef AI_B3DIMPORTER_H_INC -#define AI_B3DIMPORTER_H_INC - -#include <assimp/types.h> -#include <assimp/mesh.h> -#include <assimp/material.h> -#include <assimp/BaseImporter.h> - -#include <memory> -#include <vector> - -struct aiNodeAnim; -struct aiNode; -struct aiAnimation; - -namespace Assimp{ - -class B3DImporter : public BaseImporter{ -public: - B3DImporter() = default; - ~B3DImporter() override; - bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override; - -protected: - const aiImporterDesc* GetInfo () const override; - void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override; - -private: - - int ReadByte(); - int ReadInt(); - float ReadFloat(); - aiVector2D ReadVec2(); - aiVector3D ReadVec3(); - aiQuaternion ReadQuat(); - std::string ReadString(); - std::string ReadChunk(); - void ExitChunk(); - size_t ChunkSize(); - - template<class T> - T *to_array( const std::vector<T> &v ); - - struct Vertex{ - aiVector3D vertex; - aiVector3D normal; - aiVector3D texcoords; - unsigned char bones[4]; - float weights[4]; - }; - - AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX; - AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX; - - void ReadTEXS(); - void ReadBRUS(); - - void ReadVRTS(); - void ReadTRIS( int v0 ); - void ReadMESH(); - void ReadBONE( int id ); - void ReadKEYS( aiNodeAnim *nodeAnim ); - void ReadANIM(); - - aiNode *ReadNODE( aiNode *parent ); - - void ReadBB3D( aiScene *scene ); - - size_t _pos; - std::vector<unsigned char> _buf; - std::vector<size_t> _stack; - - std::vector<std::string> _textures; - std::vector<std::unique_ptr<aiMaterial> > _materials; - - int _vflags,_tcsets,_tcsize; - std::vector<Vertex> _vertices; - - std::vector<aiNode*> _nodes; - std::vector<std::unique_ptr<aiMesh> > _meshes; - std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims; - std::vector<std::unique_ptr<aiAnimation> > _animations; -}; - -} - -#endif |