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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXExporter.h
-* Declares the exporter class to write a scene to an fbx file
-*/
-#ifndef AI_FBXEXPORTER_H_INC
-#define AI_FBXEXPORTER_H_INC
-
-#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
-
-#include "FBXExportNode.h" // FBX::Node
-#include "FBXCommon.h" // FBX::TransformInheritance
-
-#include <assimp/types.h>
-//#include <assimp/material.h>
-#include <assimp/StreamWriter.h> // StreamWriterLE
-#include <assimp/Exceptional.h> // DeadlyExportError
-
-#include <vector>
-#include <map>
-#include <unordered_set>
-#include <memory> // shared_ptr
-#include <sstream> // stringstream
-
-struct aiScene;
-struct aiNode;
-struct aiLight;
-
-namespace Assimp {
- class IOSystem;
- class IOStream;
- class ExportProperties;
-
- // ---------------------------------------------------------------------
- /** Helper class to export a given scene to an FBX file. */
- // ---------------------------------------------------------------------
- class FBXExporter
- {
- public:
- /// Constructor for a specific scene to export
- FBXExporter(const aiScene* pScene, const ExportProperties* pProperties);
-
- // call one of these methods to export
- void ExportBinary(const char* pFile, IOSystem* pIOSystem);
- void ExportAscii(const char* pFile, IOSystem* pIOSystem);
-
- private:
- bool binary; // whether current export is in binary or ascii format
- const aiScene* mScene; // the scene to export
- const ExportProperties* mProperties; // currently unused
- std::shared_ptr<IOStream> outfile; // file to write to
-
- std::vector<FBX::Node> connections; // connection storage
-
- std::vector<int64_t> mesh_uids;
- std::vector<int64_t> material_uids;
- std::map<const aiNode*,int64_t> node_uids;
- std::map<std::string,int64_t> lights_uids;
-
- // this crude unique-ID system is actually fine
- int64_t last_uid = 999999;
- int64_t generate_uid() { return ++last_uid; }
-
- // binary files have a specific header and footer,
- // in addition to the actual data
- void WriteBinaryHeader();
- void WriteBinaryFooter();
-
- // ascii files have a comment at the top
- void WriteAsciiHeader();
-
- // WriteAllNodes does the actual export.
- // It just calls all the Write<Section> methods below in order.
- void WriteAllNodes();
-
- // Methods to write individual sections.
- // The order here matches the order inside an FBX file.
- // Each method corresponds to a top-level FBX section,
- // except WriteHeader which also includes some binary-only sections
- // and WriteFooter which is binary data only.
- void WriteHeaderExtension();
- // WriteFileId(); // binary-only, included in WriteHeader
- // WriteCreationTime(); // binary-only, included in WriteHeader
- // WriteCreator(); // binary-only, included in WriteHeader
- void WriteGlobalSettings();
- void WriteDocuments();
- void WriteReferences();
- void WriteDefinitions();
- void WriteObjects();
- void WriteConnections();
- // WriteTakes(); // deprecated since at least 2015 (fbx 7.4)
-
- // helpers
- void WriteAsciiSectionHeader(const std::string& title);
- void WriteModelNodes(
- Assimp::StreamWriterLE& s,
- const aiNode* node,
- int64_t parent_uid,
- const std::unordered_set<const aiNode*>& limbnodes
- );
- void WriteModelNodes( // usually don't call this directly
- StreamWriterLE& s,
- const aiNode* node,
- int64_t parent_uid,
- const std::unordered_set<const aiNode*>& limbnodes,
- std::vector<std::pair<std::string,aiVector3D>>& transform_chain
- );
- void WriteModelNode( // nor this
- StreamWriterLE& s,
- bool binary,
- const aiNode* node,
- int64_t node_uid,
- const std::string& type,
- const std::vector<std::pair<std::string,aiVector3D>>& xfm_chain,
- FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
- );
- void WriteAnimationCurveNode(
- StreamWriterLE &outstream,
- int64_t uid,
- const std::string &name, // "T", "R", or "S"
- aiVector3D default_value,
- const std::string &property_name, // "Lcl Translation" etc
- int64_t animation_layer_uid,
- int64_t node_uid);
- void WriteAnimationCurve(
- StreamWriterLE& outstream,
- double default_value,
- const std::vector<int64_t>& times,
- const std::vector<float>& values,
- int64_t curvenode_id,
- const std::string& property_link // "d|X", "d|Y", etc
- );
- };
-}
-
-#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
-
-#endif // AI_FBXEXPORTER_H_INC