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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXParser.h
- * @brief FBX parsing code
- */
-#ifndef INCLUDED_AI_FBX_PARSER_H
-#define INCLUDED_AI_FBX_PARSER_H
-
-#include <stdint.h>
-#include <map>
-#include <memory>
-#include <vector>
-#include <assimp/LogAux.h>
-#include <assimp/fast_atof.h>
-
-#include "FBXCompileConfig.h"
-#include "FBXTokenizer.h"
-
-namespace Assimp {
-namespace FBX {
-
-class Scope;
-class Parser;
-class Element;
-
-// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
-typedef std::vector< Scope* > ScopeList;
-typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
-
-typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
-
-# define new_Scope new Scope
-# define new_Element new Element
-
-
-/** FBX data entity that consists of a key:value tuple.
- *
- * Example:
- * @verbatim
- * AnimationCurve: 23, "AnimCurve::", "" {
- * [..]
- * }
- * @endverbatim
- *
- * As can be seen in this sample, elements can contain nested #Scope
- * as their trailing member. **/
-class Element
-{
-public:
- Element(const Token& key_token, Parser& parser);
- ~Element();
-
- const Scope* Compound() const {
- return compound.get();
- }
-
- const Token& KeyToken() const {
- return key_token;
- }
-
- const TokenList& Tokens() const {
- return tokens;
- }
-
-private:
- const Token& key_token;
- TokenList tokens;
- std::unique_ptr<Scope> compound;
-};
-
-/** FBX data entity that consists of a 'scope', a collection
- * of not necessarily unique #Element instances.
- *
- * Example:
- * @verbatim
- * GlobalSettings: {
- * Version: 1000
- * Properties70:
- * [...]
- * }
- * @endverbatim */
-class Scope
-{
-public:
- Scope(Parser& parser, bool topLevel = false);
- ~Scope();
-
- const Element* operator[] (const std::string& index) const {
- ElementMap::const_iterator it = elements.find(index);
- return it == elements.end() ? nullptr : (*it).second;
- }
-
- const Element* FindElementCaseInsensitive(const std::string& elementName) const {
- const char* elementNameCStr = elementName.c_str();
- for (auto element = elements.begin(); element != elements.end(); ++element)
- {
- if (!ASSIMP_strincmp(element->first.c_str(), elementNameCStr, MAXLEN)) {
- return element->second;
- }
- }
- return nullptr;
- }
-
- ElementCollection GetCollection(const std::string& index) const {
- return elements.equal_range(index);
- }
-
- const ElementMap& Elements() const {
- return elements;
- }
-
-private:
- ElementMap elements;
-};
-
-/** FBX parsing class, takes a list of input tokens and generates a hierarchy
- * of nested #Scope instances, representing the fbx DOM.*/
-class Parser
-{
-public:
- /** Parse given a token list. Does not take ownership of the tokens -
- * the objects must persist during the entire parser lifetime */
- Parser (const TokenList& tokens,bool is_binary);
- ~Parser();
-
- const Scope& GetRootScope() const {
- return *root.get();
- }
-
- bool IsBinary() const {
- return is_binary;
- }
-
-private:
- friend class Scope;
- friend class Element;
-
- TokenPtr AdvanceToNextToken();
- TokenPtr LastToken() const;
- TokenPtr CurrentToken() const;
-
-private:
- const TokenList& tokens;
-
- TokenPtr last, current;
- TokenList::const_iterator cursor;
- std::unique_ptr<Scope> root;
-
- const bool is_binary;
-};
-
-
-/* token parsing - this happens when building the DOM out of the parse-tree*/
-uint64_t ParseTokenAsID(const Token& t, const char*& err_out);
-size_t ParseTokenAsDim(const Token& t, const char*& err_out);
-
-float ParseTokenAsFloat(const Token& t, const char*& err_out);
-int ParseTokenAsInt(const Token& t, const char*& err_out);
-int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
-std::string ParseTokenAsString(const Token& t, const char*& err_out);
-
-/* wrapper around ParseTokenAsXXX() with DOMError handling */
-uint64_t ParseTokenAsID(const Token& t);
-size_t ParseTokenAsDim(const Token& t);
-float ParseTokenAsFloat(const Token& t);
-int ParseTokenAsInt(const Token& t);
-int64_t ParseTokenAsInt64(const Token& t);
-std::string ParseTokenAsString(const Token& t);
-
-/* read data arrays */
-void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
-void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
-void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
-void ParseVectorDataArray(std::vector<int>& out, const Element& el);
-void ParseVectorDataArray(std::vector<float>& out, const Element& el);
-void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
-void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
-void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
-
-bool HasElement( const Scope& sc, const std::string& index );
-
-// extract a required element from a scope, abort if the element cannot be found
-const Element &GetRequiredElement(const Scope &sc, const std::string &index, const Element *element = nullptr);
-
-// extract required compound scope
-const Scope& GetRequiredScope(const Element& el);
-// get token at a particular index
-const Token& GetRequiredToken(const Element& el, unsigned int index);
-
-// read a 4x4 matrix from an array of 16 floats
-aiMatrix4x4 ReadMatrix(const Element& element);
-
-} // ! FBX
-} // ! Assimp
-
-#endif // ! INCLUDED_AI_FBX_PARSER_H