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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2021, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
+
+#include <assimp/DefaultIOSystem.h>
+#include <assimp/IOStreamBuffer.h>
+#include <assimp/ai_assert.h>
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
+#include <assimp/ByteSwapper.h>
+#include <memory>
+#include <numeric>
+
+#include "IQMImporter.h"
+#include "iqm.h"
+
+// RESOURCES:
+// http://sauerbraten.org/iqm/
+// https://github.com/lsalzman/iqm
+
+
+inline void swap_block( uint32_t *block, size_t size ){
+ (void)block; // suppress 'unreferenced formal parameter' MSVC warning
+ size >>= 2;
+ for ( size_t i = 0; i < size; ++i )
+ AI_SWAP4( block[ i ] );
+}
+
+static const aiImporterDesc desc = {
+ "Inter-Quake Model Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "iqm"
+};
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Default constructor
+IQMImporter::IQMImporter() :
+ mScene(nullptr) {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns true, if file is a binary Inter-Quake Model file.
+bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
+ const std::string extension = GetExtension(pFile);
+
+ if (extension == "iqm")
+ return true;
+ else if (!extension.length() || checkSig) {
+ if (!pIOHandler) {
+ return true;
+ }
+ /*
+ * don't use CheckMagicToken because that checks with swapped bytes too, leading to false
+ * positives. This magic is not uint32_t, but char[4], so memcmp is the best way
+
+ const char* tokens[] = {"3DMO", "3dmo"};
+ return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
+ */
+ std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
+ unsigned char data[15];
+ if (!pStream || 15 != pStream->Read(data, 1, 15)) {
+ return false;
+ }
+ return !memcmp(data, "INTERQUAKEMODEL", 15);
+ }
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc *IQMImporter::GetInfo() const {
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Model 3D import implementation
+void IQMImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
+ // Read file into memory
+ std::unique_ptr<IOStream> pStream(pIOHandler->Open(file, "rb"));
+ if (!pStream.get()) {
+ throw DeadlyImportError("Failed to open file ", file, ".");
+ }
+
+ // Get the file-size and validate it, throwing an exception when fails
+ const size_t fileSize = pStream->FileSize();
+ if (fileSize < sizeof( iqmheader )) {
+ throw DeadlyImportError("IQM-file ", file, " is too small.");
+ }
+ std::vector<unsigned char> buffer(fileSize);
+ unsigned char *data = buffer.data();
+ if (fileSize != pStream->Read(data, 1, fileSize)) {
+ throw DeadlyImportError("Failed to read the file ", file, ".");
+ }
+
+ // get header
+ iqmheader &hdr = reinterpret_cast<iqmheader&>( *data );
+ swap_block( &hdr.version, sizeof( iqmheader ) - sizeof( iqmheader::magic ) );
+
+ // extra check for header
+ if (memcmp(data, IQM_MAGIC, sizeof( IQM_MAGIC ) )
+ || hdr.version != IQM_VERSION
+ || hdr.filesize != fileSize) {
+ throw DeadlyImportError("Bad binary header in file ", file, ".");
+ }
+
+ ASSIMP_LOG_DEBUG("IQM: loading ", file);
+
+ // create the root node
+ pScene->mRootNode = new aiNode( "<IQMRoot>" );
+ // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+ pScene->mRootNode->mTransformation = aiMatrix4x4(
+ 1.f, 0.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 0.f, -1.f, 0.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f);
+ pScene->mRootNode->mNumMeshes = hdr.num_meshes;
+ pScene->mRootNode->mMeshes = new unsigned int[hdr.num_meshes];
+ std::iota( pScene->mRootNode->mMeshes, pScene->mRootNode->mMeshes + pScene->mRootNode->mNumMeshes, 0 );
+
+ mScene = pScene;
+
+ // Allocate output storage
+ pScene->mNumMeshes = 0;
+ pScene->mMeshes = new aiMesh *[hdr.num_meshes](); // Set arrays to zero to ensue proper destruction if an exception is raised
+
+ pScene->mNumMaterials = 0;
+ pScene->mMaterials = new aiMaterial *[hdr.num_meshes]();
+
+ // swap vertex arrays beforehand...
+ for( auto array = reinterpret_cast<iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end = array + hdr.num_vertexarrays; array != end; ++array )
+ {
+ swap_block( &array->type, sizeof( iqmvertexarray ) );
+ }
+
+ // Read all surfaces from the file
+ for( auto imesh = reinterpret_cast<iqmmesh*>( data + hdr.ofs_meshes ), end_ = imesh + hdr.num_meshes; imesh != end_; ++imesh )
+ {
+ swap_block( &imesh->name, sizeof( iqmmesh ) );
+ // Allocate output mesh & material
+ auto mesh = pScene->mMeshes[pScene->mNumMeshes++] = new aiMesh();
+ mesh->mMaterialIndex = pScene->mNumMaterials;
+ auto mat = pScene->mMaterials[pScene->mNumMaterials++] = new aiMaterial();
+
+ {
+ auto text = reinterpret_cast<char*>( data + hdr.ofs_text );
+ aiString name( text + imesh->material );
+ mat->AddProperty( &name, AI_MATKEY_NAME );
+ mat->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE(0) );
+ }
+
+ // Fill mesh information
+ mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+ mesh->mNumFaces = 0;
+ mesh->mFaces = new aiFace[imesh->num_triangles];
+
+ // Fill in all triangles
+ for( auto tri = reinterpret_cast<iqmtriangle*>( data + hdr.ofs_triangles ) + imesh->first_triangle, end = tri + imesh->num_triangles; tri != end; ++tri )
+ {
+ swap_block( tri->vertex, sizeof( tri->vertex ) );
+ auto& face = mesh->mFaces[mesh->mNumFaces++];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3]{ tri->vertex[0] - imesh->first_vertex,
+ tri->vertex[2] - imesh->first_vertex,
+ tri->vertex[1] - imesh->first_vertex };
+ }
+
+ // Fill in all vertices
+ for( auto array = reinterpret_cast<const iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end__ = array + hdr.num_vertexarrays; array != end__; ++array )
+ {
+ const unsigned int nVerts = imesh->num_vertexes;
+ const unsigned int step = array->size;
+
+ switch ( array->type )
+ {
+ case IQM_POSITION:
+ if( array->format == IQM_FLOAT && step >= 3 ){
+ mesh->mNumVertices = nVerts;
+ auto v = mesh->mVertices = new aiVector3D[nVerts];
+ for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
+ end = f + nVerts * step; f != end; f += step, ++v )
+ {
+ *v = { AI_BE( f[0] ),
+ AI_BE( f[1] ),
+ AI_BE( f[2] ) };
+ }
+ }
+ break;
+ case IQM_TEXCOORD:
+ if( array->format == IQM_FLOAT && step >= 2)
+ {
+ auto v = mesh->mTextureCoords[0] = new aiVector3D[nVerts];
+ mesh->mNumUVComponents[0] = 2;
+ for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
+ end = f + nVerts * step; f != end; f += step, ++v )
+ {
+ *v = { AI_BE( f[0] ),
+ 1 - AI_BE( f[1] ), 0 };
+ }
+ }
+ break;
+ case IQM_NORMAL:
+ if (array->format == IQM_FLOAT && step >= 3)
+ {
+ auto v = mesh->mNormals = new aiVector3D[nVerts];
+ for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
+ end = f + nVerts * step; f != end; f += step, ++v )
+ {
+ *v = { AI_BE( f[0] ),
+ AI_BE( f[1] ),
+ AI_BE( f[2] ) };
+ }
+ }
+ break;
+ case IQM_COLOR:
+ if (array->format == IQM_UBYTE && step >= 3)
+ {
+ auto v = mesh->mColors[0] = new aiColor4D[nVerts];
+ for( auto f = ( data + array->offset ) + imesh->first_vertex * step,
+ end = f + nVerts * step; f != end; f += step, ++v )
+ {
+ *v = { ( f[0] ) / 255.f,
+ ( f[1] ) / 255.f,
+ ( f[2] ) / 255.f,
+ step == 3? 1 : ( f[3] ) / 255.f };
+ }
+ }
+ else if (array->format == IQM_FLOAT && step >= 3)
+ {
+ auto v = mesh->mColors[0] = new aiColor4D[nVerts];
+ for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
+ end = f + nVerts * step; f != end; f += step, ++v )
+ {
+ *v = { AI_BE( f[0] ),
+ AI_BE( f[1] ),
+ AI_BE( f[2] ),
+ step == 3? 1 : AI_BE( f[3] ) };
+ }
+ }
+ break;
+ case IQM_TANGENT:
+#if 0
+ if (array->format == IQM_FLOAT && step >= 3)
+ {
+ auto v = mesh->mTangents = new aiVector3D[nVerts];
+ for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
+ end = f + nVerts * step; f != end; f += step, ++v )
+ {
+ *v = { AI_BE( f[0] ),
+ AI_BE( f[1] ),
+ AI_BE( f[2] ) };
+ }
+ }
+#endif
+ break;
+ case IQM_BLENDINDEXES:
+ case IQM_BLENDWEIGHTS:
+ case IQM_CUSTOM:
+ break; // these attributes are not relevant.
+
+ default:
+ break;
+ }
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_IQM_IMPORTER