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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp b/src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp new file mode 100644 index 0000000..2bea66c --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/IQM/IQMImporter.cpp @@ -0,0 +1,322 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2021, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER + +#include <assimp/DefaultIOSystem.h> +#include <assimp/IOStreamBuffer.h> +#include <assimp/ai_assert.h> +#include <assimp/importerdesc.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/Importer.hpp> +#include <assimp/ByteSwapper.h> +#include <memory> +#include <numeric> + +#include "IQMImporter.h" +#include "iqm.h" + +// RESOURCES: +// http://sauerbraten.org/iqm/ +// https://github.com/lsalzman/iqm + + +inline void swap_block( uint32_t *block, size_t size ){ + (void)block; // suppress 'unreferenced formal parameter' MSVC warning + size >>= 2; + for ( size_t i = 0; i < size; ++i ) + AI_SWAP4( block[ i ] ); +} + +static const aiImporterDesc desc = { + "Inter-Quake Model Importer", + "", + "", + "", + aiImporterFlags_SupportBinaryFlavour, + 0, + 0, + 0, + 0, + "iqm" +}; + +namespace Assimp { + +// ------------------------------------------------------------------------------------------------ +// Default constructor +IQMImporter::IQMImporter() : + mScene(nullptr) { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Returns true, if file is a binary Inter-Quake Model file. +bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const { + const std::string extension = GetExtension(pFile); + + if (extension == "iqm") + return true; + else if (!extension.length() || checkSig) { + if (!pIOHandler) { + return true; + } + /* + * don't use CheckMagicToken because that checks with swapped bytes too, leading to false + * positives. This magic is not uint32_t, but char[4], so memcmp is the best way + + const char* tokens[] = {"3DMO", "3dmo"}; + return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4); + */ + std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb")); + unsigned char data[15]; + if (!pStream || 15 != pStream->Read(data, 1, 15)) { + return false; + } + return !memcmp(data, "INTERQUAKEMODEL", 15); + } + return false; +} + +// ------------------------------------------------------------------------------------------------ +const aiImporterDesc *IQMImporter::GetInfo() const { + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +// Model 3D import implementation +void IQMImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) { + // Read file into memory + std::unique_ptr<IOStream> pStream(pIOHandler->Open(file, "rb")); + if (!pStream.get()) { + throw DeadlyImportError("Failed to open file ", file, "."); + } + + // Get the file-size and validate it, throwing an exception when fails + const size_t fileSize = pStream->FileSize(); + if (fileSize < sizeof( iqmheader )) { + throw DeadlyImportError("IQM-file ", file, " is too small."); + } + std::vector<unsigned char> buffer(fileSize); + unsigned char *data = buffer.data(); + if (fileSize != pStream->Read(data, 1, fileSize)) { + throw DeadlyImportError("Failed to read the file ", file, "."); + } + + // get header + iqmheader &hdr = reinterpret_cast<iqmheader&>( *data ); + swap_block( &hdr.version, sizeof( iqmheader ) - sizeof( iqmheader::magic ) ); + + // extra check for header + if (memcmp(data, IQM_MAGIC, sizeof( IQM_MAGIC ) ) + || hdr.version != IQM_VERSION + || hdr.filesize != fileSize) { + throw DeadlyImportError("Bad binary header in file ", file, "."); + } + + ASSIMP_LOG_DEBUG("IQM: loading ", file); + + // create the root node + pScene->mRootNode = new aiNode( "<IQMRoot>" ); + // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system + pScene->mRootNode->mTransformation = aiMatrix4x4( + 1.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 1.f, 0.f, + 0.f, -1.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 1.f); + pScene->mRootNode->mNumMeshes = hdr.num_meshes; + pScene->mRootNode->mMeshes = new unsigned int[hdr.num_meshes]; + std::iota( pScene->mRootNode->mMeshes, pScene->mRootNode->mMeshes + pScene->mRootNode->mNumMeshes, 0 ); + + mScene = pScene; + + // Allocate output storage + pScene->mNumMeshes = 0; + pScene->mMeshes = new aiMesh *[hdr.num_meshes](); // Set arrays to zero to ensue proper destruction if an exception is raised + + pScene->mNumMaterials = 0; + pScene->mMaterials = new aiMaterial *[hdr.num_meshes](); + + // swap vertex arrays beforehand... + for( auto array = reinterpret_cast<iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end = array + hdr.num_vertexarrays; array != end; ++array ) + { + swap_block( &array->type, sizeof( iqmvertexarray ) ); + } + + // Read all surfaces from the file + for( auto imesh = reinterpret_cast<iqmmesh*>( data + hdr.ofs_meshes ), end_ = imesh + hdr.num_meshes; imesh != end_; ++imesh ) + { + swap_block( &imesh->name, sizeof( iqmmesh ) ); + // Allocate output mesh & material + auto mesh = pScene->mMeshes[pScene->mNumMeshes++] = new aiMesh(); + mesh->mMaterialIndex = pScene->mNumMaterials; + auto mat = pScene->mMaterials[pScene->mNumMaterials++] = new aiMaterial(); + + { + auto text = reinterpret_cast<char*>( data + hdr.ofs_text ); + aiString name( text + imesh->material ); + mat->AddProperty( &name, AI_MATKEY_NAME ); + mat->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE(0) ); + } + + // Fill mesh information + mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; + mesh->mNumFaces = 0; + mesh->mFaces = new aiFace[imesh->num_triangles]; + + // Fill in all triangles + for( auto tri = reinterpret_cast<iqmtriangle*>( data + hdr.ofs_triangles ) + imesh->first_triangle, end = tri + imesh->num_triangles; tri != end; ++tri ) + { + swap_block( tri->vertex, sizeof( tri->vertex ) ); + auto& face = mesh->mFaces[mesh->mNumFaces++]; + face.mNumIndices = 3; + face.mIndices = new unsigned int[3]{ tri->vertex[0] - imesh->first_vertex, + tri->vertex[2] - imesh->first_vertex, + tri->vertex[1] - imesh->first_vertex }; + } + + // Fill in all vertices + for( auto array = reinterpret_cast<const iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end__ = array + hdr.num_vertexarrays; array != end__; ++array ) + { + const unsigned int nVerts = imesh->num_vertexes; + const unsigned int step = array->size; + + switch ( array->type ) + { + case IQM_POSITION: + if( array->format == IQM_FLOAT && step >= 3 ){ + mesh->mNumVertices = nVerts; + auto v = mesh->mVertices = new aiVector3D[nVerts]; + for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step, + end = f + nVerts * step; f != end; f += step, ++v ) + { + *v = { AI_BE( f[0] ), + AI_BE( f[1] ), + AI_BE( f[2] ) }; + } + } + break; + case IQM_TEXCOORD: + if( array->format == IQM_FLOAT && step >= 2) + { + auto v = mesh->mTextureCoords[0] = new aiVector3D[nVerts]; + mesh->mNumUVComponents[0] = 2; + for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step, + end = f + nVerts * step; f != end; f += step, ++v ) + { + *v = { AI_BE( f[0] ), + 1 - AI_BE( f[1] ), 0 }; + } + } + break; + case IQM_NORMAL: + if (array->format == IQM_FLOAT && step >= 3) + { + auto v = mesh->mNormals = new aiVector3D[nVerts]; + for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step, + end = f + nVerts * step; f != end; f += step, ++v ) + { + *v = { AI_BE( f[0] ), + AI_BE( f[1] ), + AI_BE( f[2] ) }; + } + } + break; + case IQM_COLOR: + if (array->format == IQM_UBYTE && step >= 3) + { + auto v = mesh->mColors[0] = new aiColor4D[nVerts]; + for( auto f = ( data + array->offset ) + imesh->first_vertex * step, + end = f + nVerts * step; f != end; f += step, ++v ) + { + *v = { ( f[0] ) / 255.f, + ( f[1] ) / 255.f, + ( f[2] ) / 255.f, + step == 3? 1 : ( f[3] ) / 255.f }; + } + } + else if (array->format == IQM_FLOAT && step >= 3) + { + auto v = mesh->mColors[0] = new aiColor4D[nVerts]; + for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step, + end = f + nVerts * step; f != end; f += step, ++v ) + { + *v = { AI_BE( f[0] ), + AI_BE( f[1] ), + AI_BE( f[2] ), + step == 3? 1 : AI_BE( f[3] ) }; + } + } + break; + case IQM_TANGENT: +#if 0 + if (array->format == IQM_FLOAT && step >= 3) + { + auto v = mesh->mTangents = new aiVector3D[nVerts]; + for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step, + end = f + nVerts * step; f != end; f += step, ++v ) + { + *v = { AI_BE( f[0] ), + AI_BE( f[1] ), + AI_BE( f[2] ) }; + } + } +#endif + break; + case IQM_BLENDINDEXES: + case IQM_BLENDWEIGHTS: + case IQM_CUSTOM: + break; // these attributes are not relevant. + + default: + break; + } + } + } +} + + +// ------------------------------------------------------------------------------------------------ + +} // Namespace Assimp + +#endif // !! ASSIMP_BUILD_NO_IQM_IMPORTER |