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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+Copyright (c) 2019 bzt
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file M3DImporter.h
+* @brief Declares the importer class to read a scene from a Model 3D file
+*/
+#ifndef AI_M3DIMPORTER_H_INC
+#define AI_M3DIMPORTER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
+
+#include <assimp/BaseImporter.h>
+#include <assimp/material.h>
+#include <vector>
+
+struct aiMesh;
+struct aiNode;
+struct aiMaterial;
+struct aiFace;
+
+namespace Assimp {
+
+class M3DWrapper;
+
+class M3DImporter : public BaseImporter {
+public:
+ /// \brief Default constructor
+ M3DImporter();
+ ~M3DImporter() override {}
+
+ /// \brief Returns whether the class can handle the format of the given file.
+ /// \remark See BaseImporter::CanRead() for details.
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
+
+protected:
+ //! \brief Appends the supported extension.
+ const aiImporterDesc *GetInfo() const override;
+
+ //! \brief File import implementation.
+ void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
+
+private:
+ void importMaterials(const M3DWrapper &m3d);
+ void importTextures(const M3DWrapper &m3d);
+ void importMeshes(const M3DWrapper &m3d);
+ void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent);
+ void importAnimations(const M3DWrapper &m3d);
+
+ // helper functions
+ aiColor4D mkColor(uint32_t c);
+ void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
+ aiNode *findNode(aiNode *pNode, const aiString &name);
+ void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
+ void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
+ std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
+ std::vector<unsigned int> *vertexids);
+
+private:
+ aiScene *mScene = nullptr; // the scene to import to
+};
+
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
+
+#endif // AI_M3DIMPORTER_H_INC