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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h b/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h new file mode 100644 index 0000000..5d3fcaa --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h @@ -0,0 +1,105 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team +Copyright (c) 2019 bzt + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file M3DImporter.h +* @brief Declares the importer class to read a scene from a Model 3D file +*/ +#ifndef AI_M3DIMPORTER_H_INC +#define AI_M3DIMPORTER_H_INC + +#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER + +#include <assimp/BaseImporter.h> +#include <assimp/material.h> +#include <vector> + +struct aiMesh; +struct aiNode; +struct aiMaterial; +struct aiFace; + +namespace Assimp { + +class M3DWrapper; + +class M3DImporter : public BaseImporter { +public: + /// \brief Default constructor + M3DImporter(); + ~M3DImporter() override {} + + /// \brief Returns whether the class can handle the format of the given file. + /// \remark See BaseImporter::CanRead() for details. + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; + +protected: + //! \brief Appends the supported extension. + const aiImporterDesc *GetInfo() const override; + + //! \brief File import implementation. + void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; + +private: + void importMaterials(const M3DWrapper &m3d); + void importTextures(const M3DWrapper &m3d); + void importMeshes(const M3DWrapper &m3d); + void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent); + void importAnimations(const M3DWrapper &m3d); + + // helper functions + aiColor4D mkColor(uint32_t c); + void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid); + aiNode *findNode(aiNode *pNode, const aiString &name); + void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m); + void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces, + std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors, + std::vector<unsigned int> *vertexids); + +private: + aiScene *mScene = nullptr; // the scene to import to +}; + +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_M3D_IMPORTER + +#endif // AI_M3DIMPORTER_H_INC |