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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h b/src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h new file mode 100644 index 0000000..36c589e --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h @@ -0,0 +1,208 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines the helper data structures for importing MDC files + +********************************************************************** +File format specification: +http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf +********************************************************************** + +*/ +#ifndef AI_MDCFILEHELPER_H_INC +#define AI_MDCFILEHELPER_H_INC + +#include <assimp/types.h> +#include <assimp/mesh.h> +#include <assimp/anim.h> + +#include <assimp/Compiler/pushpack1.h> +#include <stdint.h> + +namespace Assimp { +namespace MDC { + +// to make it easier for us, we test the magic word against both "endianesses" +#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") +#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") + +// common limitations +#define AI_MDC_VERSION 2 +#define AI_MDC_MAXQPATH 64 +#define AI_MDC_MAX_BONES 128 + +#define AI_MDC_CVERT_BIAS 127.0f +#define AI_MDC_DELTA_SCALING 4.0f +#define AI_MDC_BASE_SCALING (1.0f / 64.0f) + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC file's main header + */ +struct Header { + uint32_t ulIdent ; + uint32_t ulVersion ; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulFlags ; + uint32_t ulNumFrames ; + uint32_t ulNumTags ; + uint32_t ulNumSurfaces ; + uint32_t ulNumSkins ; + uint32_t ulOffsetBorderFrames ; + uint32_t ulOffsetTagNames ; + uint32_t ulOffsetTagFrames ; + uint32_t ulOffsetSurfaces ; + uint32_t ulOffsetEnd ; +} PACK_STRUCT ; + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC file's surface header + */ +struct Surface { + uint32_t ulIdent ; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulFlags ; + uint32_t ulNumCompFrames ; + uint32_t ulNumBaseFrames ; + uint32_t ulNumShaders ; + uint32_t ulNumVertices ; + uint32_t ulNumTriangles ; + uint32_t ulOffsetTriangles ; + uint32_t ulOffsetShaders ; + uint32_t ulOffsetTexCoords ; + uint32_t ulOffsetBaseVerts ; + uint32_t ulOffsetCompVerts ; + uint32_t ulOffsetFrameBaseFrames ; + uint32_t ulOffsetFrameCompFrames ; + uint32_t ulOffsetEnd; + Surface() AI_NO_EXCEPT + : ulIdent() + , ulFlags() + , ulNumCompFrames() + , ulNumBaseFrames() + , ulNumShaders() + , ulNumVertices() + , ulNumTriangles() + , ulOffsetTriangles() + , ulOffsetShaders() + , ulOffsetTexCoords() + , ulOffsetBaseVerts() + , ulOffsetCompVerts() + , ulOffsetFrameBaseFrames() + , ulOffsetFrameCompFrames() + , ulOffsetEnd() { + ucName[AI_MDC_MAXQPATH-1] = '\0'; + } +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC frame + */ +struct Frame { + //! bounding box minimum coords + aiVector3D bboxMin ; + + //! bounding box maximum coords + aiVector3D bboxMax ; + + //! local origin of the frame + aiVector3D localOrigin ; + + //! radius of the BB + float radius ; + + //! Name of the frame + char name [ 16 ] ; +} /*PACK_STRUCT*/; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC triangle + */ +struct Triangle { + uint32_t aiIndices[3]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC texture coordinate + */ +struct TexturCoord { + float u,v; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC base vertex + */ +struct BaseVertex { + int16_t x,y,z; + uint16_t normal; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC compressed vertex + */ +struct CompressedVertex { + uint8_t xd,yd,zd,nd; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MDC shader + */ +struct Shader { + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulPath; +} PACK_STRUCT; + +#include <assimp/Compiler/poppack1.h> + +// --------------------------------------------------------------------------- +/** Build a floating point vertex from the compressed data in MDC files + */ +void BuildVertex(const Frame& frame, + const BaseVertex& bvert, + const CompressedVertex& cvert, + aiVector3D& vXYZOut, + aiVector3D& vNorOut); +} +} + +#endif // !! AI_MDCFILEHELPER_H_INC |