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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file HL1ImportSettings.h
+ * @brief Half-Life 1 MDL loader configuration settings.
+ */
+
+#ifndef AI_HL1IMPORTSETTINGS_INCLUDED
+#define AI_HL1IMPORTSETTINGS_INCLUDED
+
+#include <string>
+
+namespace Assimp {
+namespace MDL {
+namespace HalfLife {
+
+struct HL1ImportSettings {
+ HL1ImportSettings() :
+ read_animations(false),
+ read_animation_events(false),
+ read_blend_controllers(false),
+ read_sequence_groups_info(false),
+ read_sequence_transitions(false),
+ read_attachments(false),
+ read_bone_controllers(false),
+ read_hitboxes(false),
+ read_textures(false),
+ read_misc_global_info(false) {
+ }
+
+ bool read_animations;
+ bool read_animation_events;
+ bool read_blend_controllers;
+ bool read_sequence_groups_info;
+ bool read_sequence_transitions;
+ bool read_attachments;
+ bool read_bone_controllers;
+ bool read_hitboxes;
+ bool read_textures;
+ bool read_misc_global_info;
+};
+
+} // namespace HalfLife
+} // namespace MDL
+} // namespace Assimp
+
+#endif // AI_HL1IMPORTSETTINGS_INCLUDED