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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MDL/HalfLife/HL1MDLLoader.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MDL/HalfLife/HL1MDLLoader.h | 243 |
1 files changed, 0 insertions, 243 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MDL/HalfLife/HL1MDLLoader.h b/src/mesh/assimp-master/code/AssetLib/MDL/HalfLife/HL1MDLLoader.h deleted file mode 100644 index d87d6d3..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MDL/HalfLife/HL1MDLLoader.h +++ /dev/null @@ -1,243 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file HL1MDLLoader.h - * @brief Declaration of the Half-Life 1 MDL loader. - */ - -#ifndef AI_HL1MDLLOADER_INCLUDED -#define AI_HL1MDLLOADER_INCLUDED - -#include "HL1FileData.h" -#include "HL1ImportSettings.h" -#include "UniqueNameGenerator.h" - -#include <memory> -#include <string> - -#include <assimp/types.h> -#include <assimp/scene.h> -#include <assimp/texture.h> -#include <assimp/IOSystem.hpp> -#include <assimp/DefaultIOSystem.h> -#include <assimp/Exceptional.h> - -namespace Assimp { -namespace MDL { -namespace HalfLife { - -class HL1MDLLoader { -public: - HL1MDLLoader() = delete; - HL1MDLLoader(const HL1MDLLoader &) = delete; - - /** See variables descriptions at the end for more details. */ - HL1MDLLoader( - aiScene *scene, - IOSystem *io, - const unsigned char *buffer, - const std::string &file_path, - const HL1ImportSettings &import_settings); - - ~HL1MDLLoader(); - - void load_file(); - -protected: - /** \brief Validate the header data structure of a Half-Life 1 MDL file. - * \param[in] header Input header to be validated. - * \param[in] is_texture_header Whether or not we are reading an MDL - * texture file. - */ - void validate_header(const Header_HL1 *header, bool is_texture_header); - - void load_texture_file(); - void load_sequence_groups_files(); - void read_textures(); - void read_skins(); - void read_bones(); - void read_meshes(); - void read_animations(); - void read_sequence_groups_info(); - void read_sequence_infos(); - void read_sequence_transitions(); - void read_attachments(); - void read_hitboxes(); - void read_bone_controllers(); - void read_global_info(); - -private: - void release_resources(); - - /** \brief Load a file and copy it's content to a buffer. - * \param file_path The path to the file to be loaded. - * \param buffer A pointer to a buffer to receive the data. - */ - template <typename MDLFileHeader> - void load_file_into_buffer(const std::string &file_path, unsigned char *&buffer); - - /** \brief Read an MDL texture. - * \param[in] ptexture A pointer to an MDL texture. - * \param[in] data A pointer to the data from \p ptexture. - * \param[in] pal A pointer to the texture palette from \p ptexture. - * \param[in,out] pResult A pointer to the output resulting Assimp texture. - * \param[in,out] last_palette_color The last color from the image palette. - */ - void read_texture(const Texture_HL1 *ptexture, - uint8_t *data, uint8_t *pal, aiTexture *pResult, - aiColor3D &last_palette_color); - - /** \brief This method reads a compressed anim value. - * \param[in] panimvalue A pointer to the animation data. - * \param[in] frame The frame to look for. - * \param[in] bone_scale The current bone scale to apply to the compressed value. - * \param[in,out] value The decompressed anim value at \p frame. - */ - void extract_anim_value(const AnimValue_HL1 *panimvalue, - int frame, float bone_scale, ai_real &value); - - /** - * \brief Given the number of blend animations, determine the number of blend controllers. - * - * \param[in] num_blend_animations The number of blend animations. - * \param[out] num_blend_controllers The number of blend controllers. - * \return True if the number of blend controllers was determined. False otherwise. - */ - static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers); - - /** Output scene to be filled */ - aiScene *scene_; - - /** Output I/O handler. Required for additional IO operations. */ - IOSystem *io_; - - /** Buffer from MDLLoader class. */ - const unsigned char *buffer_; - - /** The full file path to the MDL file we are trying to load. - * Used to locate other MDL files since MDL may store resources - * in external MDL files. */ - const std::string &file_path_; - - /** Configuration for HL1 MDL */ - const HL1ImportSettings &import_settings_; - - /** Main MDL header. */ - const Header_HL1 *header_; - - /** External MDL texture header. */ - const Header_HL1 *texture_header_; - - /** External MDL animation headers. - * One for each loaded animation file. */ - SequenceHeader_HL1 **anim_headers_; - - /** Texture file data. */ - unsigned char *texture_buffer_; - - /** Animation files data. */ - unsigned char **anim_buffers_; - - /** The number of sequence groups. */ - int num_sequence_groups_; - - /** The list of children to be appended to the scene's root node. */ - std::vector<aiNode *> rootnode_children_; - - /** A unique name generator. Used to generate names for MDL values - * that may have empty/duplicate names. */ - UniqueNameGenerator unique_name_generator_; - - /** The list of unique sequence names. */ - std::vector<std::string> unique_sequence_names_; - - /** The list of unique sequence groups names. */ - std::vector<std::string> unique_sequence_groups_names_; - - /** Structure to store temporary bone information. */ - struct TempBone { - - TempBone() : - node(nullptr), - absolute_transform(), - offset_matrix() {} - - aiNode *node; - aiMatrix4x4 absolute_transform; - aiMatrix4x4 offset_matrix; - }; - - std::vector<TempBone> temp_bones_; - - /** The number of available bone controllers in the model. */ - int num_blend_controllers_; - - /** Self explanatory. */ - int total_models_; -}; - -// ------------------------------------------------------------------------------------------------ -template <typename MDLFileHeader> -void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned char *&buffer) { - if (!io_->Exists(file_path)) - throw DeadlyImportError("Missing file ", DefaultIOSystem::fileName(file_path), "."); - - std::unique_ptr<IOStream> file(io_->Open(file_path)); - - if (file.get() == nullptr) { - throw DeadlyImportError("Failed to open MDL file ", DefaultIOSystem::fileName(file_path), "."); - } - - const size_t file_size = file->FileSize(); - if (file_size < sizeof(MDLFileHeader)) { - throw DeadlyImportError("MDL file is too small."); - } - - buffer = new unsigned char[1 + file_size]; - file->Read((void *)buffer, 1, file_size); - buffer[file_size] = '\0'; -} - -} // namespace HalfLife -} // namespace MDL -} // namespace Assimp - -#endif // AI_HL1MDLLOADER_INCLUDED |