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-rw-r--r--src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp680
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diff --git a/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp b/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp
deleted file mode 100644
index db9a4a0..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp
+++ /dev/null
@@ -1,680 +0,0 @@
-/*
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
----------------------------------------------------------------------------------------------------
-*/
-
-#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
-
-#include "Q3BSPFileImporter.h"
-#include "Q3BSPFileData.h"
-#include "Q3BSPFileParser.h"
-
-#include <assimp/DefaultLogger.hpp>
-
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include "../contrib/zlib/zlib.h"
-#endif
-
-#include <assimp/DefaultIOSystem.h>
-#include <assimp/StringComparison.h>
-#include <assimp/ZipArchiveIOSystem.h>
-#include <assimp/ai_assert.h>
-#include <assimp/importerdesc.h>
-#include <assimp/mesh.h>
-#include <assimp/scene.h>
-#include <assimp/types.h>
-#include <sstream>
-#include <vector>
-
-static const aiImporterDesc desc = {
- "Quake III BSP Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "bsp pk3"
-};
-
-namespace Assimp {
-
-using namespace Q3BSP;
-
-// ------------------------------------------------------------------------------------------------
-// Local function to create a material key name.
-static void createKey(int id1, int id2, std::string &key) {
- std::ostringstream str;
- str << id1 << "." << id2;
- key = str.str();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Local function to extract the texture ids from a material key-name.
-static void extractIds(const std::string &key, int &id1, int &id2) {
- id1 = -1;
- id2 = -1;
- if (key.empty()) {
- return;
- }
-
- const std::string::size_type pos = key.find('.');
- if (std::string::npos == pos) {
- return;
- }
-
- std::string tmp1 = key.substr(0, pos);
- std::string tmp2 = key.substr(pos + 1, key.size() - pos - 1);
- id1 = atoi(tmp1.c_str());
- id2 = atoi(tmp2.c_str());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Local helper function to normalize filenames.
-static void normalizePathName(const std::string &rPath, std::string &normalizedPath) {
- normalizedPath = std::string();
- if (rPath.empty()) {
- return;
- }
-
-#ifdef _WIN32
- std::string sep = "\\";
-#else
- std::string sep = "/";
-#endif
-
- static const unsigned int numDelimiters = 2;
- const char delimiters[numDelimiters] = { '/', '\\' };
- normalizedPath = rPath;
- for (const char delimiter : delimiters) {
- for (size_t j = 0; j < normalizedPath.size(); ++j) {
- if (normalizedPath[j] == delimiter) {
- normalizedPath[j] = sep[0];
- }
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Constructor.
-Q3BSPFileImporter::Q3BSPFileImporter() :
- m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor.
-Q3BSPFileImporter::~Q3BSPFileImporter() {
- // Clear face-to-material map
- for (FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
- const std::string &matName = it->first;
- if (!matName.empty()) {
- delete it->second;
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns true if the loader can read this.
-bool Q3BSPFileImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool checkSig) const {
- if (!checkSig) {
- return SimpleExtensionCheck(filename, "pk3", "bsp");
- }
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Adds extensions.
-const aiImporterDesc *Q3BSPFileImporter::GetInfo() const {
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Import method.
-void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene, IOSystem *ioHandler) {
- ZipArchiveIOSystem Archive(ioHandler, rFile);
- if (!Archive.isOpen()) {
- throw DeadlyImportError("Failed to open file ", rFile, ".");
- }
-
- std::string archiveName, mapName;
- separateMapName(rFile, archiveName, mapName);
-
- if (mapName.empty()) {
- if (!findFirstMapInArchive(Archive, mapName)) {
- return;
- }
- }
-
- Q3BSPFileParser fileParser(mapName, &Archive);
- Q3BSPModel *pBSPModel = fileParser.getModel();
- if (nullptr != pBSPModel) {
- CreateDataFromImport(pBSPModel, scene, &Archive);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Separates the map name from the import name.
-void Q3BSPFileImporter::separateMapName(const std::string &importName, std::string &archiveName, std::string &mapName) {
- archiveName = std::string();
- mapName = std::string();
- if (importName.empty()) {
- return;
- }
-
- const std::string::size_type pos = importName.rfind(',');
- if (std::string::npos == pos) {
- archiveName = importName;
- return;
- }
-
- archiveName = importName.substr(0, pos);
- mapName = importName.substr(pos, importName.size() - pos - 1);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns the first map in the map archive.
-bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName) {
- mapName = std::string();
- std::vector<std::string> fileList;
- bspArchive.getFileListExtension(fileList, "bsp");
- if (fileList.empty()) {
- return false;
- }
-
- std::vector<std::string>::iterator it(fileList.begin());
- for (; it != fileList.end(); ++it) {
- const std::string::size_type pos = (*it).find("maps/");
- if (std::string::npos != pos) {
- std::string::size_type extPos = (*it).find(".bsp");
- if (std::string::npos != extPos) {
- mapName = *it;
- return true;
- }
- }
- }
-
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the assimp specific data.
-void Q3BSPFileImporter::CreateDataFromImport(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
- ZipArchiveIOSystem *pArchive) {
- if (nullptr == pModel || nullptr == pScene) {
- return;
- }
-
- pScene->mRootNode = new aiNode;
- if (!pModel->m_ModelName.empty()) {
- pScene->mRootNode->mName.Set(pModel->m_ModelName);
- }
-
- // Create the face to material relation map
- createMaterialMap(pModel);
-
- // Create all nodes
- CreateNodes(pModel, pScene, pScene->mRootNode);
-
- // Create the assigned materials
- createMaterials(pModel, pScene, pArchive);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates all assimp nodes.
-void Q3BSPFileImporter::CreateNodes(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
- aiNode *pParent) {
- if (nullptr == pModel) {
- return;
- }
-
- unsigned int matIdx(0);
- std::vector<aiMesh *> MeshArray;
- std::vector<aiNode *> NodeArray;
- for (FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
- std::vector<Q3BSP::sQ3BSPFace *> *pArray = (*it).second;
- size_t numVerts = countData(*pArray);
- if (0 != numVerts) {
- aiMesh *pMesh(nullptr);
- aiNode *pNode = CreateTopology(pModel, matIdx, *pArray, &pMesh);
- if (nullptr != pNode) {
- NodeArray.push_back(pNode);
- MeshArray.push_back(pMesh);
- }
- }
- matIdx++;
- }
-
- pScene->mNumMeshes = static_cast<unsigned int>(MeshArray.size());
- if (pScene->mNumMeshes > 0) {
- pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
- for (size_t i = 0; i < MeshArray.size(); i++) {
- aiMesh *pMesh = MeshArray[i];
- if (nullptr != pMesh) {
- pScene->mMeshes[i] = pMesh;
- }
- }
- }
-
- pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
- pParent->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
- for (size_t i = 0; i < NodeArray.size(); i++) {
- aiNode *pNode = NodeArray[i];
- pNode->mParent = pParent;
- pParent->mChildren[i] = pNode;
- pParent->mChildren[i]->mMeshes[0] = static_cast<unsigned int>(i);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the topology.
-aiNode *Q3BSPFileImporter::CreateTopology(const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
- std::vector<sQ3BSPFace *> &rArray, aiMesh **pMesh) {
- size_t numVerts = countData(rArray);
- if (0 == numVerts) {
- return nullptr;
- }
-
- size_t numFaces = countFaces(rArray);
- if (0 == numFaces) {
- return nullptr;
- }
-
- aiMesh *mesh = new aiMesh;
- size_t numTriangles = countTriangles(rArray);
- mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- mesh->mFaces = new aiFace[numTriangles];
- mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
-
- mesh->mNumVertices = static_cast<unsigned int>(numVerts);
- mesh->mVertices = new aiVector3D[numVerts];
- mesh->mNormals = new aiVector3D[numVerts];
- mesh->mTextureCoords[0] = new aiVector3D[numVerts];
- mesh->mTextureCoords[1] = new aiVector3D[numVerts];
- mesh->mMaterialIndex = materialIdx;
-
- unsigned int faceIdx = 0;
- unsigned int vertIdx = 0;
- mesh->mNumUVComponents[0] = 2;
- mesh->mNumUVComponents[1] = 2;
- for (std::vector<sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end(); ++it) {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- ai_assert(nullptr != pQ3BSPFace);
- if (nullptr == pQ3BSPFace) {
- continue;
- }
-
- if (pQ3BSPFace->iNumOfFaceVerts > 0) {
- if (pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh) {
- createTriangleTopology(pModel, pQ3BSPFace, mesh, faceIdx, vertIdx);
- }
- }
- }
-
- aiNode *pNode = new aiNode;
- pNode->mNumMeshes = 1;
- pNode->mMeshes = new unsigned int[1];
- *pMesh = mesh;
-
- return pNode;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the triangle topology from a face array.
-void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
- aiMesh *pMesh, unsigned int &faceIdx, unsigned int &vertIdx) {
- ai_assert(faceIdx < pMesh->mNumFaces);
-
- m_pCurrentFace = getNextFace(pMesh, faceIdx);
- if (nullptr == m_pCurrentFace) {
- return;
- }
-
- m_pCurrentFace->mNumIndices = 3;
- m_pCurrentFace->mIndices = new unsigned int[m_pCurrentFace->mNumIndices];
-
- size_t idx(0);
- for (size_t i = 0; i < (size_t)pQ3BSPFace->iNumOfFaceVerts; ++i) {
- const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[pQ3BSPFace->iFaceVertexIndex + i];
- if (index >= pModel->m_Vertices.size()) {
- continue;
- }
-
- sQ3BSPVertex *pVertex = pModel->m_Vertices[index];
- if (nullptr == pVertex) {
- continue;
- }
- if (idx > 2) {
- idx = 0;
- m_pCurrentFace = getNextFace(pMesh, faceIdx);
- if (nullptr != m_pCurrentFace) {
- m_pCurrentFace->mNumIndices = 3;
- m_pCurrentFace->mIndices = new unsigned int[3];
- m_pCurrentFace->mIndices[idx] = vertIdx;
- }
- }
-
- pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
- pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
-
- pMesh->mTextureCoords[0][vertIdx].Set(pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f);
- pMesh->mTextureCoords[1][vertIdx].Set(pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f);
-
- vertIdx++;
- idx++;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates all referenced materials.
-void Q3BSPFileImporter::createMaterials(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
- ZipArchiveIOSystem *pArchive) {
- if (m_MaterialLookupMap.empty()) {
- return;
- }
-
- pScene->mMaterials = new aiMaterial *[m_MaterialLookupMap.size()];
- aiString aiMatName;
- int textureId(-1), lightmapId(-1);
- for (FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
- ++it) {
- const std::string matName(it->first);
- if (matName.empty()) {
- continue;
- }
-
- aiMatName.Set(matName);
- aiMaterial *pMatHelper = new aiMaterial;
- pMatHelper->AddProperty(&aiMatName, AI_MATKEY_NAME);
-
- extractIds(matName, textureId, lightmapId);
-
- // Adding the texture
- if (-1 != textureId) {
- sQ3BSPTexture *pTexture = pModel->m_Textures[textureId];
- if (nullptr != pTexture) {
- std::string tmp("*"), texName;
- tmp += pTexture->strName;
- tmp += ".jpg";
- normalizePathName(tmp, texName);
-
- if (!importTextureFromArchive(pModel, pArchive, pScene, pMatHelper, textureId)) {
- ASSIMP_LOG_ERROR("Cannot import texture from archive ", texName);
- }
- }
- }
- if (-1 != lightmapId) {
- importLightmap(pModel, pScene, pMatHelper, lightmapId);
- }
- pScene->mMaterials[pScene->mNumMaterials] = pMatHelper;
- pScene->mNumMaterials++;
- }
- pScene->mNumTextures = static_cast<unsigned int>(mTextures.size());
- pScene->mTextures = new aiTexture *[pScene->mNumTextures];
- std::copy(mTextures.begin(), mTextures.end(), pScene->mTextures);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Counts the number of referenced vertices.
-size_t Q3BSPFileImporter::countData(const std::vector<sQ3BSPFace *> &faceArray) const {
- size_t numVerts(0);
- for (std::vector<sQ3BSPFace *>::const_iterator it = faceArray.begin(); it != faceArray.end();
- ++it) {
- sQ3BSPFace *pQ3BSPFace = *it;
- if (pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh) {
- Q3BSP::sQ3BSPFace *face = *it;
- if (nullptr != face) {
- numVerts += face->iNumOfFaceVerts;
- }
- }
- }
-
- return numVerts;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Counts the faces with vertices.
-size_t Q3BSPFileImporter::countFaces(const std::vector<Q3BSP::sQ3BSPFace *> &rArray) const {
- size_t numFaces = 0;
- for (std::vector<sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it) {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- if (pQ3BSPFace->iNumOfFaceVerts > 0) {
- numFaces++;
- }
- }
-
- return numFaces;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Counts the number of triangles in a Q3-face-array.
-size_t Q3BSPFileImporter::countTriangles(const std::vector<Q3BSP::sQ3BSPFace *> &rArray) const {
- size_t numTriangles = 0;
- for (std::vector<Q3BSP::sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it) {
- const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- if (nullptr != pQ3BSPFace) {
- numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
- }
- }
-
- return numTriangles;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the faces-to-material map.
-void Q3BSPFileImporter::createMaterialMap(const Q3BSP::Q3BSPModel *pModel) {
- std::string key;
- std::vector<sQ3BSPFace *> *pCurFaceArray = nullptr;
- for (size_t idx = 0; idx < pModel->m_Faces.size(); idx++) {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[idx];
- const int texId = pQ3BSPFace->iTextureID;
- const int lightMapId = pQ3BSPFace->iLightmapID;
- createKey(texId, lightMapId, key);
- FaceMapIt it = m_MaterialLookupMap.find(key);
- if (m_MaterialLookupMap.end() == it) {
- pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace *>;
- m_MaterialLookupMap[key] = pCurFaceArray;
- } else {
- pCurFaceArray = (*it).second;
- }
- ai_assert(nullptr != pCurFaceArray);
- if (nullptr != pCurFaceArray) {
- pCurFaceArray->push_back(pQ3BSPFace);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns the next face.
-aiFace *Q3BSPFileImporter::getNextFace(aiMesh *mesh, unsigned int &faceIdx) {
- aiFace *face(nullptr);
- if (faceIdx < mesh->mNumFaces) {
- face = &mesh->mFaces[faceIdx];
- ++faceIdx;
- }
-
- return face;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports a texture file.
-bool Q3BSPFileImporter::importTextureFromArchive(const Q3BSP::Q3BSPModel *model,
- ZipArchiveIOSystem *archive, aiScene *,
- aiMaterial *pMatHelper, int textureId) {
- if (nullptr == archive || nullptr == pMatHelper) {
- return false;
- }
-
- if (textureId < 0 || textureId >= static_cast<int>(model->m_Textures.size())) {
- return false;
- }
-
- bool res = true;
- sQ3BSPTexture *pTexture = model->m_Textures[textureId];
- if (!pTexture) {
- return false;
- }
-
- std::vector<std::string> supportedExtensions;
- supportedExtensions.push_back(".jpg");
- supportedExtensions.push_back(".png");
- supportedExtensions.push_back(".tga");
- std::string textureName, ext;
- if (expandFile(archive, pTexture->strName, supportedExtensions, textureName, ext)) {
- IOStream *pTextureStream = archive->Open(textureName.c_str());
- if (pTextureStream) {
- size_t texSize = pTextureStream->FileSize();
- aiTexture *curTexture = new aiTexture;
- curTexture->mHeight = 0;
- curTexture->mWidth = static_cast<unsigned int>(texSize);
- unsigned char *pData = new unsigned char[curTexture->mWidth];
- size_t readSize = pTextureStream->Read(pData, sizeof(unsigned char), curTexture->mWidth);
- (void)readSize;
- ai_assert(readSize == curTexture->mWidth);
- curTexture->pcData = reinterpret_cast<aiTexel *>(pData);
- curTexture->achFormatHint[0] = ext[1];
- curTexture->achFormatHint[1] = ext[2];
- curTexture->achFormatHint[2] = ext[3];
- curTexture->achFormatHint[3] = '\0';
- res = true;
-
- aiString name;
- name.data[0] = '*';
- name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
-
- archive->Close(pTextureStream);
-
- pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(0));
- mTextures.push_back(curTexture);
- } else {
- // If it doesn't exist in the archive, it is probably just a reference to an external file.
- // We'll leave it up to the user to figure out which extension the file has.
- aiString name;
- strncpy(name.data, pTexture->strName, sizeof name.data);
- name.length = static_cast<ai_uint32>(strlen(name.data));
- pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(0));
- }
- }
-
- return res;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports a light map file.
-bool Q3BSPFileImporter::importLightmap(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
- aiMaterial *pMatHelper, int lightmapId) {
- if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper) {
- return false;
- }
-
- if (lightmapId < 0 || lightmapId >= static_cast<int>(pModel->m_Lightmaps.size())) {
- return false;
- }
-
- sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[lightmapId];
- if (nullptr == pLightMap) {
- return false;
- }
-
- aiTexture *pTexture = new aiTexture;
-
- pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH;
- pTexture->mHeight = CE_BSP_LIGHTMAPHEIGHT;
- pTexture->pcData = new aiTexel[CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT];
-
- ::memcpy(pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth);
- size_t p = 0;
- for (size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i) {
- pTexture->pcData[i].r = pLightMap->bLMapData[p++];
- pTexture->pcData[i].g = pLightMap->bLMapData[p++];
- pTexture->pcData[i].b = pLightMap->bLMapData[p++];
- pTexture->pcData[i].a = 0xFF;
- }
-
- aiString name;
- name.data[0] = '*';
- name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
-
- pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_LIGHTMAP(1));
- mTextures.push_back(pTexture);
-
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Will search for a supported extension.
-bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
- const std::vector<std::string> &rExtList, std::string &rFile,
- std::string &rExt) {
- ai_assert(nullptr != pArchive);
- ai_assert(!rFilename.empty());
-
- if (rExtList.empty()) {
- rFile = rFilename;
- rExt = std::string();
- return true;
- }
-
- bool found = false;
- for (std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it) {
- const std::string textureName = rFilename + *it;
- if (pArchive->Exists(textureName.c_str())) {
- rExt = *it;
- rFile = textureName;
- found = true;
- break;
- }
- }
-
- return found;
-}
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER