diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/STL/STLExporter.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/STL/STLExporter.cpp | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/STL/STLExporter.cpp b/src/mesh/assimp-master/code/AssetLib/STL/STLExporter.cpp deleted file mode 100644 index 9bbc206..0000000 --- a/src/mesh/assimp-master/code/AssetLib/STL/STLExporter.cpp +++ /dev/null @@ -1,233 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - - - -#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER) - -#include "STLExporter.h" -#include <assimp/version.h> -#include <assimp/IOSystem.hpp> -#include <assimp/scene.h> -#include <assimp/Exporter.hpp> -#include <memory> -#include <assimp/Exceptional.h> -#include <assimp/ByteSwapper.h> - -using namespace Assimp; - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp -void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties ) -{ - bool exportPointClouds = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); - - // invoke the exporter - STLExporter exporter(pFile, pScene, exportPointClouds ); - - if (exporter.mOutput.fail()) { - throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); - } - - // we're still here - export successfully completed. Write the file. - std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); - if (outfile == nullptr) { - throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); - } - - outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); -} -void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties ) -{ - bool exportPointClouds = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); - - // invoke the exporter - STLExporter exporter(pFile, pScene, exportPointClouds, true); - - if (exporter.mOutput.fail()) { - throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); - } - - // we're still here - export successfully completed. Write the file. - std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb")); - if (outfile == nullptr) { - throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); - } - - outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); -} - -} // end of namespace Assimp - -static const char *SolidToken = "solid"; -static const char *EndSolidToken = "endsolid"; - -// ------------------------------------------------------------------------------------------------ -STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool exportPointClouds, bool binary) -: filename(_filename) -, endl("\n") -{ - // make sure that all formatting happens using the standard, C locale and not the user's current locale - const std::locale& l = std::locale("C"); - mOutput.imbue(l); - mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); - if (binary) { - char buf[80] = {0} ; - buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p'; - buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e'; - mOutput.write(buf, 80); - unsigned int meshnum = 0; - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) { - meshnum++; - } - } - AI_SWAP4(meshnum); - mOutput.write((char *)&meshnum, 4); - - if (exportPointClouds) { - throw DeadlyExportError("This functionality is not yet implemented for binary output."); - } - - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - WriteMeshBinary(pScene->mMeshes[i]); - } - } else { - - // Exporting only point clouds - if (exportPointClouds) { - WritePointCloud("Assimp_Pointcloud", pScene ); - return; - } - - // Export the assimp mesh - const std::string name = "AssimpScene"; - mOutput << SolidToken << " " << name << endl; - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - WriteMesh(pScene->mMeshes[ i ]); - } - mOutput << EndSolidToken << " " << name << endl; - } -} - -// ------------------------------------------------------------------------------------------------ -void STLExporter::WritePointCloud(const std::string &name, const aiScene* pScene) { - mOutput << " " << SolidToken << " " << name << endl; - aiVector3D nor; - mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl; - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - aiMesh *mesh = pScene->mMeshes[i]; - if (nullptr == mesh) { - continue; - } - - for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { - const aiVector3D& v = mesh->mVertices[a]; - mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; - mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; - mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; - } - } - mOutput << EndSolidToken << " " << name << endl; -} - -// ------------------------------------------------------------------------------------------------ -void STLExporter::WriteMesh(const aiMesh* m) -{ - for (unsigned int i = 0; i < m->mNumFaces; ++i) { - const aiFace& f = m->mFaces[i]; - - // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, - // but nonetheless we have to expect per-vertex normals. - aiVector3D nor; - if (m->mNormals) { - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - nor += m->mNormals[f.mIndices[a]]; - } - nor.NormalizeSafe(); - } - mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl; - mOutput << " outer loop" << endl; - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - const aiVector3D& v = m->mVertices[f.mIndices[a]]; - mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; - } - - mOutput << " endloop" << endl; - mOutput << " endfacet" << endl << endl; - } -} - -void STLExporter::WriteMeshBinary(const aiMesh* m) -{ - for (unsigned int i = 0; i < m->mNumFaces; ++i) { - const aiFace& f = m->mFaces[i]; - // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, - // but nonetheless we have to expect per-vertex normals. - aiVector3D nor; - if (m->mNormals) { - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - nor += m->mNormals[f.mIndices[a]]; - } - nor.Normalize(); - } - // STL binary files use 4-byte floats. This may possibly cause loss of precision - // for clients using 8-byte doubles - float nx = (float) nor.x; - float ny = (float) nor.y; - float nz = (float) nor.z; - AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz); - mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4); - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - const aiVector3D& v = m->mVertices[f.mIndices[a]]; - float vx = (float) v.x, vy = (float) v.y, vz = (float) v.z; - AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz); - mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4); - } - char dummy[2] = {0}; - mOutput.write(dummy, 2); - } -} - -#endif |