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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-@author: Richard Steffen, 2014
-
-----------------------------------------------------------------------
-*/
-
-/** @file StepExporter.h
- * Declares the exporter class to write a scene to a Collada file
- */
-#ifndef AI_STEPEXPORTER_H_INC
-#define AI_STEPEXPORTER_H_INC
-
-#include <assimp/ai_assert.h>
-#include <assimp/matrix4x4.h>
-#include <assimp/Exporter.hpp>
-#include <sstream>
-
-
-struct aiScene;
-struct aiNode;
-
-namespace Assimp
-{
-
-/// Helper class to export a given scene to a StepFile.
-/// Note: an StepFile uses a left hand system. Assimp used a right hand system (OpenGL), therefore we have to transform everything
-class StepExporter
-{
-public:
- /// Constructor for a specific scene to export
- StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties);
-
-protected:
- /// Starts writing the contents
- void WriteFile();
-
-public:
-
- /// Stringstream to write all output into
- std::stringstream mOutput;
-
-protected:
-
- /// hold the properties pointer
- const ExportProperties* mProperties;
-
- /// The IOSystem for output
- IOSystem* mIOSystem;
-
- /// Name of the file (without extension) where the scene will be exported
- std::string mFile;
-
- /// Path of the directory where the scene will be exported
- std::string mPath;
-
- /// The scene to be written
- const aiScene* mScene;
-
- /// current line end string for simple stream insertion
- std::string endstr;
-
- /// accumultated transformations for nodes
- std::map<const aiNode*, aiMatrix4x4> trafos;
-
- /// map to all meshed of nodes
- typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
- MeshesByNodeMap meshes;
-
-};
-
-}
-
-#endif // !! AI_STEPEXPORTER_H_INC